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Showing posts with label dentures. Show all posts
Showing posts with label dentures. Show all posts

Sunday, July 14, 2013

Moonshine of the Damned, Production Journal #13

So this scene, in the script as 4A - where the character Freebird (Heather Panton) encounters some zombies and first comes up with the idea of the Spiked Zombie Head Mace. In the original script these elements were much more drawn out and it was just a bow and arrow she created, in the 2nd major revision it was the mace. In this version, there are about 3-4, possible more sequences all mashed down into one sequence.

It got postponed from June 30th, we were going to shoot it on my birthday, but had to cancel due to illness. No worries, because we got to do it today and it turned out awesome. I already edited it and I was a little worried at first I might've missed a few things and whatnot, but it all went together really well and I'm pretty damned happy with how it turned out.

The scene is significant in a couple ways, it represents the first really FX scene. Not overly huge on FX, but it did take while to do it all - and you have to consider, I'm doing all this myself with no help. It's a lot of work to break all this down and try to get it done on time and done well at that.

It involved one of our hero zombies, referred to as Angry Zombie - played awesomely by Angela Corrigan. Angela is fairly tall and thin and athletic, so not only was she the right size for a zombie, but could probably handle the physicality of it as well. First thing was to outfit her with some Out of Mouth Dentures, it was a little problematic since I don't have a vehicle and neither does she so we had to do this whenever there was even the slimmest of opportunities, and eventually it worked out.

Here's the finished dentures. Now, I've not even done enough work with this stuff to even be called an amateur. These were my 2nd attempt at them and they worked pretty well for what was needed. I ended up making a mould for the teeth themselves rather than trying to sculpt them by hand. That turned out to be a good idea.

It took a couple fittings, but we got them working well enough for the shoot.


And I had to create all these. It doesn't look like a whole lot of work when you see them just sitting there. But each head had to be cast in latex, cured and filled with polyfoam. The latex can take awhile to cure and with one mould, it can take a while to do this many. Once cured I had to damage each one, seal that up and once cured added some gory bits and wait for it to cure again and finally painted them all.

Then came the task of finding the right size and shape sticks to mount them on, which required a lengthy hike into sweltering hot, mosquito infested territory, the stick had to be cleaned up, all the little branches and crap removed and finally sharpened on both ends and head the heads jammed on. It was a lot of work, it took a long, long time and they're only onscreen for maybe 20 second in this one scene, but longer in another.
If you're thinking, "Wow, that's a lot of work, what a waste of time since you only see it for a couple seconds" then quite frankly, fuck you, you're probably an idiot and please stop reading, go away and find something better to do with your life, like help lepers or something. The whole point of this project was to go this distance, to create more work than you'll really notice onscreen. Why? Because I wanted to, that's it. This crap is what I do and I love the shit out of it, so if I can find an excuse to make a bunch of messed up severed zombie heads and jam them on sticks, than I'm going to do it.

Next is the Single Spiked Zombie Head Mace. The idea here is that Freebird grabs one to defend herself, realized it's a decent weapon and jams more spikes into it later on. So I had to make a 2nd mace with just one spike. The full spiked head will now be painted up to reflect the mess made on this one.

The staff from the original full spiked head was taken and put onto this head, since originally I didn't have the time to make a new staff. Since then I've made a new one and fixed the wobbly staff problem, so the Spiked Zombie Head Mace you'll see in the rest of the movie will look much better now.

And now, on with some pictures from the shoot. Here's Angel and Heather before we started.

The blind eye look was sort of a last minute idea. I had the contacts and since I knew Angela was fine with them, I figured we give it a try and hope it didn't mess up her depth perception to much. Luckily, even though it did, she was still cool with going for this look. It really added an extra little bit to the character and I think this will end up being some of the best zombie makeup in the movie.

Here I'm trying to get a locked down shot that will be combined with footage being shot in Scotland. We'll have this one shot with our footage and theirs combined, otherwise Freebird will just be watching the zombies in the other footage wander about.

I was just testing the camera and got this shot. No reason to post it other than it was a really decent picture of Heather.

I made this goofy looking little rig to mount my camera in, it kind of allowed me to steer it a bit more comfortably than just holding it. It could even be weighted and made into a sort of steadicam.

Some heads.

And another.

Kim took this random picture of herself while we were shooting I guess.

Finally, some zombie fighting action.


If I didn't know this was Angela lying there in makeup, I would swear this was just a prop.

Freebird after her first major zombie fight.

Angela and Heather in a couple extra "after" cast photos.


In the end Heather got bloody, Angela couldn't wait to get out of makeup, my camera survived a near whomping from the mace and we finished right on schedule. As I mentioned, I already edited the footage and it looks pretty awesome.

So a huge thanks to Heather and Angela for coming out to do this today. And to Kim for getting some awesome pictures. And now for the Line of the Day:

Not sure when we're shooting next. I've got a tentative date set on the 28th, but that all hinges on a lot of things coming together perfectly. We'll see what happens.

Wednesday, June 26, 2013

Moonshine of the Damned, Production Journal #11

Not a huge update, just some minor in between type stuff. We've made it through 4 days of shooting, I've got potentially 3 more this month, all fairly simple stuff that doesn't require zombie extras, just an opening sequence, a one on one fight scene with a hero zombie and a quick cutaway of one of the leads after a zombie attack.

Right now we stand at 13 of 24 scenes down. There's a couple shots I'd like to retake here and there that won't be an issue or take more than a couple minutes during another shoot. If all goes as planned, end of June should see us at 18 of 24, with 3 relatively decent shoots and 3 majorly complicated shoots. The complicated ones are the last 3 of the movie and things start getting pretty messy, lots of zombies, blood and FX stuff going on there.

I've taken stock of what's left to create and it's still a lot. I've got a long way to go before I can just stop working in between shoots. There's about 10 or so custom prosthetic pieces, ranging from various zombies, to our lead villain to some rather mess wounds. Most of the props are done, although I'm running low on supplies and need to restock somehow - no budget left so I'll have to scramble some funds up somehow. That's what the fundraiser's for, so feel free to help out.

For this weekend I've been working on a hero zombie character called Angry Zombie. The Angry Zombie is our first major action type sequence with the character Freebird.  Whenever we're doing a hero zombie, I try to go a little overboard with creating them, just to give it a bit more than just some ugly, dirty face painting.

Here's the sculpt for the Angry Zombie piece, it's drying out right now, should be doing the first copy of the piece tomorrow morning. You can see the mouth is pretty messed up, that's because we'll be using the Out of Mouth Dentures with it. I didn't sculpt it taking the extra bulk from the dentures into account on purpose, it didn't effect anything with the Half Zombie and the piece can be used on anyone afterwards, not just someone with dentures.

Rather than attempt to sculpt the teeth on the fly with the dental acrylic while it's curing, I sculpting out a set of teeth and moulded them. Makes for less work on future teeth and really speeds the process up and makes it look better.

Here's the Out of Mouth plates, not attached to the teeth caps yet, next to the mould for the teeth. They turned out much better than the first pair, although the bottom row is a little wonky - but Angry Zombie is a redneck zombie, so perfect teeth seems a little unnecessary.

I'll attached the pieces for the dentures later today, won't take too long - unfortunately I'll have to wait until the day of the shoot to fit them to the actor, so hopefully they aren't too off, but at least they're quick to adjust.

 As well, I'm working on more severed zombie heads and a the first stage of the Spiked Zombie Head Mace prop. The first time it's used it'll only have one spike, since it's been impaled on a sharped stick, it's only after this one scene does it get modified. So I had to do up another zombie head - using up nearly the last of the latex. And made a new spike as well. The head didn't turn out so awesome, the foam collapsed so it's a little more solid than I'd have liked. It'll still work just fine.

The staff had to be removed from the final one already made since I didn't have enough material to make a second. Kind of sucks, but it did make it go faster in the end since I don't have to paint a new one.

Here's the single spiked zombie head, I'll be attaching this pretty much as soon as I'm done writing all this.

And a new batch of messed up heads. I'd love to have made more, just ran out of supplies. Should be enough for the scene though so I'm not too worried. I will have to make more though before we can continue shooting.

I'll be wandering out to the woods to get some sticks to jam these on after they're painted tomorrow. Should be fun. And I get to shoot all this on my birthday too, can't think of a better way to spend it.



Sunday, June 09, 2013

Moonshine of the Damned, Production Journal #7

I wanted to post photos, but I'm too tired to really be creative about it or put them in any order. 

We finally had our first day, after 2 false starts we decided to just go for despite potentially shitty weather. We lucked out and we got about 85% of what I wanted to get done today. Our biggest stumbling block was my inability to check out the location beforehand - which cause problems.

The main area I wanted to stage the final fight, was utterly ruined by fallen trees. And then upon discovering a nice little path to a bridge that wouldn't taken us to another decent area - that bridge (a small one) was ripped up and flipped over. I have no idea why, but it really threw a massive wrench into things. So after a little reworking and rethinking, we shot everything we needed all the zombie extras for - thank god, that would have been a colossal waste if we hadn't been able to.

Otherwise it was a decent day. I forgot my shotlist so I was making it all up as we went and even totally altered the way the opening scene was supposed to have been and it worked so much better.

Everyone was awesome as usual. The zombie extras were fantastic today. It was a much better way to start things off than last year. The makeup looked better, everyone seemed almost too eager to get filthy and stick twigs, leaves and crap in their hair. It was great.







One of the shot of our Bicycle Girl homage, I've mentioned it before and it was an effect I really wanted to see happen as well as I could make it happen on such a small budget. The Out of Mouth Dentures weren't perfect, they did interfere with the prosthetic a bit - I know better for next time - but either way, it looked great for a first attempt with them.

The entire cast of the day, Kim Johnston, Crystal Murphy and Maggy Essery chose to sit the picture out.

Another shot of Half Zombie.





The Bimbos.





Overall it was a great first day, I've quickly checked the footage and I'm pretty happy with it. I'm hoping to get some energy back tomorrow to start work on editing.

And I just want to take the time to thank everyone that turned out today, everyone was fucking awesome. Thanks.