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33rd Eurographics 2012: Cagliari, Sardinia, Italy - Short Papers
- Carlos Andújar, Enrico Puppo:
33rd Annual Conference of the European Association for Computer Graphics, Eurographics 2012 - Short Papers, Cagliari, Sardinia, Italy, May 13-18, 2012. Eurographics Association 2012
Rendering and Lighting
- Venceslas Biri, John Chaussard:
Skeleton Based Importance Sampling for Path Tracing. 1-4 - Takahiro Harada, Jay McKee, Jason C. Yang:
Forward+: Bringing Deferred Lighting to the Next Level. 5-8 - Roman Prutkin, Anton Kaplanyan, Carsten Dachsbacher:
Reflective Shadow Map Clustering for Real-Time Global Illumination. 9-12 - Jean-Patrick Roccia, Mathias Paulin, Christophe Coustet:
Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing. 13-16 - Michihiro Mikamo, Marcos Slomp, Bisser Raytchev, Toru Tamaki, Kazufumi Kaneda:
Perceptually Based Afterimage Synthesis. 17-20
Modeling and Reconstruction
- Johannes Köhler, Tobias Nöll, Gerd Reis, Didier Stricker:
Robust Outlier Removal from Point Clouds Acquired with Structured Light. 21-24 - Simone Fantoni, Umberto Castellani, Andrea Fusiello:
Automatic Multi-view Surface Matching. 25-28 - Tom Vierjahn, Guido Lorenz, Sina Mostafawy, Klaus H. Hinrichs:
Growing Cell Structures Learning a Progressive Mesh During Surface Reconstruction - A Top-Down Approach. 29-32 - Fabio Guggeri, Riccardo Scateni, Renato Pajarola:
Shape Reconstruction from Raw Point Clouds using Depth Carving. 33-36 - Suhib Alsisan, Niloy J. Mitra:
Variation-Factored Encoding of Facade Images. 37-40 - Matthias Nießner, Charles T. Loop, Günther Greiner:
Efficient Evaluation of Semi-Smooth Creases in Catmull-Clark Subdivision Surfaces. 41-44
Procedural Techniques and Flow
- Anass Lasram, Sylvain Lefebvre, Cyrille Damez:
Scented Sliders for Procedural Textures. 45-48 - Cédric Zanni, P. Bares, Ares Lagae, M. Quiblier, Marie-Paule Cani:
Geometric Details on Skeleton-based Implicit Surfaces. 49-52 - Qizhi Yu, Anthony Steed:
Example-based Road Network Synthesis. 53-56 - Haimasree Bhattacharya, Michael Bang Nielsen, Robert Bridson:
Steady State Stokes Flow Interpolation for Fluid Control. 57-60 - Markus Üffinger, Filip Sadlo, Mike Kirby, Charles D. Hansen, Thomas Ertl:
FTLE Computation Beyond First-Order Approximation. 61-64
Deformation and Animation
- Seth Holladay, Parris K. Egbert:
Solid-state Culled Discrete Element Granular Systems. 65-68 - Anna Hilsmann, Peter Eisert:
Image-based Animation of Clothes. 69-72 - Brian C. Ricks, Parris K. Egbert:
Improved Obstacle Relevancy, Distance, and Angle for Crowds Constrained to Arbitrary Manifolds in 3D Space. 73-76 - Adso Fernández-Baena, David Miralles:
Fast Response, Quick Progressive Transitions using Body Part Motion Graphs. 77-80 - Leïla Schemali, Jean-Marc Thiery, Tamy Boubekeur:
Automatic Line Handles for Freeform Deformation. 81-84 - Michael Zollhöfer, Ezgi Sert, Günther Greiner, Jochen Süßmuth:
GPU based ARAP Deformation using Volumetric Lattices. 85-88
Rendering and Rasterization
- Peter Kán, Hannes Kaufmann:
Physically-Based Depth of Field in Augmented Reality. 89-92 - László Szécsi, Dávid Illés:
Real-Time Metaball Ray Casting with Fragment Lists. 93-96 - Attila T. Áfra:
Incoherent Ray Tracing without Acceleration Structures. 97-100 - Andreas Vasilakis, Ioannis Fudos:
S-buffer: Sparsity-aware Multi-fragment Rendering. 101-104 - Jacob Munkberg, Tomas Akenine-Möller:
Hyperplane Culling for Stochastic Rasterization. 105-108
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