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18. MindTrek 2014: Tampere, Finland
- Artur Lugmayr:
Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services, Academic MindTrek '14, Tampere, Finland, November 4-7, 2014. ACM 2014, ISBN 978-1-4503-3006-0
Human-computer interaction: contemporary topics in HCI research
- Tero Jokela, Andrés Lucero:
MixedNotes: a digital tool to prepare physical notes for affinity diagramming. 3-6 - Carolina Sandoval, Camila Montero, Tero Jokela, Andrés Lucero:
Replicating a study of collaborative use of mobile phones for photo sharing in a different cultural context. 7-10 - Tarja Tiainen, Asko Ellman:
Concerns over students role as test users in virtual environments. 11-18 - Heljä Franssila, Jussi Okkonen, Reijo Savolainen:
Email intensity, productivity and control in the knowledge worker's performance on the desktop. 19-22
Human-computer interaction: designing and measuring user-experience
- Hanna-Riikka Sundberg, Marko Seppänen:
Pitfalls in designing and selling UX: cases in MEI. 24-31 - Tanja Walsh, Jari Varsaluoma, Sari Kujala, Piia Nurkka, Helen Petrie, Christopher Power:
Axe UX: Exploring long-term user experience with iScale and AttrakDiff. 32-39 - Jari Varsaluoma, Farrukh Sahar:
Measuring retrospective user experience of non-powered hand tools: an exploratory remote study with UX curve. 40-47
Human-computer interaction: information systems
- Sumita Sharma, Saurabh Srivastava, Keyur Sorathia, Jaakko Hakulinen, Tomi Heimonen, Markku Turunen, Nitendra Rajput:
Body-touching: an embodied interaction technique for health information systems in developing regions. 49-56 - Derek Foster, Conor Linehan, Shaun W. Lawson:
Effects of group performance feedback and goal-setting in an organisational energy intervention. 57-65 - Tobias Nyström, Moyen Mohammad Mustaquim:
Sustainable information system design and the role of sustainable HCI. 66-73 - Karri T. Palovuori, Ismo Rakkolainen, Antti Sand:
Bidirectional touch interaction for immaterial displays. 74-76
Human-computer interaction: productification & user experience
- Ossi Nykänen:
Productification for collaborative semantic modeling. 78-84 - Farrukh Sahar, Jari Varsaluoma, Sari Kujala, Kaisa Väänänen-Vainio-Mattila:
Identifying the user experience factors of a multi-component sports product. 85-92 - Farrukh Sahar, Jari Varsaluoma, Sari Kujala:
Comparing the effectiveness of electronic diary and UX curve methods in multi-component product study. 93-100
Social media
- Richard Vickers, Graham Cooper, James Field, Martyn Thayne, Richard Adams, Mark Lochrie:
Social media and collaborative learning: hello Scholr. 103-109 - Lukasz Lysik, Robert Kutera, Piotr Machura:
Behavioural and technical factors of influence on purchase behaviour of mobile consumers. 110-117 - Jari Jussila, Heli Aramo-Immonen, Hannu Kärkkäinen, Jani Lyytikkä:
Value added of social media in open innovation community: the perspective of a community-hosting company that produces B2B products. 118-124
Media Management: success in digital business
- Lassi A. Liikkanen:
Music interaction trends in Finland: YouTube and Spotify. 127-131 - Tassilo Pellegrini, Christian Dirschl, Katja Eck:
Linked data business cube: a systematic approach to semantic web business models. 132-141 - Heung-Chang Lee, Hyo-Jeong So:
Exploring interest-based personalization in mobile advertising. 142-144
Media Management: professional use of media
- Caroline Roth-Ebner:
Coping strategies in mediatized work environments. 146-147 - Mark Lochrie, Jon Whittle, Bran Knowles, Jonny Huck, Paul Coulton, Mike Hallam:
Revealing flows in the local economy through visualisations: customers, [clicks/cliques] and clusters. 148-151 - Victor Hugo Medina García, José Fernando López Quintero, Sandra Milena Bonilla Cely:
Knowledge transfer to manage human talent processes at MSMEs through simulated enterprises. 152-156
Ambient media/open source: ambient media: today and tomorrow
- Matti Luhtala, Tomi Heimonen, Ville Mäkelä, Tuuli Keskinen, Markku Turunen, Santeri Saarinen:
DYNAMO sound engine: exploring the aesthetics of dynamic sound interactions. 159-166 - Antti-Matti Vainio, Harri Pensas, Jukka Vanhala:
Context recognition in a smart home: living experiment. 167-170 - Paul Coulton, Richard Smith, Emma Murphy, Klen Copic Pucihar, Mark Lochrie:
Designing mobile augmented reality art applications: addressing the views of the galleries and the artists. 177-182
Digital games: game design & sustainability
- Paul Coulton, Rachel Jacobs, Dan Burnett, Adrian Gradinar, Matt Watkins, Candice Howarth:
Designing data driven persuasive games to address wicked problems such as climate change. 185-191 - Jussi-Matti Salmela, Peter Thanisch, Olli Sotamaa, Tapio Niemi:
Games and energy: profiling power usage during play. 192-199 - Steve Dahlskog, Julian Togelius, Mark J. Nelson:
Linear levels through n-grams. 200-206
Digital games: game design & experiences
- Maria Eleni Paschali, Apostolos Ampatzoglou, Alexander Chatzigeorgiou, Ioannis Stamelos:
Non-functional requirements that influence gaming experience: a survey on gamers satisfaction factors. 208-215 - Ellen Brox, Gunn J. Evertsen, Heidi Åsheim-Olsen, Tatjana M. Burkow, Lars Kristian Vognild:
Experiences from long-term exergaming with elderly. 216-220 - Tanguy Coenen:
The design and evaluation of a pervasive engagement game in a city neighborhood. 221-228
Hybrid media
- Timo Nummenmaa, Annakaisa Kultima, Heikki Tyni, Kati Alha:
MurMur moderators, the talking playful seats. 231-237 - Ville Kankainen, Heikki Tyni:
Understanding smart device tabletop games. 238-241 - Rocco Raso, Dirk Werth, Peter Loos:
Integrating augmented reality into print media: use case analyses and user interface development. 242-247
Demonstrations
- Jonny Huck, Paul Coulton, Adrian Gradinar, Philip Powell, Jennifer Roberts, Andrew Hudson-Smith, Martin de Jode, Panagiotis Mavros:
Designing for empathy in a church community. 249-251 - Aleksandra Vasovic:
Demonstration proposal "the next phase of crucially important disposition of fluorescent pink rose petals in time and space". 252-253
Posters
- Richard Vickers, Graham Cooper, James Field, Martyn Thayne, Clive McCarthy, Adam Verity:
Co_LAB #Project 1: an experiment in collaborative learning. 255-257
Panel
- Jari Jussila, Hannu Kärkkäinen, Samuli Kortelainen, Jukka Huhtamäki, Timo Aho, Teemo Tebest:
New era of business analytics: making sense of business ecosystems. 266-268
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