Nothing Special   »   [go: up one dir, main page]

Lo QOO

Download as pdf or txt
Download as pdf or txt
You are on page 1of 204
At a glance
Powered by AI
The document provides a walkthrough for the game Legend of Queen Opala including various sections like items, monsters, and castle upgrades.

Sections include items, monsters, titles, property management, and castle upgrades.

The Main Hall rubble areas require Tools x200 Clay x200 for one area and Tools x100 Clay x100 for the other, along with Manpower x10 and Manpower x40 respectively.

Legend of Queen Opala Origins: EP: 1

Hand Holding Edition


By: JoebobRiggs

pv2leon@gmail.com

Table of Contents

Section 1: Version history

Section 2: Why do this?

Section 3: Basic stuff/ TIPS (BST)

Section 4: Walkthrough (WLK)

Section 5: Items/ Equipment (ITM)

Section 5.1: Consumables (CONTS)

Section 5.2: Weapon (WPN)

Section 5.3: Armor (AMR)

Section 5.4: Accessory: (ACS)

Section 5.5: Miscellaneous (MSC)

Section 5.6: Key Item (KYS)

Section 5.7: Illustrations (ILS)

Section 5.8: Trading cars (TDC)

Section 6: Monsters (MONR)

Section 6.1: Common (CMN)

Section 6.2: Rare (RRE)

Section 6.3: Event (EVT)

Section 6.4: Legendary (LGD)

Section 7: Titles (TTL)

Section 8: Rewards (RWD)


Section 9: Property Management (PRT)

Section 10: Castle Warrengard (WRN)

Section 111: What do I need to fix? (FIXT)

Section 1: Version History

V 2.0- With the release of episode 2 another complete run through was required. Since new quests and such were
added another complete rewrite.

V 1.3- With release of 1.13, new stuff was added. Too bad it broke the prediction. Also Master Hen’Tai was removed
from earlier times in the game so you wouldn’t see him in bed at the whore house and running around. Prediction cards
that you could get of Beatrix were also changed so that was fixed. So new playthrough again!

V 1.2- Errors and missed items were fixed to a point. I have a feeling I am still missing a Ruby Coin after 3 full
playthroughs as of V1.10. Least that is what Gabe told me :/ Additions that these two versions had been added such as
Area Maps.

V 1.1- With the inclusion of episode two betas. The walkthrough get a complete rewrite since many things were added
since episode one. I don't know how much of this sexy porn game I can take. Let alone 50 pages of redo’s is bleh to say
the least.

V 1.0 - This is the initial put together version. This is just to get something on the wiki with most information out there.
This is by NO MEANS complete. Loads of typos and just kind of a mess to look at. Yet it has most important things in EP.
01

Section 2: Why do this?

Well after playing LoQOO I noticed I had like 10 windows open to make sure I didn't miss anything after going through
the game myself. Since no one has made any walkthroughs of this game, I said WTH, why not.

A lot of this information is directly from the wiki. Some information on the wiki is from this. So it is a give and take
relationship.

This is the hand holding version of the walkthrough. What that means it that is tells you exactly where to go. If you feel
like someone needs to hold your hand, this is what you need. If not, oh well. If I have time I will throw together a
checklist version.

Some things may be missable during the first playthrough. Since some are so early and are one time areas.

**************************************************************************************************

Section 3: Basic stuff/ TIPS (BST)

**************************************************************************************************

Everything can be controlled on the number pad. You can also use arrows and any Enter key.

Enter or C: Search/ Talk/ Confirm. Basically all usable action.


0 or X: Cancel/ Back

A: Running when Item obtained. Hitting the A key twice has been fixed. It took 2 games, but it has at least been fixed in
my game. If it doesn't activate after you get the ability to run you may have to hit it twice.

Alt+Enter: Makes the game full screen

Titles: Titles are earned from many things - killing enemies, searching stuff, mining etc. After obtaining titles, they give
you the ability to unlock rewards. Please do these or spend more time trying to find/ do things then actually just
completing titles.

Rewards: You get the option to get rewards by getting titles. They include things such as picking higher tier locks,
showing where golden beetles lie, search spots highlighted, or even which people give you quests! To buy the abilities
you need to kill Golden Beetleblades and get golden tokens

General TIPS

__Search all desks, small tables, furniture with glass doors, and wardrobes without glass doors. Dressers and
bookshelves don't seem to have anything. Sometimes people will get mad at you for stealing their stuff. As of now there
really isn't anything negative (yet) by them getting angry. Searching everything known to man nets you good titles to
unlock higher tier locks.

__Some quest and quest givers can only be accepted or completed at night. Same goes for places where items can be
looted.

__Choices have an effect on how much the person likes you. You can piss them off or you can make them like you more.
Some scenes and/or events can only be triggered by a bad or good choice. If I don't write a choice down it has no ill
effects, as of yet.

__What you pick in scenes changes them obviously. ALTHOUGH it doesn't unlock all the variations in the art gallery.
Multiple playthroughs are required to see all variations. What you pick as MC doesn't matter, as it will unlock those
parts for all playthroughs. This may be subject to change.

__Some things are locked. A lock pick can be obtained to open them. Important one time hard to find items will have
pictures to show where. First time items found will have a description next to them. If I list the same item twice it means
it came from two separate looting points. This is a perfectionist thing. Example would be 2 sets of Beldorian Ale x1.
Means you get one ale from two separate spots.

__There are safes in the game that require a 4 digit number code to open. Safes contain Illustrations. When trying to
open a safe it will cause areas to glow around the safe for the combination to the safe.

__If you run into a blue crystal, talk to it, it will activate. This is for teleporting and to reach a neat little place for later.
Some will activate as white crystals and will say if you use them it will break.

__Devil's Dice is a High, Low game to get money. It is a great way to get cash throughout most the game. It requires
Common Dice to play. 2 dice are rolled and you have to guess if they roll high, low, or tied. Best 3 out of 5 wins. Simple
right? You will generally meet people in the Pubs near the bar to play them.

__Prediction for trading cards is a High, Low game, just like Devil's Dice. You must have at least Common Dice to play.
You BET a card that they want though. If you don't have a card they want they won't play you. Good news is if you lose
the card just goes back to where you found it. PHEW! Some cards can be bought.
__When you hit cancel on the world map you bring up a camp screen. This is where you can check all your books and
have conversations with your party members.

__Fighting enemies a lot will get you get the Vanquisher title. It will spawn a LEGENDARY monster somewhere in the
world. So every new entry you get of monsters fight until you get the title of that monster. Unless stated otherwise.

__Getting the Vanquisher title means kill that many mobs of them. Not individual enemies. So 30 flies means 30 battles
against flies

__Replacing posters later in the game helps with Gabrielle's reputation in towns for a minigame :)

__When you get costumes you can change them at the camp site.

__Normal monsters will be labeled in black. Story bosses and rares will be labeled in Dark Green. Legendary and
Ultimate will be marked with Danger Red.

__Golden Beetle blade locations will be shown and what mob to kill

__To get area names to appear on the map you will need to buy an area map from the large towns. So far there are only
two area maps to buy. Area maps don't show secret areas so you still have to find them.

**************************************************************************************************

Section 4: Walkthrough (WLK)

**************************************************************************************************

The warning should be taken seriously. Burn marks and tennis elbow is a bitch! The only difference between the types is
the illustrations during SCENES only. Beastman Modes though you play as a Beastman... So obvious is obvious.

Start your new game, pick your type and what your MC will look like. Pick a name or stick with default.

CHURCH

ITEM

__Handkerchief- Quest Item

TITLE

___Victorious Prayer- Only if scene is taken

JOURNAL

__Laquadia

After intro talk to people if you want. Get information. You know IMMERSION! Head up any flight of stairs, raid desks
and get the Handkerchief. Soon you won't be able to come back here so make sure you raid the desks here.
Talk to the person in White. First choice doesn't matter.

Choice 1: 1000K

Choice 2: Armor: At blacksmith No gold

Choice 2a: Promotion: Nothing

Choice 2b: Something personal: SCENE

Choice 3: Renegade +1

Choice 3a: Free armor at the town blacksmith

Choice 3b: Promotion: Nothing

Choice 3c: Something more personal: SCENE

*I suggest taking the scene. Monsters drop money anyway. Also you can get loads from a game we will play soon.*

During the scene you will get another choice

Choice 1: Cums on her tits and ends scene

Choice 2: Surprise BJ: SCENE. Laquadia-1 and no gold

Laquadia has been added to journal.

Victorious Prayer title added. If scene was taken.

COLUSSIA CASTLE

ITEMS

__Basic Mineral x2 - used for Forging weapons and armor

__Beldorian Ale x1 - Restores 10% of TOTAL HP to one ally

__Beldorian Ale x1

__Cute Ribbon x1- Gift item

__Ruby Coin x1- Opens RED CHESTS. These contain Illustrations

__Seed of Mana x1- Increases max SP by 25

__Small Spirit Potion x1 - Restores little SP to one ally

ENVIROMENTAL

Locked Desk lvl. 1

Locked Desk lvl. 3


Locked Wardrobe lvl. 1

Painting- Art razor required

JOURNAL

__Beatrix

__Crayden

As the tip suggested, search everything! You will find Beldorian Ale x1 in one of the desks. Talk to solider next to dog for
journal entry.

Beatrix Added to journal. I love her BTW!

She will get mad if you search her room. Exit the room, go straight west and talk to the man there.

Crayden Added to journal.

Search every desk and wardrobe. Leave the room and go up to the right passage. One desk is locked. We will come back
to this later. A LOT later. Go across hall and search everything again in this room to find a locked wardrobe. Exit this
room and head south and south again. The guards will stop you. Keep in mind for scene in a tad :)

So head up then west. You will see a black and white painting on the wall. WE don’t have the art razor to cut this out yet
and even if we did we still can’t get it. You will be coming back here a lot later to get it.

So head west again into the soldiers barracks. Search desks here for Beldorian Ale x1, Small Spirit Potion x1 and another
locked desk! Head back out the south then east. Search everything for Cute Ribbon x1, Basic Mineral x2, Ruby Coin x1
and a Seed of Mana x1.

You now have free time. I suggest you take it to do fun things in town. I hope you can manage to find the exit to this
place. If not, I fear for you. Once leaving here you will enter,

COLUSSIA CITY

ITEMS

__Illustration 02 - Next to the church

__Illustration 63- From safe 2

__Illustration 112- From safe 1 next to armor shop

__Illustration 134- In a dark house next to Laquadia Fan quest. Envelope

__Boots of Rushing- Lets you run around outside. Hit A 1-3 times for it to work

__Lock pick Set- Able to open lvl. 1 locks

__Citrine Earring x1- Sell for monies. Lock pick required

__Elixir x1- Restores full HP/SP

__Ruby coin x1- Same place as fabric


__Seed of Strength x1- Increase Strength by 1

__Seed of Life x1- Increases Max HP by 50

__Sandstone x3- Used for forging weapons and armor

__Rabbit Pelt x2- Used for forging weapons and armor

__Costume Fabric - Farah- used for making outfits for Farah. Behind locked house NW side

ENEMIES

__Enraged Sailor- Unique. Only can ever fight them here once

CARD

__Beatrix No. 03- Found in locked desk

QUESTS

__Introduction

__What Goes Around

__Laquadia's Fan

ENVIRONMENTAL

Locked desk lvl. 2

Locked Wardrobe lvl. 3

Red Chest 3x Ruby Coins

Safe: Not accessible till much later in the game

TITLE:

__Curious Looter

JOURNAL

__Black Dame

*Side quest Tutorial* Read it. Learn it, love it, live it!

First things first. Let’s get the lock pick and the ability to run like Sonic! It automatically starts the Introduction side
quest.

So head south and south again. Head east when you can and east again. Talk to the man on the bench for,
Quest: "Introduction"

Location: Colussia - Near the park in Eastern region

Description: Meet a man near the park benches who has information on the infamous Black Dame. Head left 2 screens
enter the pub! Building with tables in front. Go downstairs talk to only person in the basement. Note the red chest for
later. You can't catch the mouse yet.

Reward: Lock pick set

Black Dame added to journal.

Head out of the pub and go west. Talk to the silver haired woman outside the building. Pick "I'm going all out for them!"
It costs 200 K, but it is worth it. This will unlock a scene we are going to see sooner or later. Go left and talk to the
woman on the ground.
Quest: "What Goes Around"

Location: Colussia - Collapsed maid in Western District

Description: Find the man with red hair the collapsed maid told you about. West of the Item Shop. That is East, North,
and then west. Speak with him, then go back to the maid and find a few men surrounding her. You get a choice.

Choice 1: Save Her. Heroic and a fight. Fight IS pretty hard if you didn't buy armor. Use skills.

Choice 2: Teaching her a lesson. Renegade I would say fight because they are unique enemies.

Reward: No Reward

I would say fight since they are unique enemies.

Go south and into the Inn. Talk to the man with the mortarboard on. That is the guy with the square cap. This is the
Traveling Scholar!

Traveling scholar: 100K. Worth it!


Q1: Beldorian Empire

Q2: Colussia

Q3: The Jadeite Order

Q4: Darkthorn Keep

Q5: 52

GRATS you can run outside. Pressing A 1-3 times will turn it on. DOESN'T work indoors, caves etc. Go raid the desks here
for a Seed of Life x1.

After that we are going to do the next mission. Head east 3 times. Then through the gates. West house. Raid the desks
first before talking to the man there for a Seed of Strength x1

Quest: Laquadia's Fan

Location: Colussia - Inside a building in the eastern district with two guards outside. East as far as you go and SE part
between a fence area. This place was "hard" to find for me. I was just being dumb...

Description: Gather two pieces of Laquadia's clothing; 1st part is in her room within the castle (Lock pick lvl. 1 needed)
and the 2nd part is in the Cathedral desks on the top floor.

Reward: Ring of Strength

Before we run off to the castle, we are going to raid the entire town. The items you can get here are listed. Since this
town is so large I won't be giving directions to every little thing here. 1 thing you are going to do is buy Common Dice
from the Item shop so we can get cards and make monies.

You should basically be broke but worry not!

SAFE 1: 4624

Reward: Illustration 112

SAFE 2: 5535
REWARD: Illustration 63

ILLUSTRATION 02

Ruby Coin and costume Fabric Farah


If you haven’t gotten the Curious Looter title you didn’t raid desks etc. So off to the Castle we go to unlock some desks.
So head back.

COLUSSIA CASTLE

ITEM

__Illustration 49

__Erotic Novel x1- Gift item

__Sexy Underwear- Quest Item

CARDS

__Laquadia No. 1

ENVIRONMENTAL

__Locked Desk lvl. 3

TITLE

__Lock Apprentice

Locked Desk lvl. 1


Reward: Laquadia No. 1

After getting the trading card head to east and east again. South to the bath house.

Red Chest: 2 ruby coins


Reward: Illustration 49

This chest is very missable until way later in the game. I wouldn't recommend continuing if you didn't grab this.

Head south further and you are hit with a choice

Choice 1: Scene

Choice 2: Nothing

After that head on north to your room and search the desk Beatrix got mad at you for. Erotic Novel x1.

Go to Laquadia's room
REWARD: Sexy Underwear.

At this point you should have gotten the Lock Apprentice title. Go back into town and turn in the items to end your last
quest. For now anyway.

COLUSSIA... AGAIN!

ITEM

__Art Gallery- View Illustrations you have collected so far

__Map Folder- View Treasure Maps you have found

__Northern Region Map- Shows names of common location on the world map

__Quest Log- See what quests are open/closed

__Snare Trap- To Capture animals in town/wild

__Treasure Shovel- Dig up treasures from treasure maps

__Pickaxe- To mine ore... DUH

__Ring of Strength x1
__Grey Mouse x1

CARDS

__Beatrix No. 8

__Beatrix No. 9

JOURNAL

__Masquerade

Go to the Inn again and speak to a man there to gamble your cards to win his. Beatrix Card No. 8, and 9. Go to the pub.
Talk to the man at the counter and play him at a game of Devil's Dice. Play until you earn around at least 10000k. It is a
lot but it is completely worth the hassle. That is like 10 matches. Go to the item shop and buy Art Gallery, Map Folder,
Quest Log, Snare Trap, Treasure Shovel, Northern Region Map and a Pickaxe. This will help so we don't bounce around
too much later. Go to the basement in the pub and capture a Grey Mouse x1.

After that head back to Crayden to continue.

After some chatting with Harle from Chrono Cross/ Batman the Animated Series... I mean Masquerade. It doesn't matter
what you say.

Masquerade added to Journal.

After convo leave the castle then south, south, south out of the city. If you haven't talked to the crystal please do so!

Read the tutorial.


Before heading where we are supposed to go, head northwest to a port town called

PORT RONOD

ITEM

__Illustration 58

__Illustration 113

__Costume Fabric - Gabrielle

__Crystal Fragment- Allows for teleportation with Blue stones

__Dimensional Shard x1

__Dimensional Shard x1

__Rabbit Pelt x3

__Revival Potion x1- Revives a dead ally

__Ring of Agility- increases agility by 15

QUEST

__Catch-A-Lie

__Animal hunter

__Peeping Tom

CARDS

__Beatrix No. 04

ENVIRONMENTAL

Painting x1

Locked Wardrobe lvl. 2

Prediction- Has Laquadia No. 02. You need Laquadia No. 5 or Masquerade No. 5

Sewer Grate

JOURNAL

__Illumi

Quest: "Catch-A-Lie"

Location: Port Ronod - Man in the corner near the entrance to the town
Description: Deliver a message to the owner of the inn in Brightstone.

Right when you walk in talk to the man on the left. After accepting the quest, go north and activate the crystal. Then go
into the building next to it. There is a safe on the first floor.

SAFE 1: 6869
Reward: Illustration 113

After cracking that safe. Please talk to people. She put so much work in this! Leave the building. Go straight east! Not
down the stairs. The gap between the building and down. You get Illustration 58. Head back then down the stairs. Go
east. In the first door there is a painting we can't get. There is Rabbit Pelt x3 in here. We will remember later.

Leave and go into the next building. Talk to the only person there

Quest: "Animal Hunter"

Location: Port Ronod - Rightmost building behind the church


Description: Catch 3 - 5 Wood Squirrels. (Unlock the reward "Animal Whistle" to help with this quest)

After this leave the room. If you go into the door below you can chose to donate to the church.

Head west then west again. In the northern building you will run into a locked wardrobe lvl. 2. We will keep this in mind
for later. Leave the building

Go west Talk to the green-haired woman for a quest.

Quest: "Peeping Tom"

Location: Port Ronod - Woman in front of inn during the day


Description: Locate the man straight west of here two screens who is peeping into a window at night and chat him up.

Reward: Ring of Agility

This is a night/day type of quest. So before we sleep we will do other things. Accept it and move on.

Get Revival Potion x1. From the inn, leave head west. You can play a Devil's Dice at the pub for more money. I
recommend winning some monies. Save beforehand of course. Go west to the stone looking sign building. This is a
material shop. There is a man there that will sell you Beatrix Card No. 04 for 1500K. Buy it of course.

After winning what you felt like winning. Head out and south to the first door you see on your west. It should be locked.
You can unlock it. Leave it since nothing is here for now.

Search desks in the other door. Leave here go north then west to the next screen. Head south at the first docking area
and on the boat. Head down the stairs and to the back to find.

Costume Fabric - Gabrielle


The guy here can be played a game of prediction, but we don't have a card he wants. So that will wait until later. Head to
the inn and sleep until night time. Just walk into a bed and you will get the option. Leave the Inn and head west.

Do the second part of the Peeping Tom quest by talking to the man staring in the window. After he leaves, go to the
docks area. Down the second dock and into the boat we go. Our homie the Traveling Scholar will be there. Pay the 250K
to play him.

Q1: Masquerade

Q2: Paladins

Q3: Broncallo

Q4: Northern Fields

Q5: Yellow

Reward: Crystal Fragment.

With the Crystal fragment in hand we can teleport if you activated the Crystals. An interesting side quest that has some
scenes attached to it. Go the Crystal and pick transport. Go north for a scene. She gives you a Dimensional Shard x1.
With this you will be able to see them located on other maps. Illumi is also a pointer. I call them that considering they
point you where you need to go. So if you are ever stuck she can help you.

Choice 1: Illumi +1.

Choice 2: Illumi -1
Illumi added to the Journal.

Head back south then to the Port Ronod crystal. Head west 2 screens and south. You will see a black swirling orb. Search
it for Dimensional Shard x1. Go back to the Inn and sleep until morning. Talk to the green haired lady to get Ring of
Agility x1, thus ending Peeping Tom quest. I recommend equipping it over the ring of strength considering going first in
combat is better than hitting harder.

We can pick up Dimensional Shards now so we are going to places that you can't come back to until much later in the
game. So leave town and head straight south to

WESTERN LIGHTHOUSE

ITEM

__Illustration 08

__Dimensional Shard x1

__Ruby coin x1

__Seed of Agility- Increases Agility by 1

TITLE

__Western Lighthouse Cleared

NE corner. If you can't find it. Sorry. You are blind as shit. You will find Illustration 08 on the ground. Also raid the only
desk for a Seed of Agility x1 and the chest for a Ruby Coin x1. On the second floor is a Dimensional Shard x1. You should
get Western Lighthouse Cleared! Leave here. Follow the road south to the bridge. Walk into it

GRAND BRIDGE

ITEM

__Dimensional Shard x1

TITLE

__Grand Bridge Cleared

You can talk to Beatrix she is on the first screen next to her puppy. Go far west. Right before you leave there is a
Dimensional Shard x1. After picking this up you should get Grand Bridge Cleared! Exit to the west.

IMPERIAL MANOR

ITEM

__Dimensional Shard x1

As soon as you enter go straight east to here. Search it. This SCENE is so missable it hurts!
After that awesomeness, go to the north east area for a Dimensional Shard x1. Go through the Grand Bridge again then
head to the north of Colussia.

RIVULET HILLS

ITEMS

__Dimensional Shard x1

__250 K

__Bronze Ore x2

__Golden Token x3-5- used for unlocking skills and stuff :) Important!!

__Iron Ore x2

__Iron Ore x3

__Ruby Coin x1

__Small Health Potion x2

__Wood Squirrel x1

__Wood Squirrel x1

ENEMIES

__Werewuffie: Kill 30 MOBS of these


__Contoad: Kill 30 MOBS of these

__Golden Beetleblade

ENVIRONMENTAL

Wood Squirrel x1

TITLES

__Werewuffie Slayer/ Vanquisher

__Contoad Slayer/ Vanquisher

Journal Entries

__Werewuffie

__Contoad

__Golden Beetleblade

Crayden will join your party. He is much stronger then you so you should use that to your advantage. Kill all enemies
until you get the Vanquisher Title from doing so. Don't leave this map until you do. Considering you have Crayden it will
make it A LOT easier. To kill quickly just go back and forth between screens until you get the titles. Do this between
screens that have both enemies to make the process quicker.

Go up past the first screen. Go immediately right and enter the cave. Here are your Contoads. There is Iron Ore x2 here.
This cave and enemies outside is a place to get the vanquisher titles. Frogs inside and dogs outside.

After getting the titles or not head north up the ramp then west across a bridge. Head into the cave. There is a Bronze
Ore x2 and an Iron Ore x3 here. East of the iron ore is a Dimensional Shard X1. Head out the cave and get 250k from the
chest. You will notice a squirrel there.

Wood Squirrel x1

Head through the cave go east then north past another ramp. Go east first at the T intersection to the next screen. In
Between the trees there right when you walk in is a chest with a Ruby Coin X1. Nothing much further east. There is
another Wood Squirrel here.
Go west and keep going west across the bridge to the chest with Health Potion X2. Exit the area to the north.

I recommend going back in over and over to the picture to get Beetleblade tokens. Since we have Crayden and he is
max level they can't run away, if you had Crayden attack them. It will take some time now but it will save a lot of it in
the future. I would say get 5 tokens. Since I only spent 15 minutes trying to get them. 3 are fine. Your luck may vary.

After all that grinding. Exit out of here. If you head east to the mountains Crayden will be mad at you. So head west to,

CAIMRIDGE

ITEM

__Illustration 27

__Illustration 59

__Antidote x2

__Costume Fabric - Gabrielle

__Dimensional Shard x1

__Seed of Dexterity

__Ruby Coin x1

__Ruby Coin x1
__Grey Mouse x1

Activate the blue crystal after the little chat. Explore the houses. First house has a Seed of Dexterity x1. Second shed Has
a Ruby Coin x1.

Next screen between two houses up north is an envelope with Illustration 27. Shed to the right has Ruby Coin x1.

Town Hall has an Antidote x2 upstairs and downstairs is a Dimensional Shard x1, Costume Fabric - Gabrielle, Grey
Mouse x1 and a chest that takes 3x ruby coins for Illustration 59.

Leave the house and you will be prompted with a choice.

Choice 1- Heroic

Choice 2-Renegade

Oh no! WE lost our OP monster! SHAME!!! Before we continue the story. Head to Colussia via the blue crystal.

COLUSSIA

ITEM

__Dimensional Shard x1

ENVIRONMENTAL

Red Chest 3x ruby coins


Wardrobe lvl. 3 lock

JOURNAL ENTRY

__Farah

When you get there read the Tutorial. Head into the building straight east of you. Pay the 50k and talk to the exotic
dancer right when you walk in. You get a choice

Choice 1: Nothing

Choice 2: Renegade +1

Farah added to journal.

Go north one screen until you reach a pond. On the west side there is an opening between fences to the south. Grab the
Dimensional Shard x1.

Leave town and immediately, setup camp.

CAMP

ITEM

Art Razor- To cut out paintings around the world!

Go to your items and use Encyclopedia. Since we got some golden tokens earlier we are going to unlock art razor. Go
under rewards and select Art Razor. Unlock it then leave camp. Head back into Colussia.

Colussia
ITEM

__Illustration 62

Head back to where you had to do the Laquadia quest. That would be North one screen and east three screens. Go
south between the gates and enter the left building. Get Illustration 62 on the back wall. After that leave here via
teleportation crystal to Caimridge. Exit town then go east to the mountains.

Fellhorn Ruins
ITEMS

__Illustration 07

__Wind Claws x1- Weapon for your puppy

__Broncallo Pelt x2

__Cursed Ring: Quest item

__Dimensional Shard x1

__Ruby Coin x1
__Seed of Dexterity x1

__Treasure Map 05

__Grey Mouse x1

TITLE

__Treasure Newbie

ENEMIES HERE ARE WAY TO STRONG FOR YOU TO KILL. UNLESS YOU SPENT HOURS GRINDING WITH CRAYDEN OR
YOU CHEATED. NONE OF THEM WILL BE LISTED.

Save as soon as you walk in. If you fight an enemy you will die. Unless stated above. First building you come across has a
downstairs. Enter it. The bat there will rape you and call you Sally so avoid it at all costs. The chest here contains Wind
Claws x1. Exit and head north to the next screen.

In the east building is a Dimensional Shard x1. To the north west of the before the bridge there is a building hiding a
chest with a Ruby Coin x1. Across the bridge in the western building, head down the stairs. Getting past the bat there on
the left side does take a few seconds. Capture the Grey Mouse and search the desks for a Seed of Dexterity x1. Leave
the room.

Head east and down another set of stairs in a building. Get Illustration 07 from the envelope on the ground. Pick the
lock there and get the Cursed Ring x1 from the chest. You should get the Treasure Newbie Title. Exit the room.

Straight south is a chest with Broncallo Pelt x2. Head north to the next screen. North West area has a chest with
Treasure Map 05. Leave this dangerous place. Head to Caimridge. Take the blue crystal and port to
Colussia
Head to the castle. That is north a bunch of screens for those with goldfish memory spans...

Run into Laquadia

Choice 1: nothing

Choice 2: Laquadia -1

You still can’t get the painting here. Head to the royal bath again to run in Beatrix

Choice 1: Nothing

Choice 2: Beatrix +1

Choice 3: Beatrix +1

Choice 3a: Nothing

Choice 3b: Makes her angry

Go see the Emperor. After that fun, welcome to the amazing vacation spot

DARKTHORN KEEP

ITEM

__Masquerade No. 03

__Illustration 05

__Barrier Herb x2

__Dimensional Shard x1

__Ruby Coin x1

__Ruby Coin x1

__Small Spirit Potion x1

__Sun Blades x1- Light based weapon for Devon

__Utility Hook- For opening Manhole Covers

ENEMIES

__Slimebag- Kills 12 MOBS here. Reason for later

JOURNAL

__Slimebag
__Gabrielle

ENVIROMENTAL

Gate- lock pick lvl. 2- Leads to nothing as of Ep. 2

TITLE

__Chronology Protector- Collect 10 Dimensional Shards

__Prison Breakout-Story based. Can't be missed

__Slimebag Slayer

Darkthorn keep is a onetime visit only as of now. So what you miss here you have to start a new game.

Now that you have read the nice boldly bold writing. Search tables in the corners of each room for Masquerade No. 03
and a Ruby Coin x1 then head east to the next room. Talk to the old man to the far east. Either choice. It matters not.

Laquadia visits you.

Choice 1: Heroic +1

Choice 2: Renegade +1. Laquadia -1 Scene

I would pick choice 2 unless you are playing this game for a different reason.

This is your last chance to raid the desks. SO DO IT IF YOU HAVEN'T. Talk to the old man in the cell east of you. You will
receive the key item Utility Hook. Go to the far west and talk to the new guy there. Go south to the manhole cover.
Head down.

There are traps here and they kind of hurt. So expect some environmental damage.

Get the chest right there, derp, for all your stuff back. Make sure you kill at least 12 Slimebags here. Go left for a
Dimensional Shard x1. You should get the Chronology Protector title. There is a chest with a Ruby Coin x1. Back east
then north up the stairs. Red chest for Illustration 05. Head back south then east. There is a gate south that requires
lock pick Lvl. 2. That means you have to get it in a new game plus. It doesn't have anything behind it anyway. So go east
then south. Chest has a Small Spirit Potion x1. Head east for a chest with Barrier Herb x2. Head back west then north.

When you reach two switches have them both point west/left. Get the chest for Sun Blades. This is it. If you leave here
you can't come back. So make sure you killed 12 Slimebags at least!

You meet a strange woman

Choice 1/2: Gabrielle +1

Choice 3: Gabrielle -1

Gabrielle added to journal

Head to

Colussia
ITEM

__Illustration 121

__Bolt Mail x1- Resistant to Thunder damage. Women only

__Dimensional Shard x1

QUEST

__Nightfall Raid

JOURNAL

__Master Hen’Tai

Right when you walk in go towards the armor shop. Straight below the house next to it is an open area between fences.
Open the grate for a Dimensional Shard x1. Open the gate for the chest with Bolt Mail x1. Head to the house to the east
of it and you will notice a barrel slamming into the wall over and over. Go talk to it to receive Illustration 121.

Master Hen’Tai added to the journal.

Head north to the church area. Talk to this woman in the picture to accept

Quest: Nightfall Raid

Description: Steal mirror from the Material shop in Port Ronod at night. Bring it back to her.

Reward: Ruby Coin x3


Go to the blue crystal and port to

PORT RONOD

ITEM

__Illustration 10

__Illustration 85

__Hand Mirror- Quest Item

__Gold Dice - Farah- Helps with prediction games containing Farah cards

The east side of town. The second to last building up top has a painting. Cut her out for Illustration 10. Head to the Inn
and sleep until nightfall. Go to the materiel shop, at night, pick the lock. Get the chest in there for Hand Mirror. Head
right next to the pub there and down the sewer grate.

Another little puzzle. From left to right, Combo is 3-1-2-4. Do it in numerical order and not press far left button 3 times.
Grab the chest for Gold Dice - Farah! Head straight south and enter the first door on the left. Strike the barrel for
Illustration 85. You can't jack the donations yet though for some reason so I wouldn't bother trying. Teleport to
Caimridge

CAIMRIDGE

ITEM

__Illustration 23

__Golden Dice - Gabrielle- Helps games of prediction with Gabrielle cards

__Necklace of Clarity- Makes unsearched things glow. Ex- Desks, Wardrobes etc.

QUEST

__Sleep Deprivation

TITLE

__Quiz Solver

Go into the first house and talk to the lady there to get a quest. Since it is night we can do all of it right now.
Quest: Sleep Deprivation

Description: Talk to the man chopping down wood at night, then go back to the woman in the house. Then talk to the
man again and back to the woman.

Reward: Gold Dice - Gabrielle

Go to the next screen. Enter the small build to see the magic barrel again. Strike it to receive Illustration 23. Now head
into the town hall. Time for another Traveling Scholar quiz! 300K is the price

Q1: Slimebag

Q2: The Fellhorn Juggernaut

Q3: Golden Token

Q4: Seven

Q5: Windy Canyon

Necklace of Clarity obtained! You should also get the Quiz Solver title. Teleport back to

COLUSSIA
ITEM

__Illustration 72

__Illustration 94

__400K

__2000k

__Gold Dice - Laquadia- Makes prediction easier with Laquadia cards.

__Might Herb x2- Temporarily raises ATK of all allies. Battle item.

__Ruby Coin x1

__Ruby Coin x3

__Sun Plate x1- Male only. Resistant to light damage.

__Wolf Pelt x2

CARDS

__Laquadia No. 03

ENEMIES

__Club Bouncer

__Slimebag

TITLE

__Slimebag Vanquisher

__Making History

QUEST

__Punching Slimebag

ENVIRONMENTAL

Weak Wall x2- Takes explosives. Much later in the game

Turn in the quest to complete Night raid. Ruby Coin x3 gained. Hurray! Head into the pub and grab the red chest there
for Illustration 94. Head straight into the Heavenly Fate. Pay the 50K and head on in.

Choice 1: Nothing good...

Choice 2: Scene

Both choices lead to second choice

Choice 1: Heroic

Choice 2: Renegade

Depending on what you pick changes dialog throughout the story. So pick what you want. I picked choice 1.
Go west into sewer grate. Check the desk. Head north then east. Don't bother fighting enemies at all yet. Just keep
following the path to a chest with 400K. Go east to the next screen and up a ladder for Illustration 72. Keep going east
until another chest with Might Herb x2. Head north then east. Before talking to anyone use the latter and the bottom of
the area. Head to the armor shop.

Choice 1: Farah +1

Choice 2/3: Nothing

Equip her with the bolt mail and buy her some other armor.

Head back down into the sewers. Grab the chest for a Ruby Coin x1. Search the desks for Wolf Pelt x2. There is a pub
like place there. Right before it though are two guards. Take to the man in the room to get the quest

Quest: Punching Slimebag

Description: Kill every mob of Slimebags in the sewers.

Reward: (For killing all Slimebags) Gold Dice - Laquadia and 2000K

Before we run off and start murdering everything in sight let get some stuff out of the pub. You can buy Laquadia No. 03
for 1200k. Buy it of course. You may recognize someone there if you played LoQO 2. Head west.

KILL EVERY SLIMEBAG YOU SEE. The game will say when they have all been killed. Ignore the first north. Take the other
way north. Follow the path around. You will get to ladders. At the top get the Sun Plate from the chest. Keep following
the path. Ignore the south and keep going. Ignore the next north. When you go across a bridge head east. At the next
branch head north kill the Slimebag then go east across the bridge. Kill the Slimebag north there then take the south
east exit. When you get to the bridge go north and kill the last enemy there.

After killing them all it will tell you. You should also get Slimebag Vanquisher title if you did what I said earlier. Head
back to the owner to get your reward. Gold Dice - Laquadia and 2000K. So leave town!
Choice 1: Scene Farah +1.

Choice 1a. Nothing

Choice 1b. Farah +1

Choice 1c. Scene Finish

Choice 1d. SCENE change

2: No scene :(

Get Making History title

So let’s head to

PORT RONOD

ENEMIES

__Beldorian Knight- Unique

QUEST

__Obedience- It is an unmarked quest for titles

JOURNAL

__Farsyne

__Kythe

Head west to the dock area. When you get there you will see a hooded figure on a boat. Go talk to him.

Farsyne added to journal.

Go sleep at the inn until nightfall. Head straight east to the church building steal their donation and leave. Soon as you
walk out you will start the "Obedience" unmarked quest. Head west. Go to the far boat you can get on.

Kythe added journal.

It isn't a bug, but stealing the donation here doesn't count for the Donation Thief title. After leaving the church event
doesn’t count for the Flasher title. It is so you can see them on different game modes. Same for a much later title.
Tavern Wench.

Head to the second boat, after your scripted battle, camp. Talk to Farah. Pick the first choice for a Farah +1. Sleep until
sunrise. Leave camp, head east to the road the leads into a canyon. Welcome to

WINDY CANYON

ITEM
__Illustration 04

__Illustration 13

__Illustration 25

__Illustration 42

__420k

__Barrier Herb x2

__Bolt Bow x1- Has lightning based damage

__Bronze x3

__Bronze x4

__Bronze x4

__Ceremonial Gauntlet x1

__Dimensional Shard x1

__Iron x2

__Iron x2

__Iron x3

__Iron x3

__Ruby Coin x1

__Wolf Pelt x3

__Grey Mouse x1

__Wood Squirrel x1

__Wood Squirrel x1

ENEMIES

__Beldorian Knight- Unique

__Dilizard- Kill 30 MOBS of them

__Werewuffie

__Golden Beetleblade

__Pharaoh Handblast- You are way too weak to kill avoid at all costs

QUESTS

__Blessing quest- Unmarked quest to find altars around the world

JOURNAL

__Dilizard
TITLE

__Art Sampler

__Dilizard Slayer/Vanquisher

__Novice Miner

__Windy Canyon Clear

Golden Beetleblade

Just keep going east. After the bridge fight you get two choices.

Whatever you pick out of these choices affects a scene later. So choose wisely.

Head into the cave go to the altar and inspect it. After the boxes of dialogue you will start the unmarked quest
"Blessing" and get Illustration 04. You should also get Art Sampler title. When going to altars it drops your HP to 1 so
remember to heal afterwards. Grab the chest there for a Bolt Bow. Exit and head east.

Ignore north for now and head a tad east. Grab the Wood Squirrel.
Then head back a tad go north across the bridge. Go into the house and capture the Grey Mouse there. Grab Illustration
42 off the ground. To the north of the house is another Wood Squirrel. One more then we can complete a quest.

Head a tad west and find another Dimensional Shard x1. Go into the cave right there and mine for Iron x2. There is a
chest with Illustration 13. Head south then east into the cave.

Ignore first south spot since dead end. Head down the stairs then west. Get Iron x3 and 420k from the chest. Before
heading back up the stairs get Bronze x4. Take the south path.

Get Bronze x4. Down the stairs for Bronze x3, a chest with Barrier Herb x2. Head east a tad then south. Go west at the T
for a Ceremonial Gauntlet x1. East for Iron x2. Go back whence we came up the stairs, west, north then east.

Ignore the first south. There should be a shadow creature down there. This is the Legendary Pharaoh Handblast. We are
way too weak to kill it now so avoid it! Instead head east gather the Iron x3. You should get the Novice Miner title. Head
south for a chest with Wolf Pelt x3. Exit the cave to the north east.

You should hear gun shots and be prompted with text. If you didn't it is because you didn't come here during the day.
You get two choices.

Choice 1: Heroic- Potential SCENE

Choice 2: Renegade- NO Potential SCENE

Before heading out go east a tad and up the ramp. Under a tree to the left is a chest with a Ruby Coin x1. You should get
the Windy Canyon Cleared title.

If you ignore it and continue on there will be some added text at the next location. If you do this you will miss out on a
scene and getting a party member sooner.

So now the fun part of heading all the way back to the beginning where the house was. When you get there you will be
given another choice.

Choice 1: A fight.

Choice 2: SCENE

I of course recommend the scene unless it isn't your first playthrough. Gabrielle joins your party! Finally a party of 4!
Believe it or not we can kill our first legendary. It will be a little tough but it is VERY doable. Go here and touch the
shadow.
ENEMY: Pharaoh Handblast HP: 7800 STRENGTH: SEDUCE WEAKNESS: WATER

REWARD: Illustration 25

This will be an uphill battle at this point in the game. Still though. He casts Force on you. I don't know what this does. If
he does have Farah use Encouragement on them. Just don't be dumb and it will be fine. Have MC use Whirlwind Strike
on him over and over for about 600-900 a hit. Farah will be on healing duty via items. Kythe will be using Might on MC
and Gabrielle then barrier on people. Gabrielle will be attacking/ healing. If you bought gear for your guys his attacks
should take around 500. DO NOT let your HP get below 600. Your reward is Illustration 25.

Head out through the east exit.

Head east to the tower so we can get it on our map

Iron Spire added


Setup camp and talk to Gabrielle. You will be given a choice

Choice 1: Gabrielle +1

Choice 2: Gabrielle -1

Exit camp and head south. Go into the building you see there. Welcome to

HIGHLAND INN

ITEMS

__Illustration 17

__Illustration 108

__Dimensional Shard x1

__Seed of Life x1

TRADING CARDS

__Farah No. 01

TITLES

__Highland Inn Clear

*If you got Gabrielle in Windy Canyon.*

Right when you walk in activate the blue crystal. You see the hooded figure north of the crystal. You will see the barrel
bouncing around. Strike it for Illustration 108. Before resting at the inn we are going to look around. Dimensional Shard
x1 in the North West part of the area. Illustration 17 in the stable. Head inside the Inn.

Before talking to the old man buy Farah Card No. 01 from the purple head guy for 1800K. Raid desks for a Seed of Life
x1 and the Highland Inn Cleared title. Talk to the old man at the counter. Both rooms cost 200K total

You get a scene.

You get a choice during it.

During Windy Canyon if you chose the either option

Choice 1: Farah +1

Choice 2: Farah -1

* If you didn't get Gabrielle in Windy Canyon.*

Everything is basically the same until you go inside the Inn.

Gabrielle isn't there obviously to say anything. This is where things become different. You don't rent both rooms and
instead just rent 1. So it is 100K cheaper. After you leave the Inn she comes up to you and she joins your party.

Although you miss 2 SCENES, the dialog is pretty funny when she talks to you. I would recommend doing this on a New
Game + of course.
Either way. Now that we can go back to Port Ronod do so

PORT RONOD

TRADING CARDS

__Laquadia No. 02

Go to the pier and in the boat. You can play a man there a game of Prediction for Laquadia Card No. 02. It requires at
least Laquadia No. 03. We are still one damn squirrel short! Considering the 1000K isn't worth the trouble, the only
reason I say to full complete this quest is that it may affect one much later in the game. Subject to change of course.
So teleport back to Highland Inn. Leave and head into the wood to the west. Welcome to

NILLIA WOODS

ITEMS

__500k

__Dimensional Shad x1

__Ice Flintlock x1- Weapon with Ice based attack. Gabrielle only

__Intelligence Crystal x2

__Might Herb x3

__Ruby Coin x1

__Forest Rabbit x1

__Forest Rabbit x1

TRADING CARD

__Masquerade No. 02

ENEMIES

__Mischief- Kill 30 MOBS of these

__Contoads

__Golden Beetleblade

ENVIRONMENTAL

Wild Rabbit x2

JOURNAL

__Mischief

TITLES
__Animal Tracker

__Mischief Slayer/Vanquisher

__Nillia Woods Clear

Golden Beetleblade

Head west straight into the next screen. Go straight into the woods west and there is a chest with a Ruby Coin x1. Frogs
here are just Contoads so don't even bother. South is a rabbit we can't catch yet. Head west into next screen.

Straight north is a rabbit we can catch


Forest Rabbit x1. West is a chest with 500k in it. Go back to the road and follow it west to a log. Head up it to a chest
with Ice Flintlock x1. Go west to the next screen.

The North West corner has a chest with Might Herb x3. Take the north path and keep heading up. In the tent is
Masquerade Card No. 02. To the west of the tent is a Dimensional Shard x1. Head way back south two screens then
head west.

To the mid north is a chest with Intelligence Crystal x2. There is another rabbit to the west we can't catch yet. Noted for
future. Take the path south. In the south west corner is a rabbit we can catch.
Wild Rabbit x1. You should get the Animal Tracker title for doing so. On the south east side of the area there are logs
that lead to a chest with a Ceremonial Collar x1. After grabbing this you should get the Nillia Woods Cleared title.

So head north and find/take the west exit. Head north into

HOLLOW GORGE

ITEMS

__Illustration 16

__Silver Ore x4

__Steel x3

__Steel x3

ENEMIES

__Waste Gourger- We will come back later for it

Head straight west and enter the cave. Mine Silver Ore x4 and Steel x3. Exit the cave ignoring the only enemy there. Go
north into a cave. Get the Steel x3 there and a chest with Illustration 16.

*UNKNOWN* When the lightning strikes twice quickly a zombie appears then disappears. Yeah found it up the first set
of stairs near the wall. It appears between strikes. You can't talk to it or engage in combat. This is still kind of unknown
as of episode 2. There is some conjecture in the party about them. So more to come maybe?
Leave here. Setup camp

CAMP

ITEM

__Animal Whistle- Lvl. 2 capture

__Golden Detector- Only if you have 4 golden tokens or more. Otherwise get later. Tells you when golden Beetleblade
appear on the map.

Go into you Encyclopedia and unlock Animal Whistle. If you managed to capture 5 golden tokens from Beetleblades
earlier unlock Golden Detector as well. Leave and go south to

GRASSLAND ROAD

ITEMS

__Illustration 123

__700k

__Dimensional Shard x1

__Revival Potion x2

__Ruby Coin x1

__Silver x3

__Steel x3

__Steel x4

__Wood Squirrel x1

ENEMIES

__Firewolf- Kill 30 MOBS of these

__Wild Stinger- Kill 30 MOBS of these

__Golden Beetleblade

QUESTS

__Blessing Unmarked quest

TITLES

__Grassland Road Clear

__Firewolf Slayer/Vanquisher

__Wild Stinger slayer/Vanquisher


Head south. In the next area, the North West part has a chest with Revival Potion x2. Straight south of there is Wood
Squirrel x1. Woot we finally have 5 for the quest!
Keep heading south east to a chest with 700k in it. Go up the ramp and go North West to a Dimensional Shard x1. Go
into the cave to the east. Mine Steel x3 and leave. Head to the west exit.

Follow the path over the little bridge then take the shore route east to a chest with a Ruby Coin x1. Head into the cave.
Hit the altar up for Illustration 123 and another step into the Blessing unmarked quest. Go in the other cave for Silver x3
and Steel x4. You should get Grassland Road Cleared title. Leave the cave head east then keep going south to the exit.

Head west to the first building you see

ROYAL COTTAGE

ITEM

__Illustration 31

Right when you walk in go to the pier in the lake. Grab Illustration 31. Leave. Head west to the other building with a
fence around it for

GENTLEMAN'S CLUB

ITEM

__Illustration 77

__Ceremonial Circlet x1

__Dimensional Shard x1
TITLE

__Pervert Seeker

Go into the stable building, strike the barrel for Illustration 77and also the Pervert Seeker title. Open the chest for a
Ceremonial Circlet x1. Head around back of the main building to find a Dimensional Shard x1. Leave here since this
place is only open at night. We will come back.

So go into the only other place.

WHITEHAVEN

ITEM

__Illustration 19

__Illustration 86

__Illustration 122

__Dimensional Shard x1

__Gold x2

__Jewel of Magnification- You can zoom in on pictures you have collected in Art Gallery

__Seed of Strength x1

CARDS

__Beatrix No. 05

__Laquadia No. 04

__Laquadia No. 05

__Laquadia No. 06

__Masquerade No. 09

TITLES

__Whitehaven Clear

__Donation Thief?

Straight north to get a Dimensional Shard x1. The go up the stairs to the south into the first building you see and strike
the barrel. You get Illustration 19. Remember to search desks now. In the Inn there is a Seed of Strength x1 and our
Traveling Scholar. Pay him the 350k.

Question 1: River Checkpoint

Question 2: Green
Question 3: Kin'Aurea

Question 4: Vargonia

Question 5: A beach

You get the Jewel of Magnification for your trouble. In the house straight west of you is a Beatrix Card No. 05 in a desk.
Also a safe!

SAFE 1: 8350

Reward: Illustration 122

Go to the building straight south for Gold x2 and a man who will play prediction with you only during the day. You will
get Laquadia Card No. 4, 5, 6. You need at least Laquadia No. 01 to play him. Straight south west next to a sailor on the
ground is Illustration 86. Search inside the boat there and you should get the Whitehaven Cleared title. Talk to the sailor
in the boat and you can buy Masquerade Card No. 09 for 2200K. Of course pick it up.

Head to the Inn, or camp and sleep until night. Raid the donation plate in the church and leave town while night. You
should get the Donation Thief title. Leave town and head back to

GENTLEMAN'S CLUB

ITEM

__Illustration 18

__Illustration 104
__Seed of Life x1

__Wolf Pelt x2

CARDS

__Gabrielle No. 04

QUEST

__Obedience unmarked quest

TITLE

__Gentleman's Club Clear

Go into the building you couldn't before. Take the painting for Illustration 18. Check the desks for Seed of Life x1 and
Wolf Pelt x2.You get the Gentleman's Club Cleared title. Talk to the patrons if you please. Man downstairs will sell you
Gabrielle Card No. 04 for 1600K. Another man will ask for some Farah service for the Obedience unmarked quest for
240K.

Go upstairs and talk to a man who is Senior Date El'Rape. Doesn't seem to matter what choice you pick. Talk to him
again and agree. You will get a SCENE. You will earn 1500K for your trouble. If you didn't have enough for the card you
should now.

Leave the building and head to the one in the back. Pick up Illustration 104 from the ground. The green haired lady will
let you practice for a fee. 500k to see Farahs boobs again. Leave the place.

Camp out.

CAMP

ITEM

__Torsion Wrench- Lvl. 2 unlock

Unlock Torsion Wrench in the Encyclopedia. Sleep until morning. Head east to the big town. Welcome to

BRIGHTSTONE

TITLE

__A Road Closer

Right when you walk in you get a choice. It doesn't really matter what you pick. You get A Road Closer title free of
charge! Go up and immediately active the blue crystal and teleport.

TELEPORT HUB

TITLE

__Doing Business
Don't do this until you have at least made 2 RENEGADE choices if you want a chance at another SCENE. So if you got the
Laquadia scenes earlier you are fine. Report to Illumi. We could have done this earlier but I decided to wait until it was
convenient. If you don't remember where Illumi is just go north in the teleport room.

Choice 1: 2000K

Choice 2: Gold Plate

Choice 3: Ask for something personal. SCENE

Choice 3a: Illumi +1

Choice 3b: Illumi -1

Choice 3ba: Finishes scene

Choice 3bb: Change in SCENE. Recommended. You must have made 2 RENEGADE choices to get this option.

You get another choice during choice 3bb.

Choice 1: She seems scared when she talks to you from now on

Choice 2: She calls you master when she speaks to you

Earned title Doing Business. If you want scenes unlocked you have to pick the second choices. Otherwise be nice and get
a scene in another playthrough. I recommend picking the second choices of course. If it is even possible to. Teleport to

PORT RONOD

ITEM

__1000k

__Costume Fabric - Farah

__Sapphire Ring

TITLE

__Port Ronod Clear

Turn in the Squirrel quest to the guy in the far north east building. Doesn't really seem worth capturing the other 2 just
for 1000k... You will get 1000k and Costume Fabric - Farah. Head west two screens and enter the house next to the Inn.
Second floor is a wardrobe we can unlock now for a Sapphire Ring. You should get the Port Ronod Cleared title. Go back
to Brightstone

BRIGHTSTONE

ITEM

__Illustration 15

__Illustration 29
__Illustration 43

__Illustration 68

__Coin Purse- Gift item

__Costume Fabric - Farah

__Costume Fabric - Gabrielle

__Dimensional Shard

__Lantern

__Luxury Bedroll

__Ring of Resonance- Makes mobs with golden Beetleblade to glow gold

__Rock Wand x1- Earth Based weapon for Mages

__Southern Region Map

__Seed of Intelligence x1

__Treasure Map 03

__Wolf Pelt x3

CARDS

__Beatrix No. 01

__Gabrielle No. 03

__Masquerade No. 01

__Masquerade No. 04

__Masquerade No. 05

COSTUME

__Bellydancer

__Classic Thief

POSTERS

__Next to the Jadeite order temple

QUEST

__Catch-A-Lie

__Heroic Savoir

__Obedience unmarked quest

__Tavern Wench Unmarked quest

TITLE
__Safe Cracker

Go right into the Inn and get Gabrielle Card No. 03, Seed of Intelligence x1 from desks and talk to the Inn keeper to
complete Catch-A-Lie for Treasure Map 03. Speak to the Traveling Scholar. Pay him the 400K. *TYPO* He says G but he
means Krowns.

Question 1: Rabbit Pelt

Question 2: Hollow Gorge

Question 3: Six

Question 4: Kahr

Question 5: The High Lord Gathering

You will get the Ring of Resonance. A very nice item that makes hunting Beetleblade much easier! Go into the first
house west and there is a safe

CODE: 0825

REWARD: Illustration 68

Safe Cracker title should be given. Go west to the next screen. Talk to the women outside of the house there. Go in. Coin
Purse can be found in here. Talk to the boy and go to the other window. SCENE. Leave the house and go into the one
south west of it. There is a gap in the fence. Grab Illustration 43 from it. Talk to the man at the end of the street for
another step in the Obedience quest. You get 360K from it.

Start heading to the east side of town and right past the inn is a path down you can take to get a Dimensional Shard x1.
North on the next screen is a merchant that sell a Lantern, Luxury Bedroll and Southern Region Map. I would buy at
least the lantern if not all three.
In the item shop is a man that will sell you Masquerade Card No. 05 for 2000K. There is also an outfit shop here. For
making outfits for people if you have at least 3 pieces per. We don't have enough right now.

Go up now and east a tad. There is a sewer grate.

REWARD: Rock Wand

Head straight west. Talk to the Pale as hell woman there. Thought it was a ghost at first. LOL

QUEST: Chasing Pussy


Description: Find the woman's lost pussy. It is behind the Inn

Reward: Costume Fabric - Farah

Before we run off and do the quest. Go into the church and talk to the nun in there. You can play Prediction for
Masquerade Card No. 01, 04. After winning those head into the southern house for Wolf Pelt x3. Strike the barrel for
Illustration 15. Go behind the Inn and talk to the cat. Then head back to the ghostly women at the shrine. Costume
Fabric - Farah is the reward. Now that we have 3 pieces of costume supplies lets go make an outfit for Farah. Pay the
1500K. Bellydancer costume unlocked.

Head straight north then east to the next screen. Talk to man in silver armor to get

QUEST: Heroic Savior


Description: Clear out the Werewuffie den in Rivulet hills. Helping the girl does nothing.

Reward: Treasure Map 04

We will get to this in a few. First head into the house right above him. Check desks for Beldorian Ale x2 and Citrine
Earring x1. There is also Costume Fabric - Gabrielle.
Leave here and before entering the pub at the end there. Talk to the purple haired guy to buy Beatrix Card No. 01 for
1800K. Enter the pub. Pick the first choice SCENE. You get 200K. At 10k per cup. DAMN! You get another choice

Choice 1: Gabrielle +1

Choice 2: Gabrielle -1

You get another set of choices. They don't affect anything. Then another set of choices.

Choice 1: Talk to the Mayor

Choice 2: Go to the Crimson Forest

I of course picked choice 2. This also starts the Tavern Wench unmarked quest. Since we can make an outfit for Gabrielle
now we are going to. Go to the outfit maker and pay the 1500K. Classic Thief costume added.

*As noted way earlier the first tavern wench challenge doesn't count towards the titles*

Before we continue on with the story we are going to knock out some stuff first. Mainly Gabrielle and Farah side quests.
Along with Heroic Savior.

Sleep at the Inn or camp until nightfall. Go raid the shrine for 750K and go into the house right next to the shrine.
Replace the Poster. Take the painting for Illustration 29. Check the desk and wardrobes if you didn't do it earlier. Go to
the crystal and teleport to

COLUSSIA

ITEM
__Silver Candlestick x1

CARDS

__Gabrielle No. 05

__Gabrielle No. 06

POSTER

__Outside the Inn

__Inside the Inn

__Inside the Pub

__Southern building of the Blacksmith

__West of the Item shop by an old man

__In the sewer where you first entered with Farah

QUEST

__Tavern Wench unmarked quest x2

__Obedience unmarked quest x2

Head straight for the pub and replace the Poster there. Talk to the barkeep to play the Tavern Wench unmarked quest.
Head to the Cathedral to the right side near the lamp post. Farah’s Obedience unmarked quest. There are 5 other
posters here. Head south until you can't anymore then west. Replace the Poster there. Two down!

Go west and on the Inn is another Poster. Replace it. Poster inside the Inn as well. 2 to go. Head east one screen and
north then west from the item shop. Replace the Poster here. Go south between the fence and west. Talk to the man
there for the Obedience unmarked quest. Head down into the sewer. There is a Poster that can be replaced.

Leave back up the ladder and enter the house in the far North West in this area. There is a desk there we can unlock for
a Silver Candlestick.

Head east and off to the right of the item shop is a house you can enter. Play the maid. You can win Gabrielle Card No.
05, 06 from her. You won't be able to get in her safe for some time. Head to the bar area down in the sewers. There is
another guy for the Obedience unmarked quest down there in a room with just barrels.

You should get the Shy Flasher title. Head to the tavern and do the Tavern Wench unmarked quest. Now we go to
Caimridge

CAIMRIDGE

CARDS

__Farah No. 02

__Farah No. 03

QUEST

__Obedience unmarked quest


Go west to the last screen and see a farm standing there day/night. Obedience unmarked quest. Head into the town hall
and up the stairs. Play the old man there in a game of Prediction for Farah Card No. 02 and No. 03. Now let’s head to

PORT RONOD

POSTER

__On building in the fish market

QUESTS

__Tavern Wench Challenge

__Obedience quest

TITLE

__Cum Swallower

Head to the fish market area. That is 2 screens west and down past the bridge. Replace the Poster as on the building to
the west. Head over to the docks and enter the last boat. Up in there will be a sailor that will help with Obedience
unmarked quest. Head over to the pub and do the Tavern Wench unmarked quest. You should get the Cum Swallower
title for your troubles.

Teleport to Brightstone then leave town. Go to

WHITERAVEN

POSTER

__Building west of the pub

QUEST

__Tavern Wench

__Obedience

After trekking here go to the building west of the pub. Replace the Poster there. Go to the pub and play the Tavern
Wench unmarked quest. Head on the boat and talk to the sailor up top for the Obedience quest. Leave and camp.

CAMP

ITEM

__Animal Whistle- If you didn’t unlock it already

__Golden Detector- Tells you if Golden Beetleblades are present

Rest until day. Animal Whistle takes priority if you didn’t unlock it earlier. Unlock Golden Detector if you didn't earlier.
Head to Brightstone and teleport to Colussia. Leave town and head back to
RIVULET HILLS

ITEM

__Illustration 12

__Illustration 44

__Bronze x3

__Costume Fabric - Ra'Tiki

__Golden Token x3

__Iron x2

__Iron x3

__Treasure Map 04

__Wood Squirrel x1

ENEMIES

__Mountain Grinder

CARDS

__Gabrielle No. 01

QUEST

__Heroic Savior

TITLE

__Rivulet Hills Clear

ENVIRONMENTAL

Ruby Chest: Requires 2 coins

Yes you read correctly. WE are going to farm 3 Golden Beetleblades. It is an annoying task but you should be fast
enough now to hit them. If they are running away before you hit them wait until a tad later. We are going to be gaining
some levels soon anyway. I will post the picture again where the mob is that they appear in. You should see them
glowing gold now anyway.
Go up into the North West part of the second screen. There is a Wood Squirrel we couldn't catch earlier we can now.

After getting that head north and take the east path. We are going to fight another legendary. Make sure Gabrielle has
the Ice Flintlock equipped.

ENEMY: MOUNTAIN GRINDER HP: 8600 WEAKNESS: ICE STRENGTHS: EARTH/ SEDUCE

REWARD: Illustration 12

This guy is weak to ice. So I hope you have the Ice Flintlock on Gabrielle. If you are a decent level you should have
Frostbite Shot. So you will get a pretty big damage boost. If you are keeping gear updated he hits around 400. Have
Kythe cast Might on Gabrielle fit to boost her damage even more. Then MC then Farah. Kythe is basically pure support
this fight. Farah is on healing duty as well if needed. Otherwise attack. MC does his strongest attack. Your reward for
winning is Illustration 12.

Talk to the man on the bridge. Raid Illustration 44 and Costume Fabric - Ra'Tiki from the tents. Go into the cave. Get
Iron x3 and kill everything. After the bridge head east to get Bronze x3. Go north now. Grab the Iron x2. We don't have
the ruby coins. So ignore the chest. Search the desk for Gabrielle Card No. 01. You should get Rivulet Hills Cleared.

Now the fun part. Walking her ass out of there. Just kidding! You don't need to wait for her just leave the cave. You get
Treasure Map 04 for your trouble. Exit Rivulet Hills to the south. Go to Windy canyon.

WINDY CANYON

ITEM

__Ring of Earth x2

__Golden Token x1

Head to this screen and stand where the picture is. This is Treasure Map #3. Search here for

Ring of Earth x2.


If you were lucky enough to get the Golden Beetleblade to appear.

I will say get 1 Golden Token for later use but from here on out since it tells you there is one and you can find them I will
just post where they are with a purty picture. I will however tell you to get certain skills so it is up to you to farm. Exit
windy canyon to the east.

Head into Nillia Woods

NILLIA WOODS

ITEM

__Ruby Coin x4

__Forest Rabbit x1

__Forest Rabbit x1

Go west to the second screen head south west to a spot around here

Forest Rabbit x1. After getting that. Head west another three screens. Golden Beetleblade is here.
Head west a little more to this area

Capture another Forest Rabbit x1. From there head south east around to the bottom of the pond there.
Follow the path to the dig spot. Ruby Coin x4 found. Woot for coins! Exit this place to the east. Head to Highland Inn.
Teleport to Caimridge then leave and head to

RIVULET HILLS

ITEM

__Illustration 105

Head back to the Wuffie den. Go to the end and open the red chest for Illustration 105.

We are going to a nice little place to see if we are ready for the next part of the story. Leave via south exit.

Stock up on lots of healing potions and antidotes! I can't stress this enough!

Follow the road south of Windy Canyon. Welcome to

LAKE FAIRLIGHT

ITEMS

__Illustration 03

__Illustration 129
__Ceremonial Mail x1

__Dimensional Shard x1

__Gold x3

__Gold x4

__Ice Mail x1

__Ruby Coin x1

__Seed of Mana x1

__Steel x3

__Radiant Butterfly

__Radiant Butterfly

__Radiant Butterfly

ENEMIES

__Broncallo: Don't bother killing 30 MOBS yet

__Venom Hornet: Kill 30 MOBS of these

__Golden Beetleblade

QUEST

__Blessing unmarked

TITLES

__Altar Worshiper

__Venom Hornet Slayer/ Vanquisher

JOURNAL

__Broncallo

__Venom Hornet

ENVIRONMENTAL

Weak Wall
Broncallo's have stupidly high HP, 38k worth, for livestock and are weak to fire. . More than the 2 bosses we fight later.
So if you can take ONE these down you will be ready for the bosses. I mean with that many HP it will take time. Besides
the 250 XP they drop 2800K. Venom Hornets have around 6400 HP and are weak to wind. So use it to your advantage!

There are some animals here you can catch ONLY AT NIGHT. They are tiny as well. It takes animal whistle to catch some
of them.

If enemies here are kicking your ass too much just come back at a later time to kill these guys for their vanquisher titles. I
would recommend you get the Hornet one though.

First head west and south little ways down is a bridge that heads into the water to a chest with Steel x3. Go south. Grab
the Ice Mail x1 and Seed of Mana x1 from the tents. Leave and go north then take the east way from the entrance.

As soon as you enter the screen take the path south for a Dimensional Shard x1. Just follow the path east to the next
screen. Raid the tents for Illustration 03.

Go to north east to the next cave for Gold x3, Gold x4 and Ceremonial Mail x1. Leave the cave head east over the
bridges and into the cave for the Blessing quest to receive Illustration 129 along with the Altar Worshiper title. Leave
the cave and head south for a Ruby Coin x1.

Now the Radiant Butterflies. Go camp until nightfall then go back in. They are small as noted. Right when you walk in.
South west on island near the chest

East from entrance, second screen, on the islands with bridges


East another screen and to the east of the abandoned camp.

Leave and camp until sunrise. We are going to kill another legendary since we are strong enough to do so, while
continuing story. If you managed to get the Vanquisher title for the Venom Hornets here you should have gained around
3-5 levels. If you stayed here forever to get the Broncallo Vanquisher title as well you should have gained anywhere from
7-9 levels!

Head to Brightstone. Get whatever you can made, or buy, out of gold in terms of armor. Get as much as you can. Steel
equipment is weaker then gold. Leave town and head to the woods north of it.

CRIMSON FOREST

ITEMS

__Illustration 64

__Illustration 66

__Illustration 75

__Beam Blades: Weapon for MC. Light infused

__Boss Gem x1

__Ceremonial Plate x1

__Costume Fabric - Ra'Tiki

__Reflex Herb x2: Increases EVA stat in battle only

__Ruby Coin x1

__Silver x3

__Steel x3

__Steel x3

__Steel x4

__Thunder Bow x1: Farah. Lightning infused weapon

__Treasure Map 01

__Tribal Crayons: Gift Item

__Wolf Pelt x3

__Shadow Hare x1

__Shadow Hare x1

ENEMIES

__Nectarfluster: Kill 30 MOBS of these

__Sylvan Fungus: Kill 30 MOBS of these

__Golden Beetleblade

__Giantus Golem: Story Boss. 29k HP and is rather tough

__Wolheim Howler: Requires 30 Firewolf kills


TITLES

__Nectarfluster Slayer/ Vanquisher

__Sylvan Fungus Slayer/ Vanquisher

JOURNAL

__Nectarfluster

__Sylvan Fungus

__Ra'Tiki

ENVIRONMENTAL

Shadow Hare: Requires more than trap and animal whistle

Shadow Hare: Requires more than trap and animal whistle

Weak Wall: Noted for when we can access it

Well new enemies so you know the routine. Head east a screen. Nectarflusters are really tiny especially if you are
playing this in windowed mode. Right at the fork in the road go south a tad and get Shadow Hare x1.
In the north east corner is a chest with Wolf Pelt x3. Head north to the next screen. West of the road is a chest with
Tribal Crayons x1. There are caves to the east and west. Enter the west cave for Steel x3 and a chest with Reflex Herb
x2.

East is another hare but we can't capture it yet. Head into the eastern cave now for Steel x4, Silver x3 and a chest with
Beam Blades. I will say fight the legendary monster here since we can kill a cow.

ENEMY: Wolheim Howler HP: 12500 WEAKNESS: FIRE STRENGTH: WATER

REWARD: Illustration 66

Just go full tilt and you shouldn't have issues. It does around 300 damage to one person. At 50% HP or less it casts Rage
which can be a bad thing for you. MC should use Whirlwind slash always. Farah attacks unless simple healing is needed.
Kythe buff your MC with Might/ POWER and Gabrielle use frostbite shot. Illustration 66 is rewarded after killing it. Yes
you can stack power and might which makes physical attacks 175% stronger.

Exit here and got straight south into the trees to here

Search for Thunder Bow x1. Only if you have treasure map 05 though which we do. Ignore going north and head back
south to the fork then east. If you follow the road north there is another Shadow Hare we can't capture. Towards the
south east is a chest that contains Ruby Coin x1. Exit to the east when ready.

Heal up and save. Boss battle coming! Equip those earth rings on your MC and Kythe. Equip the Power ring on Gabrielle.
Agility on Farah.

ENEMY: Giantus Golem HP: 30000 STRENGTH: POISON WEAKNESS: SILENCE

REWARD: Boss Gem x1

Now you know why I wanted you to kill a cow. This guy can be pretty hard. It has less HP then the cow. He hits for
around 400 on one. Tremor takes around 600-800 off 1. Smasher takes around 600 off 1. With the level boosts from
Lake Fairlight we should be okay. You may want to use a barrier herb in this fight if you are under lvl 22. Not too many
because you may need them for a later fight. MC use Whirlwind Strike, Farah use Focused shot/ item heal, have Kythe
cast Power/ Might on MC to make him hit hard then power on Gabrielle use frostbite shot.

Ra'Tiki added to Journal.

So after that head east. You can't go north yet but east is a cave. Inside are Steel x3 and a chest with Treasure Map 01.
Don't go into the stone building yet. South is a bridge to a chest with Ceremonial Plate x1. In the tents is Illustration 64
and Costume Fabric - Ra'Tiki.

Head into the stone building and strike the barrel on the first floor for Illustration 75. Head upstairs for some story.
Head down stairs to get some choices

These don't really do anything yet that I know of. Maybe it will change scenes later in the game. I will go with the
assumption you picked option 1. Exit here and take the north exit we couldn't take before.

There is a Dimensional Shard x1 to the far north as well as a Weak Wall that we can't access yet. There is also a Shadow
Hare x1 here. This one we can capture

Leave here and setup camp.

CAMP

ITEM

__Monster Lure: Makes Golden Beetleblades appear more often


Speak to Ra'Tiki

Choice 1: Nothing

Choice 1a/b: Ra'Tiki +1

Choice 2: Ra'Tiki -1

Unlock the reward Monster Lure in your Encyclopedia. I would put Ra'Tiki in your party to get her some much needed
levels. She joins at the meager level of 10! OUCH! She is, so far, the best offensive caster you have. So getting her up to
scratch isn't such a bad idea! Also since we have Ra'Tiki we can get cards for her! Woot so before grinding her some
levels let’s get some cards of her. Also a treasure map completion.

Before we go running off to god knows where, follow the path south of the Royal Cottage that looks like it goes nowhere
and enter a secret place.

If you have played through once before and are tempted to wait until you get your 5th recruit. Don't bother. Moo
Moo doesn't have any extra lines. She does however take someone’s spot on the east side. Don't bother waiting.

SUMMER COVE

ITEM

__Illustration 33

__Illustration 56

__Dimensional Shard x1

CARDS

__Beatrix No. 06

__Beatrix No. 07

TITLE

__Local Tourist

__Summer Cove Clear

ENVIROMENTAL

Red Chest- Takes 4 ruby coins!

We could have entered hear earlier but we would have Ra'Tiki with us which changes some things. Local Tourist title
gained. Straight west is a Dimensional Shard x1 on the ground. You should get the Summer Cove Cleared title. Right
behind Ra'Tiki is a barrel. Slash it for Illustration 33. There is a red chest in the second hut for Illustration 56. You can
play the man on the SW side for Beatrix Card No. 06, 07. Requires Beatrix No. 03 at least. Leave the place. Teleport via
Brightstone to

PORT RONOD

CARDS
__Ra'Tiki No. 01

Go to the end of the peer during daytime and talk to the guy at the end. Buy Ra'Tiki Card No. 01 for 2200K. With this in
hand we can get more of her cards :)

Teleport to

COLUSSIA

CARDS

__Ra'Tiki No. 04

__Ra'Tiki No. 05

__Ra'Tiki No. 06

Go to the nobleman’s house we did the Laquadia quest for. From the crystal it is north, east, east then down in-between
the gates. Left house. Talk to the guard in front of the fire place. Ra'Tiki Card No. 04, 05, and 06 are the rewards. Now
leave and go to

RIVULET HILLS

ITEM

__Golden Dice - Masquerade

Go up to the second screen to here


Dig here to get Golden Dice - Masquerade. Leave here via north exit and head to

FELLHORN RUINS

ITEM

__Illustration 81

ENEMIES

__Bone Wanderer: Kill 30 MOBS of these

__Dark Bat: Kills 30 MOBS of these

__Golden Beetleblade

__Rainway Demon

JOURNAL

__Bone Wanderer

__Dark Bat

TITLES

__Bone Wanderer Slayer/ Vanquisher

__Dark Bat Slayer/ Vanquisher


Now that we are stronger we can actually kill enemies here. They will still be tough and more so with Ra'Tiki at a low lvl.
So take your time. We are only here for the Vanquisher titles on the enemies here. You can fight the Rainway Demon
here but it will be hard with Ra'Tiki. You can still take it down though. We killed a cow after all!

ENEMY: Rainway Demon HP: 24000 WEAKNESS: WIND STRENGTH: EARTH, WATER

REWARD: Illustration 81

It is weak to wind which is good for us because MC will use Whirlwind Strike, Kythe will Might/ Power MC then cast
Hurricane on him. Gabrielle will frostbite shot of course and Ra'Tiki will Thunder him. If Farah along instead of Ra'Tiki or
Gabrielle have her use Focus shot/ heals. Do not use water or earth on him. Ice is not water. It uses Water based attacks
and mutes your peoples. If it hits Ra'Tiki it does about 900 to her. Flood will do about 1700! OUCH! Your reward is
Illustration 81. Ra'Tiki should be leveled a tad by now. She gained 10 lvls with me. Still should be way below others.

Leave here and run through Rivulet Hills to


LAKE FAIRLIGHT

CARDS

__Ra'Tiki No. 7

__Ra'Tiki No. 8

TITLE

__Broncallo Slayer/ Vanquisher

Head to the South West camp and in a tent is a man that will gamble Ra'Tiki Card No. 07 and 08. Now for the long
arduous task of getting Broncallo Slayer/ Vanquisher. Equip your earth rings on you MC and Gabrielle/ Farah since they
are going to be you main attackers. Might/ Power you MC and have him use their strongest attack. Good Luck!

After all that my toons were lvl 28 and Ra'Tiki was 23. Leave here and go to

BRIGHTSTONE

ITEMS

__Illustration 101

__Ruby Coin x1

__Ruby Coin x1

__Seed of Dexterity x1

JOURNAL

__Willheed

__Farah

TITLE

__Brightstone Clear

__Frame Stealer

Just take the north east exit and keep heading north. Enter the house with the two guards in front of it. Raid his desks of
course before talking to him for Ruby Coin x1. Talk to the mayor.

Willheed added to journal

After this head to the place with the gold guards standing outside. South west in this area and head inside. You get a
choice.

Choice 1: Mother Farah +1.

Choice 2: Nothing

An automatic SCENE occurs. Check the desks for Seed of Dexterity x1. Grab the painting for Illustration 101 and the title
Frame Stealer. In Farah's room search her desk for Ruby Coin x1. This should net you the Brightstone Cleared title. Talk
to Farah.
Both choices lead to the same

Choice 1: Mother Farah +1

Choice 2: Mother Farah -1

You get another choice but it just changes dialog.

Make sure everyone is decked out in gold gear. It is better than steel. If you decide to bring Ra'Tiki make sure she is in
full Wolf Gear. And a Wolf collar for Kythe. Leave town then west back to

ROYAL COTTAGE

ITEM

__Illustration 52

__Boss Gem x1

ENEMIES

__Masquerade

__Necrophant x2

CARD

__Gabrielle No. 02

TITLE

__Observant Looter

__Legendary Knight

__Royal Cottage Clear

__The Lost Cause

*SAVE BEFORE ENTERING THE BUILDING.* You can be stuck here forever without a way to beat her besides cheating
your way out of it. So if she wipes the floor with you do some level grinding at Fairlight or Fellhorn Ruins. Whoever you
decided to leave out to level Ra'Tiki will be about the same level. If you didn't take Farah she has LESS HP and SP then
Ra'Tiki at the same level. Though she can Seduce her.

Go upstairs and raid the desks for Gabrielle Card No. 02 for the Observant Looter and Royal Cottage Cleared titles.
Head up to the sleeping man. The choices do not matter

ENEMY: Masquerade HP: 35000 WEAKNESS: SEDUCE STRENGTH: NONE


REWARD: Boss Gem x1

She is pretty tough. Able to hit all your characters at once. Lightly armor characters like Ra’Tiki, Kythe and Farah will take
around 600-700 damage. She can also poison you. Her base attack is rather weak at around 200-400. Good news is if you
have Farah you can seduce her. MC Whirlwind Strike, Ra’Tiki use a might Herb, Kythe POWER MC, Gabrielle Frostbite
Shot and Farah use Alluring dance.

After defeating her you get a Boss Gem x1. Along with The Lost Cause title. After this you can fight another legendary
enemy here.

I recommend saving and doing a full heal. So camp out. Make sure you have Ra'Tiki with you. Go back and fight them

ENEMY: Necrophant x2 HP: 32000 EACH WEAKNESS: EARTH STRENGTH: POISON/ SEDUCE

REWARD: Illustration 52

It wouldn't be so bad if it was just one but yes... It is two of them. They hit hard and have a good amount of HP. They can
also cast RAGE for even more damage and defense, though it lowers their Mdef! It is Ra'Tiki time to shine! Smash them
with Tremor and have Kythe cast Grand Barrier a few times so they don't curb stomp you too easily. Might/ power and
Kythe can actually DESTROY them to lower their PDEF. MC with a MIGHT/ POWER and a DESTROYED on he can do
around 4-5k in damage. You can use a Reflex Herb if you feel the need. It basically makes it so they can't hit you. You are
rewarded with Illustration 52 for your trouble. You should earn Legendary Knight title unless you have been fighting
these legendaries already.

Head out of here and go to


SUMMER COVE

Right when you enter you will see Masquerade standing next to a building. Talk to her. Masquerade +1. Well that was
easy. Agree to help her.

Leave setup camp then sleep until nightfall. Head into the Gentlemen’s Club. Talk to everyone. One you get the clues
talk to the butler upstairs sitting at a table with a woman.

Choice 1: Does nothing

Choice 2: Pay for his waitress

Choice 3: Threaten him

If you pay for his waitress. It seems he makes crap for money. Pay the lady 90k and talk to him again. Or just threaten
him to get what you want.

Since we already have the Cursed Ring from when we raided Fellhorn Ruins leave setup camp and sleep until sunrise.
Head back to Summer Cove then talk to Masquerade. Enjoy the SCENE. Let’s go back to Brightstone now. Take the
crystal and teleport to Port Ronod. Leave here. Go to

WESTERN LIGHTHOUSE

ITEM

__Illustration 67

ENEMY

__Sir Troublemaker

Honestly, if you killed the Necropants this guy is kind of a joke. I recommend having Farah instead of Gabrielle with you.
Make sure she has the Thunder Bow equipped.

ENEMY: Sir Troublemaker HP: 10000 WEAKNESS: THUNDER/ SEDUCE STRENGTH: WATER
REWARD: Illustration 67

He has high PDEF and MDEF so you won't be doing loads of damage. He will call for allies. I would just ignore them and
just aim for him. Just rape him with Ra'Tiki electric type spell and have Kythe MIGHT/ POWER Farah and have her just
attack. With all that on her she should be doing over 2k damage to it with normal attacks. He will put people to sleep so
having Farah is a big plus. I don't know if killing the Mischiefs forces him to call more of them. He didn't live long enough
for me to find out.

Leave here and head to

LAKE FAIRLIGHT

ITEM

__Illustration 51

ENEMY

__Thorn of Fairlight

Head into the middle cave on the eastern map and to the top right of the cave is

ENEMY: Thorn of Fairlight HP: 20000 WEAKNESS: FIRE STRENGTH: EARTH/ POISON
REWARD: Illustration 51

This guy is a thorn in your side and can mess up your party if you let things get out of hand. Poison is easy to deal with
but he can paralyze and slow your entire party. That can be an issue. So have Farah with you and at least Kythe. You can
silence it with Farah's Sealing Arrow. It will basically make it a punching bag. Otherwise hit it hard and fast. DON'T drag
this fight out. Illustration 51 is your reward.

Camp and put Gabrielle into your party Leave here and head to

COLUSSIA

ITEM

__Illustration 37

ENEMY

__Resurrected Baron

Have Gabrielle in your party if you missed it up there. Equip Beam blades on your MC and head down into the sewers. In
the very far northern tip of the sewers is

ENEMY: Resurrected Baron HP: 17500 WEAKNESS: LIGHT /UNDEAD STRENGTH: DARK/ SEDUCE/ POISON

REWARD: Illustration 37

Okay this guy can be a joke if you did the preparation of having the Beam Blades on MC and having Gabrielle in the
party. This dude is UNDEAD and weak to LIGHT. Since MC and Gabrielle have attack that are strong against undead we
are going to hurt this dude. He casts dark spells and fear on you. Nothing TOO bad. Just have your MC use Sacred Cross,
have Kythe use MIGHT/ POWER on your MC and Gabrielle use Holy Round. Shouldn't take more than a few turns. He
died in less than 3 rounds for me so other then what I posted I can't help you.

Leave Colussia via Teleport stone to Highland Inn and leave. Make sure you still have the Beam Blades equipped and
Gabrielle in the party. Head into
NILLIA WOODS

ITEM

__Illustration 65

ENEMY

__Demonicon Eye

Head west 3 screens then straight north. You should see a legendary enemy.

ENEMY: Demonicon Eye HP: 9200 WEAKNESS: LIGHT STRENGTH: DARK


REWARD: Illustration 65

I guess it may have High Evasion stat but I don't know. The worst thing it can do is confuse you. Since you have Beam
blades equipped and Gabrielle on you team just use your light attacks and have Kythe MIGHT/ Power MC and POWER
Gabrielle. I doubt it will live more than two or three turns.

After this head out of here via west exit. I would take Ra'Tiki out of the party for Farah. Go to

HOLLOW GORGE

ITEM

__Illustration 69

ENEMY

__Waste Gourger

So enter the cave west from the entrance. Enter battle with

ENEMY: Waste Gourger HP: 15000 WEAKNESS: FIRE STRENGTH: EARTH/ POISON

REWARD: Illustration 69

Since we can't exploit its' weakness we have to just duke it out. This thing seems to just attack. It can also cast Resist.
This boosts it bad MDEF 25%. It has higher than normal PDEF but low MDEF. Ra'Tiki was doing over 2k a hit with
thunder. MIGHT/ POWER MC and put a POWER on Gabrielle. It died in around 3 rounds with me so I can't give a better
strat for lower levels.

Leave here and go south to

GRASSLAND ROAD

ITEM

__Illustration 26

ENEMY

__Queen Stinger

Head south a screen in then to the south east corner of the area. Up the ramp then into the cave to the north east.

ENEMY: Queen Stinger HP: 20000 WEAKNESS: WIND STRENGTH: EARTH

REWARD: Illustration 26

Equip the wind claws on Kythe. This thing is fast and nimble. It calls allies so wail into the first round. Ignore called allies
of course. It heals itself for a decent amount at 50% and can greatly increase its attack power. First round cast grand
barrier with Kythe to mitigate some damage. Then keep casting Hurricane. MC use Whirlwind Strike. Don't cast earth
based spells on a flying creature. DUH! Just do what you want with other toons.

Leave here. Bring Ra'Tiki with you at a minimum and go south of Brightstone to

RIVER CHECKPOINT

ITEM

__Illustration 46

ENEMY

__Toad Ninjutsu
He is right when you walk in... You can't miss him

ENEMY: Toad Ninjutsu HP: 17500 WEAKNESS: THUNDER/SEDUCE STRENGTH: WATER

REWARD: Illustration 46

This guy can heal himself at 50% and give himself physical protection. Just do the usual. MIGHT/ POWER the MC and cast
Thunder with Ra'Tiki. If you are feeling cheeky you can always seduce him and wreck him faster. He will go down rather
quickly. He lasted only 3 turns for me.

Leave here and go into Brightstone.

BRIGHTSTONE

JOURNAL

__Osira added

Go see Mayor Willheed and deliver the bad news. Before heading to the bar go visit Mama Farah and get a choice

Choice 1: Mama Farah +1.

Choice 2: Mama Farah -1

Head to the pub now. Choice doesn't matter. You see the guy that has been following us around and someone new or
someone we know well if you played the other games. She knows Illumi or is Illumi. The plot soup thickens!

Osira added to the journal.

Go back to Mama Farah. SCENE. After the scene you get some choices.

First choice doesn't matter.

Second question

Choice 1: Mama Farah +1

Choice 2: Nothing!

Answers for the third question do not matter. Although some are the replies are funny. After that lengthy set of scenes
head on out. Go back to the Mayors house. Leave here and head to

WHITEHAVEN

ITEM

__Diplomatic Contract

__Ribbon of Speech: Lets you talk to animals. Temporary :(

Head to the peer and on the boat is Mayor Willheed. He will give you the Diplomatic Contract. Talk to the captain and
choose to leave. This seems like a perfect time to give gifts to people but gifting isn't enabled yet. Don't go downstairs
yet. Talk to Ra'Tiki then Farah. You can make a choice. These may affect a scene later?

Choice 1: We'll give us some time

Choice 2: We'll invite Kythe as well

As of yet I don't know if they change anything. I am listing them here though for the future.

Then talk to Gabrielle. You learn something neat! You get the Ribbon of Speech. Talk to Kythe. Learn some cool things. I
picked from the choices that we could share Gabrielle. Lol.

Whatever you try to do you can't keep it. LOST RIBBON OF SPEECH :( Damn you Gabrielle. Let me keep it! Head
downstairs. Then head upstairs. Once we arrive in Port Ronod go straight to the Grand Bridge.

This is a PNR moment (Point of No Return.) Least not for little while. So if there is anything you want to do before we
move on do it now...

Now that you are done fapping to make sure you got all the scenes cards etc. etc. Move on. If you missed the
dimensional shard here earlier this is the time to grab it. Move on out of it and enter

IMPERIAL MANOR

ITEM

__Illustration 92

__Illustration 99

__Elixir x3

JOURNAL

__Layla

__Opala

__Mhu'Tiki

TITLE

__Breeding Lesson
__Imperial Manor cleared

As soon as you enter go to the stable on the right side of the screen. We couldn't enter there earlier do to the scene that
took place. Grab Illustration 99 off the ground there. If you missed the dimensional shard grab it now before entering
the building. It is on the north east side of the area.

Layla added to the journal.

Search the desks before leaving this area for Elixir x3. Go up and you get a SCENE.

You get a choice

Choice 1: Heroic Path

Choice 2: Renegade Path

Opala added to journal

Try to go up the stairs. Choice doesn't matter. Talk to Layla before going out the door. Leave here. Leave the camp and
head back to the Imperial Manor.

Head to the west side of the building. Go upstairs grab the painting for Illustration 92 and check the desks for Imperial
Manor Cleared title. Head into the bedchamber.

Choice 1: SCENE

Choice 2: Funny dialog but no scene :/

You get a choice.

Choice 1: Finishes

Choice 2: SCENE CHANGE

I would pick the second option for another Scene.

Mhu'Tiki added to journal and Breeding Lesson title if you took the second scene.

Head down stairs and get a choice

Choice 1: Nothing

Choice 2: Mhu'Tiki +1

Go to the North West room and exit the window. We can't come back here so if you haven't gotten everything you are
SOL.

Instead of going left run straight at the guards. You get an ENDING SCENE for doing this. I highly suggest doing this
considering it is a SCENE. You get a second chance. Select it and now go west.

Go to the grand bridge. Rough translation "I am blinded." or "I can't see." I must be wrong because it seems like
gibberish. After all that you get a choice. Doesn't matter which.

Choice one seems to be the better answer though. Respectfully anyway. "Come to my side, Tharg." I love it. You get
another choice

Choice 1: Beatrix +1
Choice 2: Beatrix -1

Since she is your homie tell her the truth. Head to

COLUSSIA

ITEM

__Illustration 135

TITLE

__Spoils of War- Very Missable if you are nice

ENVIRONMENTAL

Wardrobe: Lock pick lvl. 3 to unlock

Head 2 screens north then east between the fences. Enter the building. We can finally get to the safe! We still can't open
the wardrobe though...

CODE: 1944

REWARD: Illustration 135.

Go to the pub there and you will see Beatrix standing at the bar.
Talk to her. "I am a woman of winter! A warrior, a mother...” I love you Beatrix! Choice doesn't matter.

The second choice does matter though

Choice 1: Heroic Path

"Yes, maybe it is time to return home."

"You are a true gentleman!"

Choice 2: Renegade path

If you are doing Heroic path pick choice one so you can get the scene and Heroic points. You will get another set of
choices. The right thing would be to take her home.... NAHHH

Choice 1: Take her home. Little short event after doing the right thing...

Choice 2: SCENE. Obvious choice since it is a game. Also no renegade path :)

"See that, who’s a good boy!"

Choice 1: If you do her. Spoils of War title

Choice 2: If you pick Kythe to do her you get a neat visual after.

"I forgot you were so great!"

I would advise you do her for the Spoils of War title. Let Kythe do her on another playthrough.

SIDE STUFF

Teleport to Brightstone, leave town then head to Gentlemen's Club and talk to Senior Date El'Rape. The choice affects
the dialog. Agree either way. You get a SCENE. You get 3000K for your troubles. Leave and setup camp

Talk to Mhu'Tiki

Choice 1: Mhu'Tiki +1

Choice 2: Mhu'Tiki -1

Talk to here again and you get another choice

Choice 1: Mhu'Tiki +1

Choice 2: Mhu'Tiki -1

Doing this gives you a side quest to get a Lewd Latcher for Ra'Tiki. Rest until daytime. Leave camp and go to Whitehaven.
Go to the pier to the far west and talk to the guy fishing. Head into the building with the sailor standing next to the door.
Talk to the man with the blue bandana on and purchase one for 8500K. You can haggle to make it cost 4000K.

Leave town and setup camp. Speak to Mhu'Tiki for a choice. The choice just affects Dialog. You get a SCENE.

During the scene you get a choice


Choice 1: Finishes scene with Ra’Tiki

Choice 2: Finishes scene with Mhu’Tiki.

The two choices have different sets of scenes. You can only get one each playthrough. So if you want a complete scene
index you have to play through twice on each edition. So a total of 8 playthroughs to this point if you are a
completionist.

Head east to

BRIGHTSTONE

Head to Mama Farahs place. Just a quick chat is all. Head to Mayor Willheed's place and speak with him. After the fun
head out of here to run into Black Dame. Go back to see Mama Farah for a SCENE. Leave town to

RIVER CHECKPOINT

ITEMS

__Dimensional Shard x1

CARDS:

__Black Dame Card No. 01

TITLE

__River Checkpoint Clear

Right when you see the two guards walking south talk to the civilian off to the left. He sells Black Dame Card No.1 for
2500K. After that head south and right before you leave to the left is a Dimensional Shard x1.

River Checkpoint Cleared title obtained.

Welcome to the

Arlon Farmlands.

The first big city you see is Arlon. It is where we are supposed to go. Yet we want to explore!

Right there is a path to a bridge. Welcome to

SERENITY BRIDGE

ITEMS

__Illustration 28

__Illustration 30

__780K
__Ceremonial Glove

__Gold x2

__Gold x2

__Gold x3

__Gold x3

__Mithril x2

__Mithril x3

__Mithril x4

__Mithril x4

__Rock Cloak x1- Resists Earth Based attacks

__Ruby Coin x1

ENEMIES

__Fishmouth: Kill 30 MOBS of these

__Albino Finmouth: Kill 30 MOBS of these

__Golden Beetleblade

JOURNAL

__Fishmouth

__Albino Fishmouth

TITLES

__Fishmouth Slayer/ Vanquisher

__Albino Finmouth Slayer/ Vanquisher

__Advanced Miner

__Treasure Seeker

ENVIRONMENTAL

Weak Wall
Head north into the tent for Illustration 28.

Head into the cave then head east. The chest has Ruby Coin x1. Mine the node for Mithril x3. Head down the stairs.
Mine the Gold x3. Open the ruby chest for Illustration 30. Head back up the stairs.

Go on the west side and keep heading west. Mine for Gold x2. Go down at the cross section then down the stairs.

Take right path for a chest with a Ceremonial Glove x1. You should get the Treasure Seeker title. North and east is
Mithril x4. West is Mithril x2. You should get the Advanced Miner title as well. If you are having a hard time finding the
Albino Finmouth it does blend in with the background. There is one in this area though.

Head north to the next screen. Take the west path to a chest with 780K. North of there is a node for Gold x2. Take the
east path to get Gold x3. Head up the stairs. Go south then east to a node for Mithril x4. Go north around to a chest
with a Rock Cloak x1. If you head upstairs we will find a weak wall for later. So keep it in mind.

That is all there is here for us. Leave via east exit over the bridge. To the north is a tower. Enter if for

TOWER OF DESCENT

ITEMS

__Dimensional Shard x1

__Full Health Potion x3

__Gold x2
__Gold x3

__Reflex Herb x2

ENEMIES

__Green Goblin

__Golden Beetleblade

TITLE

__Green Goblin Slayer

JOURNAL

__Green Goblin

There is no need to get the Vanquisher title from the green goblins here. We will soon be fighting them in spades. Just
kill the ones as you go.

Head in a little bit and go up the west ramp. South west of there is a chest with Full Health Potion x3. Following the path
to near the building go west until you find a cave. Mine the Gold x2, Gold x3 and the chest for Reflex Herb's x2. Leave
the cave and to the south east corner is a Dimensional Shard x1. We are done here.

Straight south is
PRESTIGE RANCH

ITEMS

__Illustration 06

__Illustration 09

__Illustration 50

__Dimensional Shard x1

__Costume Fabric- Farah x1

__Golden Bowl

TITLE

__Prestige Ranch Clear

ENVIRONMENTAL

Prediction card game

On the far south east part of the area is a purty envelope for Illustration 50. On the right side of the building north of
there is a Dimensional Shard x1. Inside the building is Costume Fabric- Farah x1

Upstairs and cut out Illustration 09. The desk requires the lock pick set to open. I don't know which lock pick set.
Golden Bowl. You should get the Prestige Ranch Cleared title. Talk to the guard sitting there for a game of prediction.
We don't have the cards to play against him yet.

Downstairs is a safe

SAFE: 2073
REWARD: Illustration 06

Leave this place before Gabrielle starts having flashbacks!

Head south and follow the road around to the east and north

FIERRA FALLS

It will boot you out. East is

VALLEY CHECKPOINT

CARD

__Mama Farah No. 03

Talk to the guy near the paladin to buy Mama Farah Card No. 03 for 3200K. Leave and go south a cunt hair to

FOUR SEASONS INN

ITEMS

__Illustration 47

__Illustration 60

__Dimensional Shard x1

__Silver Candlestick x1
__Ruby Coin x1

__Costume Fabric - Farah

CARDS

__Mhu'Tiki No. 02

__Gabrielle No. 07

__Gabrielle No. 08

__Masquerade No. 07

TITLE

__Chronology Defender

__Four Seasons Inn Clear

Go to the left to find a Dimensional Shard x1. You should get the Chronology Defender title. Head south and to the
head right. Talk to the guy there to buy a Mhu'Tiki Card 02 for 3500K.

The Stable next to him houses an envelope for Illustration 47. In the south east building, Inn, you can play a guard at
prediction for Betting Gabrielle No. 04 or No. 05. And winning Gabrielle No. 7, 8.

Northwest building in a desk contains Masquerade No. 7. Straight south is a desk that requires lock pick. Contains Silver
Candlestick. Next building contains Ruby Coin x1 in a desk and Costume Fabric - Farah!

After searching everything. Four Season Inn Cleared title is earned.

Go out and setup camp then sleep until nightfall. Head back into the inn and go to the... Inn. Unlock the door.
SAFE: 1192

REWARD: Illustration 60

Leave setup camp, sleep until sunrise. To the south is

UNCLE DAD"S FARM

ITEMS

__Illustration 103

__Costume Fabric - Gabrielle x1

__Dimensional Shard x1

__Wolf Pelt x3

JOURNAL

__Sunny-Sue Ellen

TITLE

__Fatman Locater

__Uncle Dad's Farm Clear


Place has an interesting name to it. Talk to the girl standing next to the door.

Sunny-Sue Ellen has been added to the journal.

East past the building and up above the pig pen is a Dimensional Shard x1. Far East the follow the path north contains
Costume Fabric - Gabrielle. Inside the house is Master Hen'Tai wondering around in his barrel. Strike it to get
Illustration 103. Fatman Locater title for your trouble as well. Search the desks of course for Wolf Pelt x3. Uncle Dad's
Farm Cleared title. Leave.

Head west then south to

SMUGGLER'S ROUTE

ITEMS

__Seed of Mana X x1

__Tremor Wand- Earth based weapon. Stronger then Rock wand

CARDS:

__Osira No. 4

Talk to the man outside of the building for Osira Card No. 4. He sells it for 2900k. Inside the building are Seed of Mana X
x1 and a chest with a Tremor Wand. Leave then head to the building north to

FORGOTTEN CEMETERY

ITEMS

__Illustration 53

__Dimensional Shard x1

__Ruby Coin x1

ENEMIES

__Lost Spirit: Kill 30 MOBS of these

JOURNAL

__Lost Spirit

TITLE

__Lost Spirit Slayer/ Vanquisher

North east part of the area is a chest with a Ruby Coin x1. Inside the fenced area of the building up northwest is a
Dimensional Shard x1. Inside the building is an envelope containing Illustration 53. There is a downstairs but nothing to
do there yet. All there is for now. Leave.
Now follow the path all the way back around past Arlon and south to

DESERT CHECKPOINT

ITEM

__Illustration 106

__Ariba’d Loco x3

CARD

Beatrix No. 03

TITLE

__Coin Tosser

To the bottom right area is a ruby chest that contains Illustration 106. You should be getting the Coin Tosser title as
well. To the west is a cave. You can’t get in unless you have 40 trading cards. Assuming you have been following the
guide you should have 41 cards. We can get in.

MyGeek: The Summoning

To play any of the 3 champions you need to have at least 8 cards of that type. So if you want Beatrix card No. 10 you
need to have at least 8 of hers anyway.

Grab the chest for Ariba’d Loco x3. Go talk to the guy in the turban. Chose to play against the Beatrix champ and collect
Beatrix Card No. 10. Leave here. Head into the forest right to the east is in the glade and it is conveniently called...

IMMEMORIAL GLADE

ITEMS

__Dimensional Shard x1

__Ruby Coin x1

TITLE

__Immemorial Glade Clear

Right when you walk in head up then follow the area east. There is a Dimensional Shard x1 sitting right next to a tree.
In the south east corner past the shard is a chest that contains a Ruby Coin x1. Immemorial Glad Cleared title achieved.

There is a nice looking crystal there... Don't use the crystal just yet. Leave here and go north to

ARLON

ITEMS

__Illustration 22

__Illustration 36
__Illustration 39

__Illustration 114

__Agility Crystal x4

__Costume Fabric - Ra'Tiki!

__Dimensional Shard x1

__Mithril x3

__Nal'Tara Wine x1

__Ruby Coin x1

__Seed of Life x1

__Small Health Potion X x1

__Amulet of Assistance- Makes quest givers glow!

__DYNAMITE!!- With this stuff you can destroy weak walls.

CARDS:

__Black Dame No. 02

__Black Dame No. 03

__Black Dame No. 04

__Laquadia No. 7

POSTER

__East screen next to man past the fence. Can’t miss it.

QUEST

__ Obedience unmarked quest

__Tavern Wench Challenge

TITLES

__Trouble in Paradise

__Quiz Challenger

ENVIRONMENTAL

__Ruby Chest- 3x coins required

Well you get the title Trouble in Paradise right when you enter. Activate a crystal for the first time in a long time. In the
Pub in the back room is a Ruby coin chest with Illustration 39. Up the stairs and in the right house check desk for
Laquadia Card No. 7. Strike the barrel for Illustration 114. To the far left house is Costume Fabric - Ra'Tiki and a Ruby
Coin x1.
Head straight up past the house and enter the cave. Mine the Mithril x3. We can't get the chest in the water yet. In the
basement of the item shop there is a safe.

SAFE: 6545

REWARD: Illustration 22

In the northwest house let’s cut out Illustration 36. Desk here has Nal'Tara Wine. Building next to it contains Seed of
Life. Also our friendly Scholar. Quiz time. Cost 500K.
Question 1: Tel Ravida

Question 2: Steel Demoness

Question 3: Prediction

Question 4: Three

Question 5: Nal'Quenias

You win the Amulet of Assistance as well as the Quiz Challenger title. After getting all that stuff, there is a path that
leads east below the item shop. Take it to another part of town.

Speak to Ra'Tiki. The north east next to the shrine is a Dimensional Shard x1. Replace the poster next to the man in the
fenced area. The house next to him contains Small Health Potion X x1.

Crate move, enter cave... Chest has Agility Crystal x4. You should get the Aron Cleared title.

Well we can actually talk to villagers now! Farmer next to the building east, after leave the cave, ask Farah to do
Obedience unmarked quest. You get a 120K payment. Talk to the old man near the crystal for a Quest

QUEST: Pop Quiz Wizard

Description: Beat the wizard in Fierra Falls at a quiz game on a bridge.

REWARD: Ring of Intelligence

Back in the pub with the red chest you can play the old man in a game of Prediction. You need Black Dame No. 01. You
win Black Dame Card No. 2, 3, 4. Make sure and buy dynamite from the item store. You should be kind of rolling in cash
right now so I recommend just buying 11 for the rest of the game. That is 22000K worth. Most expensive thing so far.

Sleep in the cave until night time. Go into the shrine and steal their monies! Go to the pub and do the drinking game.
You can buy Vintage Booze here. Sleep until daytime. Teleport to

COLUSSIA

ITEM

__Seed of Agility x1

__Treasure Map 06

CARDS

__Mhu’Tiki No. 01

TITLE

__Stone Remover

Down into the sewers we go. Follow the path around the south western area to here.

Blow them up and go in for Treasure Map 06, Mhu'Tiki Card No. 01 and Seed of Agility x1. You should also get the
Stone Remover Title. Not bad :)

Leave town camp and unlock Rock Charges. You obtain +2 more materials from ore deposits now. Head to

*All mining values will now reflect the +2 from rock charges. So if you didn’t get it -2 from the values listed. If you
couldn’t unlock rock charges now wait until after you the Brightstone part. I think mine may have bugged out*
LAKE FAIRLIGHT

ITEM

__Gold x5

ENVIRONMENTAL

Ruby Chest 2x coins

Go to the far east screen. NW part of the screen is a weak wall. Destroy it and mine the Gold x5 and get the Lake
Fairlight Cleared title. We don’t have enough coins sadly enough. Go to

BRIGHTSTONE

TITLE

__Outfitter

Go to the clothing shop and get an outfit for Ra'Tiki for 1500k. Leave and head north to Leave town and go north to

CRIMSON FOREST

ITEM

__Gold Dice - Ra'Tiki

__Silver x5

__Silver x7

Head all the way until you are at the Neifu settlement. Instead of going into the settlement, go north instead.
Head into the cave for Silver x7, Silver x5 and the chest for Gold Dice - Ra'Tiki. So leave here and head back to

PRESTIGE RANCH

CARDS:

__Mhu'Tiki 03

__Mhu'Tiki 04

__Mhu'Tiki 05

Go upstairs in the only building and play the guard for cards Mhu’Tiki Card No. 3, 4, 5. You need to have Mhu'Tiki No. 1
or 2.

After that leave and go to Immemorial Glade. Use the crystal there now. Exit the area and welcome to Detroit! There
isn't a map for naming places here. Head north to Stonehenge

RUINS OF THE PAST

ITEMS

__Illustration 91

ENEMIES

__Hollow Man: Kill 30 MOBS

JOURNAL

__Hollow Man
TITLE

__Hallow Man Slayer/ Vanquisher

__Wall Demolisher

ENVIRONMENTAL

Ruby chest requiring 2 coins

Head up to where the cave was in Arlon and now there is a weak wall here. You should receive the Wall Demolisher
title. Go inside the cave and see a chest we don't have enough ruby coins for. Nothing else for us on the first part. Head
to the east part of town. In the house on the southern part is Illustration 91. That is all we can do here for now. Leave
and head north to

THE LAST TOWER

There is absolutely nothing here for us. So just leave and go back to the other world by using the crystal again in the
Immemorial Glade.

Leave this place and head to

FIERRA FALLS

ITEMS

__Illustration 34

__Illustration 109

__Illustration 125

__Antidote X x1

__Barrier Herb x3

__Boss Gem x1

__Ceremonial Helm x1

__Dimensional Shard x1

__Frostbite Flintlock: Gun with stronger ICE based attack

__Hurricane Claws: Stronger Wind based attack

__Mithril x4

__Mithril x4

__Mithril x4

__Mithril x4
__Mithril x4

__Mithril x5

__Mithril x6

__Platinum x5

__Platinum x5

__Platinum x6

__Platinum x6

__Ruby Coin x1

__Ruby coin x1

__Tiger Pelt x3

__Treasure Map 02

__Wood Squirrel- Up the ramp from south entrance

__Wood Squirrel- Right before bridge Pop Quiz Wizard

ENEMIES

__Ironard Bandit: Kill 30 MOBS

__Giga Plump- Kill 30 MOBS! Wouldn't bother. Come back later.

__Green Goblin Kill 30 MOBS

__Golden Beetleblade

__Tordose Shell

__BOSS: Spiriwood

TITLE

__Ironard Bandit Slayer/ Vanquisher

__Green Goblin Slayer/ Vanquisher

QUEST:

__Pop Quiz Wizard

__Blessing

JOURNAL

__Ironard Bandit

__Tordose Shell

ENVIRONMENTAL

Dig spot for Treasure Map 06. Need something better than a shovel alone
We are here to find the secret pathway. So let’s find it. Right from the entrance head right. Go up the stairs into the
cave. There are some people in here. Mine the Mithril x4. Go up to the altar for Illustration 125 and get the chest for a
Ceremonial Helm x1. Mine the Platinum x5 and get out of here.

Go up the ramp from the entrance to capture a Wood Squirrel.


Go NW to a cave. Mine Platinum x6 off to the right. Follow the path. Mine Mithril x4. Exit the cave north grab the chest
for Treasure Map 02. Go back through the cave and head east. Follow the path to the next screen.

Grab the chest for Tiger Pelt x3. Go left at the T section until you can go south. You should see another Wood Squirrel
You will run into a guy on the bridge.

Question 1: WHAT... Is your name?

Question 2: WHAT... Is your quest?

Question 3: WHAT... is the size difference between High Priestess Laquadia and Farah's breasts?

If you don't get the nod to the movie you are too young to play this game.

Continue on to a chest. Ruby Coin x1. Don't bother going north unless you are killing your 30 enemies. Otherwise head
west and you should see another Wood Squirrel. So grab that sucker
Head down the stairs for a Dimensional Shard x1. Go up and right and behind some trees is a cave that has a chest with
Hurricane Claws. Go west in to cave. Mine the Mithril x4. Open the chest for Illustration 34. Exit the cave. Head east
until you see a nice shadow enemy

ENEMY: Tordose Shell HP: 38000 WEAKNESS: LIGHTNING STRENGTHS: WATER/ SEDUCE/ SILENCE

REWARD: Illustration 109

This thing is pretty tough. It has unsurprisingly high defense. It hits with all water based attacks. Singular and the entire
party. So be prepared for a long battle. You can’t seduce him with Farah which is a shame. Turtle loving and all that. Just
have Ra’Tiki caste Lightning based spells/ caste MDEF spells on your party.

Head down the stairs. Blow up the wall area that looks way off. This doesn’t count towards the title. Enter the cave.

Follow the path to a chest off to the right bridge. Antidote X x1. Take the left bridge and get the Mithril x5. Go into the
next section. Take the north bridge, mine the Platinum x6. After going north take the right path to a chest. Barrier Herb
x3. Go left and mine the Mithril x4. Ignore the Giga Plump. Head north to the next section.

Take the first path north to a chest with a Frostbite Flintlock. Continue along the path to a Platinum x5. Go east to
nodes of Mithril x6 and Mithril x4. Follow the path to a chest containing a Ruby Coin x1. The Giga Plump is a really hard
enemy. Just go all out and you will eventually take it down.

Now go back to the split where we went right. Go up instead. Save if you wish. I recommend you do so. Also equip earth
rings on your low MDEF toons. AKA Kythe.

BOSS: Spiriwood HP: 40000 WEAKNESS: FIRE/ WIND/ THUNDER STRENGTH: EARTH/ WATER

Weak against wind, fire and thunder. Almost had a band name there. It absorbs earth and water attacks so those are a
no no. It can cast earth based spells that attack single/ party/ So if you brought Kythe you are in luck! Honestly if you
have been fighting the Giga Plumps here this guy won't be too much trouble. Otherwise Shore up and cast might/
defense spells and beat the hell out of it!

After the battle you get 750 XP per person, 2200K and a Boss Gem x1. Head north 2 screens and enter

CASTLE WARRENGARD

ENEMIES

__Ironard Bandit

__Steel Demoness

__Baron Ironard

ITEMS

__Prison Keychain x1

__Seed of Dexterity x1

CARDS

__Mama Farah No. 01


__Mama Farah No. 02

TITLE

__Beast Trainer

JOURNAL

__Ironard

__Steel Demoness

Keep going north. Ignore the north east part in here. Fight the guard for the Prison Keychain. You have a choice.

Choice 1: Mhu'Tiki +1

Choice 2: Mhu'Tiki -1

Your choice of course. Don't forget to raid the desks for a Seed of Dexterity x1. Head upstairs. Ignore going north. Least I
couldn't find anything. Head west.

On a side note. Interesting enough if you leave through the south door and make your way back to Arlon all the villagers
are back and Mhu’Tiki is chilling there with some dialog. Some of the villagers have unique dialog during this small
window of time. She is in the eastern cave. So you can leave if you want to see all that. On the way out though there is a
butt load of enemies that actively chase you.

Head up through the door to get into a scripted battle. You are given a choice. If you need to heal and all that pick lets
rest first. To get out, just run straight south. You will have to avoid a as load of enemies on the way out though. If you
are ready pick time to meet the Baron and o straight into another boss fight

BOSS: Steel Demoness HP: 46000 WEAKNESS: NONE STRENGTHS: NONE

REWARD: Boss Gem x1

She hits hard. She attacks with only physical attacks. Single and party. It will most likely wreck lower defense toons like
Ra'Tiki. A single attack called bone shatterer causes massive damage to a single person. You found barrier herbs so I
recommend using them. She has a high 46k HP pool and pretty high defense. Just hit her harder then she hits you. 800
XP and 200K monies, Boss gem as well.
Well after that you get into it with the Baron... Yeah I don't know how much HP. Maybe around 500 tops. It has to be
that low because he died in 1 hit... Poor little fella. He does taunt over and over again! 50 XP..... 2500K though! As well
as a Boss gem.

Ironard added to the journal. After all the chattering.

At this point in the game you can start buying places to support your castle. Check (PRT) for the properties. They will
all be in their own area near the bottom of the guide. I do recommend you do all weapons/ armor upgrades before
buying places in new towns. So we will wait until we get to Khar..

Talk to the farmer sitting at the table. You can play him at prediction for Mama Farah Card No. 01, 02.

Activate the crystal. Go down to the jail cells and talk to the farmer. You get some choices

Choice 1: Heroic +1

Choice 2: Renegade +1 SCENE

Choice 3: Renegade +1 SCENE

You get choices during the scene

Choice 1: SCENE change. Finish on her chest

Choice 2: Anal

During choice 2 you get the option to cum in her or on her. Remember what you picked for future playthroughs.

After the scene you get another set of choice

Choice 1: Renegade +1

Choice 2: Lets both of them go

Steel Demoness added to journal. Taking the scene nets you the Beast Trainer title. I picked sample first, tit fuck, then
kept them in jail. If you want all scenes you need to tit fuck her. Go to the teleport room.

Go and speak to Illumi. Since we have 30 shards we can get a little something extra. She gives you a choice.

Choice 1: 4000k

Choice 2: Mithril Plate

Choice3: SCENE

As usual ask for something personal to get a SCENE. Having her call you master from earlier doesn't affect any dialog
during this scene. Go back to Castle Warrenngard and exit to the south. Head east by following the road to

ISLAND OF MIST

ITEMS

__Illustration 90

__Illustration 127
__Bear Pelt x4

ENEMY

__Tordose Barrier

QUESTS

__Blessing

TITLE

__Art Enthusiast

When you first enter go south then east past the cave to find a chest that holds Bear Pelt x4. Enter the cave now and
pray at the altar for the Legend of Perverts Quest. You receive Illustration 90. You should get the Art Enthusiast title Go
east before leaving to the next screen. There is a legendary

ENEMY: Tordose Barrier HP: 38000 Strength: EARTH Weakness: WATER

REWARD: Illustration 127

XP: 2200 CASH: 2000K

It has a pretty good amount of health. Very high PDEF. It can cast Tremor on a single target and earthquake on the party
for ouchies. It absorbs earth spells. You can break it to lower PDEF. Just play it smart and it shouldn’t take too long.

That is all you can do here for now. Leave. Go to the castle and port to

ARLON

ITEM

__Lovelorn’s Confession

__Ring of Intelligence

CARD

__Sunny-Sue Ellen No. 01

QUEST
__Pop Quiz Wizard complete

__Farmer’s Daughter

TITLE

__Unemployed

Return back to Arlon and turn in your quest to the old man near the crystal. Your reward is a Ring of Intelligence x1 and
Unemployed title. Go west past the pub and down the stairs. There should be a man with the farmer hat there
requesting your help! Accept his quest for

QUEST: Farmer’s Daughter

REWARD: Bear Pelt x9

Head up to the middle building at top and you can buy a Sunny-Sue Ellen Card No. 01 from a guy for 3200K. You can
speak to all the villagers for thanks. Head back out to

SERENITY BRIDGE

ITEM

__Illustration 70
ENEMY

__Psycho Warrior

TITLE

__Legendary Crusader

He is north of the east entrance.

ENEMY: Psycho Warrior HP: 28000 WEAKNESSES: SEDUCE STRENGTH: NONE

REWARD: Illustration 70

I don't know. I guess I am so overpowered from killing cows this guy wasn't much of a problem. I can't even formulate a
strategy since he died so fast. He can do a multiple hit attack on the party and rage himself. So I would say try to break
him with Kythe. You should receive the Legendary Crusader title for your trouble.

Leave the map and run all the way to UNLCE DAD’S FARM. Go speak to Sunny-Sue by the building and give her the
letter. Go back to Arlon

ARLON

ITEM

__Bear Pelt x9

Turn in the quest and receive Bear Pelt x9. Hit up the teleport crrystal

CAIMRIDGE

ITEM

__Ceremonial Claw

TITLE

__Swashbuckler

Go here since we got Treasure Map 02 from Fierra Fields


REWARD: Ceremonial Claw x1

Swashbuckler title is rewarded as well.

Teleport back to Brightstone and head towards Mayor Willheed’s place to receive some depressing sights. If you go to
try and see Mama Farah and Queen Opala they are gone and replaced with some soldiers. You can talk to them for
information about what happened to them.

Head to Arlon now and head east and south to the Smuggler's Route. West of Uncle Dad's Farm.

SMUGGLER'S ROUTE

ITEM

__Illustration 110

__Illustration 131

__450K

__Dimensional Shard x1

__Dispel Leaf X x2

__Gold Dice - Illumi

__Mithril x4

__Mithril x4

__Mithril x5

__Mithril x5

__Platinum x6

__Ruby Coin x1

__Tiger Pelt x3

__Grey Mouse- Inside building in south entrance

ENEMIES

__Scorbane

__Queen Hornet

JOURNAL

__Scorbane

TITLE

__Area Explorer

__Scorbane Slayer

__Smuggler’s Route Clear


Don't bother going for the vanquisher title yet here. You will be able to fight more while working on another title. Just
kill the ones on the way.

So talk to the man guarding the path. After a little convo he will let you pass. Enter the cave. Grab the Mithril x4 then
east for a chest with Dispel Leaf X x2. Follow the path south to the next screen.

Grab the Platinum x6 and Mithril x5. West is a chest with a Ruby Coin x1 and south of that is Mithril x5 Follow the path
south to the next screen.

Take the first south you come across then take the cave exit out. Follow the narrow path to the right for a chest with
Gold Dice - Illumi. Head back and take the other path south. Before exiting go east to mine Mithril x4.

Before exiting south go east up the ramp. You can find 450K in the shack. Grab the chest there for Illustration 131. There
is also a Grey Mouse. Outside there is a chest west with Tiger Pelt x3. North of that through a narrow path is a
Dimensional Shard x1. Smuggler’s Route Cleared title is given along with the Area Explorer title. There is a juicy shadow
enemy. You should be able to win.

ENEMY: Queen Hornet HP: 20000 STRREGNTH: EARTH WEAKNESS: WIND

REWARD: Illustration 110

This thing is nimble. Weak to wind and IMMUNE to earth. It calls allies usually on the first or second turn. Which can be
a nightmare. Six of them to boot! All Venom Hornets! So if you had a hard time with them earlier you are in a world of
hurt. Once you get it down under 50% it heals itself for a good amount. So if you have Kythe with you, you can hurt her
real good. Get her as close to 50% as possible Power/ might MC and have him use Whirlwind Strike for around 5-10k
damage and have Kythe then cast hurricane. Even if you “kill” her before she called allies she will anyway. Just be smart
and you will do fine.

Exit this place from the south.

Enter the first place that you see and welcome to

PARADISUS OASIS

ITEM

__Illustration 14
__Illustration 48

__Illustration 83

__ Ceremonial Cowl x1

__Diamond x3

__Dimensional Shard x1

__Mithril x4

__Platinum x5

__Revival Potion X x1

__Ruby Coin x1

__Treasure Map 08

__Grey Mouse

ENEMY

__Fire Demoness

__Scorbane

__Goblin Overlord

__Golden Beetleblade

JOURNAL

__Fire Demoness

TITLE

__Fire Demoness Slayer/ Vanquisher

__Paradisus Clear

__Pilgrimage Monk

__Scorbane Vanquisher
Straight north past the sign above the pond is a chest with Revival Potion X x1. Southeast of the building is a
Dimensional Shard x1. Inside the building on the ground is an envelope with Illustration 14. There is also a Grey Mouse
off to the left. Head through the door and follow the path west inside the cave. Grab the chest for Treasure Map 08.
Mine the Mithril x4 and Platinum x5. Interact with the altar to get Illustration 83 along with the Pilgrimage Monk title.
Remember to heal your MC. Go back through the building.

Head west a screen. There is a shadow enemy. Whatever you do don’t have Light based weapons equipped! Attack it if
you dare. Equip sun plate on MC at least. I would leave Gabrielle home for this fight. Since both Ra’Tiki and Farah can
silence.

ENEMY: Goblin Overlord HP: 48000 STRENGTH: LIGHT WEAKNESS: DARK/ SILENCE

REWARD: Illustration 48

He has lots of HP. He casts blessing and divinity that are light based damage. He can also poison the entire party which
always sucks. Good news is that he can be silenced which stops his spells. He is weak to dark spells. Can’t exploit that at
all!

In the northeast part is a chest with Diamond x3. There is a weak wall to west of the chest.

Blow it up. Inside the cave are chests with Ruby Coin x1 and a Ceremonial Cowl x1. Paridisus Oasis Cleared title should
be given. After all that fun leave.

Head west to and into the Desert Checkpoint

DESERT CHECKPOINT

ITEM

__Dimensional Shard

TITLE

__Desert Checkpoint Clear

On the North West side of the area is a Dimensional Shard x1 laying on the ground. You should get the Desert
Checkpoint Cleared title. Leave to the west to an area that looks like a circle of sand before Kahr to reach
PIT OF ROR’GA

ITEM

__Ceremonial Cloak x1

__Costume Fabric – Mhu’Tiki

__Dimensional Shard

__Full Revival Potion x2

__Ruby Coin x1

TITLE

__Pit of Ror’Ga Clear

When we enter here go east, down the ramp and follow the east way to a chest with Full Revival Potion x2. Keep
following the path around and down another ramp. Go south to another chest with Ruby Coin x1. Go back up towards
the ramp and head east instead of up the ramp. Down the next ramp. At the bottom there is a Dimensional Shard. Head
into the building then down the stairs. Grab Costume Fabric – Mhu’Tiki and Ceremonial Cloak from the chest. You
should get the Pit of Ror’Ga Cleared title. That is all we can do here so leave.

Now go and enter


KAHR

ITEM

__Illustration 01

__Illustration 21

__Illustration 45

__Illustration 74

__Illustration 88

__Illustration 95

__Illustration 128

__Citrine Earring x1

__Costume Fabric - Ra'Tiki

__Dimensional Shard x1

__Gold Dice - Beatrix

__Golden Bowl

__Ruby Coin x1

__Ruby Coin x1

__Savage Whiskey x2

__Seed of Strength X x1

__Wolf Pelt x4

__Grey Mouse- Building next to blue crystal

__Grey Mouse- Building with Illustration 21 next to beds

CARD

__Layla No. 01

__Masquerade No. 06

__Ra’Tiki No.02

__Ra’Tiki No. 03

__Sunny-Sue Ellen No. 02

__Sunny-Sue Ellen No. 03

__Sunny-Sue Ellen No. 04

POSTER

__On a wall on the outside of a building on the west side of town


__On a wall on the east side of town. SE building

ENEMY

__Kahr Thief

__Void Chaos

QUEST

__Cleaning The Streets

__Obedience

__Rainbow Stones

__Tavern Wench Challenge

JOURNAL

__Zweibelle
TITLE

__Canvas Robber

__ A Temple in Sand

__Sperm Drinker

__Strongbox Raider

You get A Temple in Sand title right when walking in. Activate the blue crystal. In the building right next to the crystal is
Illustration 88. Capture the Grey Mouse running on the left side. Right next to the blue crystal is a knight there for the
quest

Quest: Cleaning the Streets


Description: Be bait in alleyways at night for thieves and only attack those at threaten you with violence.

REWARD: Gold Dice - Beatrix

To the west of the inn up a narrow path you can find Layla Card No. 01. The east narrow path doesn't have anything but
it still counts as looting!

Head north into the next screen and upgrade your armor and weapons as you please. Mithril forged stuff is weaker then
platinum, stuff you can buy.

Straight west of the armor shop is a house with a fence with a goat in it for a Seed of Strength X x1. House west has
nothing but an empty desk. Outside the house with the empty desk past the beastman is an envelope that contains
Illustration 95. In the material shop there is a beastman that will play you for Sunny-Sue Ellen Card No. 02, 03, 04..

Head to the west area and go north between the buildings to get Savage Whiskey x2. There is a Grey Mouse next to the
left bed.. You have to wait until night time to get the painting though. You can play prediction beast man in the top right
corner. He is rather hard to see. You must have at least Ra’Tiki No. 04 and he wagers Ra’Tiki Card No. 02, 03.

The item store sells full HP, SP, Revive, and Elixir’s. They are pretty pricey but if you can afford it get some. Mainly for the
upcoming Legendary we are going to be fighting.

House next the item shop has Ruby Coin x1 and Wolf Pelt x4. Head north up the street for a POSTER that needs to be
changed. The house next to it contains a safe.

SAFE: 9116
REWARD: Illustration 01

You should get the Strongbox Raider title for your trouble. Head north to the next screen. The first house west has
Costume Fabric - Ra'Tiki.

The house west of it has a Citrine Earring x1 in a locked desk. You can't take the painting while the guard is there. Head
north up the road and talk to the red haired woman for a quest
QUEST: Rainbow Stones

DESCRIPTION: Find colored jewels around Harmonia Sands. Blue, Red, and one green

REWARD:

West at the temple. There is a Dimensional Shard x1 sitting there on the ground. Now head back to the center of town.
That is where the Pub is. Head east this time.

The first building is the public Sauna. Head into it and the NW room has a barrel to strike for Illustration 74. Head south
east to find a building with another POSTER on it. Talk to the mouse man there for the Obedience unmarked quest. To
the northeast is Mayor Rickstedt's house. Before we go in and say hi.

Make sure your party has Ra’Tiki, Kythe and Farah. If it don’t, go out and get them. Equip their strongest armor aka
Platinum and silk gear. Make sure Ra’Tiki has the ring of Intelligence equipped. Weapon doesn’t matter for it

Rest until night time. Head up the alley NE of the blue crystal and run into the criminal. Fight. We will track these all
down. Head into the pub and play the Drinking Game. 1160K! Sperm Drinker title is rewarded. You can also buy Ariba'd
Loco from the bartender. South of the material shop is another thief to fight.

Go west and in between the building again to snatch Illustration 21 from the wall. Between the item shop and the home
is another thief to fight. Next to the poster you changed is a guy that will sell you Masquerade Card No. 06 for 3800K.

Go north one screen and into the far west building and snatch Illustration 45 from the wall. You should get Canvas
Robber title from it as well. Head up to the temple and head west again into the shrine. Snag the temples funds.
Head all the way east, past the pub and head straight south of the sauna then to the SW a tad for the last thief. Rnter
the small building with a Ruby Coin x1 and a LEGENDARY.

ENEMY: VOID CHAOS HP: 32000 WEAKNESS: SILENCE, PARALYZE, FEEBLE STRENGTH: DARK and PHYSICAL IMMUNE

REWARD: Illustration 128

This guy can wreck your world or be a piece of cake. If you read above you can’t damage him via Physical attacks. Period!
The reason I had you bring Farah is because of her Sealing Arrow ability. It won’t physically damage it but it is almost
guaranteed to work, like 90% chance to silence it. Make sure you do this ON every 3rd turn or he will nuke you with dark
magic that hits the entire party. If you keep him silenced he doesn’t do anything besides get beat up. He may attack you
but it does like 100 damage.

You can go into the mayor’s house and snag a Golden Bowl from a locked desk. Don't talk to him yet. Head back to the
knight by the blue crystal and turn in your quest. Leave town and setup camp.

CAMP

ITEM

__Glorious Pick: Makes you lock picking LVL. 3!

With our recent thieving activities we can now get the Glorious Pick. Open rewards in the Encyclopedia and unlock it.
We should be able to unlock some things we couldn't before. Like a wardrobe in Gloria’s place in Colussia and a
wardrobe in the emperor’s room in Colussia castle. Now, how to get to it? Remember Osira said to visit her at Fellhorn
Ruins? So let’s go there. Sleep until sunrise then teleport to Caimridge. Leave and go to

FELLHORN RUINS

ITEM

__Costume Fabric – Farah

__Ominous Potion

__Overflowing Pitcher

__Grey Mouse
CARDS

__Osira No. 01

__Osira No. 02

JOURNAL

__Vhazar

Head all the way north to the top screen and enter the first door you run straight into. The left lizardman will play you in
prediction. Requires Osira No. 4 and you win Osira Card No. 01, 02. Left cell has a Grey Mouse. Right in there is
Costume Fabric- Farah. Leave the room and enter the door north of here.

You meet Vhazar from the scene earlier. After some talking, Osira will give you the Ominous Potion. If you agree she
gives you the Overflowing Pitcher.

If you don’t agree to help, it just puts it off until later or you decide to never do it. So agree

Vhazar added to the Journal.

Leave here and head to Caimridge and teleport to

COLUSSIA

ITEM

__Illustration 93

__Diamond Pitcher

__Garnet Necklace

Before heading to the castle, visit Gloria’s place. It is east of the item shop, with the two guards outside. Open the
Wardrobe for a Garnet Necklace.

Head to the castle and go to the door. You will be prompted. Drink the potion. Head all the way up and cut out the
painting you couldn’t earlier for Illustration 93. Before going into Laquadia’s room enter the Emperors room and open
the desk we couldn’t get to earlier. If you didn’t unlock the Glorious Pick you are screwed. Diamond Pitcher received. If
you didn’t raid all the desks and such in the beginning of the game this is your last chance to do it. Head into Laquadia’s
chambers and just read along. You get some choices.

Choice 1/2: Leads to another choice

Choice 1/2 a/b: Makes her drink it.

Choice 1/2 c: makes her drink another cup

Choice 1/2 d: You just leave.

Choice 3: She doesn’t drink it and you fail your mission in a sense.

Even if you pick choice 3 and head back to Osira it just changes the dialog a tad. He doesn’t reveal that she didn’t drink
it. I recommend you get her to drink it of course for some sweet revenge. Leave here and report back to Osira.

FELLHORN RUINS

You get some very nice backstory on Crayden and Laquadia. A lot of information actually. Talk to her again and get some
choices

Choice 1: Leads to another choice

Choice 1a: Osira -1

Choice 1b: Osira +1

Choice 2: Leads to another choice

Choice 2a: Nothing!

Choice 2b: Osira +1

If you picked the +1 options on either you get another batch of choices. They don’t seem to affect much that I can find as
of yet. I picked choice 1 and 1b. For the second batch I picked the second choice. It is up to you of course. So leave here
and head back to Kahr and leave. Head to

DESERT CHECKPOINT

ITEM

__Colored Stone

Enter and go to the NE side by the tower. You will see a green stone on the ground. Grab it for a Colored Stone. Leave
and go to

PARADISUS OASIS

ITEM

__Colored Stone

Go to the NE build and head through the back door. Near the cave entrance you will see a red stone on the ground.
Colored Stone obtained. Only 1 more to go. Leave and head into the smuggler’s route.

SMUGGLER’S ROUTE
ITEM

__Colored Stone

Right when you enter head east and up the ramp. You should see it right there. Grab the Colored Stone. Head back to

KAHR

ITEM

__Treasure Map 07

Go all the way to the temple area to turn in this quest. She is the red head standing next to the 2 guards. You are
rewarded with Treasure Map 07. Before we run off and continue the story. Head over to smuggler’s route

SMUGGLER’S Route

ITEM

__Ruby Coin x4

After completing the quest for stones we received treasure map 07. From the south head over to where you fought the
legendary to here. Dig it up.

REWARD: Ruby Coin x4

After all that head back to Kahr

KAHR

Enter the NE house on the east side of town. Talk to the fat man at the table. Leave for more talkies. You get a choice.

Choice 1: Farah +1

Choice 2: Gabrielle +1

Bring who you want. Go ahead and head to the temple. When walking up you get some conversation with the local riff
raff. Zweibelle added to the journal. If you haven’t bought the lantern then go buy it Stock up on potions and such if you
haven’t already done so.
Enter the temple.

TEMPLE OF DOOM

ITEM

__Illustration 117

I could resist using the name. There is nothing upstairs at all. You can try to talk to Mistress Gloria but she won’t give you
the time of day. Speak to Zwebelle and ask her what you will.

Head down stairs and open the chest for Illustration 117. Talk to people if you want and head into the only path there. If
you don’t have the lantern you are screwed big time. Even if you leave to speak to Gloria she is gone.

Even with it you only see like 5 feet. So this place is a maze and of course you can only see a few feet. Thanks Gabe! Also,
there are not any treasures on the first floor at all. I will be giving directions based on where to turn. If the path only
turns left, say a corner, I won’t say turn left until you get to a split. Not the normal North South East West..

From the start go up of course. Right. Right and up.

Talk to the guy in there. You can examine the skeleton to find out that people have been dying in here for some time.
Leave the room.

Left. Left. Left. Up. Up. Right. Talk to the woman. Right. Up. Right. Right. Left. Up. Right.

Talk to the man. Exit small room and go UP. Right. Up. Up. You should be at the door. Well if you followed correctly you
should be anyway.

Enter said door and enjoy the conversation. Head north. Well the farther you go the more you want to turn back. I
recommend saving. You find Puff Sr. it seems. After some conversation, you get some choices. Doesn’t matter what you
pick. You get shot up with Heroine and wake up in a

UKNNOWN LAB

ITEM

__Costume Fabric – Mhu’Tiki

__Reflex Herb x3

__Ruby Coin x1

ENEMY

__Mana Golem- Don’t fight

JOURNAL

__Mana Golem

After some more conversation you get hit with more choices.

Choice 1: Zweibelle +1. SCENE.

The choice in the scene just effects dialog


Choice 2: Zweibelle -1. Nothing

She opens the curtain to see Mama Farah getting screwed by a Gai’Deld! For 3 days apparently. I find it amazing that the
hero understands so much German, and the amount of ze’s… She wants your seed for the experiment. Well I think
Francesca is involved. You are her “first class subject” it seems. Why is it in everything Germans are evil scientist?

After that you will be woken up by the masked mercenary. Grab your gear, talk to her and leave the room.

Mana Golems have like 32k. HP. Little intense if you ask me. If you fight them with who you have. GL. Since it is only the
2 of you I wouldn’t fight any of them. If you do, they cast earth based spells so equipping earth rings is vital to fight
them. Come back later to fight them.

Go up north into the room. After some conversation, Mama Farah +1. *She is supposed to be naked but she has
clothes on. Reported for next beta*. Head south and in the middle room. Search the cabinets/ desks in the back for a
Ruby Coin x1 and Reflex Herb x3. Head east to the next room for Costume Fabric – Mhu’Tiki. There is nothing in either
northern rooms.

Head south and try to open the gate. After some conversation search the filing cabinets for nothing but it helps. When
you exit to the south you will come to place we haven’t been in a long time. Welcome back to Hollow Gorge! You still
can’t interact with the ghosts though.

Leave the area via the south. Our next destination is back to Castle Warrengard. So head though Grassland Road to
Brightstone. Teleport to Castle Warrengard.

CASTLE WARRENGARD

Head up to regroup with your people. If you went in with Gabrielle or Farah, she runs up and slaps you pissed as hell.
Depending on who you did go in with she will say something different. After some conversation you are given some
choices

Choice 1: Black Dame +1

Choice 2/3: Nothing

After some more Conversation you have your next goal. Iron Spire. Before heading out though talk to Mama Farah and
get some choices. They don’t seem to affect anything right now.

At this point in the game you can start upgrading your castle. To do so you will need properties and such check section
(PRT) for a list of all properties and (WRN) for castle upgrades and what they take.

Before I say to do all that upgrading, let’s head to the Iron Spire. You can of course can now or have been doing it. I just
won’t be addressing it right now. It is a good thing. You will know soon enough.

Head to the crystal and teleport to Highland Inn then leave.

CAMP and make sure to fill your party back up. Otherwise you will be by yourself. Make sure you at least have Farah
and Gabrielle in your party. Head NE to

IRON SPIRE

ITEMS

__2000k
__Illustration 57

__Illustration 132

__Nal’Tara Wine x2

__Ruby Coin x1

ENEMIES

__Beldorian Knight

__Farsyne

__Imperial Archknight

__Magihound

As soon as we enter you get a warning. This is another PNR. Point of No Return. Also this is a ONE TIME ONLY place.

So if you are ready select let’s go and you will get into a fight with Beldorian Knights and their Magihounds. Gabrielle can
kill everything with her Bullet Barrage skill. Even more enemies come. I think these are the same guys from Port Ronod
from way earlier Just more of them. You then get into a fight with a

ENEMY: Imperial Archknight HP: 36000 STRENGTH: NONE WEAKNESS: ALL STATUS SPELLS

REWARD: NONE

Here we go, an actually enemy. He is just a stronger knight. He doesn’t do anything to crazy. He didn’t do anything to me
besides attack. He doesn’t even drop anything.

So after beating them, head inside. Grab the chest for 2000K. Grab the painting in the back there for Illustration 132.
Head upstairs. Raid the desks for Ruby Coin x1 the head up the next set of stairs. Grab the envelope on the floor for
Illustration 57. Head up the stairs and read the conversation.

Raid the desks for Nal’Tara Wine x2. Head all the way down to the first floor. Go into the new opened path and see a
nice save crystal. Use it and continue south.

You run into a familiar face. After some conversation you get into a fight with them all. The minions are not much of an
issue.
ENEMY: Farsyne HP: 38000 STRENGTH: MOST STATUS WEAKNESS: SEDUCE

REWARD: Boss Gem x1

He can cast Grand Blindness on your entire party making you always miss. Electrocute is a high damage thunder spell
that hits in the entire party as well. Most his spells are thunder based. He has pretty good MDEF so spells won’t do much
against him. You can seduce him easily. This makes him weaker to physical damage. So just rip into him with physical
attacks. He should go down rather quickly as long as you are not blinded.

Farsyne will run away after the battle. After the events, Kythe! Damn it Kythe. I liked you. You get some choices.

Pick what you will.

Well Hello. A M. Night Shyamalan moment!

CASTLE WARRENGARD

TITLE

__Turning the Tide

JOURNAL

__Kythie

After some story. You earn the Turning the Tide title. Kythie has been added to the journal. Go finish vanquishers.

We are finish these now for money so we can upgrade the castle. Let’s head to Fierra Falls to kill us some Giga Plumps

FIERRA FALLS

ENEMY

__Giga Plump

TITLE

__Giga Plump Slayer/ Vanquisher


So spend forever here getting those titles. Giga Plumps give 2400K. So times 29 is 69600K. Almost half way there!

HOLLOW GORGE

ENEMY

__Mana Golem

TITLE

__Mana Golem Slayer/ Vanquisher

Enter the labs and get your title.

Mana Golems give 2500K. So times 30 is 75000K. So just doing the vanquisher titles on those two monsters nets you
144600k.Not bad. You should have enough now to buy basically all properties. You can also sell all your collectables,
Citrine Rings etc. With just that you should have plenty to buy every property. If not you are maybe 2 mana golem
battles away from it.

Buy at least 30 properties. So we can unlock the Hunting gloves to capture the rest of the animals that have been long
forgotten. If you don’t buy 4 of the most expensive properties the price comes down 54000k! Although after fighting all
those Giga Plumps and Mana Golems you should have enough to get all the upgrades that you currently can get in
Episode 02. Head to the (PRT) section for properties you can purchase.

While running around buying properties in Brightstone make sure you hit up the clothing store to buy another
costume for Farah

CASTLE WARRENGARD (Upgrading)

ITEM

__Illustration 41

__Illustration 96

__Illustration 40

__Granite x3

__Granite x3 (Possible)

__Seed of Dexterity(Possible)

__Seed of Life x1

__Seed of Life x1 (Possible)

__Vintage Booze x2

CARDS

__Layla No. 03
__Layla No. 04

__Naz’Raala No. 01

ENEMY

__Corrus Spawn

I really recommend you don’t upgrade everything at once. The reason for this is because if you take rubble away from a
spot the search items come back. First things first we need workers. Head up to Black Dame and recruit 9 workers.

I will give a quick order. The rubble above, west of the save crystal and to the east in the next area. Take the teleport
stone out then back in.

*Raiding these desks here doesn’t help the Looter Title*

Head up into the door and find Illustration 96 on the ground. Leave the room. Go to the west area and search the desks
for Naz’Raala Card No. 01 and Vintage Booze x2.

Head down the stairs on the left. The desks and such contain Seed of Life x1 and Granite x3. After that, talk to the guy
down there and have him clear it out. Head up both sets of stairs and pick up Illustration 40. You can find a guy at the
table and play him at Prediction for Layla Card No. 03, 04. You need Layla No. 01 to play.

Leave the castle from the door and setup camp Make sure you have Farah, Gabrielle and Ra’Tiki in your party. Equip the
Frostbite Flintlock on Gabrielle and put the ring of strength. Also put the Ring of Agility on Farah.

When you use the teleport crystal and come back it makes the items in the prison cells will be back. So head west and
downstairs to raid the desks again for Seed of Life x1 and Granite x3 again. Leave the room east go up and fight the

ENEMY: CORRUS SPAWN HP: 42000 WEAKNESS: WATER, ICE, PARALYZE STRENGTH: FIRE(ABSORB) EARTH

REWARD: Illustration 41

This guy can be pretty hard! He has many fire based spells for single and party. Good news is he is weak to ICE AND
PARALYZE! If you did what I said have Farah use Unleashed Shock on him to paralyze him. Ra’Tiki use Grand resist and
Gabrielle use her Ice Shot. Farah must use it every 3rd turn. If you do it he won’t even be able to attack. Period.

After all that we are going to head to the east. Search the desks again, if you did the first time while raiding here, for
another Seed of Dexterity x1. Last but not least head out the front door and talk to the guy to clear the rubble. Leave
come back and talk to the two people there and have them do their work. That is all we can do. If you did all the
upgrading 3 people will be standing near the crystal.

Leave and setup camp

CAMP

ITEM

__Hunting Gloves- Lvl. 3 animal capturing ability

With all the property we have been buy we can finally unlock the Hunting Gloves. All those animals we couldn’t catch in
earlier levels are ours for the taking! All 2 of them.. So let head to the Crimson Forest

CRIMSON FOREST

ITEM

__Shadow Hare- Screen with the 2 caves. Below small water area

__Shadow Hare- Third screen east. Follow the road a tad on the left side near a tree

TITLE

__Wildlife Catcher

Head east to the second screen then up north to the next screen. Go around the trees then below the water
After the head south then east to the next screen. Up the pathway a little bit you will see another Hare to capture.

You should get the Wildlife Catcher title. Leave here and go to Brightstone and buy 20 revival potions. That should be
enough. Teleport to Colussia then head out to Lake Fairlight

LAKE FAIRLIGHT

ITEM

__Illustration 98

Go to the far east screen and into the NW cave. Open the chest for Illustration 98. Head back to Colussia and teleport to
Arlon. Leave and head to

PRESTIGE RANCH

ITEM

__ Illustration 24

ENEMY

__Rock Worm

Right when you walk in just head up. You will see him there.
ENEMY: ROCK WORM HP: 40000 WEAKNESS: WATER, POISON, SLEEP STREGNTHS: EARTH(ABSORB) SEDUCE SILENCE
PARALYZE, AND FEEBLE(IMMUNE)

REWARD: Illustration 24

Every 3 rounds it instant kills someone. No matter what. It has rather high PDEF. That is the only gimmick with this.
Every 3 rounds someone dies. Revive Rinse and repeat. You will take him down. Slowly but you will. So now it is time for
the hard ones

Rest up because you are going to need it. Head north from Prestige Ranch to Tower of Descent

TOWER OF DESCENT

ITEM

__Illustration 118

ENEMY

__M1-A Prototype

This is where you have to put your big boy pants on. Head into the cave there and enter a rather tough battle!

ENEMY: M1-A PROTOTYPE HP: 50000 WEAKNESS: CONFUSE, WEAKEN, BLINDESS, SLOW STRENGTH: POISON, FEAR,
SILENCE, SLEEP AND FEEBLE.

REWARD: Illustration 118


The guy hits hard with both physical and magic. Can hit the entire party with both as well. You can’t exploit his
weaknesses. You can still destroy him though. I wouldn’t bet the fight on it though. Just have Kythe Might/ Power MC
and power Gabrielle as usual. No real strat here just fight it out until you win.

After that hard fought battle. We only have one left! Woot! SO rest up, put Farah and Kythe in your party and head to
the Immemorial Glade and use the crystal.

Go into the Stonehenge place again.

RUINS OF THE PAST

ITEM

__Illustration 79

Head up two flights of stairs then NW into the cave. There is a red chest here for Illustration 79. Leave and teleport back
to the normal world. Walk all the way to

FORGOTTEN CEMENTARY

ITEM

__Illustration 115

ENEMY

__Giganto Brutus

So go all the way inside the building and head down the stairs at the top. Attack the shadow

ENEMY: GIGANTO BRUTUS HP: 52000 WEAKNESS: SEDUCE, POISON, CONFUSE, BBLINDNESS, SLOW STRENGTH:
IMMUNE TO FEAR, SILENCE, SLEEP, PARALYZE, WEAKEN, FEEBLE
REWARD: ILLUSTRATION 115

So we can seduce him. That makes him 50% more likely to miss with his physicals. He does physical attacks that can hit
the entire party. Around 50% HP he will cast rage on himself. He can also fear the entire party. Have Farah seduce him
with Alluring Dance. When he rages his MDEF will drop a lot.

After that, leave and rest up. We can fight an Ultimate but we are going to put that off until later. Go all the way back to

SERENITY BRIDGE

ENEMY

__Roseus

Journal

__Roseus

Make sure it is daytime. Head all the way through the cave system to the weak wall we blew up a long time ago. And
start walking towards the pond form earlier. You see someone new. If you are playing as a beastman you get a different
dialog. Neat! You get a choice. Refuse! This is it! The biggest baddest enemy so far.

ENEMY: Roseus HP: 120000 STRENGTH: WATER/ EARTH WEAKNESS: FIRE/ THUNDER
REWARD: Boss Gem x1

That isn’t a typo. 120,000 HP! And she has no status weaknesses. Luckly she is weak to Fire AND thunder so least we
have that on our side. Use your Herbs to your hearts content! She is a bad plant. Have Gabrielle use Inferno Shot and
Ra’Tiki use Thunder. She casts flood and tsunami. She can seduce a person. She can also poison the entire party.

2000 XP and 10000K with a boss gem are your rewards.

After all that pain Roseus is added to the journal.

You can talk to her afterwards and get 3 choices

Choice 1: You inquire if she can be moved

Choice 2: You leave

It is obviously incomplete. That is it so far. If I missed anything let me know on the wiki

Section 5: ITEMS (ITM)


******************************************************************************

Section 5.1 Consumables (CONTS)

******************************************************************************

Small Health Potion- Restores 500 HP

Large Health Potion- Restores 2000 HP

Full Health Potion- Restores All HP

Small Health Potion X- Restores 500 HP/ Party

Large Health Potion X- Restores 2000 HP/ Party


Full Health Potion X- Restores All HP/ Party

Small Spirit Potion- Restores 500 SP

Large Spirit Potion- Restores 2000 SP

Full Spirit Potion- Restores all SP

Small Spirit Potion X- Restores 500 SP/ Party

Large Spirit Potion X- Restores 2000 SP/ Party

Full Spirit Potion X- Restores All SP/ Party

Elixir- Restores 2000 HP/ SP

Full Elixir- Restores All HP/ SP

Elixir X- Restores 2000 HP/SP /Party

Revival Potion- Revives dead person at 50% max HP

Full Revival Potion- Revives dead person with full HP

Revival Potion X- Revives party at 50% max HP

Full Revival Potion X- Revives party with full HP

Antidote- Heals Poison

Antidote X- Heals poison Party

Dispel Leaf- Heals all status

Dispel leaf X- heals all status Party

Might Herb- Battle only. Boosts ATK party

Barrier Herb- Battle only. Raises PDEF party

Resist Herb- Battle only. Raises MDEF party

Reflex Herb- Battle only. Raises EVA party

Beldorian Ale- Restores 10% HP

Vintage Booze- Restores 10% of SP

Savage Whiskey- Restores 25% of HP

Ariba’d Loco- Restores 25% SP

Nal'Tara Wine- Restores 25% HP/SP

Seed of Life- Increase Max HP by 50

Seed of Life X- Increase Max HP by 100

Seed of Mana- Increase Max SP by 25

Seed of Mana X- Increase Max SP by 50


Seed of Strength- Increase STR by 1

Seed of Strength Xi Increase STR by 5

Seed of Dexterity- Increase DEX by 1

Seed of Dexterity X- Increase DEX by 5

Seed of Agility- increase AGI by 1

Seed of Agility X- Increase AGI by 5

Seed of Intelligence- Increase INT by 1

Seed of Intelligence X- Increase INT by 5

Golden Detector- Turns notification of Beetleblades ON/OFF

Orb of Restoration- Resets game for New Game +

******************************************************************************

Section 5.2 WEAPONS (WPN)

******************************************************************************

Twin Blades

Practise Blades- weapon that can't be equipped or broken down.

Bronze Blades- 116 ATK. Starter weapon.

Silver Blades- 128 ATK

Gold Blades- 142 ATK

Platinum Blades- 156 ATK

Iron Blades- 124 ATK

Steel Blades- 132 ATK

Mithril Blades- 148 ATK

Sun Blades- 124 ATK. Light Based.

Beam Blades- 148 ATK. Light Based.

Bows

Bronze Bow- 114 ATK

Silver Bow- 126 ATK

Gold Bow- 140 ATK

Platinum Bow- 154 ATK


Iron Bow- 122 ATK

Steel Bow- 134 ATK

Mithril Bow- 148 ATK

Bolt Bow- 122 ATK. THUNDER based.

Thunder Bow- 148 ATK. THUNDER based.

Claws

Bronze Claws- 112 ATK 115 MDEF

Silver Claws- 124 ATK 136 MDEF

Gold Claws- 138 ATK 174 MDEF

Platinum Claws- 152 ATK 228 MDEF

Iron Claws- 120 ATK 128 MDEF

Steel Claws- 130 ATK 152 MDEF

Mithril Claws- 146 ATK 196 MDEF

Wind Claws- 120 ATK 132 MDEF. WIND based

Hurricane Claws- 146 ATK 202 MDEF

Flintlocks

Bronze Flintlock- 114

Silver Flintlock- 126 ATK

Gold Flintlock- 140 ATK

Platinum Flintlock- 154 ATK

Iron Flintlock- 122 ATK. Base weapon

Steel Flintlock- 134 ATK

Mithril Flintlock- 148 ATK

Ice Flintlock- 122 ATK. ICE based. Great for some enemies and bosses

Frostbite Flintlock- 148 ATK. ICE based

Wands

Silver Wand- 118 ATK. Starter Weapon

Gold Wand- 132 ATK


Platinum Wand- 146 ATK

Iron Wand- 114 ATK. Why bother

Steel Wand- 124 ATK. Why bother

Mithril Wand- 140 ATK

Rock Wand- 114 ATK. EARTH based. Okay vs. some enemies and less bosses

Tremor Wand- 140 ATK. EARTH based

Mace

Platinum Mace- 158 ATK

******************************************************************************

Section 5.3 Armor (AMR)

******************************************************************************

Section 5.3.1 Sub Arms

Gauntlet

Bronze Gauntlet- 24 PDEF 18 MDEF

Silver Gauntlet- 40 PDEF 34 MDEF

Gold Gauntlet- 54 PDEF 50 MDEF

Platinum Gauntlet- 80 PDEF 80 MDEF

Iron Gauntlet- 34 PDEF 31 MDEF

Steel Gauntlet- 42 PDEF 40 MDEF

Mithril Gauntlet- 70 PDEF 66 MDEF

BRACELET

Bronze Bracelet- 20 PDEF 22 MDEF

Silver Bracelet- 36 PDEF 38 MDEF

Gold Bracelet- 50 PDEF 54 MDEF

Platinum Bracelet- 80 PDEF 80 MDEF

Iron Bracelet- 31 PDEF 34 MDEF

Steel Bracelet- 40 PDEF 42 MDEF


Mithril Bracelet- 64 PDEF 72 MDEF

Collar

Cotton Collar- 103 PDEF

Wool Collar- 140 PDEF

Silk Collar- 193 PDEF

Leather Collar- 257 PDEF

Rabbit Collar- 114 PDEF

Wolf Collar- 154 PDEF

Tiger Collar- 220 PDEF

Bear Collar- 285 PDEF

Broncallo Collar- 302 PDEF

Gloves

Cotton Gloves- 16 PDEF 20 MDEF

Wool Gloves- 26 PDEF 31 MDEF

Silk Gloves- 45 PDEF 55 MDEF

Leather Gloves- 65 PDEF 68 MDEF

Rabbit Gloves- 18 PDEF 24 MDEF

Wolf Gloves- 30 PDEF 35 MDEF

Tiger Gloves- 50 PDEF 60 MDEF

Bear Gloves- 70 PDEF 74 MDEF

Broncallo Gloves- 86 PDEF 94 MDEF

Section 5.3.2 Head gear

Helmet

Bronze Helm- 43 PDEF 37 MDEF

Silver Helm-60 PDEF 54 MDEF

Gold Helm- 80 PDEF 72 MDEF

Platinum Helm- 100 PDEF 85 MDEF


Iron Helm- 56 PDEF 48 MDEF

Steel Helm- 72 PDEF 63 MDEF

Mithril Helm 93 PDEF 81 MDEF

Circlet

Bronze Circlet- 37 PDEF 43 MDEF

Silver Circlet- 54 PDEF 60 MDEF

Gold Circlet- 72 PDEF 80 MDEF

Platinum Circlet- 85 PDEF 100 MDEF

Iron Circlet- 48 PDEF 56 MDEF

Steel Circlet- 63 PDEF 72 MDEF

Mithril Circlet- 81 PDEF 83 MDEF

Cowl

Cotton Cowl- 32 PDEF 35 MDEF

Wool Cowl- 42 PDEF 44 MDEF

Silk Cowl- 58 PDEF 62 MDEF

Leather Cowl- 72 PDEF 82 MDEF

Rabbit Cowl- 36 PDEF 40 MDEF

Wolf Cowl- 47 PDEF 52 MDEF

Tiger Cowl- 61 PDEF 68 MDEF

Bear Cowl- 79 PDEF 87 MDEF

Broncallo Cowl- 90 PDEF 105 MDEF

Section 5.3.3 Body

Plate

Bronze Plate- 68 PDEF 61 MDEF

Silver Plate- 90 PDEF 86 MDEF

Gold Plate- 120 PDEF 116 MDEF

Platinum Plate- 150 PDEF 146 MDEF


Iron Plate- 76 PDEF 70 MDEF

Steel Plate- 110 PDEF 104 MDEF

Mithril Plate- 142 PDEF 132 MDEF

Sun Plate- 76 PDEFF 70 MDEF. RESIST LIGHT based damage

Beam Plate- 142 PDEF 132 MDEF. RESIST LIGHT based damage

Mail

Bronze Mail- 59 PDEF 66 MDEF

Silver Mail- 84 PDEF 88 MDEF

Gold Mail- 112 PDEF 116 MDEF

Platinum Mail- 141 PDEF 145 MDEF

Iron Mail 68 PDEF 76 MDEF

Steel Mail- 102 PDEF 108 MDEF

Mithril Mail- 130 PDEF 140 MDEF

Thunder Mail- 130 PDEF 140 MDEF. RESIST THUNDER based damage

Boltstorm Mail- 165 PDEF 170 PDEF. RESIST THUNDER based damage

Cloak

Cotton Cloak- 55 PDEF 60 MDEF

Wool Cloak- 72 PDEF 78 MDEF

Silk Cloak- 90 PDEF 99 MDEF

Leather Cloak- 120 PDEF 128 MDEF

Rabbit Cloak- 60 PDEF 64 MDEF

Wolf Cloak- 77 PDEF 82 MDEF

Tiger Cloak- 109 PDEF 115 MDEF

Bear Cloak- 136 PDEF 144 MDEF

Broncallo Cloak- 150 PDEF 155 MDEF

Tremor Cloak- 109 PDEF 115 MDEF. RESIST EARTH based damage
**********************************************************************************

Section 5.4 Accessory (ACS)

**********************************************************************************

Ring of Strength- +15 STR

Ring of Greater Strength- +25 STR

Ring of Divine Strength- +50 STR

Ring of Agility- +15 AGI

Ring of Greater Agility-

Ring of Divine Agility- +50 AGI

Ring of Intelligence- +15 INT

Ring of Greater Intelligence-

Ring of Divine Intelligence- +50 INT

Ring of Earth- Resist EARTH damage

******************************************************************************

Section 5.5 Miscellaneous (MSC)

******************************************************************************

Animal

Forest Rabbit- Only spawns during the daytime

Shadow Hare- Spawns in darkened Woods

Woods Squirrel- Spawns in bright outside areas with trees

Dark Squirrel- ??

Grey Mouse- Usually in basements

Radiant Butterfly- Lake Fairlight. Only spawns during the nighttime

Craft Item

Bronze- Used for creating weapons and armor

Silver- Used for creating weapons and armor

Gold- Used for creating weapons and armor


Platinum- Used for creating weapons and armor

Iron- Used for creating weapons and armor

Steel- Used for creating weapons and armor

Mithril- Used for creating weapons and armor

Rabbit Pelt- Used for creating armor

Wolf Pelt- Used for creating armor

Tiger Pelt-

Bear Pelt-

Broncallo Pelt- Used for creating armor

Sandstone- Used for creating weapons and armor

Granite- Used for creating weapons and armor

Fire Ore- Used for Fire based Weapons and Armor

Water Ore- Used for Water based Weapons and Armor

Wind Ore- Used for Wind based Weapons and Armor

Dark Ore- Used for Darkness based Weapons and Armor

Simple Material- Used for creating simple Weapons and Armor

Advanced Material- Used for creating advanced Weapons and Armor

Simple Weapon- Used to make simple Weapons

Simple Sub Arms- Used to make simple arm pieces

GIFTS

Flowers-

Cute Ribbon-

Coin Purse-

Tribal Crayons-

Erotic Novel-

Golden Choker-

Invaluable Mask-

Historical Bandana-
SELLABLE ITEMS

Citrine Earring- 250K

Silver Candlestick-375K

Sapphire Ring- 500K

Golden Bowl- 750K

Garnet Necklace- 1000K

Diamond Pitcher- 2000K Colussia Castle. Emperor’s room. Lvl. 3 lock pick only during Osira quest

Boss Gem- 1000K can be sold OR used for something else? Don't sell

******************************************************************************

Section 5.6 Key Item (KYS)

******************************************************************************

Golden Detector- Lets you know if Golden Beetleblades appear on maps

Common Dice- Used for playing Devil's Dice and Prediction

Golden Dice - Laquadia-

Golden Dice - Farah-

Golden Dice - Masquerade-

Golden Dice - Illumi- From Treasure Map 06

Golden Dice - Gabrielle-

Golden Dice - Ra'Tiki-

Golden Dice - Opala-

Golden Dice - Mama Farah-

Golden Dice - Osira-

Overflowing Pitcher- Quest item from Osira

Snare Trap- Used to capture Animals

Animal Whistle- Makes capturing Lvl. 2

Hunting Gloves- Makes capturing Lvl. 3

Treasure Shovel- Used for Digging up treasures

Metal Sensor- Treasure digging Lvl. 2

Steam Drill- Treasure digging Lvl. 3

Pickaxe- Used for mining ore nodes


Rock Charges- Adds +2 to mined materials

Mining Gear-

Lock pick Set- Colussia. Black Dame. Enables Lvl. 1 lock picking

Torsion Wrench- Enables Lvl. 2 lock picking

Glorious Pick- Enables Lvl. 3 lock picking

Art Razor- Enables Lvl. 1 Painting stealing

Utility Hook- Enables access to sewer grates

Lantern- Lights up caverns a little bit

Luxury Bedroll- Restores HP/SP when sleeping in a camp site

Ruby Coin- Found everywhere. Used for unlocking Red Chests

Golden Token- Dropped by Golden Beetleblade. Used to unlock Rewards

Dimensional Shard- Turn in to Illumi for rewards

Deed Contract- From buying property

Crystal Fragment- Allows transport via Blue Crystals

Necklace of Clarity- Makes searchable spots glow

Ring of Resonance- Makes Golden Beetleblade mobs glow gold if present

Amulet of Assistance- Makes quest givers have a ! on their bodies

Monster Lure- Makes Golden Beetleblades spawn more often

Boots of Rushing- Enables sprinting in outside areas. Press A to use

Ribbon of Speech- Talk to animals. Only get temporary

Bandana of the Unseen- Makes traps visable

Gloves of Finesse- Makes Card holders easier to spot

Jewel of Magnification- Enables zooming on pictures and scenes

Mysterious Jewelry- Start the game with it

Club Ticket- Bought at the Heavenly Fate in Colussia

Handkerchief- Quest Item. Found in the Church

Sexy Underwear- Quest Item. Found in Laquadia’s room

Hand Mirror- Quest Item. Found during Night Raid quest

Cursed Ring- Quest Item. Found in Fellhorn Ruins

Boyfriends Note- Quest Item. From quest giver in Port Ronod

Diplomatic Contract- Quest Item. Papers to represent Brightstone at the High Lord Gathering
Prison Keychain- Unlock prison cells at Castle Warrengard

Ominous Potion- Quest Item. Given to you by Osira

Northern Region Map- Makes location names visible around Colussia

Southern Region Map- Makes location names visible around Brightstone and Arlon areas

Eastern Region Map- Makes location names visible east of the Valley Checkpoint

******************************************************************************

Section 5.7: Illustrations (ILS)

******************************************************************************

Illustration 01- Kahr. In a safe. Code 9116

Illustration 02- Colussia. West side of Church exterior

Illustration 03- Lake Fairlight. Southwest camp with actual people. Inside tent

Illustration 04- Windy Canyon. From alter in a cave from Bless quest

Illustration 05- Darkthorn Keep. 2 Ruby Coins. North side after entering.

Illustration 06- Prestige Ranch. Safe. Code 2073

Illustration 07- Fellhorn Ruins. Second area in a basement. Sitting on the floor.

Illustration 08- Western Lighthouse. On the ground outside.

Illustration 09- Prestige Ranch. Cut out Painting upstairs. Art razor required.

Illustration 10- Port Ronod. Cut painting in a house. East side. Art Razor required.

Illustration 11-

Illustration 12- Rivulet Hills. Defeat legendary near mercenary camp.

Illustration 13- Windy Canyon. Cave near the only house. 3 Ruby Coins.

Illustration 14- Paradise Oasis. Inside building on the east side.

Illustration 15- Brightstone. In a house on the west side of town on the ground.

Illustration 16- Hallow Gorge. Far north cave. 2 Ruby Coins.

Illustration 17- Highland Inn. In the stable. Day time only.

Illustration 18- Gentleman's Club. Cut painting out first building. Nighttime only.

Illustration 19- Whitehaven. First building. Strike Barrel.

Illustration 20-

Illustration 21- Kahr. West area. Between small opening. Cut out painting. Night time only.

Illustration 22- Arlon. Safe in basement of item shop. Code 6545.

Illustration 23- Caimridge. 2nd screen west. Small shack. Strike Barrel.
Illustration 24- Prestige Ranch. Defeat Legendary north of entrance.

Illustration 25- Windy Canyon. Defeat legendary in caves.

Illustration 26- Grassland Road. Defeat Legendary in caves on 2nd screen.

Illustration 27- Caimridge. On the ground between buildings on the second screen.

Illustration 28- Serenity Bridge. Straight north inside a tent.

Illustration 29- Brightstone. House next to Temple. Cut out painting. Night time only.

Illustration 30- Serenity Bridge. In cave east side down stairs. 2 Ruby Coins.

Illustration 31- Royal Cottage. On boat dock west of house on the ground.

Illustration 32-

Illustration 33- Summer Cove. Strike Barrel on SW side. Ra'Tiki must be in party.

Illustration 34- Fierra Falls. In a cave. Far NW side. 2 Ruby Coins required.

Illustration 35-

Illustration 36- Arlon. Cut out painting in NW house. Art Razor Required.

Illustration 37- Colussia. Defeat Legendary. North part of the sewer.

Illustration 38-

Illustration 39- Arlon. Chest in the back room of the pub. 3 Ruby Coins required.

Illustration 40- Castle Warrengard. After clearing east stairs rubble. On the floor.

Illustration 41- Castle Warrengard. Defeat Legendary in the Aquaduct.

Illustration 42- Windy Canyon. Inside the house.

Illustration 43- Brightstone. Building south of Armor shop. On the ground.

Illustration 44- Rivulet Hills. In mercenary camp inside tent. Heroic Savior quest to enter

Illustration 45- Kahr. NW area near temple. Cut painting out. Night time only. Art razor required.

Illustration 46- River Checkpoint. Defeat legendary.

Illustration 47- Four Seasons Inn. Inside stable on the ground.

Illustration 48- Paradise Oasis. Defeat Legendary. West screen

Illustration 49- Colussia. Castle. Royal bath area. 2 Rub Coins required

Illustration 50- Prestige Ranch. SE area of area on the ground

Illustration 51- Lake Fairlight. Defeat legendary.

Illustration 52- Royal Cottage. Defeat legendary.

Illustration 53- Forgotten Cemetery. Inside building on the ground.

Illustration 54-
Illustration 55-

Illustration 56- Summer cove. Inside changing room. 4 Ruby Coins required.

Illustration 57- Iron Spire. On the 2nd floor in the NE corner.

Illustration 58- Port Ronod. Upper path right of the mayor's house on the ground.

Illustration 59- Caimridge. Basement of town hall. 3 Ruby Coins required.

Illustration 60- Four Season Inn. Safe. Code 1192. Nighttime only.

Illustration 61-

Illustration 62- Colussia. Painting inside house. South of east part. Art Razor required.

Illustration 63- Colussia. Safe 2. Code 5535.

Illustration 64- Crimson Forest. In a tent in the Neifu Settlement.

Illustration 65- Nillia Woods. Defeat Legendary..

Illustration 66- Crimson Forest. NE cave area before Howling Moon Guards. Defeat Legendary.

Illustration 67- Western Lighthouse. Defeat Legendary.

Illustration 68- Brightstone. House next to Inn. Safe. Code 0825.

Illustration 69- Hollow Gorge. Defeat Legendary in cave west of first walking in.

Illustration 70- Serenity Bridge. Defeat Legendary. North of east exit.

Illustration 71-

Illustration 72- Colussia. Sewer. Up short ladder in southern most area.

Illustration 73-

Illustration 74- Kahr. NW room in the Sauna.

Illustration 75- Crimson Woods. Slash Barrel in main building of Neifu Settlement.

Illustration 76-

Illustration 77- gentleman's Club. Barn. Slash Barrel.

Illustration 78-

Illustration 79- Ruins of the past. Cave. Requires Dynamite. 2 Ruby Coins required.

Illustration 80-

Illustration 81- Fellhorn Ruins. Defeat Legendary. Far north area in front of door.

Illustration 82-

Illustration 83- Paradise Oasis. Cave behind east building.

Illustration 84-

Illustration 85- Port Ronod. Locked door at fish market. Strike the Barrel.
Illustration 86- Whitehaven. SW area near the pier. Next to baskets of fish.

Illustration 87-

Illustration 88- Kahr. Building right next to blue crystal.

Illustration 89-

Illustration 90- Island of mist. Inside cave from the altar..

Illustration 91- Ruins of the Past. East screen in SE destroyed building.

Illustration 92- Imperial Manor. Cut out painting 2nd floor. Art Razor required.

Illustration 93- Colussia. Need to do sidequest for Osira after High Lord Gathering.

Illustration 94- Colussia. Chest in the basement of the Pub. 3 Ruby Coins required.

Illustration 95- Kahr. Straight west of the armor shop past beastman between buildings.

Illustration 96- Castle Warrengard. After clearing path right above save crystal. On the ground.

Illustration 97-

Illustration 98- Lake Fairlight. Cave in the east most screens. 2 Ruby Coins required.

Illustration 99- Imperial Manor. In stable on the ground. During High Lord Gathering only.

Illustration 100-

Illustration 101- Brightstone. Cut painting in Mama Farah's house. Art Razor required..

Illustration 102-

Illustration 103- Uncle Dad's Farm. Slash barrel inside their home.

Illustration 104- Gentlemen's Club. On ground north building. Night time only.

Illustration 105- Rivulet Hills. Werewulfie den. During Heroic Savior quest. 2 Ruby Coins.

Illustration 106- Desert Checkpoint. Ruby Coin x2.

Illustration 107-

Illustration 108- Highland Inn. Strike barrel in front of the inn.

Illustration 109- Fierra Falls. Defeat legendary. Far East side of area.

Illustration 110- Smugglers Route. Defeat Legendary. Near south entrance.

Illustration 111-

Illustration 112- Colussia. Safe 1. Code 4624

Illustration 113- Port Ronod. Safe 1. Code 6869.

Illustration 114-

Illustration 115- Forgotten Cemetery. Defeat Legendary. Basement north building

Illustration 116-
Illustration 117- Kahr Temple. Ruby Coin x3

Illustration 118-

Illustration 119-

Illustration 120-

Illustration 121- Colussia. Slash a barrel in one of the houses

Illustration 122- Whitehaven. Safe 1. Code 8350.

Illustration 123- Grassland Road. From alter on west screen. Follow bank to chest and cave.

Illustration 124- Tower of Descent. Defeat Legendary Ma-A Prototype. Inside only cave there.

Illustration 125- Fierra Falls. In cave straight east of entrance. Use the altar.

Illustration 126-

Illustration 127-

Illustration 128- Kahr. Defeat Legendary. House below Sauna. Night Only.

Illustration 129- Lake Fairlight. NE cave of the far east area.

Illustration 130-

Illustration 131- Smuggler's Route. Shack at the south exit. 2 Ruby Coins Required.

Illustration 132- Iron Spire. First floor during assualt

Illustration 133-

Illustration 134- Colussia. House next to Laquadia's Fan quest. Dark house.

Illustration 135- Colussia. Safe 3. Code 1944. Only after the Lord High Gathering.

******************************************************************************

SECTION 5.8: Trading Cards (TDC)

******************************************************************************

Masquerade

No. 01- Brightstone. Prediction against Nun. Requires No. 2 or 5

No. 02- Nillia Woods. Tent overlooking Darkthorn Keep

No. 03- Darkthorn Keep. Desk in the jail cells

No. 04- Brightstone. Prediction against Nun. Requires No. 2 or 5

No. 05- Brightstone. Material shop. Bought for 2000K from a man inside

No. 06- Kahr. Night time only. West screen next to poster. 3800K.
No. 07- Four Seasons Inn. In a desk in the NW building

No. 08-

No. 09- Whitehaven. Inside boat. Buy for 2500K

No. 10-

Gabrielle

No. 01- Rivulet Hills. In desk next to the girl during Heroic Savoir

No. 02- Royal Cottage. Cabinet on the second floor

No. 03- Brightstone. Table inside the Inn

No. 04- Gentlemen's Club. Buy from man in first building. 1600K. Night time only

No. 05- Colussia. Maid in Gloria's Manor. Requires No. 3 or 4

No. 06- Colussia. Maid in Gloria's Manor. Requires No. 3 or 4

No. 07- Four Seasons Inn. Prediction inside the Inn. Requires No. 4 or 5

No. 08- Four Seasons Inn. Prediction inside the Inn. Requires No. 4 or 5

No. 09-

No. 10-

Farah

No. 01- Highland Inn. Buy from a guy for 1800K

No. 02- Caimridge. Prediction on 2nd floor. Requires No. 1

No. 03- Caimridge. Prediction on 2nd floor. Requires No. 1

No. 04-

No. 05-

No. 06-

No. 07-

No. 08-

No. 09-

No. 10-

Beatrix

No. 01- Brightstone. Purple haired guy outside pub for 1500K

No. 02-
No. 03- Colussia. Inside building west of Twin Trades. Requires Lock pick

No. 04- Port Ronod. Purchase from guy in the material store. 1500K

No. 05- Whitehaven. From table inside house west of the Inn

No. 06- Summer Cove. Man SW side of beach. Requires at least Beatrix No. 03

No. 07- Summer Cove. Man SW side of beach. Requires at least Beatrix No. 03

No. 08- Colussia. Prediction inside the Inn. Requires No. 3 or 4

No. 09- Colussia. Prediction inside the Inn. Requires No. 3 or 4

No. 10- Desert Checkpoint. My geek. Requires at least 3 Beatrix cards to play.

Ra'Tiki

No. 01- Port Ronod. Purchase at the end of the pier. Ra'Tiki must be recruited

No. 02- Kahr. Prediction. Must have at least No. 04.

No. 03-

No. 04- Colussia. Prediction. Guard in Laquadia's Fans House. Requires No. 1

No. 05- Colussia. Prediction. Guard in Laquadia's Fans House. Requires No. 1

No. 06- Colussia. Prediction. Guard in Laquadia's Fans House. Requires No. 1

No. 07- Lake Fairlight. Prediction. Guy in one of the tents. Requires No. 4 or 5 or 6

No. 08- Lake Fairlight. Prediction. Guy in one of the tents. Requires No. 4 or 5 or 6

No. 09-

No. 10-

Laquadia

No. 01- Colussia Castle. Locked desk in the barracks. Requires lock pick

No. 02- Port Ronod. Prediction. You need Laquadia No. 5 or Masquerade No. 5

No. 03- Colussia Sewer. Buy from guy inside the pub. 1200K

No. 04- Whitehaven. Prediction. Inside Fish storage. Daytime only.

No. 05- Whitehaven. Prediction. Inside Fish Storage. Daytime only.

No. 06- Whitehaven. Prediction. Inside Fish Storage. Daytime only.

No. 07- Arlon. Inside desk in the right house as you enter town.

No. 08-

No. 09-
No. 10-

Opala

No. 01-

No. 02-

No. 03-

No. 04-

No. 05-

No. 06-

No. 07-

No. 08-

No. 09-

No. 10-

Mama Farah

No. 01- Castle Warrengard. Prediction. Farm before top room. Requires Card No. 03

No. 02- Castle Warrengard. Prediction. Farm before top room. Requires Card No. 03

No. 03- Valley Checkpoint. Buy from man for 3200K

No. 04-

No. 05-

No. 06-

No. 07-

No. 08-

No. 09-

No. 10-

Osira

No. 01- Fellhorn Ruins. Far north screen. After High Lord Gathering. Lizardman. Requires Osira No. 04

No. 02- Fellhorn Ruins. Far north screen. After High Lord Gathering. Lizardman. Requires Osira No. 04

No. 03-

No. 04- Smuggler's Route. Buy from man outside of building for 2900K
No. 05-

No. 06-

No. 07-

No. 08-

No. 09-

No. 10-

Mhu'Tiki

No. 01- Colussia Sewer. Behind weak walls.

No. 02- Four Seasons Inn. Buy from guy in front of the stable. 3500K

No. 03- Prestige Ranch. Prediction. Guard upstairs. Requires No. 1 or 2

No. 04- Prestige Ranch. Prediction. Guard upstairs. Requires No. 1 or 2

No. 05- Prestige Ranch. Prediction. Guard upstairs. Requires No. 1 or 2

No. 06-

No. 07-

No. 08-

No. 09-

No. 10-

Zweibelle

No. 01-

No.02-

No. 03-

No. 04-

No. 05-

No. 06-

No.07-

No. 08-

No. 09-

No. 10-
Black Dame

No. 01- River Checkpoint. Buy from guy on bridge. After High lord Gathering

No. 02- Inside Pub back room. Prediction. Requires No. 1

No. 03- Inside Pub back room. Prediction. Requires No. 1

No. 04- Inside Pub back room. Prediction. Requires No. 1

No. 05-

No. 06-

No. 07-

No. 08-

No. 09-

No. 10-

Sunny-Sue Ellen

No. 01- Arlon. Bought for 3200 in building with the quiz guy

No.02- Kahr. Gamble card 1 against Beastman in the material shop

No. 03- Kahr. Gamble card 1 against Beastman in the material shop

No. 04- Kahr. Gamble card 1 against Beastman in the material shop

No. 05-

No. 06-

No.07-

No. 08-

No. 09-

No. 10-

Naz’Raala

No. 01- Castle Warrengard. Desk. After clearing west rubble in main room

No.02-

No. 03-

No. 04-

No. 05-

No. 06-
No.07-

No. 08-

No. 09-

No. 10-

Layla

No. 01- Kahr. West of Inn up narrow path to a house.

No. 02-

No. 03- Castle Warrengard. Prediction. Man at table after clearing east stair rubble. Requires Layla No. 01

No. 04- Castle Warrengard. Prediction. Man at table after clearing east stair rubble. Requires Layla No. 01

No. 05-

No. 06-

No. 07-

No. 08-

No. 09-

No. 10-

Illumi

No. 01-

No. 02-

No. 03-

No. 04-

No. 05-

No. 06-

No. 07-

No. 08-

No. 09-

No. 10-

Section 6: Monsters (MONR)


******************************************************************************

Section 6.1 COMMON ENEMIES (CMN)

******************************************************************************

Albino Finmouth

Region: Serenity Bridge

HP: 1340 SP: 760 Exp: 64 Gold: 98

Class: Aquatic

Spell: Splash, Flood

Weakness: Thunder

Resist: Water

Status Resist: Seduce, Confuse, Blindness

Drop: Water Ore (40%)

Bone Wanderer

Region: Fellhorn Ruins

HP: 8600 SP: 1800 Exp: 92 Gold: 284

Class: Undead

Spell: None

Weakness: Light

Resist: Dark

Status Resist: Poison, Seduce

Drop: Steel (40%)

Broncallo

Region: Lake Fairlight

HP: 38000 SP: 3200 Exp: 250 Gold: 2800

Class: Beast

Spell: Rock, Tremor, Might

Weakness: Fire

Resist: None
Status Resist: Fear, Silence, Confuse, Sleep, Paralyze, Weakness, Blindness, Slow, Feeble, Break, Destroy, Force, Crush,
Poison (Immune)

Drop: Broncallo Pelt (40%)

Contoad

Region: Rivulet Hills/Nillia Woods

HP: 380 SP: 280 Exp: 5 Gold: 40

Class: Aquatic

Spell: None

Weakness: Thunder

Resist: Water

Status Resist: Seduce

Drop: Sandstone (40%)

Dark Bat

Region: Fellhorn Ruins

HP: 7800 SP: 1600 Exp: 85 Gold: 290

Class: Undead

Spell: Void

Weakness: Light

Resist: Dark

Status Resist: Seduce, Blindness (Immune)

Drop: Dark Ore (40%)

Dilizard

Region: Windy Canyon

HP: 720 SP: 480 Exp: 16 Gold: 52

Class: Reptile

Spell: None

Weakness: Ice

Resist: None
Status Resist: Seduce

Drop: Basic Mineral (40%)

Fire Demoness

Region: Paradise Oasis

HP: 2180 SP: 1240 Exp: 90 Gold: 164

Class: Demon

Spell: Fire, Blaze, Inferno

Weakness: Water

Resist: Fire (Absorb)

Status Resist: Immune to Confuse, Paralyze, Weaken, Slow

Drop: Fire Ore (40%)

Firewolf

Region: Grassland Road

HP: 892 SP: 575 Exp: 32 Gold: 68

Class: Beast

Spell: Fire

Weakness: Water

Resist: Fire

Status Resist: None

Drop: Wolf Pelt (40%)

Fishmouth

Region: Serenity Bridge

HP: 1260 SP: 680 Exp: 58 Gold: 94

Class: Aquatic

Spell: Splash

Weakness: Thunder

Resist: Water

Status Resist: Seduce, Confuse, Blindness


Drop: Advanced Mineral (40%)

Giga Plump

Region: Fierra Falls- In east cave

HP: 36000 SP: 3200 Exp: 220 Gold: 2400

Class: Monster

Spell: None

Weakness: Light, Earth

Resist: None

Status Resist: Immune to Poison, Fear

Drop: Diamond (40%)

Green Goblin

Region: Tower of Descent/Fierra Falls

HP: 1310 SP: 720 Exp: Gold:

Class: Monster

Spell: None

Weakness: Earth, Light

Resist: None

Status Resist: Poison, Fear, Blindnness, Slow

Drop: Tiger Pelt (40%)

Hollow Man

Region: Ruins of the Past

HP: 1438 SP: 680 Exp: 78 Gold: 112

Class: Undead

Spell: None

Weakness: Light

Resist: Dark

Status Resist: Seduce, Poison, Fear, Blindnness

Drop: Gold (40%)


Ironard Bandit

Region: Fierra Falls

HP: 1380 SP: 750 Exp: 70 Gold: 105

Class: Human

Spell: None

Weakness: None

Resist: None

Status Resist: Poison

Drop: Large Health Potion (40%)

Lost Spirit

Region: Forgotten Cemetery

HP: 1120 SP: 980 Exp: 74 Gold: 98

Class: Undead

Spell: Fear, Paralyze

Weakness: Light

Resist: Dark

Status Resist: Seduce, Poison, Fear, Paralyze

Drop: Fear Stone

Mana Golem

Region: Hollow Gorge

HP: 36000 SP: 3000 Exp: 230 Gold: 2500

Class: Ancient

Spell: Sweeping arm, Tremor, Earthquake

Weakness: None

Resist: None

Status Resist: Immune to Poison, Sleep

Drop: Platinum (40%)


Mischief

Region: Nillia Woods

HP: 850 SP: 520 Exp: 22 Gold: 62

Class: Demon

Spell: Void, Silence

Weakness: Light

Resist: Dark

Status Resist: None

Drop: Silver (40%)

Nectarfluster

Region: Crimson Forest

HP: 964 SP: 592 Exp: 38 Gold: 74

Class: Avian

Spell: Gust

Weakness: Fire

Resist: None

Status Resist: Seduce, Silence (Immune)

Drop: Wind Ore (40%)

Scorbane

Region: Smuggler’s Route/ Paradise Pasis

HP: 1890 SP: 980 Exp: 82 Gold: 112

Class: Beast

Spell: Paralyze, Grand Paralyze

Weakness: Water, Earth

Resist: Fire

Status Resist: Immune to Seduce, Poison, Paralyze

Drop: Mithril (40%)

Slimebag
Region: Darkthorn Keep/Colussia (Sewers)

HP: 640 SP: 380 Exp: 12 Gold: 48

Class: Monster

Spell: Reflex

Weakness: Ice

Resist: Fire

Status Resist: Poison (Immune)

Drop: Iron (40%)

Sylvan Fungus

Region: Crimson Forest

HP: 1010 SP: 610 Exp: 44 Gold: 80

Class: Nature

Spell: Sleep, Feeble

Weakness: Fire

Resist: Water

Status Resist: Seduce, Poison (Immune)

Drop: Granite (40%)

Venom Hornet

Region: Lake Fairlight

HP: 6400 SP: 1340 Exp: 72 Gold: 230

Class: Avian

Spell: Poison

Weakness: Wind

Resist: Earth

Status Resist: Seduce, Poison (Immune)

Drop: Poison Stone (40%)

Werewuffie

Region: Rivulet Hills/Windy Canyon


HP: 520 MP: 320 Exp: 7 Gold: 32

Class: Beast

Spell: None

Weakness: Fire

Resist: None

Status Resist: None

Drop: Rabbit Pelt (40%)

Wild Stinger

Region: Grassland Road

HP: 874 MP: 560 Exp: 30 Gold: 72

Class: Avian

Spell: Paralyze

Weakness: Wind

Resist: Earth

Status Resist: Seduce, Poison (Immune)

Drop: Paralyze Stone (40%)

******************************************************************************

Section 6.2 Rare Monster (RRE)

******************************************************************************

Golden Beetleblade

HP: 1800 MP: 200 Exp: 0 Gold: 500

Class: Ancient

Spells: None

Weakness: Fire

Resist: Earth

Status Resist: Immune to all negative statuses.

Drop: Golden Token (100%)

LOCATIONS

Crimson Forest
Fellhorn Ruins

Fierra Falls
Grassland Road
Lake Fairlight

Nillia Woods
Paradise Oasis

Rivulet Hills
Serenity Bridge

Windy Canyon
******************************************************************************

Section 6.3 EVENTS (EVT)

******************************************************************************

Baron Ironard

Region: Castle Warrengard- Story Boss

HP: 400 SP: 2600 Exp: 50 Gold: 2500

Class: Human

Spells: Taunt

Weakness: None

Resist: None

Status Resist: Immune to Poison Fear

Drop: Boss Gem (100%)

Beldorian Knight

Region: Port Ronod/Windy Canyon/ Iron Spire


HP: 680 SP: 450 Exp: 18 Gold: 64

Class: Human

Spells: None

Weakness: None

Resist: None

Status Resist: None

Drop: Small Health Potion (40%)

Club Bouncer

Region: Colussia - Heavenly Fate Club

HP: 550 SP: 325 Exp: 7 Gold: 42

Class: Human

Spells: None

Weakness: None

Resist: None

Status Resist: None

Drop: Small Spirit Potion (40%)

Enraged Sailor

Region: Colussia - Quest: "What Goes Around"

HP: 380 SP: 280 Exp: 5 Gold: 40

Class: Human

Spells: None

Weakness: None

Resist: None

Status Resist: None

Drop: Small Health Potion (40%)

Giantus Golem

Region: Crimson Forest- Story Boss

HP: 30000 SP: 2400 Exp: 400 Gold: 1200


Class: Ancient

Spells: Tremor, Earthquake

Weakness: None

Resist: None

Status Resist: Poison (Immune,) Sleep (Immune)

Drop: Boss Gem (100%)

Imperial Archknight

Region: Iron Spire- Story Boss

HP: 36000 SP: 3000 Exp: 215 Gold: 2350

Class: Human

Spell: Might, Barrier, Heal

Weakness: None

Resist: None

Status Resist: NONE!!

Drop: Full Health Potion (40%)

Magihound

Region: Iron Spire- Story Battle

HP: 1680 SP: 1860 Exp: 920 Gold: 158

Class: Human

Spell: Gust, Hurricane, Cyclone, Grand Break

Weakness: None

Resist: None

Status Resist: None

Drop: Large Spirit Potion (40%)

Masquerade

Region: Royal Cottage- Story Boss

HP: 35000 SP: 2600 Exp: 550 Gold: 1800


Class: Human

Spells: Poisoning Piruett, Carousel of Chaos

Weakness: None

Resist: None

Status Resist: Poison (Immune) Fear (Immune)

Drop: Boss Gem (100%)

Spiriwood

Region: Fierra Falls- Story Boss

HP: 40000 SP: 2800 Exp: 750 Gold 2200

Class: Nature

Spells: Tremor, Earthquake, Rock, Sweeping Arm

Weakness: Fire, Thunder, Wind

Resist: Water (Absorb) Earth (Absorb)

Status Resist: Immune to Poison, Silence, Sleep and Paralyze

Drop: Boss Gem (100%)

Steel Demoness

Region: Castle Warrengard- Story Boss

HP: 46000 SP: 3200 Exp: 800 Gold: 200

Class: Human

Spells: Bone Shatterer, Bull Rush

Weakness: None

Resist: None

Status Resist: Immune to all status

Drop: Boss Gem (100%)

******************************************************************************

Section 6.4 LEGENDARY (LGD)

******************************************************************************

Corrus Spawn (Fire Demoness x30)


Region: Castle Warrengard- After clearing prison rubble

HP: 42000 SP: 3200 Exp: 600 Gold: 2800

Class: Demon

Spells: Blaze, Inferno, Crush, Grand Crush

Weakness: Water, Ice

Resist: Earth, Fire (Absorb)

Status Resist: Immune to all but Paralyze, Slow and Feeble

Reward: Illustration 41

Demonicon Eye (Dark Bat x30)

Region: Nillia Woods (NE corner of screen that has north fork in road)

HP: 9200 SP: 1640 Exp: 200 Gold: 650

Class: Demon

Spells: Void, Darkness, Confuse

Weakness: Light

Resist: Dark (Immune)

Status Resist: Immune to Confuse.

Reward: Illustration 65

Giganto Brutus (Giga Plump x30)

Region: Lost Cemetery- Basement in north building.

HP: 52000 SP: 3400 Exp: 780 Gold 3700

Class: Monster

Spells: Rage, Mowing Strike, Fear, Grand Fear

Weakness: None

Resist: None

Status Resist: Immune toall but Seduce, Poison, Confuse, Blindness and Slow

Reward: Illustration 115

Goblin Overlord (Green Goblin x30)

Region: Paradise Oasis


HP: 42000 SP:3600 Exp: 650 Gold: 3200

Class: Reptile

Spells: Silence, Grand Silence, Prayer, Blessing, Divinity, Poison, Grand Poison

Weaknesses: Dark

Resist: Light (Immune)

Resist: Immune to all but Silence, Weaken, Feeble.

Reward: Illustration 48

M1-A Prototype (Mana Golem x30)

Region: Tower of Descent. NW cave

HP: 50000 SP: 3800 Exp: 750 Gold: 3500

Class: Ancient

Spell: Sweeping Arm, Void, Darkness, Eclipse

Weakness: None

Resist: None

Status Resist: Immune to Poison, Fear, Silence, Sleep, Paralyze and Feeble

Reward: Illustration ??

Mountain Grinder (Dilizard x30)

Region: Rivulet Hills (Near Guild of Heroes Outpost)

HP: 8600 SP: 1520 Exp: 175 Gold: 500

Class: Reptile

Spells: Rock, Earthquake

Weakness: Ice

Resist: Earth (Immune)

Status Resist: Seduce

Reward: Illustration 12

Necropants (Broncallo x30)

Region: Royal Cottage

HP: 32000 SP: 2800 Exp: 250 Gold: 800


Class: Beast

Spells: Break, Rage

Weakness: Earth

Resist: None

Status Resist: Immune to Seduce and Poison

Reward: Illustration 52

Pharaoh Handblast (Werewuffie x30)

Region: Windy Canyon (Large Cave near Exit)

HP: 7800 SP: 1480 Exp: 150 Gold: 400

Class: Beast

Spells: Fire, Force

Weakness: Water

Resist: Fire (Immune)

Status Resist: Seduce

Reward: Illustration 25

Psycho Warrior (Ironard Bandit x30)

Region: Serenity Bridge (Eastern Exit/ Entrance)

HP: 28000 SP: 2600 Exp: 450 Gold: 1400

Class: Human

Spells: Bringing the Pain, Break, Rage

Weakness: None

Resist: None

Status Resist: Immune to Poison, Fear and Silennce

Reward: Illustration 70

Queen Hornet (Venom Hornet x30)

Region: Smugglers Route (northern part close to southern exit)

HP: 20000 SP: 2300 Exp: 350 Gold: 900

Class: Acian
Spell: Greater Heal, Power

Weakness: Wind

Resist: Earth

Statis Resist: Poison (Immune)

Reward: Illustration 110

Queen Stinger (Wild Stinger x30)

Region: Grassland Road (Eastern Cave)

HP: 20000 SP: 2300 Exp: 350 Gold: 900

Class: Avian

Spells: Greater Heal, Power

Weakness: Wind

Resist: Earth

Status Resist: Immune to Poison

Reward: Illustration 26

Rainway Demon (Nectarfluster x30)

Region: Fellhorn Ruins (near the Fortress)

HP: 24000 SP: 2500 Exp: 400 Gold: 1000

Class: Demon

Spells: Flood, Tsunami, Silence

Weakness: Wind

Resist: Earth, Water (Immune)

Status Resist: Immune to Poison and Silence.

Reward: Illustration 81

Resurrected Baron (Bone Wanderer x30)

Region: Colussia Sewers (North)

HP: 17500 SP: 2100 Exp: 290 Gold: 800

Class: Undead

Spells: Darkness, Eclipse, Fear


Weakness: Light

Resist: Dark (Immune)

Status Resist: Immune to Seduce, Poison andFear.

Reward: Illustration 37

Rock Worm (Scorbane x30)

Region: Prestige Ranch- North of Exit

HP: 40000 SP: 1000 Exp: 600 Gold: 2600

Class: Aquatic

Spell: Death’s Swallow

Weakness: Water

Resist: Earth (Immune)

Status Resist: Immune to Seduce, Silence, Paralyze and Feeble

Reward: Illustration 24

Sir Troublemaker (Mischief x30)

Region: Western Lighthouse

HP: 10000 SP: 1820 Exp: 225 Gold: 700

Class: Demon

Spells: Grand Weaken, Grand Sleep

Weakness: Thunder

Resist: Water

Status Resist: Immune to Poison, Sleep and Weaken.

Reward: Illustration 67

Thorn of Fairlight (Sylvan Fungus x30)

Region: Lake Fairlight (Eastern Cave)

HP: 20000 SP: 2300 Exp: 350 Gold: 900

Class: Nature

Spells: Poison, Grand Slow, Grand Paralyze

Weakness: Fire
Resist: Earth

Status Resist: Immune to Poison, Paralyze, and Slow.

Reward: Illustration 51

Toad Ninjutsu (Contoad x30)

Region: River Checkpoint

HP: 17500 SP: 2100 Exp: 290 Gold: 800

Class: Aquatic

Spells: Barrier, Heal

Weakness: Thunder

Resist: Water

Status Resist: Immune to Poison

Reward: Illustration 46

Tordose Shell (Fishmouth x30)

Region: Fierra Falls

HP: 38000 SP: 2800 Exp: 550 Gold: 2000

Class: Aquatic

Spells: Flood, Tsunami

Weakness: Thunder

Resist: Water (Absorb)

Status Resist: Immune to Seduce, Silence, Paralyze and Feeble

Reward: Illustration 109

Tordose Barrier (Albino Finmouth x30)

Region: Island of Mist

HP: 38000 SP: 2800 Exp: 550 Gold: 2000

Class: Aquatic

Spells: Tremor, Earthquake

Weakness: Water

Resist: Absorbs Earth


Status Resist: Immune to Seduce, Silence, Paralyze and Feeble

Reward: Illustration 127

Void Chaos (Lost Spirit x30)

Region: Kahr- House south of Sauna. Night only

HP: 32000 SP: 4800 Exp: 700 Gold: 3400

Class: Demon

Spells: Void, Darkness, Eclipse, Fear, Grand Fear

Weakness: Light

Resist: Immune to physical and Dark

Status Resist: Immune to all but Silence, Paralyze and Feeble

Reward: Illustration 128

Waste Gourger (Slimebag x30)

Region: Hollow Gorge (Southern Cave)

HP: 15000 SP: 1960 Exp: 270 Gold: 800

Class: Monster

Spells: Resist

Weakness: Fire

Resist: Earth

Status Resist: Immune to Poison

Reward: Illustration 69

Wolheim Howler (Firewolf x30)

Region: Crimson Forest (Cave near Howling Moon lands)

HP: 12500 SP: 1960 Exp: 240 Gold: 750

Class: Beast

Spells: Rage

Weakness: Fire

Resist: Water

Status Resist: None


Reward: Illustration 66

**************************************************************************************************

Section 6.5 Ultima Monster (ULT)

Roseus

Region: Serenity Bridge. behind weak wall. After events in Kahr

HP: 120000 SP: 3800 Exp: 2000 Gold: 10000

Class: Nature

Spell: Flood, Tsunami, Seductive Kiss, Pheromones Aroma

Weakness: Fire, Thunder

Resist: Earth. Watter (Immune)

Status Resist: Immune to everything besides Punishment and Curse

Reward:

Section 7: Titles (TTL)

Section 8: Rewards (RWD)

Section 9: Property Management (PRT)


They will be arranged by the order they appear in the explorer title page. Item Stores, Bars, Inns material shops can be
bought for supplies. Just about everything in the game that can take money from you. These are important for
upgrading you castle. So I you want a badass home fort you should pick these up when you can.

Yes the numbers are correct. 154,000K Save the huge properties until last of course. Take note you only need a max of
80 workers. So 800 food

Colussia

__Bordello: 2500K: Beverage x100

__Enchanted Armory: 2500K: Iron x200 Steel x200

__Heavenly Fate: ?????

__Rising Tide: 3500K: Food x100 Beverage x100


__Steaming Tab: 4000K: Food x100 Beverage x100

__Twin Trade’s Equipment: 1000K: Tools x200 Stone x100

__Twin Trade’s Potions: 1000K: Glass x200 Clay x100

__Weary Traveler: 3000K Cloth x100 Water x100

Port Ronod

__Cotton Seaside: 3000K: Cloth x100 Water x100

__Midnight Fox: 4000K: Food x100 Beverage x100

__Yo’Bro Material Store: 1500K: Stone x200 Clay x200 Wood x100

HighLand Inn

__Inn: 12000K: Cloth x100 Water x100

Brightstone

__Clothing Store: 2000K: Tools x400 Cloth x400

__Marketplace: 2500k: Tools x200 Stone x100

__Material Store: 2000: Stone x200 Clay x200 Wood x100

__Potion Store: 2000K: Glass x200 Clay x100

__Shining Forge: 3500K: Iron x200 Steel x200

__Soft Sunrise: 4000K: Cloth x100 Water x100

__Sword n’ Shield Tavern: 5000K: Food x100 Beverage x100

Gentlemen’s Club

__Club: 20000K: Beverage x100

Whitehaven

__Western Wave Inn: 4000K: Cloth x100 Water x100

__Western Wave Tavern: 4000K: Food x100 Beverage x100

Arlon

__Equipment Store: 2000K Tools x200 Stone x100

__Arlon’s Drunkard: 4000K Food x100 Beverage x100

Prestige Ranch

__Ranch: 14000K: Hay x400 Wood x200 Water x100

Four Season Inn

__Inn: 12000K: Cloth x100 Water x100

Uncle Dad’s Farm


__Farm: 8000K: Hay x400 Wood x200 Water x100

Kahr

__Diamond Dust: 4500K: Iron x200 Steel x200

__Equipment Store: 2000K: Tools x200 Stone x100

__Golden Goat: 7500K: Food x100 Beverage x100

__Journey’s End Sauna: 6000K: Clay x100 Food x200

__Material Store: 2000K: Stone x200 Clay x200 Wood x100

__Potion Store: 2000K: Glass x200 Clay x100

__Transcended Rose: 5000K: Cloth x100 Water x100

Section 10: Castle Warrengard (WRN)


After completing story events at Kahr you can start upgrading your castle. To do so you need materials you get from
buying trade routes from properties. Each upgrade expands your castle at the cost of said materials. It also requires
manpower which requires food and beverage. To get more manpower you talk to Black Dame in the throne room area
to hire more workers. Hired workers come in base 10. Means each worker you hire is actually 10 of them. They cost
1000k per batch and take 100 food and beverage. Unlike other resources once you hire workers they are there forever.

To get the actual work to get done just go to the teleport room and teleport back. This counts as “Time Passed.”

Every time you expand a new area it counts as a fresh zone. So if there were places to search before upgrading you
lose the items. The reverse is also possible. If you search the desks before it is upgraded the desks become searchable
again.

UPGRADES

Part 1

Main Hall

__Rubble right above save crystal: Tools x200, Clay x200, Manpower x40

__Rubble left of save crystal: Tools x100, Clay x100, Manpower x10

East Sleeping Quarters

__Rubble near stairs: Tools x300, Clay x200, Manpower x60

Prison Areas

__Rubble near exit: Tools x200, Clay x100, Manpower x40

Outside

__Walls: Stone x600, Glass x200, Manpower x60

__Road: Tools x200, Stone x400, Manpower x80

__Moat: Clay x400, Wood x200, Manpower x80


Part 2: Tools x400, Cloth x600, Manpower x140, Glass x200, Wood x600, Iron x200, Water x400

Section 11: What I need to fix?


Item tables and more complete legendary list in terms of strengths and weaknesses. AS for Glaring problems like trading
cards I miss or just wrong info. Send it to pv2leon@gmail.com

Thanks!

You might also like