Ranger (5) Far Traveler Elf/Wood Elf Neutral Good: - Club +1. +6, 1d4 + 3 Bludgeoning
Ranger (5) Far Traveler Elf/Wood Elf Neutral Good: - Club +1. +6, 1d4 + 3 Bludgeoning
Ranger (5) Far Traveler Elf/Wood Elf Neutral Good: - Club +1. +6, 1d4 + 3 Bludgeoning
INSPIRATION
STRENGTH
13 +2 60
+2 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
15 PERSONALITY TRAITS
+2 +4 Constitution
CURRENT HIT POINTS IDEALS
-1 Intelligence
15 +1 Wisdom
+1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+4
+2 Acrobatics (Dex) Total 5d10 SUCCESSES
18 +1 Animal Handling (Wis) FAILURES
-1 ●
●
+4 Deception (Cha)
+2 History (Int)
NAME ATK BONUS DAMAGE/TYPE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Ranger Wisdom 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
Alarm
Cure Wounds
4
Detect Magic
SPELLS KNOWN
2 2
Silence
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
---------------Actions--------------
Grappler. Restrain a creature you are grappling.
Primeval Awareness. Spend an X-level spell slot, for X minutes, you sense the types of creatures within 1
mile(6 if forest.
-----------Other Traits------------
Colossus Slayer. Deal an extra d8 damage when you hit a creature that is below its HP max with a weapon
attack (use once/turn).
Crossbow Expert. Thanks to extensive practice with the crossbow, you gain the following benefits:
You ignore the loading quality of crossbows with which you are proficient.
Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
When you use the Attack action and attack with a one handed weapon, you can use a bonus action to
attack with a hand crossbow you are holding.
Elven Accuracy. You have uncanny aim. You gain the following
benefits:
• Increase your Dexterity score by 1, to a
maximum of 20.
• Whenever you have advantage on an attack
roll, you can reroll one of the dice once.
Favored Enemy. You have advantage on survival checks to track orc and bugbear creatures and on INT
checks to recall info about them.
Grappler Feat. Advantage on attacks against creature you grapple; can use an action to pin the creature.
Natural Explorer. Your favored terrain type is forest. Related to the terrain type: 2X proficiency bonus for
INT and WIS checks for which you are proficient, difficult terrain doesn't slow your group, always alert for
danger, can move stealthily alone at normal pace, 2x food when foraging, while tracking learn exact
number, size, and when they passed through.
Two Weapon Fighting. When you engage in two-weapon fighting, you can add your ability modifier to the
damage of the second attack.
Page 1
Level-2 illusion
Silence
1 act. 120 ft V,S Conc, 10 mins
For the duration, no sound can be created
within or pass through a 20-foot-radius
sphere centered on a point you choose within
range. Any creature or object entirely inside
the sphere is immune to thunder damage,
and creatures are deafened while entirely
inside it. Casting a spell that includes a verbal
component is impossible there.
Ranger DC 12 Mod +4
Page 1 (reverse)