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Computer Science Education, Volume 23
Volume 23, Number 1, 2013
- Ibrahim Çetin:
Visualization: a tool for enhancing students' concept images of basic object-oriented concepts. 1-23 - Richard Gluga, Judy Kay, Raymond Lister, Simon, Sabina Kleitman:
Mastering cognitive development theory in computer science education. 24-57 - Judy Robertson:
The influence of a game-making project on male and female learners' attitudes to computing. 58-83
Volume 23, Number 2, 2013
- Peter Drake:
Games, computer science, and education. 85-86
- Andreas Schäfer, Jan Holz, Thiemo Leonhardt, Ulrik Schroeder, Philipp Brauner, Martina Ziefle:
From boring to scoring - a collaborative serious game for learning and practicing mathematical logic for computer science education. 87-111 - Mark Claypool:
Dragonfly: strengthening programming skills by building a game engine from scratch. 112-137 - Stan Kurkovsky:
Mobile game development: improving student engagement and motivation in introductory computing courses. 138-157 - Monica McGill, Amber Settle, Adrienne Decker:
Demographics of undergraduates studying games in the United States: a comparison of computer science students and the general population. 158-185 - Adrian A. de Freitas, Michelle M. de Freitas:
Classroom Live: a software-assisted gamification tool. 186-206
Volume 23, Number 3, 2013
- Juha Sorva, Jan Lönnberg, Lauri Malmi:
Students' ways of experiencing visual program simulation. 207-238 - Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari:
Learning computer science concepts with Scratch. 239-264 - Janet Rountree, Anthony V. Robins, Nathan Rountree:
Elaborating on threshold concepts. 265-289
Volume 23, Number 4, 2013
- Jennifer S. Kay, Tom Lauwers:
Robotics in computer science education. 291-295 - Raina Mason, Graham Cooper:
Mindstorms robots and the application of cognitive load theory in introductory programming. 296-314 - Allison S. Liu, Christian D. Schunn, Jesse Flot, Robin Shoop:
The role of physicality in rich programming environments. 315-331 - Mark Moll, Janice Bordeaux, Lydia E. Kavraki:
Software for project-based learning of robot motion planning. 332-348 - David S. Touretzky:
Robotics for computer scientists: what's the big idea? 349-367 - H. Levent Akin, Çetin Meriçli, Tekin Meriçli:
Introduction to autonomous mobile robotics using Lego Mindstorms NXT. 368-386
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