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17th HCI 2015: Los Angeles, CA, USA
- Margherita Antona, Constantine Stephanidis:
Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being - 9th International Conference, UAHCI 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part III. Lecture Notes in Computer Science 9177, Springer 2015, ISBN 978-3-319-20683-7
Universal Access to Education
- Ingo Karl Bosse:
Criteria for Designing Blended Learning Materials for Inclusive Education: Perspectives of Teachers and Producers. 3-14 - Tsung-Chou Chang, Ya-Fen Tsai, Fong-Gong Wu:
Interaction Design of Digital Teaching Improves Teaching and Learning Effectiveness. 15-22 - Li-Chieh Chen, Yun-Maw Cheng, Po-Ying Chu, Frode Eika Sandnes:
Exploring the Interactivity Issues of the Stereoscopic 3D Systems for Design Education. 23-30 - Sofia B. Dias, Sofia J. Hadjileontiadou, José Alves Diniz, Leontios J. Hadjileontiadis:
Enhancing Blended Environments Through Fuzzy Cognitive Mapping of LMS Users' Quality of Interaction: The Rare and Contemporary Dance Paradigms. 31-42 - Isabel Cristina G. Fróes:
Once Upon a Tablet: A School Toy in the Making. 43-53 - Myk Garn:
AfterNext: Decoding the Future of Higher Education in 2030. 54-65 - Eurydice S. Georganteli, Ioanna N. Koukouni:
From Trebizond to Al-Andalus: Visualizing the Late Medieval Mediterranean. 66-76 - Noel Gregg, April Galyardt, Robert L. Todd:
STEM Scalable Model for Enhancing Secondary and Postsecondary Student On-Line Services. 77-88 - Julián Esteban Gutiérrez Posada, Heiko Horst Hornung, Maria Cecília Martins, Maria Cecília Calani Baranauskas:
A TUI-Based Storytelling for Promoting Inclusion in the Preschool Classroom - Preliminary Results on Acceptance. 89-100 - Valerie C. Haven:
Delivering User-Centered Content on an Inclusive Mobile Platform: How to Produce It and Use It! 101-108 - Margo Izzo, Alexa Murray, Andrew Buck, Victor Johnson, Eliseo Jimenez:
Preparing All Students for 21st Century College and Careers. 109-119 - Michael James Jayme Johnson:
Universal Access to Media and the California Community Colleges Online Education Initiative. 120-126 - Sally M. Johnstone, David E. Leasure:
How Competency-Based Education Can Fulfill the Promise of Educational Technology. 127-136 - Christopher Langston, Nathan W. Moon, Robert L. Todd, Noel Gregg, Gerri Wolfe:
Leveraging Virtual Worlds for Electronic Mentoring. 137-148 - Chien-Yu Lin, Chien-Jung Chen, Yu-Hung Liu, Hua-Chen Chai, Cheng-Wei Lin, Yu-Mei Huang, Ching-Wen Chen, Chien-Chi Lin:
Integrating Motion-Capture Augmented Reality Technology as an Interactive Program for Children. 149-156 - Stephanie Ludi, Scott Jordan:
A JBrick: Accessible Robotics Programming for Visually Impaired Users. 157-168 - Shu Matsuura, Takumi Shigihara:
Effects of Superimposing Salient Graphics on Learning Material. 169-178 - Nathan W. Moon, Robert L. Todd, Noel Gregg, Christopher Langston, Gerri Wolfe:
Determining the Efficacy of Communications Technologies and Practices to Broaden Participation in Education: Insights from a Theory of Change. 179-188 - Ricardo Rodrigues Nunes, Daniela Pedrosa, Benjamim Fonseca, Hugo Paredes, José Cravino, Leonel Morgado, Paulo Martins:
Enhancing Students' Motivation to Learn Software Engineering Programming Techniques: A Collaborative and Social Interaction Approach. 189-201 - Eliseo Sciarretta, Andrea Ingrosso, Alessandra Carriero:
Guidelines for Designing Accessible Digital (Text) Books: The Italian Case. 202-213 - Clark A. Shingledecker, Jennifer Barga:
The Evolution of an Online Approach to Preparing Young Students with Disabilities for College and Careers. 214-223 - Robert L. Todd:
The Promise and Pitfalls of Virtual Worlds to Enhance STEM Education Success: Summary of the GSAA BreakThru Model. 224-235 - Dorota Winnicka-Jaslowska:
Quality Analysis of Polish Universities Based on POE Method - Description of Research Experiences. 236-242 - Gerri Wolfe, Noel Gregg:
E-mentoring Supports for Improving the Persistence of Underrepresented Students in On-line and Traditional Courses. 243-251 - Ying Yang, Junnan Yu, Wenyi Cai, Ting Han:
Comparison Research Between ICT-Based Design and Traditional Design for Hearing Impaired Children - A Case Study on Speech Training Tool. 252-263
Universal Access to Health Applications and Services
- Ehren Biglari, Marie Feng, John Quarles, Edward Sako, John Calhoon, Ronald Rodriguez, Yusheng Feng:
Haptics-Enabled Surgical Training System with Guidance Using Deep Learning. 267-278 - Richard A. Bretschneider:
A Goal- and Context-Driven Approach in Mobile Period Tracking Applications. 279-287 - Mads Christophersen, Peter Mørck, Tue Odd Langhoff, Pernille Bjørn:
Unforeseen Challenges - Adopting Wearable Health Data Tracking Devices to Reduce Health Insurance Costs in Organizations. 288-299 - Cristina Gheorghe, Thomas Nissen, Daniel Christensen, Paula Epure, Anthony Lewis Brooks, Eva Petersson Brooks:
Rehabilitation of Balance-Impaired Stroke Patients Through Audio-Visual Biofeedback. 300-311 - Hua-Li Jian:
Speech Driven by Artificial Larynx: Potential Advancement Using Synthetic Pitch Contours. 312-321 - Bruce J. P. Mortimer, Braden J. McGrath, Greg R. Mort, Gary A. Zets:
Multimodal Feedback for Balance Rehabilitation. 322-330 - Kouki Nagamune, Yosuke Uozumi, Yoshitada Sakai:
A Virtual Reality System for Occupational Therapy with Hand Motion Capture and Force Feedback - A Pilot Study of System Configuration. 331-337 - Sabrina Talita de Oliveira, Maria Lúcia Leite Ribeiro Okimoto:
Methodology for Evaluating the Usability of Public Equipment for Physical Activity: An Approach to Interface with Blind and Low Vision Individuals. 338-344 - Katsuhiko Onishi, Hiroshi Noborio, Masanao Koeda, Kaoru Watanabe, Kiminori Mizushino, Takahiro Kunii, Masaki Kaibori, Kosuke Matsui, Masanori Kon:
Virtual Liver Surgical Simulator by Using Z-Buffer for Object Deformation. 345-351 - Mariana Rachel Roncoletta:
Fashion Design for Health: A Multidisciplinary Approach. 352-363 - Marianna Saba, Riccardo Scateni, Fabio Sorrentino, Lucio Davide Spano, Sara Colantonio, Daniela Giorgi, Massimo Magrini, Ovidio Salvetti, Novella Buonaccorsi, Ilaria Vitali:
Smart Mirror Where I Stand, Who Is the Leanest in the Sand? 364-373 - Wu-Chen Su, Shih-Ching Yeh, Si-Huei Lee, Hsiang-Chun Huang:
A Virtual Reality Lower-Back Pain Rehabilitation Approach: System Design and User Acceptance Analysis. 374-382 - Xin Tong, Diane Gromala, Amber Choo, Mahsoo Salimi, Jeewon Lee:
'Weather' Wearable System: A Design Exploration to Facilitate the Collaboration and Communication with Chronic Pain Patients. 383-393 - Bernhard M. Weber, Clara Eichberger:
The Benefits of Haptic Feedback in Telesurgery and Other Teleoperation Systems: A Meta-Analysis. 394-405
Games for Learning and Therapy
- Rafael dos Passos Canteri, Laura Sánchez García, Tânya Amara de Felipe, Diego Roberto Antunes, Carlos Eduardo Iatskiu:
An Evaluation Method of Educational Computer Games for Deaf Children Based on Design Guidelines. 409-419 - Jonathan Duckworth, Nick Mumford, Karen Caeyenberghs, Ross Eldridge, Scott Mayson, Patrick R. Thomas, David Shum, Gavin Williams, Peter H. Wilson:
Resonance: An Interactive Tabletop Artwork for Co-located Group Rehabilitation and Play. 420-431 - Sergio García-Vergara, Hongfei Li, Ayanna M. Howard:
Increasing Super Pop VR^TM V R T M Users' Intrinsic Motivation by Improving the Game's Aesthetics. 432-441 - Igor Revoredo Hosse, Rachel Zuanon:
Games for Change: The Strategic Design of Interactive Persuasive Systems. 442-453 - Lan-Ling Huang, Mei-Hsiang Chen, Chao-Hua Wang, Chang-Franw Lee:
Developing a Digital Game for Domestic Stroke Patients' Upper Extremity Rehabilitation - Design and Usability Assessment. 454-461 - Kristoffer Jensen, Søren R. Frimodt-Møller:
An Integrated Playful Music Learning Solution. 462-471 - Alexandros Kitsikidis, Kosmas Dimitropoulos, Deniz Ugurca, Can Bayçay, Erdal Yilmaz, Filareti Tsalakanidou, Stella Douka, Nikos Grammalidis:
A Game-like Application for Dance Learning Using a Natural Human Computer Interface. 472-482 - Arturas Kulsinskas, Catalin Balan, Nicholas Bukdahl, Anthony Lewis Brooks:
Augmentation of Board Games Using Smartphones. 483-492 - Ana Luiza Kaori Waki, Guilherme dos Santos Fujiyoshi, Leonelo Dell Anhol Almeida:
Games Accessibility for Deaf People: Evaluating Integrated Guidelines. 493-504 - J. MacCalla, Jin Xu, Ayanna M. Howard:
Enhancing Self-Motivation Through Design of an Accessible Math App for Children with Special Needs. 505-513 - Eliza Oliveira, Glauco de Sousa e Silva, Icaro Magalhães, Tatiana A. Tavares:
The Use of Multisensory User Interfaces for Games Centered in People with Cerebral Palsy. 514-524 - Vladimir Robles-Bykbaev, Martín López Nores, Juan Ochoa-Zambrano, Jorge García Duque, José Juan Pazos-Arias:
SPELTRA: A Robotic Assistant for Speech-and-Language Therapy. 525-534 - Jaime Sánchez, Ticianne G. R. Darin, Rossana M. C. Andrade:
Multimodal Videogames for the Cognition of People Who Are Blind: Trends and Issues. 535-546 - Michael James Scott, Fotios Spyridonis, Gheorghita Ghinea:
Designing Accessible Games with the VERITAS Framework: Lessons Learned from Game Designers. 547-554 - Mina Shojaeizadeh, Siavash Mortazavi, Soussan Djamasbi:
Gaze Interaction and Gameplay for Generation Y and Baby Boomer Users. 555-564 - Nikolas Vidakis, Efthymios Syntychakis, Kostantinos Kalafatis, Eirini Christinaki, Georgios A. Triantafyllidis:
Ludic Educational Game Creation Tool: Teaching Schoolers Road Safety. 565-576 - Emmanouil Zidianakis, Ioanna Zidianaki, Danae Ioannidi, Nikolaos Partarakis, Margherita Antona, George Paparoulis, Constantine Stephanidis:
Employing Ambient Intelligence Technologies to Adapt Games to Children's Playing Maturity. 577-589
Cognitive Disabilities and Cognitive Support
- Abeer Al-Nafjan, Areej Al-Wabil, Yousef Al-Ohali:
Augmenting Speech-Language Rehabilitation with Brain Computer Interfaces: An Exploratory Study Using Non-invasive Electroencephalographic Monitoring. 593-603 - Layla Al-Salhie, Weaám AlRashed, Areej Al-Wabil:
Usability Heuristics for the Design of Interactive Attention Assessment and Rehabilitation Technologies. 604-615 - Gerd Berget, Frode Eika Sandnes:
The Effect of Dyslexia on Searching Visual and Textual Content: Are Icons Really Useful? 616-625 - Andrés Mejía-Figueroa, J. Reyes Juárez-Ramírez:
Defining an Interaction Model for Users with Autism: Towards an Autistic User Model. 626-636 - Stavroula Ntoa, Asterios Leonidis, Maria Korozi, Eleni Papadaki, Ilia Adami, George Margetis, Margherita Antona, Constantine Stephanidis:
Analysis and Design of Three Multimodal Interactive Systems to Support the Everyday Needs of Children with Cognitive Impairments. 637-648 - Chika Oshima, Kimie Machishima, Koichi Nakayama:
Toward a Piano Lesson System that Gives People with Reduced Cognitive Functioning a Sense of Accomplishment. 649-659 - Mark Palmer, Jude Hancock:
Jurojin: Designing a GPS Device for People Living with Dementia. 660-668 - Arpan Sarkar, Joshua W. Wade, Zachary Warren:
Understanding and Improving Collaborative Skills Among Individuals with ASD in a Distributed Virtual Environment. 669-680 - Debra Satterfield, Christopher Lepage, Nora Ladjahasan:
Presence of Autism Spectrum Disorders in University Students: Implications for Education and HCI. 681-688 - Joshua W. Wade, Dayi Bian, Jing Fan, Lian Zhang, Amy Swanson, Medha Shukla Sarkar, Amy Weitlauf, Zachary Warren, Nilanjan Sarkar:
A Virtual Reality Driving Environment for Training Safe Gaze Patterns: Application in Individuals with ASD. 689-697 - Yukako Watanabe, Yoshiko Okada, Hirotaka Osawa, Midori Sugaya:
Digital Play Therapy for Children with Developmental Disorders. 698-708 - Lian Zhang, Joshua W. Wade, Dayi Bian, Jing Fan, Amy Swanson, Amy Weitlauf, Zachary Warren, Nilanjan Sarkar:
Multimodal Fusion for Cognitive Load Measurement in an Adaptive Virtual Reality Driving Task for Autism Intervention. 709-720 - Zhi Zheng, Qiang Fu, Huan Zhao, Amy Swanson, Amy Weitlauf, Zachary Warren, Nilanjan Sarkar:
Design of a Computer-Assisted System for Teaching Attentional Skills to Toddlers with ASD. 721-730
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