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GEM 2022: St. Michael, Barbados
- IEEE Games, Entertainment, Media Conference, GEM 2022, St. Michael, Barbados, November 27-30, 2022. IEEE 2022, ISBN 978-1-6654-6138-2
- Hao He, Yulin Zhu, Wei Cai:
An Adaptive Hint System for Puzzle Games: A Multimodal-based Approach. 1-6 - P. Mohan, M. Hosein:
A System for Giving Presentations with the NAO Robot. 1-6 - Bryan Kim:
Using Selective Simulation to Create Digital Therapeutics for Educating Social Skills to Children with High-Functioning Autism Spectrum Disorder: Education and Healthcare Game Design Approach by Creating Therapeutic Game Module for Social Behavior Transformation of High-Functioning Autism Spectrum Disorder Children. 1-4 - Erin Lee, Mitali Kamat, Lucas Temor, Christopher M. Schiafone, Lillian Fan, Jessie Liu, Peter Coppin, Alvaro Uribe-Quevedo, Robert Ingino, Ali Raza Syed, David Rojas, Teresa Lee, Sharman Perera, Adam Dubrowski, Mahadeo Sukhai:
Prototyping a Spatial Skills AR Authoring Tool for Partially Sighted, Blind, and Sighted Individuals. 1-6 - Levika Herve Nankap, Bruno Bouchard, Yannick Francillette, Gilles Imbeau:
Scrum and Remote Work in Video Game Projects: Improving Communication, Trust and Efficiency. 1-2 - Wanwan Li:
Procedural Marine Landscape Synthesis for Swimming Exergame in Virtual Reality. 1-8 - Yuan Liang, Zixiang Xu, Sanaz Rasti, Soumyabrata Dev, Abraham G. Campbell:
On the Use of a Semantic Segmentation Micro-Service in AR Devices for UI Placement. 1-6 - Silas F. R. Alves, Mithusa Sivanathan, Julia Micallef, Bruno Gino, Marvin Mnaymneh, Adam Dubrowski, Alvaro Uribe-Quevedo:
Cricothyroidotomy Simulator: A Makerspace and Augmented Reality Approach. 1-4 - Akash Cherukuri, Frank G. Glavin:
Balancing the Performance of a FightingICE Agent using Reinforcement Learning and Skilled Experience Catalogue. 1-6 - Milena Novakovic, Silas Franco Dos Reis Alves, Alvaro Uribe-Quevedo, Jon Morris:
Prototyping a VR Sandbox for Scene Customization without 3D Authoring Skills. 1-2 - David Wingqvist, Filip Wickström, Suejb Memeti:
Evaluating the performance of object-oriented and data-oriented design with multi-threading in game development. 1-6 - Velian T. Pandeliev, Alireza A. Namanloo, Kelly A. Lyons, Michael Bliemel, Hossam Ali-Hassan:
A Serious Game for Teaching Data Literacy. 1-6 - Shamar Ward, Mechelle Gittens:
Locating Optimal Study Areas Using Augmented Reality And Low Cost IoT Devices. 1-2 - Thanat Jumneanbun, Marcel Wira, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat:
Rap-Style Commentary Generation in an Audience Participation Fighting Game. 1-4 - Bill Kapralos, Alvaro Uribe-Quevedo, K. C. Collins, Celina Da Silva, Eva Peisachovich, Kamen Kanev, Michael Jenkin, Adam Dubrowski, Fahad Alam:
Designing a Pseudo-Haptics Study for Virtual Anesthesia Skills Development. 1-2 - Jie Guan, Alexis Morris:
Extended-XRI Body Interfaces for Hyper-Connected Metaverse Environments. 1-6 - Elham Azizi, Loutfouz Zaman:
Data Analysis and Friendship Prediction for Twitch Streamers. 1-6 - Tian Wang, Carol Mullins Hayes, Chen Chen, Masooda N. Bashir:
An Analysis of Mobile Gaming Apps' Privacy Policies. 1-6 - Cindy Poremba, Maxwell Lander:
As the End Drew Near: Exploring Volumetric Video in Videogames (Demo). 1-3 - Satoko Ito, Marcel Wira, Ruck Thawonmas:
User Friendly Minecraft Mod for Early Detection of Alzheimer's Disease in Young Adults. 1-4 - Andrew Hogue, Cindy Poremba, Veronika Szkudlarek, Nick Fox-Gieg, Alvaro Quevedo, Colin Orian, Jakob Anderson:
A Visual Programming Interface for Experimenting with Volumetric Video. 1-6 - Zhonghao Lin, Haihan Duan, Zikai Alex Wen, Wei Cai:
What Features Influence Impact Feel? A Study of Impact Feedback in Action Games. 1-6 - Robin Horst, Yannick Jasica, Ralf Dörner:
Design Aspects of Dynamic Label Placement in Interactive 3D Information-Rich Virtual Environments Using Meta-Heuristics: Grey Wolf Optimizer and Simulated Annealing. 1-6 - Robin Horst, Ramtin Naraghi-Taghi-Off, Ralf Dörner:
An Assistance System Framework for Virtual Reality Self-Service E-Learning Kiosks. 1-6 - Jennifer Tiede, Rita Treacy, Silke Grafe, Eleni E. Mangina:
Fostering Learning Motivation of Students with Reading and Spelling Difficulties by an AR-Enhanced Gamified Educational App for Literacy Learning. 1-6 - Bruno Sanchez de Araujo, João Victor F. Araujo, Marcelo Fantinato, Meire Cachioni, Otávio H. Riga, Otávio de Paula Albuquerque, Pedro Augusto S. Giorgi, Ruth C. Melo, Samila Sathler Tavares Batistoni, Sarajane M. Peres, Patrick C. K. Hung:
Getting to Know and Interacting with the Social Robot Zenbo™: An Exploratory Study with Brazilian Older Adults. 1-6 - Laura Montenegro Jaramillo, Maria Bohorquez Arevalo, Richard Lachman:
Teaching Emotional Regulation and Awareness Through a Virtual Reality Rhythm Game. 1-6 - Chanhyeok Jung, Huy Kang Kim:
Win Prediction from the Snowball Effect Perspectives. 1-6 - Xuanhui Xu, David Kilroy, Antonella Puggioni, Abraham G. Campbell:
Co-located Mixed Reality for Teaching Equine Radiology Techniques to Veterinary Students. 1-6 - Panagiotis Vasilogamvros, Vlasios Kasapakis:
The Effect of In-Game Advertising on Non-Immersive Game Experience. 1-3 - Lucio Ciabattoni, Gabriele Comodi, Enrico Marchegiani, Antonio Sabatelli:
A Gamification Approach For Residential Electricity Demand Decarbonization. 1-2 - Robin Horst, Lukas Wehenkel, Ralf Dörner:
3D Hexglyph Maps: An Immersive Analytics Technique Combining Hexbin Maps with Space-Time Cubes for Visualizing eSports Data. 1-6 - Jiaye Li, Minghao Li, Zikai Alex Wen, Wei Cai:
Understanding the Challenges of Team-Based Live Streaming for First-person Shooter Games. 1-6 - Byron Perez-Gutierrez, Lizeth Vega-Medina, Osmar Perez:
Heart Failure Diagnosis VR Simulator. 1-3 - Jason S. Kao, Karen C. Kao:
The Effect of Attention Guidance and the Potential of Cinmatic Augmented Reality in Narrative Immersion. 1-5 - Silas Franco Dos Reis Alves, Alvaro Uribe-Quevedo, Delun Chen, Jon Morris:
Developing a VR Socially Assistive Robot Simulator Employing Game Development Tools. 1-4
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