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The long-awaited Zork LP has begun! This is the first of three parts, making good on the pledge we made on Ranged Touch's 2022 Prepare to Give stream benefitting The Brigid Alliance.

A lot of people are more familiar with this game than we are, and have said some very intriguing things about the sequels. Grant has promised to play (not Let's Play) Zork 2 for himself if another $5,000 is raised for The Brigid Alliance between now and the end of the day part 3 is posted. Just share an image of your donation confirmation and we'll total them up. At time of posting we're over 25% of the way there already!

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i genuinely dont get how anyone beat zork back in the day im gonna have to map it out old fashioned style like everybody else and i STILL won't know where everything is

Infocom's Zork 1 for the PC-9800

Reviewing Infocom's "Zork I: The Great Underground Empire" from a philosophical standpoint invites an exploration that transcends its status as a pioneering text-based adventure game, delving into its narrative structure, gameplay mechanics, and the broader existential, epistemological, and allegorical themes it presents.

1. The Quest for Knowledge and Understanding: "Zork I" places the player in an unknown, labyrinthine underground world filled with puzzles, traps, and hidden treasures. This setting and the game’s emphasis on exploration and problem-solving resonate with the philosophical pursuit of knowledge and understanding. The player’s journey can be seen as a metaphor for the human quest for knowledge, navigating through the complexities and uncertainties of the unknown, much like the philosophical journey through the realms of the unknown in search of wisdom and enlightenment.

2. The Nature of Reality and Perception: As a text-based game, "Zork I" relies on the player's imagination to construct its world. This reliance on descriptive text and the player’s interpretation highlights philosophical questions about the nature of reality and perception. The game challenges players to question the reliability of their perceptions and consider the extent to which reality is subjectively constructed in our minds, aligning with philosophical inquiries from Descartes to Kant regarding the nature of reality as perceived through our senses.

3. The Concept of Choice and Free Will: Throughout the game, players are presented with choices that affect their progress and outcomes. These choices and their consequences echo the philosophical debates on free will and determinism. The game creates a sense of agency, yet within a world governed by predefined rules and narrative boundaries, mirroring the existential dilemma of human freedom within the constraints of the physical and societal laws.

4. The Absurdity of the Quest and Existentialism: "Zork I," with its often whimsical and absurd challenges, can be interpreted through the lens of existential absurdism, as popularized by Albert Camus. The game's sometimes illogical puzzles and unexpected outcomes reflect the absurdity of searching for rational order in an inherently irrational or indifferent universe. The player's persistence in exploring and solving these puzzles, despite the absurdity, mirrors the existentialist ethos of creating meaning through action in a seemingly meaningless world.

5. The Allegory of the Cave and Enlightenment: The underground setting of "Zork I" can be seen as an allegorical reference to Plato’s Allegory of the Cave, where the shadows on the cave wall represent the illusions or half-truths accepted by those who have not yet seen the light of true knowledge. The player's emergence from the underground to the surface world with treasures in hand can symbolize the journey to enlightenment and the acquisition of true knowledge.

6. Solitude, Isolation, and the Individual Experience: "Zork I" is an inherently solitary experience, with the player isolated in an underground empire devoid of other characters. This solitude can be interpreted philosophically as a reflection on individuality and the solitary nature of personal experiences and existential journeys. It underscores the idea that fundamental understanding and self-discovery are deeply personal and often solitary pursuits.

In conclusion, Infocom's "Zork I: The Great Underground Empire" is more than a landmark text adventure game; it is a rich tapestry for philosophical exploration. Through its gameplay and narrative structure, it engages with themes of the quest for knowledge, the nature of reality and perception, the concepts of choice and free will, the absurdity of existence, allegorical enlightenment, and the solitude of the individual experience, making it a profound medium for reflecting on these enduring philosophical questions.

Release: DemoDemo PlayStation Volume 16, 1996 March (PCPX-96025)

Download Link

DemoDemo Volume 16 is probably the sparsest yet in terms of actual features in that it only has playable content and videos to watch, but it’s got one of the better demo lineups to make up for that. You’ve got your choice of stuff like Jumping Flash 2, Bust-A-Move Again, Asuka 120% Special: BURNING Fest., and even the Japan-only port for freaking Zork I (yes, that Zork, the old text adventure one). There’s also a sweet pachinko demo by way of Sankyo Fever: Jikki Simulation in case you just felt a hankering for some free simulated pachinko or something.

Anyway, here’s what you can expect to find on this disc in full:

DemoDemo PlayStation Volume 16, 1996 March PCPX-96025

Demo PlayStation:   Playable Demos (Silver disc icons, left to right, top to bottom):   -Jumping Flash 2   -Bust-A-Move Again/Puzzle Bobble 2   -Fire Pro Wrestling: Iron Slam '96   -Asuka 120% Special: BURNING Fest.   -Hyper Final Match Tennis   -Motor Toon Grand Prix 2   -PGA Tour 96   -Zork I   -J League: Virtual Stadium '96   -Sankyo Fever: Jikki Simulation

  Movies (Green disc icons, left to right, top to bottom):   -Kidou Senshi Gundam ver. 2.0   -Tenchi wo Kurau II: Sekiheki no Tatakai   -Wolf Fang: Kuuga 2001   -Atena no Kateiban: Family Games   -DEFCON 5   -Johnny Bazookatone   -Revolution X   -Actua Soccer   -Pandora Project: The Logic Master   -Dragon Ball Z: Idai Naru Dragon Ball Densetsu   -Daisenryaku: Player's Spirit   -World Match Golf   -Melty Lancer: Ginga Shoujo Keisatsu 2086   -Loaded   -Potestas   -Actua Golf

Enjoy!

-Pepsi

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