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Journal of Visualization and Computer Animation, Volume 27
Volume 27, Number 1, January / February 2016
- Liang Zhang, Guido Brunnett:
Combining inverse blending and Jacobian-based inverse kinematics to improve accuracy in human motion generation. 3-13 - Zhanpeng Huang, Guanghong Gong, Liang Han:
Vortex particle smoke simulation with an octree data structure. 14-23 - Samuel Lemercier, Jean-Michel Auberlet:
Towards more behaviours in crowd simulation. 24-34 - Andreas Aristidou, Yiorgos Chrysanthou, Joan Lasenby:
Extending FABRIK with model constraints. 35-57 - S. Ali Etemad, Ali Arya, Avi Parush, Steve DiPaola:
Perceptual validity in animation of human motion. 58-71 - Guang Chen, Jituo Li, Bei Wang, Jiping Zeng, Guodong Lu, Dongliang Zhang:
Reconstructing 3D human models with a Kinect. 72-85
Volume 27, Number 2, March / April 2016
- J. Octavio Gutiérrez-García, Luis-Felipe Rodríguez:
Corruptible social agents. 89-102 - Crispin Deul, Patrick Charrier, Jan Bender:
Position-based rigid-body dynamics. 103-112 - Yong Sun Kim, Yongwan Kim, Ki-Hong Kim:
Interactive digital graffiti canvas system. 113-121 - Daying Lu, Dengming Zhu, Zhaoqi Wang, Jinzhu Gao:
Efficient level of detail for texture-based flow visualization. 123-140 - Wen Tang, Tao Ruan Wan, Donjing Huang:
Interactive thin elastic materials. 141-150 - Luca Vezzaro, Davide Zerbato, Paolo Fiorini:
Interactive constrained dynamics for rigid and deformable objects. 151-162 - Jun Lee, Mingyu Lim, Sungjun Park, HyungSeok Kim, Heedong Ko, Jee-In Kim:
Approximate resolution of asynchronous conflicts among sequential collaborations in dynamic virtual environments. 163-180
Volume 27, Numbers 3-4, May - August 2016
- Yanzhen Wang, Ferdinand Serracino-Inglott, Xiaodong Yi, Xue-Feng Yuan, Xuejun Yang:
Real-time Simulation of Catheterization in Endovascular Surgeries. 185-194 - Glen Berseth, Mubbasir Kapadia, Petros Faloutsos:
ACCLMesh: curvature-based navigation mesh generation. 195-204 - Kang Hoon Lee, Myung Geol Choi:
A path browser for exploratory motion assembly. 205-212 - Myung Geol Choi, Kang Hoon Lee:
Points-based user interface for character posing. 213-220 - Chenlei Wu, Takashi Kanai:
Data-driven detailed hair animation for game characters. 221-230 - Junjie Xue, Gang Zhao, Wenlei Xiao:
An efficient GPU out-of-core framework for interactive rendering of large-scale CAD models. 231-240 - Ping Li, Hanqiu Sun:
Density-enhanced perceptual mosaic on GPU. 241-249 - Guiqing Li, Yaobin Ouyang, Guodong Wei, Zhibang Zhang, Aihua Mao:
Enhanced rig-space simulation. 250-261 - Se-Joon Chung, Nancy S. Pollard:
Predictable behavior during contact simulation: a comparison of selected physics engines. 262-270 - Jong-Hyun Kim, Jaeho Im, Chang-Hun Kim, Jung Lee:
Subtle features of ice with cloudy effects and scratches from collision damage. 271-279 - Kun Qian, Tao Jiang, Meili Wang, Xiaosong Yang, Jian-Jun Zhang:
Energized soft tissue dissection in surgery simulation. 280-289 - Yanzhen Wang, Ferdinand Serracino-Inglott, Xiaodong Yi, Xuejun Yang, Xue-Feng Yuan:
An interactive computer-based simulation system for endovascular aneurysm repair surgeries. 290-300 - Shuang Liu, Xiaosong Yang, Zhao Wang, Zhidong Xiao, Jian-Jun Zhang:
Real-time facial expression transfer with single video camera. 301-310 - Simon Senecal, Louis Cuel, Andreas Aristidou, Nadia Magnenat-Thalmann:
Continuous body emotion recognition system during theater performances. 311-320 - Sohaib Laraba, Joëlle Tilmanne:
Dance performance evaluation using hidden Markov models. 321-329 - Jaroslaw Kochanowicz, Ah-Hwee Tan, Daniel Thalmann:
Social context cognition crowd-sourcing and semi-automatic parametrization. 330-339 - Xin Yang, Qi Liu, Pengfei Zhang, Lutong Xin, Dongsheng Zhou, Yuxin Wang, Qiang Zhang, Xiaopeng Wei:
DKD: a fast k-d tree update design for dynamic scenes. 340-350 - Tianhao Gao, Wencheng Wang, Honglei Han:
Efficient view selection by measuring proxy information. 351-357 - Ulises Olivares, Héctor G. Rodríguez, Arturo García, Félix F. Ramos:
Efficient construction of bounding volume hierarchies into a complete octree for ray tracing. 358-368 - Yingying Wang, Kerstin Ruhland, Michael Neff, Carol O'Sullivan:
Walk the talk: coordinating gesture with locomotion for conversational characters. 369-377 - Daseong Han, Seokpyo Hong, Junyong Noh, Xiaogang Jin, Joseph S. Shin:
Online real-time locomotive motion transformation based on biomechanical observations. 378-384 - Ning Liu, Dengming Zhu, Zhaoqi Wang, Hong Qin, Jianfeng Zhan, Jinzhu Gao:
Pipelining image compositing in heterogeneous networking environments. 385-393 - Ning Liu, Dengming Zhu, Zhaoqi Wang, Yi Wei, Min Shi:
Progressive light volume for interactive volumetric illumination. 394-404 - Liqun Cui, Chunyong Ma, Ge Chen:
Physical-based spatio-temporal resolution enhancement of scalar data for fluid visualization. 405-414 - Cheng Yang, Xubo Yang, Xiangyun Xiao:
Data-driven projection method in fluid simulation. 415-424 - Takuya Imai, Yoshihiro Kanamori, Jun Mitani:
Real-time screen-space liquid rendering with complex refractions. 425-434 - Myung Geol Choi, Kang Hoon Lee:
Interactive control of big-object manipulation animation. 435-442 - Jong-In Choi, Sun-Jeong Kim, Chang-Hun Kim, Jung Lee:
Let's be a virtual juggler. 443-450
Volume 27, Number 5, September / October 2016
- Wei Ma, Yu Zhang, Luwei Yang, Lijuan Duan:
Graph-cut based interactive image segmentation with randomized texton searching. 454-465 - Laixiang Wen, Ning Xie, Jinyuan Jia:
Fast accessing Web3D contents using lightweight progressive meshes. 466-483 - Jakub Valcík, Jan Sedmidubský, Pavel Zezula:
Assessing similarity models for human-motion retrieval applications. 484-500 - Weiwei Xing, Weiqiang Wang, Peng Bao, Liya Sun, Leiming Tong:
A novel method for automated human behavior segmentation. 501-514
Volume 27, Number 6, November / December 2016
- Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial Issue 27.6. 518
- Mingfei Wang, Jinyuan Jia, Ning Xie, Chenxi Zhang:
Interest-driven avatar neighbor-organizing for P2P transmission in distributed virtual worlds. 519-531 - Masaki Oshita, Hayato Oshima, Yuta Senju, Syun Morishige:
Character motion synthesis by principal component analysis and motion control interface by hands. 532-545 - Xun Wang, Wenwu Yang, Wangbin Kou, Bailin Yang, Guozheng Wang:
Topology-aware moving least square deformation for 2D characters. 546-555 - Mohammadali Hajizadeh, Hossein Ebrahimnezhad:
Predictive compression of animated 3D models by optimized weighted blending of key-frames. 556-576
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