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Why “AI” projects fail

“AI” is heralded (by those who claim it to replace workers as well as those that argue for it as a mere tool) as a thing to drop into your workflows to create whatever gains promised. It’s magic in the literal sense. You learn a few spells/prompts and your problems go poof. But that was already bullshit when we talked about introducing other digital tools into our workflows.

And we’ve been doing this for decades now, with every new technology we spend a lot of money to get a lot of bloody noses for way too little outcome. Because we keep not looking at actual, real problems in front of us – that the people affected by them probably can tell you at least a significant part of the solution to. No we want a magic tool to make the problem disappear. Which is a significantly different thing than solving it.

The Frontend Treadmill - These Yaks Ain’t Gonna Shave Themselves

Your teams should be working closer to the web platform with a lot less complex abstractions. We need to relearn what the web is capable of and go back to that.

Let’s be clear, I’m not suggesting this is strictly better and the answer to all of your problems. I’m suggesting this as an intentional business tradeoff that I think provides more value and is less costly in the long run.

IndieWeb principles · Paul Robert Lloyd

I really, really like Paul’s idea of splitting up the indie web principles into one opinionated nerdy list of dev principles, and a separate shorter list of core principles for everyone:

  1. Own your identity An independent web presence starts with an online identity you own and control. The most reliable way to do this today is by having your own domain name.
  2. Own your content You should retain control of the things you make, and not be subject to third-parties preventing access to it, deleting it or disappearing entirely. The best way to do this is by publishing content on your own website.
  3. Have fun! When the web took off in the 90’s people began designing personal sites with garish backgrounds and animated GIFs. It may have been ugly but it was fun. Let’s keep the web weird and interesting.

Antidepressants or Tolkien

This is harder than it sounds. I got 19 out of 24.

Why We’ll Never Live in Space - Scientific American

In space travel, “Why?” is perhaps the most important ethical question. “What’s the purpose here? What are we accomplishing?” Green asks. His own answer goes something like this: “It serves the value of knowing that we can do things—if we try really hard, we can actually accomplish our goals. It brings people together.” But those somewhat philosophical benefits must be weighed against much more concrete costs, such as which other projects—Earth science research, robotic missions to other planets or, you know, outfitting this planet with affordable housing—aren’t happening because money is going to the moon or Mars or Alpha Centauri.

Future-first design thinking

If we’re serious about creating a sustainable future, perhaps we should change this common phrase from “Form follows Function” to “Form – Function – Future”. While form and function are essential considerations, the future, represented by sustainability, should be at the forefront of our design thinking. And actually, if sustainability is truly at the forefront of the way we create new products, then maybe we should revise the phrase even further to “Future – Function – Form.” This revised approach would place our future, represented by sustainability, at the forefront of our design thinking. It would encourage us to first ask ourselves, “What is the most sustainable way to design X?” and then consider how the function of X can be met while ensuring it remains non-harmful to people and the planet.

TimeGuessr

Where and when were these photographs taken?

It’s like that Chronophoto game I linked to with an added dimension of location.

Fujichia: Sayable Space

This game is hard:

Sayable Space is a television game for 1 or more people, it consists of saying “Space” out loud at the same time as Jean-Luc Picard (Patrick Stewart) during the intro to Star Trek: The Next Generation. Or actually that’s just half of the game. The second half is saying “Space”, and the first half is remembering that you are playing this game.

Chronophoto - The Photographical History Game

This is a fun game—with the same kind of appeal as that Wiki History Game I linked to—where you have to locate photographs in time.

A post by Clearleft on LinkedIn

This is design engineering.

A year of new avenues

All along, from the frothy 1990s to the per­co­lat­ing 2000s to the frozen 2010s to today, the web has been the sure thing. All along, it’s been grow­ing and maturing, sprout­ing new capabilities. From my van­tage point, that growth has seemed to accel­er­ate in the past five years; CSS, in par­tic­u­lar, has become incred­i­bly flex­i­ble and expressive. Maybe even a bit overstuffed — but I’ll take it.

For peo­ple who care about cre­at­ing worlds together, rather than get­ting rich, the web is the past and the web is the future. What luck, that this decentralized, per­mis­sion­less sys­tem claimed a posi­tion at the heart of the inter­net, and stuck there. It’s limited, of course; frustrating; some­times maddening. But that’s every cre­ative medium. That’s life.

You don’t need HTML!

View source on this bit of tongue-in-cheek fun from Terence.

Fundamentals matter | Go Make Things

I really enjoyed Laurie’s talk in Berlin a few weeks back. I must blog my thoughts on it.

But I must admit that something didn’t sit quite right about the mocking tone he took on the matter of “the fundamentals” (whatever that may mean). Chris shares my misgivings:

Those websites that don’t load on slow connections, or break completely when a JS file fails to load, or don’t work for people with visual or physical impairments?

That’s not an issue of time. It’s an issue of fundamentals.

I think I agree with Laurie that there’s basically no such thing as fundamental technologies (and if there is such a thing, the goalposts are constantly moving). But I agree with Chris with that there is such a thing as fundamental concepts. On the web, for example, accessibility is a core principle of its design that should, in my opinion, be fundamental.

This, basically:

Do I wanna see teenagers building frivolous websites? Absolutely. But when people are getting paid well to build our digital world, they have a responsibility to ensure the right to engage with that world for everyone.

The Demise of the Mildly Dynamic Website

It me:

Broadly, these are websites which are still web pages, not web applications; they’re pages of essentially static information, personal websites, blogs, and so on, but they are slightly dynamic. They might have a style selector at the top of each page, causing a cookie to be set, and the server to serve a different stylesheet on every subsequent page load.

This rings sadly true to me:

Suppose a company makes a webpage for looking up products by their model number. If this page were made in 2005, it would probably be a single PHP page. It doesn’t need a framework — it’s one SELECT query, that’s it. If this page were made in 2022, a conundrum will be faced: the company probably chose to use a statically generated website. The total number of products isn’t too large, so instead their developers stuff a gigantic JSON file of model numbers for every product made by the company on the website and add some client-side JavaScript to download and query it. This increases download sizes and makes things slower, but at least you didn’t have to spin up and maintain a new application server. This example is fictitious but I believe it to be representative.

Also, I never thought about “serverless” like this:

Recently we’ve seen the rise in popularity of AWS Lambda, a “functions as a service” provider. From my perspective this is literally a reinvention of CGI, except a) much more complicated for essentially the same functionality, b) with vendor lock-in, c) with a much more complex and bespoke deployment process which requires the use of special tools.

Is HTML A Programming Language? (Webbed Briefs)

I’m glad that Heydon has answered this question once and for all.

I’m sure that’ll be the end of it now.

Functions and the future of design systems || Matthew Ström, designer-leader

Despite their name, most design systems aren’t all that much like systems. Granted, they are designed according to a system, and there’s a logical consistency to how their components and tokens are defined, but really, most design systems work like a dictionary: look up a component, get the instructions for using that component.

Mathew goes on to advocate moving towards a more function-centred approach to systematic design. It makes a lot of sense.

By the way, this isn’t directly related—other than metaphor being used—but I wrote about web standards, dictionaries, and design systems a while back.

Globle

Like Wordle, but for geography instead of words.

Every day, there is a new Mystery Country. Your goal is to guess the mystery country using the fewest number of guesses. Each incorrect guess will appear on the globe with a colour indicating how close it is to the Mystery Country.

No, Apple Did Not Crowdfund :focus-visible in Safari – Eric’s Archived Thoughts

Eric has a written a clear and measured explanation that I hope Alex and Jake will read, given their petty snarky reactions to Webkit shipping a feature (reactions that do more harm than good to their cause—refuting their bullshit has taken time and energy away from the legitimate criticisms of Apple’s rendering engine monopoly on iOS; this whole debacle has been one big distraction from far more important browser bugs).

Many of us are mad at Apple for a lot of good reasons, but please don’t let the process of venting that anger tar the goals and achievements of Open Prioritization.

Wiki History Game

This is fun (and addictive)! With every new entry pulled from Wikipedia, you’ve got to arrange it onto a timeline correctly.

The UI fund

This is an excellent initiate spearheaded by Nicole and Sarah at Google! They want to fund research into important web UI work: accessibility, form controls, layout, and so on. If that sounds like something you’ve always wanted to do, but lacked the means, fill in the form.