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Computer Graphics International 2004: Crete, Greece
- 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, Crete, Greece. IEEE Computer Society 2004, ISBN 0-7695-2171-1
Mesh Representation
- Petr Vanecek, Ivana Kolingerová:
Multi-Path Algorithm for Triangle Strips. 2-9 - Guillaume Lavoué, Florent Dupont, Atilla Baskurt:
Curvature Tensor Based Triangle Mesh Segmentation with Boundary Rectification. 10-17 - Pavel Borodin, Gabriel Zachmann, Reinhard Klein:
Consistent Normal Orientation for Polygonal Meshes. 18-25 - Matthias Müller, Matthias Teschner, Markus H. Gross:
Physically-Based Simulation of Objects Represented by Surface Meshes. 26-33
Surface Modeling and Rendering I
- Martin Cermák, Václav Skala:
Adaptive Edge Spinning Algorithm for Poligonization of Implicit Surfaces. 36-43 - Sumantro Ray, Hong Qin:
A Hybrid Physics-Based Subdivision Technique Using Coupled Dynamic and Subdivision Parameters. 44-51 - Xiaohu Guo, Jing Hua, Hong Qin:
Point Set Surface Editing Techniques Based on Level-Sets. 52-59 - Paul Noble, Wen Tang:
Modelling and Animating Cartoon Hair with NURBS Surfaces. 60-67
Surface Modeling and Rendering II
- Petr Felkel, Rainer Wegenkittl, Katja Bühler:
Surface Models of Tube Trees . 70-77 - Callum Galbraith, Peter MacMurchy, Brian Wyvill:
BlobTree Trees. 78-85 - Roger C. Tam, Wolfgang Heidrich:
Computing Polygonal Surfaces from Unions of Balls. 86-92 - Jun Mitani, Hiromasa Suzuki:
Computer Aided Design for Origamic Architecture Models with Polygonal Representation. 93-99
Illumination
- Mel Slater, Jesper Mortensen, Pankaj Khanna, Insu Yu:
A Virtual Light Field Approach to Global Illumination. 102-109 - Takehiro Tawara, Karol Myszkowski, Hans-Peter Seidel:
Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes. 110-119 - Markus Weber, Marco Milch, Karol Myszkowski, Kirill Dmitriev, Przemyslaw Rokita, Hans-Peter Seidel:
Spatio-Temporal Photon Density Estimation Using Bilateral Filtering. 120-127 - Rubén Jesús García, Carlos Ureña, Miguel Lastra, Rosana Montes, Jorge Revelles:
Interactive Global Illumination for Quasi-Static Scenes. 128-131
Collision Detection
- Tobias Klug, Marc Alexa:
Bounding Volumes for Linearly Interpolated Shapes. 134-139 - Kier Storey, Fengyun Lu, Graham Morgan:
Determining Collisions between Moving Spheres for Distributed Virtual Environments. 140-147 - Stephen D. Laycock, A. M. Day:
A Hybrid Collision Detection Approach for the Haptic Rendering of Deformable Tools. 148-155 - Stéphane Ménardais, Franck Multon, Richard Kulpa, Bruno Arnaldi:
Motion Blending for Real-Time Animation while Accounting for the Environment. 156-159
Scientific Visualization
- Da Guo, Constantinos Evangelinos, Nicholas M. Patrikalakis:
Flow Feature Extraction in Oceanographic Visualization. 162-173 - Nikos Platis, Theoharis Theoharis:
Simplification of Vector Fields over Tetrahedral Meshes. 174-181 - Stephan Mantler, Anton L. Fuhrmann:
Point Based Rendering for Massive Data Sets: A Case Study. 182-187 - Parag Chaudhuri, Rohit Khandekar, Deepak Sethi, Prem Kalra:
An Efficient Central Path Algorithm for Virtual Navigation. 188-195
Rendering Techniques I
- Gero Müller, Jan Meseth, Reinhard Klein:
Fast Environmental Lighting for Local-PCA Encoded BTFs. 198-205 - Ravinder Namboori, Hung Chuan Teh, Zhiyong Huang:
An Adaptive Sampling Method for Layered Depth Image. 206-213 - Mario Costa Sousa, Faramarz F. Samavati, Meru Brunn:
Depicting Shape Features with Directional Strokes and Spotlighting. 214-221 - Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Katsumi Takao, Ken Anjyo:
Extracting 3D Stylized Accentuation Effects from a Painted Image. 222-229
Rendering Techniques II
- Bjarke Jakobsen, Niels Jørgen Christensen, Bent Dalgaard Larsen, Kim S. Petersen:
Boundary Correct Real-Time Soft Shadows. 232-239 - Jukka Arvo:
Tiled Shadow Maps. 240-247 - Martin Koster, Jörg Haber, Hans-Peter Seidel:
Real-Time Rendering of Human Hair Using Programmable Graphics Hardware. 248-256 - Dan Crisu, Sorin Cotofana, Stamatis Vassiliadis, Petri Liuha:
Efficient Hardware for Antialiasing Coverage Mask Generation. 257-264
Rendering Techniques III
- Juan A. Magallon, Emilio J. Sobreviela, Francisco J. Serón, Diego Gutierrez:
Lighting Design in Low-Cost Immersive Systems. 266-269 - Václav Skala:
A New Line Clipping Algorithm with Hardware Acceleration. 270-273 - Karsten Hilbert, Guido Brunnett:
A Hybrid LOD Based Rendering Approach for Dynamic Scenes. 274-277 - Hidekuni Annaka, Tsukasa Matsuoka:
Memory Efficient Adjacent Triangle Connectivity of a Vertex Using Triangle Strips. 278-281
Animating Virtual Humans
- The Duy Bui, Dirk Heylen, Anton Nijholt:
Combination of Facial Movements on a 3D Talking Head. 284-291 - Pascal Glardon, Ronan Boulic, Daniel Thalmann:
PCA-Based Walking Engine Using Motion Capture Data. 292-298 - Christoph Niederberger, Dejan Radovic, Markus H. Gross:
Generic Path Planning for Real-Time Applications. 299-306 - Amalia Ortiz, David Oyarzun, Iker Aizpurua, Jorge Posada:
Three-Dimensional Whole Body of Virtual Character Animation for its Behavior in a Virtual Environment Using H-Anim and Inverse Kinematics. 307-310
Deformable Objects
- Matthias Teschner, Bruno Heidelberger, Matthias Müller, Markus H. Gross:
A Versatile and Robust Model for Geometrically Complex Deformable Solids. 312-319 - Alexis Angelidis, Geoff Wyvill:
Animated Sweepers: Keyframed Swept Deformations. 320-326 - Julien Lenoir, Sylvère Fonteneau:
Mixing Deformable and Rigid-Body Mechanics Simulation. 327-334 - Gary Kwok-Leung Tam, Rynson W. H. Lau, Chong-Wah Ngo:
Deformable Object Model Matching by Topological and Geometric Similarity. 335-342
Natural Phenomenon Modeling and Visualization
- Kei Iwasaki, Keichi Matsuzawa, Tomoyuki Nishita:
Real-Time Rendering of Soap Bubbles Taking into Account Light Interference. 344-348 - Francisco J. Serón, Diego Gutierrez, Guillermo Gutiérrez, Eva Cerezo:
Visualizing Sunsets through Inhomogeneous Atmospheres. 349-356 - Kimiya Aoki, Ngo Hai Dong, Toyohisa Kaneko, Shigeru Kuriyama:
Physically Based Simulation of Cracks on Drying 3D Solids. 357-364 - Masanobu Honda, Kazunori Mizuno, Yukio Fukui, Seiichi Nishihara:
Updating Building Layouts of Time-Varying Virtual Cities. 365-368
Volume and Point-Based Modelling
- Pavol Novotný, Leonid I. Dimitrov, Milos Srámek:
CSG Operations with Voxelized Solids. 370-373 - Georgios Passalis, Ioannis A. Kakadiaris, Theoharis Theoharis:
Efficient Hardware Voxelization. 374-377 - Vasiliki Stamati, Ioannis Fudos, Sofia Theodoridou, Christina Edipidi, Dimitris Avramidis:
Using Poxels for Reproducing Traditional Pierced Byzantine Jewellery. 378-381 - Junfeng Ji, Sheng Li, Xuehui Liu, Enhua Wu:
P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach. 382-385
Interaction Techniques
- Salvador Barrera, Hiroki Takahashi, Masayuki Nakajima:
Hands-Free Navigation Methods for Moving through a Virtual Landscape Walking Interface Virtual Reality Input Devices. 388-394 - Hyosun Kim, Dieter W. Fellner:
Interaction with Hand Gesture for a Back-Projection Wall. 395-402 - Ferenc Kahlesz, Gabriel Zachmann, Reinhard Klein:
Visual-Fidelity? Dataglove Calibration. 403-410 - Bernd Schwald, Helmut Seibert, Michael Schnaider:
Composing 6 DOF Tracking Systems for VR/AR. 411-418
Virtual Reality/Augmented Reality
- Colin Swindells, Barry A. Po, Ima Hajshirmohammadi, Brian Corrie, John C. Dill, Brian D. Fisher, Kellogg S. Booth:
Comparing CAVE, Wall, and Desktop Displays for Navigation and Wayfinding in Complex 3D Models. 420-427 - Iván Macía, Ana Susperregui, Eduardo Carrasco, María Teresa Linaza, L. Mihalic, André Stork:
Application of Virtual Showcase Technologies in Real Scenarios: The Case of San Telmo Museum. 428-435 - Luis Hernández, Javier Taibo, Antonio Seoane, Rubén López, Rocío López:
The Experience of the Empty Museum. Displaying Cultural Contents on an Immersive, Walkable VR Room. 436-443 - Daniel F. Abawi, Ralf Dörner:
Creating Mixed Reality Content: Problems, Concepts and Solutions. 444-451
Computer Graphics in Mobility
- Joachim Diepstraten, Martin Görke, Thomas Ertl:
Remote Line Rendering for Mobile Devices. 454-461 - HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann:
Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework. 462-469 - Bo Youn Kim, Kyung Ho Jang, Soon Ki Jung:
Adaptive Strip Compression for Panorama Video Streaming. 470-475 - Hiroaki Tobita, Jun Rekimoto:
Flat3D: A Shared Virtual 3D World Grown by Creative Activities and Communication through the Network. 476-479
Multimedia
- Pei-Jeng Kuo, Terumasa Aoki, Hiroshi Yasuda:
Building Personal Digital Photograph Libraries: An Approach with Ontology-Based MPEG-7 Dozen Dimensional Digital Content Architecture. 482-489 - Hamid Laga, Hiroki Takahashi, Masayuki Nakajima:
Geometry Image Matching for Similarity Estimation of 3D Shape. 490-496 - Qinglian Guo, Kyoko Kato, Yiwei He:
Iconographical Virtual Polyhedrons for Constructing Graphical User Interface. 497-504 - Laura Chiappini, Rossella Cossu, Marco Di Lorenzo:
Multidimensional Data Visualization for Decay Study in Cultural Heritage: An Object-Oriented Implementation. 505-508
Computer Animation I
- David Oziem, Neill W. Campbell, Colin J. Dalton, David P. Gibson, Barry T. Thomas:
Combining Sampling and Autoregression for Motion Synthesis. 510-513 - Mirko Sattler, Ralf Sarlette, Reinhard Klein:
Probabilistic Motion Sequence Generation. 514-517 - Yu Zhang, Terence Sim, Chew Lim Tan:
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map. 518-521 - Caroline Larboulette, Marie-Paule Cani:
Real-Time Dynamic Wrinkles. 522-525
Computer Animation II
- Mikio Shinya:
Stabilizing Explicit Methods in Spring-Mass Simulation. 528-531 - Mateu Sbert, Francesc Castro, John H. Halton:
Reuse of Paths in Light Source Animation. 532-535 - Tokuo Tsuji, Hongbin Zha, Ryo Kurazume, Tsutomu Hasegawa:
Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies. 536-539 - Etienne de Sevin, Daniel Thalmann:
The Complexity of Testing a Motivational Model of Action Selection for Virtual Humans. 540-543
Computer Vision
- Haitao Zhang, Olaf A. Hall-Holt, Arie E. Kaufman:
Range Image Registration via Probability Field. 546-552 - Ioannis A. Kakadiaris, Lixin Shen, Manos Papadakis, Ioannis Konstantinidis, Donald J. Kouri, David K. Hoffman:
Surface Denoising Using a Tight Frame. 553-560 - Won-Sook Lee, Kyung-Ah Sohn:
Face Recognition Using Computer-Generated Database. 561-568 - Manolis I. A. Lourakis, Antonis A. Argyros:
Vision-Based Camera Motion Recovery for Augmented Reality. 569-576
Shape and Texture Representation I
- Benjamín Hernández, Isaac Rudomín:
Hair Paint. 578-581 - Andrew Nealen, Marc Alexa:
Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis. 582-585 - R. G. Laycock, A. M. Day:
Automatic Techniques for Texture Mapping in Virtual Urban Environments. 586-589 - Mohsen Ashourian, Reza Enteshari, Jeonghee Jeon:
Digital Watermarking of Three-Dimensional Polygonal Models in the Spherical Coordinate System. 590-593
Shape and Texture Representation II
- Andrei Sharf, Ariel Shamir:
Feature-Sensitive 3D Shape Matching. 596-599 - Ulrich Clarenz, Martin Rumpf, Alexandru C. Telea:
Fairing of Point Based Surfaces. 600-603 - Daniel Weiskopf, Manfred Weiler, Thomas Ertl:
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering. 604-607 - Xiaoyang Mao, Hiroki Kato, Atsumi Imamiya, Ken Anjyo:
Sketch Interface Based Expressive Hairstyle Modelling and Rendering. 608-611
Virtual Heritage and Digital Media
- Geoff Wyvill, Dimitri Anson:
Extracting Measurements from Existing Photographs of Ancient Pottery. 614-617 - Francisco Albert Gil, José María Gomis, José Miguel Valiente:
Reconstruction Techniques in the Image Analysis of Islamic Mosaics from the Alhambra. 618-621 - Martin White, Nicholaos Mourkoussis, Joe Darcy, Panos Petridis, Fotis Liarokapis, Paul F. Lister, Krzysztof Walczak, Rafal Wojciechowski, Wojciech Cellary, Jacek Chmielewski, Miroslaw Stawniak, Wojciech Wiza, Manjula Patel, James Stevenson, John Manley, Fabrizio Giorgini, Patrick Sayd, François Gaspard:
ARCO - An Architecture for Digitization, Management and Presentation of Virtual Exhibitions. 622-625 - Inmaculada García, Ramón Mollá Vayá, Pedro Morillo:
From Continuous to Discrete Games. 626-629
Interactive Systems
- Igor Potucek, Stanislav Sumec:
Participant Activity Detection by Hands and Face Movement Tracking in the Meeting Room. 632-635 - Florian Vogt, Justin Wong, Barry A. Po, Ritchie Argue, Sidney S. Fels, Kellogg S. Booth:
Exploring Collaboration with Group Pointer Interaction. 636-639 - Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth:
Real-Time Watercolor Painting on a Distributed Paper Model. 640-643 - Ioannis Tsampoulatidis, Georgios Nikolakis, Dimitrios Tzovaras, Michael G. Strintzis:
Ontology Based Interactive Graphic Environment for Product Presentation. 644-647
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