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Presence: Teleoperators and Virtual Environments, Volume 15
Volume 15, Number 1, February 2006
- Bernd Fröhlich, Simon Julier, Haruo Takemura:
Special Issue: IEEE Virtual Reality 2005 Conference Guest Editors' Introduction.
- Eric Burns, Sharif Razzaque, Abigail Panter, Mary C. Whitton, Matthew R. McCallus, Frederick P. Brooks Jr.:
The Hand Is More Easily Fooled than the Eye: Users Are More Sensitive to Visual Interpenetration than to Visual-Proprioceptive Discrepancy. 1-15 - Joseph L. Gabbard, J. Edward Swan II, Deborah Hix:
The Effects of Text Drawing Styles, Background Textures, and Natural Lighting on Text Legibility in Outdoor Augmented Reality. 16-32 - Kyle Johnsen, Robert F. Dickerson, Andrew Raij, Cyrus Harrison, Benjamin Lok, Amy O. Stevens, D. Scott Lind:
Evolving an Immersive Medical Communication Skills Trainer. 33-46 - Christoph W. Borst, Arun P. Indugula:
A Spring Model for Whole-Hand Virtual Grasping. 47-61 - Naga K. Govindaraju, Ming C. Lin, Dinesh Manocha:
Efficient Collision Culling among Deformable Objects using Graphics Processors. 62-76 - Anthony Steed, Cameron Angus:
Enabling Scalability by Partitioning Virtual Environments Using Frontier Sets. 77-92 - Jurriaan D. Mulder:
Occlusion in Mirror-Based Co-Located Augmented Reality Systems. 93-107 - Andrejs Vorozcovs, Wolfgang Stürzlinger, A. R. Hogue, Robert S. Allison:
The Hedgehog: A Novel Optical Tracking Method for Spatially Immersive Displays. 108-121
Volume 15, Number 2, April 2006
- Tomoko Imai, Dairoku Sekiguchi, Masahiko Inami, Naoki Kawakami, Susumu Tachi:
Measuring Gaze Direction Perception Capability of Humans to Design Human Centered Communication Systems. 123-138 - Barry G. Silverman, Michael Johns, Jason Cornwell, Kevin O'Brien:
Human Behavior Models for Agents in Simulators and Games: Part I: Enabling Science with PMFserv. 139-162 - Barry G. Silverman, Gnana Bharathy, Kevin O'Brien, Jason Cornwell:
Human Behavior Models for Agents in Simulators and Games: Part II: Gamebot Engineering with PMFserv. 163-185 - Hui Chen, Hanqiu Sun:
Body-Based Haptic Interaction Model for Touch-Enabled Virtual Environments. 186-203 - Phil Turner, Susan Turner:
Place, Sense of Place, and Presence. 204-217
- Declan Delaney, Tomás Ward, Seamus C. McLoone:
On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part I. 218-234 - David Waller, Eric R. Bachmann:
The Borderline of Science: On the Value of Factor Analysis for Understanding Presence. 235-244
Volume 15, Number 3, June 2006
- Alonzo C. Addison, Scot Thrane Refsland, Robert J. Stone:
Guest Editors' Introduction.
- Young-Seok Kim, Thenkurussi Kesavadas, Samuel M. Paley:
The Virtual Site Museum: A Multi-Purpose, Authoritative, and Functional Virtual Heritage Resource. 245-261 - Jiri Zara:
Web-Based Historical City Walks: Advances and Bottlenecks. 262-277 - Holger Schnädelbach, Boriana Koleva, Mark Paxton, Michael B. Twidale, Steve Benford, Rob Anastasi:
The Augurscope: Refining its Design. 278-293 - Suvranu De, Yi-Je Lim, Manivannan Muniyandi, Mandayam A. Srinivasan:
Physically Realistic Virtual Surgery Using the Point-Associated Finite Field (PAFF) Approach. 294-308 - Nick Yee:
The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments. 309-329
- Michael Naimark:
Aspen the Verb: Musings on Heritage and Virtuality. 330-335 - Yue Liu, Yongtian Wang, Yu Li, Jinchao Lei, Liang Lin:
Key Issues for AR-Based Digital Reconstruction of Yuanmingyuan Garden. 336-340 - Eugene Ch'ng, Robert J. Stone:
Enhancing Virtual Reality with Artificial Life: Reconstructing a Flooded European Mesolithic Landscape. 341-352 - Marco Congedo, Anatole Lécuyer, Edouard Gentaz:
The Influence of Spatial Delocation on Perceptual Integration of Vision and Touch. 353-357
Volume 15, Number 4, August 2006
- Mel Slater:
Guest Editors' Introduction.
- Jeremy N. Bailenson, Nick Yee, Dan Merget, Ralph Schroeder:
The Effect of Behavioral Realism and Form Realism of Real-Time Avatar Faces on Verbal Disclosure, Nonverbal Disclosure, Emotion Recognition, and Copresence in Dyadic Interaction. 359-372 - David Nunez, Edwin H. Blake:
Learning, Experience, and Cognitive Factors in the Presence Experiences of Gamers: An Exploratory Relational Study. 373-380 - Niklas Ravaja, Timo Saari, Marko Turpeinen, Jari Laarni, Mikko Salminen, J. Matias Kivikangas:
Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play? 381-392 - M. Carmen Juan Lizandra, Rosa María Baños, Cristina Botella, David Pérez, Mariano Alcañiz Raya, Carlos Monserrat Aranda:
An Augmented Reality System for the Treatment of Acrophobia: The Sense of Presence Using Immersive Photography. 393-402 - Kynan Eng, Matti Mintz, Tobi Delbrück, Rodney J. Douglas, Adrian M. Whatley, Jônatas Manzolli, Paul F. M. J. Verschure:
An Investigation of Collective Human Behavior in Large-Scale Mixed Reality Spaces. 403-418 - Emily Bennett, Brett Stevens:
The Effect that the Visual and Haptic Problems Associated with Touching a Projection Augmented Model Have on Object-Presence. 419-437 - Ralph Schroeder:
Being There Together and the Future of Connected Presence. 438-454 - Wijnand A. IJsselsteijn, Yvonne de Kort, Antal Haans:
Is This My Hand I See Before Me? The Rubber Hand Illusion in Reality, Virtual Reality, and Mixed Reality. 455-464
- Declan Delaney, Tomás Ward, Seamus C. McLoone:
On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part II. 465-482
Volume 15, Number 5, October 2006
- Mel Slater:
Guest Editor's Introduction.
- Jorge R. Brotons-Mas, Shane M. O'Mara, Maria V. Sanchez-Vives:
Neural Processing of Spatial Information: What We Know about Place Cells and What They Can Tell Us about Presence. 485-499 - Robert Leeb, Claudia Keinrath, Doron Friedman, Christoph Guger, Reinhold Scherer, Christa Neuper, Maia Garau, Angus Antley, Anthony Steed, Mel Slater, Gert Pfurtscheller:
Walking by Thinking: The Brainwaves Are Crucial, Not the Muscles! 500-514 - David Hecht, Miriam Reiner, Gad Halevy:
Multimodal Virtual Environments: Response Times, Attention, and Presence. 515-523 - Narcís Parés, Roc Parés:
Towards a Model for a Virtual Reality Experience: The Virtual Subjectiveness. 524-538 - Gerardo Herrera, Rita Jordan, Lucía Vera:
Agency and Presence: A Common Dependence on Subjectivity? 539-552 - Mel Slater, Christoph Guger, Guenter Edlinger, Robert Leeb, Gert Pfurtscheller, Angus Antley, Maia Garau, Andrea Brogni, Doron Friedman:
Analysis of Physiological Responses to a Social Situation in an Immersive Virtual Environment. 553-569 - Martin Frey, Jens Hoogen, Rainer Burgkart, Robert Riener:
Physical Interaction with a Virtual Knee Joint - The 9 DOF Haptic Display of the Munich Knee Joint Simulator. 570-587 - Hajime Nagahara, Yasushi Yagi, Masahiko Yachida:
Super Wide Field of View Head Mounted Display Using Catadioptrical Optics. 588-598
- Doron Friedman, Andrea Brogni, Christoph Guger, Angus Antley, Anthony Steed, Mel Slater:
Sharing and Analyzing Data from Presence Experiments. 599-610
Volume 15, Number 6, December 2006
- Jolanda G. Tromp, Sarah Sharples, Harshada Patel:
Guest Editor's Introduction.
- Ying Zhang, Terrence Fernando, Hannan Xiao, Adrian R. L. Travis:
Evaluation of Auditory and Visual Feedback on Task Performance in a Virtual Assembly Environment. 613-626 - Joan De Boeck, Chris Raymaekers, Karin Coninx:
Exploiting Proprioception to Improve Haptic Interaction in a Virtual Environment. 627-636 - Roy A. Ruddle, Simon Lessels:
Three Levels of Metric for Evaluating Wayfinding. 637-654 - Ralph Schroeder, Ilona Heldal, Jolanda G. Tromp:
The Usability of Collaborative Virtual Environments and Methods for the Analysis of Interaction. 655-667 - David Benyon, Michael Smyth, Shaleph O'Neill, Rod McCall, Fiona Carroll:
The Place Probe: Exploring a Sense of Place in Real and Virtual Environments. 668-687 - Wijnand A. IJsselsteijn, Yvonne de Kort, Joyce H. D. M. Westerink, Marko de Jager, Ronald Bonants:
Virtual Fitness: Stimulating Exercise Behavior through Media Technology. 688-698 - Jeremy N. Bailenson, Nick Yee:
A Longitudinal Study of Task Performance, Head Movements, Subjective Report, Simulator Sickness, and Transformed Social Interaction in Collaborative Virtual Environments. 699-716 - Roy Kalawsky, Graeme Simpkin:
Automating the Display of Third Person/Stealth Views of Virtual Environments. 717-739
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