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  • 32aa02 romanops

    Do you have requirement's requirements ?
    https://github.com/scripthookvdotnet/scripthookvdotnet => C++ Script Hook V by Alexander Blade, .NET Framework ≥ 4.8, Visual C++ Redistributable for Visual Studio 2019 x64

    Fa 15 hores
  • 32aa02 romanops
    Comentari ancorat

    Hello everyone, I apologize, I left French as default in the configuration. I will change this in a patch version (1.1) very soon, and include the configuration file to allow people concerned to change before launching the mod for the first time.
    If you discover a problem, please submit it in an issue on GitHub.
    Also, I will soon add documentation (Wiki on GitHub) for the configuration of the mod which is very customizable.

    fa 4 dies
  • 32aa02 romanops

    Change language in global options.

    fa 5 dies
  • 32aa02 romanops

    Does it still work in current version of the game ?

    24 de Desembre de 2024
  • 32aa02 romanops
    Comentari ancorat

    For who's using the mod with new min/max values, I suggest you to put the wanted settings to 2, 'cause 3 is too much for 1000 ~ 5000 $.

    23 de Desembre de 2024
  • 32aa02 romanops

    @lucasvinbr Thank you so much !!

    21 de Desembre de 2024
  • 32aa02 romanops

    Hello, thank you for the settings. Works very well ! :)

    21 de Desembre de 2024
  • 32aa02 romanops

    Hello
    Your mod works well. Thanks for your work ! That's great !
    Is there any way to have a TurfZoneData.xml already full with some default gangs, like it was in GTA San Andreas at the begining of a party ?

    21 de Desembre de 2024
  • 32aa02 romanops

    @A_mbien_t Thank you for translation, I add it on the description. About add-on vehicles, what do you mean ? Because you can add all vehicle in WaldhariSellCars.ini with appropriate vehicle prices.
    @thalilmythos Vehicle doesn't disappear, but you should not be able to enter it again, besause I defined consider as destroy. This is how it works in my game at least. I can not enter a car that have been saled. Even if I try.

    13 de Març de 2023
  • 32aa02 romanops

    @thalilmythos Thank you for the feedback.
    Before, I used the delete function, but all the vehicles I brought for sale ended up at the car pound. Therefore, the only workaround that I have found is to prevent the player from returning to the vehicle by considering it destroyed.
    For the idea of the cooldown, thank you: I will make an evolution as soon as time allows me.

    10 de Març de 2023
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