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8th ICEC 2009: Paris, Francea
- Stéphane Natkin, Jérôme Dupire:
Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings. Lecture Notes in Computer Science 5709, Springer 2009, ISBN 978-3-642-04051-1
Long Papers
Player's Model
- Christoph Klimmt, Christopher Blake, Dorothée Hefner, Peter Vorderer, Christian Roth:
Player Performance, Satisfaction, and Video Game Enjoyment. 1-12 - Ruck Thawonmas, Keisuke Yoshida, Jing-Kai Lou, Kuan-Ta Chen:
Analysis of Area Revisitation Patterns in World of Warcarft. 13-23 - Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin:
Scaling the Level of Difficulty in Single Player Video Games. 24-35
Interfaces and Interactions
- Naoto Nakahara, Koji Miyazaki, Hajime Sakamoto, Takashi X. Fujisawa, Noriko Nagata, Ryohei Nakatsu:
Dance Motion Control of a Humanoid Robot Based on Real-Time Tempo Tracking from Musical Audio Signals. 36-47 - Kiyoung Kim, Jonghee Park, Woontack Woo:
Marker-Less Tracking for Multi-layer Authoring in AR Books. 48-59 - Toshitaka Amaoka, Hamid Laga, Suguru Saito, Masayuki Nakajima:
Personal Space Modeling for Human-Computer Interaction. 60-72 - Mei Yii Lim, Michael Kriegel, Ruth Aylett, Sibylle Enz, Natalie Vannini, Lynne E. Hall, Paola Rizzo, Karin Leichtenstern:
Technology-Enhanced Role-Play for Intercultural Learning Contexts. 73-84 - Kazuyoshi Yoshii, Masataka Goto:
MusicCommentator: Generating Comments Synchronized with Musical Audio Signals by a Joint Probabilistic Model of Acoustic and Textual Features. 85-97 - Gregor Miller, Sidney S. Fels, Matthias Finke, Will Motz, Walker Eagleston, Chris Eagleston:
MiniDiver: A Novel Mobile Media Playback Interface for Rich Video Content on an iPhoneTM. 98-109
Sociology of Games
- Vivian Hsueh-hua Chen, Weirong Lin, Chiew Woon Ng, Su Li Chai, Angeline Cheok Eng Khoo, Henry Been-Lirn Duh:
Children's Choice of Games: The Influence of Prosocial Tendency and Education-Level. 110-119 - Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Ludovica Primavera:
Player Experience Evaluation: An Approach Based on the Personal Construct Theory. 120-131
Interactive Storytelling - Interactive Art
- Börje F. Karlsson, Simone Diniz Junqueira Barbosa, António L. Furtado, Marco A. Casanova:
A Plot-Manipulation Algebra to Support Digital Storytelling. 132-144 - Junichi Hoshino, Katsutoki Hamana, Shiratori Kazuto, Atsushi Nakano:
Distributed Episode Control System for Interactive Narrative Entertainment. 145-156 - Kyouhei Aida, Noriko Nagata:
Virtual Noctiluca: Interaction between Light and Water Using Real-Time Fluid Simulation and 3D Motion Measurement. 157-166
Short Papers
Interactive Sound
- Cristina Portalés, Carlos D. Perales:
Sound and Movement Visualization in the AR-Jazz Scenario. 167-172 - Fatima-Zahra Kaghat, Cécile Le Prado, Areti Damala, Pierre Cubaud:
Experimenting with Sound Immersion in an Arts and Crafts Museum. 173-178 - Tetsuro Kitahara, Naoyuki Totani, Ryosuke Tokuami, Haruhiro Katayose:
BayesianBand: Jam Session System Based on Mutual Prediction by User and System. 179-184 - Masanori Morise, Masato Onishi, Hideki Kawahara, Haruhiro Katayose:
v.morish'09: A Morphing-Based Singing Design Interface for Vocal Melodies. 185-190
Design and Experience
- Xiaofeng Wu, Naoko Tosa, Ryohei Nakatsu:
New Hitch Haiku: An Interactive Renku Poem Composition Supporting Tool Applied for Sightseeing Navigation System. 191-196 - Pieter Joubert, Sumarie Roodt:
Using Persuasive Technologies for Energy Consumption Management: A South African Case Study. 197-203 - Hideki Yoshimoto, Kazuhiro Jo, Koichi Hori:
Designing Interactive Blimps as Puppets. 204-209 - Uta Lösch, Julie Dugdale, Yves Demazeau:
Requirements for Supporting Individual Human Creativity in the Design Domain. 210-215
Interfaces and Interactions
- Carlos D. Perales, Cristina Portalés, Francisco Sanmartín:
Sonic Gestures Applied to a Percussive Dialogue in TanGram Using Wii Remotes. 216-221 - Ramon Hofer, Andreas M. Kunz:
TNT: Touch 'n' Tangibles on LC-Displays. 222-227 - Marcos Alexandre Rose Silva, Júnia Coutinho Anacleto Silva:
Entertainment Game to Support Interaction between Teachers and Students. 228-233 - Jonghee Park, Woontack Woo:
Multi-layer Based Authoring Tool for Digilog Book. 234-239
Interaction Design - Player's model
- Marjo Mäenpää, Riikka Kiljunen, Saija Mustaniemi:
Community Created Narrations as Mobile Entertainment. 240-245 - Ben Kirman, Shaun W. Lawson:
Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis. 246-251 - Ivo Flammer, Chen Yan, Wolf Ka, August Flammer, Jean-Paul Cheung, Romain Pellerin:
Player Feedback Evaluation: Indicating Mass Public Potential for Pervasive Games. 252-257
Programming Interactions
- Ji-Hyung Lee, Yoon-Seok Choi, Bon-Ki Koo, Chi-Jung Hwang:
A Real-Time Video Illustration Using CUDA. 258-263 - Jiali Yao, Zhigeng Pan, Hongxin Zhang:
A Distributed Render Farm System for Animation Production. 264-269 - Jassin Kessing, Tim Tutenel, Rafael Bidarra:
Services in Game Worlds: A Semantic Approach to Improve Object Interaction. 276-281
Posters and Demonstrations
- Takashi Ohara, Kunio Sakamoto:
Glasses-Free 3D Image Viewer by Handmade DIY Craft. 282-283 - Takashi Hosomi, Kunio Sakamoto:
Monocular 3D Vision Using Real-Time Generated Scene with Depth of Field Effect. 284-285 - Olivier Haberman, Romain Pellerin, Eric Gressier-Soudan, Ugo Haberman:
RFID Painting Demonstration. 286-287 - Akiko Deguchi, Shigenori Inagaki, Fusako Kusunoki, Etsuji Yamaguchi, Yoshiaki Takeda, Masanori Sugimoto:
Development and Evaluation of a Digital Vegetation Interaction Game for Children. 288-289 - Mitsuru Okumura, Kunio Sakamoto:
4-Views Display System for Collaborative Tasks on Round Table. 290-291 - Tomofumi Yamanari, Kunio Sakamoto:
Invisible Two-Dimensional Code Display for Additional Information. 292-294 - Menelaos Bakopoulos, Sofia Tsekeridou:
MobiSpell: Educational Mobile Game Design and Development for Teaching Spelling to Young Children. 295-296 - Ivo Flammer, David Guyard:
Live Demonstration of the Pervasive Game "GPS Joker". 297 - Denis Perevalov:
Rapid Interactive Installation Development Using Robust Computer Vision and Image-Based Rendering. 298-299 - Saqib A. Kakvi:
Reinforcement Learning for Blackjack. 300-301 - Michel Simatic, Isabelle Astic, Coline Aunis, Annie Gentes, Aude Guyot-Mbodji, Camille Jutant, Emmanuel Zaza:
"Plug: Secrets of the Museum": A Pervasive Game Taking Place in a Museum. 302-303 - Elaine M. Raybourn:
In-Game Peer Performance Assessment Role That Fosters Metacognitive Agility and Reflection. 304-306 - Areti Damala:
Edutainment Games for Mobile Multimedia Museum Guidance Systems: A Classification Approach. 307-308 - Satoru Fukayama, Kei Nakatsuma, Shinji Sako, Yuichiro Yonebayashi, Tae Hun Kim, Si Wei Qin, Takuho Nakano, Takuya Nishimoto, Shigeki Sagayama:
Orpheus: Automatic Composition System Considering Prosody of Japanese Lyrics. 309-310 - Toru Takahashi, Miki Namatame, Fusako Kusunoki, Isao Ono, Takao Terano:
A Handy Laser Show System for Open Space Entertainment. 311-312 - Bulut Karakaya, Camilo Garcia, Daniel Rodríguez, Manoj Nityanandam, Nadia Labeikovsky, Theyab Al Tamimi:
Sketch-It-Up! Demo. 313-314 - Jun'ichi Hoshino, Tetsuya Saito, Kenichi Hirota:
Automatic Chat Generation of Emotional Entertainment Characters Using News Information. 315-318 - Junichi Hoshino, Hiroshi Mori:
Incremental Learning Algorithm for Online Action Game System. 319-322 - Jun'ichi Hoshino, Tetsuya Saito, Shiratori Kazuto:
Task-Based Second Language Learning Game System. 323-324 - Matthijs Kwak, Ben Salem:
Designing a Game Controller for Novice HALO3 Players. 325-326 - Stéphan Froment, Mélanie Ginibre, Stéphanie Mader, Antoine Sarafian, Aymeric Schwartz, Delphine Soriano, Alexandre Topol, Jérôme Dupire:
AZ66: How Can We Play with Emotions?. 327-328 - Sophie Daste, Karleen Groupierre:
WHO AM I? : A Art Ludic Installation in Virtual Reality. 329-330 - Stephane Gros, Jérôme Dupire, Stéphane Natkin:
Affective Interaction: Challenges at the Ubiquitous Computing Times. 331-332 - Luc Courchesne:
You Are Here. 333 - Gonzalo Frasca:
Game Experience May Vary: Understanding Play. 334 - Nicolas Gaume:
The New Pact: How Online Worlds Forge a New Form of Alliance between Players and Designers. 335 - Susan Gold:
The International Game Developer Association (IGDA) Education Special Interest Group (EdSIG). 336 - Michael Stora:
Story of a Video Game Workshop: "Ico", an Interactive Fairy Tale for Children Less Interaction. 337 - Yukiharu Sambe:
Japan's Arcade Games and Their Technology. 338
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