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Mika Luimula
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2020 – today
- 2024
- [j11]Pertti Saariluoma, Mari Myllylä, Antero Karvonen, Mika Luimula, Jami Aho:
A human digital twin for the M-Machine. Discov. Artif. Intell. 4(1): 61 (2024) - 2023
- [c63]Kimmo Tarkkanen, Juha Saarinen, Mika Luimula, Timo Haavisto:
Pragmatic and hedonic experience of virtual maritime simulator. GamiFIN 2023: 106-112 - 2022
- [c62]Brita Somerkoski, Kimmo Tarkkanen, David Oliva, Anttoni Lehto, Mika Luimula:
Pedagogic solutions and results in designing a mobile game for fire safety teaching. GamiFIN 2022: 44-53 - 2021
- [j10]Shun Ishii, Anna Yokokubo, Mika Luimula, Guillaume Lopez:
ExerSense: Physical Exercise Recognition and Counting Algorithm from Wearables Robust to Positioning. Sensors 21(1): 91 (2021) - [c61]Evangelos Markopoulos, Mika Luimula, Ghazi Benahmed, Taisto Suominen:
Strategic Utilization of the VR and AR Technologies for the African Cultural Heritage Promotion and Management. AHFE (18) 2021: 162-172 - [c60]Evangelos Markopoulos, Cristina Ye, Panagiotis Markopoulos, Mika Luimula:
Digital Museum Transformation Strategy Against the Covid-19 Pandemic Crisis. AHFE (18) 2021: 225-234 - [c59]Evangelos Markopoulos, Mika Luimula, Werner Ravyse, Jesse Ahtiainen, Ville Aro-Heinilä:
Human Computer Interaction Opportunities in Hand Tracking and Finger Recognition in Ship Engine Room VR Training. AHFE (18) 2021: 343-351 - 2020
- [j9]Evangelos Markopoulos, Mika Luimula:
Immersive Safe Oceans Technology: Developing Virtual Onboard Training Episodes for Maritime Safety. Future Internet 12(5): 80 (2020) - [c58]Evangelos Markopoulos, Mika Luimula, Pasi Porramo, Tayfun Pisirici, Aleksi Kirjonen:
Virtual Reality (VR) Safety Education for Ship Engine Training on Maintenance and Safety (ShipSEVR). AHFE (18) 2020: 60-72 - [c57]Jenny Lauronen, Werner Ravyse, Mirva Salokorpi, Mika Luimula:
Validation of Virtual Command Bridge Training Environment Comparing the VR-Training with Ship Bridge Simulation. AHFE (12) 2020: 444-451 - [c56]Shun Ishii, Mika Luimula, Anna Yokokubo, Guillaume Lopez:
VR Dodge-ball: Application of Real-time Gesture Detection from Wearables to ExerGaming. CogInfoCom 2020: 81-82 - [c55]Kimmo Tarkkanen, Anttoni Lehto, David Oliva, Brita Somerkoski, Timo Haavisto, Mika Luimula:
Research Study Design for Teaching and Testing Fire Safety Skills with AR and VR Games. CogInfoCom 2020: 167-172 - [c54]Werner Ravyse, Lasse Pouru, Sakari Ekqvist, Antonni Lehto, Mika Luimula, Mervi Koivulahti-Ojala:
Combining Semantic Ontology and AR Content toward an Immersive Smart City Mobile Application. CogInfoCom 2020: 203-208 - [c53]Mika Luimula, Jere Ranta, Mazin Al-Adawi:
Hand Tracking in Fire Safety - Electric Cabin Fire Simulation. CogInfoCom 2020: 221-222 - [c52]Fahmi Bellalouna, Mika Luimula, Panagiotis Markopoulos, Evangelos Markopoulos, Franco Zipperling:
FiAAR: An Augmented Reality Firetruck Equipment Assembly and Configuration Assistant Technology. CogInfoCom 2020: 237-244 - [c51]Mika Luimula, Evangelos Markopoulos, Johanna K. Kaakinen, Panagiotis Markopoulos, Niko Laivuori, Werner Ravyse:
Eye Tracking in Maritime Immersive Safe Oceans Technology. CogInfoCom 2020: 245-250 - [c50]Evangelos Markopoulos, Panagiotis Markopoulos, Niko Laivuori, Christos Moridis, Mika Luimula:
Finger tracking and hand recognition technologies in virtual reality maritime safety training applications. CogInfoCom 2020: 251-258 - [c49]Mika Luimula, Mark Linder, Sakari Pieskä, Erkki Laimio, Teemu Lähde, Pasi Porramo:
Unlimited Safety Productivity - A Finnish Perspective Using Virtual Learning Methods to Improve Quality and Productivity in the Construction Industry. CogInfoCom 2020: 263-266 - [c48]Chrisna Botha-Ravyse, Tord Hettervik Frøland, Mika Luimula, Panagiotis Markopoulos, Fahmi Bellalouna:
Towards a methodology for online VR application testing. CogInfoCom 2020: 295-298 - [c47]Brita Somerkoski, David Oliva, Kimmo Tarkkanen, Mika Luimula:
Digital Learning Environments - Constructing Augmented and Virtual Reality in Fire Safety. IC4E 2020: 103-108
2010 – 2019
- 2019
- [c46]Eva Dulau, Chrisna Botha-Ravyse, Mika Luimula:
Virtual reality for physical rehabilitation: A Pilot study How will virtual reality change physical therapy? CogInfoCom 2019: 277-282 - [c45]Evangelos Markopoulos, Jenny Lauronen, Mika Luimula, Pihla Lehto, Sami Laukkanen:
Maritime Safety Education with VR Technology (MarSEVR). CogInfoCom 2019: 283-288 - [c44]Eva Dulau, Chrisna R. Botha-Ravyse, Mika Luimula, Panagiotis Markopoulos, Evangelos Markopoulos, Kimmo Tarkkanen:
A virtual reality game for cognitive impairment screening in the elderly: a user perspective. CogInfoCom 2019: 403-410 - [c43]Mazin Al-Adawi, Mika Luimula:
Demo Paper: Virtual Reality in Fire Safety - Electric Cabin Fire Simulation. CogInfoCom 2019: 551-552 - [c42]David Oliva, Brita Somerkoski, Kimmo Tarkkanen, Anttoni Lehto, Mika Luimula:
Virtual reality as a communication tool for fire safety - Experiences from the VirPa project. GamiFIN 2019: 241-252 - 2018
- [c41]Mika Luimula, Paula Ailio, Chrisna Botha-Ravyse, Niina Katajapuu, Raija Korpelainen, Ari Heinonen, Timo Jämsä:
Gaming for health across various areas of life. CogInfoCom 2018: 247-252 - [c40]Marko Björn, Werner Ravyse, Diego Sanz Villafruella, Mika Luimula, Sanne Leivo:
Higher Education Learner Experience with Fuzzy Feedback in a Digital Learning Environment. CogInfoCom 2018: 253-260 - [c39]Kimmo Tarkkanen, Werner Ravyse, Niina Katajapuu, Teppo Saarenpää, Mika Luimula:
Applying personas in designing exergames for knee arthrosis. SeGAH 2018: 1-5 - 2017
- [j8]Aung Pyae, Tapani N. Joelsson, Teppo Saarenpää, Mika Luimula, Christina Kattimeri, Paula Pitkäkangas, Patric Granholm, Jouni Smed:
Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan. Int. J. Serious Games 4(4) (2017) - [j7]Aung Pyae, Tapani N. Joelsson, Mika Luimula, Teppo Saarenpää, Jouni Smed:
Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People. EAI Endorsed Trans. Serious Games 4(13): e3 (2017) - [c38]Aung Pyae, Mika Luimula, Jouni Smed:
Investigating Players' Engagement, Immersion, and Experiences in Playing Pokémon Go. Creativity & Cognition 2017: 247-251 - [c37]Aung Pyae, Mika Luimula, Jouni Smed:
Understanding Players' Experiences in Location-based Augmented Reality Mobile Games: A Case of Pokémon Go. CHI PLAY (Companion) 2017: 535-541 - [c36]Niina Katajapuu, Mika Luimula, Yin Leng Theng, Tan Phat Pham, Jinhui Li, Aung Pyae, Keizo Sato:
Benefits of exergame exercise on physical functioning of elderly people. CogInfoCom 2017: 85-90 - [c35]Thi Thanh Hai Nguyen, Diana Ishmatova, Tommi Tapanainen, Tapani N. Liukkonen, Niina Katajapuu, Tuomas Mäkilä, Mika Luimula:
Impact of Serious Games on Health and Well-being of Elderly: A Systematic Review. HICSS 2017: 1-10 - 2016
- [j6]Aung Pyae, Reetta Raitoharju, Mika Luimula, Paula Pitkäkangas, Jouni Smed:
Serious games and active healthy ageing: a pilot usability testing of existing games. Int. J. Netw. Virtual Organisations 16(1): 103-120 (2016) - [c34]Faramosh Rashid Izullah, Mika Koivisto, Artturi Aho, Teemu Laine, Heikki Hämäläinen, Pekka Qvist, Aapo Peltola, Paula Pitkäkangas, Mika Luimula:
NeuroCar virtual driving environment: Simultaneous evaluation of driving skills and spatial perceptual-attentional capacity. CogInfoCom 2016: 31-36 - [c33]Mika Luimula, Natasha Bulatovic Trygg:
Cultural heritage in a pocket: Case study "Turku castle in your hand". CogInfoCom 2016: 55-58 - [c32]Pekka Qvist, Natasha Bulatovic Trygg, Mika Luimula, Aapo Peltola, Taisto Suominen, Vesa Heikkinen, Pasi Tuominen, Ossi Tuusvuori:
Demo: Medieval gastro box - Utilizing VR technologies in immersive tourism experiences. CogInfoCom 2016: 77-78 - [c31]Sakari Pieskä, Pekka Qvist, Ossi Tuusvuori, Taisto Suominen, Mika Luimula, Heidi Kaartinen:
Multidisciplinary Wow experiences boosting SMEi. CogInfoCom 2016: 309-316 - [c30]Aung Pyae, Mika Luimula, Jouni Smed:
Pre-studies on Using Digital Games for the Elderly's Physical Activities. WIS 2016: 82-96 - 2015
- [j5]Joni Jämsä, Timo Sukuvaara, Mika Luimula:
Vehicle in a cognitive network. Intell. Decis. Technol. 9(1): 17-27 (2015) - [j4]Sakari Pieskä, Jari Kaarela, Mika Luimula:
Enhancing innovation capability with cognitive infocommunications. Intell. Decis. Technol. 9(1): 67-78 (2015) - [j3]Akihito Nakai, Aung Pyae, Mika Luimula, Satoshi Hongo, Hannu Vuola, Jouni Smed:
Investigating the effects of motion-based Kinect game system on user cognition. J. Multimodal User Interfaces 9(4): 403-411 (2015) - [j2]Aung Pyae, Mika Luimula, Jouni Smed:
Rehabilitative Games for Stroke Patients. EAI Endorsed Trans. Serious Games 1(4): e2 (2015) - [c29]Mika Luimula, Agnieszka Besz, Paula Pitkäkangas, Taisto Suominen, Jouni Smed, Faramosh Rashid Izullah, Heikki Hämäläinen:
Virtual evaluation tool in driving inspection and training. CogInfoCom 2015: 57-60 - [c28]Mika Luimula, Taisto Suominen, Sakari Pieskä:
Utilizing the synergic combination of art and game technologies in engineering applications. CogInfoCom 2015: 61-65 - [c27]Aung Pyae, Mika Luimula, Jouni Smed:
Investigating the usability of interactive physical activity games for elderly: A pilot study. CogInfoCom 2015: 185-193 - [c26]Akihito Yoshii, Helena Malmivirta, Mika Luimula, Paula Pitkäkangas, Tatsuo Nakajima:
Designing a Map-Based Application and a Conversational Agent for Addressing Memory Problems. HCI (27) 2015: 340-345 - [c25]Agnieszka Besz, Maciej Górnicki, Toni Heinonen, Tapani Kiikeri, Ilkka Ratamo, Mika Luimula, Taisto Suominen, Aki Koponen, Jouni Saarni, Tomi 'bgt' Suovuo, Jouni Smed:
Three Apps for Shooting Sports: The Design, Development, and Deployment. ICEC 2015: 329-342 - [c24]Hai T. T. Nguyen, Tommi Tapanainen, Yin-Leng Theng, Stefan Lundberg, Mika Luimula:
Fostering Communication between the Elderly and the Youth with Social Games. PACIS 2015: 227 - 2014
- [c23]Joni Jämsä, Mika Luimula, Toni Heinonen, Asmo Leskinen:
Utilizing point cloud data in the cognitive car navigation. CogInfoCom 2014: 575-576 - [c22]Aung Pyae, Mika Luimula, Jouni Smed:
Understanding Stroke Patients' Motivation for Motivation-Driven Rehabilitative Game Design. IoT360 (1) 2014: 99-111 - [c21]Ilmari Lahti, Tomas Rosin, Pekka Qvist, Ville Vuorela, Mika Luimula, Jouni Smed:
IndustrySim: Finding the Fun in Industrial Simulations. VS-GAMES 2014: 1-4 - [c20]Tomi Mäntylä, Ilmari Lahti, Harri Ketamo, Mika Luimula, Jouni Smed:
Designing Reality Guides. VS-GAMES 2014: 1-8 - [c19]Reetta Raitoharju, Mika Luimula, Aung Pyae, Paula Pitkäkangas, Jouni Smed:
Serious Games and Active Healthy Ageing: A Pre-study. WIS 2014: 159-167 - 2013
- [c18]Akihito Nakai, Mika Luimula, Satoshi Hongo, Hannu Vuola:
Evaluating a Game Motion-Based Control by Using Kansei Engineering Knowledge. CogInfoCom 2013: 139-144 - 2012
- [c17]Anna Yokokubo, Kirsti Sääskilahti, Riitta Kangaskorte, Mika Luimula, Itiro Siio:
CADo: a supporting system for flower arrangement. AVI 2012: 42-45 - [c16]Joni Jämsä, Sakari Pieskä, Mika Luimula, Itiro Siio, Mizuho Komatsuzaki:
Situation-aware robots and transporters. CogInfoCom 2012: 345-350 - [c15]Kirsti Sääskilahti, Riitta Kangaskorte, Sakari Pieskä, Juhana Jauhiainen, Mika Luimula:
Needs and user acceptance of older adults for mobile service robot. RO-MAN 2012: 559-564 - 2011
- [c14]Mizuho Komatsuzaki, Koji Tsukada, Itiro Siio, Pertti Verronen, Mika Luimula, Sakari Pieskä:
IteMinder: finding items in a room using passive RFID tags and an autonomous robot (poster). UbiComp 2011: 599-600 - [c13]Joni Jämsä, Mika Luimula:
Advanced Car Navigation - Future Vehicle Instrumentation for Situation-Aware Services. Mobile Data Management (2) 2011: 7-10 - 2010
- [j1]Mika Luimula, Kirsti Sääskilahti, Timo Partala, Sakari Pieskä, Juha Alaspää:
Remote navigation of a mobile robot in an RFID-augmented environment. Pers. Ubiquitous Comput. 14(2): 125-136 (2010) - [c12]Kirsti Sääskilahti, Riitta Kangaskorte, Mika Luimula, Juha Yli-Hemminki:
Collecting and visualizing wireless geosensor data using mobile devices. COM.Geo 2010 - [c11]Mika Luimula, Joni Jämsä, Pertti Verronen, Mika Pahkasalo, Joni Heikkilä, Juha Yli-Hemminki:
In situ measurement of geosensors in low-rate networks. ICUIMC 2010: 21 - [c10]Joni Jämsä, Mika Luimula, Sakari Pieskä, Veikko Brax, Ossi Saukko, Pertti Verronen:
Indoor positioning with laser scanned models in the metal industry. UPINLBS 2010: 1-9 - [c9]Joni Jämsä, Mika Luimula, Johannes Schöning, Jan Schulte, Christoph Stasch, Simon Jirka:
A mobile data collection framework for the Sensor Web. UPINLBS 2010: 1-8
2000 – 2009
- 2009
- [c8]Mika Luimula, Zach Shelby, Jouni Tervonen, Jouni Markkula, Petteri Weckström, Pertti Verronen:
Developing geosensor network support for Locawe platform: application of standards in low-rate communication context. ICPS 2009: 73-82 - [c7]Timo Partala, Teemu Flink, Mika Luimula, Ossi Saukko:
Speed-Dependent Camera Control in 3D Mobile Roadmaps. IMC 2009: 143-154 - [c6]Joni Jämsä, Mika Luimula, Pertti Verronen, Mika Pahkasalo, Juha Yli-Hemminki, Joni Heikkilä:
Application of geosensor nodes in low-rate networks. SenSys 2009: 357-358 - 2008
- [c5]Taina M. Lehtimäki, Timo Partala, Mika Luimula, Pertti Verronen:
LocaweRoute: an advanced route history visualization for mobile devices. AVI 2008: 392-395 - [c4]Mika Luimula, Kari Kuutti:
Locawe: a novel platform for location-aware multimedia services. MUM 2008: 122-129 - 2007
- [c3]Mika Luimula, Kirsti Sääskilahti, Timo Partala, Sakari Pieskä, Juha Alaspää, Andries Lof:
Improving the Remote Control of a Mobile Robot Using Positioning and Ubiquitous Techniques. CASE 2007: 1027-1033 - [c2]Mika Luimula, Kirsti Sääskilahti, Timo Partala, Ossi Saukko:
Techniques for location selection on a mobile device. EATIS 2007: 67 - 2006
- [c1]Timo Partala, Mika Luimula, Ossi Saukko:
Automatic rotation and zooming in mobile roadmaps. Mobile HCI 2006: 255-258
Coauthor Index
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last updated on 2024-10-07 21:26 CEST by the dblp team
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