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VRST 2008: Bordeaux, France
- Steven Feiner, Daniel Thalmann, Pascal Guitton, Bernd Fröhlich, Ernst Kruijff, Martin Hachet:
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2008, Bordeaux, France, October 27-29, 2008. ACM 2008, ISBN 978-1-59593-951-7
Keynotes
- Ming C. Lin:
In quest of realism and interactivity for virtual environments. 15 - Alain Berthoz:
Cognitive strategies for spatial memory of navigation: studies combining virtual reality and brain imaging. 16 - Marc Erich Latoschik, Roland Blach:
Semantic modelling for virtual worlds a novel paradigm for realtime interactive systems? 17-20
Interaction techniques
- Curtis Wilkes, Doug A. Bowman:
Advantages of velocity-based scaling for distant 3D manipulation. 23-29 - Yoshifumi Kitamura, Rong Rong, Yoshinori Hirano, Kazuhiro Asai, Fumio Kishino:
Video agent: interactive autonomous agents generated from real-world creatures. 30-38 - Nicolai Hess, Jan D. S. Wischweh, Kirsten Albrecht, Kristopher J. Blom, Steffi Beckhaus:
ACTIF: an interactor centric interaction framework. 39-42 - Ferran Argelaguet, Carlos Andújar, Ramón Trueba:
Overcoming eye-hand visibility mismatch in 3D pointing selection. 43-46 - Sebastian Knödel, Martin Hachet, Pascal Guitton:
Navidget for immersive virtual environments. 47-50
Input devices
- Paul G. Kry, Adeline Pihuit, Adrien Bernhardt, Marie-Paule Cani:
HandNavigator: hands-on interaction for desktop virtual reality. 53-60 - Ross T. Smith, Bruce H. Thomas, Wayne Piekarski:
Digital foam interaction techniques for 3D modeling. 61-68 - Jean-Baptiste de la Rivière, Cédric Kervégant, Emmanuel Orvain, Nicolas Dittlo:
CubTile: a multi-touch cubic interface. 69-72 - Thomas Pintaric, Hannes Kaufmann:
A rigid-body target design methodology for optical pose-tracking systems. 73-76
Physics and simulations
- R. Galvao, R. G. Laycock, A. M. Day:
GPU techniques for creating visually diverse crowds in real-time. 79-86 - Loïc Tching, Georges Dumont:
Haptic simulations based on non-smooth dynamics for rigid-bodies. 87-90 - Nicolas Férey, Olivier Delalande, Gilles Grasseau, Marc Baaden:
A VR framework for interacting with molecular simulations. 91-94
Learning and training
- Lazar Bibin, Anatole Lécuyer, Jean-Marie Burkhardt, Alain Delbos, Madeleine Bonnet:
SAILOR: a 3-D medical simulator of loco-regional anaesthesia based on desktop virtual reality and pseudo-haptic feedback. 97-100 - Zhan Gao, Anatole Lécuyer:
A VR simulator for training and prototyping of telemanipulation of nanotubes. 101-104 - Lindo Duratti, Fei Wang, Evren Samur, Hannes Bleuler:
A real-time simulator for interventional radiology. 105-108 - Stéphanie Gerbaud, Bruno Arnaldi:
Scenario sharing in a collaborative virtual environment for training. 109-112
Systems
- Ferdi A. Smit, Robert van Liere, Bernd Fröhlich:
An image-warping VR-architecture: design, implementation and applications. 115-122 - Anthony Steed:
A simple method for estimating the latency of interactive, real-time graphics simulations. 123-129 - Julien Dehos, Eric Zeghers, Christophe Renaud, François Rousselle, Laurent Sarry:
Radiometric compensation for a low-cost immersive projection system. 130-133 - Björn Schwerdtfeger, Daniel Pustka, Andreas Hofhauser, Gudrun Klinker:
Using laser projectors for augmented reality. 134-137
Human-calibrated interaction
- Magnus Axholt, Stephen Peterson, Stephen R. Ellis:
User boresight calibration precision for large-format head-up displays. 141-148 - Frank Steinicke, Gerd Bruder, Jason Jerald, Harald Frenz, Markus Lappe:
Analyses of human sensitivity to redirected walking. 149-156 - David Engel, Cristóbal Curio, Lili Tcheang, Betty J. Mohler, Heinrich H. Bülthoff:
A psychophysically calibrated controller for navigating through large environments in a limited free-walking space. 157-164
Cognition
- Brian Ries, Victoria Interrante, Michael Kaeding, Lee Anderson:
The effect of self-embodiment on distance perception in immersive virtual environments. 167-170 - Janki Dodiya, Vassil N. Alexandrov:
Use of auditory cues for wayfinding assistance in virtual environment: music aids route decision. 171-174 - Grégory Wallet, Hélène Sauzéon, Jérôme Rodrigues, Bernard N'Kaoua:
Use of virtual reality for spatial knowledge transfer: effects of passive/active exploration mode in simple and complex routes for three different recall tasks. 175-178 - Gaën Plancher, Serge Nicolas, Pascale Piolino:
Virtual reality as a tool for assessing episodic memory. 179-182
Video acquisition
- Doron Tal, Ilan Shimshoni, Ayellet Tal:
Image-based texture replacement using multiview images. 185-192 - Daniel Knoblauch, Falko Kuester:
VirtualizeMe: interactive model reconstruction from stereo video streams. 193-196 - Ludovic Dutreve, Alexandre Meyer, Saïda Bouakaz:
Feature points based facial animation retargeting. 197-200 - Shen Yang, Yue Qi, Fei Hou, Xukun Shen, Qinping Zhao:
A novel method based on color information for scanned data alignment. 201-204 - En-Wei Huang, Li-Chen Fu:
Segmented gesture recognition for controlling character animation. 205-208
Augmented reality
- Steven J. Henderson, Steven Feiner:
Opportunistic controls: leveraging natural affordances as tangible user interfaces for augmented reality. 211-218 - Tetsuya Kakuta, Boun Vinh Lu, Rei Kawakami, Takeshi Oishi, Katsushi Ikeuchi:
Detection of moving objects and cast shadows using a spherical vision camera for outdoor mixed reality. 219-222 - Min Xin, Ehud Sharlin, Mario Costa Sousa:
Napkin sketch: handheld mixed reality 3D sketching. 223-226 - Daniel Kurz, Kiyoshi Kiyokawa, Haruo Takemura:
Mutual occlusions on table-top displays in mixed reality applications. 227-230 - Jiajian Chen, Greg Turk, Blair MacIntyre:
Watercolor inspired non-photorealistic rendering for augmented reality. 231-234
Posters
- Romain Cavagna, Maha Abdallah, Christian Bouville:
A framework for scalable virtual worlds using spatially organized P2P networks. 237-238 - Ronan Billon, Alexis Nédélec, Jacques Tisseau:
Gesture recognition in flow based on PCA and using multiagent system. 239-240 - Thitirat Siriborvornratanakul, Masanori Sugimoto:
Clutter-aware adaptive projection inside a dynamic environment. 241-242 - Matthias Weber:
A hybrid approach towards fully automatic 3D marker tracking. 243-244 - Ilana de Almeida Souza, Claudiney Sanches Jr., Marcia N. S. Kondo, Marcelo Knörich Zuffo:
Development and evaluation of a virtual reality simulator for training of thyroid gland nodules needle biopsy. 245-246 - Rami Ajaj, Lauri Savioja, Christian Jacquemin:
Software platform for real-time room acoustic visualization. 247-248 - Imane M. Zendjebil, Fakhreddine Ababsa, Jean-Yves Didier, Malik Mallem:
On the hybrid aid-localization for outdoor augmented reality applications. 249-250 - Sébastien Limet, Sophie Robert:
FlowVR-VRPN: first experiments of a VRPN/FlowVR coupling. 251-252 - Christian Reimann, Florian Klompmaker, Holger Santelmann:
MRPipeline: a module based architecture for self adaptive mixed reality applications. 253-254 - Mingming Fan, Liang Zhang, Yuanchun Shi:
Hand's 3D movement detection with one handheld camera. 255-256 - Jihen Jallouli, Guillaume Moreau, Ronan Querrec:
Wind turbines' landscape: using virtual reality for the assessment of multisensory perception in motion. 257-258 - Damien Chamaret, Paul Richard:
Multimodal prop-based interaction with virtual mock-up: CAD model integration and human performance evaluation. 259-260 - Camilo A. Perez, Pablo A. Figueroa:
VRPN and Qwerk: fast MR device prototyping and testing. 261-262 - Sabine Webel, Jens Keil, Michael Zöllner:
Multi-touch gestural interaction in X3D using hidden Markov models. 263-264 - T. Kayahara:
Identification judgment of self-viewpoint movie. 265-266 - Alberto Gómez, Pablo A. Figueroa:
Size estimation in product visualization using augmented reality. 267-268 - Thomas Pintaric, Thomas Kment, Wolfgang Spreicer:
SqueezeOrb: a low-cost pressure-sensitive user input device. 269-270 - Gildas Marin, Edith Terrenoire, Martha Hernandez:
Compared distortion effects between real and virtual ophthalmic lenses with a simulator. 271-272 - Jun Lee, Sungjun Park, Youngjin Choi, HyungSeok Kim, Jee-In Kim:
Real-time rendering of solvent-accessible surfaces for molecular models. 273-274 - Yuichi Tamura, Hiroaki Nakamura, Atsushi Ito:
A movable-screen immersive projection display. 275-276 - Asako Soga, Masahito Shiba, Tetsuya Kawamoto:
An attempt of real-time CG control with multi-touch devices. 277-278 - Soo-Hyun Park, Seung-Hyun Ji, Dong-Sung Ryu, Hwan-Gue Cho:
AVACHAT: a new comic-based chat system for virtual avatars. 279-280 - Shin'ichi Onimaru, Taro Uraoka, Naoyuki Matsuzaki, Michiteru Kitazaki:
Cross-modal information display to improve driving performance. 281-282 - Flavien Picon, Mehdi Ammi, Patrick Bourdot:
Force model for CAD selection. 283-284 - Stephen D. Peterson, Magnus Axholt, Stephen R. Ellis:
Comparing disparity based label segregation in augmented and virtual reality. 285-286 - Torben Schou, Henry J. Gardner:
A surround interface using the Wii controller with multiple sensor bars. 287-288 - Gerwin de Haan, Eric J. Griffith, Frits H. Post:
Using the Wii Balance Board™ as a low-cost VR interaction device. 289-290 - Arun Kumar Raj Voruganti, Dirk Bartz:
Alternative online extrinsic calibration techniques for minimally invasive surgery. 291-292 - Jonathan Konieczny, Gary W. Meyer, Clement Shimizu, John Heckman, Mark Manyen, Marty Rabens:
VR spray painting for training and design. 293-294 - Yusuke Nakazato, Masayuki Kanbara, Naokazu Yokoya:
Localization system for large indoor environments using invisible markers. 295-296
Demonstrations
- Benjamin Petit, Jean-Denis Lesage, Jean-Sébastien Franco, Edmond Boyer, Bruno Raffin:
Grimage: 3D modeling for remote collaboration and telepresence. 299-300 - Simon Arvaux, Joeffrey Legaux, Sébastien Limet, Emmanuel Melin, Sophie Robert:
Parallel LOD for static and dynamic generic geo-referenced data. 301-302 - Thierry Duval, Cédric Fleury, Bernard Nouailhas, Laurent Aguerreche:
Collaborative exploration of 3D scientific data. 303-304 - Hernando Ortega-Carrillo, Erika Martínez-Mirón:
Wired gloves for every one. 305-306 - Patrick Reuter, Guillaume Rivière, Nadine Couture, Stéphanie Mahut, Nicolas Sorraing, Loïc Espinasse:
ArcheoTUI - tangible interaction with foot pedal declutching for the virtual reassembly of fractured archeological objects. 307-308
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