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HCI 2020: Copenhagen, Denmark
- Constantine Stephanidis, Don Harris, Wen-Chin Li, Dylan D. Schmorrow, Cali M. Fidopiastis, Panayiotis Zaphiris, Andri Ioannou, Xiaowen Fang, Robert A. Sottilare, Jessica Schwarz:
HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games - 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings. Lecture Notes in Computer Science 12425, Springer 2020, ISBN 978-3-030-60127-0
Cognitive Psychology
- Taisei Ando, Takehiko Yamaguchi, Tania Giovannetti, Maiko Sakamoto:
Basic Study on Incidence of Micro-Error in Visual Attention-Controlled Environment. 3-12 - Weiwen Chen, Mohammad Shidujaman, Jiangbo Jin, Salah Uddin Ahmed:
A Methodological Approach to Create Interactive Art in Artificial Intelligence. 13-31 - Yung-Chueh Cheng, Hsi-Jen Chen, Wei-Hsiang Hung:
The Effect of Different Icon Shape and Width on Touch Behavior. 32-44 - Matheus dos Santos Nascimento, Bruno Mendonça Santos, Daniela de Freitas Guilhermino Trindade, Jislaine de Fátima Guilhermino, José Reinaldo Merlin, Ronaldo Cesar Mengato, Ederson Marcos Sgarbi, Carlos Eduardo Ribeiro:
Project Team Recommendation Model Based on Profiles Complementarity. 45-59 - Trevor Grant, Kaunil Dhruv, Lucca Eloy, Lucas Hayne, Kevin Durkee, Leanne M. Hirshfield:
A Neurophysiological Sensor Suite for Real-Time Prediction of Pilot Workload in Operational Settings. 60-77 - Yutaro Kido, Sora Kanzaki, Tomonori Ohtsubo, Yoshiaki Matsuba, Daichi Sugawara, Miwa Nakanishi:
Consideration of How Different Rearview Presentations Used for Electronic Mirrors on Automobiles Affect Human Spatial Cognition. 78-89 - Chih-Chang Lin, Hao-Yu Liao, Fang-Wu Tung:
Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review. 90-104 - Miran Pyun, Donghun Kim, Chaeyun Lim, Eunbyul Lee, Jihey Kwon, Sangyup Lee:
Examining the Relationship Between Songs and Psychological Characteristics. 105-115 - Wei Tan, Yin Jiang:
An Overview of Paper Documentation Moving to Onboard Information System (OIS) for Commercial Aircraft. 116-126 - Lei Wu, Yao Su, Junfeng Wang:
Influence of Visual Symbol's User Background and Symbol Semantic Abstraction Level on User's Cognition in AR Auxiliary Assembly Environment. 127-137 - Xiaoli Wu, Panpan Xu:
Information Visualization Design of Nuclear Power Control System Based on Attention Capture Mechanism. 138-149 - Bo Zhang, Jingyu Zhang:
Design Suggestions for Smart Tax Return Software Based on Reviewing Tax Compliance Literature. 150-161
Augmented Cognition
- Ahmed Amro, Muhammad Mudassar Yamin, Benjamin J. Knox:
Applications of an Online Audience Response System in Different Academic Settings: An Empirical Study. 165-175 - Mark R. Costa, Dessa Bergen-Cico, Rachel Razza, Leanne M. Hirshfield, Qiu Wang:
Perceived Restorativeness and Meditation Depth for Virtual Reality Supported Mindfulness Interventions. 176-189 - Agnes Flett:
Global Mindset - A Complex Cognitive Model Used for Global Leadership Decision-Making When Working Across Geographical Boundaries. 190-201 - Samson Palmer, Dale Richards, Graham K. Shelton-Rayner, Kurtulus Izzetoglu, David Inch:
Assessing Variable Levels of Delegated Control - A Novel Measure of Trust. 202-215 - Zachary Pugh, Jiali Huang, Kristen A. Lindquist, Chang S. Nam:
Neuroergonomics Behind Culture: A Dynamic Causal Modeling (DCM) Study on Emotion. 216-226 - Dale Richards:
Measure for Measure: How Do We Assess Human Autonomy Teaming? 227-239 - Davide Secchi:
A Typology of Non-functional Information. 240-254 - Shunji Shimizu, Masaya Hori, Hiroaki Inoue, Yu Kikuchi, Takuya Kiryu, Fumikazu Miwakeichi:
Basic Study to Reduce the Artifact from Brain Activity Data with Auto-regressive Model. 255-265 - Thy Vo, Joseph B. Lyons:
Producing an Immersive Experience Using Human-Robot Interaction Stimuli. 266-276
Learning and Collaboration Technologies
- Marta Adzgauskaite, Kaveh Abhari, Michael Pesavento:
How Virtual Reality Is Changing the Future of Learning in K-12 and Beyond - Using Needs-Affordances-Features Perspective. 279-298 - Wafa Almukadi:
Tangible Storytelling to Learn the Four Seasons: Design and Preliminary Observations. 299-306 - Franklin Bernal, Jorge Maldonado-Mahauad, Klinge Orlando Villalba-Condori, Miguel Ángel Zúñiga Prieto, Jaime Veintimilla-Reyes, Magali Mejía:
Analyzing Students' Behavior in a MOOC Course: A Process-Oriented Approach. 307-325 - Sarah A. Chauncey, Gregory I. Simpson:
The Role of Learning City "Smart Teams" in Promoting, Supporting, and Extending the Community School Model. 326-344 - Connor Corbin, Deniz Cetinkaya, Huseyin Dogan:
Design and Development of a Web Extension to Help Facilitate the Learning of a Foreign Language. 345-364 - Massimiliano Dibitonto, Katarzyna Leszczynska, Elisa Cruciani, Carlo Maria Medaglia:
Training Professionals to Bring Digital Transformation into Museums: The Mu.SA Blended Course. 365-376 - Sérgio Eliseu, Maria Manuela Lopes, João Pedro Ribeiro, Fábio Oliveira:
Learning and Creativity Through a Curatorial Practice Using Virtual Reality. 377-387 - Wenbin Guo, Jung Hyup Kim:
How Augmented Reality Influences Student Workload in Engineering Education. 388-396 - Meryem Harzalla, Nizar Omheni:
The Influential Factors on E-learning Adoption and Learning Continuance. 397-409 - Luis Antonio Hernández Ibáñez, Viviana Barneche Naya:
A Real-Time Cross-Sectioning System for Visualization of Architectural Construction Details. 410-420 - Ajrina Hysaj, Doaa Hamam:
Exploring the Affordance of Distance Learning Platform (DLP) in COVID19 Remote Learning Environment. 421-431 - Saimir Kristo, Valerio Perna, Keti Hoxha:
Tirana Plug-in River: Catalyst Playful Experiences to Revitalize Albanian Informal Settlements. 432-444 - Aliane Loureiro Krassmann, Fabrício Herpich, Liane Margarida Rockenbach Tarouco, Magda Bercht:
Investigating the Relation Between Sense of Presence, Attention and Performance: Virtual Reality Versus Web. 445-461 - Yi Lu, Wei Pang:
Research on the Design of Intelligent Interactive Toys Based on Marker Education. 462-471 - Zlatko Stapic, Ana Horvat, Dijana Plantak Vukovac:
Designing a Faculty Chatbot Through User-Centered Design Approach. 472-484 - Liying Wang:
The Influence of Picture Book Interaction Design on Preschool Children's Reading Experience. 485-503
Adaptive Instructional Systems
- Faruk Ahmed, Keith T. Shubeck, Frank Andrasik, Xiangen Hu:
Enable 3A in AIS. 507-518 - Weam Gaoud Alghabban, Robert J. Hendley:
Adapting E-Learning to Dyslexia Type: An Experimental Study to Evaluate Learning Gain and Perceived Usability. 519-537 - Philippe J. Giabbanelli, Andrew A. Tawfik:
Reducing the Gap Between the Conceptual Models of Students and Experts Using Graph-Based Adaptive Instructional Systems. 538-556 - Jim Goodell, Khanh-Phuong Thai:
A Learning Engineering Model for Learner-Centered Adaptive Systems. 557-573 - James Ness:
Technology in Education - Meeting the Future Literacy and Numeracy Needs of Society. 574-585 - Karel van den Bosch, Romy Blankendaal, Rudy Boonekamp, Tjeerd Schoonderwoerd:
Adaptive Agents for Fit-for-Purpose Training. 586-604 - Lijia Wang, Keith T. Shubeck, Xiangen Hu:
Google Service-Based CbITS Authoring Tool to Support Collaboration. 605-616
Interacting with Games
- Barbara Caci, Khaldoon Dhou:
The Interplay Between Artificial Intelligence and Users' Personalities: A New Scenario for Human-Computer Interaction in Gaming. 619-630 - Darryl Charles, Benjamin Ultan Cowley:
Behavlet Analytics for Player Profiling and Churn Prediction. 631-643 - Hsin-Jung Chen, Hsi-Jen Chen:
The Kansei Research on the Manipulation Experience of Mobile Game with Joystick. 644-657 - Khaldoon Dhou:
A Novel Investigation of Attack Strategies via the Involvement of Virtual Humans: A User Study of Josh Waitzkin, a Virtual Chess Grandmaster. 658-668 - Nandhini Giri, Erik Stolterman:
Systems Approach to Designing an Enjoyable Process for Game Designers. 669-687 - Ole Goethe, Adam Palmquist:
Broader Understanding of Gamification by Addressing Ethics and Diversity. 688-699 - Dongjing Kang:
Game-Based Learning and Instructional Effectiveness in Organizational Communication Classrooms. 700-707 - Md. Riyadh, Ali Arya, Gerry Chan, Masud Imran:
Enhancing Social Ties Through Manual Player Matchmaking in Online Multiplayer Games. 708-729 - Veronica Rossano, Rosa Lanzilotti, Teresa Roselli:
A Simulation Game to Acquire Skills on Industry 4.0. 730-738 - Owen Sacco:
Personalised Semantic User Interfaces for Games. 739-755 - Kellyann Stamp, Chelsea Dobbins, Stephen Fairclough:
Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain. 756-774
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