default search action
3rd AIVR 2020: Virtual Event, The Netherlands
- IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2020, Virtual Event, The Netherlands, December 14-18, 2020. IEEE 2020, ISBN 978-1-7281-7463-1
- Marcel Tiator, Anna Maria Kerkmann, Christian Geiger, Paul Grimm:
Using Semantic Segmentation to Assist the Creation of Interactive VR Applications. 1-9 - Victor Delvigne, Hazem Wannous, Jean-Philippe Vandeborre, Laurence Ris, Thierry Dutoit:
Attention Estimation in Virtual Reality with EEG based Image Regression. 10-16 - Haikun Huang, Yuxuan Zhang, Tomer Weiss, Rebecca W. Perry, Lap-Fai Yu:
Interactive Design of Gallery Walls via Mixed Reality. 17-26 - Juan Izquierdo-Domenech, Jordi Linares-Pellicer, Jorge Orta-Lopez:
Supporting interaction in augmented reality assisted industrial processes using a CNN-based semantic layer. 27-32 - Martin Bellgardt, Christian Scheiderer, Torsten W. Kuhlen:
An Immersive Node-Link Visualization of Artificial Neural Networks for Machine Learning Experts. 33-36 - Mores Prachyabrued, Peter Haddawy, Krittayoch Tengputtipong, Myat Su Yin, Dominique Bicout, Yongjua Laosiritaworn:
Immersive Visualization of Dengue Vector Breeding Sites Extracted from Street View Images. 37-42 - Doris Aschenbrenner, Jonas S. I. Rieder, Daniëlle van Tol, Joris J. F. van Dam, Zoltán Rusák, Jan Olaf Blech, Mohammad Azangoo, Salo Panu, Karl Kruusamäe, Houman Masnavi, Igor Rybalskii, Alvo Aabloo, Marcelo Roberto Petry, Gustavo Teixeira, Bastian Thiede, Paolo Pedrazzoli, Andrea Ferrario, Michele Foletti, Matteo Confalonieri, Daniele Bertaggia, Thodoris Togias, Sotiris Makris:
Mirrorlabs - creating accessible Digital Twins of robotic production environment with Mixed Reality. 43-48 - Tanja Kojic, Sandra Ashipala, Sebastian Möller, Jan-Niklas Voigt-Antons:
Exploring Visualisations for Financial Statements in Virtual Reality. 49-52 - Aaron Duane, Björn Þór Jónsson, Cathal Gurrin:
Virtual Reality Lifelog Explorer: A Prototype for Immersive Lifelog Analytics. 53-54 - Ivar Troost, Ghazaleh Tanhaei, Lynda Hardman, Wolfgang Hürst:
DatAR: An Immersive Literature Exploration Environment for Neuroscientists. 55-56 - Noud Savenije, Roland Geraerts, Wolfgang Hürst:
CrowdAR Table An AR system for Real-time Interactive Crowd Simulation. 57-59 - Salvador Alvídrez, Jorge Peña:
Verbal Mimicry Predicts Social Distance and Social Attraction to an Outgroup Member in Virtual Reality. 68-73 - Brian A. Cohn, Antonella Maselli, Eyal Ofek, Mar González-Franco:
SnapMove: Movement Projection Mapping in Virtual Reality. 74-81 - Philipp Ladwig, Alexander Pech, Ralf Dörner, Christian Geiger:
Unmasking Communication Partners: A Low-Cost AI Solution for Digitally Removing Head-Mounted Displays in VR-Based Telepresence. 82-90 - Mar González-Franco, Zelia Egan, Matthew Peachey, Angus Antley, Tanmay Randhavane, Payod Panda, Yaying Zhang, Cheng Yao Wang, Derek Reilly, Tabitha C. Peck, Andrea Stevenson Won, Anthony Steed, Eyal Ofek:
MoveBox: Democratizing MoCap for the Microsoft Rocketbox Avatar Library. 91-98 - Pierluigi Zama Ramirez, Claudio Paternesi, Luca De Luigi, Luigi Lella, Daniele De Gregorio, Luigi Di Stefano:
Shooting Labels: 3D Semantic Labeling by Virtual Reality. 99-106 - Lucas Thies, Marc Stamminger, Frank Bauer:
Learning Kinematic Machine Models from Videos. 107-114 - Daniel Roth, Mathis Jording, Tobias Schmee, Peter Kullmann, Nassir Navab, Kai Vogeley:
Towards Computer Aided Diagnosis of Autism Spectrum Disorder Using Virtual Environments. 115-122 - Gang Li, Francisco Macía Varela, Abdullah Habib, Qi Zhang, Mark McGill, Stephen A. Brewster, Frank E. Pollick:
Exploring the feasibility of mitigating VR-HMD-induced cybersickness using cathodal transcranial direct current stimulation. 123-129 - Nadisha-Marie Aliman, Leon Kester:
Malicious Design in AIVR, Falsehood and Cybersecurity-oriented Immersive Defenses. 130-137 - Soenke Ziesche, Roman Yampolskiy:
Introducing the concept of ikigai to the ethics of AI and of human enhancements. 138-145 - Doris Aschenbrenner, Daniëlle van Tol, Zoltán Rusák, Claudia Werker:
Using Virtual Reality for scenario-based Responsible Research and Innovation approach for Human Robot Co-production. 146-150 - Gang Li, Mark McGill, Stephen A. Brewster, Frank E. Pollick:
A Review of Electrostimulation-based Cybersickness Mitigations. 151-157 - Caglar Yildirim, Tara O'Grady:
The Efficacy of a Virtual Reality-Based Mindfulness Intervention. 158-165 - Carolin Straßmann, Alexander Arntz, Sabrina C. Eimler:
Under The (Plastic) Sea - Sensitizing People Toward Ecological Behavior Using Virtual Reality Controlled by Users' Physical Activity. 166-173 - Traian Lavric, Emmanuel Bricard, Marius Preda, Titus B. Zaharia:
An AR Work Instructions Authoring Tool for Human-Operated Industrial Assembly Lines. 174-183 - Onur Yildirim, Catlin Pidel, Mirjam West:
Future Mobility Solutions: A Use Case for Understanding How VR Influences User Perception. 184-187 - Pavel Rojtberg, Thomas Pöllabauer, Arjan Kuijper:
Style-transfer GANs for bridging the domain gap in synthetic pose estimator training. 188-195 - Reid Pinkham, Tanner Schmidt, Andrew Berkovich:
Algorithm-Aware Neural Network Based Image Compression for High-Speed Imaging. 196-199 - Minjung Son, Hyun Sung Chang:
Lane Line Map Estimation for Visual Alignment. 200-204 - Giuseppe Vizzari:
Virtual Reality to Study Pedestrian Wayfinding: Motivations and an Experiment on Usability. 205-208 - Michael G. Nelson, Christos Mousas:
A Virtual Reality Framework for Human-Virtual Crowd Interaction Studies. 209-213 - Ritesh Sharma, Tomer Weiss, Marcelo Kallmann:
Plane-Based Local Behaviors for Multi-Agent 3D Simulations with Position-Based Dynamics. 214-217 - Sarath Surendranadha Panicker, Toon Huysmans:
Comfort of Aircraft Seats for Customers of Size using Digital Human Model in Virtual Reality. 218-221 - Elena Molina, Alejandro Ríos Jerez, Núria Pelechano Gómez:
Avatars rendering and its effect on perceived realism in Virtual Reality. 222-225 - Jayfus T. Doswell, Justin Johnson, Brandon Brockington, Aaron Mosby, Arthur Chinery:
Juxtopia® CAMMRAD PREPARE: Wearable AI-AR Platform for Clinical Training Emergency First Response Teams. 226-230 - Dustin Keßler, Alexander Arntz, Joachim Friedhoff, Sabrina C. Eimler:
Mill Instructor: Teaching Industrial CNC Procedures Using Virtual Reality. 231-234 - Hameedullah Farooki, Esra Ataer Cansizoglu, Jae-Woo Choi, Tomer Weiss:
Interactive and Scalable Layout Synthesis with Design Templates. 235-238 - Rahma Bouaziz, Maimounah Alhejaili, Raneem Al-Saedi, Abrar Mihdhar, Jawaher Alsarrani:
Using Marker Based Augmented Reality to teach autistic eating skills. 239-242 - Hanin A. Almurashi, Rahma Bouaziz:
Augmented Reality and Autism Spectrum Disorder Rehabilitation: Scoping review. 243-246 - Benjamin Allison, Xujiong Ye, Faraz Janan:
Breast3D: An Augmented Reality System for Breast CT and MRI. 247-251 - Benjamin Allison, Xujiong Ye, Faraz Janan:
MIXR: A Standard Architecture for Medical Image Analysis in Augmented and Mixed Reality. 252-257 - Costa Anton, Oana Mitrut, Alin Moldoveanu, Florica Moldoveanu, Jirí Kosinka:
A serious VR game for acrophobia therapy in an urban environment. 258-265 - Janne Heirman, Shivam Selleri, Tom De Vleeschauwer, Charles Hamesse, Michel Bellemans, Evarest Schoofs, Rob Haelterman:
Exploring the possibilities of Extended Reality in the world of firefighting. 266-273 - David C. Jeong, Jackie Jingyi Xu, Lynn C. Miller:
Inverse Kinematics and Temporal Convolutional Networks for Sequential Pose Analysis in VR. 274-281 - Justus Robertson, Rogelio E. Cardona-Rivera, R. Michael Young:
Invisible Dynamic Mechanic Adjustment in Virtual Reality Games. 282-289 - Tianyue Ruby Sun:
FaceAUG: A Cross-Platform Application for Real-Time Face Augmentation in Web Browser. 290-293 - Conrad Fifelski-von Böhlen, Anna Brinkmann, Stephan Mävers, Sandra Hellmers, Andreas Hein:
Virtual Reality Integrated Multi-Depth-Camera-System for Real-Time Telepresence and Telemanipulation in Caregiving. 294-297 - Nor Farzana Syaza Jeffri, Dayang Rohaya Awang Rambli:
Problems with Physical Simulation in a Virtual Lego-based Assembly Task using Unity3D Engine. 298-300 - Xiaoyang Zhang, Harshit Vadodaria, Na Li, Kyoung-Don Kang, Yao Liu:
A Smartphone Thermal Temperature Analysis for Virtual and Augmented Reality. 301-306 - Alexander Arntz, Sabrina C. Eimler, Heinz Ulrich Hoppe:
"The Robot-Arm Talks Back to Me" - Human Perception of Augmented Human-Robot Collaboration in Virtual Reality. 307-312 - Chris J. Hughes, Marta B. Zapata, Matthew Johnston, Pilar Orero:
Immersive Captioning: Developing a framework for evaluating user needs. 313-318 - Alexander Arntz, Sabrina C. Eimler, Dustin Keßler, Aleksandra Nabokova, Sylvia Schädlich:
Thermodynamics Reloaded: Experiencing Heating, Ventilation and Air Conditioning in AR. 319-322 - Daniel Hawes, Ali Arya:
Assessing the Effectiveness of Virtual Reality Gaming to Reduce Anxiety and Increase Cognitive Bandwidth. 323-326 - Daeyeol Chang, James Hopfenblatt, Praveen Edara, Bimal Balakrishnan:
Immersive Virtual Reality Training for Inspecting Flagger Work zones. 327-330 - Marie Kegeleers, Rafael Bidarra:
Story ARtist. 331-332 - Hirooki Aoki:
Study on Pseudo-haptics during Swimming Motion in a Virtual Reality Space. 333-336 - Yasmeen Alhamdan, Saif Alabachi, Naimul Khan:
Extended Abstract: CoShopper - Leveraging Artificial Intelligence for an Enhanced Augmented Reality Grocery Shopping Experience. 337-338 - Yu-Yen Chung, Hung-Jui Guo, Hiranya Garbha Kumar, Balakrishnan Prabhakaran:
High-quality First-person Rendering Mixed Reality Gaming System for In Home Setting. 339-344 - Amit Hirway, Yuansong Qiao, Niall Murray:
A QoE and Visual Attention Evaluation on the Influence of Spatial Audio in 360 Videos. 345-350 - Caglar Yildirim:
A Review of Deep Learning Approaches to EEG-Based Classification of Cybersickness in Virtual Reality. 351-357 - Wenxin Sun, Mengjie Huang, Rui Yang, Jingjing Zhang, Liu Wang, Ji Han, Yong Yue:
Workload, Presence and Task Performance of Virtual Object Manipulation on WebVR. 358-361 - Yuji Tsukagoshi, Yuki Uranishi, Jason Orlosky, Kiyomi Ito, Haruo Takemura:
Rainbow Learner: Lighting Environment Estimation from a Structural-color based AR Marker. 362-365 - Stefania Palmieri, Alessio Righi, Mario Bisson, Alessandro Ianniello:
Training with a world champion: augmented reality applications in sport Design-led research. 366-370 - Tong Xue, Abdallah El Ali, Gangyi Ding, Pablo César:
Annotation Tool for Precise Emotion Ground Truth Label Acquisition while Watching 360° VR Videos. 371-372 - Samuel Börlin, Ralph Gasser, Florian Spiess, Heiko Schuldt:
3D Model Retrieval Using Constructive Solid Geometry in Virtual Reality. 373-374 - Lee Jen Tun, R. P. C. Janaka Rajapakse, Yi-Ping Hung, Kazunori Miyata:
Implementations of the Gesture-based Immersive Interaction and ML-driven Sound Generation for Haptic Companion Doll. 375-379 - Monica Gruosso, Nicola Capece, Ugo Erra, Francesco Angiolillo:
A Preliminary Investigation into a Deep Learning Implementation for Hand Tracking on Mobile Devices. 380-385 - Aaron Gluck, Jessica Chen, Ratnadeep Paul:
Artificial Intelligence Assisted Virtual Reality Warfighter Training System. 386-389 - Miriam Mulders:
Investigating learners' motivation towards a virtual reality learning environment: a pilot study in vehicle painting. 390-393 - Agata Marta Soccini, Francesca Ferroni, Martina Ardizzi:
From Virtual Reality to Neuroscience and Back: a Use Case on Peripersonal Hand Space Plasticity. 394-396 - Efe Bozkir, Shahram Eivazi, Mete Akgün, Enkelejda Kasneci:
Eye Tracking Data Collection Protocol for VR for Remotely Located Subjects using Blockchain and Smart Contracts. 397-401
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.