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Journal of Visualization and Computer Animation, Volume 17
Volume 17, Number 1, February 2006
- Qingping Lin, Weihua Wang, Liang Zhang, Jim Mee Ng, Chor Ping Low:
Behaviour-based multiplayer collaborative interaction management. 1-19 - Alon Lerner, Yiorgos Chrysanthou, Daniel Cohen-Or:
Efficient cells-and-portals partitioning. 21-40 - George Baciu, Bartholomew K. C. Iu:
Motion retargeting in the presence of topological variations. 41-57 - Yaohua Hu, Luiz Velho, Xin Tong, Baining Guo, Harry Shum:
Realistic, real-time rendering of ocean waves. 59-67 - Gary K. L. Cheung, Rynson W. H. Lau, Frederick W. B. Li:
Efficient rendering of deformable objects for real-time applications. 69-81
Volume 17, Number 2, May 2006
- Huaisheng Zhang, Wei Hua, Qing Wang, Hujun Bao:
Fast display of large-scale forest with fidelity. 83-97 - Bedrich Benes, Václav Tesínský, Jan Hornys, Sanjiv K. Bhatia:
Hydraulic erosion. 99-108 - Julien Pettré, Jean-Paul Laumond:
A motion capture-based control-space approach for walking mannequins. 109-126 - Christos Bouras, Alexandros Panagopoulos, Thrasyvoulos Tsiatsos:
Implementation of 3D mesh streaming and compression techniques in NVEs. 127-140
Volume 17, Numbers 3-4, July 2006
- Nadia Magnenat-Thalmann, Enhua Wu, Ana Paiva, Dinesh K. Pai:
Editorial. 141-144
- Tosiyasu L. Kunii, Kenji Ohmori:
A kaleidoscope as a cyberworld and its animation: linear architecture and modeling based on an incrementally modular abstraction hierarchy. 145-153 - Junghyun Ahn, Seungwoo Oh, KwangYun Wohn:
Optimized motion simplification for crowd animation. 155-165 - Shih-Pin Chao, Shi-Nine Yang, Tsang-Gang Lin:
An LMA-Effort simulator with dynamics parameters for motion capture animation. 167-177 - Pieter Jorissen, Joan De Boeck, Wim Lamotte:
Bringing haptics and physical simulation together: haptic travel through physical worlds. 179-187 - Quan Chen, Feng Tian, Hock Soon Seah, Zhongke Wu, Jie Qiu, Konstantin Melikhov:
DBSC-based animation enhanced with feature and motion. 189-198 - Christopher Hartman, Bedrich Benes:
Autonomous boids. 199-206 - Gutemberg Guerra-Filho, Yiannis Aloimonos:
Understanding visuo-motor primitives for motion synthesis and analysis. 207-217 - Hyun Joon Shin, Jehee Lee:
Motion synthesis and editing in low-dimensional spaces. 219-227 - Yi Wang, Zhi-Qiang Liu, Li-Zhu Zhou:
Key-styling: learning motion style for real-time synthesis of 3D animation. 229-237 - Celso de Melo, Ana Paiva:
Multimodal expression in virtual humans. 239-248 - Edward Brown, Neil Barrett:
A Wizard-of-Oz platform for embodied conversational agents. 249-257 - Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann, Amaryllis Raouzaiou, Kostas Karpouzis, Stefanos D. Kollias, Laurent Moccozet, Nadia Magnenat-Thalmann:
Emotional face expression profiles supported by virtual human ontology. 259-269 - Bing Tang, Zhigeng Pan, Le Zheng, Mingmin Zhang:
Interactive generation of falling motions. 271-279 - Xiaosong Yang, Arun Somasekharan, Jian J. Zhang:
Curve skeleton skinning for human and creature characters. 281-292 - Xiaosong Yang, Jian J. Zhang:
Automatic muscle generation for character skin deformation. 293-303 - Guofeng Zhang, Xueying Qin, Xiaobo An, Wei Chen, Hujun Bao:
As-consistent-As-possible compositing of virtual objects and video sequences. 305-314 - Jinho Park, Nambin Heo, Sunghee Choi, Sung Yong Shin:
Tour into the picture with water surface reflection and object movements. 315-324 - Sébastien Paris, Stéphane Donikian, Nicolas Bonvalet:
Environmental abstraction and path planning techniques for realistic crowd simulation. 325-335 - Khaled Mamou, Titus B. Zaharia, Françoise J. Prêteux:
A skinning approach for dynamic 3D mesh compression. 337-346 - Alexis Héloir, Nicolas Courty, Sylvie Gibet, Franck Multon:
Temporal alignment of communicative gesture sequences. 347-357 - Chi-Min Hsieh, Annie Luciani:
Minimal dynamic modeling for dance verbs. 359-369 - Ali Arya, Lisa N. Jefferies, James T. Enns, Steve DiPaola:
Facial actions as visual cues for personality. 371-382 - Jin Huang, Hongxin Zhang, Xiaohan Shi, Xinguo Liu, Hujun Bao:
Interactive mesh deformation with pseudo material effects. 383-392 - Marcos García, César Mendoza, Luis Pastor, Angel Rodríguez:
Optimized linear FEM for modeling deformable objects. 393-402 - Hongbin Zhu, Xuehui Liu, Youquan Liu, Enhua Wu:
Simulation of miscible binary mixtures based on lattice Boltzmann method. 403-410 - Federico Avanzini, Paolo Crosato:
Integrating physically based sound models in a multimodal rendering architecture. 411-419 - Yu Zhang, Norman I. Badler:
Synthesis of 3D faces using region-based morphing under intuitive control. 421-432 - Tong-Yee Lee, Chih-Yuan Yao, Hung-Kuo Chu, Ming-Jen Tai, Cheng-Chieh Chen:
Generating genus-n-to-m mesh morphing using spherical parameterization. 433-443 - Julien Pettré, Pablo de Heras Ciechomski, Jonathan Maïm, Barbara Yersin, Jean-Paul Laumond, Daniel Thalmann:
Real-time navigating crowds: scalable simulation and rendering. 445-455 - Toni Conde, Daniel Thalmann:
An integrated perception for autonomous virtual agents: active and predictive perception. 457-468 - Shao-Shin Hung, Damon Shing-Min Liu:
Using prefetching to improve walkthrough latency. 469-478 - Jieun Lee, Seung-Hyun Yoon, Myung-Soo Kim:
Realistic human hand deformation. 479-489 - Eiji Sugisaki, Yosuke Kazama, Shigeo Morishima, Natsuko Tanaka, Akiko Sato:
Hair motion cloning from cartoon animation sequences. 491-499 - Won-Sook Lee, Andrew Soon:
Facial shape and 3D skin. 501-512
Volume 17, Number 5, December 2006
- Taku Komura, Wai-Chun Lam:
Real-time locomotion control by sensing gloves. 513-525 - Oren Tropp, Ayellet Tal, Ilan Shimshoni:
A fast triangle to triangle intersection test for collision detection. 527-535 - Matthijs Douze, Vincent Charvillat:
Real-time generation of augmented video sequences by background tracking. 537-550 - Tsai-Yen Li, Je-Ren Chen:
Procedural rhythmic character animation: an interactive Chinese lion dance. 551-564 - Ettore Pennestrì, Eugenio Pezzuti, Pier Paolo Valentini, Leonardo Vita:
Computer-aided virtual reconstruction of Italian ancient clocks. 565-572 - Yu Guan, Wei Chen, Lincan Zou, Long Zhang, Qunsheng Peng:
Modeling and rendering of realistic waterfall scenes with dynamic texture sprites. 573-583
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