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Badminton 2

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BADMINTON

Badminton is a racquet sport


played using racquets to hit a
shuttlecock across a net. Although
it may be played with larger
teams, the most common forms
of the game are "singles" (with
one player per side) and
"doubles" (with two players per
side).
HISTORY OF BADMINTON
The game of badminton
originated in Siam, China over
2,000 years ago. It was brought to
England in 1870 and was played
somewhat like tennis. After being
played in Canada, badminton
arrived in America and has been
popular since 1929. Since 1992,
badminton has been an Olympic
sport, with bird speeds reaching
100 m.p.h.
NATURE OF THE GAME
Badminton is played as a singles or
doubles game with one or two players
on a side. The object of the game is to
hit the shuttlecock or “bird” back and
forth with a racket across a net five
feet high at its center. The bird should
be hit with such speed and accuracy
that the opponent is unable to return
the shot successfully. The game can
either be fast or slow paced,
depending on the skill level of the
players.
Safety/Etiquette
1. Keep a firm grip on the racket.
2. Be careful not to hit your partner with the racket.
3. Stay in your own court to avoid the possibility of collision with other
players.
4. Stop play if other players enter your court.
5. Wait until there is a stop in the action to retrieve a bird from another
court.
6. Be aware of the walls and the net posts.
7. Before play, agree on the boundaries and determine the first server.
8. Players call their own lines; replay the point if in doubt.
9. Shake hands after the game/match.
FACILITIES AND EQUIPMENT
1. Rackets are fragile. Avoid striking the
floor, wall, net, posts, or your partner.
Also avoid flipping, throwing, or twirling
rackets.
2. Shuttlecocks should be handled by the
tips only. Birds caught in the net should
be removed carefully.
3. Each student is responsible for reporting
any damaged rackets to the instructor.
4. Rackets are returned to the proper slot
and birds to the basket at the end of
each period.
FACILITIES AND EQUIPMENT
1. Rackets are fragile. Avoid striking the
floor, wall, net, posts, or your partner.
Also avoid flipping, throwing, or twirling
rackets.
2. Shuttlecocks should be handled by the
tips only. Birds caught in the net should
be removed carefully.
3. Each student is responsible for reporting
any damaged rackets to the instructor.
4. Rackets are returned to the proper slot
and birds to the basket at the end of
each period.
GAME RULES AND SCORING
PLAYERS
1. Singles – one player on a
side.
2. Doubles – two players on a
side.
3. Mixed Doubles – one male
and one female partner
opposing a male and female
opponent.
SCORING
1. Rally scoring allows for a point
to be won by either team
regardless of which team is
serving.
2. Both singles and doubles games
are won with 21 points.
3. The side winning a rally adds a
point to their score.
4. At 20 all, the side that gains a 2
point lead first, wins that game.
SCORING
5. At 29 all, the side scoring
the 30th point wins that
game.
6. In the third game of
singles and doubles, players
change sides when a side
scores 11 points.
7. A match is won by
winning two out of three
games.
SCORING
5. At 29 all, the side scoring
the 30th point wins that
game.
6. In the third game of
singles and doubles, players
change sides when a side
scores 11 points.
7. A match is won by
winning two out of three
games.
GENERAL RULES AND
REGULATIONS
1. SERVING
a) The server must keep both feet in contact
with the floor at the time of the serve.
b) The bird must be contacted below the
waist.
c) The racket head must be below the
server’s wrist.
d) The server should not serve until the
receiver is ready; the opponent is deemed
ready if a return is attempted.
e. Partners of the server and receiver
may stand anywhere on the court
providing they do not obstruct the
opponent’s view.

f. A bird that touches the net on the


serve and goes into the proper
service court is legal.

g. If the server misses the bird on the


serve attempt, it still counts. In singles
and doubles the serve would go to the
opponent.
2. SERVING ORDER SINGLES
a) At the beginning of the game (0-0) and
when the server’s score is even, the
serve will begin from the right service
court. When the server’s score is odd,
the serve will be from the left service
court.
b) If the server wins a rally, the server
scores a point and will then serve again
from the alternate service court.
c) If the receiver wins a rally, the receiver
scores a point and becomes the new
server. They serve from the appropriate
service court – left if the score is odd
and right if it is even.
3. SERVING ORDER DOUBLES
a) A team will only have one player serve,
per “service”.
b) At the beginning of the game and when
the score is even (0,2,4,6, etc.) the
server serves from the right service
court. When it is odd (1,3,5,7, etc.) the
server serves from the left service
court.
c) If the serving side wins a rally, the
serving side scores a point and the
same server serves again from the
alternate service court.
3. SERVING ORDER DOUBLES
d) If the receiving side wins a
rally, the receiving side
scores a point. The receiving
side becomes the new
serving side.
e) The players do not change
their respective service
courts until they win a point
when their side is serving.
4. The winners of the first game
serve first in the next game.

5. Birds falling on the lines are


considered good.

6. During a rally, a bird that


touches the net and goes over is
in play.
7. FAULT
A fault (violation of rules) occurs if:
a. On the service, any part of the racket head is
higher than the server’s wrist and contact is
made above the waist.
b. The service fails to cross the net or go into the
proper service court.
c. The feet of the server and receiver are not in the
proper courts at time of service.
d. The server hesitates or stops (feint/balk) the
service motion or misses the bird.
e. The improper receiver returns the bird on the
serve.
f. A bird hit into the net, under the net,
against the wall or ceiling is out-of-bounds.
g. A player hits the bird before it crosses
the net.
h. The bird touches a player or clothing.
i. The player touches the net while the bird
is in play.
j. The bird is hit twice in succession by
one/both partners. k. The bird is held,
caught, or carried on the racket when
struck. l. A player obstructs an opponent.
8. LET
Let (a play allowed to be replayed)
a. The bird becomes caught in or on the net after
passing over the net.
b. The bird hits the basketball supports or net.
c. The following situations occur before the next
serve and if the offending side wins the rally:
1. The correct server serves from the wrong
court.
2. The wrong server serves from either the
correct/incorrect service court.
3. The correct receiver receives in the wrong
court.
BASIC SKILLS
A. Grip
1. Forehand – with the racket
head perpendicular to the floor,
shake hands with the grip so the “V”
formed by the thumb and forefinger
is on the top of the handle.
2. Backhand – using a forehand
grip, rotate the hand slightly so the
thumb is along and parallel to the
wide side of the handle.
BASIC SKILLS
A. Footwork
1. Move toward the
shot with short steps and
end with a long stride.
2. In the ready
position the racket is held
high, the knees are
slightly bent, and the
body weight is on the
balls of the feet.
BASIC SKILLS
C. STOKE
A badminton
stroke is the
movement of the
player’s racket with an
intention to hit the
shuttle.
BASIC SKILLS
C. STOKES
1. Clear – a shot used to drive
your opponent away from the net or
forecourt or to slow the game. The bird
should fly above the opponent’s reach
and fall within one foot of the baseline.
2. Smash – an attacking shot
made at the limit of one’s upward
reach and slightly in front of the
shoulder. At the moment of contact,
the arm and wrist come down forcibly.
3. Drive – A flat shot kept as low as
possible and is second only to the
smash as an attacking shot.
4. Drop Shot – any shot that drops
immediately after crossing the net.
The descent of the bird is controlled
with little follow-through.
5. 5. Net Shot – any shot played as
near to the net as possible,
controlled by wrist and forearm.
The hairpin shot is an example of a
net shot.
BASIC SKILLS
D. SERVES
1. High and deep (singles) – take a
position near and on the proper side of the
center line and about four feet behind the
short service line. Drop the bird on the racket
side and swing the racket forward.
2. Low and short (doubles) – take a
position closer to the front service line. The
racket is swung forward with little follow-
through.
3. Drive (flick) – a quick snap of the wrist
in the backhand grip with the bird held
directly in front of the body. The bird travels in
BADMINTON COURT
BADMINTON COURT

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