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16th VISIGRAPP 2021 - Volume 1: GRAPP
- A. Augusto de Sousa, Vlastimil Havran, José Braz, Kadi Bouatouch:
Proceedings of the 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2021, Volume 1: GRAPP, Online Streaming, February 8-10, 2021. SCITEPRESS 2021, ISBN 978-989-758-488-6
Invited Speakers
- Federico Tombari:
3D Indoor Scene Understanding with Scene Graphs and Self-supervision. VISIGRAPP 2021: 5 - Dieter Schmalstieg:
Visualization in the Real World: Confluence of Visualization and Augmented Reality. VISIGRAPP 2021: 7 - Nathalie Henry Riche:
Keynote Lecture. VISIGRAPP 2021: 9
Papers
- Simon Hensel, Steffen Goebbels, Martin Kada:
LSTM Architectures for Facade Structure Completion. 15-24 - Robert Schleicher, Marlies Nitschke, Jana Martschinke, Marc Stamminger, Björn M. Eskofier, Jochen Klucken, Anne D. Koelewijn:
BASH: Biomechanical Animated Skinned Human for Visualization of Kinematics and Muscle Activity. 25-36 - Guillaume Bataille, Valérie Gouranton, Jérémy Lacoche, Bruno Arnaldi:
Managing Mutual Occlusions between Real and Virtual Entities in Virtual Reality. 37-44 - Paul Viville, Pierre Kraemer, Dominique Bechmann:
Hexahedral Mesh Generation for Tubular Shapes using Skeletons and Connection Surfaces. 45-54 - Marie Kegeleers, Rafael Bidarra:
Story Authoring in Augmented Reality. 55-66 - Daniel Zint, Roberto Grosso:
On the Link between Mesh Size Adaptation and Irregular Vertices. 67-74 - Markus Friedrich, Pierre-Alain Fayolle:
Reconstruction of Convex Polytope Compositions from 3D Point-clouds. 75-84 - Andrés-Marcelo Calle-Bustos, Jaime Juan, Francisco Abad, Paulo Dias, Magdalena Méndez-López, M. Carmen Juan:
Visual vs Auditory Augmented Reality for Indoor Guidance. 85-95 - Davide Calandra, Filippo Gabriele Pratticò, Massimo Migliorini, Vittorio Verda, Fabrizio Lamberti:
A Multi-role, Multi-user, Multi-technology Virtual Reality-based Road Tunnel Fire Simulator for Training Purposes. 96-105 - Sebastian Bullinger, Christoph Bodensteiner, Michael Arens:
A Photogrammetry-based Framework to Facilitate Image-based Modeling and Automatic Camera Tracking. 106-112 - Soroush Saryazdi, Christian Murphy, Sudhir P. Mudur:
Disentangled Rendering Loss for Supervised Material Property Recovery. 113-121 - Dominik Borer, Nihat Isik, Jakob Buhmann, Martin Guay:
Augmenting Cats and Dogs: Procedural Texturing for Generalized Pet Tracking. 122-132 - Lorenzo Schwertner Kaufmann, Flavio Paulus Franzin, Roberto Menegais, Cesar Tadeu Pozzer:
Accurate Real-time Physics Simulation for Large Worlds. 135-142 - Roberto Nisxota Menegais, Flavio Paulus Franzin, Lorenzo Schwertner Kaufmann, Cesar Tadeu Pozzer:
A Raster-based Approach for Waterbodies Mesh Generation. 143-152 - Bruno Santos, Nelson Rodrigues, Pedro Costa, António Coelho:
Integration of CAD Models into Game Engines. 153-160 - Das Moitry, David Mould:
Synthesis of Non-homogeneous Textures by Laplacian Pyramid Coefficient Mixing. 161-168 - Antti Peuhkurinen, Tommi Mikkonen:
Real-time Human Eye Resolution Ray Tracing in Mixed Reality. 169-176 - Muhammad Naeem Akram, Lei Si, Guoning Chen:
An Embedded Polygon Strategy for Quality Improvement of 2D Quadrilateral Meshes with Boundaries. 177-184 - Christoph Schinko, Torsten Ullrich:
Vertex Climax: Converting Geometry into a Non-nanifold Midsurface. 185-192 - Florian Herrmann, Steffen Krüger, Philipp Lensing:
MoCaCo: A Simulator Framework for Motion Capture Comparison. 193-200 - Andrej Fúsek, Adam Riecický, Martin Stuchlík, Martin Madaras:
Mesh Animation Compression using Skinning and Multi-chart Displacement Texture. 201-208 - Dariusz J. Sawicki:
Microfacet Distribution Function: To Change or Not to Change, That Is the Question. 209-220 - Jannik Koch, Laura Haraké, Alisa Jung, Carsten Dachsbacher:
Extending StructureNet to Generate Physically Feasible 3D Shapes. 221-228 - Dimitrios Chamzas, Constantinos Chamzas, Konstantinos Moustakas:
cMinMax: A Fast Algorithm to Find the Corners of an N-dimensional Convex Polytope. 229-236 - Romain Terrier, Valérie Gouranton, Cédric Bach, Nico Pallamin, Bruno Arnaldi:
Scenario-based VR Application for Collaborative Design. 237-244 - Radu Alexandru Rosu, Sven Behnke:
EasyPBR: A Lightweight Physically-based Renderer. 245-252 - Ivan A. Nikolov, Claus B. Madsen:
Initial Development of "Infection Defender": A Children's Educational Game for Pandemic Prevention Measurements. 253-260 - Peter Kán, Peter Ferschin, Meliha Honic, Iva Kovacic:
Building Information Monitoring via Gamification. 261-270 - Ciro Angeleri, Franco Marini, Damián Alvarez, Guillermo Leale, David Curras:
CPU and RAM Performance Assessment for Different Marker Types in Augmented Reality Applications. 271-277 - José Luis Soler Domínguez, Carlos Gonzalez:
Using EEG and Gamified Neurofeedback Environments to Improve eSports Performance: Project Neuroprotrainer. 278-283 - Thomas Schweiß, Deepak Nagaraj, Simon Bender, Dirk Werth:
Towards Collaborative Analysis of Computational Fluid Dynamics using Mixed Reality. 284-291 - Rui Silva, Paulo Menezes:
SAR-ACT: A Spatial Augmented Reality Approach to Cognitive Therapy. 292-299 - Dominik Borer, Yuhang Lu, Laura Wülfroth, Jakob Buhmann, Martin Guay:
Rig-space Neural Rendering: Compressing the Rendering of Characters for Previs, Real-time Animation and High-quality Asset Re-use. 300-307 - André Salomão, Milton Luiz Horn Vieira, Nicolas C. Romeiro, Victor Nassar:
Theorized Work for Adapting the Principles of Animation to Virtual Reality as a New Form of Narrative for 3D Animation. 308-312 - Bruno Madeira, Pedro Alves, Anabela Marto, Nuno Rodrigues, Alexandrino Gonçalves:
Integrating a Head-mounted Display with a Mobile Device for Real-time Augmented Reality Purposes. 313-319
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