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iLRN 2017: Coimbra, Portugal
- Dennis Beck, Colin Allison, Leonel Morgado, Johanna Pirker, Foaad Khosmood, Jonathon Richter, Christian Gütl:
Immersive Learning Research Network - Third International Conference, iLRN 2017, Coimbra, Portugal, June 26-29, 2017, Proceedings. Communications in Computer and Information Science 725, Springer 2017, ISBN 978-3-319-60632-3
Virtual Worlds and Virtual Reality
- Oluwatimilehin Salako, Michael Gardner, Vic Callaghan:
Towards Online Immersive Collaborative Innovation Spaces. 3-13 - Warren Sheaffer, Michael Gardner:
Extended Field Trials of a Mixed-Reality Teaching Environment: Practical Issues Beyond the Technology. 14-24 - Gustavo Silva, Leonel Morgado, Armando Cruz:
Impact of Non-verbal Communication on Collaboration in 3D Virtual Worlds: Case Study Research in Learning of Aircraft Maintenance Practices. 25-34 - Louis Nisiotis, Styliani Kleanthous Loizou, Martin D. Beer, Elizabeth Uruchurtu:
The Development of Transactive Memory Systems in Collaborative Educational Virtual Worlds. 35-46 - Samah Felemban, Michael Gardner, Victor Callaghan, Anasol Peña-Ríos:
Towards Observing and Assessing Collaborative Learning Activities in Immersive Environments. 47-59 - Daisy Abbott, Stuart Jeffrey, Anastasia Gouseti, Kevin Burden, Mhairi Maxwell:
Development of Cross-Curricular Key Skills Using a 3D Immersive Learning Environment in Schools. 60-74 - Scott W. Greenwald, Zhangyuan Wang, Markus Funk, Pattie Maes:
Investigating Social Presence and Communication with Embodied Avatars in Room-Scale Virtual Reality. 75-90
Augmented Reality, Wearable Technologies
- Jan Schneider, Dirk Börner, Peter van Rosmalen, Marcus Specht:
Do You Know What Your Nonverbal Behavior Communicates? - Studying a Self-reflection Module for the Presentation Trainer. 93-106 - António Coelho, Luís Miguel Costa:
The Integration of Augmented Reality and the Concept of Sticker Album Collection for Informal Learning in Museums. 107-115 - Kristin Barry, Carol Street:
Immersive Indiana: Constructing an Augmented Reality in Columbus. 116-128 - Fridolin Wild, Roland Klemke, Paul Lefrere, Mikhail Fominykh, Timo Kuula:
Technology Acceptance of Augmented Reality and Wearable Technologies. 129-141 - István Koren, Ralf Klamma:
Community Learning Analytics with Industry 4.0 and Wearable Sensor Data. 142-151
Customized Games, Off the Shelf Modifications
- Armin Hutzler, Rudolf Wagner, Johanna Pirker, Christian Gütl:
MythHunter: Gamification in an Educational Location-Based Scavenger Hunt. 155-169 - Matthias Maurer, Alexander Nussbaumer, Christina M. Steiner, Wim van der Vegt, Rob Nadolski, Enkhbold Nyamsuren, Dietrich Albert:
Efficient Software Assets for Fostering Learning in Applied Games. 170-182
Immersive Experiences for Children with Special Needs and Older Adults
- Matthew Schmidt, Dennis Beck, Noah Glaser, Carla Schmidt:
A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills: A Virtuoso DBR Update. 185-188 - Panagiotis E. Antoniou, Efstathios A. Sidiropoulos, Panagiotis D. Bamidis:
DISCOVER-ing Beyond OpenSim; Immersive Learning for Carers of the Elderly in the VR/AR era. 189-200 - Liliana Vale Costa, Ana Isabel Veloso:
Demystifying Ageing Bias Through Learning - Co-designing an Online Course About 'Ageing Well'. 201-213
Immersive Education to Teach Specific Academic Content
- Aaron Ralby, Markos Mentzelopoulos, Harriet Cook:
Learning Languages and Complex Subjects with Memory Palaces. 217-228 - Fabrício Herpich, Tito Armando Rossi Filho, Leandro Rosniak Tibola, Valter Antonio Ferreira, Liane Margarida Rockenbach Tarouco:
Learning Principles of Electricity Through Experiencing in Virtual Worlds. 229-242 - João Carlos Relvão Caetano, Marc Jacquinet:
Immersive Learning as an Opportunity to Upgrade Learning Outcomes and Improving Skills in Political and Social Sciences. 243-254 - Adeola Fabola, Sarah Kennedy, Alan Miller, Iain Oliver, John McCaffery, Catherine Anne Cassidy, Jo Clemens, Anna Vermehren:
A Virtual Museum Installation for Time Travel. 255-270
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