Maya character modeling

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ArtStation - Maya Character Rig, Andre Desforges Maya Character Modeling, Maya Character, 3d Rigging, Character Rigging, Facial Expression, 3d Modelling, Character Modeling, Computer Science, High Level

Creating an advance rig in Maya using the Node Editor to custom create constraints and add a higher level of control over the armature. Developing a flexible bone based facial rig that allows presets of facial expression but also allows an extra level or control. Animators can quickly blend a preset with a slider (can be facial expression, mouth position ect) and chose to tweak or animate an extra level of detail. This is an exploration of what can be achieved with the Node Editor…

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