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HCI 2024: Washington, DC, USA - Volume 25
- Jessie Y. C. Chen, Gino Fragomeni:
Virtual, Augmented and Mixed Reality - 16th International Conference, VAMR 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part III. Lecture Notes in Computer Science 14708, Springer 2024, ISBN 978-3-031-61046-2
Immersive Education and Learning
- Yuetong Chen, Shuhan Shen, Min Hua:
Enhancing Ancient Architecture Virtual Learning Tour Through Virtual Embodiment: Impact on Immersion, Engagement, and Learning Outcomes. 3-18 - Carrie Ching:
Breaking Barriers for Classical Chinese: Tang Poetry in Virtual Reality. 19-43 - Chris Hartman, Inki Kim, Jeeheon Ryu:
Conceptualizing Collaborative Team Learning in XR for Medical Education and Training. 44-63 - Hanfu He, Wei Cui, Yu Wang:
Enhancing Cognitive Rehabilitation with Augmented Reality: The Role of Virtual Characters in Attention Restoration. 64-83 - Yuichiro Hiramoto, Mohammed Al-Sada, Tatsuo Nakajima:
Design and Implementation of a Virtual Reality Tennis Serve Practice System for Creative Tennis Serve Practice. 84-102 - Xin Hu:
Designing Immersive Music Visualization Experience for Preschoolers Based on MR. 103-111 - Jie Ling, Li Ou Yang, Weilin Su, Dan Li:
Enhancing Spatial Design Pedagogy: An Empirical Investigation of VR Technology in Environmental Design Education. 112-122 - Lukas Moersler, David A. Plecher, Christian Eichhorn, Gudrun Klinker:
Z3VR - An Interactive VR Learning Environment for One of the First Computers (Konrad Zuse's Z3). 123-141 - Sérgio Oliveira, Bernardo Marques, Paula Amorim, Paulo Dias, Beatriz Sousa Santos:
Stepping into Recovery with an Immersive Virtual Reality Serious Game for Upper Limb Rehabilitation: A Supermarket Experience for Stroke Survivors. 142-153 - Laura Steffny, Nils Ove Beese, Kevin Gisa, Nina Christine Peters, Jan Spilski, Thomas Lachmann, Dirk Werth:
Design, Development, and Evaluation of a Virtual Reality-Based Distance Learning Application in Manual Medicine and Therapy. 154-169 - Ruiguang Tan, Bingnan Jiang, Shujie Liu, Jie Zhang:
Game Engine Technology in Cultural Heritage Digitization Application Prospect-Taking the Digital Cave of the Mogao Caves in China as an Example. 170-188
VAMR Applications and Development
- Joe Cecil, John A. Tetnowski, Sriram Kumar Tentu:
A Virtual Reality Based Therapeutic Approach for Stuttering Intervention. 191-203 - Guangdai Chen, Xintong Xie, Zhimin Chen, Chaoguang Wang:
Thirteen Hongs of Canton: An Immersive Virtual Reality Game for Exploration of Cultural Heritage. 204-213 - Chenchen Ge:
Research on Immersive Virtual Reality Interactive Design for Dyeing and Weaving Process in Tang Dynasty. 214-223 - Rafael Maio, Bernardo Marques, Paulo Dias, Beatriz Sousa Santos:
Comparing Different Methods for Remote Configuration of Pervasive Augmented Reality Experiences: A User Study in Logistics Procedures. 224-234 - Sven-Tizian Mauer, Laura Ködel, Lukas Ertl, David Flaig, Martin Hedlund, Gerrit Meixner:
A Novel Approach for Software 3D-Debugging in Virtual Reality. 235-251 - Mikhail Nikolaenko, Ming Tang:
SpaceXR: Virtual Reality and Data Mining for Astronomical Visualization. 252-267 - Daniel Scholl, Jannis Meier, Michael Reke:
VR-Enhanced Teleoperation System for a Semi-autonomous Mulitplatform All-Terrain Exploration Vehicle. 268-285 - Sharad Sharma, Sri Chandra Dronavalli, Maruthi Prasanna Chellatore, Rishitha Reddy Pesaladinne:
Interactive Visualizations for Crime Data Analysis by Mixed Reality. 286-303 - Liuchuan Yu, Huining Feng, Rawan Alghofaili, Boyoung Byun, Tiffany O'Neal, Swati Rampalli, Yoosun Chung, Vivian Genaro Motti, Lap-Fai Yu:
HoloAAC: A Mixed Reality AAC Application for People with Expressive Language Difficulties. 304-324 - Yongqi Zhang, Chuan Yan, Haikun Huang, Simon Su, Lap-Fai Yu:
Mixed-Integer Programming for Adaptive VR Workflow Training. 325-344
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