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Tangible and Embedded Interaction 2013: Barcelona, Spain
- Sergi Jordà, Narcís Parés:
Seventh International Conference on Tangible, Embedded, and Embodied Interaction, TEI'13, Barcelona, Spain, February 10-13, 2013. ACM 2013, ISBN 978-1-4503-1898-3
Physical objective
- Patrick Tobias Fischer, Eva Hornecker, Christian Zöllner:
SMSlingshot: an expert amateur DIY case study. 9-16 - Yuichiro Katsumoto, Satoru Tokuhisa, Masa Inakage:
Ninja track: design of electronic toy variable in shape and flexibility. 17-24 - Anna Flagg, Karon E. MacLean:
Affective touch gesture recognition for a furry zoomorphic machine. 25-32 - Chi Tai Dang, Elisabeth André:
TabletopCars: interaction with active tangible remote controlled cars. 33-40
Learning and education
- Sara Price, Carey Jewitt:
A multimodal approach to examining 'embodiment' in tangible learning environments. 43-50 - Hyunjoo Oh, Anisha Deshmane, Feiran Li, Ji Yeon Han, Matt Stewart, Michael Tsai, Xing Xu, Ian Oakley:
The digital dream lab: tabletop puzzle blocks for exploring programmatic concepts. 51-56 - Saskia Bakker, Elise van den Hoven, Berry Eggen:
FireFlies: physical peripheral interaction design for the everyday routine of primary school teachers. 57-64 - Alissa Nicole Antle, Sijie Wang:
Comparing motor-cognitive strategies for spatial problem solving with tangible and multi-touch interfaces. 65-72
Material world
- Tanja Döring, Axel Sylvester, Albrecht Schmidt:
A design space for ephemeral user interfaces. 75-82 - David Mellis, Sam Jacoby, Leah Buechley, Hannah Perner-Wilson, Jie Qi:
Microcontrollers as material: crafting circuits with paper, conductive ink, electronic components, and an "untoolkit". 83-90 - Magdalena Schmid, Sonja Rümelin, Hendrik Richter:
Empowering materiality: inspiring the design of tangible interactions. 91-98 - Felecia Davis, Asta Roseway, Erin A. Carroll, Mary Czerwinski:
Actuating mood: design of the textile mirror. 99-106
Cultural perspectives
- Orit Shaer, Ali Mazalek, Brygg Ullmer, Miriam Konkel:
From big data to insights: opportunities and challenges for TEI in genomics. 109-116 - Michael S. Horn:
The role of cultural forms in tangible interaction design. 117-124 - Majken Kirkegaard Rasmussen:
Magical realities in interaction design. 125-128 - Richard Salmon, Garth Paine:
Embodiment: auditory visual enhancement of interactive environments. 129-136
Compare and contrast
- Thomas J. Donahue, G. Michael Poor, Martez E. Mott, Laura M. Leventhal, Guy W. Zimmerman, Dale S. Klopfer:
On interface closeness and problem solving. 139-146 - Augusto Esteves, Michelle Scott, Ian Oakley:
Supporting offline activities on interactive surfaces. 147-154 - Ali Mazalek, Timothy N. Welsh, Michael Nitsche, Connor Reid, Paul G. Clifton, Fred Leighton, Kai Tan:
Reach across the boundary: evidence of physical tool appropriation following virtual practice. 155-158 - Ilhan Aslan, Martin Murer, Verena Fuchsberger, Andrew J. B. Fugard, Manfred Tscheligi:
Drag and drop the apple: the semantic weight of words and images in touch-based interaction. 159-166 - Augusto Esteves, Elise van den Hoven, Ian Oakley:
Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task. 167-174
Getting mobile
- David Holman, Andreas Hollatz, Amartya Banerjee, Roel Vertegaal:
Unifone: designing for auxiliary finger input in one-handed mobile interactions. 177-184 - Katrin Wolf, Robert Schleicher, Sven G. Kratz, Michael Rohs:
Tickle: a surface-independent interaction technique for grasp interfaces. 185-192 - Jesse Burstyn, Amartya Banerjee, Roel Vertegaal:
FlexView: an evaluation of depth navigation on deformable mobile devices. 193-200 - Robert Kowalski, Sebastian Loehmann, Doris Hausen:
cubble: a multi-device hybrid approach supporting communication in long-distance relationships. 201-204
Gesture & toolkits
- Carles Fernandes Julià, Nicolas Earnshaw, Sergi Jordà:
GestureAgents: an agent-based framework for concurrent multi-task multi-user interaction. 207-214 - Christian Weichel, Manfred Lau, Hans Gellersen:
Enclosed: a component-centric interface for designing prototype enclosures. 215-218 - Kyungpyo Hong, Jaebong Lee, Seungmoon Choi:
Demonstration-based vibrotactile pattern authoring. 219-222 - Shunichi Kasahara, Ryuma Niiyama, Valentin Heun, Hiroshi Ishii:
exTouch: spatially-aware embodied manipulation of actuated objects mediated by augmented reality. 223-228
Specific user groups
- Matthieu Tixier, Charles Lenay, Gabrielle Le Bihan, Olivier Gapenne, Dominique Aubert:
Designing interactive content with blind users for a perceptual supplementation system. 229-236 - Bart Hengeveld, Caroline Hummels, Hans van Balkom, Riny Voort, Jan de Moor:
Wrapping up LinguaBytes, for now. 237-244 - Yasmine N. El-Glaly, Francis K. H. Quek, Tonya L. Smith-Jackson, Gurjot Dhillon:
Touch-screens are not tangible: fusing tangible interaction with touch glass in readers for the blind. 245-253
Demos
- Andrea Bianchi, Ian Oakley:
Designing tangible magnetic appcessories. 255-258 - Paul G. Clifton, Jared Caldwell, Isaac Kulka, Riccardo Fassone, Jonathan Cutrell, Kevin Terraciano, Janet H. Murray, Ali Mazalek:
Don't open that door: designing gestural interactions for interactive narratives. 259-266 - Fabian Hemmert, Matthias Löwe, Anne Wohlauf, Gesche Joost:
Animate mobiles: proxemically reactive posture actuation as a means of relational interaction with mobile phones. 267-270 - Steve Hodges, Stuart Taylor, Nicolas Villar, James Scott, John Helmes:
Exploring physical prototyping techniques for functional devices using .NET gadgeteer. 271-274 - Trevor Hogan, Eva Hornecker:
In touch with space: embodying live data for tangible interaction. 275-278 - Travis Kirton, Sebastian Boring, Dominikus Baur, Lindsay MacDonald, Sheelagh Carpendale:
C4: a creative-coding API for media, interaction and animation. 279-286 - Attalan Mailvaganam, Saskia Bakker:
SpectroFlexia: interactive stained glass as a flexible peripheral information display. 287-290 - Javier Marco, Sandra Baldassarri, Eva Cerezo:
ToyVision: a toolkit to support the creation of innovative board-games with tangible interaction. 291-298 - Martin Murer, Ilhan Aslan, Manfred Tscheligi:
LOLLio: exploring taste as playful modality. 299-302 - Michael Nitsche, Friedrich Kirschner:
Hybrid interface design for distinct creative practices in real-time 3D filmmaking. 303-306 - Pol Pla, Pattie Maes:
Display blocks: a set of cubic displays for tangible, multi-perspective data exploration. 307-314 - Hendrik Richter, Felix Manke, Moriel Seror:
LiquiTouch: liquid as a medium for versatile tactile feedback on touch surfaces. 315-318 - Thecla Schiphorst, Wynnie Wing Yi Chung, Emily Ip:
Wo.Defy: wearable interaction design inspired by a Chinese 19th century suffragette movement. 319-322 - Jelle van Dijk, Camille Moussette, Stoffel Kuenen, Caroline Hummels:
Radical clashes: what tangible interaction is made of. 323-326 - Daniel Wessolek:
Volumetric linear gradient: methods for and applications of a simple volumetric display. 327-330 - Karl D. D. Willis, Takaaki Shiratori, Moshe Mahler:
HideOut: mobile projector interaction with tangible objects and surfaces. 331-338
Graduate student consortium
- Amartya Banerjee:
Eco-buzz: an interactive eco-feedback system based on cultural forms of play. 341-342 - Brian Eschrich:
Spatial illusions on tangibles. 343-344 - Christian Frisson:
Designing tangible/free-form applications for navigation in audio/visual collections (by content-based similarity). 345-346 - Paulo Guerra:
RemoteBunnies: multi-agent phenomena mapping between physical environments. 347-348 - Sibel Deren Guler:
Citizen drones: embedded crafts for remote sensing. 349-350 - Jiffer Harriman:
Sound actuation and interaction. 351-352 - Jiann Hughes:
Inspiroscope: understanding participant experience. 353-354 - Gabrielle Le Bihan:
Touch at a distance for the remote communication of emotions. 355-356 - David A. Mellis:
Do-it-yourself electronic products and the people who make them. 357-358 - Simone Mora:
Token-based interaction with embedded digital information. 359-360 - David Stolarsky:
SwimBrowser and beyond. 361-362 - Cristina Sylla:
Designing a long term study evaluating a physical interface for preschoolers. 363-364 - Juan Gabriel Tirado Sandino:
Physical activity and motor coordination in musical freeplay. 365-366 - Brian Tuohy:
Augvox: an augmented voice instrument. 367-368 - Fabio Varesano:
LibreMote: exploring DIY, personal fabrication and community contribution in ad-hoc designed unconventional controllers. 369-370 - Katia Vega:
Exploring the power of feedback loops in wearables computers. 371-372 - Daniel Wessolek:
Switching sensory domains: exploring the possibilities of a flickerfon. 373-374 - Ginger E. White:
Towards wearable aging in place devices. 375-376 - Katrin Wolf:
Ubiquitous grasp interfaces. 377-378
Arts track
- Rui Avelans Coelho:
e-maestro: the electronic conductor. 381-382 - Marco Donnarumma:
Hypo chrysos: mapping in interactive action art using bioacoustic sensing. 383-385 - Kohei Tsuji, Akira Wakita:
Transience: aesthetics of dynamic colors inside Japanese calligraphy. 387-388 - Daichi Misawa:
Transparent sculpture: an embodied auditory interface for sound sculpture. 389-390 - Ivan Petkov:
Fleischwolf an interactive installation. 391-392 - Larissa Pschetz, Richard Banks, Mike Molloy:
Movement crafter. 393-394 - Mónica Rikic:
Buildasound. 395-396 - Michal Rinott, Shachar Geiger, Eran Gal-Or, Luka Or:
Cubes. 397-398 - Wendy Xu, Kimberly Chang, Nicole Francisco, Consuelo Valdes, Robert Kincaid, Orit Shaer:
From wet lab bench to tangible virtual experiment: SynFlo. 399-400
Studios
- Paola Guimerans:
TEI 2013 studio description template D.I.Y. interactive painting techniques + electronics. 403-406 - Edgar Berdahl, Quim Llimona:
Tangible embedded Linux. 407-410 - Travis Kirton:
C4: creative coding for iOS. 411-413 - Fabio Varesano:
Prototyping orientation and motion sensing objects with open hardware. 415-418 - Nikolaus Correll, Nicholas Farrow, Shang Ma:
HoneyComb: a platform for computational robotic materials. 419-422 - Javier Marco, Ian Oakley, Eva Cerezo, Sandra Baldassarri:
Designing and making a tangible tabletop game with ToyVision. 423-426 - Marius Brade, Mandy Keck, Thomas Gründer, Mathias Müller, Rainer Groh:
Natural interface exploration. 427-430 - Bill Verplank, David Gauthier, Jakob Bak:
TEI 2013 studio: motors and music. 431-434 - Jim Wood:
TH_mod_Te studio: making together for sharing whenever. 435-438 - Greg Saul, Tiago Rorke, Huaishu Peng, Cheng Xu:
Make your own piccolo. 439-442 - Daniel Gallardo, Carles Fernandes Julià, Sergi Jordà:
Using MTCF for live prototyping on tablet and tangible tabletop devices. 443-446 - Tomas Diez, Alex Posada:
The fab and the smart city: the use of machines and technology for the city production by its citizens. 447-454
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