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Worawat Choensawat
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2020 – today
- 2024
- [c39]Kantinan Plupattanakit, Pratch Suntichaikul, Pittawat Taveekitworachai, Ruck Thawonmas, Jeremy White, Kingkarn Sookhanaphibarn, Worawat Choensawat:
LLMs in Eduverse: LLM-Integrated English Educational Game in Metaverse. GCCE 2024: 257-258 - [c38]Worawat Choensawat, Kingkarn Sookhanaphibarn:
Innovative Survival Skills Training for Children via Roblox Metaverse. GCCE 2024: 1134-1135 - 2023
- [c37]Chollakorn Nimpattanavong, Thai Van Nguyen, Ibrahim Khan, Ruck Thawonmas, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Achieving Fairness in DareFightingICE Agents Evaluation Through a Delay Mechanism. CoG 2023: 1-4 - [c36]Ruethaimata Kwangate, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Exploring the Impact of Organizing Events to Self-Learning Behavior on an Online Learning Platform. GCCE 2023: 273-275 - [c35]Termpetch Sookhanaphibarn, Suthana Tingsabhat, Worawat Choensawat:
Utilizing Self-Learning Software for the Acquisition and Exploration of Standard Dance Notation Fundamentals in Krabi Krabong Arts Education. GCCE 2023: 473-474 - [c34]Norapat Labchurat, Anupun Khumthong, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Leveraging Exergaming and Standard Webcams for Stroke Rehabilitation. GCCE 2023: 942-943 - [c33]Chollakorn Nimpattanavong, Pittawat Taveekitworachai, Ibrahim Khan, Thai Van Nguyen, Ruck Thawonmas, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Am I Fighting Well? Fighting Game Commentary Generation With ChatGPT. IAIT 2023: 14:1-14:7 - [i2]Chollakorn Nimpattanavong, Ibrahim Khan, Thai Van Nguyen, Ruck Thawonmas, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Improving Data Transfer Efficiency for AIs in the DareFightingICE using gRPC. CoRR abs/2303.10001 (2023) - [i1]Chollakorn Nimpattanavong, Thai Van Nguyen, Ibrahim Khan, Ruck Thawonmas, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Achieving Fairness in DareFightingICE Agents Evaluation Through a Delay Mechanism. CoRR abs/2312.16010 (2023) - 2022
- [c32]Thanat Jumneanbun, Marcel Wira, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat:
Rap-Style Commentary Generation in an Audience Participation Fighting Game. GEM 2022: 1-4 - [c31]Corentin Fauchart, Mathias Saconnet, Sami Ferdjani, Kingkarn Sookhanaphibarn, Worawat Choensawat:
A Framework for IoT-Based Audio Recognition of Crying Children to Prevent Trap in a School Van. GCCE 2022: 587-588 - [c30]Mathias Saconnet, Corentin Fauchart, Sami Ferdjani, Kingkarn Sookhanaphibarn, Worawat Choensawat:
Audio Recognition of Crying Children Sounds Using Deep-Learning Technique to Prevent Trap in School Van. GCCE 2022: 589-591 - [c29]Kantinan Plupattanakit, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Visual Aircraft Recognition via Mobile Virtual Reality. GCCE 2022: 944-945 - [c28]Ponlawat Khamlae, Kingkarn Sookhanaphibarn, Worawat Choensawat:
Document Image Analysis of Salary Payslips. LifeTech 2022: 154-155 - [c27]Chollakorn Nimpattanavong, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Action Prediction of AI Bot in FightingICE by using Deep Learning Model. LifeTech 2022: 259-262 - [c26]Pahukun Boonparn, Phuriput Bumrungsook, Kingkarn Sookhanaphibarn, Worawat Choensawat:
Social Data Analysis on Play-to-Earn Non-Fungible Tokens (NFT) Games. LifeTech 2022: 263-264 - [c25]Bandit Tirasatian, Arthikhun Rattanaprueksachart, Worawat Choensawat, Kingkarn Sookhanaphibarn:
School Bus Platform for Integrating in a School Van to Avoid Trapped Kindergarten Students. LifeTech 2022: 439-440 - [c24]Thanapol Khajangthon, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Visual Aircraft Recognition Training via Web Application. LifeTech 2022: 540-541 - [c23]Thanapat Munmanothum, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Visual Representation Enhancement of Aircraft Recognition Training System in Virtual Reality. LifeTech 2022: 542-543 - 2021
- [c22]Tannop Sangvanloy, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat:
Toward a PCG-driven 3D Game for Preclinical Detection of Dementia. GCCE 2021: 711-712 - [c21]Jaturawit Chaiwong, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat:
A Maze Game with Singing Interface to Fight Dementia. GCCE 2021: 847-848 - [c20]Ponlawat Khamlae, Kingkarn Sookhanaphibarn, Worawat Choensawat:
An Application of Deep-Learning Techniques to Face Mask Detection During the COVID-19 Pandemic. LifeTech 2021: 298-299 - 2020
- [c19]Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat, Ruck Thawonmas:
Towards Social Facilitation in Audience Participation Games: Fighting Game AIs whose Strength Depends on Audience Responses. CoG 2020: 686-689 - [c18]Thanat Jumneanbun, Sunee Sae-Lao, Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat:
Rap-Style Comment Generation to Entertain Game Live Streaming. CoG 2020: 706-707 - [c17]Ponlawat Khamlae, Chollakorn Nimpattanavong, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Visualization System for Air Traffic data. GCCE 2020: 213-214 - [c16]Chollakorn Nimpattanavong, Ponlawat Khamlae, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Flight Traffic Visual Analytics during COVID-19. GCCE 2020: 215-217 - [c15]Kingkarn Sookhanaphibarn, Worawat Choensawat:
Educational Games for Cybersecurity Awareness. GCCE 2020: 424-428
2010 – 2019
- 2019
- [c14]Worawat Choensawat, Kingkarn Sookhanaphibarn:
Aircraft Recognition Training Simulator using Virtual Reality. GCCE 2019: 47-48 - 2018
- [j4]Pujana Paliyawan, Worawat Choensawat, Ruck Thawonmas:
Mossar: motion segmentation by using splitting and remerging strategies. Multim. Tools Appl. 77(21): 27761-27788 (2018) - [c13]Tossaporn Santad, Piyarat Silapasuphakornwong, Worawat Choensawat, Kingkarn Sookhanaphibarn:
Application of YOLO Deep Learning Model for Real Time Abandoned Baggage Detection. GCCE 2018: 157-158 - [c12]Kingkarn Sookhanaphibarn, Welaiporn Phukongchai, Tossaporn Santad, Worawat Choensawat:
Towards Bilateral Upper-Limb Rehabilitation after Stroke using Kinect Game. GCCE 2018: 818-819 - 2017
- [c11]Anastasios Ballas, Tossaporn Santad, Kingkarn Sookhanaphibarn, Worawat Choensawat:
Game-based system for learning labanotation using Microsoft Kinect. GCCE 2017: 1-3 - 2016
- [c10]Kingkarn Sookhanaphibarn, Worawat Choensawat, Pujana Paliyawan, Ruck Thawonmas:
Virtual reality system for fire evacuation training in a 3D virtual world. GCCE 2016: 1-2 - 2015
- [j3]Worawat Choensawat, Minako Nakamura, Kozaburo Hachimura:
GenLaban: A tool for generating Labanotation from motion capture data. Multim. Tools Appl. 74(23): 10823-10846 (2015) - [c9]Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat, Ruck Thawonmas:
Body motion design and analysis for fighting game interface. CIG 2015: 360-367 - [c8]Pujana Paliyawan, Kingkarn Sookhanaphibarn, Worawat Choensawat, Ruck Thawonmas:
Towards universal kinect interface for fighting games. GCCE 2015: 332-333 - 2014
- [c7]Worawat Choensawat, Minako Nakamura, Kozaburo Hachimura:
Applications for Recording and Generating Human Body Motion with Labanotation. Dance Notations and Robot Motion 2014: 391-416 - 2013
- [j2]Worawat Choensawat, Piruna Polsiri:
Financial Institution Failure Prediction Using Adaptive Neuro-Fuzzy Inference Systems: Evidence from the East Asian Economic Crisis. J. Adv. Comput. Intell. Intell. Informatics 17(1): 83-92 (2013) - [c6]Worawat Choensawat, Kingkarn Sookhanaphibarn, Chommanad Kijkhun, Kozaburo Hachimura:
Desirability of a Teaching and Learning Tool for Thai Dance Body Motion. HCI (10) 2013: 171-179 - 2012
- [j1]Worawat Choensawat, Woong Choi, Kozaburo Hachimura:
Similarity Retrieval of Motion Capture Data Based on Derivative Features. J. Adv. Comput. Intell. Intell. Informatics 16(1): 13-23 (2012) - [c5]Worawat Choensawat, Kozaburo Hachimura:
Generating Stylized Dance Motion from Labanotation by using an Autonomous Dance Avatar. GRAPP/IVAPP 2012: 535-542 - [c4]Worawat Choensawat, Sachie Takahashi, Minako Nakamura, Kozaburo Hachimura:
LabaNOHtation: Laban meets Noh. SIGGRAPH Posters 2012: 5 - 2011
- [c3]Worawat Choensawat, Sachie Takahashi, Minako Nakamura, Kozaburo Hachimura:
The Use of Labanotation for Choreographing a Noh-Play. Culture and Computing 2011: 167-168 - [c2]Worawat Choensawat, Sachie Takahashi, Minako Nakamura, Kozaburo Hachimura:
A Labanotation Editing Tool for Description and Reproduction of Stylized Traditional Dance Body Motion. DH 2011: 296-299
2000 – 2009
- 2009
- [c1]Worawat Choensawat, Woong Choi, Kozaburo Hachimura:
A Quick Filtering for Similarity Queries in Motion Capture Databases. PCM 2009: 404-415
Coauthor Index
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last updated on 2024-12-13 19:13 CET by the dblp team
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