Fi

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Fi is a recurring character in The Legend of Zelda series.[7][8][9][name references needed] Fi goes unnamed in Breath of the Wild and Tears of the Kingdom. She is a humanoid spirit residing inside the Goddess Sword,[10] enlisted to guide Link during his adventure.[11]

Biography

Skyward Sword

The goddess Hylia created the Goddess Sword and Fi, an intelligent humanoid spirit who resides in the Sword, and gave her the purpose of assisting Hylia's Chosen Hero in fulfilling his destiny of defeating Demise.[12][10] She then enshrined the Sword inside the Statue of the Goddess before raising it into The Sky as part of Skyloft. Preceding the Wing Ceremony, Fi appears to Link in his dreams, foretelling his destiny.[13] After Link and Zelda are attacked by a black tornado, Link wakes up in his room, where he hears Fi speaking to him. Fi guides him to the Statue of the Goddess, further explaining his fate as the chosen hero and encouraging him to draw the Goddess Sword from its pedestal so that Fi can formally acknowledge him as her Master.[14][15][16] Fi gives Link the Emerald Tablet and tells him that he must go beneath the Cloud Barrier in order to find Zelda and fulfill his destiny,[17] with the Tablet activating a Column of Light illuminating the path through the Cloud Barrier.[18]

Once Link seals away Demise within the Master Sword, Fi requests that Link end their relationship by returning the Master Sword, as her purpose in aiding the chosen hero in his mission is complete.[19] Link thrusts the Sword into its pedestal in the Temple of Hylia, but Fi calls him back to give a true goodbye, showing emotions for the first time and claiming that their time together was the most precious, for she had experienced happiness before falling into an endless sleep.[20] She then thanks Link and hopes that they may meet again in another life as her consciousness fades away into the Master Sword.[21]

Breath of the Wild

Although Fi does not appear in person in Breath of the Wild, she is referred to several times and speaks to Zelda on one occasion.

When Zelda questions Link's skill with the Master Sword, she refers to Fi indirectly, saying that legends tell of a voice within the sword and asking if Link can hear it.[22] After Link is nearly killed fighting off the Guardians controlled by Calamity Ganon, Fi speaks from within the Master Sword - signaled by the Master Sword glowing and her sound effect playing - and tells Zelda to take Link to the Shrine of Resurrection.[23][24][25]

After defeating Calamity Ganon, Zelda mentions that she can no longer hear the voice inside the Master Sword, assuming it is because her own power has dwindled over the past 100 years, yet she accepts that.[26]

After completing the Trial of the Sword, while Link is observing the new power unlocked within the Master Sword, Fi's sound effect plays and the Sword glows once more.

Tears of the Kingdom

When Link finds a strange light at the Temple of Time, the Master Sword glows and Fi's sound effect plays, instructing him to place it in the light. After Link does so, the sword time travels thousands of years into the past where Princess Zelda is waiting for it. Once in the past Fi informs Zelda that Link is safe, having survived Ganondorf's attack, and that she has traveled back in time to find Zelda and so the Master Sword can regain its strength.[27]

When Link later retrieves the Master Sword from the Light Dragon where it has been recovering its power for thousands of years, Zelda refers to Fi by calling the sword "she" instead of "it".[28]

After Link defeats Ganondorf and saves Zelda, Fi greets the princess once more from within the Master Sword and Zelda realizes her plan worked.

Abilities

Like her fellow Sword Spirit, Ghirahim, Fi possesses psychic abilities, specifically telepathy. Throughout Link's journey, she aids the hero by providing him with information about the area he is in, the enemies he is facing, and even messages directly from Hylia to Link.[29] Fi can be talked to when Link is traveling on foot by pressing down on the D-Pad of the Wii Remote.[30] When this is done, Fi will give Link various options to choose from, providing the play time of the current session, the current objective, and advice as to what he should do next, which include a summary of the past few events as well as hints and rumors.[31] In addition, Fi will give Link a basic description of a targeted enemy and its weaknesses. Fi will also tell the hero how many times he has defeated any type of enemy and gives an indication of Link's proficiency in fighting a specific type of enemy.[32] When this is used on Bosses, Fi will usually give a limited supply of information about the enemy's weaknesses. If Link is defeated in the battle, and Fi is once again asked to give advice, more information will be available. Other than enemies and bosses, Fi can also scan people, Bugs and locations. Fi can telepathically talk to people and robots and sense people's auras.[33][34]

Fi also has a treasure-seeking ability called Dowsing. It can sense important people and items and help Link to locate them, acting as a sort of compass.[35] When Link needs to locate a certain person or item, Fi will add a Dowsing option accordingly. He can then choose in the Dowsing menu which specific object or person he wishes to track down. In Dowsing mode, pointing the Sword in the general of the target will cause it to beep, which becomes faster as Link approaches the target.

Fi also informs Link when his Hearts have nearly depleted,[36] and will eventually add them as Dowsing targets.[37] If Link's Shield is about to break, she will warn him of this and caution him to take care of its remaining durability.[38] If the Wii Remote's batteries are "nearly depleted", Fi will call attention to them.[39]

Fi follows in the tradition of past Link companions by translating messages for Link; in her case, these messages are from the gods of old. Whenever Link hits certain Goddess Crests with a Skyward Strike, a message intended for Hylia's Chosen Hero will awaken deep within Fi's memory.[40][29] Fi will translate the message for Link while dancing and skating around the room until fully delivering the statement. She will also dance along as Link learns the three songs inside the Isle of Songs. Similarly, playing the Goddess's Harp at points needed to advance in the game will cause Fi to sing along the melody.

After helping Gondo fix Scrapper, Fi is able to persuade the Ancient Robot to assist Link by carrying various items from the surface up to The Sky. Should Link need the assistance of Scrapper, Fi will call Scrapper using telepathic transmission and ask him to transport it above the clouds.[41]

Fi's Descriptions

Animals

Animal
Description

This bird is a Chirri. Although very small in comparison to Loftwings, Chirris are probably of an average size for birds found near the surface.

There is an 85% probability that its feathers can be used as some kind of material.

Animal
Description

Species name: Blessed Butterfly
Sensitivity to human presence: 70%
Usable as a potion ingredient.

It flutters in an unpredictable fashion. Swinging your Bug Net multiple times might bring unexpected success.

This species tends to gather in places where something lies hidden.

Animal
Description

Species name: Eldin Roller
Sensitivity to human presence: 90%
Usable as a potion ingredient.

This insect is extremely fast when it is fleeing. I project a 20% boost in capture rate if it is cornered.

Animal
Description

Species name: Faron Grasshopper
Sensitivity to human presence: 80%
Usable as a potion ingredient.

Usually found hiding in grassy areas. If you rush after this insect, it will flee. If your approach escapes its notice, it will continue to hop around.

Animal
Description

Species name: Gerudo Dragonfly
Sensitivity to human presence: 80%
Usable as a potion ingredient.

I recommend attempting to catch it when it pauses in the air.

Animal
Description

Species name: Lanayru Ant
Sensitivity to human presence: 60%
Usable as a potion ingredient.

I project a 50% probability of failing to notice this insect simply because it's small. After discovering its location, you can catch it comparatively easily.

Animal
Description

Species name: Sand Cicada
Sensitivity to human presence: 90%
Usable as a potion ingredient.

This insect will fly away at the slightest sign of danger. I recommend you look carefully for it as soon as you hear it, then approach slowly.

Animal
Description

Species name: Sky Stag Beetle
Sensitivity to human presence: 70%
Usable as a potion ingredient.

Roll into walls or other objects to knock them down, making them easier to catch.

Animal
Description

Species name: Skyloft Mantis
Sensitivity to human presence: 70%
Usable as a potion ingredient.

Be aware that this insect is surprisingly agile when it is fleeing, so you must approach it cautiously.

Animal
Description

Species name: Starry Firefly
Sensitivity to human presence: 60%
Usable as a potion ingredient.

This rarely encountered insect is not considered difficult to catch.

Animal
Description

Species name: Volcanic Ladybug
Sensitivity to human presence: 65%
Usable as a potion ingredient.

Approach carefully, making as little noise as possible. Get close with the Bug Net and catch it with a quick swing. Not considered a difficult catch.

Animal
Description

Species name: Woodland Rhino Beetle
Sensitivity to human presence: 60%
Usable as a potion ingredient.

Roll into a wall or other object to knock this insect down. This strategy increases your chance to catch this insect by 50%.

AnimalDescription

This bird is a Chirri. Although very small in comparison to Loftwings, Chirris are probably of an average size for birds found near the surface.

There is an 85% probability that its feathers can be used as some kind of material.

Species name: Blessed Butterfly
Sensitivity to human presence: 70%
Usable as a potion ingredient.

It flutters in an unpredictable fashion. Swinging your Bug Net multiple times might bring unexpected success.

This species tends to gather in places where something lies hidden.

Species name: Eldin Roller
Sensitivity to human presence: 90%
Usable as a potion ingredient.

This insect is extremely fast when it is fleeing. I project a 20% boost in capture rate if it is cornered.

Species name: Faron Grasshopper
Sensitivity to human presence: 80%
Usable as a potion ingredient.

Usually found hiding in grassy areas. If you rush after this insect, it will flee. If your approach escapes its notice, it will continue to hop around.

Species name: Gerudo Dragonfly
Sensitivity to human presence: 80%
Usable as a potion ingredient.

I recommend attempting to catch it when it pauses in the air.

Species name: Lanayru Ant
Sensitivity to human presence: 60%
Usable as a potion ingredient.

I project a 50% probability of failing to notice this insect simply because it's small. After discovering its location, you can catch it comparatively easily.

Species name: Sand Cicada
Sensitivity to human presence: 90%
Usable as a potion ingredient.

This insect will fly away at the slightest sign of danger. I recommend you look carefully for it as soon as you hear it, then approach slowly.

Species name: Sky Stag Beetle
Sensitivity to human presence: 70%
Usable as a potion ingredient.

Roll into walls or other objects to knock them down, making them easier to catch.

Species name: Skyloft Mantis
Sensitivity to human presence: 70%
Usable as a potion ingredient.

Be aware that this insect is surprisingly agile when it is fleeing, so you must approach it cautiously.

Species name: Starry Firefly
Sensitivity to human presence: 60%
Usable as a potion ingredient.

This rarely encountered insect is not considered difficult to catch.

Species name: Volcanic Ladybug
Sensitivity to human presence: 65%
Usable as a potion ingredient.

Approach carefully, making as little noise as possible. Get close with the Bug Net and catch it with a quick swing. Not considered a difficult catch.

Species name: Woodland Rhino Beetle
Sensitivity to human presence: 60%
Usable as a potion ingredient.

Roll into a wall or other object to knock this insect down. This strategy increases your chance to catch this insect by 50%.

Bosses

Boss
Description

Target lock: Ghirahim

I have no confirmed information about this man, other than he refers to himself as a "Demon Lord."

I sense a powerful and evil aura, and I estimate his level of ability as highly adept. However, according to analysis, he has yet to reveal his true power.

Boss
Description

Speech analysis indicates absolute confidence in his own abilities.

Master, you must watch for Ghirahim's ability to grasp your sword with his bare right hand.

It is highly probable that he observes the angle you hold your sword at and prepares his defense accordingly.

I recommend attacking from the direction opposite his hand.

Boss
Description
Should he catch hold of your sword, I recommend swinging in the direction Ghirahim's hand opens.
Boss
Description

My analysis confirms that Ghirahim's fingers always point upward when he holds your sword, Master.

The probability of escaping his grip by swinging your sword upward is approximately 100%.

Boss
Description

I have detected a change in Ghirahim's fighting style from the beginning of the battle.

I theorize that this change happened because of the small amount of damage he sustained.

Boss
Description

Analysis indicates that the daggers Ghirahim shoots will align on a single plane in one of three orientations: horizontal, vertical, or diagonal.

With good timing, you might be able to repel them with a single swing of your sword, but my judgment shows that this maneuver will be difficult.

Boss
Description

I can now confirm that Ghirahim has the ability to teleport.

Further study reveals that he may be vulnerable immediately after teleportation. This is your chance to attack.

However, be aware Ghirahim may use his sword to guard against just such an attack.

Boss
Description

Ghirahim will repeatedly move around you, Master. I recommend engaging him with your sword as he makes his attack.

It is probable that the moment before Ghirahim readies his attack, he will reveal the direction he will move as he attempts to flank you.

If you are unable to establish the correct timing to attack, I suggest using your spin attack.

Boss
Description

Target lock: Scaldera

This fearsome monster inhabits the deepest recesses of the Earth Temple. It can be categorized as a "Pyroclastic Fiend".

Its body is completely covered in rock, but you can see its weak point, the eye, through the cracks in this outer shell.

If you are able to remove parts of this creature's rocky shell, you will vastly increase your probability of success.

Boss
Description

There is a 0% probability that your sword will be effective against the rock that covers this target's body.

I strongly recommend using items with powerful destructive properties.

Boss
Description

There is a 100% probability that bombs that come into contact with Scaldera's body will immediately explode, due to the creature's high body temperature.

Analysis indicates that explosions on Scaldera's outer surface will not yield desired results, however. You must look for a more effective target site.

Boss
Description

Results from my analysis confirm that in order to remove the rocks covering Scaldera, you will need to inflict powerful internal damage.

When Scaldera is inhaling a large amount of air, I suggest throwing a bomb into its mouth.

Boss
Description

Target lock: Moldarach

An Aracha that has survived its very lengthy larval stage is known as a "Thousand-Year Arachnid," which is precisely what you see before you.

Over 90% of its body is shielded by a tough, chitinous armor that can deflect even the sharpest blade.

Boss
Description

The weak points are its overdeveloped pincers, but you must hit each at the right angle relative to the pincer's position to be effective.

Boss
Description

This beast has a tendency to bury itself in the sand when it feels its health is endangered.

When it is burrowed below the sand, you can expect at least an 85% chance that it will attempt to stab you with its tail.

I highly recommend removing the creature's environmental advantage by blowing away sand, thereby revealing its position.

Boss
Description

Analysis reveals that the creature's central eye will be vulnerable to attack once its pincers have been properly disposed of.

I calculate a near 100% chance that an assault on this weak point will ultimately prove quite fatal.

However, I infer from the armor surrounding the central eye that horizontal, vertical, and diagonal slashes will be entirely ineffective.

Boss
The Imprisoned
First battle
Description

Target lock: The Imprisoned

I have insufficient data on this monster.

Its enormous size and ominous aura cannot be compared with previously encountered monsters.

Boss
The Imprisoned
First battle
Description

I can confirm that the sealing spike observed at the top of its head is the same object originally found in the Sealed Grounds.

I hypothesize that damage can be inflicted by driving the stone pillar into the monster's head.

But first, I recommend attacking the beast's feet--where your sword can reach--to stop it from moving.

Boss
The Imprisoned
First battle
Description

It is probable that the monster will be unable to move if you destroy all of its toes.

I recommend using the air vents to move ahead of the monster instead of chasing it from behind.

Boss
The Imprisoned
First battle
Description

If you are able to get between the monster's toes, my analysis indicates you can effectively inflict great damage with a spin attack.

You can also choose to decrease your risk of physical harm by using bombs to attack from a distance.

Boss
Description

Target lock: Koloktos

This "Ancient Automaton" defends the Ancient Cistern and eliminates intruders.

The cursed energy supply Ghirahim provided to this contraption has given it power far beyond its conventional limits.

The red, orb-shaped cores embedded in its torso and arms provide it limited stability and prevent it from falling to pieces.

Boss
Description

It is highly probable that if the red cores in its arms were to be ejected, the unit would lose integrity and the limbs would sever from the body.

However, during normal operation the cores are likely hidden below the forearm plating.

Boss
Description

Results from my analysis show that the red cores in Koloktos's arms will only be revealed when the arms are stretched out to full length.

Fast and timely counterattacks after Koloktos swings its arms down have the best chance of success.

Boss
Description

I estimate a high probability that the red cores can be removed using your whip.

When Koloktos's arms lower, there will be a brief moment when you can attack the chest core.

However, when targeting the chest core, there is nowhere to hook on to with your whip. Therefore, removing the core will not be possible.

Boss
Description

Target lock: Tentalus

As you can likely gather from its other title, this "Abyssal Leviathan" is said to have been a tyrant of the ancient seas.

Its enormous tentacles can be repelled, but they will regenerate after a short time.

Boss
Description

My analysis shows that by repelling a number of its aggressive tentacles, the beast will reveal itself.

There is a 99% probability that the tentacles that attacked you on the ship, Master, can be attributed to Tentalus.

I theorize that using a sacred power will be the most effective means of repelling the tentacles.

Boss
Description

Results from my analysis confirm that its tentacles can be severed with a well-aimed Skyward Strike.

I theorize that the creature's eye is its weak point, but the probability that you can actually hit the eye with a Skyward Strike is approximately 0%.

Instead, I recommend utilizing long-range weapons.

Boss
Description

To accurately strike at the creature's eye--its weak spot--a bow will be most effective.

You can press Neutral Control Icon to move with your bow drawn. I recommend shooting arrows immediately after dodging attacks launched by Tentalus.

In order to attack Tentalus's weak spot, its eye, you must first deal with the tentacles attempting to latch on to you.

My analysis shows you can easily slice the tip of the tentacles with your sword.

[verification needed]
Boss
Description

Because this monster's tentacles attack incessantly and in large number, it is too dangerous to respond to them one at a time.

My analysis indicates it is possible to repel the tentacles more efficiently by concentrating an all-out assault on them with your sword.

Boss
Description

When the tentacles are repelled, they may drop hearts and arrows.

Should you find yourself in danger because of low hearts or arrows, concentrate on attacking the tentacles rather than fleeing from battle.

Boss
Description

Target lock: Ghirahim

Ghirahim is the Demon Lord leading the monsters. He displays superior mental and physical prowess, as well as expert command of magic.

Though possessing some gentleman-like qualities, he will devolve to his true nature when enraged.

Boss
Description

Analysis indicates that the daggers that appear around Ghirahim also act as a defensive barrier.

Removing these daggers before attacking should be an effective means of breaking down his defenses.

Boss
Description

It appears that Ghirahim prefers to use his right hand to attempt to grab your sword, Master.

Should he succeed, I recommend swinging your sword up and down to force him to release it.

However, Ghirahim continues to utilize more of his true power, and the probability of it taking more than one swing to release your sword is 100%.

Boss
Description

To land an attack on Ghirahim, I advise you to swing your sword from a direction that cannot be blocked by daggers or Ghirahim's right hand.

Ghirahim will move his right hand in time with your attacks. However, Master, there will be times when he is too slow to meet your attack.

Boss
Description

I have detected a change in Ghirahim's fighting style since the beginning of the battle.

I have concluded that this change happened because of the small amount of damage he sustained.

Boss
Description

When Ghirahim shoots his daggers, I recommend repelling them by swinging your sword along the line the knives are positioned in.

Logically, if surrounded by daggers, using a sword technique that attacks in all directions would be effective.

Boss
Description

There will be a significant opening for counterattacks if you are able to avoid Ghirahim's overhead attack when he teleports above your head.

He will teleport to places other than above you, of course, but my analysis confirms an interesting behavior pattern.

He assumes different stances when he plans to teleport above you and when he plans to go somewhere else.

Boss
Description

I am confident Ghirahim will use his sword to defend against your attacks, Master.

Ghirahim wields two swords, so the probability that he will block two of your sequential attacks is 100%.

Boss
The Imprisoned
Second battle
Description

Target lock: The Imprisoned

There is insufficient data on this target to make a full report at this time.

But I can confirm the appearance of limb-like appendages that were not previously present. The evil power of this creature has also increased.

Boss
The Imprisoned
Second battle
Description

Analysis indicates that you should be able to use the same basic strategy as in the previous encounter to seal the monster in its prison once more.

The fingers and toes on its limbs can be destroyed with a physical attack, but you should wait to do so until these targets become a very high priority.

Boss
The Imprisoned
Second battle
Description

I calculate a 100% probability that the large apparatus Groose constructed will be effective against this monster.

It is likely that a direct hit from this apparatus will stop the monster's movement, creating a window of opportunity for you to attack.

Boss
The Imprisoned
Second battle
Description

Groose's defense apparatus can be repositioned by pushing Control Left IconControl Right Icon.

When the monster is in your blind spot, I recommend you reposition the apparatus and target the monster.

[verification needed]
Boss
Description

Target lock: Bilocyte

This species of parasite is currently attached to Levias. It is known for its enormous optical structure.

This horrifying life-form utterly controls the mind and body of its host.

Boss
Description

My analysis indicates the projectiles spit by the Bilocyte can be repelled by your sword, Master.

Furthermore, I infer that repelling the Bilocyte's own projectiles back toward it could become a very effective means of attack.

Boss
Description

Based on the creature's anatomy, it is probable that this monster's weakness is its central eye.

However, I can confirm that while the fins on the sides of its head are extended, any attack on the eye will be quite ineffective.

Boss
Description

In order to effectively hit the Bilocyte by repelling its projectiles, you must consider the direction in which you are swinging your sword.

By swinging left and right, you can control the direction of the deflection. Swinging up or down will deflect projectiles straight back.

Boss
The Imprisoned
Third battle
Description

Target lock: The Imprisoned

Though the details are still unclear, this monstrosity is the demonic vessel of Demise.

I can confirm a previously unseen taillike appendage.

I recommend generous use of Groose's catapult.

Boss
The Imprisoned
Third battle
Description

You must attempt to seal this beast away again. I suggest a plan of attack similar to what you used in previous encounters.

The monster's fingers, like its toes, are comparatively soft targets and can be destroyed by physical attack.

Boss
The Imprisoned
Third battle
Description

After toppling the monster, it is possible that the beast's enormous bulk may prevent you from approaching the sealing spike.

In this scenario, I recommend that you descend a level and use an air vent to travel to the head of the monster.

Boss
The Imprisoned
Third battle
Description

The monster has evolved to an immensely powerful state. I calculate the odds you will defeat it by sword alone at approximately 0%.

I recommend you utilize Groose's defense apparatus. As a last-ditch measure, you can launch yourself, Master, as a projectile.

Boss
Description

Target lock: Ghirahim

This Demon Lord leads the monster forces.

There is a 90% change in outward appearance compared to previous encounters with him. I detect a dark aura emanating from his entire body.

Be cautious, Master. This opponent is extremely dangerous and likely to fell you with a single blow.

Boss
Description

He is now revealing his true power. I am detecting a significant increase in muscular strength.

Unfortunately, I must also conclude that none of your weapons will be effective against him.

Boss
Description

Analysis indicates that attacks from your sword may drive Ghirahim back, if ever so slightly, Master.

Boss
Description

I have noted that Ghirahim has a tendency to stand near the center of the platform, Master. There is an 85% probability he does this to avoid falling off.

Boss
Description

Master, there is a 95% chance that Ghirahim will attempt to intercept your sword in order to defend against your attacks, just like last time.

If you notice a large change in his stance, take care to note the position of his hand.

Boss
Description

There is a 90% change in outward appearance compared to previous encounters with him. I detect a dark aura emanating from his entire body.

I can confirm a change in Ghirahim's fighting style, likely as a result of the minor damage he has suffered.

Boss
Description

I project that the weak spot revealed on his chest from the previous attack will continue to be an effective target.

However, there is a 100% probability that Ghirahim will block all attacks targeting this area while he is in his standard state.

Boss
Description

I suggest you attempt to parry Ghirahim's sword away, Master. This should leave the weak spot on his chest open to attack.

Taking advantage of opportunities to attack the villain's weak spot should be your top priority.

Boss
Description

My analysis shows that it is impossible to parry away Ghirahim's sword in one attack.

I theorize that it will become possible by attacking in the same direction a number of times.

Boss
Description

There has been a 90% change in his outward appearance since our last meeting. I detect a black aura emanating from his entire body.

I have also confirmed that he is using a new weapon.

Boss
Description

Results from my analysis confirm that the sword Ghirahim wields can be broken by your sword, Master.

I theorize that Ghirahim used magic to call this weapon into existence.

Now that he is deeply wounded, the sword he wields appears to have become brittle.

Boss
Description

I have detected identical responses from the center of Ghirahim's sword and Ghirahim's chest.

By destroying the sword's core there is a 100% probability that the sword itself will be destroyed.

I recommend carefully watching the sword's movement and repeatedly attacking the same spot.

Boss
Demise
First phase
Description

Target lock: Demise

This eternal being has conquered time itself. It is the source of all monsters.

According to tales passed down through generations, it appears differently in each epoch and to each person who lays eyes on it.

Boss
Demise
First phase
Description

It is clear that Skyward Strikes cannot be called down to your sword because this place is under the magical influence of Demise.

Attacks using Skyward Strike energy will not be possible here.

Boss
Demise
First phase
Description
It is highly probable that the only weapon capable of wounding Demise is the Master Sword itself. No other weapon can affect it.
Boss
Demise
First phase
Description

The probability that a single, standard attack of yours will injure Demise, Master, is exactly 0%.

A series of attacks that can overwhelm Demise's guard is required, such as repeated slashing from various angles.

Boss
Demise
First phase
Description

Results from my analysis confirm that the time to strike Demise is when he holds his sword aloft.

However, vigilance is required. Any attack falling near Demise's sword has a 100% chance of being blocked.

Boss
Demise
First phase
Description

I need more time to complete my analysis of Demise. In a few moments, use Z Button to lock on to Demise and then call me with D-Pad Down Icon. I will report my findings then.

Boss
Demise
Second phase
Description

I can confirm it is possible for Demise to store the electrical energy of a lightning strike in his sword and use it to his advantage.

Master, should your sword come into contact with Demise's sword once it has electrified, you will receive a painful shock.

It is essential that you time your attacks carefully. Very carefully.

Boss
Demise
Second phase
Description
Master, I see no reason why you cannot make use of the lightning strikes the same way Demise does.
Boss
Demise
Second phase
Description

It is possible to store lightning in the Master Sword by raising your sword in the air as if you were readying a Skyward Strike.

When lightning strikes in the distance and the sky lights up, quickly raise your sword skyward to call down the lightning.

However, be aware that while you are attempting to be struck by lightning, you will be leaving yourself open to Demise's attacks.

BossDescription

Target lock: Ghirahim

I have no confirmed information about this man, other than he refers to himself as a "Demon Lord."

I sense a powerful and evil aura, and I estimate his level of ability as highly adept. However, according to analysis, he has yet to reveal his true power.

Speech analysis indicates absolute confidence in his own abilities.

Master, you must watch for Ghirahim's ability to grasp your sword with his bare right hand.

It is highly probable that he observes the angle you hold your sword at and prepares his defense accordingly.

I recommend attacking from the direction opposite his hand.

Should he catch hold of your sword, I recommend swinging in the direction Ghirahim's hand opens.

My analysis confirms that Ghirahim's fingers always point upward when he holds your sword, Master.

The probability of escaping his grip by swinging your sword upward is approximately 100%.

I have detected a change in Ghirahim's fighting style from the beginning of the battle.

I theorize that this change happened because of the small amount of damage he sustained.

Analysis indicates that the daggers Ghirahim shoots will align on a single plane in one of three orientations: horizontal, vertical, or diagonal.

With good timing, you might be able to repel them with a single swing of your sword, but my judgment shows that this maneuver will be difficult.

I can now confirm that Ghirahim has the ability to teleport.

Further study reveals that he may be vulnerable immediately after teleportation. This is your chance to attack.

However, be aware Ghirahim may use his sword to guard against just such an attack.

Ghirahim will repeatedly move around you, Master. I recommend engaging him with your sword as he makes his attack.

It is probable that the moment before Ghirahim readies his attack, he will reveal the direction he will move as he attempts to flank you.

If you are unable to establish the correct timing to attack, I suggest using your spin attack.

Target lock: Scaldera

This fearsome monster inhabits the deepest recesses of the Earth Temple. It can be categorized as a "Pyroclastic Fiend".

Its body is completely covered in rock, but you can see its weak point, the eye, through the cracks in this outer shell.

If you are able to remove parts of this creature's rocky shell, you will vastly increase your probability of success.

There is a 0% probability that your sword will be effective against the rock that covers this target's body.

I strongly recommend using items with powerful destructive properties.

There is a 100% probability that bombs that come into contact with Scaldera's body will immediately explode, due to the creature's high body temperature.

Analysis indicates that explosions on Scaldera's outer surface will not yield desired results, however. You must look for a more effective target site.

Results from my analysis confirm that in order to remove the rocks covering Scaldera, you will need to inflict powerful internal damage.

When Scaldera is inhaling a large amount of air, I suggest throwing a bomb into its mouth.

Target lock: Moldarach

An Aracha that has survived its very lengthy larval stage is known as a "Thousand-Year Arachnid," which is precisely what you see before you.

Over 90% of its body is shielded by a tough, chitinous armor that can deflect even the sharpest blade.

The weak points are its overdeveloped pincers, but you must hit each at the right angle relative to the pincer's position to be effective.

This beast has a tendency to bury itself in the sand when it feels its health is endangered.

When it is burrowed below the sand, you can expect at least an 85% chance that it will attempt to stab you with its tail.

I highly recommend removing the creature's environmental advantage by blowing away sand, thereby revealing its position.

Analysis reveals that the creature's central eye will be vulnerable to attack once its pincers have been properly disposed of.

I calculate a near 100% chance that an assault on this weak point will ultimately prove quite fatal.

However, I infer from the armor surrounding the central eye that horizontal, vertical, and diagonal slashes will be entirely ineffective.

The Imprisoned
First battle

Target lock: The Imprisoned

I have insufficient data on this monster.

Its enormous size and ominous aura cannot be compared with previously encountered monsters.

I can confirm that the sealing spike observed at the top of its head is the same object originally found in the Sealed Grounds.

I hypothesize that damage can be inflicted by driving the stone pillar into the monster's head.

But first, I recommend attacking the beast's feet--where your sword can reach--to stop it from moving.

It is probable that the monster will be unable to move if you destroy all of its toes.

I recommend using the air vents to move ahead of the monster instead of chasing it from behind.

If you are able to get between the monster's toes, my analysis indicates you can effectively inflict great damage with a spin attack.

You can also choose to decrease your risk of physical harm by using bombs to attack from a distance.

Target lock: Koloktos

This "Ancient Automaton" defends the Ancient Cistern and eliminates intruders.

The cursed energy supply Ghirahim provided to this contraption has given it power far beyond its conventional limits.

The red, orb-shaped cores embedded in its torso and arms provide it limited stability and prevent it from falling to pieces.

It is highly probable that if the red cores in its arms were to be ejected, the unit would lose integrity and the limbs would sever from the body.

However, during normal operation the cores are likely hidden below the forearm plating.

Results from my analysis show that the red cores in Koloktos's arms will only be revealed when the arms are stretched out to full length.

Fast and timely counterattacks after Koloktos swings its arms down have the best chance of success.

I estimate a high probability that the red cores can be removed using your whip.

When Koloktos's arms lower, there will be a brief moment when you can attack the chest core.

However, when targeting the chest core, there is nowhere to hook on to with your whip. Therefore, removing the core will not be possible.

Target lock: Tentalus

As you can likely gather from its other title, this "Abyssal Leviathan" is said to have been a tyrant of the ancient seas.

Its enormous tentacles can be repelled, but they will regenerate after a short time.

My analysis shows that by repelling a number of its aggressive tentacles, the beast will reveal itself.

There is a 99% probability that the tentacles that attacked you on the ship, Master, can be attributed to Tentalus.

I theorize that using a sacred power will be the most effective means of repelling the tentacles.

Results from my analysis confirm that its tentacles can be severed with a well-aimed Skyward Strike.

I theorize that the creature's eye is its weak point, but the probability that you can actually hit the eye with a Skyward Strike is approximately 0%.

Instead, I recommend utilizing long-range weapons.

To accurately strike at the creature's eye--its weak spot--a bow will be most effective.

You can press Neutral Control Icon to move with your bow drawn. I recommend shooting arrows immediately after dodging attacks launched by Tentalus.

In order to attack Tentalus's weak spot, its eye, you must first deal with the tentacles attempting to latch on to you.

My analysis shows you can easily slice the tip of the tentacles with your sword.

[verification needed]

Because this monster's tentacles attack incessantly and in large number, it is too dangerous to respond to them one at a time.

My analysis indicates it is possible to repel the tentacles more efficiently by concentrating an all-out assault on them with your sword.

When the tentacles are repelled, they may drop hearts and arrows.

Should you find yourself in danger because of low hearts or arrows, concentrate on attacking the tentacles rather than fleeing from battle.

Target lock: Ghirahim

Ghirahim is the Demon Lord leading the monsters. He displays superior mental and physical prowess, as well as expert command of magic.

Though possessing some gentleman-like qualities, he will devolve to his true nature when enraged.

Analysis indicates that the daggers that appear around Ghirahim also act as a defensive barrier.

Removing these daggers before attacking should be an effective means of breaking down his defenses.

It appears that Ghirahim prefers to use his right hand to attempt to grab your sword, Master.

Should he succeed, I recommend swinging your sword up and down to force him to release it.

However, Ghirahim continues to utilize more of his true power, and the probability of it taking more than one swing to release your sword is 100%.

To land an attack on Ghirahim, I advise you to swing your sword from a direction that cannot be blocked by daggers or Ghirahim's right hand.

Ghirahim will move his right hand in time with your attacks. However, Master, there will be times when he is too slow to meet your attack.

I have detected a change in Ghirahim's fighting style since the beginning of the battle.

I have concluded that this change happened because of the small amount of damage he sustained.

When Ghirahim shoots his daggers, I recommend repelling them by swinging your sword along the line the knives are positioned in.

Logically, if surrounded by daggers, using a sword technique that attacks in all directions would be effective.

There will be a significant opening for counterattacks if you are able to avoid Ghirahim's overhead attack when he teleports above your head.

He will teleport to places other than above you, of course, but my analysis confirms an interesting behavior pattern.

He assumes different stances when he plans to teleport above you and when he plans to go somewhere else.

I am confident Ghirahim will use his sword to defend against your attacks, Master.

Ghirahim wields two swords, so the probability that he will block two of your sequential attacks is 100%.

The Imprisoned
Second battle

Target lock: The Imprisoned

There is insufficient data on this target to make a full report at this time.

But I can confirm the appearance of limb-like appendages that were not previously present. The evil power of this creature has also increased.

Analysis indicates that you should be able to use the same basic strategy as in the previous encounter to seal the monster in its prison once more.

The fingers and toes on its limbs can be destroyed with a physical attack, but you should wait to do so until these targets become a very high priority.

I calculate a 100% probability that the large apparatus Groose constructed will be effective against this monster.

It is likely that a direct hit from this apparatus will stop the monster's movement, creating a window of opportunity for you to attack.

Groose's defense apparatus can be repositioned by pushing Control Left IconControl Right Icon.

When the monster is in your blind spot, I recommend you reposition the apparatus and target the monster.

[verification needed]

Target lock: Bilocyte

This species of parasite is currently attached to Levias. It is known for its enormous optical structure.

This horrifying life-form utterly controls the mind and body of its host.

My analysis indicates the projectiles spit by the Bilocyte can be repelled by your sword, Master.

Furthermore, I infer that repelling the Bilocyte's own projectiles back toward it could become a very effective means of attack.

Based on the creature's anatomy, it is probable that this monster's weakness is its central eye.

However, I can confirm that while the fins on the sides of its head are extended, any attack on the eye will be quite ineffective.

In order to effectively hit the Bilocyte by repelling its projectiles, you must consider the direction in which you are swinging your sword.

By swinging left and right, you can control the direction of the deflection. Swinging up or down will deflect projectiles straight back.

The Imprisoned
Third battle

Target lock: The Imprisoned

Though the details are still unclear, this monstrosity is the demonic vessel of Demise.

I can confirm a previously unseen taillike appendage.

I recommend generous use of Groose's catapult.

You must attempt to seal this beast away again. I suggest a plan of attack similar to what you used in previous encounters.

The monster's fingers, like its toes, are comparatively soft targets and can be destroyed by physical attack.

After toppling the monster, it is possible that the beast's enormous bulk may prevent you from approaching the sealing spike.

In this scenario, I recommend that you descend a level and use an air vent to travel to the head of the monster.

The monster has evolved to an immensely powerful state. I calculate the odds you will defeat it by sword alone at approximately 0%.

I recommend you utilize Groose's defense apparatus. As a last-ditch measure, you can launch yourself, Master, as a projectile.

Target lock: Ghirahim

This Demon Lord leads the monster forces.

There is a 90% change in outward appearance compared to previous encounters with him. I detect a dark aura emanating from his entire body.

Be cautious, Master. This opponent is extremely dangerous and likely to fell you with a single blow.

He is now revealing his true power. I am detecting a significant increase in muscular strength.

Unfortunately, I must also conclude that none of your weapons will be effective against him.

Analysis indicates that attacks from your sword may drive Ghirahim back, if ever so slightly, Master.

I have noted that Ghirahim has a tendency to stand near the center of the platform, Master. There is an 85% probability he does this to avoid falling off.

Master, there is a 95% chance that Ghirahim will attempt to intercept your sword in order to defend against your attacks, just like last time.

If you notice a large change in his stance, take care to note the position of his hand.

There is a 90% change in outward appearance compared to previous encounters with him. I detect a dark aura emanating from his entire body.

I can confirm a change in Ghirahim's fighting style, likely as a result of the minor damage he has suffered.

I project that the weak spot revealed on his chest from the previous attack will continue to be an effective target.

However, there is a 100% probability that Ghirahim will block all attacks targeting this area while he is in his standard state.

I suggest you attempt to parry Ghirahim's sword away, Master. This should leave the weak spot on his chest open to attack.

Taking advantage of opportunities to attack the villain's weak spot should be your top priority.

My analysis shows that it is impossible to parry away Ghirahim's sword in one attack.

I theorize that it will become possible by attacking in the same direction a number of times.

There has been a 90% change in his outward appearance since our last meeting. I detect a black aura emanating from his entire body.

I have also confirmed that he is using a new weapon.

Results from my analysis confirm that the sword Ghirahim wields can be broken by your sword, Master.

I theorize that Ghirahim used magic to call this weapon into existence.

Now that he is deeply wounded, the sword he wields appears to have become brittle.

I have detected identical responses from the center of Ghirahim's sword and Ghirahim's chest.

By destroying the sword's core there is a 100% probability that the sword itself will be destroyed.

I recommend carefully watching the sword's movement and repeatedly attacking the same spot.

Demise
First phase

Target lock: Demise

This eternal being has conquered time itself. It is the source of all monsters.

According to tales passed down through generations, it appears differently in each epoch and to each person who lays eyes on it.

It is clear that Skyward Strikes cannot be called down to your sword because this place is under the magical influence of Demise.

Attacks using Skyward Strike energy will not be possible here.

It is highly probable that the only weapon capable of wounding Demise is the Master Sword itself. No other weapon can affect it.

The probability that a single, standard attack of yours will injure Demise, Master, is exactly 0%.

A series of attacks that can overwhelm Demise's guard is required, such as repeated slashing from various angles.

Results from my analysis confirm that the time to strike Demise is when he holds his sword aloft.

However, vigilance is required. Any attack falling near Demise's sword has a 100% chance of being blocked.

I need more time to complete my analysis of Demise. In a few moments, use Z Button to lock on to Demise and then call me with D-Pad Down Icon. I will report my findings then.

Demise
Second phase

I can confirm it is possible for Demise to store the electrical energy of a lightning strike in his sword and use it to his advantage.

Master, should your sword come into contact with Demise's sword once it has electrified, you will receive a painful shock.

It is essential that you time your attacks carefully. Very carefully.

Master, I see no reason why you cannot make use of the lightning strikes the same way Demise does.

It is possible to store lightning in the Master Sword by raising your sword in the air as if you were readying a Skyward Strike.

When lightning strikes in the distance and the sky lights up, quickly raise your sword skyward to call down the lightning.

However, be aware that while you are attempting to be struck by lightning, you will be leaving yourself open to Demise's attacks.

Characters

Character
Description
This is Batreaux, a kindhearted demon. Though he is menacing in appearance, he displays only extremely friendly behavior toward humans.
Character
Description
Once Batreaux becomes human:

His name is Batreaux, and he is a kind-hearted person. All the Gratitude Crystals that you collected helped him turn from a demon into a human.

But he still has an innocent heart, which endears him to children.

Character
Description

This is Beedle, a traveling shopkeeper and proprietor of an airborne item shop that is propelled by his own physical exertion.

He works hard during the daytime, so he is very serious about his nighttime rest.

He is known to have an attachment to a certain insect.

Character
Description

This is Bertie, tireless househusband and businessman. He is in charge of infusing potions at the Potion Shop that he runs with his wife.

He is also responsible for taking care of their infant child.

Character
Description
His name is Bronzi. He is a treasure hunter of the Mogma, a subterranean mole race. He quite proudly displays his gold fillings.
Character
Description

I have recorded information on this creature.

His name is Bucha. He is the elder of the herbivorous Kikwi race. He can hide objects in the structure on his back.

Character
Description

His name is Cawlin, and he is an ambitious and self-centered classmate of yours at the Knight Academy, Master.

His criteria for judging a situation is based purely on whether it is a benefit to him. He is a schemer but will not take action publicly.

Character
Description
When Cawlin's sidequest begins:

His name is Cawlin, and he is an ambitious and self-centered classmate of yours at the Knight Academy, Master.

I sense a large disturbance in this individual's aura. There is an 85% probability that he is experiencing the emotion humans refer to as "love."

Character
Description
His name is Cobal. He is a member of a highly civilized race of moles called the Mogma. All Mogmas have a deep and abiding love of treasure.
Character
Description

His name is Croo, and he is a retired individual. His grandson is a rescue knight who saves those who fall off of Skyloft.

He delights in hearing passersby at the bazaar restaurant mention his grandson's heroic deeds.

Character
Description
This is Dodoh. He usually exhibits extreme enthusiasm for merriment and fun. He owns and operates the Dodoh's High Dive game.
Character
Description
His name is Dovos, and he is a great lover of food. A self-styled gourmet, he is often found at the bazaar's restaurant.
Character
Description

His name is Eagus, the direct and sincere Knight Commander. He takes great pride in teaching his knights swordsmanship and battle readiness.

He loves pumpkin soup from Pumpkin Landing, which he claims keeps him strong and healthy.

Character
Description
That is Eldin, the Fire Dragon. As the great protector of Eldin Province, he has power over fire.
Character
Description

I have recorded information on this creature.

His name is Erla. He is the most careless of the herbivorous Kikwi race.

Character
Description

Her name is Faron, the Water Dragon. As the great protector of Faron Province, she has power over water.

However, she seems to have lost her power for the moment.

Character
Description

His name is Fledge, and he seems to suffer from a lack of confidence in his physical abilities.

He attends the Knight Academy with you, Master. He is often troubled by his lack of physical strength relative to other boys his age.

Character
Description
After Link gives Fledge two Stamina Potions during the "To Get Stronger" Side Quest:

His name is Fledge, and he seems to suffer from a lack of confidence in his physical abilities.

...But that is no longer the case. He increased his muscle mass by 500%. These days, he can no longer fit any known definition of "weakling."

Currently, he is testing other training methods in order to increase his strength even further.

Character
Description
After completing the "To Get Stronger" Side Quest:

His name is Fledge, and he was once a weak and helpless individual. He is also your classmate at the Knight Academy, Master.

After working out continuously, he has built a muscular physique that allows him to easily throw heavy pumpkins up into the air without tiring.

Character
Description

This is Gaepora, the kind and gentle headmaster of the Knight Academy.

He has a great knowledge of traditions and is also the father of Zelda.

Character
Description

His name is Golo. He is an assistant to the archaeologist Gorko, and he is also a member of the Goron race--a being made of living stone.

Gorko likes to call on him for physical fieldwork, such as archaeology digs.

Character
Description

His name is Gondo, and he is a big-hearted craftsman. He runs a business repairing broken equipment, and he lives with his elderly mother.

In his spare time, he attempts to repair an ancient robot he inherited from his grandfather. He has yet to get it functioning again.

Character
Description
Once Scrapper is repaired:

His name is Gondo, and he is a big-hearted craftsman. He runs a business repairing broken equipment, and he lives with his elderly mother, Greba.

Master, you are permitted to use the repaired robot at your discretion.

Character
Description
His name is Gorko, an archaeologist of the Gorons. He travels the land researching its history.
Character
Description

His name is Gortram. He is a colorful entrepreneur of the Goron race--beings made of living stone.

He has started various ventures and currently owns and operates the Rickety Coaster.

[verification needed]
Character
Description

Her name is Goselle, and she is a bit of a demanding lady. She is the mother of the gear peddler, Rupin.

She hates housecleaning but adores antiques. I recommend keeping a safe distance from her.

Character
Description

That is Greba, a wise old woman. Her son is Gondo, who runs the Scrap Shop.

Her daily activities include washing her son's dirty laundry. Fortunately, because of the unceasing winds in Skyloft, the clothes dry quickly.

Character
Description

This is Groose, a somewhat vain and stubborn individual--but pure of heart. He also attends the Knight Academy, Master.

Although he can be overbearing toward nearly everyone he encounters, his attitude around Zelda is unusually warm and enthusiastic.

Character
Description
Once The Imprisoned is defeated for the first time:

This is Groose, a somewhat vain and stubborn individual--but pure of heart. He also attends the Knight Academy, Master.

Previously, he attempted to intimidate everyone in his vicinity, but after seeing you fight, Master, his attitude has changed considerably.

Character
Description

That is Guld. He is the "boss" of the Mogmas. He is currently seeking a new leader to replace him.

After retiring, he would like to live in a scenic land where he can work on new and efficient burrowing techniques.

Character
Description
Once Guld moves to Pumpkin Landing:

His name is Guld. He was once the leader of the Mogmas.

He has passed that role on to the next generation and taken it upon himself to start a second life tending to a pumpkin patch.

Character
Description
That is Gully, a highly mischievous boy. He is the son of Piper, a food researcher, and is known to have an interest in insects.
Character
Description
That is Henya. She is spirited and quick to offer opinions. She cares for the students at the Knight Academy, where she has worked for 25 years.
Character
Description
His name is Horwell. This instructor at the Knight Academy is recognized as an expert on animals of every shape and size.
Character
Description

Name and other information are unknown, but signs indicate that this individual is extremely aged.

I detect no danger from her aura. Signs indicate that she is here to protect the temple.

Character
Description

Name and other information are unknown, but signs indicate that this individual is extremely aged.

I can verify that she has a strong apprehension of impending crisis with regard to the giant monster in this area that is trying to free itself.

Character
Description
Her name is Impa, a calm and collected individual. Receiving her orders from the goddess, she protects Zelda. She is a female warrior with a mission.
Character
Description
After Ghirahim kidnaps Zelda:

Her name is Impa, and she is a calm and collected individual. This female warrior was tasked by the goddess with the mission of protecting Zelda.

She is mildly injured. There is a 98% probability that she sustained an injury from Ghirahim, who passed through here recently.

Character
Description

This is Jakamar, Skyloft's resident middle-aged romantic repairman. He is tasked with maintaining the island's structures.

He considers himself an artist. His best work is said to be a scene showing off Skyloft's colorfully tiled houses.

Character
Description

Her name is Jellyf. She is the leader of the Parella race of aquatic creatures.

More intelligent than other Parella, they follow her lead. She serves the Water Dragon, Faron.

Character
Description

This is Karane, a strong, young student of the Knight Academy. She is your classmate, Master.

A senior at the academy, she is learning to be a knight like you, Master. I have observed that she is quite popular with the male students.

Character
Description
His name is Keet, and oddly enough for Skyloft, he's a very normal boy. He's known to have an interest in Kina, the waitress at the Lumpy Pumpkin
Character
Description

This is Kina, a sweet girl who works as a waitress at the Lumpy Pumpkin, which is run by her father, Pumm.

She is also in charge of their pumpkin patch. She finds the work exhausting and less than optimal.

Character
Description
His name is Kortz. He is a member of a highly civilized race of moles called the Mogma. All Mogmas have a deep and abiding love of treasure.
Character
Description

This is Kukiel, a young girl who is pure of heart. She is the daughter of Skyloft's resident handyman.

She has the unique ability to get along with anyone. I conjecture this is possible because she harbors no fear or suspicion of those around her.

Character
Description

That is Lanayru, the Thunder Dragon. As the great protector of Lanayru Province, he has power over lightning.

He is suffering from a severe ailment that could present a great danger if left untreated.

Character
Description

This robot is part of the LD-301 Series of artificial life-forms. As just one of a number of mass produced robots, it was not assigned a name.

These robots usually work to mine Timeshift Stones and provide maintenance.

Character
Description
This unit's designation is LD-301N Skipper. It is the leadership model of this series of artificial life-forms. The original purpose of this series of robots was mining. It is the supreme model of the mass-produced robots.
Character
Description

This unit's designation is LD-301S Scrapper. One of an ancient series of robots, it was passed down to Gondo and was only recently repaired.

Because it can freely travel between the sky and the ground below, its function is to transport various objects.

Apparently, it is highly interested in my approval.

Character
Description
His name is Ledd. He is a member of a highly civilized mole race called the Mogma. Their primary habitat is underground. All Mogmas have a deep and abiding love of treasure.
Character
Description

I have recorded information on this creature.

His name is Lopsa. He is the most cowardly of the herbivorous Kikwi race.

Character
Description

This is Luv, an individual whose hobbies include eating and sleeping.

She runs the Potion Shop with her husband, who infuses potions. She is in charge of sales.

Character
Description

I have recorded information on this creature.

His name is Machi. He is the most relaxed member of the herbivorous Kikwi race.

Analysis indicates a 100% match with the Kikwis, a gentle and intelligent race of woodland creatures.

Analysis indicates the danger this creature poses to your life, Master, is well below 1%. Vigilance is not needed.

Character
Description

Her name is Mallara, and she is quite an optimist. She is the mother of Pipit, the Knight Academy student.

The opposite of her son, she can be quite haphazard. She is famed for her dislike of chores, especially cleaning, even though she prefers a clean house.

Character
Description
His name is Merco. He is a member of a highly civilized race of moles called the Mogma. All Mogmas have a deep and abiding love of treasure.
Character
Description
His name is Nackle. He is a member of a highly civilized race of moles called the Mogma. All Mogmas have a deep and abiding love of treasure.
Character
Description

I have recorded information on this creature.

His name is Oolo. He is the most easily flustered of the herbivorous Kikwi race.

Character
Description
Once Oolo moves to Skyloft:

His name is Oolo. He is a member of the herbivorous Kikwi race.

He has recently caught the eye of Owlan, who thinks he may be a new species of plant.

Character
Description

This is Orielle, a down-to-earth young woman. She has significant experience dealing with Loftwings, even for a resident of Skyloft.

She shares her enthusiasm for birds with her older brother, Parrow.

Character
Description
His name is Owlan. He is an instructor at the Knight Academy. He is renowned for his fascination with collecting plant species.
Character
Description
This is a Parella, an aquatic race. They typically move in groups. They serve the Water Dragon, Faron.
Character
Description

This is Parrow, a staightforward and honest young man. He exhibits remarkable skill at handling Loftwings, even for a Skyloft resident.

He and his younger sister Orielle are both known for their strong affinity for Loftwings.

Character
Description

His name is Peater, a swordsman who is thought of as quite handsome. He was once a knight, and he is also the father of Peatrice, from Item Check.

He likes to chop bamboo, and he is very protective of his daughter as he tries to keep amorous boys much like his younger self away from her.

Character
Description

This is Peatrice, a sweet girl whose occupation of storing items provides little intellectual stimulation. You can store items with her at the bazaar.

Due to boredom, she often daydreams of meeting her ideal male counterpart, resulting in a precipitous drop in the quality of her customer service.

[verification needed]
Character
Description
If Link shows Peatrice affection:

Her name is Peatrice, and she is a sweet, kindhearted person. During the day, you can store pouch items with her at the Item Check.

Master, your interest in this young woman is clear. I can see your aura shining brightly with joy in her presence.

...I strongly recommend that you do not mention this when you next encounter Zelda.

Character
Description

This is the hand of a ghost. The ghost's original name is unknown. Judging from its appearance, I calculate a 90% chance it belonged to a young girl.

Over 80% of ghosts are said to harbor some kind of unfulfilled desire. I suggest you cease being scared and speak to her.

Character
Description
Once Phoeni receives Cawlin's Letter:

This is the hand of a ghost. Identity while alive is unknown. Judging from the look of this hand, the probability that it was a young girl's is 90%.

Master, the letter you gave her from Cawlin has inspired feelings for him. The original purpose of the letter is still unclear.

Character
Description

Her name is Piper, and she is a skilled cook. She is the mother of the mischievous Gully.

In addition to running the restaurant at the bazaar, she is also a food experimenter who is always trying to find new recipes.

Character
Description

His name is Pipit. He is a talented, passionate individual. He is also your classmate at the Knight Academy.

He is training to be a master swordsman, but he also displays an immature side that allows him to be distracted by other things.

Character
Description

This is Pipit, a talented and highly enthusiastic student at the Knight Academy. He is your classmate, Master.

He serves as lookout around Skyloft after dark, when it often becomes very dangerous.

Character
Description

His name is Plats. He is a treasure hunter of the Mogma race.

He's greedier than most Mogmas, and his enthusiasm for food has given him quite a belly. He has a strong sense of duty.

Character
Description

This is Pumm, the somewhat stubborn proprietor of the Lumpy Pumpkin, which he runs with his daughter.

Their famous pumpkin soup is popular in Skyloft for its nutrient content and revitalizing properties.

Character
Description

This is Rupin, a crafty salesman. During the day, he sells a variety of items at his Gear Shop in the bazaar.

During the night, he buys treasures, but only the treasures he has decided to buy on that night.

Character
Description

His name is Rusta, and he is an elderly dreamer and husband to Henya, who works at the Knight Academy.

He is quite opinionated, and so not many people take this elderly man's opinions seriously.

Character
Description
His name is Silva. He is a treasure hunter of the Mogma, a subterranean mole race. He displays exceptional pride for his long hair.
Character
Description

This is Sparrot, a fortune-teller with unusually large and unsettling eyes. Analysis indicates his premonitions often appear to be correct.

It is said he sees the future when he peers into his crystal ball, but there is no direct evidence to support this claim.

Character
Description

His name is Strich and he is a tall and quiet student at the Knight Academy.

He is known for his interest in insects. He will even purchase insects if they interest him on that particular day.

Character
Description
Once Strich moves to Bug Rock:

His name is Strich, and he is a tall and quiet student at the Knight Academy.

He is known for his interest in insects. Currently, in an attempt to finance his dream of an insect haven on this island, he runs a bug-catching game.

Character
Description
Character
Description

That is Mr. Tubert. He is a crafty entrepreneur of the subterranean Mogma race. He runs the Thrill Digger game.

A unique Mogma, he believes there is more money to be made in serving treasure hunters rather than being a treasure hunter himself.

Character
Description
His name is Tyto. He is a member of a highly civilized race of moles called the Mogma. All Mogmas have a deep and abiding love of treasure.
Character
Description

That is Wryna. She is the creative wife of Jakamar, the resident repairman of Skyloft.

She is said to have a limitless imagination and is often rumored to be the inspiration behind her husband's work.

Character
Description

His name is Yerbal.

He is a hermit of the herbivorous Kikwi race. He climbed a tree and never came down, thus becoming a hermit.

Character
Description
His name is Zanc. He is a member of a highly civilized race of moles called the Mogma. All Mogmas have a deep and abiding love of treasure.
Character
Description

This is Zelda, your childhood friend. Master LinkAppears in-game as the player's chosen name., she is also the living embodiment of goddess Hylia.

Though she had previously committed herself to an ages-long sleep in order to maintain the seal over Demise, she has now awakened.

CharacterDescription
This is Batreaux, a kindhearted demon. Though he is menacing in appearance, he displays only extremely friendly behavior toward humans.
Once Batreaux becomes human:

His name is Batreaux, and he is a kind-hearted person. All the Gratitude Crystals that you collected helped him turn from a demon into a human.

But he still has an innocent heart, which endears him to children.

This is Beedle, a traveling shopkeeper and proprietor of an airborne item shop that is propelled by his own physical exertion.

He works hard during the daytime, so he is very serious about his nighttime rest.

He is known to have an attachment to a certain insect.

This is Bertie, tireless househusband and businessman. He is in charge of infusing potions at the Potion Shop that he runs with his wife.

He is also responsible for taking care of their infant child.

His name is Bronzi. He is a treasure hunter of the Mogma, a subterranean mole race. He quite proudly displays his gold fillings.

I have recorded information on this creature.

His name is Bucha. He is the elder of the herbivorous Kikwi race. He can hide objects in the structure on his back.

His name is Cawlin, and he is an ambitious and self-centered classmate of yours at the Knight Academy, Master.

His criteria for judging a situation is based purely on whether it is a benefit to him. He is a schemer but will not take action publicly.

When Cawlin's sidequest begins:

His name is Cawlin, and he is an ambitious and self-centered classmate of yours at the Knight Academy, Master.

I sense a large disturbance in this individual's aura. There is an 85% probability that he is experiencing the emotion humans refer to as "love."

His name is Cobal. He is a member of a highly civilized race of moles called the Mogma. All Mogmas have a deep and abiding love of treasure.

His name is Croo, and he is a retired individual. His grandson is a rescue knight who saves those who fall off of Skyloft.

He delights in hearing passersby at the bazaar restaurant mention his grandson's heroic deeds.

This is Dodoh. He usually exhibits extreme enthusiasm for merriment and fun. He owns and operates the Dodoh's High Dive game.
His name is Dovos, and he is a great lover of food. A self-styled gourmet, he is often found at the bazaar's restaurant.

His name is Eagus, the direct and sincere Knight Commander. He takes great pride in teaching his knights swordsmanship and battle readiness.

He loves pumpkin soup from Pumpkin Landing, which he claims keeps him strong and healthy.

That is Eldin, the Fire Dragon. As the great protector of Eldin Province, he has power over fire.

I have recorded information on this creature.

His name is Erla. He is the most careless of the herbivorous Kikwi race.

Her name is Faron, the Water Dragon. As the great protector of Faron Province, she has power over water.

However, she seems to have lost her power for the moment.

His name is Fledge, and he seems to suffer from a lack of confidence in his physical abilities.

He attends the Knight Academy with you, Master. He is often troubled by his lack of physical strength relative to other boys his age.

After Link gives Fledge two Stamina Potions during the "To Get Stronger" Side Quest:

His name is Fledge, and he seems to suffer from a lack of confidence in his physical abilities.

...But that is no longer the case. He increased his muscle mass by 500%. These days, he can no longer fit any known definition of "weakling."

Currently, he is testing other training methods in order to increase his strength even further.

After completing the "To Get Stronger" Side Quest:

His name is Fledge, and he was once a weak and helpless individual. He is also your classmate at the Knight Academy, Master.

After working out continuously, he has built a muscular physique that allows him to easily throw heavy pumpkins up into the air without tiring.

This is Gaepora, the kind and gentle headmaster of the Knight Academy.

He has a great knowledge of traditions and is also the father of Zelda.

His name is Golo. He is an assistant to the archaeologist Gorko, and he is also a member of the Goron race--a being made of living stone.

Gorko likes to call on him for physical fieldwork, such as archaeology digs.

His name is Gondo, and he is a big-hearted craftsman. He runs a business repairing broken equipment, and he lives with his elderly mother.

In his spare time, he attempts to repair an ancient robot he inherited from his grandfather. He has yet to get it functioning again.

Once Scrapper is repaired:

His name is Gondo, and he is a big-hearted craftsman. He runs a business repairing broken equipment, and he lives with his elderly mother, Greba.

Master, you are permitted to use the repaired robot at your discretion.

His name is Gorko, an archaeologist of the Gorons. He travels the land researching its history.

His name is Gortram. He is a colorful entrepreneur of the Goron race--beings made of living stone.

He has started various ventures and currently owns and operates the Rickety Coaster.

[verification needed]

Her name is Goselle, and she is a bit of a demanding lady. She is the mother of the gear peddler, Rupin.

She hates housecleaning but adores antiques. I recommend keeping a safe distance from her.

That is Greba, a wise old woman. Her son is Gondo, who runs the Scrap Shop.

Her daily activities include washing her son's dirty laundry. Fortunately, because of the unceasing winds in Skyloft, the clothes dry quickly.

This is Groose, a somewhat vain and stubborn individual--but pure of heart. He also attends the Knight Academy, Master.

Although he can be overbearing toward nearly everyone he encounters, his attitude around Zelda is unusually warm and enthusiastic.

Once The Imprisoned is defeated for the first time:

This is Groose, a somewhat vain and stubborn individual--but pure of heart. He also attends the Knight Academy, Master.

Previously, he attempted to intimidate everyone in his vicinity, but after seeing you fight, Master, his attitude has changed considerably.

That is Guld. He is the "boss" of the Mogmas. He is currently seeking a new leader to replace him.

After retiring, he would like to live in a scenic land where he can work on new and efficient burrowing techniques.

Once Guld moves to Pumpkin Landing:

His name is Guld. He was once the leader of the Mogmas.

He has passed that role on to the next generation and taken it upon himself to start a second life tending to a pumpkin patch.

That is Gully, a highly mischievous boy. He is the son of Piper, a food researcher, and is known to have an interest in insects.
That is Henya. She is spirited and quick to offer opinions. She cares for the students at the Knight Academy, where she has worked for 25 years.
His name is Horwell. This instructor at the Knight Academy is recognized as an expert on animals of every shape and size.

Name and other information are unknown, but signs indicate that this individual is extremely aged.

I detect no danger from her aura. Signs indicate that she is here to protect the temple.

Name and other information are unknown, but signs indicate that this individual is extremely aged.

I can verify that she has a strong apprehension of impending crisis with regard to the giant monster in this area that is trying to free itself.

Her name is Impa, a calm and collected individual. Receiving her orders from the goddess, she protects Zelda. She is a female warrior with a mission.
After Ghirahim kidnaps Zelda:

Her name is Impa, and she is a calm and collected individual. This female warrior was tasked by the goddess with the mission of protecting Zelda.

She is mildly injured. There is a 98% probability that she sustained an injury from Ghirahim, who passed through here recently.

This is Jakamar, Skyloft's resident middle-aged romantic repairman. He is tasked with maintaining the island's structures.

He considers himself an artist. His best work is said to be a scene showing off Skyloft's colorfully tiled houses.

Her name is Jellyf. She is the leader of the Parella race of aquatic creatures.

More intelligent than other Parella, they follow her lead. She serves the Water Dragon, Faron.

This is Karane, a strong, young student of the Knight Academy. She is your classmate, Master.

A senior at the academy, she is learning to be a knight like you, Master. I have observed that she is quite popular with the male students.

His name is Keet, and oddly enough for Skyloft, he's a very normal boy. He's known to have an interest in Kina, the waitress at the Lumpy Pumpkin

This is Kina, a sweet girl who works as a waitress at the Lumpy Pumpkin, which is run by her father, Pumm.

She is also in charge of their pumpkin patch. She finds the work exhausting and less than optimal.

His name is Kortz. He is a member of a highly civilized race of moles called the Mogma. All Mogmas have a deep and abiding love of treasure.

This is Kukiel, a young girl who is pure of heart. She is the daughter of Skyloft's resident handyman.

She has the unique ability to get along with anyone. I conjecture this is possible because she harbors no fear or suspicion of those around her.

That is Lanayru, the Thunder Dragon. As the great protector of Lanayru Province, he has power over lightning.

He is suffering from a severe ailment that could present a great danger if left untreated.

This robot is part of the LD-301 Series of artificial life-forms. As just one of a number of mass produced robots, it was not assigned a name.

These robots usually work to mine Timeshift Stones and provide maintenance.

This unit's designation is LD-301N Skipper. It is the leadership model of this series of artificial life-forms. The original purpose of this series of robots was mining. It is the supreme model of the mass-produced robots.

This unit's designation is LD-301S Scrapper. One of an ancient series of robots, it was passed down to Gondo and was only recently repaired.

Because it can freely travel between the sky and the ground below, its function is to transport various objects.

Apparently, it is highly interested in my approval.

His name is Ledd. He is a member of a highly civilized mole race called the Mogma. Their primary habitat is underground. All Mogmas have a deep and abiding love of treasure.

I have recorded information on this creature.

His name is Lopsa. He is the most cowardly of the herbivorous Kikwi race.

This is Luv, an individual whose hobbies include eating and sleeping.

She runs the Potion Shop with her husband, who infuses potions. She is in charge of sales.

I have recorded information on this creature.

His name is Machi. He is the most relaxed member of the herbivorous Kikwi race.

Analysis indicates a 100% match with the Kikwis, a gentle and intelligent race of woodland creatures.

Analysis indicates the danger this creature poses to your life, Master, is well below 1%. Vigilance is not needed.

Her name is Mallara, and she is quite an optimist. She is the mother of Pipit, the Knight Academy student.

The opposite of her son, she can be quite haphazard. She is famed for her dislike of chores, especially cleaning, even though she prefers a clean house.

His name is Merco. He is a member of a highly civilized race of moles called the Mogma. All Mogmas have a deep and abiding love of treasure.
His name is Nackle. He is a member of a highly civilized race of moles called the Mogma. All Mogmas have a deep and abiding love of treasure.

I have recorded information on this creature.

His name is Oolo. He is the most easily flustered of the herbivorous Kikwi race.

Once Oolo moves to Skyloft:

His name is Oolo. He is a member of the herbivorous Kikwi race.

He has recently caught the eye of Owlan, who thinks he may be a new species of plant.

This is Orielle, a down-to-earth young woman. She has significant experience dealing with Loftwings, even for a resident of Skyloft.

She shares her enthusiasm for birds with her older brother, Parrow.

His name is Owlan. He is an instructor at the Knight Academy. He is renowned for his fascination with collecting plant species.
This is a Parella, an aquatic race. They typically move in groups. They serve the Water Dragon, Faron.

This is Parrow, a staightforward and honest young man. He exhibits remarkable skill at handling Loftwings, even for a Skyloft resident.

He and his younger sister Orielle are both known for their strong affinity for Loftwings.

His name is Peater, a swordsman who is thought of as quite handsome. He was once a knight, and he is also the father of Peatrice, from Item Check.

He likes to chop bamboo, and he is very protective of his daughter as he tries to keep amorous boys much like his younger self away from her.

This is Peatrice, a sweet girl whose occupation of storing items provides little intellectual stimulation. You can store items with her at the bazaar.

Due to boredom, she often daydreams of meeting her ideal male counterpart, resulting in a precipitous drop in the quality of her customer service.

[verification needed]
If Link shows Peatrice affection:

Her name is Peatrice, and she is a sweet, kindhearted person. During the day, you can store pouch items with her at the Item Check.

Master, your interest in this young woman is clear. I can see your aura shining brightly with joy in her presence.

...I strongly recommend that you do not mention this when you next encounter Zelda.

This is the hand of a ghost. The ghost's original name is unknown. Judging from its appearance, I calculate a 90% chance it belonged to a young girl.

Over 80% of ghosts are said to harbor some kind of unfulfilled desire. I suggest you cease being scared and speak to her.

Once Phoeni receives Cawlin's Letter:

This is the hand of a ghost. Identity while alive is unknown. Judging from the look of this hand, the probability that it was a young girl's is 90%.

Master, the letter you gave her from Cawlin has inspired feelings for him. The original purpose of the letter is still unclear.

Her name is Piper, and she is a skilled cook. She is the mother of the mischievous Gully.

In addition to running the restaurant at the bazaar, she is also a food experimenter who is always trying to find new recipes.

His name is Pipit. He is a talented, passionate individual. He is also your classmate at the Knight Academy.

He is training to be a master swordsman, but he also displays an immature side that allows him to be distracted by other things.

This is Pipit, a talented and highly enthusiastic student at the Knight Academy. He is your classmate, Master.

He serves as lookout around Skyloft after dark, when it often becomes very dangerous.

His name is Plats. He is a treasure hunter of the Mogma race.

He's greedier than most Mogmas, and his enthusiasm for food has given him quite a belly. He has a strong sense of duty.

This is Pumm, the somewhat stubborn proprietor of the Lumpy Pumpkin, which he runs with his daughter.

Their famous pumpkin soup is popular in Skyloft for its nutrient content and revitalizing properties.

This is Rupin, a crafty salesman. During the day, he sells a variety of items at his Gear Shop in the bazaar.

During the night, he buys treasures, but only the treasures he has decided to buy on that night.

His name is Rusta, and he is an elderly dreamer and husband to Henya, who works at the Knight Academy.

He is quite opinionated, and so not many people take this elderly man's opinions seriously.

His name is Silva. He is a treasure hunter of the Mogma, a subterranean mole race. He displays exceptional pride for his long hair.

This is Sparrot, a fortune-teller with unusually large and unsettling eyes. Analysis indicates his premonitions often appear to be correct.

It is said he sees the future when he peers into his crystal ball, but there is no direct evidence to support this claim.

His name is Strich and he is a tall and quiet student at the Knight Academy.

He is known for his interest in insects. He will even purchase insects if they interest him on that particular day.

Once Strich moves to Bug Rock:

His name is Strich, and he is a tall and quiet student at the Knight Academy.

He is known for his interest in insects. Currently, in an attempt to finance his dream of an insect haven on this island, he runs a bug-catching game.

That is Mr. Tubert. He is a crafty entrepreneur of the subterranean Mogma race. He runs the Thrill Digger game.

A unique Mogma, he believes there is more money to be made in serving treasure hunters rather than being a treasure hunter himself.

His name is Tyto. He is a member of a highly civilized race of moles called the Mogma. All Mogmas have a deep and abiding love of treasure.

That is Wryna. She is the creative wife of Jakamar, the resident repairman of Skyloft.

She is said to have a limitless imagination and is often rumored to be the inspiration behind her husband's work.

His name is Yerbal.

He is a hermit of the herbivorous Kikwi race. He climbed a tree and never came down, thus becoming a hermit.

His name is Zanc. He is a member of a highly civilized race of moles called the Mogma. All Mogmas have a deep and abiding love of treasure.

This is Zelda, your childhood friend. Master LinkAppears in-game as the player's chosen name., she is also the living embodiment of goddess Hylia.

Though she had previously committed herself to an ages-long sleep in order to maintain the seal over Demise, she has now awakened.

Subject
Description

This is Zelda, your childhood friend. Master LinkAppears in-game as the player's chosen name., she is also the living embodiment of goddess Hylia.

Though she had previously committed herself to an ages-long sleep in order to maintain the seal over Demise, she has now awakened.

SubjectDescription

This is Zelda, your childhood friend. Master LinkAppears in-game as the player's chosen name., she is also the living embodiment of goddess Hylia.

Though she had previously committed herself to an ages-long sleep in order to maintain the seal over Demise, she has now awakened.

Enemies and Sub-Bosses

Boss
Description

Target lock: Ampilus

These monsters have inhabited the desert for eons. Their defining characteristic is an ability to internally generate electrical energy.

It is also said they live to a very old age. Their shells are able to disperse weight surprisingly well, allowing them to safely traverse desert sinksand.

Boss
Description

Target lock: Ampilus egg

It is an Ampilus that has reverted to its earliest form of development, no doubt because of the effect of the Timeshift Stone.

Even in its current state, it retains the ability to generate powerful electrical current at regular intervals.

My analysis indicates that you can hit it with your sword when it is not generating electricity. Also, you can carry it with the Hook Beetle.

Boss
Description

Target lock: Aracha

This larval monster is said to live for 1,000 years, during which time it is continually growing.

Though the larva is small in size, it is quite ferocious and is often found in swarms beneath the sand.

It tends to leap toward moving objects such as yourself.

Boss
Description

Target lock: Armos

This security and defense mechanism was developed long ago. It will attack anything that enters its security perimeter.

According to my records, its weak point is its mouth, but it requires some specific measure to make it open its mouth.

Boss
Description

Target lock: Beamos

This is an ancient security mechanism. Its weak point is its eye. The eye is also a weapon that fires a focused energy beam.

I calculate a 100% failure rate at any attempt to strike the eye with your sword while it is still on top of the pedestal.

I recommend using a weapon that can strike at high targets. Conversely, you could lower its head to a height your sword can reach.

Boss
Description

Target lock: Blue Bokoblin

This is a dangerous form of Bokoblin. My analysis suggests it is many times stronger than a Red Bokoblin.

Its skin and clothing differ due to its hailing from a different environment, but it still has the same fixation with exotic undergarments.

Boss
Description

Target lock: Blue Chuchu

This is a rare, aquatic Chuchu. Known for attaching itself to unaware victims, its gelatinous body will clog your air pipe, literally taking your breath away.

It is exceedingly dangerous to allow one of the larger specimens to stick to you for any length of time.

Boss
Description

Target lock: Red Bokoblin

These monsters have plagued the land since ancient times. They each play different roles, and their weaponry varies. They prefer to act in groups.

None of them are intelligent by any definition of the word. Curiously, they seem to have a mysterious obsession with fashionable undergarments.

Boss
Description
Leader:

Target lock: Red Bokoblin (Leader)

As a symbol of its leadership, this creature wraps a cloth around its head. This visually communicates that it is more dominant than other Bokoblins.
It can call its underlings to arms using its horn.

Boss
Description

Target lock: Cranioc

This fishlike monster is said to settle disputes with another of its species purely by the magnificence of its bulbous crowns.

When this creature chooses its prey, it will turn red with excitement and charge head-on. Stopping such an assault could prove difficult.

Boss
Description

Target lock: Cursed Bokoblin

This horrifying Bokoblin reanimates after death. Analysis indicates it fears pure, shiny items and will startle at the sight of a sacred shield.

It is able to reanimate purely through its hatred of this world...and its attachment to outlandish underpants.

Boss
Description

Target lock: Cursed Spume

This mysterious monster's natural habitat includes poisonous swamps and other dangerous environments. It spits evil curses that it stores up in its body.

Cowardly by nature, it sits with its eyes just above the surface in order to detect any danger and flee if necessary.

Boss
Description

Target lock: Dark Keese

Found in many locations, these winged monsters are attracted to dark places, such as caves.

They often gather in colonies, are active at night, and sleep in the day. Those who come too close and awaken them often fall victim to attack.

Boss
Description

Target lock: Dark Lizalfos

This beast has superb fighting skills and uses an iron arm guard. Watch for quick counterattacks when your attacks are repelled, Master.

The creature's breath can cause a curse that will prevent you from using your sword, so I recommend exercising extreme caution.

Boss
Description

Target lock: Deku Baba

This violent plant is widespread in wooded areas. It will attempt to bite anything that approaches it.

Though it is covered in a tough outer husk, the inside of its mouth is soft.

I have confirmed the existence of two varieties: those that open their mouths vertically and those that open them horizontally.

Boss
Description

Deku Hornets will not hesitate to attack if you venture near their hive.

They are small and agile, so I calculate the probability of hitting them with your sword at approximately 0%.

I recommend that you run away or attempt to capture them. Like other bugs, they can be taken to the potion infuser and used as raw ingredients.

Boss
Description

Two types of Watchers patrol the realm, looking for intruders. I highly suggest you take caution.

So long as you do not step into their light, you will remain undetected by flying Sky Watchers.

However, the Earth Watchers, who hover near the ground, will give chase if you come too close to them, so stay alert and maintain a safe distance.

Boss
Description

Target lock: Thunder Keese

Found in desert habitats, these winged monsters are attracted to dark places, such as caves. Their internal organs generate electricity for attacking prey.

They often gather in colonies, are active at night, and sleep in the day. Those who come too close and awaken them often fall victim to attack.

Boss
Description

Target lock: Electro Spume

At home in the desert, this monster spits a wad-like, electrified projectile that it produces internally.

Cowardly by nature, it sits with its eyes just above the surface in order to detect any danger and flee if necessary.

Boss
Description

Target lock: Fire Keese

Found near volcanoes, these monsters are attracted to dark places, such as caves. Constantly under combustion, they will burn anything on contact.

They often gather in colonies, are active at night, and sleep in the day. Those who come too close and awaken them often fall victim to attack.

Boss
Description

Target lock: Froak

Though this odd creature is cowardly by nature, it will expose an array of densely packed defensive spines when approached or provoked.

Boss
Description

Target lock: Furnix

This spirit bird is said to survive by eating flames. Due to its cautious nature, it can be difficult to approach.

However, by catching and holding the bird's attention, some are able to successfully attack it. I suggest being wary of its curled tail.

Boss
Description

Target lock: Green Bokoblin

This variety of Bokoblin enjoys dark places, such as caves. Its sunlight-deficient lifestyle has turned its skin a stomach-turning shade of green.

However, like its red brethren, it exhibits a fascination with festive undergarments.

Boss
Description

Target lock: Green Bokoblin (Archer)

This variety of Bokoblin inhabits caves or indoor environments. It has archery skills roughly equivalent to the surface-dwelling Red Bokoblin.

Also similar to the surface-dwelling Red Bokoblin, the Green Bokoblin obsesses about stylish undergarments.

Boss
Description

Target lock: Green Chuchu

These creatures prefer exceptionally damp environments. They will encompass and digest anything they can absorb into their gelatinous bodies.

As they have no genders, they are believed to increase their population by dividing themselves into several smaller-sized Chuchus.

Boss
Description

Target lock: Guay

This bird seemingly jettisons its droppings upon people's heads on purpose. It is unclear if this is due to a carefree attitude or pure malice.

Should its droppings land on you, I calculate the probability of your intense aggravation at 100%.

Boss
Description

Target lock: Hrok

This great bird is remarkable for its swollen, red throat. It also ingests minerals contained in rocks.

The small stones it is not able to fully digest are collected in its throat, which it can then amalgamate and regurgitate as fully formed boulders.

Boss
Description

Target lock: Keese

Found in many locations, these winged monsters are attracted to dark places, such as caves.

They often gather in colonies, are active at night, and sleep in the day. Those who come too close and awaken them often fall victim to attack.

Boss
Description

Target lock: LD-002S Scervo

This mutinous robot stole this ship from Skipper long ago. He still commands the ship today.

When fighting in a narrow space like this, it is more effective to use thrust attacks with your sword than to try to swing your sword widely.

Boss
Description

Target lock: LD-003D Dreadfuse

This menacing robot guards Sky Keep. It is thought to be of a similar model to the robot that stole Skipper's ship in Lanayru Sand Sea.

As before, when fighting in a narrow space like this, it is more effective to use thrust attacks with your sword than to try to swing your sword widely.

Boss
Description

Target lock: Lizalfos

This unmistakable monster is equipped with an arm guard made of hard iron. Great physical prowess makes it difficult to predict its movements.

You will need to anticipate the direction of its arm guard to successfully land an attack on the exposed angle.

Boss
Description

Target lock: Magma Spume

This odd creature is quite at home in magma. It stores and processes gas produced by the magma into a flaming projectile that it then spits out.

Cowardly by nature, it sits with its eyes just out of the lava in order to detect any danger and flee if necessary.

Boss
Description

Target lock: Magmanos

This hand-shaped monster dwells in fiery lava. Its body is made up entirely of flowing magma. As such, it is invulnerable to most attacks.

Theoretically, it would be possible to inflict damage on the monster if you were able to solidify its body.

Boss
Description

Target lock: Metal Shield Moblin

This Moblin has a sturdy iron shield. Only a few Moblins are capable of carrying a large, heavy shield of iron like this one. I calculate an 85% chance that you can climb over that large shield as if it were a wall.

Boss
Description

Target lock: Octorok (Grass)

This monster descended from oceanic mollusks. It has developed the unsightly ability to spit rocks.

The creature prefers to sleep with tufts of grass on its head, so it has learned to take on the appearance of grass in order to fool and defeat its prey. You can use a shield to bounce the rocks this monster spits back at it.

Boss
Description

Target lock: Octorok (Rock)

This monster descended from oceanic mollusks. It has developed the unsightly ability to spit rocks.

Inexplicably, this beast prefers to sleep with rocks on its head. It camouflages itself to surprise and defeat its prey.

You can use a shield to bounce the rocks this monster spits back at it.

Boss
Description

Target lock: Peahat

At first glance, this looks like any other plant species, but the Peahat has a unique ability to fly when the flower on its top is pulled off with a whip.

Boss
Description

Target lock: Pyrup

This skittish monster prefers to hide in small holes or inside the skeletal remains of deceased creatures.

Once the cowardly Pyrup finds a small space from which to spit flames, it becomes unapproachable.

You will need to employ a clever strategy to defeat it. Inflicting damage from a distance may be the only way.

Boss
Description

Target lock: Quadro Baba

This violent plant is widespread in wooded areas. It will attempt to bite anything that approaches it.

More rare than Deku Baba, Quadro Baba has greater stamina. A golden husk and dynamic mouth are this plant's distinguishing features.

Boss
Description

Target lock: Red Bokoblin

These monsters have plagued the land since ancient times. They each play different roles, and their weaponry varies. They prefer to act in groups.

None of them are intelligent by any definition of the word. Curiously, they seem to have a mysterious obsession with fashionable undergarments.

Boss
Description

Target lock: Red Bokoblin (Archer)

These are Red Bokoblins that carry bows capable of knocking down distant targets.

Though not obvious from their outward appearance, their aim is quite deadly.

Boss
Description

Target lock: Red Chuchu

The red Chuchu has an exceedingly high body temperature. Avoid all physical contact, or your clothing and shield may burst into flames.

In the event you are set on fire, I recommend you quickly extinguish the flames by performing a roll.

Boss
Description
During the day:

Target lock: Remlit (Day)

These small creatures inhabit Skyloft. They have friendly dispositions during the day, but can become aggressive at night. Approach with caution.

Boss
Description
At night:

Target lock: Remlit (Night)

During the day they are quite docile, but after dark their personality turns aggressive and they will attack. Don't be fooled by their cute appearance.

Boss
Description
During the day, once Batreaux becomes human:

Target lock: Remlit (Day)

These small animals dwell in Skyloft. Due to Batreaux's transformation into a human, they no longer exhibit aggressive tendencies at night.

Boss
Description
At night, once Batreaux becomes human:

Target lock: Remlit (Night)

These small animals dwell in Skyloft. Due to Batreaux's transformation into a human, they no longer exhibit aggressive tendencies at night.

Boss
Description

Target lock: Sentrobe

This security drone was built in ancient times. It is armed with missiles fired from a central turret and flying bombs fired from both of its sides.

Analysis suggests you can repel the missiles fired from the central turret with certain items at your disposal, such as your shield.

Boss
Description

Target lock: Sentrobe Bomb

This is a bomb projectile fired from a Sentrobe. It will follow its target anywhere, although a timed fuse ensures it will explode after a set time.

Boss
Description

Target lock: Skulltula

This giant species of spider inhabits the deepest areas of forests. It attacks with highly adhesive webbing in order to prevent its prey from escaping.

It has a tough outer carapace, but its stomach may be vulnerable to attack.

I am currently conducting additional analysis into its movement patterns.

Boss
Description

I have observed that it has a tendency to move with its back toward its prey to prevent its weak point from being exposed.

Therefore, you must find a way to flip the beast over to access its weak point.

Boss
Description
Its lone weak point is the center of its abdomen, but it is surrounded by tough chitin. This leads me to conclude that a fatal blow will be most effective.
Boss
Description

Two types of Watchers patrol the realm, looking for intruders. I highly suggest you take caution.

So long as you do not step into their light, you will remain undetected by flying Sky Watchers.

However, the Earth Watchers, who hover near the ground, will give chase if you come too close to them, so stay alert and maintain a safe distance.

Boss
Description

Target lock: Staldra

This is a snake monster from before the dawn of time. Three bone-plated heads and a thirst to cause pain keep it writhing even beyond death.

My analysis shows that to defeat this cursed snake, all three of its heads must be simultaneously destroyed.

Boss
Description

Target lock: Stalfos

This skeleton soldier is born of the dead. In its previous life, it was an ordinary knight, but undeath has improved its combat abilities.

It is possible to overpower it with a well-timed shield bash during the creature's attack.

Boss
Description

Target lock: Stalmaster

This is an elite captain of the undead soldiers. When provoked, it has the ability to strike with all four of its sword-wielding arms.

I recommend inflicting damage when the slight gap presents itself as it readies its swords to attack.

Boss
Description

Target lock: Technoblin

These Bokoblins wield sophisticated weaponry created by an ancient and highly evolved civilization.

If you are struck with the discharge from one of their electrical weapons, you may become paralyzed.

These creatures also wear the latest in Bokoblin fashion.

Boss
Description

Target lock: Walltula

Found mostly in ivy and on walls, you can expect this creature to approach when it senses your presence.

The beast lives on other creatures' bodily fluids. A fully grown Walltula is several orders of magnitude more dangerous than a young Walltula.

Boss
Description

Two types of Watchers patrol the realm, looking for intruders. I highly suggest you take caution.

So long as you do not step into their light, you will remain undetected by flying Sky Watchers.

However, the Earth Watchers, who hover near the ground, will give chase if you come too close to them, so stay alert and maintain a safe distance.

Boss
Description

Target lock: Wooden Shield Moblin

This massive monster's wall-sized shield gives it a tactical advantage. When its shield is at the ready, most attacks will be quite futile.

The destruction of its shield is likely to drive the monster into a rage, instantly increasing its threat.

Boss
Description

Target lock: Yellow Chuchu

Yellow Chuchus are capable of generating electricity for short bursts of time. As with other Chuchus, I suggest you remain on guard.

If you make contact with this type of Chuchu when it is charged, it will give you a shock. Then it will attempt to feed on you. This is not pleasant.

BossDescription

Target lock: Ampilus

These monsters have inhabited the desert for eons. Their defining characteristic is an ability to internally generate electrical energy.

It is also said they live to a very old age. Their shells are able to disperse weight surprisingly well, allowing them to safely traverse desert sinksand.

Target lock: Ampilus egg

It is an Ampilus that has reverted to its earliest form of development, no doubt because of the effect of the Timeshift Stone.

Even in its current state, it retains the ability to generate powerful electrical current at regular intervals.

My analysis indicates that you can hit it with your sword when it is not generating electricity. Also, you can carry it with the Hook Beetle.

Target lock: Aracha

This larval monster is said to live for 1,000 years, during which time it is continually growing.

Though the larva is small in size, it is quite ferocious and is often found in swarms beneath the sand.

It tends to leap toward moving objects such as yourself.

Target lock: Armos

This security and defense mechanism was developed long ago. It will attack anything that enters its security perimeter.

According to my records, its weak point is its mouth, but it requires some specific measure to make it open its mouth.

Target lock: Beamos

This is an ancient security mechanism. Its weak point is its eye. The eye is also a weapon that fires a focused energy beam.

I calculate a 100% failure rate at any attempt to strike the eye with your sword while it is still on top of the pedestal.

I recommend using a weapon that can strike at high targets. Conversely, you could lower its head to a height your sword can reach.

Target lock: Blue Bokoblin

This is a dangerous form of Bokoblin. My analysis suggests it is many times stronger than a Red Bokoblin.

Its skin and clothing differ due to its hailing from a different environment, but it still has the same fixation with exotic undergarments.

Target lock: Blue Chuchu

This is a rare, aquatic Chuchu. Known for attaching itself to unaware victims, its gelatinous body will clog your air pipe, literally taking your breath away.

It is exceedingly dangerous to allow one of the larger specimens to stick to you for any length of time.

Target lock: Red Bokoblin

These monsters have plagued the land since ancient times. They each play different roles, and their weaponry varies. They prefer to act in groups.

None of them are intelligent by any definition of the word. Curiously, they seem to have a mysterious obsession with fashionable undergarments.

Leader:

Target lock: Red Bokoblin (Leader)

As a symbol of its leadership, this creature wraps a cloth around its head. This visually communicates that it is more dominant than other Bokoblins.
It can call its underlings to arms using its horn.

Target lock: Cranioc

This fishlike monster is said to settle disputes with another of its species purely by the magnificence of its bulbous crowns.

When this creature chooses its prey, it will turn red with excitement and charge head-on. Stopping such an assault could prove difficult.

Target lock: Cursed Bokoblin

This horrifying Bokoblin reanimates after death. Analysis indicates it fears pure, shiny items and will startle at the sight of a sacred shield.

It is able to reanimate purely through its hatred of this world...and its attachment to outlandish underpants.

Target lock: Cursed Spume

This mysterious monster's natural habitat includes poisonous swamps and other dangerous environments. It spits evil curses that it stores up in its body.

Cowardly by nature, it sits with its eyes just above the surface in order to detect any danger and flee if necessary.

Target lock: Dark Keese

Found in many locations, these winged monsters are attracted to dark places, such as caves.

They often gather in colonies, are active at night, and sleep in the day. Those who come too close and awaken them often fall victim to attack.

Target lock: Dark Lizalfos

This beast has superb fighting skills and uses an iron arm guard. Watch for quick counterattacks when your attacks are repelled, Master.

The creature's breath can cause a curse that will prevent you from using your sword, so I recommend exercising extreme caution.

Target lock: Deku Baba

This violent plant is widespread in wooded areas. It will attempt to bite anything that approaches it.

Though it is covered in a tough outer husk, the inside of its mouth is soft.

I have confirmed the existence of two varieties: those that open their mouths vertically and those that open them horizontally.

Deku Hornets will not hesitate to attack if you venture near their hive.

They are small and agile, so I calculate the probability of hitting them with your sword at approximately 0%.

I recommend that you run away or attempt to capture them. Like other bugs, they can be taken to the potion infuser and used as raw ingredients.

Two types of Watchers patrol the realm, looking for intruders. I highly suggest you take caution.

So long as you do not step into their light, you will remain undetected by flying Sky Watchers.

However, the Earth Watchers, who hover near the ground, will give chase if you come too close to them, so stay alert and maintain a safe distance.

Target lock: Thunder Keese

Found in desert habitats, these winged monsters are attracted to dark places, such as caves. Their internal organs generate electricity for attacking prey.

They often gather in colonies, are active at night, and sleep in the day. Those who come too close and awaken them often fall victim to attack.

Target lock: Electro Spume

At home in the desert, this monster spits a wad-like, electrified projectile that it produces internally.

Cowardly by nature, it sits with its eyes just above the surface in order to detect any danger and flee if necessary.

Target lock: Fire Keese

Found near volcanoes, these monsters are attracted to dark places, such as caves. Constantly under combustion, they will burn anything on contact.

They often gather in colonies, are active at night, and sleep in the day. Those who come too close and awaken them often fall victim to attack.

Target lock: Froak

Though this odd creature is cowardly by nature, it will expose an array of densely packed defensive spines when approached or provoked.

Target lock: Furnix

This spirit bird is said to survive by eating flames. Due to its cautious nature, it can be difficult to approach.

However, by catching and holding the bird's attention, some are able to successfully attack it. I suggest being wary of its curled tail.

Target lock: Green Bokoblin

This variety of Bokoblin enjoys dark places, such as caves. Its sunlight-deficient lifestyle has turned its skin a stomach-turning shade of green.

However, like its red brethren, it exhibits a fascination with festive undergarments.

Target lock: Green Bokoblin (Archer)

This variety of Bokoblin inhabits caves or indoor environments. It has archery skills roughly equivalent to the surface-dwelling Red Bokoblin.

Also similar to the surface-dwelling Red Bokoblin, the Green Bokoblin obsesses about stylish undergarments.

Target lock: Green Chuchu

These creatures prefer exceptionally damp environments. They will encompass and digest anything they can absorb into their gelatinous bodies.

As they have no genders, they are believed to increase their population by dividing themselves into several smaller-sized Chuchus.

Target lock: Guay

This bird seemingly jettisons its droppings upon people's heads on purpose. It is unclear if this is due to a carefree attitude or pure malice.

Should its droppings land on you, I calculate the probability of your intense aggravation at 100%.

Target lock: Hrok

This great bird is remarkable for its swollen, red throat. It also ingests minerals contained in rocks.

The small stones it is not able to fully digest are collected in its throat, which it can then amalgamate and regurgitate as fully formed boulders.

Target lock: Keese

Found in many locations, these winged monsters are attracted to dark places, such as caves.

They often gather in colonies, are active at night, and sleep in the day. Those who come too close and awaken them often fall victim to attack.

Target lock: LD-002S Scervo

This mutinous robot stole this ship from Skipper long ago. He still commands the ship today.

When fighting in a narrow space like this, it is more effective to use thrust attacks with your sword than to try to swing your sword widely.

Target lock: LD-003D Dreadfuse

This menacing robot guards Sky Keep. It is thought to be of a similar model to the robot that stole Skipper's ship in Lanayru Sand Sea.

As before, when fighting in a narrow space like this, it is more effective to use thrust attacks with your sword than to try to swing your sword widely.

Target lock: Lizalfos

This unmistakable monster is equipped with an arm guard made of hard iron. Great physical prowess makes it difficult to predict its movements.

You will need to anticipate the direction of its arm guard to successfully land an attack on the exposed angle.

Target lock: Magma Spume

This odd creature is quite at home in magma. It stores and processes gas produced by the magma into a flaming projectile that it then spits out.

Cowardly by nature, it sits with its eyes just out of the lava in order to detect any danger and flee if necessary.

Target lock: Magmanos

This hand-shaped monster dwells in fiery lava. Its body is made up entirely of flowing magma. As such, it is invulnerable to most attacks.

Theoretically, it would be possible to inflict damage on the monster if you were able to solidify its body.

Target lock: Metal Shield Moblin

This Moblin has a sturdy iron shield. Only a few Moblins are capable of carrying a large, heavy shield of iron like this one. I calculate an 85% chance that you can climb over that large shield as if it were a wall.

Target lock: Octorok (Grass)

This monster descended from oceanic mollusks. It has developed the unsightly ability to spit rocks.

The creature prefers to sleep with tufts of grass on its head, so it has learned to take on the appearance of grass in order to fool and defeat its prey. You can use a shield to bounce the rocks this monster spits back at it.

Target lock: Octorok (Rock)

This monster descended from oceanic mollusks. It has developed the unsightly ability to spit rocks.

Inexplicably, this beast prefers to sleep with rocks on its head. It camouflages itself to surprise and defeat its prey.

You can use a shield to bounce the rocks this monster spits back at it.

Target lock: Peahat

At first glance, this looks like any other plant species, but the Peahat has a unique ability to fly when the flower on its top is pulled off with a whip.

Target lock: Pyrup

This skittish monster prefers to hide in small holes or inside the skeletal remains of deceased creatures.

Once the cowardly Pyrup finds a small space from which to spit flames, it becomes unapproachable.

You will need to employ a clever strategy to defeat it. Inflicting damage from a distance may be the only way.

Target lock: Quadro Baba

This violent plant is widespread in wooded areas. It will attempt to bite anything that approaches it.

More rare than Deku Baba, Quadro Baba has greater stamina. A golden husk and dynamic mouth are this plant's distinguishing features.

Target lock: Red Bokoblin

These monsters have plagued the land since ancient times. They each play different roles, and their weaponry varies. They prefer to act in groups.

None of them are intelligent by any definition of the word. Curiously, they seem to have a mysterious obsession with fashionable undergarments.

Target lock: Red Bokoblin (Archer)

These are Red Bokoblins that carry bows capable of knocking down distant targets.

Though not obvious from their outward appearance, their aim is quite deadly.

Target lock: Red Chuchu

The red Chuchu has an exceedingly high body temperature. Avoid all physical contact, or your clothing and shield may burst into flames.

In the event you are set on fire, I recommend you quickly extinguish the flames by performing a roll.

During the day:

Target lock: Remlit (Day)

These small creatures inhabit Skyloft. They have friendly dispositions during the day, but can become aggressive at night. Approach with caution.

At night:

Target lock: Remlit (Night)

During the day they are quite docile, but after dark their personality turns aggressive and they will attack. Don't be fooled by their cute appearance.

During the day, once Batreaux becomes human:

Target lock: Remlit (Day)

These small animals dwell in Skyloft. Due to Batreaux's transformation into a human, they no longer exhibit aggressive tendencies at night.

At night, once Batreaux becomes human:

Target lock: Remlit (Night)

These small animals dwell in Skyloft. Due to Batreaux's transformation into a human, they no longer exhibit aggressive tendencies at night.

Target lock: Sentrobe

This security drone was built in ancient times. It is armed with missiles fired from a central turret and flying bombs fired from both of its sides.

Analysis suggests you can repel the missiles fired from the central turret with certain items at your disposal, such as your shield.

Target lock: Sentrobe Bomb

This is a bomb projectile fired from a Sentrobe. It will follow its target anywhere, although a timed fuse ensures it will explode after a set time.

Target lock: Skulltula

This giant species of spider inhabits the deepest areas of forests. It attacks with highly adhesive webbing in order to prevent its prey from escaping.

It has a tough outer carapace, but its stomach may be vulnerable to attack.

I am currently conducting additional analysis into its movement patterns.

I have observed that it has a tendency to move with its back toward its prey to prevent its weak point from being exposed.

Therefore, you must find a way to flip the beast over to access its weak point.

Its lone weak point is the center of its abdomen, but it is surrounded by tough chitin. This leads me to conclude that a fatal blow will be most effective.

Two types of Watchers patrol the realm, looking for intruders. I highly suggest you take caution.

So long as you do not step into their light, you will remain undetected by flying Sky Watchers.

However, the Earth Watchers, who hover near the ground, will give chase if you come too close to them, so stay alert and maintain a safe distance.

Target lock: Staldra

This is a snake monster from before the dawn of time. Three bone-plated heads and a thirst to cause pain keep it writhing even beyond death.

My analysis shows that to defeat this cursed snake, all three of its heads must be simultaneously destroyed.

Target lock: Stalfos

This skeleton soldier is born of the dead. In its previous life, it was an ordinary knight, but undeath has improved its combat abilities.

It is possible to overpower it with a well-timed shield bash during the creature's attack.

Target lock: Stalmaster

This is an elite captain of the undead soldiers. When provoked, it has the ability to strike with all four of its sword-wielding arms.

I recommend inflicting damage when the slight gap presents itself as it readies its swords to attack.

Target lock: Technoblin

These Bokoblins wield sophisticated weaponry created by an ancient and highly evolved civilization.

If you are struck with the discharge from one of their electrical weapons, you may become paralyzed.

These creatures also wear the latest in Bokoblin fashion.

Target lock: Walltula

Found mostly in ivy and on walls, you can expect this creature to approach when it senses your presence.

The beast lives on other creatures' bodily fluids. A fully grown Walltula is several orders of magnitude more dangerous than a young Walltula.

Two types of Watchers patrol the realm, looking for intruders. I highly suggest you take caution.

So long as you do not step into their light, you will remain undetected by flying Sky Watchers.

However, the Earth Watchers, who hover near the ground, will give chase if you come too close to them, so stay alert and maintain a safe distance.

Target lock: Wooden Shield Moblin

This massive monster's wall-sized shield gives it a tactical advantage. When its shield is at the ready, most attacks will be quite futile.

The destruction of its shield is likely to drive the monster into a rage, instantly increasing its threat.

Target lock: Yellow Chuchu

Yellow Chuchus are capable of generating electricity for short bursts of time. As with other Chuchus, I suggest you remain on guard.

If you make contact with this type of Chuchu when it is charged, it will give you a shock. Then it will attempt to feed on you. This is not pleasant.

Locations

Location
Description

You are located in the northeastern area of the Sealed Grounds. An ancient forest remains here, seemingly preserved in time.

The Woodland Rhino Beetle makes its home here. If you roll into a wall and cause it to shake, it will likely fall down. You can then capture the bug.

Location
Description

This subterranean area lies beneath Eldin Volcano. The elaborate system of tunnels here forms a complex web.

Bomb Flowers grow here, as they do aboveground. When rolled, they make effective weapons against enemies who are blocking your way.

Location
Description

This area is known as the Deep Woods of Faron Woods. Deku Hornet hives are common here, so exercise caution.

With a suitable bug-catching tool, your chances of avoiding harm increase by 75%.

Location
Description

This is the Earth Spring. It is a sacred place protected by the power of the goddess.

According to legend, the water here purifies the body of any life-form that comes into direct contact with it.

Location
Description

Master, this is Eldin Volcano. It is an active volcano rich with the power of the earth.

Approximately 65% of the region is covered by lava. It is inhabited by a large number of creatures that thrive in the extreme heat and direct flame.

Please exercise caution with flammable materials such as wood and fabric.

In the event you catch on fire, I highly recommend you extinguish the flames by performing a forward roll or a spin attack.

Location
Description

Master, you have entered Faron Woods.

The plentiful water in this region clearly sustains a large diversity of flora, including this massive tree.

It is logical that the lush plant life and water resources have attracted animal species to the region.

Location
Description
When asked for a hint in the Woods:
These are the Faron Woods. Dangerous plants and vicious monsters inhabit the area as well. Caution is advised.
Location
Description

This is the Fire Dragon's Hall. It is even hotter here than other places we've been in the volcano.

I can confirm this mechanism is the same as the one found at the Earth Temple.

Location
Description
When Link reaches the Great Tree Top:

You have reached the top of the tree.

From this vantage point, you have a good view of the woods. Perhaps you will see an area you haven't explored.

Location
Description
This is Lanayru Gorge. Of all the Timeshift Stone mining areas here, this was the very first to be mined.
Location
Description

A report, Master LinkAppears in-game as the player's chosen name..

We have arrived at Lanayru Mine.

This arid region was transformed into a desert over the course of several hundred years.

Location
Description

This is the Lanayru Sand Sea. Though it may seem implausible, I assure you that this area once featured a vast body of water.

I have detected the presence of many monsters in the area, though they are a weaker variety than those found in areas to the north.

Location
Description
This is the Lumpy Pumpkin, a refreshment-distribution hub run by Pumm. It has established local renown for its pumpkin soup.
Location
Description
This is the Sealed Temple. I do not detect the presence of any monsters. It is safe here.
Location
Description
This is Skipper's Retreat. I recommend getting rid of the Aracha before looking for the sea chart.
Location
Description
This is Skyview Temple, a structure constructed in ancient times. You can expect to encounter many mechanisms designed to keep intruders at bay.
Location
Description

This is the Thrill Digger area. It is a game run by a Mogma called Tubert.

It appears as though there is another Mogma here. There is a 95% chance that he has some information.

Location
Description

This is the cave behind the waterfall. It is one of the more dangerous places in Skyloft, due to the abundance of monsters that call it home.

I can confirm the existence of treasure chests. I recommend exploring the area around that broken fence.

LocationDescription

You are located in the northeastern area of the Sealed Grounds. An ancient forest remains here, seemingly preserved in time.

The Woodland Rhino Beetle makes its home here. If you roll into a wall and cause it to shake, it will likely fall down. You can then capture the bug.

This subterranean area lies beneath Eldin Volcano. The elaborate system of tunnels here forms a complex web.

Bomb Flowers grow here, as they do aboveground. When rolled, they make effective weapons against enemies who are blocking your way.

This area is known as the Deep Woods of Faron Woods. Deku Hornet hives are common here, so exercise caution.

With a suitable bug-catching tool, your chances of avoiding harm increase by 75%.

This is the Earth Spring. It is a sacred place protected by the power of the goddess.

According to legend, the water here purifies the body of any life-form that comes into direct contact with it.

Master, this is Eldin Volcano. It is an active volcano rich with the power of the earth.

Approximately 65% of the region is covered by lava. It is inhabited by a large number of creatures that thrive in the extreme heat and direct flame.

Please exercise caution with flammable materials such as wood and fabric.

In the event you catch on fire, I highly recommend you extinguish the flames by performing a forward roll or a spin attack.

Master, you have entered Faron Woods.

The plentiful water in this region clearly sustains a large diversity of flora, including this massive tree.

It is logical that the lush plant life and water resources have attracted animal species to the region.

When asked for a hint in the Woods:
These are the Faron Woods. Dangerous plants and vicious monsters inhabit the area as well. Caution is advised.

This is the Fire Dragon's Hall. It is even hotter here than other places we've been in the volcano.

I can confirm this mechanism is the same as the one found at the Earth Temple.

When Link reaches the Great Tree Top:

You have reached the top of the tree.

From this vantage point, you have a good view of the woods. Perhaps you will see an area you haven't explored.

This is Lanayru Gorge. Of all the Timeshift Stone mining areas here, this was the very first to be mined.

A report, Master LinkAppears in-game as the player's chosen name..

We have arrived at Lanayru Mine.

This arid region was transformed into a desert over the course of several hundred years.

This is the Lanayru Sand Sea. Though it may seem implausible, I assure you that this area once featured a vast body of water.

I have detected the presence of many monsters in the area, though they are a weaker variety than those found in areas to the north.

This is the Lumpy Pumpkin, a refreshment-distribution hub run by Pumm. It has established local renown for its pumpkin soup.
This is the Sealed Temple. I do not detect the presence of any monsters. It is safe here.
This is Skipper's Retreat. I recommend getting rid of the Aracha before looking for the sea chart.
This is Skyview Temple, a structure constructed in ancient times. You can expect to encounter many mechanisms designed to keep intruders at bay.

This is the Thrill Digger area. It is a game run by a Mogma called Tubert.

It appears as though there is another Mogma here. There is a 95% chance that he has some information.

This is the cave behind the waterfall. It is one of the more dangerous places in Skyloft, due to the abundance of monsters that call it home.

I can confirm the existence of treasure chests. I recommend exploring the area around that broken fence.

Personality

Fi's voice is made up of gibberish with a synthesized tone, emulating a real language. Her style of speech is also emotionless and robotic,[16] and she has a propensity for providing statistical percentages for various conditions.[42] Curiously, Fi has an innate inability to comprehend human emotions despite being capable of detecting them.[43]

Fi refers to Link as her Master, having recognized him as the Chosen Hero to complete Hylia's mission.[44][16] Despite her initial lack of emotion, she develops a subtle friendship with Link, learning to cherish the moments they spent together and thanking him before she enters an eternal sleep into the Master Sword.[20][21]

In Hyrule Warriors, Fi's personality changes very little, although she seems to be somewhat fiercer, fighting alongside the other characters against enemy troops.

Other Appearances

Hyrule Warriors

The following section is not part of the Zelda canon and should not be taken as such.


Fi appears as a playable character in Hyrule Warriors.[45]

She does not wield a weapon in battle, as she is the Goddess Sword itself. Her fighting style is elegant, resembling ballet dancing and figure skating, using her legs and feet to deal damage. She can turn into the Goddess Sword for her attacks and summoning the Sacred Flames. Fi has great mobility and crowd control, constantly moving with her attacks, and has wide, sweeping blows that have no difficulty hitting multiple foes at once. However, she does suffer against boss characters due to lacking a sufficient aerial or weak point smash move.

Fi first appears in the Land in the Sky Scenario, where she asks Link to come to the Goddess Statue. Recognizing that this Link is not from their time period, she still chooses to ally herself with him, calling Link "Master." In Sealed Ambition, Fi assists in defeating The Imprisoned and Ghirahim on the Sealed Grounds.

When fought as an enemy Warrior, Fi occasionally drops the Fi's Heels Silver Material when defeated, and rarely the Fi's Crystal Gold Material.

Super Smash Bros. for Wii U

The following section is not part of the Zelda canon and should not be taken as such.

In Super Smash Bros. for Wii U, Fi appears as a Trophy.

Trophy Information

# Trophy Appears in Description How to unlock
222 N/A Skyward Sword No adventurer should set out without a trusty companion on the journey. Fi is a spirit created by the goddess Hylia to help Link on his quest. She exists within the Goddess Sword that Link wields, and thought she supposedly has no emotions, she can dance with power and grace. RandomCan be obtained in Classic Mode, in All-Star Mode, in Trophy Rush, in Smash Tour, in Crazy Orders or purchased from the Trophy Shop
Fi

Super Smash Bros. Ultimate

The following section is not part of the Zelda canon and should not be taken as such.
Fi — Spirit Battle Information
Fi
No. 227
Team Power Shield | 9500 Rank ★★★ ACE Fighter(s)
Stage Skyloft (Ω) Theme "Ballad of the Goddess" Link
Rule(s) Hazard(s)
Condition(s)
 • The enemy's melee weapons have increased power
 • The enemy's FS Meter charges quickly
Fi — Spirit Information

Fi
No. 227
Rank ★★★ ACE Cost
Skill
Neutral Special 🠅
Slightly increases the power of neutral special moves.

In Super Smash Bros. Ultimate, Fi appears as a Spirit with the ability, Neutral Special Up, which raises the attack power of neutral special attacks.

Design

Developmental artwork of Fi from E3 2009

An early design for Fi drew inspiration from the Fairy Queen from The Wind Waker,[46] and depicted her with a grayer aesthetic. This design was used as the basis for her final appearance, which also incorporates design elements of the Master Sword itself.[47] Most of Fi's body is purple, like the Sword's hilt, though Fi's legs share the green straps adorning the hilt, and the rest is a bluish-white, like the blade. The upper part of Fi's cloak resembles the Goddess Sword's crossguard. According to Hyrule Historia, Fi is meant to appear between 13 and 14 years old.[48]

In contrast with her final design, the base of her dress from her E3 2009 design was initially segmented and there were significantly more green lines strapping her legs. She also had a collar, which was removed in favor of a line bisecting her cloak-like wings, leading down to the diamond adorning her chest. This diamond was originally much smaller and situated lower down, on her solar plexus. The golden lines flanking the diamond were also moved further apart in her final design, no longer converging at the sides of the diamond. The ends of her wings were initially pointed, ultimately becoming round and frilled in the final design.

Trivia

  • According to the Hyrule Historia, Fi was inspired by the personal assistants of main characters in 1980s anime.[49]
  • Hyrule Historia also explains that Fi actually has arms under her winged gown, but they do not appear in-game as there was no need for them.

Nomenclature

Fi's name could possibly be a reference to the commonly-used abbreviation for fidelis, Latin for "faithful" or "loyal".

Names in Other Regions
LanguageNames
Japan
Japanese
ファイ (Fai) (SSBUSuper Smash Bros. Ultimate)
The Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
法伊 (Fǎyī) (SSBUSuper Smash Bros. Ultimate)
The People's Republic of China
ChineseSISimplified
法伊 (Fǎyī) (SSBUSuper Smash Bros. Ultimate)
The French Republic
FrenchEUEuropean
Fay (HWDEHyrule Warriors: Definitive Edition)[51]
Canada
FrenchCACanadian
Fay (HWDEHyrule Warriors: Definitive Edition)
The Federal Republic of Germany
German
Phai (HWDEHyrule Warriors: Definitive Edition)[52]
The Italian Republic
Italian
Faih (HWDEHyrule Warriors: Definitive Edition)[50]
Latin America
SpanishLALatin American
Fay (HWDEHyrule Warriors: Definitive Edition)
The Kingdom of Spain
SpanishEUEuropean
Fay (HWDEHyrule Warriors: Definitive Edition)
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery

Video Gallery

Fi – Goddess Blade gameplay from Hyrule Warriors

See Also

Notes

  1. In an interview for the Nintendo Official Magazine, Eiji Aonuma stated that Fi is not female, but does affirm that Fi has a feminine figure.[5] Notably, Fi is consistently referred to with feminine pronouns.[6]

References

  1. "Fi fought alongside Link as the spirit living inside his Sword."Hyrule Warriors Direct , YouTube, published August 4, 2014.
  2. Your name is...Fi? Dzzt! Should I call you Mistress Fi? Are you looking for something, Mistress Fi? — LD-301S Scrapper (Skyward Sword)
  3. Creating a Champion, Dark Horse Books, pg. 388
  4. Fi, Spirit of the Sword — Tutorials (Hyrule Warriors)
  5. "When that sword is actively guiding Link it actually transforms into a feminine figure. I wouldn't say that it's female per se but it's a feminine figure." — Eiji Aonuma, Skyward Sword is not Princess Zelda - Aonuma , Official Nintendo Magazine, published August 3, 2010, retrieved February 18, 2017.
  6. The flames of Nayru have transformed your blade, expanding Fi's powers. She can now help you use your dowsing ability to search for more objects! — N/A (Skyward Sword)
  7. Encyclopedia, Dark Horse Books, pg. 294 (SSSkyward Sword)
  8. Fi — Game Screen (Skyward Sword HD)
  9. Fi — View Warriors (Hyrule Warriors: Definitive Edition)
  10. 10.0 10.1 First, she created Fi. She made the spirit that resides in your sword to serve a single purpose: to assist her chosen hero on his mission. — Zelda (Skyward Sword)
  11. I was created for a single purpose, long before the recorded memory of your people. I must aid you in fulfilling the great destiny that is your burden to carry. — Fi (Skyward Sword)
  12. Link, the goddess created Fi and the great blade she's a part of for very specific reasons. — Zelda (Skyward Sword)
  13. Rise, Link... The time has come for you to awaken... You are fated to have a hand in a great destiny, and it will soon find you... The time has come for you to awaken... Link... — Fi (Skyward Sword)
  14. Come, Link. You must take up this sword. As the one chosen by my creator, it is your destiny. — Fi (Skyward Sword)
  15. The youth who draws forth the guiding sword shall be known as the goddess's chosen hero, and it is he who possesses an unbreakable spirit. He shall be burdened with the task of abolishing the shadow of apocalypse from the land. Such is his destiny. With the spirit of the blade at his side, he shall soar over the clouds and plummet below... ...And united with the spirit maiden, shall bring forth a piercing light that resurrects the land. — Fi (Skyward Sword)
  16. 16.0 16.1 16.2 In the name of my creator, draw the sword and raise it skyward. [...] Recognition complete, Master... — Fi (Skyward Sword)
  17. This tablet will illuminate a path through the clouds to the land below. Take it, and place it within the altar behind me. — Fi (Skyward Sword)
  18. Master Link, it is done. Until now, a cloud barrier created by the goddess has separated the world you know from the one below. The tablet you placed in the altar has opened a small rift in the barrier. You can use it to travel through the clouds to the realm below. — Fi (Skyward Sword)
  19. Master Link, you have successfully protected the goddess reborn and defeated Demise, fulfilling your role as the hero of legend. My purpose here is complete. My purpose here is complete. Therefore, I ask you to dissolve our arrangement as master and servant. Drive the sword into the pedestal before you, and I will return to the sword to enter a sleep without end. Master, you have achieved the purpose you were chosen to fulfill. Please, set the sword in the pedestal and bring the goddess's mission to an end. Now, Master. It is time to conclude our necessary companionship. — Fi (Skyward Sword)
  20. 20.0 20.1 Link, hear me. My purpose was to obey the command of the goddess and lead you, the chosen hero of this land, on your quest. When I first awoke and began this task, I perceived it as merely serving my function as a servant to Her Grace. However, I have come to consider the information corresponding to our time together among the most precious data I have on record. I do not have the capability to fully understand the human spirit, Link... But now, at the end of my journey with you, as I prepare to sleep within the Master Sword forever, I experience a feeling I am unable to identify. I lack sufficient data to be sure of my conclusion, but I believe this feeling correlates closest to what your people call...happiness. — Fi (Skyward Sword)
  21. 21.0 21.1 Our partnership is at an end, and even as we speak, I feel my consciousness fading away. Before I enter the sleep that calls me to the sword, I wish to relay to you words that I recorded many times over the course of our journey. Many have said them to you thus far, but I now wish to say them for myself... Thank you, Master Link. May we meet again in another life... — Fi (Skyward Sword)
  22. Tell me the truth... How proficient are you right now wielding that sword on your back? Legend says that an ancient voice resonates inside it. Can you hear it yet...hero? — Zelda (Breath of the Wild)
  23. The sword...? So he can... He can still be saved? — Zelda (Breath of the Wild)
  24. Take Link to the Shrine of Resurrection. If you don't get him there immediately, we are going to lose him forever! — Zelda (Breath of the Wild)
  25. The Master Sword... I heard it speak to me. — Zelda (Breath of the Wild)
  26. I can no longer hear the voice inside the sword. I suppose it would make sense if my power had dwindled over the past 100 years... I'm surprised to admit it... But I can accept that. — Zelda (Breath of the Wild)
  27. You're telling me... that Link is safe? You traveled through time to find me and recover your strength. — Princess Zelda (Tears of the Kingdom)
  28. The Master Sword... Your sword... She is the key to destroying the Demon King. — Princess Zelda (Tears of the Kingdom)
  29. 29.0 29.1 When you struck the crest with a Skyward Strike from your sword, a message from the goddess awakened deep within my memory. The goddess intended this message for you, Master. These are her words. — Fi (Skyward Sword)
  30. I reside within your sword and will accompany you in your travels. Press D-Pad Down Icon to summon me whenever you require my assistance. — Fi (Skyward Sword)
  31. Once I'm summoned, select Advice or Hints and I will promptly offer you information pertinent to your current circumstance. — Fi (Skyward Sword)
  32. While targeting an enemy with Z Button, press D-Pad Down Icon to summon me. I will provide information on your enemy as well as your battle-performance rating. — Fi (Skyward Sword)
  33. Master Link, I have detected Zelda's aura emanating from within this structure. — Fi (Skyward Sword)
  34. Yes, Master. I will signal the robot with a telepathic transmission. — Fi (Skyward Sword)
  35. Taking this into account, I calculate an 85% probability that your quest will be aided if you find the lost Kikwis for the elder. To expedite your search for these forest-dwelling creatures, I have added Kikwis as a dowsing option. — Fi (Skyward Sword)
  36. Your hearts have decreased quite dramatically. Replenish some of your life at the earliest opportunity. — Fi (Skyward Sword)
  37. To ensure that you are able to find more hearts when you need them, they are now available as a target for your dowsing ability. Hold C Button and choose hearts from the circle of objects to set them as your current target. This capability should prove to be quite useful. — Fi (Skyward Sword)
  38. The integrity of your shield has weakened. Be wary of the remaining durability of this item. — Fi (Skyward Sword)
  39. Master, the batteries in your Wii Remote are nearly depleted. — Fi (Skyward Sword)
  40. Master, I have a message written in the language of the gods of old. Allow me to translate for you. — Fi (Skyward Sword)
  41. Master, I will send word to the robot using telepathic transmission. — Fi (Skyward Sword)
  42. Analysis indicates a 90% chance that the sounds we have been hearing were the loud snores of this Kikwi. — Fi (Skyward Sword)
  43. I sense a large disturbance in this individual's aura. There is an 85% probability that he is experiencing the emotion humans refer to as "love." — Fi (Skyward Sword)
  44. The one chosen by my creator. I have been waiting for you. You will play a role in a great destiny. — Fi (Skyward Sword)
  45. Fi, Spirit of the Sword
    When Cia opened a portal to Skyloft, the fabled city in the sky, she never intended to gift the Hero both a weapon and an ally at the same time, yet this came to pass. Fi, the spirit that inhabits the Goddess Sword, is an unusual being. Gifted with acute analytical senses and lengthy battle-related knowledge, Fi proves herself vital to any conflict. Despite being a sword and a literal weapon, Fi possesses amazing grace and dancing ability. Watching her dance in the face of her enemies is a truly mesmerizing sight to behold.
    — Game Screen (Hyrule Warriors)
  46. Like the Fairy Queen in Wind Waker (Hyrule Historia, Dark Horse Books, pg. 12)
  47. Since the spirit of the Goddess Sword would eventually become the Master Sword, there were many design components taken from the Master Sword and implemented as motifs here. (Hyrule Historia, Dark Horse Books, pg. 13)
  48. Looks 13 or 14 years old (Hyrule Historia, Dark Horse Books, pg. 12)
  49. ... at the beginning, we had imagined this a la 1980s anime, in which the main character was usually accompanied by a beautiful personal assistant (Hyrule Historia, Dark Horse Books, pg. 13)
  50. Faih — View Warriors (Hyrule Warriors: Definitive Edition)
  51. Fay — View Warriors (Hyrule Warriors: Definitive Edition)
  52. Phai — View Warriors (Hyrule Warriors: Definitive Edition)