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Computer Graphics Forum, Volume 24
Volume 24, Number 1, March 2005
- Guiqing Li, Weiyin Ma, Hujun Bao:
A New Interpolatory Subdivision for Quadrilateral Meshes. 3-16 - Feng Dong, Hai Lin, Gordon Clapworthy:
Cutting and Pasting Irregularly Shaped Patches for Texture Synthesis. 17-26 - Dave Rudolf, David Mould, Eric Neufeld:
A Bidirectional Deposition Model of Wax Crayons. 27-39 - Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel:
Efficient Rendering of Local Subsurface Scattering. 41-49 - Koichi Onoue, Tomoyuki Nishita:
An Interactive Deformation System for Granular Material. 51-60
- Matthias Teschner, Stefan Kimmerle, Bruno Heidelberger, Gabriel Zachmann, Laks Raghupathi, Arnulph Fuhrmann, Marie-Paule Cani, François Faure, Nadia Magnenat-Thalmann, Wolfgang Straßer, Pascal Volino:
Collision Detection for Deformable Objects. 61-81 - Gero Müller, Jan Meseth, Mirko Sattler, Ralf Sarlette, Reinhard Klein:
Acquisition, Synthesis, and Rendering of Bidirectional Texture Functions. 83-109 - Dirk Bartz:
Virtual Endoscopy in Research and Clinical Practice. 111-126
Volume 24, Number 2, 2005
- Stefan Schlechtweg, Tobias Germer, Thomas Strothotte:
RenderBots-Multi-Agent Systems for Direct Image Generation. 137-148 - Aditi Majumder, M. Gopi:
Modeling Color Properties of Tiled Displays. 149-163 - Nicholas Diakopoulos, Peter D. Stephenson:
Anti-Aliased Lines Using Run-Masks. 165-172 - Frederic Cordier, Nadia Magnenat-Thalmann:
A Data-Driven Approach for Real-Time Clothes Simulation. 173-183 - Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima:
Glare Generation Based on Wave Optics. 185-193 - Scott Schaefer, Joe D. Warren:
Dual Marching Cubes: Primal Contouring of Dual Grids. 195-201
- G. Ryder, A. M. Day:
Survey of Real-Time Rendering Techniques for Crowds. 203-215 - Ken Brodlie, John Brooke, Min Chen, David Chisnall, Ade J. Fewings, Chris J. Hughes, Nigel W. John, Mark W. Jones, Mark Riding, Nicolas Roard:
Visual Supercomputing: Technologies, Applications and Challenges. 217-245
Volume 24, Number 3, August-September 2005
- Robert L. Cook:
Movie Making at Pixar: A Collaboration of Art and Technology. xix - Steven Collins:
Kinematics, Dynamics, Biomechanics: Evolution of Autonomy in Game Animation. xx - Pat Hanrahan:
Realistic or Abstract Imagery: The Future of Computer Graphics? xxi
- Marc Christie, Jean-Marie Normand:
A Semantic Space Partitioning Approach to Virtual Camera Composition. 247-256 - Joe Laszlo, Michael Neff, Karan Singh:
Predictive Feedback for Interactive Control of Physics-based Characters. 257-265 - Kevin Foster, Pauline Jepp, Brian Wyvill, Mario Costa Sousa, Callum Galbraith, Joaquim A. Jorge:
Pen-and-Ink for BlobTree Implicit Models. 267-276
- Jianhua Wu, Leif Kobbelt:
Structure Recovery via Hybrid Variational Surface Approximation. 277-284 - Florian Steinke, Bernhard Schölkopf, Volker Blanz:
Support Vector Machines for 3D Shape Processing. 285-294 - ByungMoon Kim, Jarek Rossignac:
GeoFilter: Geometric Selection of Mesh Filter Parameters. 295-302
- Markus Hadwiger, Christian Sigg, Henning Scharsach, Katja Bühler, Markus H. Gross:
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces. 303-312 - Samuli Laine, Timo Aila:
Hierarchical Penumbra Casting. 313-322 - Vlastimil Havran, Robert Herzog, Hans-Peter Seidel:
Fast Final Gathering via Reverse Photon Mapping. 323-333 - Chunhui Mei, Voicu Popescu, Elisha Sacks:
The Occlusion Camera. 335-342
- Richard Kulpa, Franck Multon, Bruno Arnaldi:
Morphology-independent representation of motions for interactive human-like animation. 343-352 - Hyun-Chul Lee, In-Kwon Lee:
Automatic Synchronization of Background Music and Motion in Computer Animation. 353-362 - Ladislav Kavan, Jiri Zara:
Fast Collision Detection for Skeletally DeformableModels. 363-372 - Zheng Guo, Kok Cheong Wong:
SkinningWith Deformable Chunks. 373-382
- James A. Paterson, David Claus, Andrew W. Fitzgibbon:
BRDF and geometry capture from extended inhomogeneous samples using flash photography. 383-391 - Xavier Décoret:
N-Buffers for efficient depth map query. 393-400 - Miloslaw Smyk, Shinichi Kinuwaki, Roman Durikovic, Karol Myszkowski:
Temporally Coherent Irradiance Caching for High Quality Animation Rendering. 401-412 - Alfie Abdul-Rahman, Min Chen:
Spectral Volume Rendering based on the Kubelka-Munk Theory. 413-422
- Karl Rasche, Robert Geist, James Westall:
Re-coloring Images for Gamuts of Lower Dimension. 423-432 - Holger Winnemöller, Ankit Mohan, Jack Tumblin, Bruce Gooch:
Light Waving: Estimating Light Positions From Photographs Alone. 433-438 - Volker Scholz, Timo Stich, Michael Keckeisen, Markus Wacker, Marcus A. Magnor:
Garment Motion Capture Using Color-Coded Patterns. 439-447 - Bernard Tiddeman, Michael Stirrat, David I. Perrett:
Towards Realism in Facial Image Transformation: Results of a Wavelet MRF Method. 449-456
- Pablo Diaz-Gutierrez, Meenakshisundaram Gopi, Renato Pajarola:
Hierarchyless Simplification, Stripification and Compression of Triangulated Two Manifolds. 457-467 - Felix Kälberer, Konrad Polthier, Ulrich Reitebuch, Max Wardetzky:
FreeLence - Coding with Free Valences. 469-478 - Martin Marinov, Leif Kobbelt:
Automatic Generation of Structure Preserving MultiresolutionModels. 479-486
- Makoto Okabe, Shigeru Owada, Takeo Igarashi:
Interactive Design of Botanical Trees using Freehand Sketches and Example-based Editing. 487-496 - Lisa Streit, Pavol Federl, Mario Costa Sousa:
Modelling Plant Variation Through Growth. 497-506 - Stephan Behrendt, Carsten Colditz, Oliver Franzke, Johannes Kopf, Oliver Deussen:
Realistic real-time rendering of landscapes using billboard clouds. 507-516
- Paolo Pingi, Andrea Fasano, Paolo Cignoni, Claudio Montani, Roberto Scopigno:
Exploiting the scanning sequence for automatic registration of large sets of range maps. 517-526 - Stephan Bischoff, Leif Kobbelt:
Structure Preserving CAD Model Repair. 527-536 - Chien-Chang Ho, Fu-Che Wu, Bing-Yu Chen, Yung-Yu Chuang, Ming Ouhyoung:
Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data. 537-545
- Justin Hensley, Thorsten Scheuermann, Greg Coombe, Montek Singh, Anselmo Lastra:
Fast Summed-Area Table Generation and its Applications. 547-555 - Marco Tarini, Paolo Cignoni:
Pinchmaps: textures with customizable discontinuities. 557-568 - Andre Nicoll, Jan Meseth, Gero Müller, Reinhard Klein:
Fractional Fourier Texture Masks: Guiding Near-Regular Texture Synthesis. 569-579
- Dan Julius, Vladislav Kraevoy, Alla Sheffer:
D-Charts: Quasi-DevelopableMesh Segmentation. 581-590 - Chung-Ming Wang, Yu-Ming Cheng:
An Efficient InformationHiding Algorithm for Polygon Models. 591-600 - Rhaleb Zayer, Christian Rössl, Zachi Karni, Hans-Peter Seidel:
Harmonic Guidance for Surface Deformation. 601-609 - Mario Botsch, Leif Kobbelt:
Real-Time Shape Editing using Radial Basis Functions. 611-621
- John Hamill, Rachel McDonnell, Simon Dobbyn, Carol O'Sullivan:
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings. 623-633 - Grzegorz Krawczyk, Karol Myszkowski, Hans-Peter Seidel:
Lightness Perception in Tone Reproduction for High Dynamic Range Images. 635-645 - Vidya Setlur, Conrad Albrecht-Buehler, Amy Ashurst Gooch, Samuel Rossoff, Bruce Gooch:
Semanticons: Visual Metaphors as File Icons. 647-656
- Gaël Guennebaud, Loïc Barthe, Mathias Paulin:
Interpolatory Refinement for Real-Time Processing of Point-Based Geometry. 657-666 - Martin Wicke, Denis Steinemann, Markus H. Gross:
Efficient Animation of Point-Sampled Thin Shells. 667-676 - Bart Adams, Richard Keiser, Mark Pauly, Leonidas J. Guibas, Markus H. Gross, Philip Dutré:
Efficient Raytracing of Deforming Point-Sampled Surfaces. 677-684
- Jens H. Krüger, Rüdiger Westermann:
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments. 685-693 - László Szirmay-Kalos, Barnabás Aszódi, István Lazányi, Mátyás Premecz:
Approximate Ray-Tracing on the GPU with Distance Impostors. 695-704 - Daniel Cotting, Henry Fuchs, Remo Ziegler, Markus H. Gross:
Adaptive Instant Displays: Continuously Calibrated Projections Using Per-Pixel Light Control. 705-714
Volume 24, Number 4, December 2005
- Carlos Eduardo Scheidegger, João Luiz Dihl Comba, Rudnei Dias da Cunha:
Practical CFD Simulations on Programmable Graphics Hardware using SMAC. 715-728 - Siome Goldenstein, Christian Vogler, Luiz Velho:
Adaptive Deformable Models for Graphics and Vision. 729-741 - Ania Wojdel, Léon J. M. Rothkrantz:
Parametric Generation of Facial Expressions Based on FACS. 743-757 - Jianhui Zhao, Ling Li, Kwoh Chee Keong:
3D Posture Reconstruction and Human Animation from 2D Feature Points. 759-771 - Gustavo Patow, Xavier Pueyo:
A Survey of Inverse Surface Design From Light Transport Behavior Specification. 773-789 - Jordi Esteve, Pere Brunet, Àlvar Vinacua:
Approximation of a Variable Density Cloud of Points by Shrinking a Discrete Membrane. 791-807 - Ken W. Brodlie, Muhammed Rafiq Asim, Keith Unsworth:
Constrained Visualization Using the Shepard Interpolation Family. 809-820 - Ken Museth, David E. Breen, Ross T. Whitaker, Sean Mauch, David Johnson:
Algorithms for Interactive Editing of Level Set Models. 821-841 - Jon Hasselgren, Tomas Akenine-Möller, Samuli Laine:
A Family of Inexpensive Sampling Schemes. 843-848
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