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Staffan Björk
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2020 – today
- 2023
- [c60]Zhaolin Lyu, Jussi Holopainen, Staffan Björk:
Goal Playable Concepts Coupling Gameplay Design Patterns with Playable Concepts. MindTrek 2023: 57-66 - 2021
- [c59]Eva Eriksson, Gökçe Elif Baykal, Olof Torgersson, Staffan Björk:
The CoCe Design Space: Exploring the Design Space for Co-Located Collaborative Games that Use Multi-Display Composition. Conference on Designing Interactive Systems 2021: 718-733 - 2020
- [c58]Kelly Widdicks, Daniel Pargman, Staffan Björk:
Backfiring and favouring: how design processes in HCI lead to anti-patterns and repentant designers. NordiCHI 2020: 16:1-16:12 - [c57]Gökçe Elif Baykal, Eva Eriksson, Wolmet Barendregt, Olof Torgersson, Staffan Björk:
Evaluating Co-located Games as a Mediator for Children's Collaborative Interaction. NordiCHI 2020: 32:1-32:11
2010 – 2019
- 2019
- [c56]Eva Eriksson, Gökçe Elif Baykal, Staffan Björk, Olof Torgersson:
Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game. IDC 2019: 15-25 - [c55]Gökçe Elif Baykal, Eva Eriksson, Staffan Björk, Olof Torgersson:
Using Gameplay Design Patterns to Support Children's Collaborative Interactions for Learning. CHI Extended Abstracts 2019 - 2018
- [c54]Kristina Knaving, Pawel W. Wozniak, Jasmin Niess, Romina Poguntke, Morten Fjeld, Staffan Björk:
Understanding grassroots sports gamification in the wild. NordiCHI 2018: 102-113 - 2016
- [j7]Staffan Björk, Mathias Fuchs:
Introduction. Trans. Digit. Games Res. Assoc. 2(3) (2016) - [e3]Staffan Björk, Casey O'Donnell, Rafael Bidarra:
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016, Dundee, Scotland, UK, August 1-6, 2016. Digital Games Research Association/Society for the Advancement of the Science of Digital Games 2016 [contents] - 2015
- [j6]Pawel W. Wozniak, Kristina Knaving, Staffan Björk, Morten Fjeld:
Untangling running: designing for real-life runner experiences. Interactions 22(2): 40-43 (2015) - [c53]Kristina Knaving, Pawel W. Wozniak, Morten Fjeld, Staffan Björk:
Flow is Not Enough: Understanding the Needs of Advanced Amateur Runners to Design Motivation Technology. CHI 2015: 2013-2022 - [c52]Steve Dahlskog, Julian Togelius, Staffan Björk:
Patterns, Dungeons and Generators. FDG 2015 - [c51]Pawel W. Wozniak, Kristina Knaving, Staffan Björk, Morten Fjeld:
RUFUS: Remote Supporter Feedback for Long-Distance Runners. MobileHCI 2015: 115-124 - [c50]Sus Lundgren, Olof Torgersson, Staffan Björk:
Thrimage: An Empathy-Oriented Discussion Tool for Classroom Use. MobileHCI Adjunct 2015: 628-635 - [e2]Staffan Björk, Annika Waern, Mathias Fuchs:
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, DiGRA 2015, Lüneburg, Germany, May 14-17, 2015. Digital Games Research Association 2015 [contents] - 2014
- [j5]Jonas Linderoth, Staffan Björk, Camilla Olsson:
Should I stay or should I go? A Study of Pickup Groups in Left 4 Dead 2. Trans. Digit. Games Res. Assoc. 1(2) (2014) - [j4]Karl Bergström, Staffan Björk:
The Case for Computer-Augmented Games. Trans. Digit. Games Res. Assoc. 1(3) (2014) - [c49]Carl Magnus Olsson, Staffan Björk, Steve Dahlskog:
The Conceptual Relationship Model: Understanding Patterns and Mechanics in Game Design. DiGRA 2014 - [c48]Alessandro Canossa, Staffan Björk, Mark J. Nelson:
X-COM: UFO Defense vs. XCOM: Enemy Unknown - Using gameplay design patterns to understand game remakes. FDG 2014 - [c47]Jacob Michelsen, Staffan Björk:
The Rooms - Creating immersive experiences through projected augmented reality. FDG 2014 - [e1]Roger Altizer, José P. Zagal, Annika Waern, Staffan Björk:
Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, DiGRA 2014, Salt Lake City, UT, USA, August 3-6, 2014. Digital Games Research Association 2014 [contents] - 2013
- [c46]Sebastian Deterding, Staffan Björk, Lennart E. Nacke, Dan Dixon, Elizabeth Lane Lawley:
Designing gamification: creating gameful and playful experiences. CHI Extended Abstracts 2013: 3263-3266 - [c45]Staffan Björk:
On the foundations of digital games. FDG 2013: 1-8 - [c44]José P. Zagal, Staffan Björk, Chris Lewis:
Dark patterns in the design of games. FDG 2013: 39-46 - [c43]Kristina Knaving, Staffan Björk:
Designing for fun and play: exploring possibilities in design for gamification. Gamification 2013: 131-134 - 2012
- [c42]Sus Lundgren, Staffan Björk:
Neither playing nor gaming: pottering in games. FDG 2012: 113-120 - [c41]Ulf Hartelius, Johan Fröhlander, Staffan Björk:
Tisch digital tools supporting board games. FDG 2012: 196-203 - 2011
- [j3]Staffan Björk:
Not a Casual Review: Reading Jesper Juul's A Casual Revolution. Game Stud. 11(2) (2011) - [c40]Ben Kirman, Staffan Björk, Sebastian Deterding, Janne Paavilainen, Valentina Rao:
Social game studies at CHI 2011. CHI Extended Abstracts 2011: 17-20 - [c39]Petri Lankoski, Staffan Björk:
Theory lenses: deriving gameplay design patterns from theories. MindTrek 2011: 16-21 - 2010
- [c38]Karl Bergström, Staffan Björk, Sus Lundgren:
Exploring aesthetical gameplay design patterns: camaraderie in four games. MindTrek 2010: 17-24
2000 – 2009
- 2009
- [c37]Jenny Brusk, Staffan Björk:
Gameplay Design Patterns for Game Dialogues. DiGRA Conference 2009 - [c36]Sus Lundgren, Karl Bergström, Staffan Björk:
Exploring Aesthetic Ideals of Gameplay. DiGRA Conference 2009 - 2008
- [c35]Peter Ljungstrand, Staffan Björk:
Supporting group relationships in mediated domestic environments. MindTrek 2008: 59-63 - [c34]Staffan Björk:
Games, gamers, and gaming: understanding game research. MindTrek 2008: 64-68 - [c33]Anders Svensson, Staffan Björk, Karl-Petter Åkesson:
Tangible handimation real-time animation with a sequencer-based tangible interface. NordiCHI 2008: 547-550 - 2007
- [c32]Johan Peitz, Hannamari Saarenpää, Staffan Björk:
Insectopia: exploring pervasive games through technology already pervasively available. Advances in Computer Entertainment Technology 2007: 107-114 - [c31]Staffan Björk, Johan Peitz:
Understanding Pervasive Games through Gameplay Design Patterns. DiGRA Conference 2007 - [c30]Petri Lankoski, Staffan Björk:
Gameplay Design Patterns for Believable Non-Player Characters. DiGRA Conference 2007 - [c29]Daniel Goude, Staffan Björk, Martin Rydmark:
Game Design in Virtual Reality Systems for Stroke Rehabilitation. MMVR 2007: 146-148 - 2006
- [c28]Johan Peitz, Staffan Björk, Anu Jäppinen:
Wizard's apprentice gameplay-oriented design of a computer-augmented board game. Advances in Computer Entertainment Technology 2006: 18 - [c27]Johan Peitz, Staffan Björk, Anu Jäppinen:
Wizard's apprentice gameplay-oriented design of a computer-augmented board game. Advances in Computer Entertainment Technology 2006: 79 - 2005
- [c26]Sus Lundgren, Staffan Björk:
Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game design. Advances in Computer Entertainment Technology 2005: 326-329 - [c25]Staffan Björk:
Stepping stones between design and theory. DiGRA Conference 2005 - [c24]Daniel Eriksson, Staffan Björk, Johan Peitz:
Socially Adaptable Games. DiGRA Conference 2005 - [c23]Johan Peitz, Daniel Eriksson, Staffan Björk:
Augmented Board Games - Using Electronics to Enhance Gameplay in Board Games. DiGRA Conference 2005 - 2003
- [c22]Staffan Björk, Jussi Holopainen:
Describing Games: An Interaction-Centric Structural Framework. DiGRA Conference 2003 - [c21]Staffan Björk, Sus Lundgren, Jussi Holopainen:
Game Design Patterns. DiGRA Conference 2003 - 2002
- [j2]Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Regan L. Mandryk:
Editorial: Special Issue on Ubiquitous Games. Pers. Ubiquitous Comput. 6(5/6): 358-361 (2002) - [j1]Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Karl-Petter Åkesson:
Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment. Pers. Ubiquitous Comput. 6(5/6): 443-458 (2002) - [c20]Gustav Öquist, Staffan Björk, Mikael Goldstein:
Utilizing Gaze Detection to Simulate the Affordances of Paper in the Rapid Serial Visual Presentation Format. Mobile HCI 2002: 378-382 - [c19]Staffan Björk, Johan Redström:
Window frames as areas for information visualization. NordiCHI 2002: 247-250 - [c18]Mark Ollila, Staffan Björk, Kevin Bradshaw, Steven Feiner, Kari Pulli:
Unsolved problems in mobile computer graphics and interaction. SIGGRAPH Abstracts and Applications 2002: 99-100 - [c17]Mikael Goldstein, Gustav Öquist, Staffan Björk:
Evaluating Sonified Rapid Serial Visual Presentation: An Immersive Reading Experience on a Mobile Device. User Interfaces for All 2002: 508-523 - 2001
- [c16]Jennica Falk, Peter Ljungstrand, Staffan Björk, Rebecca Hansson:
Pirates: proximity-triggered interaction in a multi-player game. CHI Extended Abstracts 2001: 119-120 - [c15]Marcus Nyberg, Staffan Björk, Mikael Goldstein, Johan Redström:
Handheld Applications Design: Merging Information Appliances without Affecting Usability. INTERACT 2001: 391-398 - [c14]Staffan Björk, Jennica Falk, Rebecca Hansson, Peter Ljungstrand:
Pirates! Using the Physical World as a Game Board. INTERACT 2001: 423-430 - [c13]Staffan Björk:
The ScrollSearcher Technique: Using Scrollbars to Explore Search Results. INTERACT 2001: 745-746 - 2000
- [c12]Staffan Björk:
Hierarchical Flip Zooming: Enabling Parallel Exploration of Hierarchical Visualization. Advanced Visual Interfaces 2000: 232-237 - [c11]Jennica Falk, Staffan Björk:
Privacy and information integrity in wearable computing and ubiquitous computing. CHI Extended Abstracts 2000: 177-178 - [c10]Staffan Björk, Lars Erik Holmquist, Peter Ljungstrand, Johan Redström:
PowerView: structured access to integrated information on small screens. CHI Extended Abstracts 2000: 265-266 - [c9]Staffan Björk, Johan Redström, Peter Ljungstrand, Lars Erik Holmquist:
POWERVIEW: Using Information Links and Information Views to Navigate and Visualize Information on Small Displays. HUC 2000: 46-62 - [c8]Staffan Björk, Johan Redström:
Redefining the Focus and Context of Focus+Context Visualizations. INFOVIS 2000: 85-89
1990 – 1999
- 1999
- [c7]Staffan Björk, Johan Redström:
An alternative to scrollbars on small screens. CHI Extended Abstracts 1999: 316-317 - [c6]Jennica Falk, Staffan Björk:
The BubbleBadge: a wearable public display. CHI Extended Abstracts 1999: 318-319 - [c5]Jennica Falk, Johan Redström, Staffan Björk:
Amplifying Reality. HUC 1999: 274-280 - [c4]Staffan Björk, Lars Erik Holmquist, Johan Redström:
A Framework for Focus+Context Visualization. INFOVIS 1999: 53-56 - [c3]Peter Ljungstrand, Staffan Björk, Jennica Falk:
The Wearboy: A Platform for Low-cost Public Wearable Devices. ISWC 1999: 195-196 - [c2]Staffan Björk, Lars Erik Holmquist, Johan Redström, Ivan Bretan, Rolf Danielsson, Jussi Karlgren, Kristofer Franzén:
WEST: A Web Browser for Small Terminals. ACM Symposium on User Interface Software and Technology 1999: 187-196 - 1998
- [c1]Lars Erik Holmquist, Staffan Björk:
A hierarchical focus & context method for image browsing. SIGGRAPH Abstracts and Applications 1998: 282
Coauthor Index
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