Nothing Special   »   [go: up one dir, main page]

Protection Warrior PvE Guide - Spec, Rotation, Macros, Consumables

The ultimate PvE guide for Protection Warrior. Find out about the best spec, optimized rotations, macros and desirable gear to become the best tank in Classic WoW.

Protection Warrior PvE Guide - WoW Classic

Posté le 31/07/2019

This guide was designed to explain, in the most direct and clear fashion, how to become a good tank and protect your friends. Introducing the role for the first phase of the game, this guide will also give you tips and advice so you can use your Protection Warrior at its full potential for the entirety of Classic WoW.

Warrior is the most powerful DPS class once a certain level of gear is acquired, but it is also the best tank class in the game. Paladins or Druids can tank, but Warriors have the best defense, the most interesting defensive cooldowns and is the best at grabbing back aggro with its taunts.

Moreover, a good Protection Warrior will always be in demand for PvE (dungeon, raids, farming…). If you pick this role, ready your friendlist: if you perform, invites will rain and it will be full in no time!

Tank warrior pve guide wow classic

1. Recommended race for Protection Warriors in PvE

Here are the races we recommend you pick for your Protection Warrior for PvE.

Horde PvE : Orc

Horde players should Orc. Orcs have a native +5 to the Axe weaponskill via Spécialisation Hache. They also have Solidité and Fureur sanguinaire, making threat generation easier.

Horde PvE : Troll

Troll is also a very good pick for Protection Warriors. If you know you’ll be the first tank in your guild to obtain Lame-tonnerre, épée bénie du Cherchevent, this legendary weapon combined with Berserker offers a spectacular burst of threat, overtaking Orcs’ Spécialisation Hache.

Alliance PvE : Humain

Alliance players should pick Human. They have a +5 weaponskill bonus to both Maces and Swords thanks to Spécialisation Masse and Spécialisation Epée . These make gearing easier, lower your hitcap by 3%, increases your autoattack damage by 20% and makes it 0,5% less likely that your hits will be dodged.


Unlike other classes, Protection Warriors must be carreful picking their race, racial skills have a significant impact on performance.

You could be tempted by Tauren, their talent Endurance (+5% Health) and their Choc martial to stun enemies around you. It’s a tough balance between threat and survival.

2. Recommended professions for Protection Warriors

Here are the professions we recommend you pick for your Protection Warrior for PvE:


Engineering

Engineering gives powerful advantages, notably for multitarget threat with its various bombs and grenades, as well as useful gadgets such as Disque de force réactif. We will go into more detail later in this guide.

Mining

Mining allows you to gather rocks and minerals essential for the crafting of engineering gadgets and to explore high level content.

If you prefer to be the queen or king of raw materials, you can instead get rich by selling rocks, ores and ingots at the Auction House.

Alchemy

Alchimie complements Cueillette and allows you to create potions and elixirs with varying properties : life gain, mana gain, increasing your attack power, spell power…

Alchemists can also transmute things, which is a very valuable skill when you get close to 60, notably Transmutation d'arcanite.

Herbalism

 Cueillette allows you to gather the plants and herbs required to concoct potions and elixirs essential for high level content.

If you prefer being the queen or king of raw materials, you can instead farm your soul out and earn good money by selling these plants at the Auction Hall, notably the very precious Lotus noir.

Useful Engineering Items

Even though you can pick any profession in the game, we recommend you pick Engineering. Engineering items allow you to deal more damage and build threat easier because of items such as Dynamite dense, the Coq de combat gnome or the Petit dragon en arcanite.

However, the main reason Protection Warriors need engineering is because of two very powerful items: the Charge de sapeur gobelin and the Disque de force réactif. These two crafts are crucial to build and maintain threat in AoE.

3. Recommendations before playing a Protection Warrior

Before deciding to be a tank, you first need to figure out: Is tanking for me?

Indeed, if your goal is to be self-sufficient or do a lot of damage, you’re better off looking at other classes.

The Protection Warrior’s principles are:

  • Be they keystone of the group’s survival
  • Lead the group at your pace (in dungeons and raids both)

Some advice for people wanting to try this role:

  • Protection Warrior in Classic WoW requires a lot of investment and good gear in order to be able to fulfill your role.
  • Guilds usually prioritize tanks during gear distribution. Because of this, you need to be able to attend most raids.
Knowledge of the raids and the fights is crucial in order to insure your own survival as well as your friends: You need to know when to use defensive CDs, potions and trinkets depending on the situation.
Tank warrior pve guide Classic WoW

4. Key Mechanics of Protection Warrior

Aside from being able to survive enemy hits, the tank needs to not be entirely at the mercy of healers: he must be able to survive by himself for a while and to maintain aggro on all enemies.

4.1. Survival

Survival has two main components: resistance and avoidance.

Resistance is the fix amount of damage you can take before requiring heals. It is based on:

  • Stamina (1 stamina = 10 Health points)
  • Armor and Agility (1 Agility = 2 armor)
  • Block and Strength (20 Strength = 1 % block)

Avoidance is the various ways you can avoid damage, entirely on partially. Are taken into account:

  • Parrying
  • Dodge and Agility (20 Agility = 1% dodge)
  • Block chance
  • Defense (25 defense = 1% parry, 1% dodge, 1% block, -1% of suffering a critical hit, -1% of being hit)
  • Magic resistances (1 resistance = 0.238% resistance)

In order to be sturdy, you need to find the right balance between both. If your Health Bar is often in the red and the healers can’t heal you back up, you’re taking too much direct damage and should get more avoidance. On the other hand, if a single enemy hit chunks you too much, you need higher resistance.  

Being the keystone to your group’s survival and its leader, you need to pay attention to the global situation in fights. Make sure you stay within visual range of your healer(s) and check his/their mana (as well as the DPS’) between pulls. Don’t hesitate to ask if they need a break to regen.

It’s better to take a few seconds so you can then go from pack to pack more easily instead of charging on immediately and risking a wipe
4.2. Threat

Threat depends on a variety of things: damage done, healing from spells and potions...

For Protection Warriors in Classic WoW, your main source of threat is damage inflicted. These mostly depend on :

  • Strength, Attack Power and Weapon Damage (7 Strength = 14 Attack Power = 1 DPS)  
  • Agility and critical strikes (20 agility = 1% crit chance)
  • Chance to hit
  • Attack Speed
  • Weapon Skill

Some Protection Warrior abilities do more threat than usual, such Heurt de bouclierVengeance and Fracasser armure. Utility skills such as Cri de guerre and Cri démoralisant also generate threat.

You can also build threat from using items like bombs, grenades or healing potions.

4.3. Balancing threat and survival

The tank role is complex and requires time and experience to be used at its full potential and to understand all its mechanics.

The tank’s role is crucial. If a party encounters difficulties, be logical and look at all the possible causes, without always blaming the healer or DPS players.

A wipe can be caused by bad positioning, missing crowd control or ineffective strategies. Being very tanky isn’t always enough.

When trying to balance threat and survival, start by maximizing threat and using defensive CDs along with your healers’ CDs to insure your survival.

For example, imagine a fight where threat & survival are both adequate. If you prioritize survival above threat:

  • Your chances of wiping will be lower
  • Healers will use less mana
  • DPS will have to do less damage (in order not to overtake you in threat and die)
  • The fight will be longer, you could waste defensive CDs that then might not be available for a Boss.

Basically, your DPS will be less effective, and the real gains in terms of survival are doubtful.

Indeed, don’t forget that “The best defense is a good offense”. This is why you should prioritize threat over survival:

  • You’re more likely to wipe if you don’t use defensive CDs  (Shield Block used correctly should lower this risk dramatically),
  • DPS players will be able to unleash pain without the risk of overtaking your threat, making the fight shorter,
  • Healers will use more mana, but for a shorter duration,
  • Defensive CDs will be more efficient,
  • Unfortunate surprises (bad pull, adds showing up) are less likely to happen.

While caution is important, especially if you’re not familiar with your group, the game is a lot more fun when everybody can use all their abilities without holding back and enjoy the game fully.

However, know that being able to generate threat isn’t that easy. With experience, you will find out that it’s a lot harder to do that compared to just staying alive. This only gets harder in later phases of the game.

Because of this, it is better in the long term to focus on threat.
Tank warrior pve guide wow classic

5. Best PvE specs for Protection Warriors

The 3 main tanking specs are named:

  1. "Deep prot" 11/5/35 (Phase 1 of Classic WoW when your critical chance is below  20%)
  2. "Prot impale”: 17/3/31: Once you’re at 20% critical chance.
  3. "Fury pro”: 0/32/19: ONLY for very experienced protection warriors who also have a very good gear.

Until you can reach 20% critical chance (so for all of phase 1) , you should use the « Deep Prot » spec .

Very important point: the stats you see on your character sheet are calculated assuming a target of your own level. Bosses are level 63, and you need to substract 5% from your critical chance to know your chance to critically hit a boss as well as your autoattack damage. (or 4,8% if your weaponskill is at 305 because of racial. These stats are only for regular attacks.

Moreover, your abilities’ critical strike chance only applies on attacks that hit your target. This means that if your spellbook shows a 24.8% crit chance, then your actual chance of critically striking with an ability is (24.8 - 4.8) x (100 - 6.5 - 14) / 100 = 15.9%.

5.1. The "Deep prot" spec 11/5/35

Arms
Improved Heroic Strike

Improved Heroic Strike

/

Reduces the cost of your Heroic Strike ability by 1 rage point.

Reduces the cost of your Heroic Strike ability by 1 rage point.

Next level:

Reduces the cost of your Heroic Strike ability by 2 rage point.

Reduces the cost of your Heroic Strike ability by 2 rage point.

Next level:

Reduces the cost of your Heroic Strike ability by 3 rage point.

Reduces the cost of your Heroic Strike ability by 3 rage point.

Deflection

Deflection

/

Increases your Parry chance by 1%.

Increases your Parry chance by 1%.

Next level:

Increases your Parry chance by 2%.

Increases your Parry chance by 2%.

Next level:

Increases your Parry chance by 3%.

Increases your Parry chance by 3%.

Next level:

Increases your Parry chance by 4%.

Increases your Parry chance by 4%.

Next level:

Increases your Parry chance by 5%.

Increases your Parry chance by 5%.

Improved Rend

Improved Rend

/

Increases the bleed damage done by your Rend ability by 15%.

Increases the bleed damage done by your Rend ability by 15%.

Next level:

Increases the bleed damage done by your Rend ability by 30%.

Increases the bleed damage done by your Rend ability by 30%.

Next level:

Increases the bleed damage done by your Rend ability by 45%.

Increases the bleed damage done by your Rend ability by 45%.

Improved Charge

Improved Charge

/

Increases the amount of rage generated by your Charge ability by 3.

Increases the amount of rage generated by your Charge ability by 3.

Next level:

Increases the amount of rage generated by your Charge ability by 6.

Increases the amount of rage generated by your Charge ability by 6.

Tactical Mastery

Tactical Mastery

/

You retain up to 5 of your rage points when you change stances.

You retain up to 5 of your rage points when you change stances.

Next level:

You retain up to 10 of your rage points when you change stances.

You retain up to 10 of your rage points when you change stances.

Next level:

You retain up to 15 of your rage points when you change stances.

You retain up to 15 of your rage points when you change stances.

Next level:

You retain up to 20 of your rage points when you change stances.

You retain up to 20 of your rage points when you change stances.

Next level:

You retain up to 25 of your rage points when you change stances.

You retain up to 25 of your rage points when you change stances.

Improved Thunder Clap

Improved Thunder Clap

/

Reduces the cost of your Thunder Clap ability by 1 rage points.

Reduces the cost of your Thunder Clap ability by 1 rage points.

Next level:

Reduces the cost of your Thunder Clap ability by 2 rage points.

Reduces the cost of your Thunder Clap ability by 2 rage points.

Next level:

Reduces the cost of your Thunder Clap ability by 4 rage points.

Reduces the cost of your Thunder Clap ability by 4 rage points.

Improved Overpower

Improved Overpower

/

Increases the critical strike chance of your Overpower ability by 25%.

Increases the critical strike chance of your Overpower ability by 25%.

Next level:

Increases the critical strike chance of your Overpower ability by 50%.

Increases the critical strike chance of your Overpower ability by 50%.

Anger Management

Anger Management

/

Increases the time required for your rage to decay while out of combat by 30%.

Increases the time required for your rage to decay while out of combat by 30%.

Deep Wounds

Deep Wounds

/

Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.

Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.

Next level:

Your critical strikes cause the opponent to bleed, dealing 40% of your melee weapon's average damage over 12 sec.

Your critical strikes cause the opponent to bleed, dealing 40% of your melee weapon's average damage over 12 sec.

Next level:

Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec.

Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec.

Two-Handed Weapon Specialization

Two-Handed Weapon Specialization

/

Increases the damage you deal with two-handed melee weapons by 1%.

Increases the damage you deal with two-handed melee weapons by 1%.

Next level:

Increases the damage you deal with two-handed melee weapons by 2%.

Increases the damage you deal with two-handed melee weapons by 2%.

Next level:

Increases the damage you deal with two-handed melee weapons by 3%.

Increases the damage you deal with two-handed melee weapons by 3%.

Next level:

Increases the damage you deal with two-handed melee weapons by 4%.

Increases the damage you deal with two-handed melee weapons by 4%.

Next level:

Increases the damage you deal with two-handed melee weapons by 5%.

Increases the damage you deal with two-handed melee weapons by 5%.

Impale

Impale

/

Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.

Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.

Next level:

Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.

Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.

Axe Specialization

Axe Specialization

/

Increases your chance to get a critical strike with Axes by 1%.

Increases your chance to get a critical strike with Axes by 1%.

Next level:

Increases your chance to get a critical strike with Axes by 2%.

Increases your chance to get a critical strike with Axes by 2%.

Next level:

Increases your chance to get a critical strike with Axes by 3%.

Increases your chance to get a critical strike with Axes by 3%.

Next level:

Increases your chance to get a critical strike with Axes by 4%.

Increases your chance to get a critical strike with Axes by 4%.

Next level:

Increases your chance to get a critical strike with Axes by 5%.

Increases your chance to get a critical strike with Axes by 5%.

Sweeping Strikes

Sweeping Strikes

/

30 Rage
Instant
30 sec cooldown

Your next 5 melee attacks strike an additional nearby opponent.

Your next 5 melee attacks strike an additional nearby opponent.

Mace Specialization

Mace Specialization

/

Gives you a 1% chance to stun your target for 3 sec with a Mace.

Gives you a 1% chance to stun your target for 3 sec with a Mace.

Next level:

Gives you a 2% chance to stun your target for 3 sec with a Mace.

Gives you a 2% chance to stun your target for 3 sec with a Mace.

Next level:

Gives you a 3% chance to stun your target for 3 sec with a Mace.

Gives you a 3% chance to stun your target for 3 sec with a Mace.

Next level:

Gives you a 4% chance to stun your target for 3 sec with a Mace.

Gives you a 4% chance to stun your target for 3 sec with a Mace.

Next level:

Gives you a 6% chance to stun your target for 3 sec with a Mace.

Gives you a 6% chance to stun your target for 3 sec with a Mace.

Sword Specialization

Sword Specialization

/

Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

Polearm Specialization

Polearm Specialization

/

Increases your chance to get a critical strike with Polearms by 1%.

Increases your chance to get a critical strike with Polearms by 1%.

Next level:

Increases your chance to get a critical strike with Polearms by 2%.

Increases your chance to get a critical strike with Polearms by 2%.

Next level:

Increases your chance to get a critical strike with Polearms by 3%.

Increases your chance to get a critical strike with Polearms by 3%.

Next level:

Increases your chance to get a critical strike with Polearms by 4%.

Increases your chance to get a critical strike with Polearms by 4%.

Next level:

Increases your chance to get a critical strike with Polearms by 5%.

Increases your chance to get a critical strike with Polearms by 5%.

Improved Hamstring

Improved Hamstring

/

Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.

Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.

Next level:

Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.

Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.

Next level:

Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.

Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.

Mortal Strike

Mortal Strike

/

30 Rage
Melee range
Instant
6 sec coldown

A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

Fury
Booming Voice

Booming Voice

/

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.

Next level:

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 20%.

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 20%.

Next level:

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 30%.

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 30%.

Next level:

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 40%.

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 40%.

Next level:

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.

Cruelty

Cruelty

/

Increases your chance to get a critical strike with melee weapons by 1%.

Increases your chance to get a critical strike with melee weapons by 1%.

Next level:

Increases your chance to get a critical strike with melee weapons by 2%.

Increases your chance to get a critical strike with melee weapons by 2%.

Next level:

Increases your chance to get a critical strike with melee weapons by 3%.

Increases your chance to get a critical strike with melee weapons by 3%.

Next level:

Increases your chance to get a critical strike with melee weapons by 4%.

Increases your chance to get a critical strike with melee weapons by 4%.

Next level:

Increases your chance to get a critical strike with melee weapons by 5%.

Increases your chance to get a critical strike with melee weapons by 5%.

Improved Demoralizing Shout

Improved Demoralizing Shout

/

Increases the melee attack power reduction of your Demoralizing Shout by 8%.

Increases the melee attack power reduction of your Demoralizing Shout by 8%.

Next level:

Increases the melee attack power reduction of your Demoralizing Shout by 16%.

Increases the melee attack power reduction of your Demoralizing Shout by 16%.

Next level:

Increases the melee attack power reduction of your Demoralizing Shout by 24%.

Increases the melee attack power reduction of your Demoralizing Shout by 24%.

Next level:

Increases the melee attack power reduction of your Demoralizing Shout by 32%.

Increases the melee attack power reduction of your Demoralizing Shout by 32%.

Next level:

Increases the melee attack power reduction of your Demoralizing Shout by 40%.

Increases the melee attack power reduction of your Demoralizing Shout by 40%.

Unbridled Wrath

Unbridled Wrath

/

Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.

Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.

Next level:

Gives you a 16% chance to generate an additional Rage point when you deal melee damage with a weapon.

Gives you a 16% chance to generate an additional Rage point when you deal melee damage with a weapon.

Next level:

Gives you a 24% chance to generate an additional Rage point when you deal melee damage with a weapon.

Gives you a 24% chance to generate an additional Rage point when you deal melee damage with a weapon.

Next level:

Gives you a 32% chance to generate an additional Rage point when you deal melee damage with a weapon.

Gives you a 32% chance to generate an additional Rage point when you deal melee damage with a weapon.

Next level:

Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.

Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.

Improved Cleave

Improved Cleave

/

Increases the bonus damage done by your Cleave ability by 40%.

Increases the bonus damage done by your Cleave ability by 40%.

Next level:

Increases the bonus damage done by your Cleave ability by 80%.

Increases the bonus damage done by your Cleave ability by 80%.

Next level:

Increases the bonus damage done by your Cleave ability by 120%.

Increases the bonus damage done by your Cleave ability by 120%.

Piercing Howl

Piercing Howl

/

10 Rage
Instant

Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.

Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.

Folie sanguinaire

Folie sanguinaire

/

Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.

Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.

Next level:

Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike.

Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike.

Next level:

Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.

Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.

Improved Battle Shout

Improved Battle Shout

/

Increases the melee attack power bonus of your Battle Shout by 5%.

Increases the melee attack power bonus of your Battle Shout by 5%.

Next level:

Increases the melee attack power bonus of your Battle Shout by 10%.

Increases the melee attack power bonus of your Battle Shout by 10%.

Next level:

Increases the melee attack power bonus of your Battle Shout by 15%.

Increases the melee attack power bonus of your Battle Shout by 15%.

Next level:

Increases the melee attack power bonus of your Battle Shout by 20%.

Increases the melee attack power bonus of your Battle Shout by 20%.

Next level:

Increases the melee attack power bonus of your Battle Shout by 25%.

Increases the melee attack power bonus of your Battle Shout by 25%.

Dual Wield Specialization

Dual Wield Specialization

/

Increases the damage done by your offhand weapon by 5%.

Increases the damage done by your offhand weapon by 5%.

Next level:

Increases the damage done by your offhand weapon by 10%.

Increases the damage done by your offhand weapon by 10%.

Next level:

Increases the damage done by your offhand weapon by 15%.

Increases the damage done by your offhand weapon by 15%.

Next level:

Increases the damage done by your offhand weapon by 20%.

Increases the damage done by your offhand weapon by 20%.

Next level:

Increases the damage done by your offhand weapon by 25%.

Increases the damage done by your offhand weapon by 25%.

Improved Execute

Improved Execute

/

Reduces the Rage cost of your Execute ability by 2.

Reduces the Rage cost of your Execute ability by 2.

Next level:

Reduces the Rage cost of your Execute ability by 5.

Reduces the Rage cost of your Execute ability by 5.

Enrage

Enrage

/

Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Next level:

Gives you a 10% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Gives you a 10% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Next level:

Gives you a 15% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Gives you a 15% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Next level:

Gives you a 20% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Gives you a 20% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Next level:

Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Improved Slam

Improved Slam

/

Decreases the casting time of your Slam ability by 0.1 sec.

Decreases the casting time of your Slam ability by 0.1 sec.

Next level:

Decreases the casting time of your Slam ability by 0.2 sec.

Decreases the casting time of your Slam ability by 0.2 sec.

Next level:

Decreases the casting time of your Slam ability by 0.3 sec.

Decreases the casting time of your Slam ability by 0.3 sec.

Next level:

Decreases the casting time of your Slam ability by 0.4 sec.

Decreases the casting time of your Slam ability by 0.4 sec.

Next level:

Decreases the casting time of your Slam ability by 0.5 sec.

Decreases the casting time of your Slam ability by 0.5 sec.

Death Wish

Death Wish

/

10 Rage
Instant
3 min cooldown

When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

Improved Intercept

Improved Intercept

/

Reduces the cooldown of your Intercept ability by 5 sec.

Reduces the cooldown of your Intercept ability by 5 sec.

Next level:

Reduces the cooldown of your Intercept ability by 10 sec.

Reduces the cooldown of your Intercept ability by 10 sec.

Improved Berserker Rage

Improved Berserker Rage

/

The Berserker Rage ability will generate 5 rage when used.

The Berserker Rage ability will generate 5 rage when used.

Next level:

The Berserker Rage ability will generate 10 rage when used.

The Berserker Rage ability will generate 10 rage when used.

Flurry

Flurry

/

Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.

Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.

Next level:

Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.

Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.

Next level:

Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.

Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.

Next level:

Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Next level:

Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.

Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.

Bloodthirst

Bloodthirst

/

30 Rage
Melee range
Instant
6 sec coldown

Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.

Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.

Protection
Shield Specialization

Shield Specialization

/

Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.

Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.

Next level:

Increases your chance to block attacks with a shield by 2% and has a 40% chance to generate 1 rage when a block occurs.

Increases your chance to block attacks with a shield by 2% and has a 40% chance to generate 1 rage when a block occurs.

Next level:

Increases your chance to block attacks with a shield by 3% and has a 60% chance to generate 1 rage when a block occurs.

Increases your chance to block attacks with a shield by 3% and has a 60% chance to generate 1 rage when a block occurs.

Next level:

Increases your chance to block attacks with a shield by 4% and has a 80% chance to generate 1 rage when a block occurs.

Increases your chance to block attacks with a shield by 4% and has a 80% chance to generate 1 rage when a block occurs.

Next level:

Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.

Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.

Anticipation

Anticipation

/

Increases your Defense skill by 2.

Increases your Defense skill by 2.

Next level:

Increases your Defense skill by 4.

Increases your Defense skill by 4.

Next level:

Increases your Defense skill by 6.

Increases your Defense skill by 6.

Next level:

Increases your Defense skill by 8.

Increases your Defense skill by 8.

Next level:

Increases your Defense skill by 10.

Increases your Defense skill by 10.

Improved Bloodrage

Improved Bloodrage

/

Increases the instant Rage generated by your Bloodrage ability by 2.

Increases the instant Rage generated by your Bloodrage ability by 2.

Next level:

Increases the instant Rage generated by your Bloodrage ability by 5.

Increases the instant Rage generated by your Bloodrage ability by 5.

Toughness

Toughness

/

Increases your armor value from items by 2%.

Increases your armor value from items by 2%.

Next level:

Increases your armor value from items by 4%.

Increases your armor value from items by 4%.

Next level:

Increases your armor value from items by 6%.

Increases your armor value from items by 6%.

Next level:

Increases your armor value from items by 8%.

Increases your armor value from items by 8%.

Next level:

Increases your armor value from items by 10%.

Increases your armor value from items by 10%.

Iron Will

Iron Will

/

Increases your chance to resist Stun and Charm effects by an additional 3%.

Increases your chance to resist Stun and Charm effects by an additional 3%.

Next level:

Increases your chance to resist Stun and Charm effects by an additional 6%.

Increases your chance to resist Stun and Charm effects by an additional 6%.

Next level:

Increases your chance to resist Stun and Charm effects by an additional 9%.

Increases your chance to resist Stun and Charm effects by an additional 9%.

Next level:

Increases your chance to resist Stun and Charm effects by an additional 12%.

Increases your chance to resist Stun and Charm effects by an additional 12%.

Next level:

Increases your chance to resist Stun and Charm effects by an additional 15%.

Increases your chance to resist Stun and Charm effects by an additional 15%.

Last Stand

Last Stand

/

Instant
10 min cooldown

When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.

When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.

Improved Shield Block

Improved Shield Block

/

Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second.

Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second.

Next level:

Allows your Shield Block ability to block an additional attack and increases the duration by 1 second.

Allows your Shield Block ability to block an additional attack and increases the duration by 1 second.

Next level:

Allows your Shield Block ability to block an additional attack and increases the duration by 2 second.

Allows your Shield Block ability to block an additional attack and increases the duration by 2 second.

Improved Revenge

Improved Revenge

/

Gives your Revenge ability a 15% chance to stun the target for 3 sec.

Gives your Revenge ability a 15% chance to stun the target for 3 sec.

Next level:

Gives your Revenge ability a 30% chance to stun the target for 3 sec.

Gives your Revenge ability a 30% chance to stun the target for 3 sec.

Next level:

Gives your Revenge ability a 45% chance to stun the target for 3 sec.

Gives your Revenge ability a 45% chance to stun the target for 3 sec.

Defiance

Defiance

/

Increases the threat generated by your attacks by 3% while in Defensive Stance.

Increases the threat generated by your attacks by 3% while in Defensive Stance.

Next level:

Increases the threat generated by your attacks by 6% while in Defensive Stance.

Increases the threat generated by your attacks by 6% while in Defensive Stance.

Next level:

Increases the threat generated by your attacks by 9% while in Defensive Stance.

Increases the threat generated by your attacks by 9% while in Defensive Stance.

Next level:

Increases the threat generated by your attacks by 12% while in Defensive Stance.

Increases the threat generated by your attacks by 12% while in Defensive Stance.

Next level:

Increases the threat generated by your attacks by 15% while in Defensive Stance.

Increases the threat generated by your attacks by 15% while in Defensive Stance.

Improved Sunder Armor

Improved Sunder Armor

/

Reduces the cost of your Sunder Armor ability by 1 rage point.

Reduces the cost of your Sunder Armor ability by 1 rage point.

Next level:

Reduces the cost of your Sunder Armor ability by 2 rage point.

Reduces the cost of your Sunder Armor ability by 2 rage point.

Next level:

Reduces the cost of your Sunder Armor ability by 3 rage point.

Reduces the cost of your Sunder Armor ability by 3 rage point.

Improved Disarm

Improved Disarm

/

Increases the duration of your Disarm ability by 1 secs.

Increases the duration of your Disarm ability by 1 secs.

Next level:

Increases the duration of your Disarm ability by 2 secs.

Increases the duration of your Disarm ability by 2 secs.

Next level:

Increases the duration of your Disarm ability by 3 secs.

Increases the duration of your Disarm ability by 3 secs.

Improved Taunt

Improved Taunt

/

Reduces the cooldown of your Taunt ability by 1 sec.

Reduces the cooldown of your Taunt ability by 1 sec.

Next level:

Reduces the cooldown of your Taunt ability by 2 sec.

Reduces the cooldown of your Taunt ability by 2 sec.

Improved Shield Wall

Improved Shield Wall

/

Increases the effect duration of your Shield Wall ability by 3 secs.

Increases the effect duration of your Shield Wall ability by 3 secs.

Next level:

Increases the effect duration of your Shield Wall ability by 5 secs.

Increases the effect duration of your Shield Wall ability by 5 secs.

Concussion Blow

Concussion Blow

/

15 Rage
Melee range
Instant
45 sec cooldown

Stuns the opponent for 5 sec.

Stuns the opponent for 5 sec.

Improved Shield Bash

Improved Shield Bash

/

Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.

Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.

Next level:

Gives your Shield Bash ability a 100% chance to silence the target for 3 sec.

Gives your Shield Bash ability a 100% chance to silence the target for 3 sec.

One-Handed Weapon Specialization

One-Handed Weapon Specialization

/

Increases the damage you deal with One-Handed Melee weapons by 2%.

Increases the damage you deal with One-Handed Melee weapons by 2%.

Next level:

Increases the damage you deal with One-Handed Melee weapons by 4%.

Increases the damage you deal with One-Handed Melee weapons by 4%.

Next level:

Increases the damage you deal with One-Handed Melee weapons by 6%.

Increases the damage you deal with One-Handed Melee weapons by 6%.

Next level:

Increases the damage you deal with One-Handed Melee weapons by 8%.

Increases the damage you deal with One-Handed Melee weapons by 8%.

Next level:

Increases the damage you deal with One-Handed Melee weapons by 10%.

Increases the damage you deal with One-Handed Melee weapons by 10%.

Shield Slam

Shield Slam

/

20 Rage
Melee range
Instant cast
6 sec coldown

Slam the target with your shield, causing 225 to 236 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

Slam the target with your shield, causing 225 to 236 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

Warrior
0 / 0 / 0
Level required: -

Note that:

  • Vengeance améliorée isn’t picked for the chance to stun but because when it procs you generate additional threat. However, this hasn’t been confirmed to work during the Classic Beta
  • Maîtrise de la Rage gives 1 rage every 3 seconds constantly.

5.2. The “Prot impale" spec 17/3/31

Arms
Improved Heroic Strike

Improved Heroic Strike

/

Reduces the cost of your Heroic Strike ability by 1 rage point.

Reduces the cost of your Heroic Strike ability by 1 rage point.

Next level:

Reduces the cost of your Heroic Strike ability by 2 rage point.

Reduces the cost of your Heroic Strike ability by 2 rage point.

Next level:

Reduces the cost of your Heroic Strike ability by 3 rage point.

Reduces the cost of your Heroic Strike ability by 3 rage point.

Deflection

Deflection

/

Increases your Parry chance by 1%.

Increases your Parry chance by 1%.

Next level:

Increases your Parry chance by 2%.

Increases your Parry chance by 2%.

Next level:

Increases your Parry chance by 3%.

Increases your Parry chance by 3%.

Next level:

Increases your Parry chance by 4%.

Increases your Parry chance by 4%.

Next level:

Increases your Parry chance by 5%.

Increases your Parry chance by 5%.

Improved Rend

Improved Rend

/

Increases the bleed damage done by your Rend ability by 15%.

Increases the bleed damage done by your Rend ability by 15%.

Next level:

Increases the bleed damage done by your Rend ability by 30%.

Increases the bleed damage done by your Rend ability by 30%.

Next level:

Increases the bleed damage done by your Rend ability by 45%.

Increases the bleed damage done by your Rend ability by 45%.

Improved Charge

Improved Charge

/

Increases the amount of rage generated by your Charge ability by 3.

Increases the amount of rage generated by your Charge ability by 3.

Next level:

Increases the amount of rage generated by your Charge ability by 6.

Increases the amount of rage generated by your Charge ability by 6.

Tactical Mastery

Tactical Mastery

/

You retain up to 5 of your rage points when you change stances.

You retain up to 5 of your rage points when you change stances.

Next level:

You retain up to 10 of your rage points when you change stances.

You retain up to 10 of your rage points when you change stances.

Next level:

You retain up to 15 of your rage points when you change stances.

You retain up to 15 of your rage points when you change stances.

Next level:

You retain up to 20 of your rage points when you change stances.

You retain up to 20 of your rage points when you change stances.

Next level:

You retain up to 25 of your rage points when you change stances.

You retain up to 25 of your rage points when you change stances.

Improved Thunder Clap

Improved Thunder Clap

/

Reduces the cost of your Thunder Clap ability by 1 rage points.

Reduces the cost of your Thunder Clap ability by 1 rage points.

Next level:

Reduces the cost of your Thunder Clap ability by 2 rage points.

Reduces the cost of your Thunder Clap ability by 2 rage points.

Next level:

Reduces the cost of your Thunder Clap ability by 4 rage points.

Reduces the cost of your Thunder Clap ability by 4 rage points.

Improved Overpower

Improved Overpower

/

Increases the critical strike chance of your Overpower ability by 25%.

Increases the critical strike chance of your Overpower ability by 25%.

Next level:

Increases the critical strike chance of your Overpower ability by 50%.

Increases the critical strike chance of your Overpower ability by 50%.

Anger Management

Anger Management

/

Increases the time required for your rage to decay while out of combat by 30%.

Increases the time required for your rage to decay while out of combat by 30%.

Deep Wounds

Deep Wounds

/

Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.

Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.

Next level:

Your critical strikes cause the opponent to bleed, dealing 40% of your melee weapon's average damage over 12 sec.

Your critical strikes cause the opponent to bleed, dealing 40% of your melee weapon's average damage over 12 sec.

Next level:

Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec.

Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec.

Two-Handed Weapon Specialization

Two-Handed Weapon Specialization

/

Increases the damage you deal with two-handed melee weapons by 1%.

Increases the damage you deal with two-handed melee weapons by 1%.

Next level:

Increases the damage you deal with two-handed melee weapons by 2%.

Increases the damage you deal with two-handed melee weapons by 2%.

Next level:

Increases the damage you deal with two-handed melee weapons by 3%.

Increases the damage you deal with two-handed melee weapons by 3%.

Next level:

Increases the damage you deal with two-handed melee weapons by 4%.

Increases the damage you deal with two-handed melee weapons by 4%.

Next level:

Increases the damage you deal with two-handed melee weapons by 5%.

Increases the damage you deal with two-handed melee weapons by 5%.

Impale

Impale

/

Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.

Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.

Next level:

Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.

Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.

Axe Specialization

Axe Specialization

/

Increases your chance to get a critical strike with Axes by 1%.

Increases your chance to get a critical strike with Axes by 1%.

Next level:

Increases your chance to get a critical strike with Axes by 2%.

Increases your chance to get a critical strike with Axes by 2%.

Next level:

Increases your chance to get a critical strike with Axes by 3%.

Increases your chance to get a critical strike with Axes by 3%.

Next level:

Increases your chance to get a critical strike with Axes by 4%.

Increases your chance to get a critical strike with Axes by 4%.

Next level:

Increases your chance to get a critical strike with Axes by 5%.

Increases your chance to get a critical strike with Axes by 5%.

Sweeping Strikes

Sweeping Strikes

/

30 Rage
Instant
30 sec cooldown

Your next 5 melee attacks strike an additional nearby opponent.

Your next 5 melee attacks strike an additional nearby opponent.

Mace Specialization

Mace Specialization

/

Gives you a 1% chance to stun your target for 3 sec with a Mace.

Gives you a 1% chance to stun your target for 3 sec with a Mace.

Next level:

Gives you a 2% chance to stun your target for 3 sec with a Mace.

Gives you a 2% chance to stun your target for 3 sec with a Mace.

Next level:

Gives you a 3% chance to stun your target for 3 sec with a Mace.

Gives you a 3% chance to stun your target for 3 sec with a Mace.

Next level:

Gives you a 4% chance to stun your target for 3 sec with a Mace.

Gives you a 4% chance to stun your target for 3 sec with a Mace.

Next level:

Gives you a 6% chance to stun your target for 3 sec with a Mace.

Gives you a 6% chance to stun your target for 3 sec with a Mace.

Sword Specialization

Sword Specialization

/

Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

Polearm Specialization

Polearm Specialization

/

Increases your chance to get a critical strike with Polearms by 1%.

Increases your chance to get a critical strike with Polearms by 1%.

Next level:

Increases your chance to get a critical strike with Polearms by 2%.

Increases your chance to get a critical strike with Polearms by 2%.

Next level:

Increases your chance to get a critical strike with Polearms by 3%.

Increases your chance to get a critical strike with Polearms by 3%.

Next level:

Increases your chance to get a critical strike with Polearms by 4%.

Increases your chance to get a critical strike with Polearms by 4%.

Next level:

Increases your chance to get a critical strike with Polearms by 5%.

Increases your chance to get a critical strike with Polearms by 5%.

Improved Hamstring

Improved Hamstring

/

Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.

Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.

Next level:

Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.

Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.

Next level:

Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.

Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.

Mortal Strike

Mortal Strike

/

30 Rage
Melee range
Instant
6 sec coldown

A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

Fury
Booming Voice

Booming Voice

/

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.

Next level:

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 20%.

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 20%.

Next level:

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 30%.

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 30%.

Next level:

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 40%.

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 40%.

Next level:

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.

Cruelty

Cruelty

/

Increases your chance to get a critical strike with melee weapons by 1%.

Increases your chance to get a critical strike with melee weapons by 1%.

Next level:

Increases your chance to get a critical strike with melee weapons by 2%.

Increases your chance to get a critical strike with melee weapons by 2%.

Next level:

Increases your chance to get a critical strike with melee weapons by 3%.

Increases your chance to get a critical strike with melee weapons by 3%.

Next level:

Increases your chance to get a critical strike with melee weapons by 4%.

Increases your chance to get a critical strike with melee weapons by 4%.

Next level:

Increases your chance to get a critical strike with melee weapons by 5%.

Increases your chance to get a critical strike with melee weapons by 5%.

Improved Demoralizing Shout

Improved Demoralizing Shout

/

Increases the melee attack power reduction of your Demoralizing Shout by 8%.

Increases the melee attack power reduction of your Demoralizing Shout by 8%.

Next level:

Increases the melee attack power reduction of your Demoralizing Shout by 16%.

Increases the melee attack power reduction of your Demoralizing Shout by 16%.

Next level:

Increases the melee attack power reduction of your Demoralizing Shout by 24%.

Increases the melee attack power reduction of your Demoralizing Shout by 24%.

Next level:

Increases the melee attack power reduction of your Demoralizing Shout by 32%.

Increases the melee attack power reduction of your Demoralizing Shout by 32%.

Next level:

Increases the melee attack power reduction of your Demoralizing Shout by 40%.

Increases the melee attack power reduction of your Demoralizing Shout by 40%.

Unbridled Wrath

Unbridled Wrath

/

Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.

Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.

Next level:

Gives you a 16% chance to generate an additional Rage point when you deal melee damage with a weapon.

Gives you a 16% chance to generate an additional Rage point when you deal melee damage with a weapon.

Next level:

Gives you a 24% chance to generate an additional Rage point when you deal melee damage with a weapon.

Gives you a 24% chance to generate an additional Rage point when you deal melee damage with a weapon.

Next level:

Gives you a 32% chance to generate an additional Rage point when you deal melee damage with a weapon.

Gives you a 32% chance to generate an additional Rage point when you deal melee damage with a weapon.

Next level:

Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.

Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.

Improved Cleave

Improved Cleave

/

Increases the bonus damage done by your Cleave ability by 40%.

Increases the bonus damage done by your Cleave ability by 40%.

Next level:

Increases the bonus damage done by your Cleave ability by 80%.

Increases the bonus damage done by your Cleave ability by 80%.

Next level:

Increases the bonus damage done by your Cleave ability by 120%.

Increases the bonus damage done by your Cleave ability by 120%.

Piercing Howl

Piercing Howl

/

10 Rage
Instant

Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.

Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.

Folie sanguinaire

Folie sanguinaire

/

Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.

Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.

Next level:

Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike.

Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike.

Next level:

Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.

Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.

Improved Battle Shout

Improved Battle Shout

/

Increases the melee attack power bonus of your Battle Shout by 5%.

Increases the melee attack power bonus of your Battle Shout by 5%.

Next level:

Increases the melee attack power bonus of your Battle Shout by 10%.

Increases the melee attack power bonus of your Battle Shout by 10%.

Next level:

Increases the melee attack power bonus of your Battle Shout by 15%.

Increases the melee attack power bonus of your Battle Shout by 15%.

Next level:

Increases the melee attack power bonus of your Battle Shout by 20%.

Increases the melee attack power bonus of your Battle Shout by 20%.

Next level:

Increases the melee attack power bonus of your Battle Shout by 25%.

Increases the melee attack power bonus of your Battle Shout by 25%.

Dual Wield Specialization

Dual Wield Specialization

/

Increases the damage done by your offhand weapon by 5%.

Increases the damage done by your offhand weapon by 5%.

Next level:

Increases the damage done by your offhand weapon by 10%.

Increases the damage done by your offhand weapon by 10%.

Next level:

Increases the damage done by your offhand weapon by 15%.

Increases the damage done by your offhand weapon by 15%.

Next level:

Increases the damage done by your offhand weapon by 20%.

Increases the damage done by your offhand weapon by 20%.

Next level:

Increases the damage done by your offhand weapon by 25%.

Increases the damage done by your offhand weapon by 25%.

Improved Execute

Improved Execute

/

Reduces the Rage cost of your Execute ability by 2.

Reduces the Rage cost of your Execute ability by 2.

Next level:

Reduces the Rage cost of your Execute ability by 5.

Reduces the Rage cost of your Execute ability by 5.

Enrage

Enrage

/

Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Next level:

Gives you a 10% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Gives you a 10% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Next level:

Gives you a 15% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Gives you a 15% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Next level:

Gives you a 20% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Gives you a 20% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Next level:

Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Improved Slam

Improved Slam

/

Decreases the casting time of your Slam ability by 0.1 sec.

Decreases the casting time of your Slam ability by 0.1 sec.

Next level:

Decreases the casting time of your Slam ability by 0.2 sec.

Decreases the casting time of your Slam ability by 0.2 sec.

Next level:

Decreases the casting time of your Slam ability by 0.3 sec.

Decreases the casting time of your Slam ability by 0.3 sec.

Next level:

Decreases the casting time of your Slam ability by 0.4 sec.

Decreases the casting time of your Slam ability by 0.4 sec.

Next level:

Decreases the casting time of your Slam ability by 0.5 sec.

Decreases the casting time of your Slam ability by 0.5 sec.

Death Wish

Death Wish

/

10 Rage
Instant
3 min cooldown

When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

Improved Intercept

Improved Intercept

/

Reduces the cooldown of your Intercept ability by 5 sec.

Reduces the cooldown of your Intercept ability by 5 sec.

Next level:

Reduces the cooldown of your Intercept ability by 10 sec.

Reduces the cooldown of your Intercept ability by 10 sec.

Improved Berserker Rage

Improved Berserker Rage

/

The Berserker Rage ability will generate 5 rage when used.

The Berserker Rage ability will generate 5 rage when used.

Next level:

The Berserker Rage ability will generate 10 rage when used.

The Berserker Rage ability will generate 10 rage when used.

Flurry

Flurry

/

Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.

Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.

Next level:

Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.

Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.

Next level:

Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.

Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.

Next level:

Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Next level:

Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.

Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.

Bloodthirst

Bloodthirst

/

30 Rage
Melee range
Instant
6 sec coldown

Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.

Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.

Protection
Shield Specialization

Shield Specialization

/

Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.

Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.

Next level:

Increases your chance to block attacks with a shield by 2% and has a 40% chance to generate 1 rage when a block occurs.

Increases your chance to block attacks with a shield by 2% and has a 40% chance to generate 1 rage when a block occurs.

Next level:

Increases your chance to block attacks with a shield by 3% and has a 60% chance to generate 1 rage when a block occurs.

Increases your chance to block attacks with a shield by 3% and has a 60% chance to generate 1 rage when a block occurs.

Next level:

Increases your chance to block attacks with a shield by 4% and has a 80% chance to generate 1 rage when a block occurs.

Increases your chance to block attacks with a shield by 4% and has a 80% chance to generate 1 rage when a block occurs.

Next level:

Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.

Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.

Anticipation

Anticipation

/

Increases your Defense skill by 2.

Increases your Defense skill by 2.

Next level:

Increases your Defense skill by 4.

Increases your Defense skill by 4.

Next level:

Increases your Defense skill by 6.

Increases your Defense skill by 6.

Next level:

Increases your Defense skill by 8.

Increases your Defense skill by 8.

Next level:

Increases your Defense skill by 10.

Increases your Defense skill by 10.

Improved Bloodrage

Improved Bloodrage

/

Increases the instant Rage generated by your Bloodrage ability by 2.

Increases the instant Rage generated by your Bloodrage ability by 2.

Next level:

Increases the instant Rage generated by your Bloodrage ability by 5.

Increases the instant Rage generated by your Bloodrage ability by 5.

Toughness

Toughness

/

Increases your armor value from items by 2%.

Increases your armor value from items by 2%.

Next level:

Increases your armor value from items by 4%.

Increases your armor value from items by 4%.

Next level:

Increases your armor value from items by 6%.

Increases your armor value from items by 6%.

Next level:

Increases your armor value from items by 8%.

Increases your armor value from items by 8%.

Next level:

Increases your armor value from items by 10%.

Increases your armor value from items by 10%.

Iron Will

Iron Will

/

Increases your chance to resist Stun and Charm effects by an additional 3%.

Increases your chance to resist Stun and Charm effects by an additional 3%.

Next level:

Increases your chance to resist Stun and Charm effects by an additional 6%.

Increases your chance to resist Stun and Charm effects by an additional 6%.

Next level:

Increases your chance to resist Stun and Charm effects by an additional 9%.

Increases your chance to resist Stun and Charm effects by an additional 9%.

Next level:

Increases your chance to resist Stun and Charm effects by an additional 12%.

Increases your chance to resist Stun and Charm effects by an additional 12%.

Next level:

Increases your chance to resist Stun and Charm effects by an additional 15%.

Increases your chance to resist Stun and Charm effects by an additional 15%.

Last Stand

Last Stand

/

Instant
10 min cooldown

When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.

When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.

Improved Shield Block

Improved Shield Block

/

Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second.

Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second.

Next level:

Allows your Shield Block ability to block an additional attack and increases the duration by 1 second.

Allows your Shield Block ability to block an additional attack and increases the duration by 1 second.

Next level:

Allows your Shield Block ability to block an additional attack and increases the duration by 2 second.

Allows your Shield Block ability to block an additional attack and increases the duration by 2 second.

Improved Revenge

Improved Revenge

/

Gives your Revenge ability a 15% chance to stun the target for 3 sec.

Gives your Revenge ability a 15% chance to stun the target for 3 sec.

Next level:

Gives your Revenge ability a 30% chance to stun the target for 3 sec.

Gives your Revenge ability a 30% chance to stun the target for 3 sec.

Next level:

Gives your Revenge ability a 45% chance to stun the target for 3 sec.

Gives your Revenge ability a 45% chance to stun the target for 3 sec.

Defiance

Defiance

/

Increases the threat generated by your attacks by 3% while in Defensive Stance.

Increases the threat generated by your attacks by 3% while in Defensive Stance.

Next level:

Increases the threat generated by your attacks by 6% while in Defensive Stance.

Increases the threat generated by your attacks by 6% while in Defensive Stance.

Next level:

Increases the threat generated by your attacks by 9% while in Defensive Stance.

Increases the threat generated by your attacks by 9% while in Defensive Stance.

Next level:

Increases the threat generated by your attacks by 12% while in Defensive Stance.

Increases the threat generated by your attacks by 12% while in Defensive Stance.

Next level:

Increases the threat generated by your attacks by 15% while in Defensive Stance.

Increases the threat generated by your attacks by 15% while in Defensive Stance.

Improved Sunder Armor

Improved Sunder Armor

/

Reduces the cost of your Sunder Armor ability by 1 rage point.

Reduces the cost of your Sunder Armor ability by 1 rage point.

Next level:

Reduces the cost of your Sunder Armor ability by 2 rage point.

Reduces the cost of your Sunder Armor ability by 2 rage point.

Next level:

Reduces the cost of your Sunder Armor ability by 3 rage point.

Reduces the cost of your Sunder Armor ability by 3 rage point.

Improved Disarm

Improved Disarm

/

Increases the duration of your Disarm ability by 1 secs.

Increases the duration of your Disarm ability by 1 secs.

Next level:

Increases the duration of your Disarm ability by 2 secs.

Increases the duration of your Disarm ability by 2 secs.

Next level:

Increases the duration of your Disarm ability by 3 secs.

Increases the duration of your Disarm ability by 3 secs.

Improved Taunt

Improved Taunt

/

Reduces the cooldown of your Taunt ability by 1 sec.

Reduces the cooldown of your Taunt ability by 1 sec.

Next level:

Reduces the cooldown of your Taunt ability by 2 sec.

Reduces the cooldown of your Taunt ability by 2 sec.

Improved Shield Wall

Improved Shield Wall

/

Increases the effect duration of your Shield Wall ability by 3 secs.

Increases the effect duration of your Shield Wall ability by 3 secs.

Next level:

Increases the effect duration of your Shield Wall ability by 5 secs.

Increases the effect duration of your Shield Wall ability by 5 secs.

Concussion Blow

Concussion Blow

/

15 Rage
Melee range
Instant
45 sec cooldown

Stuns the opponent for 5 sec.

Stuns the opponent for 5 sec.

Improved Shield Bash

Improved Shield Bash

/

Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.

Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.

Next level:

Gives your Shield Bash ability a 100% chance to silence the target for 3 sec.

Gives your Shield Bash ability a 100% chance to silence the target for 3 sec.

One-Handed Weapon Specialization

One-Handed Weapon Specialization

/

Increases the damage you deal with One-Handed Melee weapons by 2%.

Increases the damage you deal with One-Handed Melee weapons by 2%.

Next level:

Increases the damage you deal with One-Handed Melee weapons by 4%.

Increases the damage you deal with One-Handed Melee weapons by 4%.

Next level:

Increases the damage you deal with One-Handed Melee weapons by 6%.

Increases the damage you deal with One-Handed Melee weapons by 6%.

Next level:

Increases the damage you deal with One-Handed Melee weapons by 8%.

Increases the damage you deal with One-Handed Melee weapons by 8%.

Next level:

Increases the damage you deal with One-Handed Melee weapons by 10%.

Increases the damage you deal with One-Handed Melee weapons by 10%.

Shield Slam

Shield Slam

/

20 Rage
Melee range
Instant cast
6 sec coldown

Slam the target with your shield, causing 225 to 236 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

Slam the target with your shield, causing 225 to 236 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

Warrior
0 / 0 / 0
Level required: -

Once you’re sufficiently geared (20% critical strike chance minimum), Protection Warrior’s damage and threat are alright. However, DPS will also be doing more damage, and thus generate more threat.

This is why it’s important to invest 17 points in the Arms tree in order to grab Empaler to do more damage, and so generate more threat.

Ability rotation for "Deep prot" & "Prot impale"

A Protection Warrior must, of course, use Posture défensive in order to be able to tank properly. In rare situations you may want to change to another stance, to charge a target for example (which requires Battle Stance to be on).

Once that is done however, always go back to Posture défensive to benefit from its passives: 30% more threat and 10% less damage taken. You also deal 10% less damage in that stance.

 For the "Deep prot" and "Prot impale" specs, the single-target rotation is as follows:

  1. Heurt de bouclier,
  2. Vengeance,
  3. Fracasser armure if no Fracasser armure is on the target,
  4. Cri de guerre for the buff,
  5. Cri démoralisant to apply the debuff (usually a DPS warrior should be doing that)
  6. Coup de tonnerre to apply the debuff (again, it should usually be a DPS warrior doing that)
  7. Heurt de bouclier (or Fracasser armure if Shield Slam isn’t available),
  8. Frappe héroïque to dump rage (only use if you’re at 50 rage or above).

If you’re facing multiple enemies (2 to 4), use Enchaînement instead of Frappe héroïque. You should also switch targets regularly to spread out damage and threat.

From 5 to 7 targets, switch Fracasser armure for Cri de guerre (making sure your party is within range).

Beyond 7 targets, spam Cri démoralisant and Enchaînement.

CD usage is situational :

Tank warrior pve guide wow classic

5.3 The “Fury prot" spec 0/32/19

Arms
Improved Heroic Strike

Improved Heroic Strike

/

Reduces the cost of your Heroic Strike ability by 1 rage point.

Reduces the cost of your Heroic Strike ability by 1 rage point.

Next level:

Reduces the cost of your Heroic Strike ability by 2 rage point.

Reduces the cost of your Heroic Strike ability by 2 rage point.

Next level:

Reduces the cost of your Heroic Strike ability by 3 rage point.

Reduces the cost of your Heroic Strike ability by 3 rage point.

Deflection

Deflection

/

Increases your Parry chance by 1%.

Increases your Parry chance by 1%.

Next level:

Increases your Parry chance by 2%.

Increases your Parry chance by 2%.

Next level:

Increases your Parry chance by 3%.

Increases your Parry chance by 3%.

Next level:

Increases your Parry chance by 4%.

Increases your Parry chance by 4%.

Next level:

Increases your Parry chance by 5%.

Increases your Parry chance by 5%.

Improved Rend

Improved Rend

/

Increases the bleed damage done by your Rend ability by 15%.

Increases the bleed damage done by your Rend ability by 15%.

Next level:

Increases the bleed damage done by your Rend ability by 30%.

Increases the bleed damage done by your Rend ability by 30%.

Next level:

Increases the bleed damage done by your Rend ability by 45%.

Increases the bleed damage done by your Rend ability by 45%.

Improved Charge

Improved Charge

/

Increases the amount of rage generated by your Charge ability by 3.

Increases the amount of rage generated by your Charge ability by 3.

Next level:

Increases the amount of rage generated by your Charge ability by 6.

Increases the amount of rage generated by your Charge ability by 6.

Tactical Mastery

Tactical Mastery

/

You retain up to 5 of your rage points when you change stances.

You retain up to 5 of your rage points when you change stances.

Next level:

You retain up to 10 of your rage points when you change stances.

You retain up to 10 of your rage points when you change stances.

Next level:

You retain up to 15 of your rage points when you change stances.

You retain up to 15 of your rage points when you change stances.

Next level:

You retain up to 20 of your rage points when you change stances.

You retain up to 20 of your rage points when you change stances.

Next level:

You retain up to 25 of your rage points when you change stances.

You retain up to 25 of your rage points when you change stances.

Improved Thunder Clap

Improved Thunder Clap

/

Reduces the cost of your Thunder Clap ability by 1 rage points.

Reduces the cost of your Thunder Clap ability by 1 rage points.

Next level:

Reduces the cost of your Thunder Clap ability by 2 rage points.

Reduces the cost of your Thunder Clap ability by 2 rage points.

Next level:

Reduces the cost of your Thunder Clap ability by 4 rage points.

Reduces the cost of your Thunder Clap ability by 4 rage points.

Improved Overpower

Improved Overpower

/

Increases the critical strike chance of your Overpower ability by 25%.

Increases the critical strike chance of your Overpower ability by 25%.

Next level:

Increases the critical strike chance of your Overpower ability by 50%.

Increases the critical strike chance of your Overpower ability by 50%.

Anger Management

Anger Management

/

Increases the time required for your rage to decay while out of combat by 30%.

Increases the time required for your rage to decay while out of combat by 30%.

Deep Wounds

Deep Wounds

/

Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.

Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.

Next level:

Your critical strikes cause the opponent to bleed, dealing 40% of your melee weapon's average damage over 12 sec.

Your critical strikes cause the opponent to bleed, dealing 40% of your melee weapon's average damage over 12 sec.

Next level:

Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec.

Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec.

Two-Handed Weapon Specialization

Two-Handed Weapon Specialization

/

Increases the damage you deal with two-handed melee weapons by 1%.

Increases the damage you deal with two-handed melee weapons by 1%.

Next level:

Increases the damage you deal with two-handed melee weapons by 2%.

Increases the damage you deal with two-handed melee weapons by 2%.

Next level:

Increases the damage you deal with two-handed melee weapons by 3%.

Increases the damage you deal with two-handed melee weapons by 3%.

Next level:

Increases the damage you deal with two-handed melee weapons by 4%.

Increases the damage you deal with two-handed melee weapons by 4%.

Next level:

Increases the damage you deal with two-handed melee weapons by 5%.

Increases the damage you deal with two-handed melee weapons by 5%.

Impale

Impale

/

Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.

Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.

Next level:

Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.

Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.

Axe Specialization

Axe Specialization

/

Increases your chance to get a critical strike with Axes by 1%.

Increases your chance to get a critical strike with Axes by 1%.

Next level:

Increases your chance to get a critical strike with Axes by 2%.

Increases your chance to get a critical strike with Axes by 2%.

Next level:

Increases your chance to get a critical strike with Axes by 3%.

Increases your chance to get a critical strike with Axes by 3%.

Next level:

Increases your chance to get a critical strike with Axes by 4%.

Increases your chance to get a critical strike with Axes by 4%.

Next level:

Increases your chance to get a critical strike with Axes by 5%.

Increases your chance to get a critical strike with Axes by 5%.

Sweeping Strikes

Sweeping Strikes

/

30 Rage
Instant
30 sec cooldown

Your next 5 melee attacks strike an additional nearby opponent.

Your next 5 melee attacks strike an additional nearby opponent.

Mace Specialization

Mace Specialization

/

Gives you a 1% chance to stun your target for 3 sec with a Mace.

Gives you a 1% chance to stun your target for 3 sec with a Mace.

Next level:

Gives you a 2% chance to stun your target for 3 sec with a Mace.

Gives you a 2% chance to stun your target for 3 sec with a Mace.

Next level:

Gives you a 3% chance to stun your target for 3 sec with a Mace.

Gives you a 3% chance to stun your target for 3 sec with a Mace.

Next level:

Gives you a 4% chance to stun your target for 3 sec with a Mace.

Gives you a 4% chance to stun your target for 3 sec with a Mace.

Next level:

Gives you a 6% chance to stun your target for 3 sec with a Mace.

Gives you a 6% chance to stun your target for 3 sec with a Mace.

Sword Specialization

Sword Specialization

/

Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 2% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 3% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 4% chance to get an extra attack on the same target after dealing damage with your Sword.

Next level:

Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

Gives you a 5% chance to get an extra attack on the same target after dealing damage with your Sword.

Polearm Specialization

Polearm Specialization

/

Increases your chance to get a critical strike with Polearms by 1%.

Increases your chance to get a critical strike with Polearms by 1%.

Next level:

Increases your chance to get a critical strike with Polearms by 2%.

Increases your chance to get a critical strike with Polearms by 2%.

Next level:

Increases your chance to get a critical strike with Polearms by 3%.

Increases your chance to get a critical strike with Polearms by 3%.

Next level:

Increases your chance to get a critical strike with Polearms by 4%.

Increases your chance to get a critical strike with Polearms by 4%.

Next level:

Increases your chance to get a critical strike with Polearms by 5%.

Increases your chance to get a critical strike with Polearms by 5%.

Improved Hamstring

Improved Hamstring

/

Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.

Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.

Next level:

Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.

Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.

Next level:

Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.

Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.

Mortal Strike

Mortal Strike

/

30 Rage
Melee range
Instant
6 sec coldown

A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

Fury
Booming Voice

Booming Voice

/

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.

Next level:

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 20%.

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 20%.

Next level:

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 30%.

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 30%.

Next level:

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 40%.

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 40%.

Next level:

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.

Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 50%.

Cruelty

Cruelty

/

Increases your chance to get a critical strike with melee weapons by 1%.

Increases your chance to get a critical strike with melee weapons by 1%.

Next level:

Increases your chance to get a critical strike with melee weapons by 2%.

Increases your chance to get a critical strike with melee weapons by 2%.

Next level:

Increases your chance to get a critical strike with melee weapons by 3%.

Increases your chance to get a critical strike with melee weapons by 3%.

Next level:

Increases your chance to get a critical strike with melee weapons by 4%.

Increases your chance to get a critical strike with melee weapons by 4%.

Next level:

Increases your chance to get a critical strike with melee weapons by 5%.

Increases your chance to get a critical strike with melee weapons by 5%.

Improved Demoralizing Shout

Improved Demoralizing Shout

/

Increases the melee attack power reduction of your Demoralizing Shout by 8%.

Increases the melee attack power reduction of your Demoralizing Shout by 8%.

Next level:

Increases the melee attack power reduction of your Demoralizing Shout by 16%.

Increases the melee attack power reduction of your Demoralizing Shout by 16%.

Next level:

Increases the melee attack power reduction of your Demoralizing Shout by 24%.

Increases the melee attack power reduction of your Demoralizing Shout by 24%.

Next level:

Increases the melee attack power reduction of your Demoralizing Shout by 32%.

Increases the melee attack power reduction of your Demoralizing Shout by 32%.

Next level:

Increases the melee attack power reduction of your Demoralizing Shout by 40%.

Increases the melee attack power reduction of your Demoralizing Shout by 40%.

Unbridled Wrath

Unbridled Wrath

/

Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.

Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.

Next level:

Gives you a 16% chance to generate an additional Rage point when you deal melee damage with a weapon.

Gives you a 16% chance to generate an additional Rage point when you deal melee damage with a weapon.

Next level:

Gives you a 24% chance to generate an additional Rage point when you deal melee damage with a weapon.

Gives you a 24% chance to generate an additional Rage point when you deal melee damage with a weapon.

Next level:

Gives you a 32% chance to generate an additional Rage point when you deal melee damage with a weapon.

Gives you a 32% chance to generate an additional Rage point when you deal melee damage with a weapon.

Next level:

Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.

Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.

Improved Cleave

Improved Cleave

/

Increases the bonus damage done by your Cleave ability by 40%.

Increases the bonus damage done by your Cleave ability by 40%.

Next level:

Increases the bonus damage done by your Cleave ability by 80%.

Increases the bonus damage done by your Cleave ability by 80%.

Next level:

Increases the bonus damage done by your Cleave ability by 120%.

Increases the bonus damage done by your Cleave ability by 120%.

Piercing Howl

Piercing Howl

/

10 Rage
Instant

Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.

Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.

Folie sanguinaire

Folie sanguinaire

/

Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.

Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.

Next level:

Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike.

Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike.

Next level:

Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.

Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike.

Improved Battle Shout

Improved Battle Shout

/

Increases the melee attack power bonus of your Battle Shout by 5%.

Increases the melee attack power bonus of your Battle Shout by 5%.

Next level:

Increases the melee attack power bonus of your Battle Shout by 10%.

Increases the melee attack power bonus of your Battle Shout by 10%.

Next level:

Increases the melee attack power bonus of your Battle Shout by 15%.

Increases the melee attack power bonus of your Battle Shout by 15%.

Next level:

Increases the melee attack power bonus of your Battle Shout by 20%.

Increases the melee attack power bonus of your Battle Shout by 20%.

Next level:

Increases the melee attack power bonus of your Battle Shout by 25%.

Increases the melee attack power bonus of your Battle Shout by 25%.

Dual Wield Specialization

Dual Wield Specialization

/

Increases the damage done by your offhand weapon by 5%.

Increases the damage done by your offhand weapon by 5%.

Next level:

Increases the damage done by your offhand weapon by 10%.

Increases the damage done by your offhand weapon by 10%.

Next level:

Increases the damage done by your offhand weapon by 15%.

Increases the damage done by your offhand weapon by 15%.

Next level:

Increases the damage done by your offhand weapon by 20%.

Increases the damage done by your offhand weapon by 20%.

Next level:

Increases the damage done by your offhand weapon by 25%.

Increases the damage done by your offhand weapon by 25%.

Improved Execute

Improved Execute

/

Reduces the Rage cost of your Execute ability by 2.

Reduces the Rage cost of your Execute ability by 2.

Next level:

Reduces the Rage cost of your Execute ability by 5.

Reduces the Rage cost of your Execute ability by 5.

Enrage

Enrage

/

Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Next level:

Gives you a 10% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Gives you a 10% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Next level:

Gives you a 15% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Gives you a 15% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Next level:

Gives you a 20% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Gives you a 20% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Next level:

Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.

Improved Slam

Improved Slam

/

Decreases the casting time of your Slam ability by 0.1 sec.

Decreases the casting time of your Slam ability by 0.1 sec.

Next level:

Decreases the casting time of your Slam ability by 0.2 sec.

Decreases the casting time of your Slam ability by 0.2 sec.

Next level:

Decreases the casting time of your Slam ability by 0.3 sec.

Decreases the casting time of your Slam ability by 0.3 sec.

Next level:

Decreases the casting time of your Slam ability by 0.4 sec.

Decreases the casting time of your Slam ability by 0.4 sec.

Next level:

Decreases the casting time of your Slam ability by 0.5 sec.

Decreases the casting time of your Slam ability by 0.5 sec.

Death Wish

Death Wish

/

10 Rage
Instant
3 min cooldown

When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.

Improved Intercept

Improved Intercept

/

Reduces the cooldown of your Intercept ability by 5 sec.

Reduces the cooldown of your Intercept ability by 5 sec.

Next level:

Reduces the cooldown of your Intercept ability by 10 sec.

Reduces the cooldown of your Intercept ability by 10 sec.

Improved Berserker Rage

Improved Berserker Rage

/

The Berserker Rage ability will generate 5 rage when used.

The Berserker Rage ability will generate 5 rage when used.

Next level:

The Berserker Rage ability will generate 10 rage when used.

The Berserker Rage ability will generate 10 rage when used.

Flurry

Flurry

/

Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.

Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.

Next level:

Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.

Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.

Next level:

Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.

Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.

Next level:

Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Next level:

Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.

Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.

Bloodthirst

Bloodthirst

/

30 Rage
Melee range
Instant
6 sec coldown

Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.

Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.

Protection
Shield Specialization

Shield Specialization

/

Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.

Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.

Next level:

Increases your chance to block attacks with a shield by 2% and has a 40% chance to generate 1 rage when a block occurs.

Increases your chance to block attacks with a shield by 2% and has a 40% chance to generate 1 rage when a block occurs.

Next level:

Increases your chance to block attacks with a shield by 3% and has a 60% chance to generate 1 rage when a block occurs.

Increases your chance to block attacks with a shield by 3% and has a 60% chance to generate 1 rage when a block occurs.

Next level:

Increases your chance to block attacks with a shield by 4% and has a 80% chance to generate 1 rage when a block occurs.

Increases your chance to block attacks with a shield by 4% and has a 80% chance to generate 1 rage when a block occurs.

Next level:

Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.

Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 1 rage when a block occurs.

Anticipation

Anticipation

/

Increases your Defense skill by 2.

Increases your Defense skill by 2.

Next level:

Increases your Defense skill by 4.

Increases your Defense skill by 4.

Next level:

Increases your Defense skill by 6.

Increases your Defense skill by 6.

Next level:

Increases your Defense skill by 8.

Increases your Defense skill by 8.

Next level:

Increases your Defense skill by 10.

Increases your Defense skill by 10.

Improved Bloodrage

Improved Bloodrage

/

Increases the instant Rage generated by your Bloodrage ability by 2.

Increases the instant Rage generated by your Bloodrage ability by 2.

Next level:

Increases the instant Rage generated by your Bloodrage ability by 5.

Increases the instant Rage generated by your Bloodrage ability by 5.

Toughness

Toughness

/

Increases your armor value from items by 2%.

Increases your armor value from items by 2%.

Next level:

Increases your armor value from items by 4%.

Increases your armor value from items by 4%.

Next level:

Increases your armor value from items by 6%.

Increases your armor value from items by 6%.

Next level:

Increases your armor value from items by 8%.

Increases your armor value from items by 8%.

Next level:

Increases your armor value from items by 10%.

Increases your armor value from items by 10%.

Iron Will

Iron Will

/

Increases your chance to resist Stun and Charm effects by an additional 3%.

Increases your chance to resist Stun and Charm effects by an additional 3%.

Next level:

Increases your chance to resist Stun and Charm effects by an additional 6%.

Increases your chance to resist Stun and Charm effects by an additional 6%.

Next level:

Increases your chance to resist Stun and Charm effects by an additional 9%.

Increases your chance to resist Stun and Charm effects by an additional 9%.

Next level:

Increases your chance to resist Stun and Charm effects by an additional 12%.

Increases your chance to resist Stun and Charm effects by an additional 12%.

Next level:

Increases your chance to resist Stun and Charm effects by an additional 15%.

Increases your chance to resist Stun and Charm effects by an additional 15%.

Last Stand

Last Stand

/

Instant
10 min cooldown

When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.

When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.

Improved Shield Block

Improved Shield Block

/

Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second.

Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 second.

Next level:

Allows your Shield Block ability to block an additional attack and increases the duration by 1 second.

Allows your Shield Block ability to block an additional attack and increases the duration by 1 second.

Next level:

Allows your Shield Block ability to block an additional attack and increases the duration by 2 second.

Allows your Shield Block ability to block an additional attack and increases the duration by 2 second.

Improved Revenge

Improved Revenge

/

Gives your Revenge ability a 15% chance to stun the target for 3 sec.

Gives your Revenge ability a 15% chance to stun the target for 3 sec.

Next level:

Gives your Revenge ability a 30% chance to stun the target for 3 sec.

Gives your Revenge ability a 30% chance to stun the target for 3 sec.

Next level:

Gives your Revenge ability a 45% chance to stun the target for 3 sec.

Gives your Revenge ability a 45% chance to stun the target for 3 sec.

Defiance

Defiance

/

Increases the threat generated by your attacks by 3% while in Defensive Stance.

Increases the threat generated by your attacks by 3% while in Defensive Stance.

Next level:

Increases the threat generated by your attacks by 6% while in Defensive Stance.

Increases the threat generated by your attacks by 6% while in Defensive Stance.

Next level:

Increases the threat generated by your attacks by 9% while in Defensive Stance.

Increases the threat generated by your attacks by 9% while in Defensive Stance.

Next level:

Increases the threat generated by your attacks by 12% while in Defensive Stance.

Increases the threat generated by your attacks by 12% while in Defensive Stance.

Next level:

Increases the threat generated by your attacks by 15% while in Defensive Stance.

Increases the threat generated by your attacks by 15% while in Defensive Stance.

Improved Sunder Armor

Improved Sunder Armor

/

Reduces the cost of your Sunder Armor ability by 1 rage point.

Reduces the cost of your Sunder Armor ability by 1 rage point.

Next level:

Reduces the cost of your Sunder Armor ability by 2 rage point.

Reduces the cost of your Sunder Armor ability by 2 rage point.

Next level:

Reduces the cost of your Sunder Armor ability by 3 rage point.

Reduces the cost of your Sunder Armor ability by 3 rage point.

Improved Disarm

Improved Disarm

/

Increases the duration of your Disarm ability by 1 secs.

Increases the duration of your Disarm ability by 1 secs.

Next level:

Increases the duration of your Disarm ability by 2 secs.

Increases the duration of your Disarm ability by 2 secs.

Next level:

Increases the duration of your Disarm ability by 3 secs.

Increases the duration of your Disarm ability by 3 secs.

Improved Taunt

Improved Taunt

/

Reduces the cooldown of your Taunt ability by 1 sec.

Reduces the cooldown of your Taunt ability by 1 sec.

Next level:

Reduces the cooldown of your Taunt ability by 2 sec.

Reduces the cooldown of your Taunt ability by 2 sec.

Improved Shield Wall

Improved Shield Wall

/

Increases the effect duration of your Shield Wall ability by 3 secs.

Increases the effect duration of your Shield Wall ability by 3 secs.

Next level:

Increases the effect duration of your Shield Wall ability by 5 secs.

Increases the effect duration of your Shield Wall ability by 5 secs.

Concussion Blow

Concussion Blow

/

15 Rage
Melee range
Instant
45 sec cooldown

Stuns the opponent for 5 sec.

Stuns the opponent for 5 sec.

Improved Shield Bash

Improved Shield Bash

/

Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.

Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.

Next level:

Gives your Shield Bash ability a 100% chance to silence the target for 3 sec.

Gives your Shield Bash ability a 100% chance to silence the target for 3 sec.

One-Handed Weapon Specialization

One-Handed Weapon Specialization

/

Increases the damage you deal with One-Handed Melee weapons by 2%.

Increases the damage you deal with One-Handed Melee weapons by 2%.

Next level:

Increases the damage you deal with One-Handed Melee weapons by 4%.

Increases the damage you deal with One-Handed Melee weapons by 4%.

Next level:

Increases the damage you deal with One-Handed Melee weapons by 6%.

Increases the damage you deal with One-Handed Melee weapons by 6%.

Next level:

Increases the damage you deal with One-Handed Melee weapons by 8%.

Increases the damage you deal with One-Handed Melee weapons by 8%.

Next level:

Increases the damage you deal with One-Handed Melee weapons by 10%.

Increases the damage you deal with One-Handed Melee weapons by 10%.

Shield Slam

Shield Slam

/

20 Rage
Melee range
Instant cast
6 sec coldown

Slam the target with your shield, causing 225 to 236 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

Slam the target with your shield, causing 225 to 236 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

Warrior
0 / 0 / 0
Level required: -

This talent tree is for experienced players and should not be used for progress raiding. This build requires specific gear for threat and yet more gear for survival in order to properly use its potential. Perfect knowledge of encounters is required in order to know exactly what gear you should be using.

This build is played with 2 single-handed weapons, but the Spécialisation Bouclier talent is mandatory so you can switch to a shield in a pinch, if you’re about to take a big hit or are in danger of dying .

Rafale is the main reason for this build:  it allows you to generate immense threat, although you absolutely need at least 25% crit chance and 1800 Attack Power for this build to be effective.

Ability rotation for "Fury prot"

A Protection Warrior must, of course, use Posture défensive in order to be able to tank properly. In rare situations you may want to change to another stance, to charge a target for example (which requires Battle Stance to be on).

Once that is done however, always go back to Posture défensive to benefit from its passives: 30% more threat and 10% less damage taken. You also deal 10% less damage in that stance.

The "Fury prot" single-target rotation is as follows:

  1. Sanguinaire
  2. Vengeance
  3. Fracasser armure if no Fracasser armure is on the target.
  4. Cri de guerre for the buff.
  5. Cri démoralisant  to apply the debuff (usually a DPS warrior should be doing that),
  6. Coup de tonnerre to apply the debuff (usually a DPS warrior should be doing that),
  7. Fracasser armure if you know you will have enough rage for Sanguinaire when it becomes available (40 rage).
  8. Frappe héroïque at 60 or more rage.

If you’re hit by a critical strike, swap your left-hand weapon for a shield by using Maîtrise du blocageimmediately.

If you’re facing multiple enemies (2 to 4), use Enchaînement instead of Frappe héroïque. You should also switch targets regularly to spread out damage and threat.

From 5 to 7 targets, switch Fracasser armure for Cri de guerre (making sure your party is within range).

Beyond 7 targets, spam Cri démoralisant and Enchaînement.

CD usage is situational:

Tank warrior pve guide wow classic

6. Stats Priority for Protection Warrior in PvE

  1. Stamina – more Health plus de point de vie.
  2. Armor – lowers damage taken.
  3. Dodge / Parry – increases your avoidance,
  4. Defense – reduces the change of taking a critical/crushing hit.
  5. Agility – increases your armor and dodge chance,
  6. Strength – increases your block chance.

Small note: Parrying procs makes your next autoattack happen immediately, making it a better stat than dodge.

You can find here lists of the best possible equipment your Protection Warrior can use in PvE thanks to our « Best-in-slot » tool below.

Warrior BIS Gear Guide
war def wow classic bis

7. Important caps

  • Hit chance : Caps at 9% (6% if your weapon skill is at 305).
  • Weapon Skills: Cap at 308.
  • Defense : Cap at 440.
  • Armor : Caps at 17265 armor.
  • Magical resistances : Cap at 315
Tank warrior pve guide wow classic

7.1 Hit chance

As a melee class, you have 8% chance to miss your target. Thanks to racials you can reach 305 weapon skill, reducing the amount of hit chance you need to 6%. Otherwise, you will need 9% hit chance to be capped, which is the #1 priority. Don’t go over this cap unless you’re using two weapons however, this gains you nothing.

7.2 Weapon Skill

If your weapon skill isn’t maxed, you will have a 40% chance to graze your target, doing only 65% damage. Because of this, it is important to raise your weapon skill up to 308 in order to inflict 95% damage on grazes.

7.3. Critical Hit Chance

There is a cap for critical hit chance that is a bit complicated to figure out. When you attack, the game will add up your chance of hitting your target in a specific order:

  • Is the attack going to hit its target  (hence the importance of the hit cap)
  • Is the enemy going to dodge? (6.5%)
  • Is the enemy going to parry? (14%)
  • Is the attack going to graze the enemy? (40% chance)
  • Is the enemy going to block? (5%)
  • Is the attack going to be a critical strike? (Your critical strike chance - 4.8% against an enemy or Boss that is lvl 63)

If the answer to all of these questions is no, the attack will deal normal damage.

As soon as the sum reaches 100%, the game ignores other possibilities. What this means is that the Critical chance cap for autoattacks = 100 – missed – dodged – parried – grazed – blocked + 4,8% (against a lvl 63 target). 100 - 8 - 1 + 9 - 6.5 - 14 - 40 - 5 + 4.8 = 39.3%.

If you reach 39.3%, all your autoattacks will be critical strikes.

7.4. Defense

Defense allows you to reduce the chance of being hit by a critical strike (which deals double damage). Increasing your defense up to 440 will prevent this from happening altogether. However, reaching this cap isn’t actually necessary.

Indeed, Shield Block makes you immune to critical strike as long as the ability is active. This cap is only a goal later on for some fights where the damage taken is extreme or when the goal is just to survive. When this cap is reached, becomes a resistance stat in addition to being an avoidance stat.

7.5. Block chance

Shield Block changes the cap you need to reach in addition to making you immune from critical strikes and crushing blows. A crushing blow has a 15% chance of happening and deals 50% more damage. When an enemy attacks you, the game will calculate the chance of being hit and the damage deals as follows:

  • Is the enemy going to hit me?
  • Am I going to dodge?
  • Am I going to parry?
  • Am I going to block?
  • Will the hit be critical?
  • Will the hit be a crushing blow?

If the answer to all these questions is no, the attack will deal normal damage.

When Maîtrise du blocage is used, the sum of Missed + Dodged + Parry + Blocked already reaches 100%, which means critical strikes, crushing blows and normal hits are pushed off the table of possibilities and can’t happen

7.6. Armor

It’s possible to resist up to 75% of the physical damage done by an enemy thanks to armor. For this to happen, you need to reach at least 17265 armor against a lvl 63 enemy/boss.

7.7. Magic resistances

It is possible to resist up to 75% of the magical damage done by an enemy on average. To reach this cap, you need to reach 315 magic resist.

Unlike armor, magic resistance works exponentially. During fights where a specific elemental resistance is required, it is highly recommended to reach this cap regardless of the cost.

8. Consumables for high level PvE

Consumables are extremely important for Protection Warriors in raids. Alchemy and Cooking bring a lot of value to a raid, we recommend you follow our guides to level these professions.

You will find below a non-exhaustive list of some necessary consumables for raiding.

Consumables to farm:


Food:

Alchemy


There are many more consumables that can be useful for specific encounters or hard bosses.

Thanks

Thanks to all our contributors as well as the following sources for helping to create this guide: Lolonzo, contributor on the site, Wowhead, Elysium Forum, classicwow.live, vanilla-wow.fandom.

Share this news with your friends!

Do you have any friends who plays Classic WoW? Join the WowIsClassic community and share this guide with all your friends! One share = One saved murloc!

0 comments

Back to the news