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Paula Alavesa
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2020 – today
- 2024
- [j6]Mikko Korkiakoski, Paula Alavesa, Panos Kostakos:
Preference in Voice Commands and Gesture Controls With Hands-Free Augmented Reality With Novel Users. IEEE Pervasive Comput. 23(1): 18-26 (2024) - [c38]Iina Nikkarikoski, Johanna Pehkonen, Iiris Kivelä, Paula Alavesa, Mikko Korkiakoski:
Galaxy Escape: A Game as a Tabletop Holographic Digital Twin Interface. CHI PLAY (Companion) 2024: 215-220 - 2023
- [c37]Mikko Korkiakoski, Anssi Antila, Jouni Annamaa, Saeid Sheikhi, Paula Alavesa, Panos Kostakos:
Hack the Room: Exploring the potential of an augmented reality game for teaching cyber security. AHs 2023: 349-353 - [c36]Khalil Chakal, Mikko Korkiakoski, Hassan Mehmood, Theodoros Anagnostopoulos, Paula Alavesa, Panos Kostakos:
Augmented Reality Integration for Real-Time Security and Maintenance in IoT-Enabled Smart Campuses. ICNP 2023: 1-6 - [c35]Arimo Pukari, Jani Nivalainen, Paula Alavesa, Mikko Korkiakoski:
LeARn Flags: Assessment of the learning curve of inexperienced users with gesture interactions with hands-free augmented reality. MindTrek 2023: 340-343 - 2022
- [j5]Paula Alavesa, Yueqiang Xu:
Unblurring the boundary between daily life and gameplay in location-based mobile games, visual online ethnography on Pokémon GO. Behav. Inf. Technol. 41(1): 215-227 (2022) - [j4]Minna Pakanen, Paula Alavesa, Niels van Berkel, Timo Koskela, Timo Ojala:
"Nice to see you virtually": Thoughtful design and evaluation of virtual avatar of the other user in AR and VR based telexistence systems. Entertain. Comput. 40: 100457 (2022) - [c34]Magnus Sten Andersen, Oliver Rask Schmahl, Giovanna Galli, Paula Alavesa, Minna Pakanen:
HIPPA: Smart Wearables for Enriching the Gameplay of a Traditional Tag Game. CHI PLAY 2022: 31-37 - [c33]Kenichi Komatsu, Paula Alavesa, Antti Pauanne, Tuomo Hänninen, Olli Liinamaa, Ari Pouttu:
Leveraging 5G in cyber-physical system for low-cost robotic telepresence. EuCNC 2022: 399-404 - 2021
- [c32]Mikko Korkiakoski, Fatima Sadiq, Febrian Setianto, Ummi Khaira Latif, Paula Alavesa, Panos Kostakos:
Using smart glasses for monitoring cyber threat intelligence feeds. ASONAM 2021: 630-634 - [c31]Leena Arhippainen, Paula Alavesa:
Karelian Language and Culture: a Qualitative User Study of Mobile and Web Games. CoG 2021: 1-8 - [c30]Sami Pohjolainen, Juho Mattila, Jarkko Tuovinen, Mikko Rajanen, Leena Arhippainen, Paula Alavesa:
Heuristic Evaluation of a Mobile Game Developed to Help Battle the Pandemic. CoG 2021: 1-8 - [c29]Leena Arhippainen, Paula Alavesa:
Designing Learning Games and Tools for Karelian Language - Considerations Based on Beginners' Experiences of Gameplay. FRUCT 2021: 3-14 - [c28]Markus Hirsimäki, Paula Alavesa, Leena Arhippainen:
Between Beats: Linking Player Engagement to Advertisement Frequency and Intrusiveness. FRUCT 2021: 71-78 - [c27]Jaakko Ohrankämmen, Paula Alavesa, Leena Arhippainen:
Approaching Collaborative Flow in Collaborative Gaming, a Survey Study. FRUCT 2021: 147-154 - 2020
- [j3]Minna Pakanen, Paula Alavesa, Leena Arhippainen, Timo Ojala:
Stepping Out of the Classroom: Anticipated User Experiences of Web-based Mirror World Like Virtual Campus. Int. J. Virtual Pers. Learn. Environ. 10(1): 1-23 (2020) - [j2]Paula Alavesa, Minna Pakanen, Timo Ojala, Matti Pouke, Hannu Kukka, Alexander Samodelkin, Alexander Voroshilov, Mohamed Abdellatif:
Embedding virtual environments into the physical world: memorability and co-presence in the context of pervasive location-based games. Multim. Tools Appl. 79(5-6): 3285-3309 (2020)
2010 – 2019
- 2019
- [c26]Triando Damiri Burlian, Parsa Sharmila, Paula Alavesa, Leena Arhippainen:
Revitalizing Viena Karelian dialect and culture with gamification. GamiFIN 2019: 277-288 - [c25]Panos Kostakos, Paula Alavesa, Jonas Oppenlaender, Simo Hosio:
VR ethnography: a pilot study on the use of virtual reality 'go-along' interviews in Google street view. MUM 2019: 53:1-53:5 - [c24]Matti Pouke, Johanna Ylipulli, Satu Rantala, Paula Alavesa, Toni Alatalo, Timo Ojala:
A Qualitative Study on the Effects of Real-World Stimuli and Place Familiarity on Presence. WEVR@VR 2019: 1-6 - [c23]Ciprian Florea, Paula Alavesa, Leena Arhippainen, Matti Pouke, Weiping Huang, Lotta Haukipuro, Satu Väinärnö, Arttu Niemelä, Marta Cortés Orduña, Minna Pakanen, Timo Ojala:
Extending a User Involvement Tool with Virtual and Augmented Reality. VR 2019: 925-926 - [c22]Paula Alavesa, Ilmo Laitalainen, Milla Immonen:
Context Defined Aspects of Gamification for Factory Floor. VS-GAMES 2019: 1-2 - [c21]Milla Immonen, Paula Alavesa, Vasiliki Mylonopoulou:
Design Challenges for Social Interactions at Factory Floor. VS-GAMES 2019: 1-2 - [c20]Oona Kivelä, Paula Alavesa, Aku Visuri, Timo Ojala:
Study on the Motivational and Physical Effects of Two VR Exergames. VS-GAMES 2019: 1-2 - 2018
- [c19]Timo Koskela, Mounib Mazouzi, Paula Alavesa, Minna Pakanen, Ilya Minyaev, Eero Paavola, Jere Tuliniemi:
AVATAREX: Telexistence System based on Virtual Avatars. AH 2018: 13:1-13:8 - [c18]Minna Pakanen, Lauri Lovén, Paula Alavesa, Ekaterina Gilman, Jacques M. B. Terken, Berry Eggen, Susanna Pirttikangas:
Design Challenges of Wellbeing Supporting Smart Environment in Collaborative Use Situations. UbiComp/ISWC Adjunct 2018: 688-692 - [c17]Paula Alavesa, Minna Pakanen, Arttu Niemelä, Weiping Huang, Satu Väinämö, Lotta Haukipuro, Leena Arhippainen, Timo Ojala:
Mobile Augmented Reality Client as a UX Method for Living Lab's User Involvement Tool. MindTrek 2018: 135-142 - [c16]Matti Pouke, Johanna Ylipulli, Ilya Minyaev, Minna Pakanen, Paula Alavesa, Toni Alatalo, Timo Ojala:
Virtual Library: Blending Mirror and Fantasy Layers into a VR Interface for a Public Library. MUM 2018: 227-231 - 2017
- [c15]Paula Alavesa, Minna Pakanen, Hannu Kukka, Matti Pouke, Timo Ojala:
Anarchy or Order on the Streets: Review Based Characterization of Location Based Mobile Games. CHI PLAY 2017: 101-113 - [c14]Minna Pakanen, Paula Alavesa, Hannu Kukka, Peetu Nuottajärvi, Zacharias Hellberg, Lari-Matias Orjala, Niko Kupari, Timo Ojala:
Hybrid campus art: bridging two realities through 3D art. MUM 2017: 393-399 - [c13]Timo Koskela, Matti Pouke, Arto Heikkinen, Toni Alatalo, Paula Alavesa, Timo Ojala:
DRUMM: Dynamic viewing of large-scale 3D city models on the web. VS-GAMES 2017: 8-14 - [c12]Paula Alavesa, Minna Pakanen, Alexander Voroshilov, Hannu Kukka, Alexander Samodelkin, Timo Ojala, Matti Pouke:
City knights: Spatial realism and memorability of virtual game scenes in pervasive gameplay. VS-GAMES 2017: 71-78 - [c11]Mahmoud Badri, Minna Pakanen, Paula Alavesa, Hannu Kukka, Timo Ojala:
Design, development, and usability evaluation of a system for adding and editing social media banners in the immersive street-level 3D virtual city. VS-GAMES 2017: 102-108 - [c10]Paula Alavesa, Olli Korhonen, Jussi Sepponen, Mikael Martinviita, Mohammed Abdrado, Minna Pakanen, Timo Koskela, Matti Pouke:
Janitor run: Studying the effects of realistic mirror world like game scenes on game experience. VS-GAMES 2017: 179-180 - 2016
- [c9]Paula Alavesa, Mikko Lehto, Karri Ojala, Kennedy Opoku Asare:
Here n' there: location based mobile game exploring the possibilities of location spoofing in game mechanics. MUM 2016: 331-333 - [c8]Alexander Samodelkin, Paula Alavesa, Alexander Voroshilov:
A platform for pervasive games for research. MUM 2016: 335-337 - [c7]Mounib Mazouzi, Paula Alavesa, Timo Koskela, Timo Ojala:
Ghost hunters: ambient light and hand gesture utilization in mobile augmented reality games. MUM 2016: 365-367 - [c6]Paula Alavesa, Alexander Samodelkin, Esa Jääskelä, Riku Tanskanen, Bo Li, Timo Ojala, Hannu Kukka:
Campus knights: situated pervasive display as a window into pseudo-immersive game world. PerDis 2016: 132-139 - [c5]Timo Koskela, Matti Pouke, Paula Alavesa, Hannu Kukka, Minna Pakanen, Toni Alatalo, Timo Ojala:
Hybrid avatars: enabling co-presence in multiple realities. Web3D 2016: 69-72 - [c4]Toni Alatalo, Timo Koskela, Matti Pouke, Paula Alavesa, Timo Ojala:
VirtualOulu: collaborative, immersive and extensible 3D city model on the web. Web3D 2016: 95-103 - 2015
- [c3]Paula Alavesa, Julia Schmidt, Anton Fedosov, Richard Byrne, Florian 'Floyd' Mueller:
Air Tandem: A Collaborative Bodily Game Exploring Interpersonal Synchronization. CHI PLAY 2015: 433-438 - [c2]Paula Alavesa, Timo Ojala:
Street art gangs: location based hybrid reality game. MUM 2015: 64-74 - 2014
- [j1]Paula Alavesa, Timo Ojala, Daniele Zanni:
Props: 3D-game-like mediator for improvisational storytelling. Entertain. Comput. 5(4): 381-390 (2014) - 2013
- [c1]Paula Alavesa, Daniele Zanni:
Combining Storytelling Tradition and Pervasive Gaming. VS-GAMES 2013: 1-4
Coauthor Index
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last updated on 2024-10-24 20:29 CEST by the dblp team
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