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Virtual Reality, Volume 22
Volume 22, Number 1, March 2018
- Juyeon Park:
Emotional reactions to the 3D virtual body and future willingness: the effects of self-esteem and social physique anxiety. 1-11 - Azeddine Aissaoui, Abdelkrim Ouafi, Philippe Pudlo, Christophe Gillet, Zine-Eddine Baarir, Abdelmalik Taleb-Ahmed:
Designing a camera placement assistance system for human motion capture based on a guided genetic algorithm. 13-23 - Youngsun Kim, Seokjun Hong, Gerard Jounghyun Kim:
Augmented reality-based remote coaching for fast-paced physical task. 25-36 - Shu Zhang, Hui Yu, Ting Wang, Lin Qi, Junyu Dong, Honghai Liu:
Dense 3D facial reconstruction from a single depth image in unconstrained environment. 37-46 - Spyros Vosinakis, Panayiotis Koutsabasis:
Evaluation of visual feedback techniques for virtual grasping with bare hands using Leap Motion and Oculus Rift. 47-62 - Georgios Lepouras:
Comparing methods for numerical input in immersive virtual environments. 63-77 - Jonmichael Seibert, Daniel M. Shafer:
Control mapping in virtual reality: effects on spatial presence and controller naturalness. 79-88
Volume 22, Number 2, June 2018
- Fotis Liarokapis, Alun Evans:
Editorial for special issue on interactive virtual environments for serious games. 89-90 - Fabio Bruno, Loris Barbieri, Antonio Lagudi, Marco Cozza, Alessandro Cozza, Raffaele Peluso, Maurizio Muzzupappa:
Virtual dives into the underwater archaeological treasures of South Italy. 91-102 - Panayiotis Koutsabasis, Spyros Vosinakis:
Kinesthetic interactions in museums: conveying cultural heritage by making use of ancient tools and (re-) constructing artworks. 103-118 - Bojan Kerous, Filip Skola, Fotis Liarokapis:
EEG-based BCI and video games: a progress report. 119-135 - Min Jiang, Wei Lan, Jian Chang, Mark Dodwell, Jeremy Jekins, Hui-jun Yang, Ruofeng Tong, Jian J. Zhang:
A game prototype for understanding the safety issues of a lifeboat launch. 137-148 - Hui Liang, Shujie Deng, Jian Chang, Jian J. Zhang, Can Chen, Ruofeng Tong:
Semantic framework for interactive animation generation and its application in virtual shadow play performance. 149-165
- Mai Otsuki, Kenji Sugihara, Azusa Toda, Fumihisa Shibata, Asako Kimura:
A brush device with visual and haptic feedback for virtual painting of 3D virtual objects. 167-181
Volume 22, Number 3, September 2018
- David L. Neumann, Robyn L. Moffitt, Patrick R. Thomas, Kylie Loveday, David P. Watling, Chantal L. Lombard, Simona Antonova, Michael A. Tremeer:
A systematic review of the application of interactive virtual reality to sport. 183-198 - Tânia Brusque Crocetta, Luciano Vieira de Araújo, Regiani Guarnieri, Thaís Massetti, Fernando Henrique Inocêncio Borba Ferreira, Luiz Carlos De Abreu, Carlos Bandeira de Mello Monteiro:
Virtual reality software package for implementing motor learning and rehabilitation experiments. 199-209 - Ryan Tyrrell, Hilla Sarig-Bahat, Katrina Williams, Grace Williams, Julia Treleaven:
Simulator sickness in patients with neck pain and vestibular pathology during virtual reality tasks. 211-219 - Graciela Lara, Angélica de Antonio Jiménez, Adriana Peña:
A computational model of perceptual saliency for 3D objects in virtual environments. 221-234 - Mauricio Loyola:
The influence of the availability of visual cues on the accurate perception of spatial dimensions in architectural virtual environments. 235-243 - Euijai Ahn, Sungkil Lee, Gerard Jounghyun Kim:
Real-time adjustment of contrast saliency for improved information visibility in mobile augmented reality. 245-262 - Helmut Prendinger, Raghvendra Jain, Tristian Imbert, João Oliveira, Ruijiao Li, Marconi Madruga Filho:
Evaluation of 2D and 3D interest management techniques in the distributed virtual environment DiVE. 263-280
Volume 22, Number 4, November 2018
- Frank Wefers, Michael Vorländer:
Flexible data structures for dynamic virtual auditory scenes. 281-295 - Xianta Jiang, Zhen-Gang Xiao, Carlo Menon:
Virtual grasps recognition using fusion of Leap Motion and force myography. 297-308 - Patrick Boylan, Grainne Kirwan, Brendan Rooney:
Self-reported discomfort when using commercially targeted virtual reality equipment in discomfort distraction. 309-314 - (Withdrawn) Subjective visual vertical in virtual reality (Curator SVV): validation and normative data. 315-320
- Shiyu Zhang, Shuling Dai:
Workspace analysis for haptic feedback manipulator in virtual cockpit system. 321-338 - Marouene Kefi, Thuong N. Hoang, Paul Richard, Eulalie Verhulst:
An evaluation of multimodal interaction techniques for 3D layout constraint solver in a desktop-based virtual environment. 339-351 - Athanasios Christopoulos, Marc Conrad, Mitul Shukla:
Increasing student engagement through virtual interactions: How? 353-369
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