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VRST 2015: Beijing, China
- Qinping Zhao, Daniel Thalmann, Stephen N. Spencer, Enhua Wu, Ming C. Lin, Lili Wang:
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, VRST 2015, Beijing, China, November 13-15, 2015. ACM 2015, ISBN 978-1-4503-3990-2
Motion in VR
- Horst Eidenberger, Annette Mossel:
Indoor skydiving in immersive virtual reality with embedded storytelling. 9-12 - Matthew Jackoski, William Kalescky, Joshua Ladd, William Cobb, Betsy Williams:
Walking on foot to explore a virtual environment with uneven terrain. 13-16
Rendering & ray tracing
- Jian Shi, Yue Dong, Xin Tong, Yanyun Chen:
Efficient intrinsic image decomposition for RGBD images. 17-25 - Yinling Qian, Yue Shu, Hanqiu Sun, Yanyun Chen:
Vector solid texture synthesis using two-scale shaping model. 27-36 - Lili Wang, Jun Wu:
Direct lighting on meso-structured surfaces with area light sources. 37-45 - François Lehericey, Valérie Gouranton, Bruno Arnaldi:
GPU ray-traced collision detection for cloth simulation. 47-50
Multimodal interaction
- Antti Sand, Ismo Rakkolainen, Poika Isokoski, Jari Kangas, Roope Raisamo, Karri T. Palovuori:
Head-mounted display with mid-air tactile feedback. 51-58 - Siju Wu, Amine Chellali, Samir Otmane, Guillaume Moreau:
TouchSketch: a touch-based interface for 3D object manipulation and editing. 59-68 - Kun Qian, Junxuan Bai, Xiaosong Yang, JunJun Pan, Jian-Jun Zhang:
Virtual reality based laparoscopic surgery simulation. 69-78 - Zhimin Ren, Ming C. Lin:
Interactive virtual percussion instruments on mobile devices. 79-83
Animation & simulation
- Zhiguang Liu, Howard Leung, Liuyang Zhou, Hubert P. H. Shum:
High quality compatible triangulations for 2D shape morphing. 85-94 - Monssef Alsweis, Oliver Deussen:
Procedural techniques for simulating the growth of plant leaves and adapting venation patterns. 95-101 - Lipeng Yang, Shuai Li, Qing Xia, Hong Qin, Aimin Hao:
A novel integrated analysis-and-simulation approach for detail enhancement in FLIP fluid interaction. 103-112 - Xiaosheng Li, Hanqiu Sun, Xuehui Liu, Enhua Wu:
Adaptive level set for fluid surface tracking. 113-116
Application
- Mario Covarrubias, Monica Bordegoni, Mauro Rosini, Eleonora Guanziroli, Umberto Cugini, Franco Molteni:
VR system for rehabilitation based on hand gestural and olfactory interaction. 117-120 - Qi Xing, Jim X. Chen, Jihui Li, Ali Moshirfar, Mark M. Theiss, Qi Wei:
A real time haptic simulator of spine surgeries. 121-124
Projection systems & MotCap
- Henrique Galvan Debarba, Sami Perrin, Bruno Herbelin, Ronan Boulic:
Embodied interaction using non-planar projections in immersive virtual reality. 125-128 - Pooya Rahimian, Joseph K. Kearney:
Optimal camera placement for motion capture systems in the presence of dynamic occlusion. 129-138 - Thomas Waltemate, Felix Hülsmann, Thies Pfeiffer, Stefan Kopp, Mario Botsch:
Realizing a low-latency virtual reality environment for motor learning. 139-147 - Gaku Narita, Yoshihiro Watanabe, Masatoshi Ishikawa:
Dynamic projection mapping onto a deformable object with occlusion based on high-speed tracking of dot marker array. 149-152
Crowds & human
- Chonhyon Park, Andrew Best, Sahil Narang, Dinesh Manocha:
Simulating high-DOF human-like agents using hierarchical feedback planner. 153-162 - Norman Jaklin, Angelos Kremyzas, Roland Geraerts:
Adding sociality to virtual pedestrian groups. 163-172 - Pekka Kallioniemi, Tomi Heimonen, Markku Turunen, Jaakko Hakulinen, Tuuli Keskinen, Laura Pihkala-Posti, Jussi Okkonen, Roope Raisamo:
Collaborative navigation in virtual worlds: how gender and game experience influence user behavior. 173-182 - Yu Hu, Wei Wu, Zhong Zhou:
Video driven pedestrian visualization with characteristic appearances. 183-186 - Edmond S. L. Ho, Jacky C. P. Chan, Yiu-ming Cheung, Pong C. Yuen:
Modeling spatial relations of human body parts for indexing and retrieving close character interactions. 187-190
Poster abstracts
- Raffaello Brondi, Giovanni Avveduto, Leila Alem, Claudia Faita, Marcello Carrozzino, Franco Tecchia, Yusuf Pisan, Massimo Bergamasco:
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction. 191 - Michael Englert, Yvonne Jung, Marcel Klomann, Jonas Etzold, Paul Grimm, Jinyuan Jia:
A streaming framework for instant 3D rendering and interaction. 192 - Maria Cuevas-Rodriguez, Daniel Gonzalez-Toledo, Luis Molina-Tanco, Arcadio Reyes-Lecuona:
Contributing to VRPN with a new server for haptic devices. 193 - Ernst Kruijff, Christina Trepkowski, Robert W. Lindeman:
The effect of vibration and low-frequency audio on full-body haptic sensations. 194 - Byoung-Jun Park, Jeong-Woo Lee, Changrak Yoon, Kyong-Ho Kim:
Augmented reality for collision warning and path guide in a vehicle. 195 - Dongsik Jo, Gerard Jounghyun Kim:
Local context based recognition + internet of things: complementary infrastructures for future generic mixed reality space. 196 - KwangYong Lee, Gerard Jounghyun Kim:
Tele-augmentation for remote AR coaching. 197 - Ja Eun Yu, Gerard Jounghyun Kim:
Resolving view difference between eye and camera for proprioceptive pointing and selection in augmented reality applications. 198 - Euijai Ahn, Sungkil Lee, Gerard J. Kim:
Real-time adjustment of contrast saliency for improved information visibility in mobile augmented reality. 199 - Divesh Lala, Toyoaki Nishida:
An imitation-based approach to represent common ground in a virtual basketball agent team mate. 200 - Rui Chen, Huizhu Jia, Xiaodong Xie, Wen Gao:
Robust image/video super-resolution display. 201 - Xiangyang Li, Shuai Li, Aimin Hao, Hong Qin:
Interactive volumetric segmentation through least-squares optimization of local hessian-constrained implicits. 202 - Zhensong Zhang, Yongwei Nie, Hanqiu Sun:
Color correspondence of image warping using plane constraints. 203 - Zhiping Luo, Remco C. Veltkamp, Arjan Egges:
Flexible point handles metaphor for character deformation. 204 - Bo Brinkman, Markus Ernst, Ning Zhong:
Evaluating warped projection cameras. 205
Telepresence & immersion
- Sabah Boustila, Antonio Capobianco, Dominique Bechmann:
Evaluation of factors affecting distance perception in architectural project review in immersive virtual environments. 207-216 - Shunichi Kasahara, Jun Rekimoto:
JackIn head: immersive visual telepresence system with omnidirectional wearable camera for remote collaboration. 217-225 - Suraj Raghuraman, Balakrishnan Prabhakaran:
Distortion score based pose selection for 3D tele-immersion. 227-236 - Lorenzo Peppoloni, Filippo Brizzi, Emanuele Ruffaldi, Carlo Alberto Avizzano:
Augmented reality-aided tele-presence system for robot manipulation in industrial manufacturing. 237-240
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