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I3D 1990: Snowbird, UT, USA
- Michael Zyda:
Proceedings of the 1990 symposium on Interactive 3D graphics, I3D '90, Snowbird, UT, USA, March 1990. ACM 1990, ISBN 0-89791-351-5 - Andrew P. Witkin, Michael Gleicher, William Claude Welch:
Interactive dynamics. 11-21 - Peter Schröder, David Zeltzer:
The virtual erector set: dynamic simulation with linear recursive constraint propagation. 23-31 - Arie E. Kaufman, Roni Yagel, Reuven Bakalash:
Direct interaction with a 3D volumetric environment. 33-34 - Chuck Blanchard, Scott Burgess, Young Harvill, Jaron Lanier, Ann Lasko, Mark Oberman, Mike Teitel:
Reality built for two: a virtual reality tool. 35-36 - Steven Feiner, Clifford Beshers:
Visualizing n-dimensional virtual worlds with n-vision. 37-38 - Chu P. Wang, Lawrence Koved, Semyon Dukach:
Design for interactive performance in a virtual laboratory. 39-40 - John M. Airey, John H. Rohlf, Frederick P. Brooks Jr.:
Towards image realism with interactive update rates in complex virtual building environments. 41-50 - Claude Puech, François X. Sillion, Christophe Vedel:
Improving interaction with radiosity-based lighting simulation programs. 51-57 - Rodney J. Recker, David W. George, Donald P. Greenberg:
Acceleration techniques for progressive refinement radiosity. 59-66 - Daniel R. Baum, James M. Winget:
Real time radiosity through parallel processing and hardware acceleration. 67-75 - Debra Dooley, Michael F. Cohen:
Automatic illustration of 3D geometric models: lines. 77-82 - Ping-Kang Hsiung, Robert H. Thibadeau, Michael Wu:
T-buffer: fast visualization of relativistic effects in space-time. 83-88 - Robert E. Marshall, Jill Kempf, Scott Dyer, Chieh-Cheng Yen:
Visualization methods and simulation steering for a 3D turbulence model of Lake Erie. 89-97 - Michael J. Banks, Elaine Cohen:
Real time spline curves from interactively sketched data. 99-107 - Jules Bloomenthal, Brian Wyvill:
Interactive techniques for implicit modeling. 109-116 - Chanderjit L. Bajaj:
Rational hypersurface display. 117-127 - Jeffrey A. Thingvold, Elaine Cohen:
Physical modeling with B-spline surfaces for interactive design and animation. 129-137 - Elizabeth M. Wenzel, Scott H. Foster:
Real-time digital of virtual acoustic environments. 139-140 - David P. Dobkin, Stephen C. North, Nathaniel J. Thurston:
A viewer for mathematical structures and surfaces in 3D. 141-142 - Stanley E. Scharoff, Alex Pentland, Irfan A. Essa, Martin Friedmann, Bradley Horowitz:
The ThingWorld modeling system: virtual sculpting by modal forces. 143-144 - Penny Rheingans, Brice Tebbs:
A tool for dynamic explorations of color mappings. 145-146 - David A. Ellsworth, Howard Good, Brice Tebbs:
Distributing display lists on a multicomputer. 147-154 - J. Craig Dunwoody, Mark A. Linton:
Tracing interactive 3D graphics programs. 155-163 - Michael McKenna, Steven D. Pieper, David Zeltzer:
Control of a virtual actor: the roach. 165-174 - Colin Ware, Steven Osborne:
Exploration and virtual camera control in virtual three dimensional environments. 175-183 - Alex Pentland:
Computational complexity versus virtual worlds. 185-192 - Eric A. Bier:
Snap-dragging in three dimensions. 193-204 - Jih-fang Wang, Vernon L. Chi, Henry Fuchs:
A real-time optical 3D tracker for head-mounted display systems. 205-215 - Marc Levoy, Ross T. Whitaker:
Gaze-directed volume rendering. 217-223 - Lance Williams:
3D paint. 225-233 - Margaret Minsky, Ouhyoung Ming, Oliver Steele, Frederick P. Brooks Jr., Max Behensky:
Feeling and seeing: issues in force display. 235-241 - Cary B. Phillips, Jianmin Zhao, Norman I. Badler:
Interactive real-time articulated figure manipulation using multiple kinematic constraints. 245-250
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