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5th VS-GAMES 2013: Poole, United Kingdom
- 5th International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2013, Poole, United Kingdom, September 11-13, 2013. IEEE Computer Society 2013, ISBN 978-1-4799-0964-3
- Muharrem Yildirim, David Tinapple:
Antsworld - a Tangible Interface for an Interactive Ant Foraging Simulator. 1-4 - Gonçalo Cruz, António Rio Costa, Paulo Martins, Ramiro Gonçalves, João Barroso:
Federation Technology and Virtual Worlds for Learning: Research Trends and Opportunities Towards Identity Federation. 1-4 - Emiliano Labrador, Oscar Garcia, Albert Cubeles, Paul B. Fox:
Playing Entrepreneurship as a Memorable Experience for All Sorts of Talented Warriors. 1-2 - Rainer Herpers, David Scherfgen, Moritz Vieth, Timur Saitov, Sandra Felsner, Thomas Hofhammer, Michael Schaefer, Michael Huelke:
Vr-Based Safety Evaluation of Automatically Controlled Machine Tools. 1-4 - Justin Clark-Casey:
Transferring a Virtual Environment Client Session between Independent Opensimulator Installations. 1-3 - Diego Loaiza, Claudia Oviedo, Andrés Castillo, Anita Portilla, Gloria Inés Alvarez, Diego Linares, Andrés Navarro:
A Video Game Prototype for Speech Rehabilitation. 1-4 - Ricardo L. Parreira Duarte, Abdennour El Rhalibi, Chris Carter, Madjid Merabti:
Survey and Evaluation of Mpeg-4 Based 3D Character Animation Frameworks. 1-8 - Padmini Ray Murray, Souvik Mukherjee:
From the outside Looking In: Creating a Serious 'art Game in India - a Case Study. 1-3 - Leonel Morgado:
Technology Challenges of Virtual Worlds in Education and Training - Research Directions. 1-5 - Rongkai Guo, John Quarles:
Converting Sedentary Games to Exergames: A Case Study with a Car Racing Game. 1-8 - Gabriel Barata, Sandra Gama, Joaquim A. Jorge, Daniel Gonçalves:
Engaging Engineering Students with Gamification. 1-8 - Per Backlund, Maurice Hendrix:
Educational Games - Are They Worth the Effort?a Literature Survey of the Effectiveness of Serious Games. 1-8 - Christopher J. Bass, Eike Falk Anderson:
Smoke and Shadows: Rendering and Light Interaction of Smoke in Real-Time Rendered Virtual Environments. 1-4 - Dominik Kremer, Christoph Schlieder, Barbara Feulner, Ulrike Ohl:
Spatial Choices in an Educational Geogame. 1-4 - Fotis Liarokapis, Athanasios Vourvopoulos, Alina Ene, Panagiotis Petridis:
Assessing Brain-Computer Interfaces for Controlling Serious Games. 1-4 - Sebastian Seebauer, Martin Berger, Karl-Heinz Kettl, Markus Moser:
Green Gang Vs. Captain Carbon. Integration of Automated Data Collection and Ecological Footprint Feedback in a Smartphone-Based Social Game for Carbon Saving. 1-2 - Feifei Xu, Feng Tian, Dimitrios Buhalis, Jessika Weber:
Marketing Tourism via Electronic Games: Understanding the Motivation of Tourist Players. 1-8 - Sebastian Seebauer:
Measuring Climate Change Knowledge in a Social Media Game with a Purpose. 1-8 - Cláudia Sofia Ribeiro, Tiago Antunes, Micaela Monteiro, João Madeiras Pereira:
Serious Games in Formal Medical Education: An Experimental Study. 1-8 - Eike Falk Anderson, Leigh McLoughlin, Joe Watson, Sam Holmes, Peter Jones, Hayden Pallett, Brendan Smith:
Choosing the Infrastructure for Entertainment and Serious Computer Games - a Whiteroom Benchmark for Game Engine Selection. 1-8 - Anna Feigenbaum, Alexander Feigenbaum:
Gameful Pedagogy and Collaborative Learning a Case Study of the Netsx Project. 1-7 - Christopher Franzwa, Ying Tang, Aaron Johnson:
Serious Game Design: Motivating Students through a Balance of Fun and Learning. 1-7 - Thomas Dettmar, Sven Seele, Rainer Herpers, Peter Becker, Christian Bauckhage:
Efficient Mesoscopic Simulations for Persistent Agents in 3D-Applications and Games. 1-8 - Paula Alavesa, Daniele Zanni:
Combining Storytelling Tradition and Pervasive Gaming. 1-4 - Maurice Hendrix, Per Backlund, Mikael Lebram, Henrik Lundqvist:
Sharing Experiences with Serious Games - the Edugamelab Rating Tool for Parents and Teachers. 1-4 - Ioannis Paraskevopoulos, Emmanuel Tsekleves:
Use of Gaming Sensors and Customised Exergames for Parkinson's Disease Rehabilitation: A Proposed Virtual Reality Framework. 1-5 - Vicente Ferrer, Alex Perdomo, Hazem Rashed-Ali, Carmen Fies, John Quarles:
How Does Usability Impact Motivation in Augmented Reality Serious Games for Education? 1-8 - Ian Dunwell, Petros Lameras, Kam Star, Sara de Freitas, Maurice Hendrix, Sylvester Arnab:
Metycoon: A Game-Based Approach to Career Guidance. 1-6 - Stuart O'Connor, Fotis Liarokapis, Christopher E. Peters:
An Initial Study to Assess the Perceived Realism of Agent Crowd Behaviour in a Virtual City. 1-8 - Edouard Pignot:
Is Serious Games Design Political? The Competing Logics When Using a Game Engine. 1-2 - Phillip Wilkinson:
Affective Educational Games: Utilizing Emotions in Game-Based Learning. 1-8
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