Part2 Typical Chess Combi Puzzles
Part2 Typical Chess Combi Puzzles
Part2 Typical Chess Combi Puzzles
95
21st-Century Edition
2014
Russell Enterprises, Inc.
Milford, CT USA
1
1001 Winning Chess Sacrifices and Combinations
by Fred Reinfeld
21st-Century Edition
ISBN: 978-1-936490-87-5
© Copyright 2014
Don Reinfeld, Judith Reinfeld and Bruce Alberston
Published by:
Russell Enterprises, Inc.
P.O. Box 3131
Milford, CT 06460 USA
http://www.russell-enterprises.com
info@russell-enterprises.com
2
Table of Contents
3
Editor’s Introduction
The present work, 1001 Winning Chess Sacrifices and Combination is the
companion volume to Reinfeld’s 1001 Brilliant Ways to Checkmate. Of
course each book can be taken on its own, but together they make a won-
derful collection, and cover the full range of tactical chess.
You can expect some overlap between the two books, as many of the posi-
tions call for a checkmating attack on the hostile king. Here, however,
checkmate is not at all a foregone conclusion (as it was in the first vol-
ume). Often the defender’s king survives the direct assault but it is usually
at the expense of crushing material losses.
That’s a big difference. Suddenly, with one stroke, the play for material
advantage, Reinfeld opens up the whole arsenal of chess tactics. It’s like
an expanding universe of creative ideas. Only here, we do have to put a
limit of 1001.
A glance at the table of contents shows that Reinfeld has arranged his quiz
positions so that they fall into orderly chapters, each with a common theme.
Still, the degree of difficulty varies widely. Easiest are one move shots,
suitable for players starting out. Most difficult are the examples that run
seven moves and more; some of these may even stump an ordinary master.
But don’t let that throw you. This is mainly a book of combinative ideas,
all designed to enhance your arsenal of weapons. That it’s a book of ideas
is apparent when you get to the solutions. Reinfeld is determined to keep
matters as simple and clean as possible. One main line is the ideal, an
occasional sideline here and there, perhaps a verbal explanation or two,
but that’s about it. Reinfeld is determined not to get embroiled in compli-
cated analytical variations. That’s not the purpose of his book.
Of course the ambitious reader can do his own analytical work (that does
not mean feeding the position to the computer). And I suspect that was an
unspoken part of Reinfeld’s agenda: to get his reader to the level of compe-
tence, and confidence, where he’s not afraid to work things out for him-
self.
The editor’s task was to redo the diagrams (the old ones look a bit worn)
and type up the solutions in algebraic notation. Along the way I made a
4
few changes here and there: correcting the occasional typo, adding a clari-
fying variation, a bit of restructuring or shifting the emphasis when I dis-
covered a defensive resource not previously mentioned. You can argue
that I should not have done any of this and just let Reinfeld speak for
himself. And maybe on another day I would agree. But not today.
Bruce Alberston
Astoria, New York
January 2014
Preface
5
Introduction
Sacrifices and Combinations
The Man who wrote, “Tactics is 99 per cent of chess,” might well have
added – “and 99 per cent of the fun, too!”
But then comes the practical question: How do we learn to become bril-
liant players? (Or is this a knack that one has to be born with?) The answer
is reassuring: Every chessplayer, no matter what his degree of skill may be,
can learn how to play brilliant chess.
The first step toward mastery is to become familiar with the different types
of tactical motifs. The second step is to study a great many examples of
these tactical themes. So, the object of this book is to add to your knowl-
edge, to make you a strong chessplayer, and (last but not least) to delight
you with some of the most beautiful moves ever played on the chessboard.
Fred Reinfeld
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1. Pinning
The pin is by far the most frequently used tactical theme. It may be defined
as an attack on a piece which screens a second piece from attack. The unit
attacked in this way is said to be pinned. If attacked with enough force and
ingenuity, it can often be won or completely disabled. Some examples:
In Diagram 5 we see again the fatal effect of an “absolute” pin. Once we’re
familiar with the pinning motif, we become used to the idea of creating
pins – as for example in Diagram 16, where White first sacrifices in order
to win Black’s queen by means of a pin.
A frequent use of the pin is to “pile up” on the pinned piece with an effec-
tive pawn advance, as in Diagram 17. The piling-up may also be performed
by pieces – sometimes with startling effect, as in Diagram 1.
7
White Moves First
1 2
w________w w________w
[wdw4wdkd] [rdb1wdwd]
[dpdwdwdp] [dpdwdwip]
[wdwdwdpd] [wdw0whwd]
[0wdqdpdw] [dwdwdpGw]
[PdQdwdwd] [pdp!wdwd]
[dPdwdwdP] [dwdwdwdw]
[w)wdwdwd] [w)wdwdP)]
[dwdwdRIw] [dwdw$RIw]
w--------w w--------w
3 4
w________w w________w
[rdwiwdwd] [rdwdwiw4]
[dp0wdr0p] [0pdwdp0p]
[phwgw0wd] [wgp0b1wd]
[dwdndwdw] [dwdwhwdw]
[wdwdwdwd] [wdw0PGwd]
[)wdwdNGw] [dBdPdw!w]
[w)PdwdP)] [P)PHwdP)]
[dwIR$Ndw] [$wdwdRIw]
w--------w w--------w
5 6
w________w w________w
[wdwdw4kd] [wdwdw4wi]
[0p0w1ndp] [dwdw$wdw]
[wdw0Bdp4] [pdp0wdwd]
[dwdP0wdw] [dwdpdb!w]
[wdPdPhwd] [wdw1w)wd]
[)PGwdwdw] [dwdwdwdP]
[w!wdwdR)] [PdwGwdPd]
[dwdwdRIw] [dwdwdwdK]
w--------w w--------w
8
White Moves First
7 8
w________w w________w
[rdbdriwd] [rhwdwgw4]
[0pdwdp0Q] [0Q0kdw0w]
[whpdwdwd] [wdqhp0Bd]
[dwdw1wdw] [dwdwdwdw]
[wdBdwdwH] [wdwdwdP)]
[dwdw)wdw] [dwHwGwdw]
[P)wdw)Pd] [P)Pdw)wd]
[dw$wdKdR] [dwIRdwdR]
w--------w w--------w
9 10
w________w w________w
[wdr4wdkd] [wdwhr4kd]
[dpgbdp0p] [dwhbdwdp]
[wdwdpdwd] [w0wdwdwg]
[0PdnHwdw] [0w0w0pdw]
[Pdwdwdwd] [wdwdNdwH]
[dBdw)wdw] [)w)Pdw)P]
[wGwdK)P)] [w)BdwdwI]
[dw$wdwdR] [dwdw$RGw]
w--------w w--------w
11 12
w________w w________w
[whwdkgn4] [wdw1wdk4]
[dwdqdp0p] [dpdwdphp]
[wdNdpdwd] [pdwdwdr!]
[dw0wdwdw] [dwdNdpdw]
[Qdp)wdwd] [wdw)wdwd]
[dwdw)wdw] [dwdwdw$w]
[wdwdw)P)] [P)wdw)w)]
[dNGwIBdR] [dwdw$wIw]
w--------w w--------w