Ninja Gaiden 2 Black is like a time machine back to the halcyon days of PS3, featuring over-the-top violence, ridiculous action, and a globe-trotting campaign. Black sparkles up those graphics for PS5, and while fun, it isn’t quite enough to counter how much this hack-and-slash experience has aged.
With the threat of demonic Archfiends destroying the world, Dragon Ninja Ryu Hayabusa must chase down the Black Spider Clan to thwart their plans of resurrection. As you bounce from Russian-inspired cities to Mayan-tinged jungles, the game isn’t afraid of throwing everything including the kitchen sink at you.
One minute you’re facing hordes of ninjas in a burning village, the next enduring a gladiatorial battle in a colosseum filled with Lycans. Part of the charm of the violent adventure is that it’s pure action cheese, never quite sticking around anywhere for too long and constantly switching up the enemies you face.
At times the game looks fantastic on PS5, always running buttery smooth with not a single performance hiccup. Some levels you can see the age in the graphics, but others, especially those with atmospheric lighting, genuinely look great.
The hack-and-slash combat is initially a lot of fun, as you slice off limbs and perform executions. There’s combos galore for those that love to dig into that, more so once you start experimenting with the variety of weapons it throws your way.
However, the gameplay did leave us wanting more, especially since, with its multitude of enemies, our approach never really needed to change. It leaves the latter stages of the campaign feeling repetitive, not helped out at all by the lacklustre bosses. We played the game on Hard, and despite a couple of tougher moments, we breezed through its campaign, beating most bosses in one or two tries.
The biggest issue you’ll likely face, however, is the sluggish camera. Steered like a tank and often soft-locking onto any enemy, most deaths or awkward gameplay moments were entirely down to the camera. Platforming too had its moments of irritation, but nothing annoyed us quite as much as being forced to look at one enemy when others prepared to strike from behind, completely out of view.
Ninja Gaiden 2 Black reminds us of our younger years, essentially playing through a cheesy action movie with over-the-top violence, cool looking vistas, and a ridiculous story. In parts, it’s fun to play something you can just enjoy for what it is, without the need to delve into overly deep combat systems. Yet with eventually repetitive gameplay and irritating hangovers from the clunky PS3 era, Ninja Gaiden 2 Black may be fun, but it's showing its age.
Comments 59
Removed - unconstructive
8/10 on Pure Xbox must be coz it’s better? 🤔… more constructive for ya?
This is one of those rare times where I couldn't possibly disagree more with a review from this website.
The original 3D Ninja Gaiden was a masterpiece. Many sections with a fixed camera angle so you could maneuver more and know where enemies where. But I could never get on with 2 as the camera is so atrocious and I hate when I die in a game through no fault of my own.
@graymamba you know different reviewers see things differently. PX didn’t mention the camera as a negative, yet it’s been complained about lots.
I agree with this 100% which is why I'm sticking to my FC 25 and COD
Having an absolute blast playing this and very, very hard disagree on the score (which I think is the lowest I’ve seen). Easily an 8/10, pushing 9/10.
BTW, there are a bunch of camera settings that can be tweaked. Did the reviewer try any of them?
Have not had a death yet I would blame on the camera.
Aside from the bad camera angles, I wholeheartedly disagree with this review. With that said, we are all entitled to our own opinions, so to each their own — not every game is for everyone.
From my own experience, I think the game is excellently paced, has satisfying combat with a wide array of weapons, fun levels with secrets, and a balls to the wall story that, while basically is a backdrop to the gameplay, also reminds us as players that this a game a** game and knows how to have fun.
NG2 and shallow gameplay is an oxymoron.
name 10 better action games this past decade
Team Ninja are possibly the greatest action game developers of all time this is one of their all time best and you say it has shallow gameplay? Ninja Gaiden II....... shallow gameplay? I-I got nothing, the sheer utterly lunacy of that statement 🤦
This is the worst review I've ever seen. It's impossible to not change up your tactics while playing on hard. Did you even play the game? I doubt it.
NG2 has many flaws.. the combat isn't one of them. If you did actually play it, which I doubt, you must think it's shallow because of a major skill issue. If PushSquare is going to continue letting reviewers with massive skill issues review games and give them bad scores, I'm going to find somewhere else. This place is getting to be as bad as IGN.
This is also the same dude that said Concord was good. It's obvious he has no idea what he's talking about. This dude should find a different profession. There's no way you can give System Shock Remake and NG2 6's while saying Concord is good and expect your terrible opinions to be taken seriously.
Let's set this bad camera thing straight. You're wrong. NG2 in any form does not have a bad camera, it actually has a fantastic camera for the simple reason that the player has full control of it, it doesn't try to dictate where it looks and it doesn't try to frame the action outside of extended ultimate technique animations. It lets you put it wherever you want to.
It isn't there to help you because it lets you help yourself. The only time it gets funky is when you get backed into a wall or corner and that only happens because you let yourself get put there by playing badly. People complain about it because they never take the time to learn how to use it.
Lot of angry nerds here over this dude's opinion
Sheesh, I must really suck at this game as I almost died in the first encounter on Normal! I couldn't imagine considering Hard as "breezy".
I haven't played much beyond that, but combat does appear a lot more complicated than hacking and slashing. There seems to be a lot of knowing when to block, when to dodge, and when to attack. Pulling off combos almost seems extremely risky give how quickly the enemies can surround you and just start swinging.
I was extremely shocked when enemies still came at me despite missing limbs! Freaking die already!
NOTE: I have very limited experience with the modern Ninja Gaiden series. I played a little bit of Ninja Gaiden Black on Xbox (basically the first stage) and only a few brief minutes with this game on PC. The NES versions were more my jam.
Nice to see everyone collectively using The Art Of The Ratio Ninpo in the comments 😅🥷
I'm sorry to say this but if character action games isn't your cup of tea then please please please don't review it, especially in very short review like this with full of misinformation.
Push Square, do better next time; assign reviewer who really understand how character action games works and doesn't have skills issues.
Little surprised at the low score. Read like an 8 based on the review. I’ve seen higher scores for more egregious problems. To each their own, but might be worth a calibration check on this one; not for the writing or problems, just the final number.
looks like Metal Gear Rising is still the undefeated GOAT of hack n slash. On the bright side , atleast platinum games is involved with NG4
On a more serious note , i definitely agree with @PuppetMaster . well said .
I agree. The camera is a disgrace
This is what happens you make someone who thinks Concord is a good game, reviews one of the best action game of all time. No amount of great gameplay mechanics can change someone like that lol
What no games and skill issues do to a mf
It's the same was it was, only now it takes up about 10x more space. Modern gaming!
@CupidStunt
>But I could never get on with 2 as the camera is so atrocious and I hate when I die in a game through no fault of my own.
Learn to re-center the camera using RB/R1 and turn off any camera assist on the settings.
Oh, and trust me, you will still die with or without a good camera on Mentor or Master Ninja lol
Shows it's age huh? Well excuuuuuse Ninja gaiden for being an old farts videogame. You kids with your 60+ hour open world escapades. "Shakes fist angrily"
God forbid someone might enjoy a game that's story focused and Linear. Ah the good old days! It was a simpler time back then. Games didn't have to be played for months on end.
Can't wait for the reviews in Ninja gaiden 4. Oh sure it'll look good and play just fine but if it's not open world it'll no doubt show it's age. 🤦♂️
What i say maybe sounds elitist but...if someone plays Ninja Gaiden 2 (or 1 and 3 Razor Edge) with the easiest difficulty then that's like they order an expensives Wagyu steak or any premium food at 5 star restaurant but they only look at the food.
Yes, playing Ninja Gaiden 2 with Ninja Dog or Hero Mode didn't give you the meat or bone of the game. Heck, you're not even smell the delicious aroma with that difficulty.
For Accolyte difficulty, it only practice for players to get used with the mechanic. So at minimum plays this game at Mentor difficulty where the developers design the game for players to:
And the camera is fine. It never design to follow players in every single actions but it's design for players to adjust and re-center by themself whenever they see the needs to do it.
@nomither6 MGRising is one of my top 3 ultimate character action games. I wish Konami remaster it for current platforms but if not i still have my PS3 copy.
@Truegamer79 Ikr. Hopefully Push Square assign different reviewer for Ninja Gaiden 4.
@PuppetMaster - Out of curiosity, where is the skill issue here? Unless I’m mistaken, skill issue implies a lack of skill (at least, that’s how I always see it used) yet the reviewer stated they had no difficulties at all, even though they were playing through on hard mode (which lines up with my experience, I was expecting hard mode to be pretty challenging much like the first game, but it ended up no different than Sigma 2).
Also, regarding your second comment, as mentioned before, I played through the entire game on Warrior(hard) mode, and I at least never really had to make that much use of the game’s mechanics. Heck, once you get some weapons, like the scythe, you can almost turn the game into a Warriors game the regular enemies are that easy to deal with. And that might be how the game is supposed to work, as it does feel very much like it’s main goal is to make the player feel like a badass by allowing you to pull off lots of cool moves that tear through enemies like butter. But it does mean that it can come across as shallow and “breezy” if you aren’t playing on the two highest difficulties since….that’s all the game is.
————
I pretty much agree with the review (outside of the camera, which didn’t bother me at all) though I’d bump the score up to either a 7 or 8, since it is pretty fun all things considered, but at the same time, it does feel like what it calls hard mode is actually normal mode for some reason, so if you’re expecting a challenge from it then yeah, you might end up somewhat disappointed.
Overall, it’s good if all you want is a simple, straightforward action game where you spend 95% of the game tearing through enemies with cool moves, but if you’re looking for anything more, you might be better off looking elsewhere.
NG was like the Dark Souls of the action games when it came out it's all about timing and attacking and blocking. If I remember rightly your punished sort of from trying to spam actions sometimes when it gives you the area to use to also not get backed into a corner etc.
@FullMetalWesker
That's because you and the reviewer were probably playing on Path of the Acolyte and Path of the Warrior. In the original games, these modes are Easy and NORMAL mode respectively. They somehow advertised Warrior as hard in this release.
>Overall, it’s good if all you want is a simple, straightforward action game where you spend 95% of the game tearing through enemies with cool moves, but if you’re looking for anything more, you might be better off looking elsewhere.
Lmao go ahead and play this game on Mentor or Master Ninja and see if you still have the same opinion. There is a reason why this series and game have a reputation for its brutal difficulty. Get back to me once you played on Master Ninja.
Some of you need to get Izuna dropped for these comments. It's one person's opinion, please wise up and just enjoy the game or don't.
Hot take if ever there was one - like faulting Doom 2016 because the gameplay involves shooting things and "Hurt me plenty" wasn't enough of a challenge.
I suggest trying mentor or master ninja, as they outright require precise positioning, move selection and UT execution.
@JohnKasarinlan - “you and the reviewer were probably…”
You know, if you actually read both the review and my comment properly you’d notice that we both specifically said we played on hard mode, which means Path of the Warrior. Also, whether it was called that in a prior release doesn’t really matter, what does is what it’s called in this release (though it certainly wasn’t just this release, as Sigma 2 uses the same difficulty naming scheme)
Edit: So, out of curiosity, I tracked down what the original game called these difficulties…..and they don’t. They just list the “path of the…” names and that’s it. And the descriptions seem to line up with what they’re called now (for example, Path of the Warrior starts with “Those adept at battle…” which fits in more with hard mode than normal imo) so I’m not sure where you’re getting your info from, but it doesn’t seem to line up with what I’m seeing.
“Come back when you play Mentor and Master Ninja”
I probably will at some point, but doing so won’t change what the game is generally. The strategy will likely still be the same: slash at enemies till they lose a limb, then press triangle to finish them off. Rinse and repeat (maybe use a ninpo spell every now and again if you get too crowded).
Also, if I have to play what the game calls “very hard” and above to get a good challenge, then at best, the difficulty names are a bit off. For the average gamer, normal and hard are what the game should be putting forward as the “intended experience”.
@JohnKasarinlan OK I did that; tried Mentor and Master Ninja and... it's just the same game, only more frustrating. Warrior was the perfect balance for me and I had fun with it, despite the shonky camera and sticky jumping. It's a great game - probably a 7.5 for me - but it does show its age quite a bit, and those last few missions where the environments become very ugly and the enemies/bosses monotonous, is a chore.
"shallow game-play"
It literally encourages you to remember combos, special move, create combinations of each weapon, plus figure out what works best in each situation, what works with certain moves/combos etc and create your own place style be on the move at all time and defensive with block/dodge/counter etc if this is shallow gameplay, I'd really like to know what the reviewer sees as good gameplay? Itdoesn't sound to me that he's aware how Ninja Gaiden works.
Sure you can hack your way Dynasty warrior style through it on easier difficult difficulties. Ninja Gaiden games have always been known for having a deep fighting system. It doesn't change in a remastered version. Speaking of Dynasty warriors they have a very basic fighting system compared to the NG series.
It's also strange that they reviewer claimed that the game reminds them of the younger years with over the top violence like that's a negative?
Has he played TLOU 1/2? Mortal Kombat series And practically any modern game out there with physical violence ? or those don't count because they have a such a "deep" story it over shadows the violence? It's a ninja game with sword. You're cutting off an arm/head/leg. What do you think will happen?
I play fighting games and they're technically my number one go to games because I like the complexity I can see and play Ninja Gaiden and noticed that it has the exact same complexity but moving around with tons of skills move sets based off their weapon.
The camera movement situation seems trivial because it's not meant to constantly follow you. It's meant for you to tweak it when it's needed. It's no different than you adjusting the camera on a shooting game or any other game that has a free floating camera. As a matter of fact the NG series encourages you to set the camera a certain angle in rooms/fights and defeat enemies without even moving the camera. If you have a sense of 3D space in games, it's easier for you to take out at multiple enemies without even adjusting the camera or the camera not being perfectly behind you, but simply go where the enemies at.
@SuperSilverback some people need to realize that people are allowed to have a voice and opinion on something they disagree with just because the vast majority of people don't agree with the reviewer doesn't mean that it's anything personal. They're just giving their personal take on the game which is allowed. If the vast majority of the comments disagree with the reviewer, maybe there's something more to it.
@Nakatomi_Uk yep, it's always been that way. I specifically remember everyone mentioning how complex the system is and how it's not an easy hacking and slash game that encourages you to take down enemies as quick as you can, remember series a move and dodged and strike at perfect timing.
My memory is a little faulty on this, but if I remember correct even their normal mode when the game series came out was pretty brutal. I only bought it when they made a version for the PlayStation 3 I believe and the frame rate wasn't as good because of the complexity of the CELL system/programing issue. I do remember playing it when it came out exclusively on the Xbox and it was phenomenal.
@FullMetalWesker
>probably will at some point, but doing so won’t change what the game is generally. The strategy will likely still be the same: slash at enemies till they lose a limb, then press triangle to finish them off. Rinse and repeat (maybe use a ninpo spell every now and again if you get too crowded).
lmao that's just not gonna happen on Master Ninja. You will have to be a bit proficient on all the gameplay mechanics the game offer you such as Windpath, Windrun, Guillotine Throw, Guard reset, Furious wind and a lot of attacks that take advantage of Iframes. You're not gonna go thru the entire difficulty by just mashing buttons as you seem to claim and with the same tactics you used on Path of the Warrior, and your claim is disingenuous at best in the first place. This is like reducing Souls game's gameplay to roll-spam or Sekiro's gameplay to deflect spam even if those claims might have some point.
>Also, if I have to play what the game calls “very hard” and above to get a good challenge, then at best, the difficulty names are a bit off. For the average gamer, normal and hard are what the game should be putting forward as the “intended experience”
One of the biggest misconception made by people is that normal mode in action games are the intended difficulties and that they can be one and done with.
They are supposed to be a first impression of the combat system and an exciting run down to what the game can offer.
The definitive modes of those games are their highest difficulty. Everything you know and learned will be put through the test and the combat system is pushed to its absolute limits.
These devs don’t lock away higher difficulties, put extra challenge modes/missions, unlockables or put scores in their game for just extra fun.
They want you to actively explore the combat more otherwise, it would be completely wasted on the game. If the DEVS just let Master Ninja available from the start and newbies tried it, they would be whining how they couldn't get past the tutorial, how the game is blatantly unfair etc.
This game and Sigma 2 was already a response to the people who played the original and whined about how its too hard so they have to nerfed the difficulties.
@FullMetalWesker "Also, if I have to play what the game calls “very hard” and above to get a good challenge, then at best, the difficulty names are a bit off. For the average gamer, normal and hard are what the game should be putting forward as the “intended experience”.
I think you're missing the point completely when this game came out specifically the series it wasn't common for a game to be that hard on that difficult where an enemy can kill you in a couple seconds. (Dark Souls style hard mode as default)
If they defaulted the game to that mode, it would be aggravating and frustrating for most people that aren't use to it. Imagine if somebody defaulted Tekken or any fighting game to instantly hard mode/ultra hard? Nobody would even give it the time of day unless they were a fan of the series.
It would discourage new gamers to even try it. This is why selectable difficulties in games are there. Plus they encourage you to unlock more costumes and customization with every difficulty increase.
Even the original NG1 side scroller was that way. That was another reason this specific series caught everybody's attention because the difficulty of the game was raised up a notch but in 3D space instead of 2D.
These type of games have complex system specifically to allow you to memorize and learn and find out what works with what and which combinations are better this isn't horizon zero dawn where oh I'm gonna set up a trap here and lure the animal to run this way and then beat him down or cleverly throw bombs at him, which has a very limited gameplay.
@mountain_spider
Can you imagine if the only difficulty option of Devil May Cry 5 is Dante Must Die? People would be whining how the game is unfair, a game which is already considered the easiest DMC game. There is a reason why the campaigns of these kind of games tend to be short (8-9 hours max) because the games incentivize replayability, whether its God of War, Godhand, DMC, Viewtiful Joe, Metal Gear Rising, Bayonetta, Sifu, all had the same philosophy.
Obviously, its up the the player if they enjoyed the game on Normal enough to replay a game on its higher difficulty but I find it hard to take seriously people who says "this game isn't that hard or this game is just mashing buttons" when they play on a difficulty superseded by OTHER TWO higher difficulties lol
@JohnKasarinlan lol bayonetta default climax mode people would be furious.
They have selectable difficulties for a reason. Every single reviewer would be crying and whining about ninja gaiden being too brutal where you die multiple times for hours outside Muramasas shop. The whole selectable difficulty is literally there for you to play at your own pace.
If you feel it's too easy, dial it up then. I would rather dial up the difficulty if I felt the game was too easy to the point where I could just button mash myself senseless to go through it. But it's like some people don't comprehend this.
@mountain_spider
To be fair I think Team Ninja really ***** up naming the difficulties as it is. Acolyte being "Normal mode" is hilarious. Making Warrior as "Hard" is just eye rolling considering Acolyte and Warrior barely have any difference when it comes to enemy encounters and enemy types compared to say, Warrior to Mentor or Mentor to Master Ninja.
@mountain_spider voicing your opinions and disagreements is 100%. But some people are just going after the guy for not giving a game they love a score/review they think it should get. It's a bit mental.
@SuperSilverback It's a fair critique since the reviewer didn't bother playing on harder difficulties. The player is literally missing quite a percentage of the game's content and quite frankly is just a waste if you play an action game like this once.
@JohnKasarinlan Anyone complaining about the difficulty being too easy sounds like they don't know how these games work or not into these types of games. I have a few friends who buy fighting games only because they like to own fighting games, but never have any interest on being proficient in it.
Play a easy modes, semi button mash their way threw rounds with the occasional super move that can be telegraph from a mile away, with enemy just standing there absorbing it lol. Then turn around and tell you the game is too easy or lacks depth...
@mountain_spider @JohnKasarinlan - I’ll respond to you both since you’re both basically saying the same thing (which is “the intended experience of these games is at their highest difficulty”) and just say, no, it’s not. Just like with any other game type, higher difficulties are an optional extra for those who want to take a more challenging run, that’s it. They’re not the intended experience. You may see it as the “definitive experience “ and sure, maybe you’re right, but that isn’t the same thing. And when it comes to a professional critic review, especially a quick one like this is, it’ll be the intended experience, for the average player, that will be considered, not whatever one person considers the “definitive experience” (to borrow your fighting game analogy, a review for, say, Street Fighter 6, isn’t going to be targeting the pro tournament gamers who will mine this game’s potential till it’s dry, but the more casual crowd who probably won’t rise higher than Platinum).
@FullMetalWesker I mean if you want to miss what makes action games like these special and miss a huge amount percentage of content of what they offer, that's on you really. It just means you don't really like beat em up/character action games, especially at their highest level of play.
@JohnKasarinlan He also ignores the fact that this type of game have always been talked about as being high action, harder, combo driven, deep mechanics etc etc to turn around and say it's too easy, but not having the common sense to increase the difficulty and then cope with the statement by claiming harder level should be the default when question why not increase the difficulty? Thats mental gymnastic.
If you found the game too easy, why not increase the difficulty level? If I had to take a guess they had no interest in the harder difficulties and enjoyed the way they were playing. There's nothing wrong with that like you said these games are not for them.
One of the few games I broke a controller over as a kid. No ty lol.
@mountain_spider @JohnKasarinlan - *sigh * I could keep trying to clarify what I’m saying, but I get the feeling I’d just be repeating myself, so I might just end it here. You guys can re-read my previous comments if you want answers.
That said, one final point before I go; I personally have no problem with difficult games, or high difficulties in games, in fact I tend to gravitate towards them. That doesn’t mean I’m going to refrain from calling out a game’s particular difficulty mode for being easier than the equivalent mode in other games of the same type.
Shallow game play? In which world?!
Shallow gameplay!? WTF? That 100% does not describe Ninja Gaiden II. Like...at all.
Hello there fellow gamers.
As a big Ninja Gaiden fan that I am, playing every version of every game, made by the Team Ninja devs, I can honestly say these games can be quite challenging..... Some of them can be quite brutal even.
But, just like Devil May Cry games, Bayonetta games and other over the top action games, it´s always fun to start at normal difficulties and then crank them up in another playtrough.
Even more so when there´s rewards for doing so, like unlocking different costumes, characters, modes or missions.
In some of these games, they even bring brand new enemies and Boss fights or the same with different movesets that the player now needs to learn how to counter.
It is a big reason why these games are a bit short and sweet, but also very fun and engaging and you want to keep re-playing again and again.
Just like what I´m doing right now with Ninja Gaiden 2 Black.
Finished the game on normal and now I´m currently playing on hard, with a different costume for Ryu, and will probably keep on going. Just like I did with every other game in the series and the previous two mentioned. Because it´s fun and challenging.
The game´s camera can be anoying, but it´s very manageable.
It is a product of it´s time, for sure. But it is also one of the best action games out there and I´m very glad Team Ninja is bringing this great franchise back.
Can´t wait for NG4. It´s going to be awesome.
Cheers everyone and happy gaming to us all
@JohnKasarinlan - I can only assume they advertised Warrior as hard is because we live in the participation medal days now.
For anyone that beat this game on Warrior and thought it was a breeze, here's a quick look at the actual hard mode of OG NG2. Mentor difficulty. Old but gold.
https://www.youtube.com/watch?v=aO7NILnmURU
@Shigurui I agree with you. You can see in this very thread and this review.
At least they participated in the so-called hard mode while not playing the OTHER TWO superseding higher difficulties that actively remixed enemy encounters, make the AI smarter and aggressive etc. But hey at least they beat "hard" mode.
Lacking boss fights!? There's like 20 of them! Also shallow gameplay? Are they having a laugh
One thing I’ve learned….. despite liking this site for its format and fairly easy to navigate news… its probably one of the worst sites possible to use for reviews and scores… at least in my opinion…
Everyone is entitled to their opinion. I remember reading the Eurogamer review of Shadow if the Erdtree. They gave it 3/5 and my jaw dropped. For me this NG2 review is very misleading. It was and still is an exceptional game so I would ignore the review score. Pushsquare gave The Outer Wilds more than NG2, at 7/10. This probably demonstrates how inaccurate the NG2 review is.
@mountain_spider Normal was hard still NG games are brutal and always have been again it was always about timing right on everything to defeat the enemy. Which Souls games and Elden Ring sort of use today so it's not new and it'd an excuse by this reviewer
@Nakatomi_Uk I agree with you, but it really is the skill the person or if they're used to these type of games like for me normal was pretty easy to the point I didn't enjoy gunning everybody down. It basically felt like dynasty war to me.
You can bulldoze your way through it by simply learning some of the moves, not being proficient and just simply evade and hit.
The only difference is that normal. They attack a lot more aggressively so they chip away at your health but way manageable due the low health hits, hard they do more damage, yet plays the same as previous mode high chance of dying but still manageable but you have to apply a little bit of skill in the location of the person, maneuver the camera and learn some more of the moves and string them, dodge/counter etc
very hard is the one where they can kill you in like a couple hits. That is the one that you actually have to know what you're doing, act quickly, counter a lot more and take down aggressive targets that have range weapons etc..
It's funny though could you imagine the last of us on grounded mode straight out of the gate ? Or nonstop climax with Bayonetta ? lol. You're right about the Elden ring thing they sort of use that. Its basically set on hard mode right out of the gate back when these games were coming out it was very rare/non existing to come across a game that was as aggressive as NG back than.
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