Abstract
Since the early 90’s, affective computing researches have mainly been focused on emotions recognition and less on original entertainment contents that could be proposed. We present a prototype resulting from the association of a physiological sensing device with an original game.
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Froment, S. et al. (2009). AZ66: How Can We Play with Emotions?. In: Natkin, S., Dupire, J. (eds) Entertainment Computing – ICEC 2009. ICEC 2009. Lecture Notes in Computer Science, vol 5709. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-04052-8_54
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DOI: https://doi.org/10.1007/978-3-642-04052-8_54
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-04051-1
Online ISBN: 978-3-642-04052-8
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