DW3
DW3
DW3
DIGIMON WORLD 3
Sony PlayStation
Version 1.3
03/14/05
By: Emerald Phoenix
emerald_suzaku@yahoo.com
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T A B L E O F C O N T E N T S
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Disclaimer
Introduction
Version History
Manual
* Story
* Controls
* Menus
Partners
* 1. Agumon
* 2. Guilmon
* 3. Kotemon
* 4. Kumamon
* 5. Monmon
* 6. Patamon
* 7. Renamon
* 8. Veemon
Walkthrough
1. Junior's Day Out
2. Enter the Dragon
3. Go South, Young Man
4. In Search of the Phoenix
5. I Wanna Be a Digimon!
6. A Brief Interlude
7. The Journey West
8. Tiger of the Wind
9. The Secret Under the Stairs
10. Liberation
11. A Bug's Life
12. Brave New World
13. The Final Badge
14. A Race Against Time
15. But Where There's Hope...
16. Into the Mountains
17. The Front Door
18. On Airdramon's Wings
19. Into the Heart of the Beast
Side Quests
* 1. Tree Boots
* 2. Fishing Pole
* 3. DRI Agents
* 4. Ultimate Weapons
* 5. Legendary Cards
Digimon Evolutions
Angemon
Angewomon
* Devimon
* Digitamamon
* ExVeemon
* GrapLeomon
Grizzmon
Growlmon
* Kabuterimon
Kyubimon
MagnaAngemon
* MetalMamemon
* Phoenixmon
Sakuyamon
Seraphimon
Stingmon
Taomon
WarGrowlmon
Techniques
Card Battle
Weapons
Armor
Accessories
Items
Enemy Digimon
Bosses
Things Left Undone
Credits
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D I S C L A I M E R
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This guide is an original and copyrighted by me. Do not reproduce or
distribute this guide without written premission from me. That means that all
you have to do is ask first. If you ask real nice-like, there shouldn't be a
problem. My email address is at the top of the guide. This guide may not be
altered in anyway without written consent from me.
GameFAQs (www.gamefaqs.com) is currently the ONLY site authorized to host this
guide. If you find this guide on another site, please contact me immediately.
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I N T R O D U C T I O N
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I had just gotten Digimon World 3 and was poking around on the GameFAQs message
boards when I noticed that a lot of the same questions were popping up. So I
started browsing the existing guides, and found a distinct lack of information
on a whole bunch of topics, such as Techniques, evolutions, the card game, and
other stuff. Not to mention some of the information that actually was there
was just palin wrong. So I decided to start a guide on my own. I initially
didn't plan on including a walkthrough, but later I figured that, in light of
all the other stuff I was throwing together, putting in a walkthrough would be
the logical thing to do.
If you've got any comments or questions feel free to email me. If you think
you have a contribution or would like to post my guide on your site, ask me
first. Now that the initial walkthrough is done, I'm more likely to give
permission to post it. As far as the contributions are concerned, I like to
gather the information myself directly from the game, because that eliminates
any false information from other guides and word of mouth. That's why I ask
you to first email me saying what kind of information you have before just
going all out and sending it. As of right now there are very few things that I
want help on. This guide is still not 100% complete, and most missing
information just hasn't been added yet. Let me get more stuff in before you
make assumptions on what I "missed." My email address is at the top of the
guide.
Well, I guess I can't put it off any longer so, for better or worse, here goes!
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V E R S I O N H I S T O R Y
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Version 0.35 - First submission to GameFAQS
7/12/02 - Initial walkthrough up to South Sector
- 7 DRI Agent Locations.
- Completed Level Charts for Angemon, Angewomon,
GrapLeomon, Growlmon, Grizzmon, and MagnaAngemon.
Started others.
- Included stat bonuses for some evolutions.
- Started list of cards found in boosters.
- Basic layout, intro, disclaimer, TOC, title box (the
little things).
Version 0.60 - Second submission to GameFAQs. First actual posting.
7/18/02 - Initial walkthrough up through Mirage Tower.
- Added level charts for Kyubimon and Rosemon, started
chart for Seraphimon.
- All listed evolutions now have their stat bonuses
included.
- Guilmon's DRI Agent location.
- Booster 5b cards and percentages.
- Modified introduction.
- Added Credits section.
- Added Things Left Undone section.
Version 0.63 - Completed level charts for Seraphimon, Stingmon,
7/21/02 Sakuyamon, and Taomon.
- Turned introduction into something coherent.
- Many additions to the Table of Contents.
- Increased line length to 79 characters.
- Started Partner Digimon section with Renamon.
Version 0.65 - Initial walkthrough up through the Asuka Sewers
7/23/02 - Added list of sites allowed to host my guide.
- Added a couple more levels for Renamon.
- Updated the Table of Contents to include more planned additions.
Version 1.0 - Finished initial walkthrough.
7/30/02 - Added a to my disclaimer and introduction.
- Added note and info in Partner Digimon section.
- Shifted around TOC, but not in-FAQ sections, so a couple of
minor, incomplete things will be out of order.
Version 1.3 - Started what amounts to a complete rewrite and updated through
3/14/04 "The Journey West" to clear up a glaring error. Better late
than never, eh?
- Renumbered the sections of the walkthrough to reflect an added
section.
- Reformatted and added to the Partners section.
- Added to the Digivolutions section. No longer matches the Table
of Contents.
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P A R T N E R D I G I M O N
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NOTE: the stat increases at each level are only working figures. I will need
to go through the game again and compare the two sets to see if the increase at
a certain level is always the same, if it is random, if there is a certain set
of possible level-ups, or if there is a certain range. The numbers above the
stat columns are just working figures and do not necessarily represent a
rookie's natural stats at a certain level.
-------------------------------------------------------------------------------
3. Kotemon
-------------------------------------------------------------------------------
Starting Stats
--------------
Strength: 0 Fire Tolerance: 00
Defense: 00 Water Tolerance: 00
Spirit: 00 Ice Tolerance: 00
Wisdom: 00 Wind Tolerance: 00
Speed: 00 Thunder Tolerance: 0
Charisma: 0 Machine Tolerance: 00
Dark Tolerance: 00
Signature Attack
----------------
Hot Head:
Type: [Fire], Phy Level Learned: 1
Cost: 20 Level Loaded: N/A
Game Text: Slash with sword and fire attack.
Description: Kotemon leaps at the enemy and delivers a firey blow with
his shinai.
DRI Agent
---------
Expeience Table
---------------
Level 02: 10 Level 51:
Level 03: 32 Level 52:
Level 04: 66 Level 53:
Level 05: 166 Level 54:
Level 06: 243 Level 55:
Level 07: 348 Level 56:
Level 08: 497 Level 57:
Level 09: 678 Level 58:
Level 10: 915 Level 59:
Level 11: 1,169 Level 60:
Level 12: 1,481 Level 61:
Level 13: 1,862 Level 62:
Level 14: 2,323 Level 63:
Level 15: 2,838 Level 64:
Level 16: 3,476 Level 65:
Level 17: 4,058 Level 66:
Level 18: 4,798 Level 67:
Level 19: 5,615 Level 68:
Level 20: 7,297 Level 69:
Level 21: 8,504 Level 70:
Level 22: 9,513 Level 71:
Level 23: 10,674 Level 72:
Level 24: 11,991 Level 73:
Level 25: 13,448 Level 74:
Level 26: Level 75:
Level 27: Level 76:
Level 28: Level 77:
Level 29: Level 78:
Level 30: Level 79:
Level 31: Level 80:
Level 32: Level 81:
Level 33: Level 82:
Level 34: Level 83:
Level 35: Level 84:
Level 36: Level 85:
Level 37: Level 86:
Level 38: Level 87:
Level 39: Level 88:
Level 40: Level 89:
Level 41: Level 90:
Level 42: Level 91:
Level 43: Level 92:
Level 44: Level 93:
Level 45: Level 94:
Level 46: Level 95:
Level 47: Level 96:
Level 48: Level 97:
Level 49: Level 98:
Level 50: Level 99:
Weapons
-------
Short Sword STR +14 CHA +15
Armor
-----
Legendary Weapon
----------------
Stats to Train
--------------
Level 5 Level 20 Level 40
``````` ```````` ````````
[Dark] 140 [Machine] 200 WIS 280
SPD 280
[Fire] 200
[Water] 360
[Wind] 200
Digivolution Chart
------------------
Kotemon
-> Dinohumon (Kotemon LV 5)
-> Greymon (Dinohumon LV 20)
-> ExVeemon (Greymon LV 10)
-> MetalGreymon (Greymon LV 40, Kotemon LV 15)
-> WarGreymon (MetalGreymon LV 99)
-> SkullGreymon (Greymon LV 50, [Dark] 140)
-> BlackWarGreymon (SkullGreymon LV 99)
-> Kyukimon (Kotemon LV 20)
-> MetalMamemon (Kyukimon LV 20, [Machine] 140)
-> MetalGarurumon (MetalMamemon LV 40, [Machine] 200)
-> MegaGargomon (MetalGarurumon LV 99)
-> GuardiAngemon (Kotemon LV 40)
-> Stingmon (GuardiAngemon LV 10)
-> Kabuterimon (Stingmon LV 40)
-> Kyubimon (GuardiAngemon LV 20)
-> Taomon (Kyubimon LV 40)
-> Angewomon (Taomon LV 20, [Water] 360)
-> Rosemon (Angewomon LV 40)
-> Phoenixmon (Rosemon LV 99)
-> Angemon (Taomon LV 30, [Wind] 200)
-> MagnaAngemon (Angemon LV 50)
-> Seraphimon (MagnaAngemon LV 99)
-> Digitamamon (Taomon LV 40, WIS 280)
-> Devimon (Digitamamon LV 20)
-> Myotismon (Devimon LV 40)
-> MaloMyotismon (Myotismon LV 99)
-> Growlmon (Taomon LV 50, [Fire] 200)
-> Hookmon (Growlmon LV 20)
-> Armormon (Hookmon LV 50)
-> Cannondramon (Armormon LV 99)
-> Grizzmon (Growlmon LV 30, SPD 280)
-> GrapLeomon (Grizzmon LV 50)
-> Marsmon (GrapLeomon LV 99)
-> WarGrowlmon (Growlmon LV 50)
-> Gallantmon (WarGrowlmon LV 99)
-> Sakuyamon (Taomon LV 99)
-> Paildramon (ExVeemon LV 5, Stingmon LV 5)
-> Imperialdramon (Paildramon LV 50)
-> Imperialdramon FM (Imperialdramon LV 99)
-> Omnimon (MetalGarurumon LV 40, WarGreymon LV 40)
-> Imperialdramon PM (Imperialdramon FM LV 40, Omnimon LV 40)
-> GranKuwagamon (Imperialdramon LV 40, Kabuterimon LV 40)
-> Beelzemon (Gallantmon LV 40, MaloMyotismon LV 40)
-> Diaboromon (BlackWarGreymon LV 99, GranKuwagamon LV 99)
Champion Digivolutions
----------------------
Angemon:
Kotemon LV 40, GuardiAngemon LV 20, Kyubimon LV 40, Taomon LV 30,
[Wind] 200
Devimon:
Kotemon LV 40, GuardiAngemon LV 20, Kyubimon LV 40, Taomon LV 40,
Digitamamon LV 20, WIS 280
Dinohumon:
Kotemon LV 5
Exveemon:
Kotemon LV 5, Dinohumon LV 20, Greymon LV 10
Greymon:
Kotemon LV 5, Dinohumon LV 20
Grizzmon:
Kotemon LV 40, GuardiAngemon LV 20, Kyubimon LV 40, Taomon LV 50,
Growlmon LV 30, SPD 280, [Fire] 200
Growlmon:
Kotemon LV 40, GuardiAngemon LV 20, Kyubimon LV 40, Taomon LV 50,
[Fire] 200
Hookmon:
Kotemon LV 40, GuardiAngemon LV 20, Kyubimon LV 40, Taomon LV 50,
Growlmon LV 20, [Fire] 200
Kabuterimon:
Kotemon LV 40, GuardiAngemon LV 10, Stingmon LV 40
Kyubimon:
Kotemon LV 40, GuardiAngemon LV 20
Stingmon:
Kotemon LV 40, GuardiAngemon LV 10
Ultimate Digivolutions
----------------------
Angewomon:
Kotemon LV 40, GuardiAngemon LV 20, Kyubimon LV 40, Taomon LV 20,
[Water] 360
Armormon:
Kotemon LV 40, GuardiAngemon LV 20, Kyubimon LV 40, Taomon LV 50,
Growlmon LV 20, Hookmon LV 50, [Fire] 200
Digitamamon:
Kotemon LV 40, GuardiAngemon LV 20, Kyubimon LV 40, Taomon LV 40, WIS 280
GrapLeomon:
Kotemon LV 40, GuardiAngemon LV 20, Kyubimon LV 40, Taomon LV 50,
Growlmon LV 30, Grizzmon LV 50, SPD 280, [Fire] 200
Kyukimon:
Kotemon LV 20
MagnaAngemon:
Kotemon LV 40, GuardiAngemon LV 20, Kyubimon LV 40, Taomon LV 30,
Angemon LV 50, [Wind] 200
MetalGreymon:
Kotemon LV 15, Dinohumon LV 20, Greymon LV 40
MetalMamemon:
Kotemon LV 20, Kyukimon LV 20, [Machine] 140
Myotismon:
Kotemon LV 40, GuardiAngemon LV 20, Kyubimon LV 40, Taomon LV 40,
Digitamamon LV 20, Devimon LV 40, WIS 280
Paildramon:
Kotemon LV 40, Dinohumon LV 20, GuardiAngemon LV 10, Greymon LV 10,
ExVeemon LV 5, Stingmon LV 5
SkullGreymon:
Kotemon LV 5, Dinohumon LV 20, Greymon LV 50, [Dark] 140
Taomon:
Kotemon LV 40, GuardiAngemon LV 20, Kyubimon LV 40
WarGrowlmon:
Kotemon LV 40, GuardiAngemon LV 20, Kyubimon LV 40, Taomon LV 50,
Growlmon LV 50, [Fire] 200
Mega Digivolutions
------------------
Beelzemon:
Kotemon LV 40, GuardiAngemon LV 20, Kyubimon LV 40, Taomon LV 50,
Growlmon LV 50, WarGrowlmon LV 99, Gallantmon LV 40, Digitamamon LV 20,
Devimon LV 40, MaloMyotismon LV 99, MaloMyotismon LV 40, WIS 280,
[Fire] 200
BlackWarGreymon:
Kotemon LV 5, Dinohumon LV 20, Greymon LV 50, SkullGreymon LV 99,
[Dark] 140
Cannondramon:
Kotemon LV 40, GuardiAngemon LV 20, Kyubimon LV 40, Taomon LV 50,
Growlmon LV 20, Hookmon LV 50, Armormon LV 99, [Fire] 200
Diaboromon:
Kotemon LV 40, Dinohumon LV 20, GuardiAngemon LV 10, Greymon LV 50,
SkullGreymon LV 99, BlackWarGreymon LV 99, Stingmon LV 40,
Kabuterimon LV 99, ExVeemon LV 5, Paildramon LV 50,
Imperialdramon LV 99, GranKuwagamon LV 99, [Dark] 140
Gallantmon:
Kotemon LV 40, GuardiAngemon LV 20, Kyubimon LV 40, Taomon LV 50,
Growlmon LV 50, WarGrowlmon LV 99, [Fire] 200
GranKuwagamon:
Kotemon LV 40, Dinohumon LV 20, GuardiAngemon LV 10, Stingmon LV 40,
Kabuterimon LV 40, Greymon LV 10, ExVeemon LV 5, Paildramon LV 50,
Imperialdramon LV 40
GuardiAngemon:
Kotemon LV 40
Imperialdramon:
Kotemon LV 40, Dinohumon LV 20, GuardiAngemon LV 10, Greymon LV 10,
ExVeemon LV 5, Stingmon LV 5, Paildramon LV 50
Imperialdramon Fighter Mode:
Kotemon LV 40, Dinohumon LV 20, GuardiAngemon LV 10, Greymon LV 10,
ExVeemon LV 5, Stingmon LV 5, Paildramon LV 50, Imperialdramon LV 99
Imperialdramon Paladin Mode:
Kotemon LV 40, Dinohumon LV 20, Kyukimon LV 20, GuardiAngemon LV 10,
Greymon LV 40, MetalGreymon LV 99, WarGreymon LV 40, MetalMamemon LV 40,
MetalGarurumon LV 40, Omnimon LV 40, Greymon LV 10, ExVeemon LV 5,
Stingmon LV 5, Paildramon LV 50, Imperialdramon LV 99,
Imperialdramon FM LV 40, [Machine] 140
MaloMyotismon:
Kotemon LV 40, GuardiAngemon LV 20, Kyubimon LV 40, Taomon LV 40,
Digitamamon LV 20, Devimon LV 40, MaloMyotismon LV 99, WIS 280
Marsmon:
Kotemon LV 40, GuardiAngemon LV 20, Kyubimon LV 40, Taomon LV 50,
Growlmon LV 30, Grizzmon LV 50, GrapLeomon LV 99, SPD 280, [Fire] 200
MegaGargomon:
Kotemon LV 20, Kyukimon LV 20, [Machine] 140, MetalMamemon LV 40,
MetalGarurumon LV 99, [Machine] 200
MetalGarurumon:
Kotemon LV 20, Kyukimon LV 20, MetalMamemon LV 40, [Machine] 200
Omnimon:
Kotemon LV 20, Dinohumon LV 20, Kyukimon LV 20, Greymon LV 40,
MetalGreymon LV 99, WarGreymon LV 40, MetalMamemon LV 40,
MetalGarurumon LV 40, [Machine] 140
Pheonixmon:
Kotemon LV 40, GuardiAngemon LV 20, Kyubimon LV 40, Taomon LV 20,
Angewomon LV 40, Rosemon LV 99, [Water] 360
Rosemon:
Kotemon LV 40, GuardiAngemon LV 20, Kyubimon LV 40, Taomon LV 20,
Angewomon LV 40, [Water] 360
Sakuyamon:
Kotemon LV 40, GuardiAngemon LV 20, Kyubimon LV 40, Taomon LV 99
Seraphimon:
Kotemon LV 40, GuardiAngemon LV 20, Kyubimon LV 40, Taomon LV 30,
Angemon LV 50, MagnaAngemon LV 99, [Wind] 200
WarGreymon:
Kotemon LV 15, Dinohumon LV 20, Greymon LV 40, MetalGreymon LV 99
-------------------------------------------------------------------------------
6. Patamon
-------------------------------------------------------------------------------
Starting Stats
--------------
Strength: 0 Fire Tolerance: 00
Defense: 00 Water Tolerance: 00
Spirit: 00 Ice Tolerance: 00
Wisdom: 00 Wind Tolerance: 00
Speed: 00 Thunder Tolerance: 0
Charisma: 0 Machine Tolerance: 00
Dark Tolerance: 00
Signature Attack
----------------
Boom Bubble:
Type: [Wind], Mag Level Learned: 1
Cost: 30 Level Loaded: N/A
Game Text: Shoot inhaled air at once.
Description: Patamon puffs a ball of compressed air at the enemy.
DRI Agent
---------
Expeience Table
---------------
Level 02: 12 Level 51:
Level 03: 34 Level 52:
Level 04: 76 Level 53:
Level 05: 184 Level 54:
Level 06: 275 Level 55:
Level 07: 392 Level 56:
Level 08: 560 Level 57:
Level 09: 743 Level 58:
Level 10: 997 Level 59:
Level 11: 1,298 Level 60:
Level 12: 1,686 Level 61:
Level 13: Level 62:
Level 14: Level 63:
Level 15: Level 64:
Level 16: Level 65:
Level 17: Level 66:
Level 18: Level 67:
Level 19: Level 68:
Level 20: Level 69:
Level 21: Level 70:
Level 22: Level 71:
Level 23: Level 72:
Level 24: Level 73:
Level 25: Level 74:
Level 26: Level 75:
Level 27: Level 76:
Level 28: Level 77:
Level 29: Level 78:
Level 30: Level 79:
Level 31: Level 80:
Level 32: Level 81:
Level 33: Level 82:
Level 34: Level 83:
Level 35: Level 84:
Level 36: Level 85:
Level 37: Level 86:
Level 38: Level 87:
Level 39: Level 88:
Level 40: Level 89:
Level 41: Level 90:
Level 42: Level 91:
Level 43: Level 92:
Level 44: Level 93:
Level 45: Level 94:
Level 46: Level 95:
Level 47: Level 96:
Level 48: Level 97:
Level 49: Level 98:
Level 50: Level 99:
Weapons
-------
Armor
-----
Legendary Weapon
----------------
Stats to Train
--------------
Level 5 Level 20 Level 40
``````` ```````` ````````
STR 100 [Thunder] 100 STR 240
WIS 180 [Fire] 140 SPR 300
[Dark] 220 [Wind] 320
[Machine] 140
[Dark] 300
Digivolution Chart
------------------
Patamon
-> Angemon (Patamon LV 5)
-> Digitamamon (Angemon LV 20, STR 100)
-> Angewomon (Angemon LV 30, WIS 180)
-> Rosemon (Angewomon LV 40, Patamon LV 15)
-> Phoenixmon (Rosemon LV 99)
-> MagnaAngemon (Patamon LV 20)
-> Stingmon (MagnaAngemon LV 20, [Thunder] 100)
-> Kabuterimon (Stingmon LV 40)
-> Greymon (MagnaAngemon LV 30, [Fire] 140)
-> MetalGreymon (Greymon LV 40)
-> WarGreymon (MetalGreymon LV 99)
-> SkullGreymon (Greymon LV 50, [Dark] 220)
-> BlackWarGreymon (SkullGreymon LV 99)
-> Seraphimon (Patamon LV 40)
-> Hookmon (Seraphimon LV 10)
-> Armormon (Hookmon LV 50)
-> MetalMamemon (Armormon LV 20, [Machine] 140)
-> Growlmon (MetalMamemon LV 20)
-> Dinohumon (Growlmon LV 20)
-> Kyukimon (Dinohumon LV 50)
-> GuardiAngemon (Kyukimon LV 99)
-> ExVeemon (Growlmon LV 30, [Wind] 320)
-> Grizzmon (Growlmon LV 40, STR 240)
-> GrapLeomon (Grizzmon LV 50)
-> Marsmon (GrapLeomon V 99)
-> WarGrowlmon (Growlmon LV 50)
-> Gallantmon (WarGrowlmon LV 99)
-> MetalGarurumon (MetalMamemon LV 50)
-> MegaGargomon (MetalGarurumon LV 99)
-> Devimon (Armormon LV 30, [Dark] 300)
-> Myotismon (Devimon LV 50)
-> MaloMyotismon (Myotismon LV 99)
-> Kyubimon (Armormon LV 40, SPR 300)
-> Taomon (Kyubimon LV 40)
-> Sakuyamon (Taomon LV 99)
-> Cannondramon (Armormon LV 99)
-> Paildramon (ExVeemon LV 5, Stingmon LV 5)
-> Imperialdramon (Paildramon LV 50)
-> Imperialdramon FM (Imperialdramon LV 99)
-> Omnimon (MetalGarurumon LV 40, WarGreymon LV 40)
-> Imperialdramon PM (Imperialdramon FM LV 40, Omnimon LV 40)
-> GranKuwagamon (Imperialdramon LV 40, Kabuterimon LV 40)
-> Beelzemon (Gallantmon LV 40, MaloMyotismon LV 40)
-> Diaboromon (BlackWarGreymon LV 99, GranKuwagamon LV 99)
Champion Digivolutions
----------------------
Angemon:
Patamon LV 5
Devimon:
Patamon LV 40, Seraphimon LV 10, Hookmon LV 50, Armormon LV 30,
[Dark] 300
Dinohumon:
Patamon LV 40, Seraphimon LV 10, Hookmon LV 50, Armormon LV 20,
MetalMamemon LV 20, Growlmon LV 20, [Machine] 140
Exveemon:
Patamon LV 40, Seraphimon LV 10, Hookmon LV 50, Armormon LV 20,
MetalMamemon LV 20, Growlmon LV 30, [Wind] 320, [Machine] 140
Greymon:
Patamon LV 20, MagnaAngemon LV 30, [Fire] 140
Grizzmon:
Patamon LV 40, Seraphimon LV 10, Hookmon LV 50, Armormon LV 20,
MetalMamemon LV 20, Growlmon LV 40, STR 240, [Machine] 140
Growlmon:
Patamon LV 40, Seraphimon LV 10, Hookmon LV 50, Armormon LV 20,
MetalMamemon LV 20, [Machine] 140
Hookmon:
Patamon LV 40, Seraphimon LV 10
Kabuterimon:
Patamon LV 20, MagnaAngemon LV 20, Stingmon LV 40, [Thunder] 100
Kyubimon:
Patamon LV 40, Seraphimon LV 10, Hookmon LV 50, Armormon LV 40, SPR 300
Stingmon:
Patamon LV 20, MagnaAngemon LV 20, [Thunder] 100
Ultimate Digivolutions
----------------------
Angewomon:
Patamon LV 5, Angemon LV 30, WIS 180
Armormon:
Patamon LV 40, Seraphimon LV 10, Hookmon LV 50
Digitamamon:
Patamon LV 5, Angemon LV 20, STR 100
GrapLeomon:
Patamon LV 40, Seraphimon LV 10, Hookmon LV 50, Armormon LV 20,
MetalMamemon LV 20, Growlmon LV 40, Grizzmon LV 50, STR 240,
[Machine] 140
Kyukimon:
Patamon LV 40, Seraphimon LV 10, Hookmon LV 50, Armormon LV 20,
MetalMamemon LV 20, Growlmon LV 20, Dinohumon LV 50, [Machine] 140
MagnaAngemon:
Patamon LV 20
MetalGreymon:
Patamon LV 20, MagnaAngemon LV 30, Greymon LV 40, [Fire] 140
MetalMamemon:
Patamon LV 40, Seraphimon LV 10, Hookmon LV 50, Armormon LV 20,
[Machine] 140
Myotismon:
Patamon LV 40, Seraphimon LV 10, Hookmon LV 50, Armormon LV 30,
Devimon LV 50, [Dark] 300
Paildramon:
Patamon LV 40, MagnaAngemon LV 20, Seraphimon LV 10, Stingmon LV 5,
Hookmon LV 50, Armormon LV 20, MetalMamemon LV 20, Growlmon LV 30,
ExVeemon LV 5, [Wind] 320, [Thunder] 100, [Machine] 140
SkullGreymon:
Patamon LV 20, MagnaAngemon LV 30, Greymon LV 50, [Fire] 140, [Dark] 220
Taomon:
Patamon LV 40, Seraphimon LV 10, Hookmon LV 50, Armormon LV 40,
Kyubimon LV 40, SPR 300
WarGrowlmon:
Patamon LV 40, Seraphimon LV 10, Hookmon LV 50, Armormon LV 20,
MetalMamemon LV 20, Growlmon LV 50, [Machine] 140
Mega Digivolutions
------------------
Beelzemon:
Patamon LV 40, Seraphimon LV 10, Hookmon LV 50, Armormon LV 30,
Devimon LV 50, Myotismon LV 99, MaloMyotismon LV 40, MetalMamemon LV 20,
Growlmon LV 50, WarGrowlmon LV 99, Gallantmon LV 40, [Machine] 140,
[Dark] 300
BlackWarGreymon:
Patamon LV 20, MagnaAngemon LV 30, Greymon LV 50, SkullGreymon LV 99,
[Fire] 140, [Dark] 220
Cannondramon:
Patamon LV 40, Seraphimon LV 10, Hookmon LV 50, Armormon LV 99
Diaboromon:
Patamon LV 40, MagnaAngemon LV 30, Seraphimon LV 10, Greymon LV 50,
SkullGreymon LV 99, BlackWarGreymon LV 99, Stingmon LV 40,
Kabuterimon LV 99, Hookmon LV 50, Armormon LV 20, MetalMamemon LV 20,
Growlmon LV 30, ExVeemon LV 5, Paildramon LV 50, Imperialdramon LV 99,
GranKuwagamon LV 99, [Fire] 140, [Wind] 320, [Thunder] 100,
[Machine] 140, [Dark] 220
Gallantmon:
Patamon LV 40, Seraphimon LV 10, Hookmon LV 50, Armormon LV 20,
MetalMamemon LV 20, Growlmon LV 50, WarGrowlmon LV 99, [Machine] 140
GranKuwagamon:
Patamon LV 40, MagnaAngemon LV 20, Seraphimon LV 10, Stingmon LV 40,
Kabuterimon LV 40, Hookmon LV 50, Armormon LV 20, MetalMamemon LV 20,
Growlmon LV 30, ExVeemon LV 5, Paildramon LV 50, Imperialdramon LV 40,
[Wind] 320, [Thunder] 100, [Machine] 140
GuardiAngemon:
Patamon LV 40, Seraphimon LV 10, Hookmon LV 50, Armormon LV 20,
MetalMamemon LV 20, Growlmon LV 20, Dinohumon LV 50, Kyukimon LV 99,
[Machine] 140
Imperialdramon:
Patamon LV 40, MagnaAngemon LV 20, Seraphimon LV 10, Stingmon LV 5,
Hookmon LV 50, Armormon LV 20, MetalMamemon LV 20, Growlmon LV 30,
ExVeemon LV 5, Paildramon LV 50, [Wind] 320, [Thunder] 100, [Machine] 140
Imperialdramon Fighter Mode:
Patamon LV 40, MagnaAngemon LV 20, Seraphimon LV 10, Stingmon LV 5,
Hookmon LV 50, Armormon LV 20, MetalMamemon LV 20, Growlmon LV 30,
ExVeemon LV 5, Paildramon LV 50, Imperialdramon LV 99, [Wind] 320,
[Thunder] 100, [Machine] 140
Imperialdramon Paladin Mode:
Patamon LV 40, MagnaAngemon LV 30, Seraphimon LV 10, Greymon LV 40,
MetalGreymon LV 99, WarGreymon LV 40, Hookmon LV 50, Armormon LV 20,
MetalMamemon LV 50, MetalGarurumon LV 40, Omnimon LV 40, Stingmon LV 5,
Hookmon LV 50, Growlmon LV 30, ExVeemon LV 5, Paildramon LV 50,
Imperialdramon LV 99, Imperialdramon FM LV 40, [Fire] 140, [Wind] 320,
[Thunder] 100, [Machine] 140
MaloMyotismon:
Patamon LV 40, Seraphimon LV 10, Hookmon LV 50, Armormon LV 30,
Devimon LV 50, Myotismon LV 99, [Dark] 300
Marsmon:
Patamon LV 40, Seraphimon LV 10, Hookmon LV 50, Armormon LV 20,
MetalMamemon LV 20, Growlmon LV 40, Grizzmon LV 50, GrapLeomon LV 99,
STR 240, [Machine] 140
MegaGargomon:
Patamon LV 40, Seraphimon LV 10, Hookmon LV 50, Armormon LV 20,
MetalMamemon LV 50, MetalGarurumon LV 99, [Machine] 140
MetalGarurumon:
Patamon LV 40, Seraphimon LV 10, Hookmon LV 50, Armormon LV 20,
MetalMamemon LV 50, [Machine] 140
Omnimon:
Patamon LV 40, MagnaAngemon LV 30, Seraphimon LV 10, Greymon LV 40,
MetalGreymon LV 99, WarGreymon LV 40, Hookmon LV 50, Armormon LV 20,
MetalMamemon LV 50, MetalGarurumon LV 40, [Fire] 140, [Machine] 140
Pheonixmon:
Patamon LV 15, Angemon LV 30, Angewomon LV 40, Rosemon LV 99, WIS 180
Rosemon:
Patamon LV 15, Angemon LV 30, Angewomon LV 40, WIS 180
Sakuyamon:
Patamon LV 40, Seraphimon LV 10, Hookmon LV 50, Armormon LV 40,
Kyubimon LV 40, Taomon LV 99, SPR 300
Seraphimon:
Patamon LV 40
WarGreymon:
Patamon LV 20, MagnaAngemon LV 30, Greymon LV 40, MetalGreymon LV 99,
[Fire] 140
-----------------------------------------------------------------------
7. Renamon
-----------------------------------------------------------------------
Starting Stats
--------------
Strength: 0 Fire Tolerance: 00
Defense: 00 Water Tolerance: 00
Spirit: 00 Ice Tolerance: 00
Wisdom: 00 Wind Tolerance: 00
Speed: 00 Thunder Tolerance: 0
Charisma: 0 Machine Tolerance: 00
Dark Tolerance: 00
Signature Attack
----------------
Diamond Storm:
Type: [Ice], Mag Level Learned: 1
Cost: 30 Level Loaded: N/A
Game Text: Create ice leaves and shoot.
Description: Renamon leaps SPRo the air and spreads her arms, forming
an array of sharp ice crystals which fly at the enemy.
DRI Agent
---------
DRI Michael:
He is on the roof of Leomon's Gym in Central Park. He wants DDNA from a
Taomon.
Expeience Table
---------------
Level 02: 11 Level 51:
Level 03: 29 Level 52: 101,779
Level 04: 59 Level 53: 107,427
Level 05: 155 Level 54: 113,472
Level 06: 269 Level 55: 119,181
Level 07: 323 Level 56: 126,142
Level 08: 449 Level 57: 132,880
Level 09: 608 Level 58: 139,839
Level 10: 799 Level 59: 147,036
Level 11: 1,018 Level 60: 154,572
Level 12: 1,303 Level 61: 162,102
Level 13: 1,661 Level 62: 170,184
Level 14: 2,018 Level 63: 178,335
Level 15: 2,468 Level 64: 186,850
Level 16: Level 65: 195,566
Level 17: Level 66: 204,563
Level 18: Level 67:
Level 19: Level 68:
Level 20: Level 69:
Level 21: Level 70:
Level 22: Level 71:
Level 23: Level 72:
Level 24: Level 73:
Level 25: Level 74:
Level 26: Level 75:
Level 27: Level 76:
Level 28: Level 77:
Level 29: Level 78:
Level 30: Level 79:
Level 31: Level 80:
Level 32: Level 81:
Level 33: Level 82:
Level 34: Level 83:
Level 35: Level 84:
Level 36: Level 85:
Level 37: Level 86:
Level 38: Level 87:
Level 39: Level 88:
Level 40: Level 89:
Level 41: Level 90:
Level 42: Level 91:
Level 43: Level 92:
Level 44: Level 93:
Level 45: Level 94:
Level 46: Level 95:
Level 47: Level 96:
Level 48: Level 97:
Level 49: Level 98:
Level 50: Level 99:
Equipment
---------
Legendary Weapon
----------------
Stats to Train
--------------
Level 5 Level 20 Level 40
``````` ```````` ````````
STR 80 [Wind] 120 STR 300
DEF 80 [Machine] 120 DEF 280
SPR 160 WIS 400
[Wind] 150
[Dark] 250
Digivolution Chart
------------------
Renamon
-> Kyubimon (Renamon LV 5)
-> Stingmon (Kyubimon LV 20, STR 80)
-> Growlmon (Stingmon LV 20, DEF 80)
-> WarGrowlmon (Growlmon LV 40, Renamon LV 25)
-> Gallantmon (WarGrowlmon LV 99)
-> Kabuterimon (Stingmon LV 40)
-> Angewomon (Kyubimon LV 30, SPR 160)
-> Rosemon (Angewomon LV 40, Renamon LV 15)
-> Phoenixmon (Rosemon LV 99)
-> Taomon (Renamon LV 20)
-> ExVeemon (Taomon LV 20, [Wind] 120)
-> MetalMamemon (Taomon LV 30, [Machine] 100)
-> MetalGarurumon (Metalmamemon LV 40, [Machine] 120)
-> MegaGargomon (MetalGarurumon LV 99)
-> Sakuyamon (Renamon LV 40)
-> Devimon (Sakuyamon LV 10)
-> Myotismon (Devimon LV 50)
-> Grizzmon (Myotismon LV 20, STR 300)
-> Dinohumon (Grizzmon LV 20)
-> Kyukimon (Dinohumon LV 50)
-> Hookmon (Kyukimon LV 20)
-> Armormon (Hookmon LV 50)
-> Cannondramon (Armormon LV 99)
-> GuardiAngemon (Kyukimon LV 99)
-> Greymon (Grizzmon LV 30, DEF 280)
-> MetalGreymon (Greymon LV 40)
-> WarGreymon (MetalGreymon LV 99)
-> SkullGreymon (Greymon LV 50, [Dark] 250)
-> BlackWarGreymon (SkullGreymon LV 99)
-> GrapLeomon (Grizzmon LV 50)
-> Marsmon (GrapLeomon LV 99)
-> MaloMyotismon (Myotismon LV 99)
-> Digitamamon (Sakuyamon LV 20, WIS 400)
-> Angemon (Sakuyamon LV 30, [Wind] 150)
-> MagnaAngemon (Angemon LV 50)
-> Seraphimon (MagnaAngemon LV 99)
-> Paildramon (ExVeemon LV 5, Stingmon LV 5)
-> Imperialdramon (Paildramon LV 50)
-> Imperialdramon FM (Imperialdramon LV 99)
-> Omnimon (MetalGarurumon LV 40, WarGreymon LV 40)
-> Imperialdramon PM (Imperialdramon FM LV 40, Omnimon LV 40)
-> GranKuwagamon (Imperialdramon LV 40, Kabuterimon LV 40)
-> Beelzemon (Gallantmon LV 40, MaloMyotismon LV 40)
-> Diaboromon (BlackWarGreymon LV 99, GranKuwagamon LV 99)
Champion Digivolutions
----------------------
Angemon:
Renamon LV 40, Sakuyamon LV 30, [Wind] 130
Devimon:
Renamon LV 40, Sakuyamon LV 10
Dinohumon:
Renamon LV 40, Sakuyamon LV 10, Devimon LV 50, Myotismon LV 20,
Grizzmon LV 20, STR 300
Exveemon:
Renamon LV 20, Taomon LV 20, [Wind] 120
Greymon:
Renamon LV 40, Sakuyamon LV 10, Devimon LV 50, Myotismon LV 20,
Grizzmon LV 30, STR 300, DEF 280
Grizzmon:
Renamon LV 40, Sakuyamon LV 10, Devimon LV 50, Myotismon LV 20, STR 300
Growlmon:
Renamon LV 5, Kyubimon LV 20, Stingmon LV 20, STR 80, DEF 80
Hookmon:
Renamon LV 40, Sakuyamon LV 10, Devimon LV 50, Myotismon LV 20,
Grizzmon LV 20, Dinohumon LV 50, Kyukimon LV 20, STR 300
Kabuterimon:
Renamon LV 5, Kyubimon LV 20, Stingmon LV 40, STR 80
Kyubimon:
Renamon LV 5
Stingmon:
Renamon LV 5, Kyubimon LV 20, STR 80
Ultimate Digivolutions
----------------------
Angewomon:
Renamon LV 5, Kyubimon LV 30, SPR 160
Armormon:
Renamon LV 40, Sakuyamon LV 10, Devimon LV 50, Myotismon LV 20,
Grizzmon LV 20, Dinohumon LV 50, Kyukimon LV 20, Hookmon LV 50, STR 300
Digitamamon:
Renamon LV 40, Sakuyamon LV 20, WIS 400
GrapLeomon:
Renamon LV 40, Sakuyamon LV 10, Devimon LV 50, Myotismon LV 20,
Grizzmon LV 50, STR 300
Kyukimon:
Renamon LV 40, Sakuyamon LV 10, Devimon LV 50, Myotismon LV 20,
Grizzmon LV 20, Dinohumon LV 50, STR 300
MagnaAngemon:
Renamon LV 40, Sakuyamon LV 30, Angemon LV 50, [Wind] 130
MetalGreymon:
Renamon LV 40, Sakuyamon LV 10, Devimon LV 50, Myotismon LV 20,
Grizzmon LV 30, Greymon LV 40, STR 300, DEF 280
MetalMamemon:
Renamon LV 20, Taomon LV 30, [Machine] 100
Myotismon:
Renamon LV 40, Sakuyamon LV 10, Devimon LV 50
Paildramon:
Renamon LV 20, Kyubimon LV 20, Taomon LV 20, Stingmon LV 5,
ExVeemon LV 5, STR 80, [Wind] 120
SkullGreymon:
Renamon LV 40, Sakuyamon LV 10, Devimon LV 50, Myotismon LV 20,
Grizzmon LV 30, Greymon LV 50, STR 300, DEF 280, [Dark] 250
Taomon:
Renamon LV 20
WarGrowlmon:
Renamon LV 25, Kyubimon LV 20, Stingmon LV 20, Growlmon LV 40,
STR 80, DEF 80
Mega Digivolutions
------------------
Beelzemon:
Renamon LV 40, Kyubimon LV 20, Sakuyamon LV 10, Stingmon LV 20,
Growlmon LV 40, WarGrowlmon LV 99, Gallantmon LV 40, Devimon LV 50,
Myotismon LV 99, MaloMyotismon LV 40, STR 80, DEF 80
BlackWarGreymon:
Renamon LV 40, Sakuyamon LV 10, Devimon LV 50, Myotismon LV 20,
Grizzmon LV 30, Greymon LV 50, SkullGreymon LV 99, STR 300, DEF 280,
[Dark] 250
Cannondramon:
Renamon LV 40, Sakuyamon LV 10, Devimon LV 50, Myotismon LV 20,
Grizzmon LV 20, Dinohumon LV 50, Kyukimon LV 20, Hookmon LV 50, Armormon
LV 99, STR 300
Diaboromon:
Renamon LV 40, Kyubimon LV 20, Taomon LV 20, Sakuyamon LV 10,
Devimon LV 50, Myotismon LV 20, Grizzmon LV 30, Greymon LV 50,
SkullGreymon LV 99, BlackWarGreymon LV 99, Stingmon LV 40,
Kabuterimon LV 99, ExVeemon LV 5, Paildramon LV 50,
Imperialdramon LV 99, GranKuwagamon LV 99, STR 300, DEF 280, [Wind] 120,
[Dark] 250
Gallantmon:
Renamon LV 25, Kyubimon LV 20, Stingmon LV 20, Growlmon LV 40,
WarGrowlmon LV 99, STR 80, DEF 80
GranKuwagamon
Renamon LV 20, Kyubimon LV 20, Taomon LV 20, Stingmon LV 40,
Kabuterimon LV 40, ExVeemon LV 5, Paildramon LV 50,
Imperialdramon LV 40, STR 80, [Wind] 120
GuardiAngemon:
Renamon LV 40, Sakuyamon LV 10, Devimon LV 50, Myotismon LV 20,
Grizzmon LV 20, Dinohumon LV 50, Kyukimon LV 99, STR 300
Imperialdramon:
Renamon LV 20, Kyubimon LV 20, Taomon LV 20, Stingmon LV 5,
ExVeemon LV 5, Paildramon LV 50, STR 80, [Wind] 120
Imperialdramon Fighter Mode:
Renamon LV 20, Kyubimon LV 20, Taomon LV 20, Stingmon LV 5,
ExVeemon LV 5, Paildramon LV 50, Imperialdramon LV 99, STR 80, [Wind] 120
Imperialdramon Paladin Mode:
Renamon LV 40, Kyubimon LV 20, Taomon LV 30, Sakuyamon LV 10,
Stingmon LV 5, ExVeemon LV 5, Paildramon LV 50, Imperialdramon LV 99,
Imperialdramon FM LV 40, MetalMamemon LV 40, MetalGarurumon LV 40,
Devimon LV 50, Myotismon LV 20, Grizzmon LV 30, Greymon LV 40,
MetalGreymon LV 99, WarGreymon LV 40, Omnimon LV 40, STR 80, [Wind] 120,
[Machine] 120
MaloMyotismon:
Renamon LV 40, Sakuyamon LV 10, Devimon LV 50, Myotismon LV 99
Marsmon:
Renamon LV 40, Sakuyamon LV 10, Devimon LV 50, Myotismon LV 20,
Grizzmon LV 50, GrapLeomon LV 99, STR 300
MegaGargomon:
Renamon LV 20, Taomon LV 30, MetalMamemon LV 40, MetalGarurumon LV 99,
[Machine] 120
MetalGarurumon:
Renamon LV 20, Taomon LV 30, MetalMamemon LV 40, [Machine] 120
Omnimon:
Renamon LV 40, Taomon LV 30, Sakuyamon LV 10, MetalMamemon LV 40,
MetalGarurumon LV 40, Devimon LV 50, Myotismon LV 20, Grizzmon LV 30,
Greymon LV 40, MetalGreymon LV 99, WarGreymon LV 40, STR 300, DEF 280,
[Machine] 120
Pheonixmon:
Renamon LV 15, Kyubimon LV 30, Angewomon LV 40, Rosemon LV 99, SPR 160
Rosemon:
Renamon LV 15, Kyubimon LV 30, Angewomon LV 40, SPR 160
Sakuyamon:
Renamon LV 40
Seraphimon:
Renamon LV 40, Sakuyamon LV 30, Angemon LV 50, MagnaAngemon LV 99,
[Wind] 130
WarGreymon:
Renamon LV 40, Sakuyamon LV 10, Devimon LV 50, Myotismon LV 20,
Grizzmon LV 30, Greymon LV 40, MetalGreymon LV 99, STR 300, DEF 280
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
W A L K T H R O U G H
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
A NOTE ABOUT DIRECTIONS: North, south, east, and west in the game are oriented
toward the corners of the television screen, instead of being straight up and
down like in most games. This means that when I tell you to go north, for
example, you move toward the upper right corner of the screen. South is the
lower left corner, east is the lower right corner, and west is the upper left
corner of the television screen. If you're confused, try out the diagram below:
Northwest
----------------------------
| WEST NORTH |
| |
| |
| |
| |
Southwest | | Northeast
| |
| |
| |
| |
| SOUTH EAST |
----------------------------
Southeast
The box is your television screen and the compass directions correspond to the
compass directions in the game. If you're still confused, I can't help it. As
crappy as that was, it's the best explanation I can give.
-------------------------------------------------------------------------------
1. Junior's Day Out
-------------------------------------------------------------------------------
KUSANAGI CITY - STREET CORNER
-----------------------------
The game opens in the real world with Junior waiting for his friends Teddy and
Ivy on a street corner in Kusanagi City. He's fretting about not having any
time to play Digimon Online. Apparently Ivy wasn't supposed to be invited, and
neither she nor Teddy got a Login pass ahead of time. They don't seem like the
type to plan ahead, do they?
While you're waiting a news flash comes across television monitors. S.A.P., the
International Police, have found the European headquarters of the A.o.A, a
criminal organization, and, together with the army, raided it and arrested the
A.o.A.'s leaders. Officials think that the recent internet terrorism that's
been going on is connected to the A.o.A. Junior recalls the A.o.A. having done
bad things with Digimon.
At that point Ivy and Teddy finally come out of the building ,interrupting
Junior's reverie. Junior's a bit perturbed at how long it took them, and at the
fact that Ivy's along for the ride (due to her view of Digimon, it seems).
Junior and Ivy face off until Teddy breaks it up and drags them off to the
Digimon Center.
-------------------------------------------------------------------------------
2. Enter the Dragon
-------------------------------------------------------------------------------
EAST SECTOR - WIND PRAIRIE
--------------------------
Enemies:
Cardmon 35 EXP 70 BIT
Kiwimon 15 EXP 35 BIT
Woodmon 25 EXP 50 BIT
Yanmamon 16 EXP 30 BIT
Once you get back here just go east until you see a path leading uphill to the
north. Go up it and enter the cave.
Welcome to Seiryu City. Partway up the ramp you'll see a guy standing around.
This is Tamer Chris and he's just raring to Digimon Battle you. Be a sport and
don't disappoint him.
-----------------------------------------------------------------------------
| DIGIMON BATTLE: Tamer Chris |
-----------------------------------------------------------------------------
| Kuwagamon, Flymon, Yanmamon 130 EXP 210 BIT |
| |
| Chris leads off with a very hard to hit Kuwagamon. I recommned using |
| magic techs or a DNA Digivolve to take care of him. Flymon is pretty |
| quick and hits low-defense Digimon like Renamon REALLY hard (we're |
| talking well over 200 damage per hit), so you'll want to use someone |
| like Kotemon to defeat Chris' second Digimon. Yanmamon is your final |
| opponent, and isn't bad at all. It hits about as hard as Flymon but |
| isn't quite as fast. Thankfully neither Flymon nor Yanmamon have an |
| evade rate as high as Kuwagamon's. |
-----------------------------------------------------------------------------
Afeter defeating Chris go into Zephyr Tower, the building behind him.
-------------------------------------------------------------------------------
3. Go South, Young Man
-------------------------------------------------------------------------------
CENTRAL SECTOR - WIND PRAIRIE
-----------------------------
As you exit Seiryu City you're met by Teddy, who has some really big news.
Lucky Mouse, the genius hacker, has appeared. It seems that he can hack into
any program, and Teddy is just dying to meet him.
Following Teddy's news, an announcement comes across the server stating that
emergency maintenance is being performed on Digimon Online and that the players
will not be able to return to the real world during it. Of course, MAGAMI isn't
going to charge anyone during maintenance, so everyone will be playing for free.
Sure that Lucky Mouse had something to do with the announcement, Teddy runs off
to find him. You, however, need to continue on to Asuka City.
-------------------------------------------------------------------------------
4. In Search of the Phoenix
-------------------------------------------------------------------------------
SOUTH SECTOR - SOUTH STATION
----------------------------
Digimon Battles:
Tamer Andy Triceramon, Tuskmon 101 EXP 190 BIT Counter Crest
Upon your arrival at South Station, Junior takes a moment to ponder the
identity of your Digimon attacker, then exits the building, a bit prematurely
if you ask me. Go back inside and challenge Tamer Andy, the Server Champ. He's
standing there next to his groupie.
-----------------------------------------------------------------------------
| DIGIMON BATTLE: Tamer Andy |
-----------------------------------------------------------------------------
| Triceramon, Tuskmon 101 EXP 190 BIT Counter Crest |
| |
| Andy leads off with a Triceramon, though his has nothing on Keith's. |
| His Tuskmon, sadly, is much the same story. Both Digimon are easily |
| dispatched. If you're lucky you'll get a Counter Crest from the battle, |
| as Tuskmon can drop them. If not, you'll have ample opportunity to get |
| one later. |
-----------------------------------------------------------------------------
With that little spat behind us it's time to venture out into South Sector for
real.
-------------------------------------------------------------------------------
5. I Wanna Be a Digimon!
-------------------------------------------------------------------------------
ASUKA CITY - MAIN LOBBY
-----------------------
The Main Lobby is crawling with people wanting to know just what's going on
with the game, as MAGAMI STILL isn't letting anyone back into the real world.
Unfortunately, there are still no details. Then a Game Master steps out onto
the balcony overhead to make an announcement. It turns out that the maintenance
to the Matrix Chamber is going to take a little more time. Apparently even
fictional MMORPGs can't fix things as quickly as they might like. Also in
typical fashion the announcement really doesn't say much of anything, and some
of the players are a little put off by the lack of substance.
Junior wonders if Lucky Mouse is to blame for the server problems. Kail has an
interesting reaction when Junior mentions Lucky Mouse, and Junior tells her
that Teddy mentioned him. Kail wonders if Teddy is looking for something at the
Administration Center. She suggests we go look for Teddy, as there is something
she wants to ask him. Junior and Kail try to enter the Admin Center but are
refused entrance. Junior's convinced that there's some way to get in, so Kail
suggests that they split up to try and find something out.
-------------------------------------------------------------------------------
6. A Brief Interlude
-------------------------------------------------------------------------------
Before we continue our quest in earnest it would be a very good idea to take
some time and gather what extra partners you can right now. The process is
actually pretty simple. Each partner has a corresponding DRI Agent. You talk to
the DRI Agent and he tells you what Digimon's DDNA (Digital DNA) he needs. You
find said Digimon (usually an Ultimate), defeat it in battle, and return to the
DRI Agent. The Agent will thank you and give you another partner. It should be
noted that when you talk to the DRI Agent the first time, the combined level of
all the Digimon in your party must be in a certain range. I'll run right down
the list of DRI Agents you can access at this point. Obviously you should skip
the DRI Agents of the partners you stared with, so you should read the whole
section before deciding where to go.
I've also included extra Tamer Battles you ought to have access to now
(assuming your Charisma is high enough, of course).
-------------------------------------------------------------------------------
7. The Journey West
-------------------------------------------------------------------------------
SOUTH SECTOR - PHOENIX BAY
--------------------------
Start going towards Suzaku City, but after crossing the first bridge turn
north. This will take you across another bridge to an island with a girl on it.
Talk to the girl, Nami, and she'll tell you about how she was looking for a cat
in Bios Swamp. The part that we actually care about is when she mentions that
she saw the Crest of Reliability behind the shrine there. She doesn't know why
it was there, but then neither do we. It would be prudent, however, to
investigate. Off to Bios Swamp with us (we get there via Bulk Bridge).
UNDERGROUND
-----------
Just follow the path (there are no turns) and you'll end up in a rather arid
place. Welcome to West Sector.
-----------------------------------------------------------------------
8. Tiger of the Wind
-----------------------------------------------------------------------
SOUTH BADLANDS
--------------
There's not much do do here. The exit is to the north up a bunch of ramps.
NOISE DESERT
------------
Enemies: Dokugumon (Red) 105 EXP 210 BIT
Go north. When you see a ramp going east take it. Follow that route to get to
the Pelche Oasis, where you can rest, save, and fish. WHen you're all set
return to the Noise Desert. Then go all the way north until you see a green
Numemon. He'll warn you off from Byakko City. Ignore him fort he moment and
continue on, taking the bridge.
BYAKKO CITY
-----------
Talking to everyone here reveals that hey are all a bunch of stuck-up bastards.
You can't really do anything at any of the shops, the Inn, or any place else,
really, except fight the leader. Also note the distinct lack of digimon of any
kind. Gee, I wonder if thet Numemon was really right after all? Anyway, go
through the city and battle the leader. He'll ask you to go into the room
behind him to get the badge. Do so and you'll find it empty. The door will
close and the floor will drop out. You'll find yourself in a dungeon of sorts.
The guard won't let you out of course, so go find the hole in the wall, and
the Numemon will let you out.
BULLET VALLEY
-------------
This is where Numemon drops you off. Going south takes you back to Pelche
Oasis.
PELCHE OASIS
------------
You can talk to Lisa if you so desire, otherwise exit to the Noise Desert.
NOISE DESERT
------------
Take the west exit from this desert to arrive in the S. Noise Desert.
S. NOISE DESERT
---------------
FOllow the path, talking to Guilmon and Agumon along the way. You're told to
just go north if you get lost. North is to the right once you enter the
desert. At the end of the path you'll enterm The Lost Wood...err...Mobius
Desert. Sorry, wrong game.
MOBIUS DESERT
-------------
On the first screen is Kotemon's DRI Agent. Going to the Lower Left, then
upper left takes you to Kumamon's DRI Agent. Continuing that pattern two more
times takes you to the screen with Monmon's DRI Agent. Anyway, we're looking
for Mirage Tower. From the first screen of Mobius Desert go to the upper left,
then lower left, then upper left, and keep on following this pattern until you
get there.
MIRAGE TOWER
------------
In the tower there is a Gatomon, a Gargomon, and a Guardromon, each offering
their regular services. After using any of them that you see fit, climb all
the way to the top of the tower and enter the room for a battle with the real
Byakko Leader. After a short conversation you'll fight him, then after you win
you'll be givent he Byakko Badge and instructed to head to Bullet Valley.
-------------------------------------------------------------------------------
9. The Secret Under the Stairs
-------------------------------------------------------------------------------
BULLET VALLEY
-------------
Enemies: Goburimon (Red) 112 EXP 220 BIT
Here you need to wind your way north and west. You'll go up a ramp and a set
of metal stairs before reaching a metal road. Follow the road to get to the
factory.
DUCT ROOM 01
------------
When you get into the room you'll find it empty except for a chest. So where'd
that Numemon go? Oh, well. Take the HP Chip from the chest and leave the
room.
DUCT ROOM 04
------------
Once again, he's not here. Great. Now this game's turned into an
overglorified version of hide-and-seek. Anyway, pick up the Mind Chip from the
chest and leave the room.
DUCT ROOM 02
------------
Gone again. Yes, I know it shocks you. Well, nothing to do but grab the MP
Chip from the chest and get back to hunting. Hey, just think of all the free
stuff you're getting.
DUCT ROOM 03
------------
You know the drill. No Numemon, but there's a Power Chip in the chest.
OPERATIONS ROOM
---------------
Enemies: HiAndromon (Boss) 325 EXP 500 Bit
Go up both flights of stairs. Then poke HiAndromon to start a conversation.
After the conversation you're launched into a boss fight. After beating down
HiAndromon, he'll respect you're strength and tell you where Numemon is. He'll
unlock a door for you and give you the Rusty Rifle. After a quick scene of you
seeing where Numemon is going, follow him. Go down both ladders and into the
Secret Stairs.
SECRET STAIRS
-------------
Enemies: Mamemon
This place is easy to find your way through, just head left at the T-junction.
The Secret Stairs take you to the Sewers.
SEWERS
------
Enemies: Sukamon 129 EXP 190 BIT
WaruMonzaemon (Boss) 320 EXP 740 BIT
After crossing the ladders, keep going left ont he catwalk. Go up the ladder
at the end to the next level and follow the path to the right. At the split,
go to the center. Across the ladders you'll stop, but Numemon won't be around.
THen you'll hear a cry for help. You'll see a WaruMonzaemon making unwelcome
advances on Lisa. Junior, the Boy Scout that he is, can't stand seeing this so
he moves to help out Lisa. Of course, this means another boss fight.
After the battle you converse with Lisa and find out that you're both here to
talk with Numemon, or should I say Lucky Mouse! Lucky Mouse was just wearing a
Numemon disguise, kin of like the Agumon suits you and Kail wore back in Asuka
City. He takes you to his hideout.
SECRET ROOM
-----------
You get bombarded by bombshells aplenty in the conversation that follows your
arrival. Among them are the whereabouts of Teddy, the identity of Lucky Mouse,
who the A.o.A. really is, and what exactly their plans are. The A.o.A.
arrives, with Kail in tow, and more events follow, culminating in yet another
boss digibattle. Luckily your digimon have been restored to full health by
this point. After the battle you say your goodbyes and it's back to the sewer.
next stop: Asuka City!
-------------------------------------------------------------------------------
10. Liberation
-------------------------------------------------------------------------------
SEWERS
------
Enemies: Numemon (Green) 124 EXP 300 BIT
If you go back to where Lisa and WaruMozaemon were you'll find that he's sorry.
Good for him. Otherwise there's nothing really to do but make the long, long
trip to Asuka City. Well, you can always curse Bandai for not giving us a
faster way between towns while you're traveling. You'll certainly have enough
time.
ASUKA CITY
----------
When you get to the city, you find the gates locked tight. Not to worry,
though. Remember the dock to the right of the bridge? Well, it was there.
So go to the rhight and down all the stairs and you'll reach a dock where you
can call Submarimon.
SEABED
------
Enemies: Gesomon 136 EXP 240 BIT Runner Sandals
Here there are (for once) two ways to go. Just to the left of you is another
way up to the surface. Taking it nets you a pair of Iron Gloves. After
getting the gloves submerge again and take the path to the next screen. At the
end is another emergence point.
ASUKA SEWERS
------------
Enemies: Cyclonemon 134 EXP 270 BIT
Raremon 135 EXP 270 BIT
Go up the steps and take the left path at the split. Go up the ladder to find
a chest with a Crimson Blade. Now go back to the right and follow the long
path until it splits. Take it to the right and go through the door.
CONTROL ROOM
------------
Enemies: Datamon (Boss) 340 RXP 1000 BIT Recover Crest
Wow. Pretty snazzy set up they've got here. Anyway, up by the main terminal
you'll find Datamon and get into a fight. After you whoop him he gives you the
Rusty Gloves and tells you that the rusty weapons are secrets to ancient
weapons of the Digital World, and that you should find armor digivolved digimon
who know the secrets. Talk to him again and he tells you that he'll open the
gate tot he basement if you have a DO Staff Pass. Now, who do we know who
should have one of those? Time to have a talk with Kurt. So it's all the way
back to his secret room under Dum Dum Factory....
SECRET ROOM
-----------
When you get back here you find out that Kurt should indeed have a Staff Pass,
but the room is so messy it can't be found. Lisa sends you off to find her
friends Keith and Nick, whom she last heard were in SOuth Sector, to help clean
the place up. That means it's time to hit the biggest hot spot in South
Sector: Suzaku City.
SUZAKU CITY
-----------
Just like Seiryu City has a know-it-all Agumon, this place seems to have a
know-it-all Renamon. Talk to Renamon in the SUzaku Leader's place to find out
that some strange-looking men just "went inside." That rather ambiguous
warning means you need to go down to the dock and call Submarimon.
SEABED
------
Enemies: Dolphmon 98 EXP 200 BIT
SInce you can only go one way, this isn't too tough. Two screens and you're
there.
SUZAKU UG LAKE
--------------
Climb to the second level and go all the way to the left. You'll see two guys
standing there. Approach them and you'll catch a bit of their conversation.
The whole thing is automatic, and at the end of it you'll be whisked back to
the Secret Room.
SECRET ROOM
-----------
Lisa will take command of Nick and Keith. The room will get cleaned, alright,
but no Staff Pass will be found. So Lisa, the taskmistress that she is, sends
the two back to work. Nick finally finds it by the computer. After that you
find yourself outside in the sewers. Head all the way back to the Control
Room.
CONTROL ROOM
------------
Talk to Datamon again. This time, you'll flash your Staff Pass and Datamon
will be more than happy to open the gate for you. Which gate, you say? Why,
the big honkin' metal door you pass in the sewers on your way to the control
room. Didn't catch it? Will, just head out of the Control Room and turn
right. Follow the path around the turn and you'll see a handy opening in the
wall. THAT's the gate he was talking about. Go through and you'll be in the
Admin Center.
BASEMENT STAIRS
---------------
Digibattles: (x3) Guardromon, Tankmon 299 EXP 590 BIT
Poking the trooper instigates yet another digibattle, with much the same
babbling on the part of the trooper. Going out the door nets you 1000 bits
from a chest. After that go upstairs to confront yet another trooper, and
another one after that just arounf the corner. Go through the door and you'll
be in the Admin Center 1F.
ADMIN CENTER 1F
---------------
Digibattles: (x3) Guardromon, Tankmon 299 EXP 590 BIT
The doorway after the trooper leads to the Main Lobby, filled with some rather
nervous individuals. There's nothing really to do, though, so go back into the
Admin Center and beat on the troopers guarding the stairs. There's another
trooper to dispose up upstairs, and past him and around the corner is a Metal
Horn. After getting it go through the door.
ADMIN CENTER 2F
---------------
Enemies: Vemmon 144 EXP 0 BIT
Digibattles: (x3) Guardromon, Tankmon 299 EXP 590 BIT
(x3) Guardromon, Tankmon x2 451 EXP 890 BIT
Off to the left is a chest with a Power Charge. Get it then fight the trooper
on the bridge. You might as well battle the trooper on the bridge between
flights of stairs for the experience, otherwise go up the next flight and
battle the guys up there. The first one is a trooper, but the next ones are
soldiers, and pack an extra digimon. After beating the first soldier, walking
forward a step or two triggers an event that launches you into another
digibattle, this time with the guard at the door.
After beating him, a strange purple digimon comes out of the room, looking
confused. Junior will try talking to it, but it justs wants to eat digimon and
get stronger, so you'll have to fight it. After the battle the Vemmon goes
back into the room.
MASTER ROOM
-----------
Inside this room are a series of paintings, each with a letter that looks like
a sensor. Examine them in the order M, O, N, S, T, E, R to open a secret door
that Junior will automatically enter.
A.o.A. HEADQUARTERS
-------------------
Digibattles: Maildramon 160 EXP 325 BIT
Minotarumon (Blue), Gargoylemon, Persiamon 718 EXP 1490 BIT
Tadaa! You've found the Game Master, and Vemmon. But first you have to deal
with the guards. That was pretty easy. Now on to the Game Master herself.
When you approach her you'll hear her rambling on with someone on a viewscreen
about some sort of fusion experiment and Operation Sigma. After she sends
Vemmon away you'll battle her set of three digimon, the most dangerous of which
is Persiamon.
After defeating her Lisa and Teddy show up, as does Nick (who, it turns out,
works for the Internation al Police, S.A.P.--along with Lisa and Keith).
MASTER ROOM
-----------
During the interrogation, Game Master hints at a bigger plan that's already in
motion. The Optical Network is being taken over, and through that Vemmon will
destroy the world. At least, that's the plan. Lisa and Nick don't intend to
let it happen, though. They take Game Master and go to look for a hidden
control chamber in North Sector. After a short scene in Kusanagi City in the
Real World, you'll find youself talking with Teddy in the Main Lobby of Asuka
City.
MAIN LOBBY
----------
Junior is intent on getting to North Sector, but Teddy says that he can't get
there by road or Submarimon. This leads to Teddy mentioning Digmon, and the end
result is a quest to Amaterasu Server for the Digi-Egg of Knowledge. But
first, we must hit Byakko City to find a way to get to Amaterasu Server.
-------------------------------------------------------------------------------
11. A Bug's Life
-------------------------------------------------------------------------------
BYAKKO CITY
-----------
Hey, the Digimon are back! Which also means the shops and everything are open.
The weapons and armor are still not up to par with the Heavy Armory in Asuka
City, so there's no real reason to buy anything. What you want to do is head
upstairs and into the Byakko Dome.
BYAKKO DOME
-----------
Keith is there when you walk in, as are four people gathered around a table.
Talking to them yields that Lisa and company helped liberate Byakko City.
Byakko Leader is upstairs. Go talk to him. He tells you to go to the
Underground Cave and talk to the people from Amaterasu. So go down a ladder
and jump off a ledge and you'll find the doorway to the Underground Cave.
UNDERGROUND CAVE
----------------
Go down the ladder (or jump off the ledge) and talk to the A.o.A. members
below. One of them is the general, whom you need to speak to. he tells you
that Bulbmon (remember that thing?) was the transportation the A.o.A. used to
get between servers. He also says that he has no idea where it is now, but
Junior's got a sneaking suspicion he's seen it somewhere before, and he's
right. Bulbmon was that thing that attacked you on the gondola coming from
East Sector. So it's back to one of the Gondola stations. South is actually
where you want to go, so take Submarimon from South Badland to the dock at
South Cape and go to the Bulk Swamp Station via that route.
BULK SWAMP
----------
On your way here you probably ran into a few digimon that weren't running
around before (like Tortomon). Interesting, ne? Talk to the balding guy by
South Station and you'll find out about an earthquake, and that he hopes Suzaku
City is alright. Maybe we should just go check on it ourselves.
PHOENIX BAY
-----------
As you approach the bridge to Suzaku City you'll feel tremors. After they
subside Junior will be a little confused, but none the worse for wear.
Continue on to the city.
SUZAKU CITY
-----------
Talk to Patamon in Suzaku Hall to find out that Leader went somewhere, possibly
to the Jungle to check out a weird sound. Well, what are you waiting for? Go
to the Ether Jungle!
ETHER JUNGLE
------------
Make your way north and east toward the Jungle Shrine, and you'll run into a
girl who will tell you that Leader went into the catacombs. Hey, at least
there's a trail to follow.
JUNGLE SHRINE
-------------
Enemies: Nuememon (Blue) 222 EXP 660 BIT Dance Feather
Head all the way back and around to the next area, the catacombs.
CATACOMB
--------
Enemies: Musyamon 155 EXP 330 BIT
Go back toward where Zanbamon is. If you talk to him he'll say that he feels
an evil presence from that hole. Continuing on, you'll see Suzaku Leader.
Approach her and she'll turn and tell you that you can't go past. She'll show
you a gaping hole, which she says is a security hole (a hole in the net). Then
a strangely familiar growl wafts up from the depths. Junior finally manages to
convince Leader that he should go through the hole to Amaterasu Server.
He also asks where the emergency Matrix Chamber in North Sector is. She tells
him it's in the basement of Kulon Mine, but you need the four leader badges to
use it. Looks like your quest took on an entirely new meaning.
BUG MAZE
--------
Enemies: Musyamon (Green) 160 EXP 330 BIT MP Proxy
Numemon (Blue) 222 EXP 660 BIT
Kurisarimon
Minotarumon (Green) 167 EXP 350 BIT Metal Power 2
Follow the red path. The first branch is a circular thing, so take either
path. At the second fork, stay left for a chest with a Rubber Suit. Then go
back to the fork and down the ramp. Take the bottom path next, then go right
and down for 1600 Bits. Back at the intersection go up and then right this
time, and keep on following it as it curves down and to the right. This will
take you to the Bug Maze Pit.
BUG MAZE
--------
From the entrance, go down the ramp and up into the little cul-de-sac. You
should get a ladder icon by the wall around the top of it. Take the ladder up
to the next level. Go south at the first fork and follow the big circle around
to get a chest containing a Power Charge. Then continue south, winding around
until you are in the Bug Maze Pit.
BUG MAZE
--------
This time go up and follow it around, eventually ending up at the BUG MAZE PIT
once again.
BUG MAZE
--------
When the path first branches, the lower path takes you to a ledge you can jump
off of as a shortcut back to the beginning of the maze. To keep going toward
Amaterasy you want to take the top route. This path will take you straight to
the next area, the Forest Inn.
-------------------------------------------------------------------------------
12. Brave New World
-------------------------------------------------------------------------------
FOREST INN
----------
Interesting decor in here. Very pit-like. Anyway, decorating tastes aside,
this is your first view of Amaterasu Server. Go upstairs and you'll
automatically start talking with a boy. He has no idea where the Digi-Egg is,
but he does tell you about the resistance to the A.o.A. and the fate of most of
the tamers ont he server. He also gives you the Crony ID, which will make the
none-too-bright A.o.A. think you're one of them. Cool, huh?
Anyway, follow Kenny (the boy) upstairs and you'll find a setup not unlike the
Forest Inn in Asuka Server. Gatomon's service are expensive, but most likely
necessary, and there's a much-needed Guardromon waiting to save your game.
When you're ready to progress step outside into a new East Wire Forest.
DIVERMON'S LAKE
---------------
Enemies: Ebidramon 170 EXP 340 BIT
Cross the bridge and follow the lake around to the south, then go through the
kicking trees to the path where you saw Nick on Asuka Server during the whole
Sepikmon's Mask thing. There's a chest with a Knight Shield. There's nothing
else here to find, so exit east to the Wind Prairie.
WIND PRAIRIE
------------
Enemies: Blossomon 168 EXP 340 BIT
Digibattles: Dolphmon, Monzaemon 342 EXP 725 BIT
There aren't any treasure chests here for you to grab, but there is an A.o.A.
trooper at the eastern end of the prairie who will Digimon Battle you. He
comes packing a Dolphmon and a Monzaemon. After beating the pants off of him
(figuratively speaking, of course) head up the ramp and into Qing Long City.
QING LONG CITY
--------------
Digibattles: *Deltamon, Triceramon (Red), Kimeramon 627 EXP 1220 BIT
Because you have the Crony ID you can relax here, at least that's what the
A.o.A. trooper by the entrance says. So wander around. The Armory on here is
on par with the Heavy Armory in Asuka City (finally!), so anything you wanted
to get from there that you already haven't feel free to pick up. The Inn is 60
Bit (blasted inflation), and nothings really all that interesting in the Item
Shop.
After you're done looking around and shopping, go to Qing Long Tower and poke
the Guardromon to save. After that go upstairs to where you battled the Seiryu
Leader. Approach the guy in armor and a dialogue starts. When Junior asks
about the Digi-Egg of Knowledge, the Qing Long Chief realizes he's not A.o.A.
and starts a fight, intending to capture you.
After kicking his tin-plated butt back to the stone age, he'll be gone but
there will be something on the ground where he was standing. Junior will pick
up the Blue ID Pass.
CENTRAL PARK
------------
Enemies: Antylamon 220 EXP 450 BIT
H-Kabuterimon 222 EXP 610 BIT
The A.o.A. trooper near where you came in will card battle you, if you'd like.
He's got a decent deck, though. There's a Super Charge in a chest by the dock,
too. After nabbing that, head south to Shell Beach. And whatever you do,
don't try going to Amaterasu City. The Knightmon there will make you go
squick.
SHELL BEACH
-----------
More Oinkmon. Just go to the dock and call Submarimon.
SEABED
------
Enemies: MarineDevimon 185 EXP 370 BIT
Given the red water up top, it's surprisingly clear down here. Huh. Anyway,
this is a one-way path, so it's kinda hard to get lost. A couple of screens
later you'll see a way to the surface. Take it and you'll be at Phoenix Bay.
PHOENIX BAY
-----------
Enemies: Blossomon 179 EXP 360 BIT
Brachiomon 180 EXP 360 EXP
There isn't any treasure here, nor are there people to digibattle, so just walk
toward what was known on Asuka Server as Suzaku City. You'll have to talk to a
trooper to gain access, and he'll end up thinking you the Chief of Qing Long
City. Baka baka. But at least his stupidity helps your cause. Now you can
enter Zhu Que City.
SEABED
------
Enemies: MarineDevimon 185 EXP 370 BIT
Again, a straight shot. The exit's at the end of the next sceen.
-------------------------------------------------------------------------------
13. The Final Badge
-------------------------------------------------------------------------------
CATACOMB
--------
Welcome back! Now that we have the Digi-Egg of Knowledge we need to get to
North Sector and win the Genbu Badge. To do that we need to use a hole at Plug
Cape. So that's our next destination.
PLUG CAPE
---------
To get to North Sector, you need to go down the ramps and cross the bridge,
then climb the ladder up to the next level. This is where the Triceramon and
Tuskmon lurk. Now navigate the ramped path and cross the bridge to find a
hole. This is the one we want. Walk over to it and an exclamation point will
pop up above Junior's head, much like the one that pops up on Submarimon docks.
Press X and the egg will glow and Digmon will appear, taking you into the
Circuit Board.
CIRCUIT BOARD
-------------
Enemies: Drimogemon 205 EXP 450 BIT Drill Horn
Kurisarimon 250 EXP 800 BIT
Rockmon 220 EXP 400 BIT
The Kotemon tells you that the exit you are at leads to Plug Cape. This is
good, considering that's where you just came from. You need to go north to get
to North Sector. Pressing X causes Digmon to break any blocks in his path.
Follow the black, breaking blocks as necessary. Ont eh next screen, wind your
way around until you meet a Renamon. She'll tell you to go north at that
intersection to reach North Sector. Take that path running north past Renamon.
At the next screen, take the left path when it branches off and you'll run
into an Agumon. He tells you to go north, so do so. At the fork int he path,
break the block and go right. At the next fork go left, and on the screen
after that break the block in the middle of the path. COntinue on until you
see a glowing pillar of light. Use that exit and you'll be at Boot Mountain in
North Sector.
BOOT MOUNTAIN
-------------
Enemies: Triceramon (Red) 205 EXP 400 BIT
Flarerizamon 204 EXP 400 BIT
Meramon 205 EXP 410 BIT
Just follow the path and climb the ladder. The girl there will card battle you
if you want. Climb the ramps, and then you'll get a choice: Go east to Snow
Mountain or West to Kulon Mine. The first thing you want to do is go east
until you see a ladder. Climb it for a pair of Needle Gloves. Then continue
on to Snow Mountain.
SNOW MOUNTAIN
-------------
Enemies: Mojyamon 205 EXP 420 BIT
Frigimon 206 EXP 420 BIT Ice Chip
Here you want to follow the path, then go up the two ramps, then down to a
chest with 3000 BIT. Then climb the ladder and drop down from the ledge to be
able to access the Mountain Inn, where you can rest and save. Take the ramp up
from the area in front of the Inn to find a chest containing a Shamshir.
Now, to get to Genbu City we have to take a bit of a roundabout route. Go down
the long ramp by the ladder down. Then go south and down the next ramp, then
over and up another ramp. Follow the path west until you exit the area back to
Boot Mountain. Go down the ramp here, then over west and up the ramp over
there. Then circle back around past the ladder that lead to the Needle gloves
and get back to Snow Mountain.
Go back up the ladder, but this time, instead of jumping off the ledge, go
north and exit the screen.
FREEZE MOUNTAIN
---------------
Enemies: Mojyamon 205 EXP 420 BIT
Frigimon 206 EXP 420 BIT Ice Chip
From here, go north to a ladder and climb it. Around the bend on this level is
a chest with a Knights Shield. Pick it up and then head down the ladder you
didn't just come up. This leads to yet another ladder, which you should climb.
Go down the path and up the two ramps to the area where a guy is standing.
Take the rightmost ramp of the two at the northern end of this level behind the
guy, then go right and jump off the ledge. Climb the ladder and grab the Power
Charge from the chest. Then just go up the ramp to reach Battle Gate.
BATTLE GATE
-----------
Just go straight up the road to ge to Genbu City.
GENBU CITY
----------
Don't worry, this place is A.o.A.-free. They two guards at the entrance are
friendly. There's an Item Shop and an Armory just to the left of the entrance,
and down the stairs to the right you'll find Gatomon, and a Guardromon a little
past her. Between Gatomon and Guardromon is a ladder leading up to a Divermon.
After resting and saving if necessary, go straight back from the entrance to
reach a mexh walkway. At the fork, the right path leads to Piximon. Follow
the left up the stairs and then down at the next branch to go outside to a
different part of Battle Gate.
BATTLE GATE
-----------
Digibattles: * Vikemon, MetalEtemon, Antylamon 705 EXP 1430 BIT
You can talk to Guilmon and Renamon here, both of which hold Genbu Leader in
high esteem. Go to the right and take the door behind Renamon to reach a
Recovery Disk in the chest you saw inside. Then come out and go up the ladder,
down the walkway, and up the next ladder to find Genbu Leader. Approach him to
start a short conversation and the battle. Vikemon's really the biggest threat
here. He can do obscene amounts of damage and counterattack you. Counter
Crest is the best way to win this battle. Afterwards you get the Genbu Badge.
Now it's time to go to the Kulon Mines to use the Matrix Chamber there.
-------------------------------------------------------------------------------
14. A Race Against Time
-------------------------------------------------------------------------------
KULON MINE
----------
Enemies: Fugamon 210 EXP 430 BIT
Triceramon (Red) 205 EXP 400 BIT
Drimogemon 205 EXP 450 BIT
First things first. You can get to the Legendary Gym now, so you can burn all
those TP that you've been hoarding. To get there go west, bypassing a ladder
and a set of stairs until you run into a wall with a ladder. Climb the ladder,
then run west and past the ramp, continuing until you can leave the screen.
You'll be at the Lake of Ice.
LAKE OF ICE
-----------
Enemies: Icemon 215 EXP 420 BIT
First, take Subamarimon from the dock to reach Pelche Oaisis--we'll finally be
able to grab that chest that's been mocking us for so long and get the Charisma
CHip out of it. Go back to the Lake of Ice and follow the shore to the second
ramp. Go down it and take the twisting, snowy path to the next shore, and go
up the two ramps to and into the mouth to the Legendary Gym.
LEGENDARY GYM
-------------
This isn't some podunk gym in the wilderness. This is the real deal! To ge
tto training, jump off the ledge you see when you first walk in, then go
straight down the steps and talk to Flamedramon. The French guy by the
entrance will Card Battle you, but other than that there's not much to do
besides talk to people. When you're done here go back to Kulon Mine.
KULON MINE
----------
Now that you're buffer and tougher, it's time to hit the next series of
dungeons. Take the ladder down by Makoto, then run east (you'll go down
another ramp) until you get to another ladder. Climb down and cross the bridge
and you'll find yourself at the entrance to the Kulon Pit.
KULON PIT
---------
Enemies: Fugamon 210 EXP 430 BIT
To the right is a doorway leading to Kulon Weapons, where a MetalEtemon says
he's a really good weaponsmith, but won't sell you anything because you don't
have good enough armors. There's also a Guardromon for convenient saving.
After doing that go back to the pit and down the ladder, then go west and into
the doorway by teh Agumon. You're in teh Ice Dungeon.
ICE DUNGEON
-----------
Enemies: Vikemon 218 EXP 430 BIT
Numemon (Green?) 344 EXP 880 BIT
Digibattles: * Frigimon, MegaSeadramon, Mammothmon 703 EXP 1410 BIT
In this dungeon there's a few things you need to know. One, it's three floors:
Ice, Fire, and Dark. Two, there are colored circles ont he floor. These are
teleporters. Blue teleporters are entrances, red are exits, and green are
both. Only go through a blue teleporter if you don't mind not being able to
return to the room you're in. Three, there are patches of ice on the floor,
some of them large. When you hit a patch, you will slide uncontrollably on the
direction you hit the ice until you get to clear floor again. Be careful.
Now, about that walkthrough.
The first thing to do is take the stairs and ladder down to an area wher you
can see a large plane of ice. Step onto the ice going south from the
centermost of the three protrusions of floor. Then go west, skating across the
ice bridge. Jump off the ledge and take the blue teleporter on the right.
You'll meet the Ice Witch and be forced to Digibattle. After beating her three
digimon she'll admit defeat and let you pass. Go downstairs to the next floor.
FIRE DUNGEON
------------
Enemies: Numemon (Red) 366 EXP 990 BIT
Digibattles: * Meramon, SkullMeramon, BlueMeramon 715 EXP 1420 BIT
Go down the stairs and you'll find yourself on a grid-shaped pathway with pools
of fire. There are also landmines here that will reduce all your digimon to 1
HP. Weave your way south and east, and try to only heal when you trip a
landmine. If you have one digimon that can take the enemies along, I recommend
only healing that one until you face the boss to conserve MP and healing items.
You'll get to a set of stairs leading up to a platform where Fire Knight, the
boss of this floor, is waiting. CLimb the stairs to start a short conversation
and a digibattle. After you win, Fire Knight will let you pass to the third
(and final) floor.
DARK DUNGEON
------------
Enemies: Cyclonemon (Red) 215 EXP 430 BIT
Devidramon 214 EXP 390 BIT
Kimeramon 223 EXP 420 BIT
Digibattles: * SkullSatamon, Devidramon, Vilemon 719 EXP 1395 BIT
This one's almost a pain in the rear. At least, it's the most annoying of the
three floors. When you step on the purple blocky area, the lights go out and
you're plunged into total darkness. The big problem with this is that said
path is what you have to take to get through this floor. However, whenever you
step on a yellow/orange panel, the lights come back on as long as you stay on
the panel, but when you're running between panels it's completely dark, except
for your sprite. Stepping on the blue portals will take you back to the
beginning of the floor, so avoiding them would be good. Now, the walkthrough.
Step off the stairs and go to the first panel. Go straight up the middle path
path and to the right two panels. Go north, turn the corner, and circle back
south to hit the next panel. From here take the path directly north of the one
with the blue portal, and step on the panel just to the right of it. Go west
up the path between the two panels and again step on the panel just to the
right. From here you can see a corner of the staircase that is your
destination. Go straight west up the path from the panel and to the staircase
that is just to the left of the path.
At the top of the stairs is Dark Knight. Approach him to start a conversation
and a digibattle. His team is SkullSatamon, Devidramon, and Vilemon. Beat him
and it's on to the Chamber Room.
CHAMBER ROOM
------------
Here is a Gatomon (probably much-needed by now) and a Guardromon, as well as a
Veemon who tells you where the gates go (right to the Real World, left to the
Ice Dungeon), and that you need an OK from the Admin Center and the four Leader
Badges to go to the Real World.
Go upstairs and talk to the lady at the top twice. The second time she'll ask
to see the Leader badges. He shows them and she clears him, then asks him
where he wants to pop out into the Real World. He tells her Magasta, and she
okays it, but says that you will only have 180 seconds. After that you will
return to the Matrix Chamber. She tells you to move to the portal on her left,
and Junior complies. Then you're in Magasta.
MAGASTA B1F
-----------
Enemies: Tylomon 215 EXP 430 BIT Crimson Cable
MetalSeadramon 223 EXP 460 BIT Crimson Cable
Yep, this is really the Real World, but there isn't any time for celebration.
You've got a mission, and only 180 seconds to do it in. At least the timer
doesn't count down during battles.
Turn the corner and grab the midle chest on top for a Power Charge and the
leftmost one on the bottom for a Super Charge. The rest are empty. Take the
path south then west to grab a Venom Fang at the end of the path. Go back and
approach the control panel. Now hoof it back to the original intersection
here. Go to the north and turn left at the fork to get a Trihorn from a chest,
then go back and take the other path for the exit to the next floor.
MAGASTA B2F
-----------
Enemies: Pukumon 221 EXP 470 BIT Crimson Cable
Whamon 225 EXP 420 BIT Crimson Cable
Take the path east, then turn south to get a Misty Armor from the chest. Loop
back around to the tunnel right next to the one you came out of and go through
it back to B1F.
MAGASTA B1F
-----------
Enemies: Scorpiomon 216 EXP 480 BIT
Take the first branch, then keep going south, staying to the bottom of the
screen, to reach a chest with 300 BIT. Go back to the initiial fork and stay
on the main path all the way to the chest to get a High Security. Go back
again and take the middle path this time. The chest on the bottom left has a
Grey Sword, and the chest on the right has a Royal Spear. The other chest is
empty. Go back to B2F.
MAGASTA B2F
-----------
Digibattles: * Dragomon, Pukumon, Giromon ??? EXP 1370 BIT
Go all the way east and north and you'll run into a Mech Soldier in front of a
control panel. He'll start a Digimon Battle with you. Giromon is by far the
heaviest hitter of the three, but thunder techs and Counter Crest are the way
to go. After the battle Junior celebrates a little bit, then picks up the
Dramon Guard, A Veemon-exclusive weapon, that the guard dropped. He also finds
that he can't stop the Juggernaut's launch. All you can do is wait around and
fight until time runs out and you're whicked back to the Digital World.
There's a Super Charge and a Beret in the chests off of the branch by the
nonfunctional panel.
CHAMBER ROOM
------------
The computer is beeping warnings, and Junior warps back in. Then we're treated
to a acene and an FMV of the Juggernaut launching. A garbled emergency message
plays on the abandoned street corner in Kusanagi City. Not knowing what to do
now, it's time to go talk to Lisa and the others. You'll find yourself in the
Ice Dungeon, at the entrance. Leave and go to Asuka City.
ASUKA CITY
----------
Resting and saving is always a good thing, since you haven't seen a Gatomon
since before Kulon Mine, unless you stopped back at the Mountain Inn before
coming back. After that we need to go talk to Lisa and friends in the Master
Room in the Admin Center.
MASTER ROOM
-----------
Junior walks in and tells Lisa that the Juggernaut was launched, which she
already knos thanks to Teddy. Nick mentions that it's the world's most
powerful weapon. Great. Lisa takes Junior to go see "her" to find out how to
stop the Juggernaut.
PRISON TOWER
------------
"Her" turns out to be the Game Master, still locked away in the Prison Tower.
Lisa makes a show of giving up to the Game Master, which convinces her to spill
the beans on the Juggernaut. It turns out that only the president of Amaterasu
City can stop it.
While Lisa and Junior are thinking about what to do, Teddy rushes with the news
that Vemmon was trnasferred to the Juggernaut. We then get a nifty FMV showing
a rather large naval fleet attacking the Juggernaut, then it digivolving (with
Vemmon's help, I assume) into Destromon and ripping the fleet a new one. Lisa
tells us that we need to get the president of MAGAMI to stop Destromon.
MASTER ROOM
-----------
Everyone is trying to think of a way to get into Amaterasu City, but to no
avail. Then Junior remembers a kid named Kenny and something he said a while
back and offers to go to Amaterasu Server to look for a way in to the city.
The hole in western Central Park (by the pipe sticking out of the ground) will
take you to the Jungle Grave in Amaterasu Server.
-------------------------------------------------------------------------------
15. But Where There's Hope...
-------------------------------------------------------------------------------
JUNGLE GRAVE
------------
Enemies: Phantomon 186 EXP 370 BIT
Vilemon 180 EXP 360 BIT
Now we want to look for the Resistance. Since Mirage Tower was a hideout for
our Byakko friends on the run from teh A.o.A. in Asuka Server, maybe the
Resistance is holed up there here. Let's find out. Go west and follow the
winding trail to the exit to Phoenix Bay.
PHOENIX BAY
-----------
Nothing special here. Proceed to the Ether Jungle.
ETHER JUNGLE
------------
Enemies: Cherrymon 189 EXP 380 BIT
Blossomon 179 EXP 360 BIT
Brachiomon 180 EXP 360 BIT Ultra Charge
From here go to South Cape.
SOUTH CAPE
----------
Asuramon runs the gym here, and you can get Super training in all the main
stats except Speed, and he doesn't offer Super training in tolerances. If
you're in the mood, spend a few training points. Otherwise, go to the dock and
call Submarimon for a trip to West Sector.
SEABED
------
Enemies: Dragomon 221 EXP 440 BIT
You should know the way by now. Just put this here for the enemies, really.
SOUTH BADLAND
-------------
Enemies: Numemon (White) 399 EXP 1110 BIT
MetalEtemon 222 EXP 460 BIT
Digibattles: Vilemon, Phantomon (Purple, Blue) 665 EXP 1330 BIT
The A.o.A. trooper at the top of the first ramp will Digimon Battle you.
Nothing real scary, but his last Phantomon can take a beating. That's about it
for this area. Move on to the next one.
NOISE DESERT
------------
Enemies: Gryphonmon 227 EXP 440 BIT
Tankmon (Blue) 227 EXP 470 BIT
Blah blah to S Noise Desert blah blah.
S NOISE DESERT
--------------
Enemies: Quetzalmon 223 EXP 440 BIT
Digibattles: Brachiomon, Deltamon, Mammothmon 671 EXP 1320 BIT
There's an A.o.A. trooper to Digimon Battle up where Agumon was in Asuka
Server. His digimon can deal a fair amount of damage, but with a Counter Crest
that turns into a good thing.
MOBIUS DESERT
-------------
Enemies: Quetzalmon 223 EXP 440 BIT
Vademon 232 EXP 460 BIT
The way to Mirage Tower here is the same as it was on Asuka Server--west,
south, west, south, west.
MIRAGE TOWER
------------
Enemies: Quetzalmon 223 EXP 440 BIT
Pochomon is here and offers to make something cool out of your Old Wand if you
bring him a Khakkhara. You can buy one inside. When you walk up the stairs a
couple of kids stop you and ask for the password. One of them happens to be
Kenny, who recognizes you, so you don't need to come up with the password after
all. What luck! Mirage Tower is indeed the base for the Resistance. Follow
Kenny into Mirage Hall.
MIRAGE HALL
-----------
Digibattles: MarineDevimon, Dragomon 456 EXP 910 BIT
Kuwagamon (Green), Okuwamon, H-Kabuterimon 680 EXP 1485 BIT
Cyclonemon (Red), Megadramon 458 EXP 900 BIT
The Gatomon, Gargomon, and Guardromon are all in the same location as they were
on Asuka Server. Gargomon has some nifty weapons, though. Don't forget to buy
a Khakkhara for Ponchomon. The kid with the briefcase on the entrance level
will Digimon Battle you. So will the man in white up the first ladder and
Guard Banch at the top. After defeating all comers, save at the Guardromon if
you wish and go through the doorway at the top of the Hall where you fought
Byakko Leader.
Talk to Leader Chuck, and he'll tell you that to get past the Knightmon you
need the four ID Passes from the four leaders. The City Chiefs of the A.o.A.
have captured the leaders and have the passes now. You've already gotten two
of them (Blue and Red). So now it's off to the closest city--this server's
version of Byakko City.
MIRAGE TOWER
------------
Give Ponchomon the Old Wand and the Khakkhara and he'll make the Twinkle out of
them. It's not much now, but maybe someday it will grow up to be a real
weapon. We can always hope. Anyway, on to Byakko City, or whatever it's
called here.
NOISE DESERT
------------
Digibattles: Betamon, Kiwimon, Blossomon 664 EXP 1510 BIT
The A.o.A> trooper in the middle of the desert will Digimon Battle you. While
these may have been some of the first digimon you fought early in the game
(well, except for Blossomon), they've been pumped up a bit here.
At the entrance to Byakko City (as we'll call it until the real name pops up)
you're greeted by two A.o.A. troopers who have orders not to let anyone
through. Well, that kinda puts a crimp in our plans, now, doesn't it? Time to
go back and beg Lisa's help in the Master Room.
MASTER ROOM
-----------
Talk to Lisa to get help with the Bai Hu City problem. Lisa takes Keith with
her to go talk to the Resistance. You just need to go back to Bai Hu City.
BAI HU CITY
-----------
Hey, you got in! Looks like Lisa and Keith came through. Gargomon has a new
stock yet again, and Gatoman's price is actually cheaper than it has been for a
while in a new area. When you're ready, go up the stairs and past the
not-very-helpful Renamon and into the Bai Hu Dome.
BAI HU DOME
-----------
Digibattles: * Rockmon, Gryphonmon, Ebidramon (Pink) 757 EXP 1450 BIT
Don't worry about the four soldiers around the table, they won't do anything to
you, digibattle or otherwise. vlimb up to where you fought the fake Byakko
Leader and face the Bai Hu Chief. Hand him his butt and you'll get the White
ID Pass. Three down and one to go! Now it's off to North Sector. Get there
the same way you got to Genbu City--via the hole at Plug Cape. You'll want to
take Submarimon from the dock at North Badland E.
NORTH BADLAND W
---------------
Enemies: Arukenimon 225 EXP 450 BIT
Digibattles: Dolphmon, Monzaemon, Valkyrimon 656 EXP 1375 BIT
Grab the first chest you see as you go east for a Life Disk. You'll also pass
an A.o.A. trooper at the top of a ramp who will Digimon Battle. His Valkyrimon
looks kind of cool, but you've seen the rest before. You'll find a chest with
a Super Charge where Taomon was on Asuka Server, and that's about it for now.
Exit to North Badland E.
NORTH BADLAND E
---------------
Enemies: Numemon (White)
Digibattles: Dokugumon (Red), Roachmon 454 EXP 545 BIT
There's an A.o.A. trooper on the lower level by the ladder in the southeast
part of the area who will digibattle you with one of the ugliest digimon I've
ever seen. The gym here on theis server is run by Shakkoumon and offers Super
training in Wind and Machine Tolerance. When you're eady to go, take
Submarimon from the dock to Plug Cape.
-------------------------------------------------------------------------------
16. Into the Mountains
-------------------------------------------------------------------------------
PLUG CAPE
---------
Enemies: Arukenimon 225 EXP 450 BIT
Walk east until you see the ramp, take it, climb the big ladder, follow the
trail until you get to the hole. Yeah, it's the same as Asuka Server.
CIRCUIT BOARD
-------------
Enemies: Rockmon 220 EXP 400 BIT
Drimogenmon (Brown) 220 EXP 500 BIT
This time you've got a Patamon to greet you when you pop in. Just as the route
at Plug Cape was the same as Asuka's, so is the Circuit Board. So I'll meet
you at Boot Mountain.
BOOT MOUNTAIN
-------------
Enemies: BlueMeramon 243 EXP 480 BIT
At the top of the ladder is an A.o.A. trooper ready to Card Battle you.
There's another one at the bottom of another ramp further on, too. Now, head
east to Snow Mountain.
SNOW MOUNTAIN
-------------
Enemies: Mammothmon 236 EXP 460 BIT
Go east and up the ramps. The A.o.A. trooper at the top will want to Card
Battle. Then it's up the ladder and north to Freeze Mountain, unless you want
to stay at the Inn.
FREEZE MOUNTAIN
---------------
Enemies: Mammothmon 236 EXP 460 BIT
Again, the path is the same as on Asuka Server (except for the chests). There
is one chest on a ledge to the right of the final ladder on the way up. It
contains 3000 BIT. There's also an A.o.A. trooper standing by the final ramp.
Now it's North to Battle Gate.
BATTLE GATE
-----------
The guard on the road tells you that the Chief, knowing that you're the one
interfering with the A.o.A., wants to battle with you one-on-one. We can't
disappoint the poor schmuck, now can we? Enter Xuan Wu City.
XUAN WU CITY
------------
Gargomon has the same stuff he had in Bai Hu City, so there shouldn't be any
need for you to get anything from him here. Everything in this city is in the
same place as in it's Asuka Server counterpart, right down to the chest, which
contains a Kulon Shield.
BATTLE GATE
-----------
Digibattles: * Boltmon, SkullMammothmon, Puppetmon 788 EXP 1560 BIT
Climb the ladders and approach the Xuan Wu Chief, who is true to his word and
picks a fight with you. His digimon can absorb a fair amount of punishment,
but once again a Counter Crest will wput them in their place. Upon his defeat,
you get the Black ID Pass that Xuan Wu Chief was carrying. Now it's finally
time to poke Amaterasu City and those blasted Knightmon.
-------------------------------------------------------------------------------
17. The Front Door
-------------------------------------------------------------------------------
CENTRAL PARK
------------
As you start up the bridge, Teddy comes running up and tells you that Lisa is
bringning everyone from the Resistance. This should be the final battle
against the A.o.A.
AMATERASU BRIDGE
----------------
Lisa, Nick, and Keith are at the gates of Amaterasy City. The Knightmon
problem has been taken care of. Lisa and company lead the Resistance into the
city. When Teddy hopes that Destromon hasn't started attacking yet, you get a
rather nice FMV of Destromon blowing stuff up.
Nick comes out and announces that the A.o.A. in the city was surrounded and
quicly surrendered. He wants you to help in the attack against the Admin
Center. Enter the city.
AMATERASU CITY
--------------
Gatomon's price is lower still, and there's a chest with a High Security in it
in the Sewers under the Inn. Gargomon has a whole slew of nifty new weapons.
I suggest doing a little shopping. After everything's set, go to the Main
Lobby.
MAIN LOBBY
----------
Digibattles: MegaSeadramon, Maildramon (Black) 493 EXP 990 BIT
In here you'll find three A.o.A. Attackers blocking the door to the Admin
Center. We'll have to do somehting about that. After that fairly easy fight,
go through the door and into the Admin Center.
ADMIN CENTER 1F
---------------
Digibattles: Puppetmon, Piedmon, Creepymon 770 EXP 1500 BIT
Maildramon (Black), Guardromon (Silver) 503 EXP 1000 BIT
There are two Attackers in front of the stairs leading up. One fight and
they're both gone. There's also a Soldier down the hall to the right. If you
want ludicrous amounts of experience and BIT, take the door to the right and go
through to the basement, fighting as you go.
BASEMENT STAIRS
---------------
Digibattles: (x3) Maildramon (Black), Guardromon (Silver) 503 EXP 1000 BIT
There are two Attackers between you and the stairs, and each has the same set
of digimon. Down the hall after the stairs is another attacker with the same
set as well. After beating him it's off to the next area. Go through the
door, Boo.
ADMIN CENTER 1F
---------------
Digibattles: Maildramon (Black), Guardromon (Silver) 503 EXP 1000 BIT
This time take the stairs. There's a Soldier right around the corner packing a
couple of 'mon. Past him around the corner is a chest with an Ultra Charge.
Now go throught he door at the top of the stairs.
ADMIN CENTER 2F
---------------
Digibattles: (x3) Maildramon (Black), Guardromon (Silver) 503 EXP 1000 BIT
(x2) Puppetmon, Piedmon, Creepymon 770 EXP 1500 BIT
There's an empty chest around to the left and an overzealous Soldier on the
bridge to the right. SHow him the error of his ways, then cross the bridge and
go up the stairs. Pop the Soldier by the bridge one and continue on you're
merry way.
Deal with the two soldiers on this level, then go past the door to fight the
Attacker there. Around the corner and down the hall there's another bridge
with a Soldier on it. Beat him and go back and enter the door.
MASTER ROOM
-----------
When you walk into the Master Room, it's empty. That's weird. Then Junior has
a brainstorm. What if it has a secret door, like the one in Asuka City? Well
if so, then what's the password. After a bit more theorizing, the secret door
opens on it's own and you're in the A.o.A. Headquarters.
A.O.A HEADQUARTERS
------------------
Digibattles: Knightmon 530 EXP 1060 BIT
* MetalSeadramon, VenomMyotismon, Raidenmon 1224 EXP 2515 BIT
When you first enter the room you're greeted by some Royal Guards, who then
start a fight with you. After beating the Knightmon down you'll approach the
guy in a suit farther in. This is the President of MAGAMI--the leader of the
A.o.A. He offers you a job, but of course Junior declines (Boy Scout...). the
MAGAMI President then attacks you. Note that at no point did you get a chance
to heal from your battle with Knightmon.
Let me say this now: Raidramon is a serious pain in the rear. he has Gilead
Plant, which will heal a portion of his health. He also does a bit of damamge,
and takes nothing from Thunder attacks. But beat him you must to continue.
After taking him down, the MAGAMI President will offer to turn himself in.
Then Lisa, Nick, and Keith walk in and arrest the President. He tells you that
you can stop Destromon with the computer at the top of the stairs. After Lisa
takes the President away Keith and Teddy go upstairs and put a stop to
Destromon. Nice FMV, too. Teddy takes you to the Login Room.
-------------------------------------------------------------------------------
18. On Airdramon's Wings
-------------------------------------------------------------------------------
LOGIN ROOM
----------
When you get there you find that the world is still littered with Oinkmon and
the Matrix Chamber is still not working. Kail walks in with an Oinkmoned Kurt
in tow. Junior leaves the Login Room to investigate.
AMATERASU CITY
--------------
Go talk to Lisa and Nick by the bridge. Lisa tells you that it would be a good
thing to get Keith back here to turn Kurt into a human as Kurt could most
likely fix the Matrix Chamber, and that he's experimenting on how to fix the
Oinkmon problem. Nick throws in the tidbit that he's in Qing Long City, so
that's our next stop.
LOGIN ROOM
----------
As you should have seen on your way here, everyone's back to normal! Walk in
and talk to Kurt. He's trying to get the Matrix Chamber working again, but
something is still interfering. Time to go back to Asuka City's Master Room.
MASTER ROOM
-----------
What the...?! There are three Oinkmon here. Didn't we get rid of them all?
The door to the A.o.A. Headquarters is open, so let's go inside.
A.o.A. HEADQUARTERS
-------------------
After some thoughts by Junior, three Vemmon pop in, look around, and leave.
You'll be back in the Master Room.
MASTER ROOM
-----------
No Vemmon here. Go outside and check the city.
ASUKA CITY
----------
Like the Admin Center, everyone here is back to being an Oinkmon again. What
gives! We need to haul it back to Amaterasu City.
CENTRAL PARK
------------
The Oinkmon are all over here too. Kail is on the bridge, thankfully still
human (how does she manage that, anyway? Whenever there are Oinkmon she's
always unaffected!). She'll tell you that the Vemmon turned everyone into
Oinkmon again. They came from Amaterasu's Admin Center and went into the
Master Room. In a quick scene, you aslo see that Vemmon have invaded the Real
World and are turning people into Oinkmon there too.
AMATERASU CITY
--------------
You'll want to make sure you're set on equipment and items. Bring Ultra
Charges, Life Disks, and Life Plugs along at the very least. You probably
won't be coming back. When you're prepared, go to the Master Room.
MASTER ROOM
-----------
You'll see four Oinkmon (Lisa, Teddy, Nick, and Keith) and an open secret door.
It looks like trouble. And it is. Junior goes into the A.o.A. Headquarters
after a short "conversation" with the Oinkmon.
A.o.A. HEADQUARTERS
-------------------
Upon entering, a figure pops up in a column of light. he announces himself as
Lord Megadeath, the destroyer of both the Real and Digital Worlds. Oh, and he
plans to become a god. He's on a rather large ego trip. He invites you to the
military satellite, Gunslinger. Then there's a short but nifty FMV of the
thing, and lord Megadeath announces his real goal--to obtain Gunslinger--as
well as the rest of his plan. Good for him.
Once you step into the warp gate there's no going back. That's the final
dungeon and you can't get back out. So make sure you're ready for this trip.
I reccomend at least going back and saving first. When you feel you're ready,
step into the glowing circle.
-------------------------------------------------------------------------------
19. Into the Heart of the Beast
-------------------------------------------------------------------------------
GUNSLINGER 1F
-------------
Enemies: VenomMyotismon 277 EXP 530 BIT
Infermon 276 EXP 530 BIT
You need to use the teleporters to get around this maze. They're colored like
those in the Ice Dungeon--Red are exit only, Green are two-way, and Blue are
one-way to a Red pad. At the first set you reach, take the Green one. Then
take the next green one you see. Take the green one once again at the next set
and follow that platform to a control panel. Examine it to get rid of the
block in the initial path. Take the blue panel back to the beginning.
Now move on to the next set of teleporters, taking the Green one again. On the
first platform take the rightmost Green teleporter, then take the leftmost
Green one on the platform after that. Finally, take the other Green teleporter
on this platform and you'll be transported to the second floor.
GUNSLINGER 2F
-------------
Digibattles: Infermon, Apokarimon 558 EXP 1080 BIT
Right away you see a Metal Soldier waiting for you. Approach him and you'll be
launched into a Digimon Battle. Apokarimon will, for the most part, do nothing
but cast Darkness Chaos, so you probably won't be able to sit back and hope
your counters kill him.
After defeating him, proceed to the Green teleporter.
GUNSLINGER 1F
-------------
Examine the control panel to move the box again, then hit the Blue teleporter
at the end of the other branch to get back to the first walkway.
Walk down to the next set of teleporters, taking the Green one yet again. Take
the leftmost teleporter on the first platform, the middle one on the next, the
one on the left after that, then right end, and finally left.
GUNSLINGER 2F
-------------
Digibattles: Infermon, Apokarimon 558 EXP 1080 BIT
Another tin can, another digibattle. Stupid Darkness Chaos. Beat him and move
on to the teleporter.
GUNSLINGER 1F
-------------
Move the block again via the control panel down the left branch. Then hit the
Blue teleporter on the right fork to go back to the first platform. The blue
warp gate at the end leads to lord Megadeath himself.
GUNSLINGER 2F
-------------
Enemies: * Armageddemon 279 EXP 600 BIT
Oooh, pretty backdrop! Partway up the long staircase the Gunslinger starts
vibrating and we get another FMV. After another couple of flights it vibrates
again and you're thrown into battle against Armageddemon. After beating him,
go up the final flight of stairs and intot he room beyond.
CONTROL ROOM
------------
Digibattles: Fujinmon, Suijinmon, Raijinmon ~2000 EXP 3000 BIT
Well whaddya know? It's Lord Megadeath himself. In the pre-battle
conversation you find more out about Megadeath, and get another dose of his
ego. The gist of it all is pretty much that he created the A.o.A. to in turn
create the most powerful and loyal digimon, Snatchmon. Beat Megadeath down
like the punk he is.
Every one of Megadeath's digimon have obscene hit points. Fujinmon isn't too
bad, but Suijinmon can hit four times per attack, and tends to get two turns in
a row. Raijinmon has strong thunder and water magic (Electro Ball and Back
Flood) and occasionally gets two turns in a row (though not as often as
Suijinmon. He should fill your Blast Guage nicely.
After taking down Megadeath, the egotistical megalomaniac takes off through the
left teleporter. You can't use the right one, and there's really nothing else
to do in here, so we might as well follow him.
The warp gate leads up to a platform with Megadeath and four Vemmons. The
Vemmons merge into Snatchmon, who is apparently even more egotistical than
Megadeath. Snatchmon turns against Megadeath and absorbs him, then states his
plan to fuse with Gunslinger to become Galacticmon. After that, he wants to
fuse with the Earth to digivolve into Gaiamon. We get a sweet FMV of the
Galacticmon digivolution, and then we're thrown into battle in space.
The first target is the tail. All of its attacks are physical, so you can soon
counter it to death. It will evade a little though, so be careful. It's two
attacks are a tail strike and a beam attack. The tail strike does more damage.
After beating the tail, the body will fire off teh Ragnarock Cannon, reducing
your current digimon to 1 HP. Fortunately, though, you should get first attack
on the head, which we skip right to.
The head uses ?????, which is an uncounterable physical attack. Thankfully it
doesn't do that much damage (less than the tail's attacks). Galacticmon will
get two attacks in a row somewhat often, though. He will also counter any
attack if he evades it. His physical evade rate seems sickeningly high, so use
magic techniques and finishers against him. The head also uses a wind-based
attack on occasion, but it did less damage to my Sakuyamon than the ????? did.
Eventually he will finally go down and you'll be treated to the ending. Enjoy!
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
S I D E Q U E S T S
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-----------------------------------------------------------------------
3. DRI Agents
-----------------------------------------------------------------------
Agumon - Tyranno Valley. At the two ladders, take the right one up and
then keep going right.
Guilmon - In the back right corner of Seiryu City, on the lower level.
Kotemon - Mobius Desert, 1st screen. By pillars.
Kumamon - M. Desert. From first screen go lower left, then upper left.
By shelter.
Monmon - M. Desert. From first screen go lower left, upper left, lower
left, upper left, lower left, upper left. By cacti.
Patamon - Central Park. In the southeastern part.
Renamon - Central Park. On the roof of Leomon's Gym.
Veemon - Protocol Ruins. Go to the left to the dead-end arm. He's
there.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
D I G I M O N E V O L U T I O N S
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-----------------------------------------------------------------------
xx. Angemon
-----------------------------------------------------------------------
ACQUIRED
--------
Patamon: Patamon LV 5
STAT CHANGES
------------
Strength: + 0 Fire Tolerance: + 15
Defense: + 20 Water Tolerance: + 45
Spirit: + 30 Ice Tolerance: + 30
Wisdom: + 40 Wind Tolerance: + 45
Speed: + 10 Thunder Tolerance: + 0
Charisma: + 1 Machine Tolerance: + 15
Dark Tolerance: + 60
LEVEL CHART
-----------
Level 05 TECH: Air Blast Level 55 -----
Level 10 TECH: Small Heal Level 60 TECH: Hand of Fate
Level 15 TECH: Double Guard Level 65 -----
Level 20 ----- Level 70 -----
Level 25 LOAD: Air Blast Level 75 LOAD: Double Guard
Level 30 ----- Level 80 -----
Level 35 Level 85 -----
Level 40 Level 90 -----
Level 45 TECH: Mega Tornado Level 95 -----
Level 50 ----- Level 99 LOAD: Mega Tornado
TECHNIQUES
----------
Air Blast:
Type: [Wind], Mag Level Learned: 05
Cost: 20 Level Loaded: 25
Game Text: Shoot air balls.
Description: A gust of wind smacks the enemy.
Small Heal:
Type: Healing Level Learned: 10
Cost: 16 Level Loaded: ??
Game Text: Heal some of your HP.
Description: A magical symbol appears.
Double Guard:
Type: Support Level Learned: 15
Cost: 42 Level Loaded: 75
Game Text: Increase your defense power.
Description: A shield appears and the screen fills with blue
arrows pointed up.
Mega Tornado:
Type: [Wind], Mag Level Learned: 45
Cost: 30 Level Loaded: 99
Game Text: Tornado against an enemy.
Description: Twin columns of air damage the enemy.
Hand of Fate:
Type: [Wind], Phys Level Learned: 60
Cost: 42 Level Loaded: N/A
Game Text: Punch the enemy with wind attacks.
Description: Angemon flies up into the air and launches an
energy fist at the enemy.
-----------------------------------------------------------------------
xx. Angewomon
-----------------------------------------------------------------------
ACQUIRED
--------
Patamon: Patamon LV 5, Angemon LV 30, WIS 180
Renamon: Renamon LV 5, Kyubimon LV 30, SPR 160
STAT CHANGES
------------
Strength: +00 Fire Tolerance: +00
Defense: +30 Water Tolerance: +60
Spirit: +20 Ice Tolerance: +15
Wisdom: +40 Wind Tolerance: +45
Speed: +20 Thunder Tolerance: +45
Charisma: +01 Machine Tolerance: +15
Dark Tolerance: +30
LEVEL CHART
-----------
Level 05 ----- Level 55 -----
Level 10 ----- Level 60 -----
Level 15 Antidote Level 65 -----
Level 20 Divine Rain Level 70 Celestial Arrow
Level 25 ----- Level 75 -----
Level 30 Anti-Paralysis Level 80 -----
Level 35 LD: Antidote Level 85 -----
Level 40 ----- Level 90 -----
Level 45 ----- Level 95 -----
Level 50 LD: Divine Rain Level 99 LD: Anti-Paralysis
TECHNIQUES
----------
Antidote:
Type: Healing Level Learned: 15
Cost: 8 Level Loaded: 35
Game Text: Cure Poison on yourself.
Description:
Divine Rain:
Type: Water, Mag Level Learned: 20
Cost: 30 Level Loaded: 50
Game Text: Water damage from magical rain.
Description:
Anti-Paralysis:
Type: Healing Level Learned: 30
Cost: 8 Level Loaded: 99
Game Text: Cure paralysis on yourself.
Description:
Celestial Arrow:
Type: Lightning, Phys Level Learned: 70
Cost: 44 Level Loaded: N/A
Game Text: Divine arrow with thunder attack.
Description:
-----------------------------------------------------------------------
xx. Devimon
-----------------------------------------------------------------------
STAT CHANGES
------------
Strength: + 50 Fire Tolerance: + 0
Defense: + 10 Water Tolerance: + 40
Spirit: + 20 Ice Tolerance: + 60
Wisdom: + 40 Wind Tolerance: + 0
Speed: + 40 Thunder Tolerance: + 40
Charisma: + 1 Machine Tolerance: + 60
Dark Tolerance: + 80
LEVEL CHART
-----------
Level 05 ----- Level 55
Level 10 Level 60
Level 15 Level 65
Level 20 Level 70
Level 25 Level 75
Level 30 Level 80
Level 35 Level 85
Level 40 Level 90
Level 45 Level 95
Level 50 Level 99
TECHNIQUES
----------
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
-----------------------------------------------------------------------
xx. Digitamamon
-----------------------------------------------------------------------
ACQUIRED
--------
Patamon: Patamon LV 5, Angemon LV 20, STR 100
STAT CHANGES
------------
Strength: +30 Fire Tolerance: +40
Defense: +30 Water Tolerance: +40
Spirit: +30 Ice Tolerance: +40
Wisdom: +30 Wind Tolerance: +40
Speed: +30 Thunder Tolerance: +40
Charisma: +01 Machine Tolerance: +40
Dark Tolerance: +40
LEVEL CHART
-----------
Level 05 ----- Level 55
Level 10 TECH: Hypno Gas Level 60
Level 15 ----- Level 65
Level 20 ----- Level 70
Level 25 Level 75
Level 30 Level 80
Level 35 Level 85
Level 40 Level 90
Level 45 Level 95
Level 50 Level 99
TECHNIQUES
----------
Hypno Gas:
Type: Magic Level Learned: 10
Cost: 40 Level Loaded:
Game Text: Magic puts the enemy to sleep.
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
-----------------------------------------------------------------------
xx. Dinohumon
-----------------------------------------------------------------------
ACQUIRED
--------
Kotemon: Kotemon LV 5
STAT CHANGES
------------
Strength: + 30 Fire Tolerance: + 15
Defense: + 20 Water Tolerance: + 60
Spirit: + 20 Ice Tolerance: + 15
Wisdom: + 10 Wind Tolerance: + 15
Speed: + 10 Thunder Tolerance: + 45
Charisma: + 0 Machine Tolerance: + 30
Dark Tolerance: + 30
LEVEL CHART
-----------
Level 05 TECH: Heat Cutter Level 55
Level 10 TECH: Frost Cutter Level 60
Level 15 LOAD: Heat Cutter Level 65
Level 20 Level 70
Level 25 Level 75
Level 30 Level 80
Level 35 Level 85
Level 40 Level 90
Level 45 Level 95
Level 50 Level 99
TECHNIQUES
----------
Heat Cutter:
Type: [Fire], Phy Level Learned: 05
Cost: 18 Level Loaded: 15
Game Text: Slash and fire damage.
Description:
Frost Cutter:
Type: [Ice], Phy Level Learned: 10
Cost: 18 Level Loaded:
Game Text: Slash with ice damage.
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
-----------------------------------------------------------------------
xx. ExVeemon
-----------------------------------------------------------------------
ACQUIRED
--------
Kotemon: Kotemon LV 5, Dinohumon LV 20, Greymon LV 10
STAT CHANGES
------------
Strength: + 20 Fire Tolerance: + 0
Defense: + 10 Water Tolerance: + 30
Spirit: + 20 Ice Tolerance: + 60
Wisdom: + 30 Wind Tolerance: + 25
Speed: + 20 Thunder Tolerance: + 30
Charisma: + 1 Machine Tolerance: + 15
Dark Tolerance: + 45
LEVEL CHART
-----------
Level 05 ----- Level 55
Level 10 Level 60
Level 15 Level 65
Level 20 Level 70
Level 25 Level 75
Level 30 Level 80
Level 35 Level 85
Level 40 Level 90
Level 45 Level 95
Level 50 Level 99
TECHNIQUES
----------
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
-----------------------------------------------------------------------
xx. GrapLeomon
-----------------------------------------------------------------------
STAT CHANGES
------------
Strength: +50 Fire Tolerance: +20
Defense: +50 Water Tolerance: +60
Spirit: +00 Ice Tolerance: +40
Wisdom: +00 Wind Tolerance: +60
Speed: +40 Thunder Tolerance: +20
Charisma: +01 Machine Tolerance: +60
Dark Tolerance: +00
LEVEL CHART
-----------
Level 05 Lightning Slash Level 55
Level 10 Whirlwind Level 60
Level 15 LD: Lightning Slash Level 65
Level 20 ----- Level 70
Level 25 Level 75
Level 30 Level 80
Level 35 Level 85
Level 40 Level 90
Level 45 Level 95
Level 50 Level 99
TECHNIQUES
----------
Lightning Slash:
Type: Lightning, Phys Level Learned: 05
Cost: 18 Level Loaded: 15
Game Text: Thunder damage.
Description:
Whirlwind:
Type: Wind, Phys Level Learned: 10
Cost: 18 Level Loaded:
Game Text: Wind damage.
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
-----------------------------------------------------------------------
xx. Greymon
-----------------------------------------------------------------------
ACQUIRED
--------
Kotemon: Kotemon LV 5, Dinohumon LV 20
STAT CHANGES
------------
Strength: + 20 Fire Tolerance: + 60
Defense: + 30 Water Tolerance: + 30
Spirit: + 30 Ice Tolerance: + 0
Wisdom: + 10 Wind Tolerance: + 30
Speed: + 0 Thunder Tolerance: + 30
Charisma: + 1 Machine Tolerance: + 30
Dark Tolerance: + 30
LEVEL CHART
-----------
Level 05 TECH: Flame Ball Level 55
Level 10 ----- Level 60
Level 15 TECH: Triple Fire Level 65
Level 20 ----- Level 70
Level 25 LOAD: Flame Ball Level 75
Level 30 TECH: Double Power Level 80
Level 35 LOAD: Triple Fire Level 85
Level 40 ----- Level 90
Level 45 TECH: Flame Lance Level 95
Level 50 ----- Level 99
TECHNIQUES
----------
Flame Ball:
Type: [Fire], Mag Level Learned: 05
Cost: 20 Level Loaded: 25
Game Text: Shoot small fire balls.
Description:
Triple Fire:
Type: [Fire], Mag Level Learned: 15
Cost: 25 Level Loaded: 35
Game Text: Shoot three fire balls.
Description:
Double Power:
Type: Special Level Learned: 30
Cost: 42 Level Loaded:
Game Text: Increase your attack power.
Description:
Flame Lance:
Type: [Fire], Mag Level Learned: 45
Cost: 48 Level Loaded:
Game Text: Launch fire beam.
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
-----------------------------------------------------------------------
xx. Grizzmon
-----------------------------------------------------------------------
STAT CHANGES
------------
Strength: +40 Fire Tolerance: +15
Defense: +30 Water Tolerance: +45
Spirit: +00 Ice Tolerance: +30
Wisdom: +00 Wind Tolerance: +45
Speed: +30 Thunder Tolerance: +15
Charisma: +01 Machine Tolerance: +45
Dark Tolerance: +00
LEVEL CHART
-----------
Level 05 TECH: Lightning Slash Level 55 -----
Level 10 TECH: Whirlwind Level 60 TECH: Maul Attack
Level 15 LOAD: Lightning Slash Level 65 -----
Level 20 ----- Level 70 -----
Level 25 TECH: Hammer Rush Level 75 LOAD: Hammer Rush
Level 30 ----- Level 80 -----
Level 35 LOAD: Whirlwind Level 85 -----
Level 40 TECH: Spinal Tap Level 90 -----
Level 45 ----- Level 95 -----
Level 50 ----- Level 99 LOAD: Spinal Tap
TECHNIQUES
----------
Lightning Slash:
Type: Lightning, Phys Level Learned: 05
Cost: 18 Level Loaded: 15
Game Text: Thunder damage
Description:
Whirlwind:
Type: Wind, Phys Level Learned: 10
Cost: 18 Level Loaded: 35
Game Text: Wind damage.
Description:
Hammer Rush:
Type: Physical Level Learned: 25
Cost: 30 Level Loaded: 75
Game Text: Damage from rapid blows.
Description:
Spinal Tap:
Type: Physical Level Learned: 40
Cost: 18 Level Loaded: 99
Game Text: Sometimes paralyzes the enemy.
Description:
Maul Attack:
Type: Physical Level Learned: 60
Cost: 40 Level Loaded: N/A
Game Text: If attacked first counter.
Description:
-----------------------------------------------------------------------
xx. Growlmon
-----------------------------------------------------------------------
STAT CHANGES
------------
Strength: +30 Fire Tolerance: +45
Defense: +10 Water Tolerance: +15
Spirit: +10 Ice Tolerance: +30
Wisdom: +20 Wind Tolerance: +60
Speed: +30 Thunder Tolerance: +00
Charisma: +01 Machine Tolerance: +45
Dark Tolerance: +15
LEVEL CHART
-----------
Level 05 TECH: Double Power Level 55 -----
Level 10 TECH: Double Guard Level 60 TECH: Plasma Blade
Level 15 LOAD: Double Guard Level 65 -----
Level 20 ----- Level 70 -----
Level 25 TECH: Picking Claw Level 75 LOAD: CounterAlert
Level 30 ----- Level 80 -----
Level 35 LOAD: Double Power Level 85 -----
Level 40 ----- Level 90 -----
Level 45 TECH: Counter Alert Level 95 -----
Level 50 ----- Level 99 LOAD: Picking Claw
TECHNIQUES
----------
Double Power:
Type: Support Level Learned: 05
Cost: 42 Level Loaded: 35
Game Text: Increase your attack power.
Description:
Double Guard:
Type: Support Level Learned: 10
Cost: 42 Level Loaded: 15
Game Text: Increase your defense power.
Description:
Picking Claw:
Type: Physical Level Learned: 25
Cost: 18 Level Loaded: 99
Game Text: Attack and steal items.
Description:
Counter Alert:
Type: Physical Level Learned: 45
Cost: 48 Level Loaded: 75
Game Text: Counterattack during pose.
Description:
Plasma Blade:
Type: Lightning, Phys Level Learned: 60
Cost: 40 Level Loaded: N/A
Game Text: Slash with electrified blade.
Description:
-----------------------------------------------------------------------
xx. Kyubimon
-----------------------------------------------------------------------
ACQUIRED
--------
Renamon: Renamon LV 5
STAT CHANGES
------------
Strength: + 10 Fire Tolerance: + 30
Defense: + 0 Water Tolerance: + 30
Spirit: + 40 Ice Tolerance: + 45
Wisdom: + 30 Wind Tolerance: + 15
Speed: + 20 Thunder Tolerance: + 60
Charisma: + 1 Machine Tolerance: + 0
Dark Tolerance: + 30
LEVEL CHART
-----------
Level 05 Thunder Bolt Level 55 Ice Shower
Level 10 ----- Level 60 Dragon Wheel
Level 15 Ice Blow Level 65 -----
Level 20 ----- Level 70 -----
Level 25 Thunder Gemini Level 75 LD: Thunder Gemini
Level 30 ----- Level 80 -----
Level 35 LD Thunder Bolt Level 85 -----
Level 40 ----- Level 90 -----
Level 45 LD Ice Blow Level 95 -----
Level 50 ----- Level 99 LD: Ice Shower
TECHNIQUES
----------
Thunder Bolt:
Type: Lightning, Mag Level Learned: 05
Cost: 20 Level Loaded: 35
Game Text: Create a thunder ball and fire.
Description: Kyubimon spits an energy ball that explodes in an
electrical discharge on the enemy.
Thunder Gemini:
Type: Lightning, Mag Level Learned: 25
Cost: 30 Level Loaded: 75
Game Text: Create two thunder balls and fire.
Description:
Ice Blow:
Type: Ice, Mag Level Learned: 15
Cost: 20 Level Loaded: 45
Game Text: Shoot icycles with damage.
Description:
Ice Shower:
Type: Ice, Mag Level Learned: 55
Cost: 48 Level Loaded: 99
Game Text: Shoot numerous icycles.
Description:
Dragon Wheel:
Type: Fire, Mag Level Learned: 60
Cost: 60 Level Loaded: N/A
Game Text: Shoot fire balls from 9 tails.
Description:
-----------------------------------------------------------------------
xx. Kyukimon
-----------------------------------------------------------------------
ACQUIRED
--------
Kotemon: Kotemon LV 20
STAT CHANGES
------------
Strength: + 40 Fire Tolerance: + 20
Defense: + 30 Water Tolerance: + 80
Spirit: + 30 Ice Tolerance: + 20
Wisdom: + 20 Wind Tolerance: + 20
Speed: + 20 Thunder Tolerance: + 60
Charisma: + 1 Machine Tolerance: + 40
Dark Tolerance: + 40
LEVEL CHART
-----------
Level 05 TECH: Heat Cutter Level 55
Level 10 TECH: Frost Cutter Level 60
Level 15 LOAD: Heat Cutter Level 65
Level 20 ----- Level 70
Level 25 Level 75
Level 30 Level 80
Level 35 Level 85
Level 40 Level 90
Level 45 Level 95
Level 50 Level 99
TECHNIQUES
----------
Heat Cutter:
Type: [Fire], Phy Level Learned: 05
Cost: 18 Level Loaded:
Game Text: Slash and fire damage.
Description:
Frost Cutter:
Type: [Ice], Phy Level Learned: 10
Cost: 18 Level Loaded:
Game Text: Slash with ice damage.
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
-----------------------------------------------------------------------
xx. MagnaAngemon
-----------------------------------------------------------------------
STAT CHANGES
------------
Strength: +10 Fire Tolerance: +20
Defense: +30 Water Tolerance: +60
Spirit: +40 Ice Tolerance: +40
Wisdom: +50 Wind Tolerance: +60
Speed: +20 Thunder Tolerance: +00
Charisma: +01 Machine Tolerance: +20
Dark Tolerance: +80
LEVEL CHART
-----------
Level 05 TECH: Air Blast Level 55 -----
Level 10 TECH: Small Heal Level 60 LOAD: Mega Tornado
Level 15 LOAD: Air Blast Level 65 -----
Level 20 ----- Level 70 Gate of Destiny
Level 25 TECH: Mega Tornado Level 75 -----
Level 30 ----- Level 80 LOAD: Mega Heal
Level 35 LOAD: Small Heal Level 85 -----
Level 40 TECH: Mega Heal Level 90 LD: MegaProtection
Level 45 ----- Level 95 -----
Level 50 TECH: Mega Protection Level 99 -----
TECHNIQUES
----------
Air Blast:
Type: Wind Level Learned: 05
Cost: 20 Level Loaded: 15
Game Text: Shoot air balls.
Description:
Small Heal:
Type: Healing Level Learned: 10
Cost: 16 Level Loaded: 35
Game Text: Heal some of your HP.
Description:
Mega Tornado:
Type: Wind Level Learned: 25
Cost: 30 Level Loaded: 60
Game Text: Tornado against an enemy.
Description:
Mega Heal:
Type: Healing Level Learned: 40
Cost: 74 Level Loaded: 80
Game Text: Heal much of your HP.
Description:
Mega Protection:
Type: Support Level Learned: 50
Cost: 84 Level Loaded: 90
Game Text: Increase allies' defense powers.
Description:
Gate of Destiny
Type: Magic Level learned: 70
Cost: 112 Level Loaded: N/A
Game Text: Open a gate and discard enemies.
Description:
-----------------------------------------------------------------------
xx. MetalGreymon
-----------------------------------------------------------------------
ACQUIRED
--------
Kotemon: Kotemon LV 5, Dinohumon LV 20, Greymon LV 40
STAT CHANGES
------------
Strength: + 30 Fire Tolerance: + 80
Defense: + 40 Water Tolerance: + 40
Spirit: + 40 Ice Tolerance: + 0
Wisdom: + 20 Wind Tolerance: + 40
Speed: + 0 Thunder Tolerance: + 20
Charisma: + 1 Machine Tolerance: + 60
Dark Tolerance: + 40
LEVEL CHART
-----------
Level 05 TECH: Flame Ball Level 55
Level 10 TECH: Flame Lance Level 60
Level 15 TECH: Triple Fire Level 65
Level 20 ----- Level 70
Level 25 LOAD: Flame Ball Level 75
Level 30 ----- Level 80
Level 35 TECH: Magic Missile Level 85
Level 40 ----- Level 90
Level 45 Level 95
Level 50 Level 99
TECHNIQUES
----------
Flame Ball:
Type: [Fire], Mag Level Learned: 05
Cost: 20 Level Loaded:
Game Text: Shoot small fire balls.
Description:
Flame Lance:
Type: [Fire], Mag Level Learned: 45
Cost: 48 Level Loaded:
Game Text: Launch fire beam.
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
-----------------------------------------------------------------------
xx. MetalMamemon
-----------------------------------------------------------------------
STAT CHANGES
------------
Strength: +20 Fire Tolerance: +45
Defense: +40 Water Tolerance: + 0
Spirit: +20 Ice Tolerance: +30
Wisdom: +20 Wind Tolerance: +30
Speed: + 0 Thunder Tolerance: + 0
Charisma: + 1 Machine Tolerance: +60
Dark Tolerance: +45
LEVEL CHART
-----------
Level 05 Level 55
Level 10 Level 60
Level 15 Level 65
Level 20 Level 70
Level 25 Level 75
Level 30 Level 80
Level 35 Level 85
Level 40 Level 90
Level 45 Level 95
Level 50 Level 99
TECHNIQUES
----------
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
-----------------------------------------------------------------------
xx. Phoenixmon
-----------------------------------------------------------------------
STAT CHANGES
------------
Strength: + 20 Fire Tolerance: + 0
Defense: + 50 Water Tolerance: +100
Spirit: + 40 Ice Tolerance: + 25
Wisdom: + 60 Wind Tolerance: + 75
Speed: + 40 Thunder Tolerance: + 75
Charisma: + 1 Machine Tolerance: + 25
Dark Tolerance: + 50
LEVEL CHART
-----------
Level 05 Level 55
Level 10 Level 60
Level 15 Level 65
Level 20 Level 70
Level 25 Level 75
Level 30 Level 80
Level 35 Level 85
Level 40 Level 90
Level 45 Level 95
Level 50 Level 99
TECHNIQUES
----------
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
:
Type: Level Learned:
Cost: Level Loaded:
Game Text:
Description:
-----------------------------------------------------------------------
xx. Rosemon
-----------------------------------------------------------------------
STAT CHANGES
------------
Strength: +10 Fire Tolerance: + 0
Defense: +40 Water Tolerance: +80
Spirit: +30 Ice Tolerance: +20
Wisdom: +50 Wind Tolerance: +60
Speed: +30 Thunder Tolerance: +60
Charisma: + 1 Machine Tolerance: +20
Dark Tolerance: +40
LEVEL CHART
-----------
Level 05 ----- Level 55 LD: Erase Poison
Level 10 Grand Wave Level 60 LD: EraseParalysis
Level 15 ----- Level 65 -----
Level 20 Erase Poison Level 70 Anti-Magic
Level 25 Erase Paralysis Level 75 -----
Level 30 LD: Grand Wave Level 80 LD: Water Field
Level 35 ----- Level 85 Thorn Whipping
Level 40 ----- Level 90 LD: Anti-Magic
Level 45 ----- Level 95 -----
Level 50 Water Field Level 99 -----
TECHNIQUES
----------
Grand Wave:
Type: Water, Mag Level Learned: 10
Cost: 72 Level Loaded: 30
Game Text: Magical tidal wave against enemy.
Description:
Erase Poison:
Type: Healing Level Learned: 20
Cost: 12 Level Loaded: 55
Game Text: Cure all poison on allies.
Description:
Erase Paralysis:
Type: Healing Level Learned: 25
Cost: 12 Level Loaded: 60
Game Text: Cure all paralysis on allies.
Description:
Water Field:
Type: Water, Mag Level Learned: 50
Cost: 100 Level Loaded: 80
Game Text: Strengthen water, weaken fire.
Description:
Anti-Magic:
Type: Healing Level Learned: 70
Cost: 20 Level Loaded: 90
Game Text: Cure all ailments on yourself.
Description:
Thorn Whipping:
Type: Physical Level Learned: 85
Cost: 130 Level Loaded: N/A
Game Text: Poison enemy with thorn whip.
Description:
-----------------------------------------------------------------------
xx. Sakuyamon
-----------------------------------------------------------------------
STAT CHANGES
------------
Strength: + 30 Fire Tolerance: + 50
Defense: + 20 Water Tolerance: + 50
Spirit: + 60 Ice Tolerance: + 75
Wisdom: + 50 Wind Tolerance: + 25
Speed: + 40 Thunder Tolerance: +100
Charisma: + 1 Machine Tolerance: + 0
Dark Tolerance: + 50
LEVEL CHART
-----------
Level 05 Electro Bolt Level 55 -----
Level 10 ----- Level 60 -----
Level 15 Snowstorm Level 65 Ice Field
Level 20 ----- Level 70 -----
Level 25 LD: Electro Bolt Level 75 -----
Level 30 ----- Level 80 LD: Lightning Bolt
Level 35 LD: Snowstorm Level 85 KongouKaimandara
Level 40 Lightning Bolt Level 90 LD: Giga Freeze
Level 45 ----- Level 95 -----
Level 50 Giga Freeze Level 99 LD: Ice Field
TECHNIQUES
----------
Electro Bolt:
Type: Thunder, Mag Level Learned: 5
Cost: 48 Level Loaded: 25
Game Text: Large thunder ball against enemy.
Description:
Lightning Bolt:
Type: Thunder, Mag Level Learned: 40
Cost: 72 Level Loaded: 80
Game Text: Huge thunder ball against enemy.
Description:
Snowstorm:
Type: Ice, Mag Level Learned: 15
Cost: 60 Level Loaded: 35
Game Text: Snow spirit inflicts ice damage.
Description:
Giga Freeze:
Type: Ice, Mag Level Learned: 50
Cost: 72 Level Loaded: 90
Game Text: Engulf the enemy with huge ice.
Description:
Ice Field:
Type: Ice, Mag Level Learned: 65
Cost: 100 Level Loaded: 99
Game Text: Strengthen ice, weaken wind.
Description:
KongouKaimandara:
Type: Magic Level Learned: 85
Cost: 150 Level Loaded: N/A
Game Text: Magic attack against ghouls.
Description:
-----------------------------------------------------------------------
xx. Seraphimon
-----------------------------------------------------------------------
STAT CHANGES
------------
Strength: + 20 Fire Tolerance: + 25
Defense: + 40 Water Tolerance: + 75
Spirit: + 50 Ice Tolerance: + 50
Wisdom: + 60 Wind Tolerance: + 75
Speed: + 30 Thunder Tolerance: + 0
Charisma: + 1 Machine Tolerance: + 25
Dark Tolerance: +100
LEVEL CHART
-----------
Level 05 Mega Tornado Level 55 Giga Heal
Level 10 ----- Level 60 -----
Level 15 LD: Mega Tornado Level 65 LD: Sylph Storm
Level 20 Mega Heal Level 70 -----
Level 25 ----- Level 75 Wind Field
Level 30 ----- Level 80 -----
Level 35 Sylph Storm Level 85 Seven Heavens
Level 40 ----- Level 90 -----
Level 45 LD: Mega Heal Level 95 LD: Wind Field
Level 50 ----- Level 99 LD: Giga Heal
TECHNIQUES
----------
Mega Tornado:
Type: Wind, Magic Level Learned: 05
Cost: 30 Level Loaded: 15
Game Text: Tornado against an enemy.
Description: Twin columns of air damage the enemy.
Mega Heal:
Type: Healing Level Learned: 20
Cost: 74 Level Loaded: 45
Game Text: Heal much of your HP.
Description:
Sylph Storm:
Type: Wind, Mag Level Learned: 35
Cost: 72 Level Loaded: 65
Game Text: Powerful gust of wind.
Description:
Giga Heal:
Type: Healing Level Learned: 55
Cost: 188 Level Loaded: 99
Game Text: Heal much of allies HP.
Description:
Wind Field:
Type: Wind, Mag Level Learned: 75
Cost: 100 Level Loaded: 95
Game Text: Strengthen wind, weaken water.
Description:
Seven Heavens:
Type: Physical Level Learned: 85
Cost: 100 Level Loaded: N/A
Game Text: Fire 7 balls against evil Digimon.
Description:
-----------------------------------------------------------------------
xx. Stingmon
-----------------------------------------------------------------------
ACQUIRED
--------
Renamon: Renamon LV 5, Kyubimon LV 20
STAT CHANGES
------------
Strength: + 20 Fire Tolerance: + 15
Defense: + 10 Water Tolerance: + 30
Spirit: + 20 Ice Tolerance: + 30
Wisdom: + 10 Wind Tolerance: + 0
Speed: + 40 Thunder Tolerance: + 60
Charisma: + 1 Machine Tolerance: + 30
Dark Tolerance: + 45
LEVEL CHART
-----------
Level 05 ----- Level 55 Venom Stab
Level 10 Poison Bites Level 60 Spiking Strike
Level 15 Energy Leech Level 65 -----
Level 20 ----- Level 70 -----
Level 25 LD: Poison Bites Level 75 LD: Panic Bites
Level 30 ----- Level 80 -----
Level 35 Panic Bites Level 85 -----
Level 40 ----- Level 90 -----
Level 45 LD: Energy Leech Level 95 -----
Level 50 ----- Level 99 LD: Venom Stab
TECHNIQUES
----------
Poison Bites:
Type: Physical Level Learned: 10
Cost: 18 Level Loaded: 25
Game Text: Poison damage.
Description:
Energy Leech:
Type: Magic Level Learned: 15
Cost: 18 Level Loaded: 45
Game Text: Magic that drains HP.
Description:
Panic Bites:
Type: Physical Level Learned: 35
Cost: 18 Level Loaded: 75
Game Text: Confusion damage.
Description:
Venom Stab:
Type: Physical Level Learned: 55
Cost: 36 Level Loaded: 99
Game Text: Deadly poison damage.
Description:
Spiking Strike:
Type: Physical Level Learned: 60
Cost: 36 Level Loaded: N/A
Game Text: Stab the enemy with the spike.
Description:
-----------------------------------------------------------------------
xx. Taomon
-----------------------------------------------------------------------
STAT CHANGES
------------
Strength: + 20 Fire Tolerance: + 40
Defense: + 10 Water Tolerance: + 40
Spirit: + 50 Ice Tolerance: + 60
Wisdom: + 40 Wind Tolerance: + 20
Speed: + 30 Thunder Tolerance: + 80
Charisma: + 1 Machine Tolerance: + 0
Dark Tolerance: + 40
LEVEL CHART
-----------
Level 05 Thunder Gemini Level 55 Thunder Field
Level 10 Ice Shower Level 60 -----
Level 15 LD: Thunder Gemini Level 65 LD: Electro Bolt
Level 20 ----- Level 70 Bonhitsusen
Level 25 Electro Bolt Level 75 -----
Level 30 ----- Level 80 LD: Snowstorm
Level 35 LD: Ice Shower Level 85 -----
Level 40 ----- Level 90 LD: Thunder Field
Level 45 Snowstorm Level 95 -----
Level 50 ----- Level 99 -----
TECHNIQUES
----------
Thunder Gemini:
Type: Lightning, Mag Level Learned: 5
Cost: 30 Level Loaded: 15
Game Text: Create two thunder balls and fire.
Description:
Ice Shower:
Type: Ice, Mag Level Learned: 10
Cost: 48 Level Loaded: 35
Game Text: Shoot numerous icycles.
Description:
Electro Bolt:
Type: Lightning, Mag Level Learned: 25
Cost: 48 Level Loaded: 65
Game Text: Large thunder ball against enemy.
Description:
Snowstorm:
Type: Ice, Mag Level Learned: 45
Cost: 60 Level Loaded: 80
Game Text: Snow spirit inflicts ice damage.
Description:
Thunder Field:
Type: Lightning, Mag Level Learned: 55
Cost: 100 Level Loaded: 90
Game Text: Strengthen thunder, weaken metal.
Description:
Bonhitsusen:
Type: Physizal Level Learned: 70
Cost: 80 Level Loaded: N/A
Game Text: Huge damage to ghouls.
Description:
-----------------------------------------------------------------------
xx. WarGrowlmon
-----------------------------------------------------------------------
STAT CHANGES
------------
Strength: +40 Fire Tolerance: +60
Defense: +20 Water Tolerance: +20
Spirit: +20 Ice Tolerance: +40
Wisdom: +30 Wind Tolerance: +80
Speed: +40 Thunder Tolerance: +00
Charisma: +01 Machine Tolerance: +60
Dark Tolerance: +20
LEVEL CHART
-----------
Level 05 TECH: Picking Claw Level 55 -----
Level 10 TECH: Counter Alert Level 60 TECH: Speed Up
Level 15 LOAD: Picking Clay Level 65 -----
Level 20 ----- Level 70 Atomic Blaster
Level 25 TECH: Mega Protection Level 75 -----
Level 30 ----- Level 80 LD: Mega Strength
Level 35 LOAD: Counter Alert Level 85 -----
Level 40 ----- Level 90 LD: Speed Up
Level 45 TECH: Mega Strength Level 95 -----
Level 50 LOAD: Mega Protection Level 99 -----
TECHNIQUES
----------
Picking Claw:
Type: Physical Level Learned: 05
Cost: 18 Level Loaded: 15
Game Text: Attack and steal items.
Description:
Counter Alert:
Type: Physical Level Learned: 10
Cost: 48 Level Loaded: 35
Game Text: Counterattack during pose.
Description:
Mega Protection:
Type: Support Level Learned: 25
Cost: 84 Level Loaded: 50
Game Text: Increase allies' defense powers.
Description:
Mega Strength:
Type: Support Level Learned: 45
Cost: 84 Level Loaded: 80
Game Text: Increase allies' attack powers.
Description:
Speed Up:
Type: Support Level Learned: 60
Cost: 48 Level Loaded: 90
Game Text: Increase your speed.
Description:
Atomic Blaster:
Type: Fire, Mag Level Learned: 70
Cost: 48 Level Loaded: N/A
Game Text: Burn the enemy with fire laser.
Description:
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
E N E M Y D I G I M O N
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Airdramon (2):
Exp:
Bit:
Loc:
Item: Magician Rod
Dokugumon
Exp: 105
Bit: 210
Loc: Noise Desert
Item:
Dolphmon:
Exp: 98
Bit: 200
Loc: Seabed, various fishing spots
Item:
Etemon:
Exp: 100
Bit: 205
Loc: North Badland E
Item:
Goburimon (Red):
Exp:
Bit:
Loc: North Badlands W
Item: Naginata
Numemon (Blue):
Exp: 222
Bit: 660
Loc: Jungle Shrine
Item: Dance Feather
RedVegiemon
Exp: 45
Bit: 90
Loc: Ether Jungle
Item:
Tuskmon
Exp:
Bit:
Loc: North Badlands W.
Item: Counter Crest
Woodmon (Brown):
Exp: 25
Bit: 50
Loc: Phoenix Bay
Item:
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
C A R D B A T T L E
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
BOOSTER 1b
----------
Agumon
Armadillomon
Betamon
Candlemon
ClearAgumon
Coelamon
Crabmon
DemiDevimon
Floramon
Gekomon
Gesomon
Gizamon
Gomamon
Guilmon
Hawkmon
Kunemon
Monmon
Muchomon
Mushroomon
Patamon
Renamon
Salamon
SnowAgumon
Syakomon
ToyAgumon
Wormmon
Berserk Energy
Protect Armor
BOOSTER 2b
----------
DarkTyrannomon
Devidramon
Dolphmon
Frigimon
Gatomon
Geremon
Hagurumon
Hookmon
Ikkakumon
Kyubimon
Ninjamon
Octomon
Otamamon
Piddomon
Tsukaimon
Blue Power
Digimon Charge
Green Remove
Program Charge
Summon Cancel
Summon Devimon
Summon Gomamon
BOOSTER 5b
----------
13/432 3.01% Angemon
14/432 3.25% Apemon
11/432 2.55% Biyomon
30/432 6.95% BomberNanimon
21/432 4.86% Clockmon
12/432 2.78% Devimon
8/432 1.85% Dinohumon
11/432 2.55% Fugamon
13/432 3.01% Greymon
15/432 3.47% J-Mojyamon
16/432 3.70% Kurisarimon
20/432 4.63% Numemon
19/432 4.40% Shellmon
33/432 7.64% ShellNumemon
17/432 3.94% Starmon
20/432 4.63% Stingmon
12/432 2.78% Sukamon
9/432 2.08% Tentomon
36/432 8.33% Blue Remove
26/432 6.02% Charge Terminal
11/432 2.55% Eclipse Undo
11/432 2.55% Green Force
7/432 1.62% Red Remove
7/432 1.62% Rusty Dust
18/432 4.17% Summon Patamon
22/432 5.09% White Remove
R-BOOSTER 01
------------
Agumon
Biyomon
Gabumon
Gomamon
Guilmon
Hawkmon
Kotemon
Kumamon
Monmon
Palmon
Patamon
Renamon
Tentomon
Veemon
Wormmon
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
T H I N G S L E F T U N D O N E
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Okay. The initial walkthrough is now done, but there is still a whole lot
planned for this sucker. I'm going to go through the game again and
incorporate all the sidequests into the walkthrough, as well as detail and
streamline things better. Monsters in an area will be added to the beginning
sections, and will be expanded.
A complete bestiary and Side Quest section will be made, as well as item lists
and other things. The partnerr sections will of course have all the partners
in it eventually, and will have a digivolution tree for each, among other
things.
Also look for a map of the Circuit Board (if I can make it work) and a listing
of the entrances and exits to the Circuit Board and Seabed. The Card section
will be expanded to include strategies and info on each card battler's deck, as
well as completing the stuff that is already there.
And eventually, maybe the Table of Contents will match the guide itself.
Maybe. Either way, there will be formatting changes (minor, most likely) to
even things out.
That said, I'm going to sit back and enjoy having beaten the game and upgraded
this thing to version 1.0, while at the same time cursing my foot for hitting
the power button on my PS2 before I finished watching the ending. Until next
time!
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
C R E D I T S
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
This thing wouldn't be here now if not for the following people. Thanks a
million.
CJayC - For running this site in the first place.
Me - For writing this thing. Dang, guides take a lot of work.
Various boardrunners - For providing entertainment and strategic discussions,
and proving that someone else needed to write a more
comprehensive guide.
Toad908 - For being the first person to give me feedback on the guide.