default search action
Tanja Kojic
Person information
Refine list
refinements active!
zoomed in on ?? of ?? records
view refined list in
export refined list as
2020 – today
- 2025
- [b2]Tanja Kojic:
User Experience for Serious Games in Virtual Reality. Springer 2025, ISBN 978-3-031-75529-3, pp. 1-127 - 2024
- [c37]Carolin Stellmacher
, Feri Irsanto Pujianto
, Tanja Kojic
, Jan-Niklas Voigt-Antons
, Johannes Schöning
:
Experiencing Dynamic Weight Changes in Virtual Reality Through Pseudo-Haptics and Vibrotactile Feedback. CHI 2024: 421:1-421:13 - [c36]Maurizio Vergari, Tanja Kojic, Maximilian Warsinke, Sebastian Möller, Jan-Niklas Voigt-Antons, Osama Abboud, Xun Xiao:
Optimizing XR User Experiences Through Network-Based Asset Bundles. HCI (24) 2024: 105-115 - [c35]Tanja Kojic, Alina Dovhalevska, Maurizio Vergari, Sebastian Möller, Jan-Niklas Voigt-Antons:
Dishonesty Tendencies in Testing Scenarios Among Students with Virtual Reality and Computer-Mediated Technology. HCI (59) 2024: 114-122 - [c34]Maurizio Vergari, Maximilian Warsinke, Tanja Kojic, Sebastian Möller, Jan-Niklas Voigt-Antons, Osama Abboud, Xun Xiao:
The Influence of the Level of Detail and Interactivity of 3D Elements on UX in XR Applications. HCI (23) 2024: 290-300 - [c33]Navid Ashrafi, Francesco Vona, Carina Ringsdorf, Christian Hertel, Luca Toni, Sarina Kailer, Alice Bartels, Tanja Kojic, Jan-Niklas Voigt-Antons:
Enhancing Job Interview Preparation Through Immersive Experiences Using Photorealistic, AI-powered Metahuman Avatars. ISMAR-Adjunct 2024: 345-346 - [c32]Maximilian Warsinke, Tanja Kojic, Maurizio Vergari, Jan-Niklas Voigt-Antons, Sebastian Möller:
VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness. ISMAR-Adjunct 2024: 578-581 - [c31]Janne Kaeder, Maurizio Vergari, Verena Biener, Tanja Kojic, Jens Grubert, Sebastian Möller, Jan-Niklas Voigt-Antons:
Working with Mixed Reality in Public: Effects of Virtual Display Layouts on Productivity, Feeling of Safety, and Social Acceptability. ISMAR 2024: 740-748 - [c30]Tanja Kojic
, Maurizio Vergari
, Simon Knuth
, Maximilian Warsinke
, Sebastian Möller
, Jan-Niklas Voigt-Antons
:
Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR. MMVE@MMSys 2024: 22-28 - [c29]Maximilian Warsinke, Tanja Kojic, Maurizio Vergari, Robert P. Spang, Jan-Niklas Voigt-Antons, Sebastian Möller:
Comparing Continuous and Retrospective Emotion Ratings in Remote VR Study. QoMEX 2024: 139-145 - [c28]Lorenzo Cocchia, Maurizio Vergari, Tanja Kojic, Francesco Vona, Sebastian Möller, Franca Garzotto, Jan-Niklas Voigt-Antons:
The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game. QoMEX 2024: 160-166 - [c27]Francesco Vona, Michael Stern, Navid Ashrafi, Tanja Kojic, Sina Hinzmann, David Grieshammer, Jan-Niklas Voigt-Antons:
Investigating the impact of virtual element misalignment in collaborative Augmented Reality experiences. QoMEX 2024: 293-299 - [c26]Tanja Kojic, Maurizio Vergari, Marco Podratz, Sebastian Möller, Jan-Niklas Voigt-Antons:
The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities. VR Workshops 2024: 855-856 - [c25]Katerina Georgieva Koleva, Maurizio Vergari, Tanja Kojic, Sebastian Möller, Jan-Niklas Voigt-Antons:
Influence of Personality and Communication Behavior of a Conversational Agent on User Experience and Social Presence in Augmented Reality. VR Workshops 2024: 929-930 - [c24]Maurizio Vergari
, Tanja Kojic
, Wafaa Wardah
, Maximilian Warsinke
, Sebastian Möller
, Jan-Niklas Voigt-Antons
, Robert P. Spang
:
Digital Eyes: Social Implications of XR EyeSight. VRST 2024: 53:1-53:2 - [i19]Maurizio Vergari, Tanja Kojic, Nicole Stefanie Bertges, Francesco Vona, Sebastian Möller, Jan-Niklas Voigt-Antons:
Exploring users' sense of safety in public using an Augmented Reality application. CoRR abs/2402.13688 (2024) - [i18]Tanja Kojic, Maurizio Vergari, Marco Podratz, Sebastian Möller, Jan-Niklas Voigt-Antons:
The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities. CoRR abs/2403.09879 (2024) - [i17]Katerina Georgieva Koleva, Maurizio Vergari, Tanja Kojic, Sebastian Möller, Jan-Niklas Voigt-Antons:
Influence of Personality and Communication Behavior of a Conversational Agent on User Experience and Social Presence in Augmented Reality. CoRR abs/2403.09883 (2024) - [i16]Tanja Kojic, Maurizio Vergari, Simon Knuth, Maximilian Warsinke, Sebastian Möller, Jan-Niklas Voigt-Antons:
Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR. CoRR abs/2404.03337 (2024) - [i15]Francesco Vona, Sina Hinzmann, Michael Stern, Tanja Kojic, Navid Ashrafi, David Grieshammer, Jan-Niklas Voigt-Antons:
Investigating the impact of virtual element misalignment in collaborative Augmented Reality experiences. CoRR abs/2404.09174 (2024) - [i14]Jan-Niklas Voigt-Antons, Zhirou Sun, Maurizio Vergari, Navid Ashrafi, Francesco Vona, Tanja Kojic:
Impact of spatial auditory navigation on user experience during augmented outdoor navigation tasks. CoRR abs/2404.16473 (2024) - [i13]Lorenzo Cocchia, Maurizio Vergari, Tanja Kojic, Francesco Vona, Sebastian Möller, Franca Garzotto, Jan-Niklas Voigt-Antons:
The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game. CoRR abs/2404.16479 (2024) - [i12]Maximilian Warsinke, Tanja Kojic, Maurizio Vergari, Robert P. Spang, Jan-Niklas Voigt-Antons, Sebastian Möller:
Comparing Continuous and Retrospective Emotion Ratings in Remote VR Study. CoRR abs/2404.16487 (2024) - [i11]Maximilian Warsinke, Tanja Kojic, Maurizio Vergari, Jan-Niklas Voigt-Antons, Sebastian Möller:
VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness. CoRR abs/2408.12238 (2024) - [i10]Maurizio Vergari, Tanja Kojic, Wafaa Wardah, Maximilian Warsinke, Sebastian Möller, Jan-Niklas Voigt-Antons, Robert P. Spang:
Digital Eyes: Social Implications of XR EyeSight. CoRR abs/2410.02053 (2024) - [i9]Janne Kaeder, Maurizio Vergari, Verena Biener, Tanja Kojic, Jens Grubert, Sebastian Möller, Jan-Niklas Voigt-Antons:
Working with Mixed Reality in Public: Effects of Virtual Display Layouts on Productivity, Feeling of Safety, and Social Acceptability. CoRR abs/2410.04899 (2024) - [i8]Navid Ashrafi, Francesco Vona, Carina Ringsdorf, Christian Hertel, Luca Toni, Sarina Kailer, Alice Bartels, Tanja Kojic, Jan-Niklas Voigt-Antons:
Enhancing Job Interview Preparation Through Immersive Experiences Using Photorealistic, AI-powered Metahuman Avatars. CoRR abs/2410.05131 (2024) - [i7]Jana Motowilowa, Maurizio Vergari, Tanja Kojic, Maximilian Warsinke, Sebastian Möller, Jan-Niklas Voigt-Antons:
Exploring Augmented Table Setup and Lighting Customization in a Simulated Restaurant to Improve the User Experience. CoRR abs/2411.10230 (2024) - 2023
- [b1]Tanja Kojic:
User experience for serious games in virtual reality. Technical University of Berlin, Germany, 2023 - [j2]Tanja Kojic
, Robert P. Spang, Maurizio Vergari, Luis Meier, Sebastian Möller, Jan-Niklas Voigt-Antons:
Effects of user factors on user experience in virtual reality: age, gender, and VR experience as influencing factors for VR exergames. Qual. User Exp. 8(1) (2023) - [c23]Leonie Lübbing, Tanja Kojic
, Sebastian Möller, Jan-Niklas Voigt-Antons:
Embedding Self-Assessment Manikins in Mobile Augmented Reality Applications. HCI (17) 2023: 359-371 - [c22]Tanja Kojic
, Iva Srnec Hamer, Maurizio Vergari, Sebastian Möller:
The Future of the Performing Arts with Extended Reality. HCI (45) 2023: 440-445 - [c21]Maurizio Vergari, Tanja Kojic
, Nicole Stefanie Bertges, Francesco Vona
, Sebastian Möller, Jan-Niklas Voigt-Antons:
Exploring users' sense of safety in public using an Augmented Reality application. QoMEX 2023: 193-196 - [c20]Tanja Kojic
, Maurizio Vergari, Francesco Vona
, Sebastian Möller, Jan-Niklas Voigt-Antons:
An Investigation of the Influence of Ambient Noise on User Experience in Virtual Reality. QoMEX 2023: 282-287 - 2022
- [c19]Maurizio Vergari, Tanja Kojic
, Katerina Georgieva Koleva, Stefan Hillmann
, Sebastian Möller
, Jan-Niklas Voigt-Antons:
Towards Improvement of UX Using Gamification for Public Artistic and Historical Artifacts in AR. HCI (17) 2022: 142-152 - [c18]Tanja Kojic
, Maurizio Vergari, Sebastian Möller
, Jan-Niklas Voigt-Antons:
Assessing User Experience of Text Readability with Eye Tracking in Virtual Reality. HCI (16) 2022: 199-211 - [c17]Maurizio Vergari, Robert P. Spang, Tanja Kojic
, Britta Hesse, Sebastian Möller
, Jan-Niklas Voigt-Antons:
Investigation of Personal Space perception in Augmented Reality. QoMEX 2022: 1-6 - 2021
- [c16]Kathrin Ganser
, Tanja Kojic
, Jan-Niklas Voigt-Antons
:
User Experience of Connected Services in Cars. HCI (39) 2021: 233-240 - [c15]Tanja Kojic
, Maurizio Vergari, Rahul Thangaraj, Marco Braune, Jan-Niklas Voigt-Antons
:
Influence of Visualisation Design of Data Streams on User Experience in Virtual Reality. HCI (38) 2021: 269-277 - [c14]Jan-Niklas Voigt-Antons
, Petr Devaikin, Tanja Kojic
:
Automatic Recognition of Experienced Emotional State from Body Movement. HCI (1) 2021: 633-652 - [c13]Jan-Niklas Voigt-Antons, Robert P. Spang, Tanja Kojic
, Luis Meier, Maurizio Vergari, Sebastian Möller
:
Don't Worry be Happy - Using virtual environments to induce emotional states measured by subjective scales and heart rate parameters. VR 2021: 679-686 - [c12]Maurizio Vergari, Tanja Kojic
, Francesco Vona
, Franca Garzotto, Sebastian Möller
, Jan-Niklas Voigt-Antons:
Influence of Interactivity and Social Environments on User Experience and Social Acceptability in Virtual Reality. VR 2021: 695-704 - 2020
- [c11]Tanja Kojic
, Sandra Ashipala, Sebastian Möller, Jan-Niklas Voigt-Antons:
Exploring Visualisations for Financial Statements in Virtual Reality. AIVR 2020: 49-52 - [c10]Robert Greinacher, Tanja Kojic
, Luis Meier, Rudresha Gulaganjihalli Parameshappa, Sebastian Möller, Jan-Niklas Voigt-Antons:
Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming. QoMEX 2020: 1-6 - [c9]Tanja Kojic
, Danish Ali, Robert Greinacher, Sebastian Möller, Jan-Niklas Voigt-Antons:
User Experience of Reading in Virtual Reality - Finding Values for Text Distance, Size and Contrast. QoMEX 2020: 1-6 - [c8]Christian Krüger, Tanja Kojic
, Luis Meier, Sebastian Möller, Jan-Niklas Voigt-Antons:
Development and Validation of Pictographic Scales for Rapid Assessment of Affective States in Virtual Reality. QoMEX 2020: 1-6 - [c7]Jan-Niklas Voigt-Antons, Tanja Kojic
, Danish Ali, Sebastian Möller:
Influence of Hand Tracking as a Way of Interaction in Virtual Reality on User Experience. QoMEX 2020: 1-4 - [c6]Jan-Niklas Voigt-Antons, Eero Lehtonen, Andres Pinilla Palacios
, Danish Ali, Tanja Kojic
, Sebastian Möller:
Comparing Emotional States Induced by 360° Videos Via Head-Mounted Display and Computer Screen. QoMEX 2020: 1-6 - [i6]Christian Krüger, Tanja Kojic, Luis Meier, Sebastian Möller, Jan-Niklas Voigt-Antons:
Development and Validation of Pictographic Scales for Rapid Assessment of Affective States in Virtual Reality. CoRR abs/2004.00034 (2020) - [i5]Jan-Niklas Voigt-Antons, Eero Lehtonen, Andres Pinilla Palacios, Danish Ali, Tanja Kojic, Sebastian Möller:
Comparing emotional states induced by 360° videos via head-mounted display and computer screen. CoRR abs/2004.01532 (2020) - [i4]Tanja Kojic, Danish Ali, Robert Greinacher, Sebastian Möller, Jan-Niklas Voigt-Antons:
User Experience of Reading in Virtual Reality - Finding Values for Text Distance, Size and Contrast. CoRR abs/2004.01545 (2020) - [i3]Robert Greinacher, Tanja Kojic, Luis Meier, Rudresha Gulaganjihalli Parameshappa, Sebastian Möller, Jan-Niklas Voigt-Antons:
Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming. CoRR abs/2004.01555 (2020) - [i2]Jan-Niklas Voigt-Antons, Tanja Kojic, Danish Ali, Sebastian Möller:
Influence of Hand Tracking as a way of Interaction in Virtual Reality on User Experience. CoRR abs/2004.12642 (2020) - [i1]Andrew Perkis, Christian Timmerer, Sabina Barakovic, Jasmina Barakovic Husic, Søren Bech, Sebastian Bosse, Jean Botev, Kjell Brunnström, Luís Alberto da Silva Cruz, Katrien De Moor, Andrea de Polo Saibanti, Wouter Durnez, Sebastian Egger-Lampl, Ulrich Engelke, Tiago H. Falk, Asim Hameed
, Andrew Hines, Tanja Kojic, Dragan Kukolj, Eirini Liotou, Dragorad Milovanovic, Sebastian Möller, Niall Murray, Babak Naderi, Manuela Pereira, Stuart W. Perry, António M. G. Pinheiro, Andres Pinilla Palacios, Alexander Raake, Sarvesh Rajesh Agrawal, Ulrich Reiter, Rafael Rodrigues
, Raimund Schatz
, Peter Schelkens, Steven Schmidt, Saeed Shafiee Sabet, Ashutosh Singla, Lea Skorin-Kapov, Mirko Suznjevic, Stefan Uhrig, Sara Vlahovic, Jan-Niklas Voigt-Antons, Saman Zadtootaghaj:
QUALINET White Paper on Definitions of Immersive Media Experience (IMEx). CoRR abs/2007.07032 (2020)
2010 – 2019
- 2019
- [j1]Georg Regal
, Jan-Niklas Voigt-Antons
, Steven Schmidt, Johann Schrammel, Tanja Kojic
, Manfred Tscheligi, Sebastian Möller
:
Questionnaires embedded in virtual environments: reliability and positioning of rating scales in virtual environments. Qual. User Exp. 4(1) (2019) - [c5]Tanja Kojic
, Lan Thao Nugyen, Jan-Niklas Voigt-Antons:
Impact of Constant Visual Biofeedback on User Experience in Virtual Reality Exergames. ISM 2019: 307-310 - [c4]Tanja Kojic
, Steven Schmidt, Sebastian Möller
, Jan-Niklas Voigt-Antons:
Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed? QoMEX 2019: 1-3 - [c3]Tanja Kojic
, Uliana Sirotina, Sebastian Möller
, Jan-Niklas Voigt-Antons:
Influence of UI Complexity and Positioning on User Experience During VR Exergames. QoMEX 2019: 1-6 - 2018
- [c2]Steven Schmidt, Patrick Ehrenbrink, Benjamin Weiss, Jan-Niklas Voigt-Antons
, Tanja Kojic
, Andrew Johnston, Sebastian Möller
:
Impact of Virtual Environments on Motivation and Engagement During Exergames. QoMEX 2018: 1-6 - [c1]Tanja Kojic
, Jan-Niklas Voigt-Antons
, Steven Schmidt, Lukas Tetzlaff, Bruno Kortowski, Uliana Sirotina, Sebastian Möller
:
Influence of Virtual Environments and Conversations on User Engagement During Multiplayer Exergames. QoMEX 2018: 1-3
Coauthor Index
aka: Robert Greinacher
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.
Unpaywalled article links
Add open access links from to the list of external document links (if available).
Privacy notice: By enabling the option above, your browser will contact the API of unpaywall.org to load hyperlinks to open access articles. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Unpaywall privacy policy.
Archived links via Wayback Machine
For web page which are no longer available, try to retrieve content from the of the Internet Archive (if available).
Privacy notice: By enabling the option above, your browser will contact the API of archive.org to check for archived content of web pages that are no longer available. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Internet Archive privacy policy.
Reference lists
Add a list of references from ,
, and
to record detail pages.
load references from crossref.org and opencitations.net
Privacy notice: By enabling the option above, your browser will contact the APIs of crossref.org, opencitations.net, and semanticscholar.org to load article reference information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Crossref privacy policy and the OpenCitations privacy policy, as well as the AI2 Privacy Policy covering Semantic Scholar.
Citation data
Add a list of citing articles from and
to record detail pages.
load citations from opencitations.net
Privacy notice: By enabling the option above, your browser will contact the API of opencitations.net and semanticscholar.org to load citation information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the OpenCitations privacy policy as well as the AI2 Privacy Policy covering Semantic Scholar.
OpenAlex data
Load additional information about publications from .
Privacy notice: By enabling the option above, your browser will contact the API of openalex.org to load additional information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the information given by OpenAlex.
last updated on 2025-01-20 22:56 CET by the dblp team
all metadata released as open data under CC0 1.0 license
see also: Terms of Use | Privacy Policy | Imprint