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Ancient Battle Axe+
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The Ancient Battle Axes+ are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | HWAoCHyrule Warriors: Age of Calamity)[1][2]
Location and Uses
Breath of the Wild
Hyrule Compendium Entry
274
(279Master Mode) Ancient Battle Axe+ |
Description |
Common Locations Hyrule Field | |
Properties |
Ancient Battle Axes+ are Weapons wielded by Guardian Scouts III in "A Moderate Test of Strength" Ancient Shrines. When the Breath of the Wild Series Guardian amiibo is scanned with the amiibo Rune, a Treasure Chest containing an Ancient Battle Axe+ has a chance to spawn. They are improved versions of Ancient Battle Axes that deal more damage.[1] Due to their sharpness, it is theorized they may have been used to forge paths.[1]
The sixth weapon Nebb will ask Link to show him during "The Weapon Connoisseur" Side Quest is the Ancient Battle Axe+, which he claims are not common around Hateno Village.[3] If Link brings him one, Nebb will be excited and give him a Silver Rupee as a sign of his gratitude.[4][5]
Since they are made using Ancient Technology, Ancient Battle Axes+ will deal more damage when they are used to fight Guardians. They will not burn when exposed to a Fire or a Scorching Climate, nor will they be able to be picked up with the Magnesis Rune. They do not attract Lightning during Thunderstorms or conduct Electricity, but they will float if dropped in Water.
Ancient Battle Axes+ are part of the Guardian Gear equipment archetype, which is a collection of Weapons that are wielded by Guardian Scouts.[6]
Weapon Parameters
Name | ActorName |
---|---|
Value | "Weapon_Lsword_014" |
Description | Internal name |
Name | Life |
Value | 20 |
Description | Durability of the weapon |
Name | Power |
Value | 45 |
Description | Damage dealt with the weapon |
Name | SpHitActor |
Value | Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" [a] |
Description | Objects that receive additional damage from the weapon |
Name | SpHitRatio |
Value | 1.3 |
Description | Damage multiplier appplied to SpHitActor objects |
Name | IsHammer |
Value | false |
Description | Whether or not the weapon can break ore deposits in one hit |
Name | IsWeakBreaker |
Value | false |
Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
Name | IsBoomerang |
Value | false |
Description | Whether or not the weapon comes back to the player if they throw it |
Name | IsLuckyWeapon |
Value | false |
Description | Unknown use, maybe was used to have random crits during dev ? |
Name | IsPikohan |
Value | false |
Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
Name | IsThrowingWeapon |
Value | true |
Description | Whether or not the weapon can be thrown |
Name | IsThrowingBreakWeapon |
Value | true |
Description | Whether or not the weapon breaks instantly when thrown to an enemy |
Name | ThrowRange |
Value | 5.0 |
Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
Name | ChemicalEnergyMax |
Value | 0 |
Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b] |
Name | ChemicalEnergyAmountUsed |
Value | 0 |
Description | The energy cost elemental weapons have when using their power |
Name | ChemicalEnergyRecoverRate |
Value | 0.0 |
Description | Speed, in unit/frame, of the energy recovery of the weapon |
Name | ChemicalEnergyRecoverInterval |
Value | 60 |
Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
Name | ShootBeam |
Value | "" |
Description | If specified, what actor to launch when throwing the weapon |
Name | SharpWeaponAddAtkMin |
Value | 4 |
Description | Minimal value for level 1 attack up modifier |
Name | SharpWeaponAddAtkMax |
Value | 8 |
Description | Maximal value for level 1 attack up modifier |
Name | SharpWeaponAddLifeMin |
Value | 2 |
Description | Minimal value for level 1 durability up modifier |
Name | SharpWeaponAddLifeMax |
Value | 4 |
Description | Maximal value for level 1 durability up modifier |
Name | SharpWeaponAddCrit |
Value | true |
Description | Whether or not the weapon can get the critical hit modifier |
Name | PoweredSharpAddAtkMin |
Value | 9 |
Description | Minimal value for level 2 attack up modifier |
Name | PoweredSharpAddAtkMax |
Value | 14 |
Description | Maximal value for level 2 attack up modifier |
Name | PoweredSharpAddLifeMin |
Value | 5 |
Description | Minimal value for level 2 durability up modifier |
Name | PoweredSharpAddLifeMax |
Value | 9 |
Description | Maximal value for level 2 durability up modifier |
Name | PoweredSharpAddThrowMin |
Value | 1.5 |
Description | Minimal value for throw distance up modifier |
Name | PoweredSharpAddThrowMax |
Value | 2.0 |
Description | Maximal value for throw distance up modifier |
Name | ThrowSpeed |
Value | 0.7 |
Description | Initial speed of the weapon when thrown |
Name | ThrowRotSpeed |
Value | 50.0 |
Description | Rotation speed, in radian per second, of the weapon when thrown |
Name | SellingPrice |
Value | 35 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
Name | BuyingPrice |
Value | 84 |
Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Name | Value | Description |
---|---|---|
ActorName | "Weapon_Lsword_014" | Internal name |
Life | 20 | Durability of the weapon |
Power | 45 | Damage dealt with the weapon |
SpHitActor | Actors with tags "TeamGuardian", "IsEffectiveAncientWeapon"; "Enemy_Ganon", "Enemy_SiteBoss_", "Enemy_Guardian_Mini_" [a] | Objects that receive additional damage from the weapon |
SpHitRatio | 1.3 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | true | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 5.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 0 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b] |
ChemicalEnergyAmountUsed | 0 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 0.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 60 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 4 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 8 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 2 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 4 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 9 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 14 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 5 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 9 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.5 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 2.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 0.7 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
SellingPrice | 35 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 84 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
Other Appearances
Hyrule Warriors: Age of Calamity
The following section is not part of the Zelda canon and should not be taken as such.
Nomenclature
Names in Other Regions | ||
---|---|---|
Language | Names | |
Nanobijl+[8] | ||
Hache de Gardien 2.0[7] | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery
-
Icon for the Ancient Battle Axe+ from Hyrule Warriors: Age of Calamity
See Also
References
- ↑ 1.0 1.1 1.2
Ancient Battle Axe+
— Inventory (Breath of the Wild)
This ancient battle axe's damage output has been increased to maximum. It's sharp enough to cut through almost anything, so it may have been used to forge new routes. - ↑
Ancient Battle Axe+
— Allies (Hyrule Warriors: Age of Calamity)
This ancient battle axe's damage output has been increased to maximum. It's sharp enough to cut through almost anything, so it may have been used to forge new routes. - ↑
Have you ever heard of an ancient battle axe+? Grandpa said you can't find those around here. If you get ahold of one, let me see it
— Nebb (Breath of the Wild) - ↑
Isn't that...an ancient battle axe+? So cool! Let me see!
— Nebb (Breath of the Wild) - ↑
Thanks for lettin' me see! Take this as a thank you!
— Nebb (Breath of the Wild) - ↑ Creating a Champion, Dark Horse Books, pg. 175
- ↑
Hache de Gardien 2.0
— Allies (Hyrule Warriors: Age of Calamity) - ↑
Nanobijl+
— Weapons (Hyrule Warriors: Age of Calamity)