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13. IDC 2014: Aarhus, Denmark
- Ole Sejer Iversen, Panos Markopoulos, Franca Garzotto, Christian Dindler:
IDC '14, Proceedings of the 2014 Conference on Interaction Design and Children, June 17-20, 2014, Aarhus, Denmark. ACM 2014, ISBN 9781450322720
Keynote address
- Paulo Blikstein:
Reempowering powerful ideas: designers' mission in the age of ubiquitous technology. 1-4 - Marilyn Fleer:
The relations between play and learning in digital environments: the significance of motives and demands. 5-6
Embodied interaction
- Jessica Roberts, Leilah Lyons, Francesco Cafaro, Rebecca Eydt:
Interpreting data from within: supporting humandata interaction in museum exhibits through perspective taking. 7-16 - Laura Bartoli, Franca Garzotto, Mirko Gelsomini, Luigi Oliveto, Matteo Valoriani:
Designing and evaluating touchless playful interaction for ASD children. 17-26 - Joan Mora Guiard, Narcís Parés:
"Child as the measure of all things": the body as a referent in designing a museum exhibit to understand the nanoscale. 27-36
Interacting together
- Alissa Nicole Antle, Jillian L. Warren, Aaron May, Min Fan, Alyssa Friend Wise:
Emergent dialogue: eliciting values during children's collaboration with a tabletop game for change. 37-46 - Susanne Lindberg, Pontus Wärnestål, Jens Nygren, Petra Svedberg:
Designing digital peer support for children: design patterns for social interaction. 47-56 - Dietrich Kammer, René Dang, Juliane Steinhauf, Rainer Groh:
Investigating interaction with tabletops in kindergarten environments. 57-66 - Lia R. Emanuel, Danaë Stanton Fraser:
Exploring physical and digital identity with a teenage cohort. 67-76
Designing for and with children
- Foad Hamidi, Karla Saenz, Melanie Baljko:
Sparkles of brilliance: incorporating cultural and social context in codesign of digital artworks. 77-84 - Laura Malinverni, Joan Mora Guiard, Vanesa Padillo, MariaAngeles Mairena, Amaia Hervás, Narcís Parés:
Participatory design strategies to enhance the creative contribution of children with special needs. 85-94 - Tetske Avontuur, Rian de Jong, Eveline Brink, Yves Florack, Iris Soute, Panos Markopoulos:
Play it our way: customization of game rules in children's interactive outdoor games. 95-104 - Janet C. Read, Daniel Fitton, Matthew Horton:
Giving ideas an equal chance: inclusion and representation in participatory design with children. 105-114
Crafting interactions
- Brenna McNally, Mona Leigh Guha, Leyla Norooz, Emily Rhodes, Leah Findlater:
Incorporating peephole interactions into children's second language learning activities on mobile devices. 115-124 - Tatiana Gossen, René Müller, Sebastian Stober, Andreas Nürnberger:
Search result visualization with characters for children. 125-134 - Luca Colombo, Monica Landoni:
A diary study of children's user experience with EBooks using flow theory as framework. 135-144
Applications for learning
- Zeina Atrash Leong, Michael S. Horn:
Waiting for learning: designing interactive education materials for patient waiting areas. 145-153 - Jason C. Yip, June Ahn, Tamara L. Clegg, Elizabeth M. Bonsignore, Daniel Pauw, Michael Gubbels:
"It helped me do my science.": a case of designing social media technologies for children in science learning. 155-164 - Elisa Rubegni, Monica Landoni:
Fiabot!: design and evaluation of a mobile storytelling application for schools. 165-174 - Rob Tieben, Linda De Valk, Pepijn Rijnbout, Tilde Bekker, Ben A. M. Schouten:
Shake up the schoolyard: iterative design research for public playful installations. 175-183
Wednesday short papers
- Jennie Berggren, Catherine Hedler:
CamQuest: design and evaluation of a tablet application for educational use in preschools. 185-188 - Bronwyn J. Cumbo, Jeni Paay, Jesper Kjeldskov, Brent C. Jacobs:
Connecting children to nature with technology: sowing the seeds for proenvironmental behaviour. 189-192 - Orkan Telhan, Yasmin B. Kafai, Richard Lee Davis, K-Fai Steele, Barrie M. Adleberg:
Connected messages: a maker approach to interactive community murals with youth. 193-196 - Cumhur Erkut, Stefania Serafin, Jonas Fehr, Henrique M. R. Fernandes Figueira, Theis B. Hansen, Nicholas J. Kirwan, Mariam R. Zakarian:
Design and evaluation of interactive musical fruit. 197-200 - Karen Rust, Meethu Malu, Lisa Anthony, Leah Findlater:
Understanding childdefined gestures and children's mental models for touchscreen tabletop interaction. 201-204 - Dimitris Grammenos, Antonis Chatziantoniou:
Jigsaw together: a distributed collaborative game for players with diverse skills and preferences. 205-208 - Jasjeet Singh Seehra, Ansh Verma, Karthik Ramani:
ChiroBot: modularrobotic manipulation via spatial hand gestures. 209-212 - Yuji Takano, Kenji Suzuki:
Affective communication aid using wearable devices based on biosignals. 213-216 - Steven LeMay, Terry Costantino, Sheilah O'Connor, Eda ContePitcher:
Screen time for children. 217-220 - Firaz Peer, Michael Nitsche, Lauren Schaffer:
Power puppet: science and technology education through puppet building. 221-224 - Alyssa M. Alcorn, Helen Pain, Judith Good:
Motivating children's initiations with novelty and surprise: initial design recommendations for autism. 225-228 - Brian A. Danielak, Adam Mechtley, Matthew Berland, Leilah Lyons, Rebecca Eydt:
MakeScape lite: a prototype learning environment for making and design. 229-232 - Keita Muratsu, Ayako Ishiyama, Fusako Kusunoki, Shigenori Inagaki, Takao Terano:
StampOn in a museum: helping children's scientific inquiry. 233-236 - Fenne van Doorn, Mathieu Gielen, Pieter Jan Stappers:
Children as coresearchers: more than just a roleplay. 237-240 - Eva-Sophie Katterfeldt, Heidi Schelhowe:
Considering visual programming environments for documenting physical computing artifacts. 241-244 - Helen E. Andreae, Peter M. Andreae, Jason Low, Deidre Brown:
A study of auti: a socially assistive robotic toy. 245-248 - Leigh Ellen Potter, Jessica Korte, Sue H. Nielsen:
Design with the deaf: do deaf children need their own approach when designing technology? 249-252 - Maarten Van Mechelen, Gavin Sim, Bieke Zaman, Peggy Gregory, Karin Slegers, Matthew Horton:
Applying the CHECk tool to participatory design sessions with children. 253-256 - Etienne Bertou, Suleman Shahid:
Lowfidelity prototyping tablet applications for children. 257-260 - Iris Soute, Henk Nijmeijer:
An OWL in the classroom: development of an interactive storytelling application for preschoolers. 261-264 - Takahiro Nakadai, Tomoki Taguchi, Ryohei Egusa, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Hiroshi Mizoguchi:
KIKIWAKE: participatory design of language play game for children to promote creative activitybased on recognition of japanese phonology. 265-268 - Maarten Van Mechelen, Mathieu Gielen, Vero Vanden Abeele, Ann Laenen, Bieke Zaman:
Exploring challenging group dynamics in participatory design with children. 269-272
Thursday short papers
- Will W. W. Tang, Hong Va Leong, Grace Ngai, Stephen C. F. Chan:
Detecting handwriting errors with visual feedback in early childhood for Chinese characters. 273-276 - Damyanka Tsvyatkova, Cristiano Storni:
Adapting design probes to explore health management practices in pediatric type 1 diabetes. 277-280 - Luca Colombo, Monica Landoni, Elisa Rubegni:
Design guidelines for more engaging electronic books: insights from a cooperative inquiry study. 281-284 - Hendrik Knoche, Niklas Ammitzbøll Rasmussen, Kasper Boldreel, Joachim Lykke Østergaard Olesen, Anders Etzerodt Salling Pedersen:
Do interactions speak louder than words?: Dialogic Reading of an Interactive Tabletbased Ebook with Children between 16 Months and Three Years of Age. 285-288 - Chris Joyce, Han Pham, Danae Stanton Fraser, Stephen J. Payne, David Crellin, Sean McDougall:
Building an internet of school things ecosystem: a national collaborative experience. 289-292 - Orad Weisberg, Ayelet Gal-Oz, Ruth Berkowitz, Noa Weiss, Oran Peretz, Shlomi Azoulai, Daphne Kopelman-Rubin, Oren Zuckerman:
TangiPlan: designing an assistive technology to enhance executive functioning among children with adhd. 293-296 - Ayelet Gal-Oz, Orad Weisberg, Tal Keren-Capelovitch, Yair Uziel, Ronit Slyper, Patrice L. (Tamar) Weiss, Oren Zuckerman:
ExciteTray: developing an assistive technology to promote selffeeding among young children. 297-300 - Laura Benton, Asimina Vasalou, Daniel Gooch, Rilla Khaled:
Understanding and fostering children's storytelling during game narrative design. 301-304 - Karen Rust, Elizabeth Foss, Elizabeth M. Bonsignore, Brenna McNally, Chelsea Hordatt, Meethu Malu, Mei Bie, Hubert Kofi Gumbs:
Interactive and live performance design with children. 305-308 - Chronis Kynigos, Foteini Moustaki:
Designing digital media for creative mathematical learning. 309-312 - Jesús Ibáñez-Martínez:
Craft, click and play: crafted videogames, a new approach for physicaldigital entertainment. 313-316 - Michael D. Jones, M. Jeannette Lawler, Eric Hintz, Nathan Bench, Fred Mangrubang, Mallory Trullender:
Head mounted displays and deaf children: Facilitating Sign Language in Challenging Learning Environments. 317-320 - Abigale Stangl, Jeeeun Kim, Tom Yeh:
3D printed tactile picture books for children with visual impairments: a design probe. 321-324 - Susanne Lagerström, Iris Soute, Yves Florack, Panos Markopoulos:
Metadesigning interactive outdoor games for children: a case study. 325-328 - Sharon Lynn Chu, Francis K. H. Quek:
The effects of visual contextual structures on children's imagination in story authoring interfaces. 329-332 - Eva Eriksson, Olof Torgersson:
Towards a constructively aligned approach to teaching interaction design & children. 333-336 - Linh Chi Nguyen, Weiquan Lu, Ellen Yi-Luen Do, Audrey Chia, Yuan Wang:
Using digital game as clinical screening test to detect color deficiency in young children. 337-340 - Ana Karina Caraban, Maria José Ferreira, Vítor Belim, Olga Lyra, Evangelos Karapanos:
SmartHolder: sensing and raising families' awareness of tooth brushing habits. 341-344 - Karen E. Fisher, Ann Peterson Bishop, Lassana Magassa, Philip Fawcett:
Action!: codesigning interactive technology with immigrant teens. 345-348 - Panagiotis Apostolellis, Michael Stewart, Chris Frisina, Dennis G. Kafura:
RaBit EscAPE: a board game for computational thinking. 349-352 - Harshit Agrawal, Rishika Jain, Prabhat Kumar, Pradeep Yammiyavar:
FabCode: visual programming environment for digital fabrication. 353-356 - Michael S. Horn, Corey E. Brady, Arthur Hjorth, Aditi Wagh, Uri Wilensky:
Frog pond: a codefirst learning environment on evolution and natural selection. 357-360
Closing panel
- Allison Druin, Paulo Blikstein, Marilyn Fleer, Janet C. Read, Bo Stjerne Thomsen, Brian David Johnson, Mitchel Resnick:
How can interaction with digital creative tools support child development?: (closing panel). 361
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