The Falcon Bow is primarily used by Teba. When he arrives in the past, he uses it to shoot Arrows at Windblight Ganon's cannons to intercept its attack on Revali. He also uses it against the Guardians that were aiming at Revali.
Falcon Bow
Falcon Bows are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | TotKTears of the Kingdom | HWAoCHyrule Warriors: Age of Calamity)[1][2][3]
Location and Uses
Breath of the Wild
328
(333Master Mode) Falcon Bow |
Description |
Common Locations Hebra Mountains | |
Properties |
Falcon Bows are highly refined Bows made by master Rito craftsmen.[1] These Bows belong to the Rito Gear equipment archetype.[4] They have a quick rate of fire, which Rito warriors favor for use in aerial combat.[1]
Falcon Bows are found both in Treasure Chests and in the hands of Enemies on the Tabantha Frontier and in the Hebra Mountains. During the "Divine Beast Vah Medoh" Main Quest, Teba will allow Link to take a Swallow Bow he has modified from a nearby Treasure Chest for their fight against Divine Beast Vah Medoh.[5]
The following amiibo have a chance to spawn a Treasure Chest containing a Falcon Bow when they are scanned with the amiibo Rune
- Breath of the Wild Series Link (Archer) amiibo
- Breath of the Wild Series Revali amiibo
Being made of wood, Falcon Bows will burn if they are exposed to Fire or equipped in a Scorching Climate. In addition, they will float if they are dropped in Water, and they will not conduct Electricity or attract Lightning during Thunderstorms. Finally, they cannot be picked up with the Magnesis Rune.
Name | ActorName |
---|---|
Value | "Weapon_Bow_017" |
Description | Internal name |
Name | Life |
Value | 50 |
Description | Durability of the weapon |
Name | Power |
Value | 20 |
Description | Damage dealt with the weapon |
Name | Range |
Value | 40.0 |
Description | Distance (m) fired arrows travel straightly before getting affected with the gravity |
Name | SpHitActor |
Value | "" |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 2.0 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | SharpWeaponAddAtkMin |
Value | 5 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 9 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 6 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 11 |
Description | Maximal value for level 1 durability up modifier |
Name | PoweredSharpAddAtkMin |
Value | 10 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 16 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 12 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 28 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddSpreadFire |
Value | false |
Description | Whether or not the bow can get the five-short burst modifier |
Name | PoweredSharpAddZoomRapid |
Value | false |
Description | Whether or not the bow can get the quick zoom modifier |
Name | PoweredSharpAddRapidFireMin |
Value | 1.1 |
Description | Minimal value for the quick shot multiplier |
Name | PoweredSharpAddRapidFireMax |
Value | 1.3 |
Description | Maximal value for the quick shot multiplied |
Name | ArrowName |
Value | "" |
Description | Type of arrow to shoot if specified. Overrides the equipped Arrow |
Name | IsLeadShot |
Value | false |
Description | Whether or not the bow fires more than one arrow in a horizontal spread |
Name | LeadShotNum |
Value | 3 |
Description | Number of arrows to fire if IsLeadShot is set to true |
Name | LeadShotAng |
Value | 13.0 |
Description | Angle (deg) so that the total spread angle is twice this value (if IsLeadShot is set to true) |
Name | IsRapidFire |
Value | false |
Description | Whether or not the bow fires more than one arrow at the same spot |
Name | RapidFireNum |
Value | 0 |
Description | Number of arrows to fire if IsRapidFire is set to true |
Name | ArrowGravity |
Value | -9.8 |
Description | Acceleration (m/s²) applied to the arrow after the Range distance is travelled by the arrow |
Name | ArrowChargeRate |
Value | 1.6 |
Description | Multiplier applying on the bow charge rate |
Name | ArrowReloadRate |
Value | 1.0 |
Description | Multiplier applying on the bow cooldown (after a shot) |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Bow_017" | Internal name |
Life | 50 | Durability of the weapon |
Power | 20 | Damage dealt with the weapon |
Range | 40.0 | Distance (m) fired arrows travel straightly before getting affected with the gravity |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
SharpWeaponAddAtkMin | 5 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 9 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 6 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 11 | Maximal value for level 1 durability up modifier |
PoweredSharpAddAtkMin | 10 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 16 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 12 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 28 | Maximal value for level 2 durability up modifier |
PoweredSharpAddSpreadFire | false | Whether or not the bow can get the five-short burst modifier |
PoweredSharpAddZoomRapid | false | Whether or not the bow can get the quick zoom modifier |
PoweredSharpAddRapidFireMin | 1.1 | Minimal value for the quick shot multiplier |
PoweredSharpAddRapidFireMax | 1.3 | Maximal value for the quick shot multiplied |
ArrowName | "" | Type of arrow to shoot if specified. Overrides the equipped Arrow |
IsLeadShot | false | Whether or not the bow fires more than one arrow in a horizontal spread |
LeadShotNum | 3 | Number of arrows to fire if IsLeadShot is set to true |
LeadShotAng | 13.0 | Angle (deg) so that the total spread angle is twice this value (if IsLeadShot is set to true) |
IsRapidFire | false | Whether or not the bow fires more than one arrow at the same spot |
RapidFireNum | 0 | Number of arrows to fire if IsRapidFire is set to true |
ArrowGravity | -9.8 | Acceleration (m/s²) applied to the arrow after the Range distance is travelled by the arrow |
ArrowChargeRate | 1.6 | Multiplier applying on the bow charge rate |
ArrowReloadRate | 1.0 | Multiplier applying on the bow cooldown (after a shot) |
Tears of the Kingdom
Falcon Bows appear in Tears of the Kingdom.
Other Appearances
Hyrule Warriors: Age of Calamity
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | |
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Artwork of Teba firing a Falcon Bow from Hyrule Warriors: Age of Calamity
-
Icon for the Falcon Bow from Hyrule Warriors: Age of Calamity
-
Icon of Teba with a Falcon Bow from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1 1.2
Falcon Bow
— Inventory (Breath of the Wild)
A highly refined Rito-made bow created by a master Rito craftsman. Rito warriors favor it for its superior rate of fire, which helps them excel even further at aerial combat. - ↑
Falcon Bow
— Inventory (Tears of the Kingdom)
A highly refined Rito-made bow created by a master Rito craftsman. Rito warriors favor it for its superior rate of fire, which helps them excel even further at aerial combat. - ↑
Falcon Bow
— Allies (Hyrule Warriors: Age of Calamity)
A highly refined Rito-made bow created by a master Rito craftsman. Rito warriors favor it for its superior rate of fire, which helps them excel even further at aerial combat. - ↑ Creating a Champion, Dark Horse Books, pg. 172
- ↑
Inside that treasure chest is a bow I've modified. Take it, and let me know when you're ready.
— Teba (Breath of the Wild)