Unexpected Allies 2
Unexpected Allies 2
Unexpected Allies 2
Written by: Daniel Briscoe and Steven Martino Design Team: Robert Hobart
Edited by: Shawn Carman and Robert Hobart Head Playtester: Brian Bates
RPG Design: Robert Hobart Playtesters: Team 1 (Dave Smith, Patrick Chen,
Cover Design: Robert Denton Aien Elmi, Jason Kang, Ki Chang Kim, Roger Liang,
Arthur Nguyen); Team 4 (Becca Hobart, Kevin Blake,
Cover Art: Andy Hepworth Todd Stites, Daniel Briscoe); Team 6 (Timar Long, Erykah
Layout Robert Denton Fasset, Chad Kirby, Mike Brodu, Maxime Lemaire, Ray
Rupp); Team 7 (Jason Shafer, Nathan Shafer, Matt Strout,
Original Graphic Edge Entertainment Liza Strout, Joe White, Terry Moore, Eric Newlin); Team
Design: 8 (Edward Reynolds, Brebouillet Mathieu, David Whitney,
Richard Whitney, Stuart Biggs, Robert Knight); Team 8b
Artists: Christopher Appel, Steve (Michael Hill, Shane Pheeney, Chaedy Ritherdon, Tarl
Argyle, Drew Baker, Nate Barnes, Beet, Adam Bray, Dennis Cowly); Team 8c (Thomas Atwood, Ryan Castilla, Henry
Calero, Luis Nunez de Castro, Manuel Calderon, Conceptopolis, Joiner, Brandon Woodmen); Team 17 (Tom Lewis, Jamie Kipp,
Miguel Coimbra, Ed Cox, Edwin David, Max Degen, Molly Gavin OHearn, Shawn MacLean, John Taylor); Team 18
Unexpected Allies 2
Denmark, Thomas Denmark, John Donahue, Randy Elliott, (Dave Laderoute, Mike Clark, Chris Talarico, Chris Masdea,
Jason Engle, Carl Frank, Richard Garcia, Gong Studios, Lee Vollum, Richard Hewitt, Bill Hrenchuck); Team 19
Anthony Grabski, Troy Graham, Andy Hepworth, Paul (Charles Caswell, Vincent Stantion, Eddie Sweeden, Chuck
(Prof.) Herbert, David Horne, Wen Juinn, Michael Komarck, Sweeden, Justin Cross, Fox Whitworth); Team 20 (Matt
Amandine LaBarre, April Lee, Alayna Lemmer, Monika Tyler, Timothy Hill, Stephen Mumford, Matthew Linkswiler,
Livingstone, Diego Gisbert Llorens, Craig Maher, Jorge Matar, Paul Casagrande, Robert Zapf); Team 21 (James Freeman-
Scott Neil, William OConnor, Glen Osterberger, Immar Harris, Sarah Koz, David Wright, James Mosingo); Team
Palomera, Jim Pavelec, Ben Peck, Joseph Phillips, Patrick 22 (Scott Shepard, Dawn Dalton, Andrew Doud, Justin
Reinemann, Bob Stevlic, Charles Urbach, Franz Vohwinkel, Davidson, Jon Huskey, Trista Lillis); Team 23 (James
Kevin Wasden, Mario Wibisono, Jarreau Wimberly Wagner, Kevin Pason, Ryan Bataglia, Chris Foster, Jim
Friedman, Jason Whiston, Phil Jenicek, Dan Sulin, Izzy
CREDITS
Unexpected Allies 2
Hida Togeriso . . . . . . . . . . . . . . . . . . 15
Hida Yagimaki . . . . . . . . . . . . . . . . . 16 The Phoenix Clan. . . . . . . . . . 47
Kaiu Iemasa . . . . . . . . . . . . . . . . . . . 17
Yasuki Namika . . . . . . . . . . . . . . . . . 18 Agasha Miyoshi . . . . . . . . . . . . . . . . 47 Non-Humans . . . . . . . . . . . . . 78
Asako Kinuye . . . . . . . . . . . . . . . . . . 48 Makirtch. . . . . . . . . . . . . . . . . . . . . . 78
Isawa Mizuhiko . . . . . . . . . . . . . . . . 49 Matcheck. . . . . . . . . . . . . . . . . . . . . . 79
Isawa Takashi. . . . . . . . . . . . . . . . . . 50 Peptrchek. . . . . . . . . . . . . . . . . . . . . . 80
Isawa Yoriko . . . . . . . . . . . . . . . . . . . 51 Zintch . . . . . . . . . . . . . . . . . . . . . . . . 81
Shiba Takeshi. . . . . . . . . . . . . . . . . . . 52 Chutoburo. . . . . . . . . . . . . . . . . . . . . . 82
The Crane Clan. . . . . . . . . . . . . 19 Shiba Rae. . . . . . . . . . . . . . . . . . . . . . 53 Hitaka . . . . . . . . . . . . . . . . . . . . . . . . 83
TABLE OF CONTENTS
Asahina Yasutora. . . . . . . . . . . . . . . . 19 Pokku . . . . . . . . . . . . . . . . . . . . . . . . . 84
Daidoji Akeha. . . . . . . . . . . . . . . . . . 20
Daidoji Sabaru. . . . . . . . . . . . . . . . . 21
Doji Kusari. . . . . . . . . . . . . . . . . . . . 22
Kakita Kae. . . . . . . . . . . . . . . . . . . . . 23
Kakita Matabei. . . . . . . . . . . . . . . . . 24 The Scorpion Clan. . . . . . . . . . 54
Kakita Yariga. . . . . . . . . . . . . . . . . . 25
Bayushi Arashii. . . . . . . . . . . . . . . . . 54
Bayushi Azumamoru. . . . . . . . . . . . 55
Bayushi Irezu . . . . . . . . . . . . . . . . . . 56
Bayushi Kahoku. . . . . . . . . . . . . . . . 57
Shosuro Atesharu. . . . . . . . . . . . . . . 58
The Dragon Clan. . . . . . . . . . . 26 Soshi Tishi. . . . . . . . . . . . . . . . . . . . . 59
Yogo Fujitani. . . . . . . . . . . . . . . . . . . 60
Hitomi Suguhara . . . . . . . . . . . . . . . 26
Kitsuki Daisuke. . . . . . . . . . . . . . . . . 27
Kitsuki Kouri. . . . . . . . . . . . . . . . . . . 28
Mirumoto Katsutoshi. . . . . . . . . . . . 29
Mirumoto Saori. . . . . . . . . . . . . . . . 30
Tamori Emina. . . . . . . . . . . . . . . . . . 31 The Unicorn Clan . . . . . . . . . . 61
Togashi Genshuo . . . . . . . . . . . . . . . . 32
Horiuchi Nobane. . . . . . . . . . . . . . . . 61
Ide Kin. . . . . . . . . . . . . . . . . . . . . . . . 62
Iuchi Tsung. . . . . . . . . . . . . . . . . . . . 63
Moto Jin-Sahn. . . . . . . . . . . . . . . . . 64
Moto Ogaru. . . . . . . . . . . . . . . . . . . . 65
Shinjo Dun . . . . . . . . . . . . . . . . . . . . 66
Utaku Mu-Dan. . . . . . . . . . . . . . . . . 67
The smoky tavern was just on the edge of the seediest part
At this, Utagawas smirk faded, and her shoulders slumped
of the city, and in Ryoko Owari, that was quite a statement.
ever so slightly. I travel so much, and my officers and
As the ronin Horobei stepped inside, an attendant offered a
attendants often have duties that occupy their own time. I
greeting and showed him where he could store his weapons.
would not mind having someone who I did not have to send
Horobei hesitated momentarily, looking around at the
away so often, someone with whom I could talk and who
shadows, but he could not turn back. He placed his weapons
would be there in quiet times to be a friend. It has not been
in the cabinet and walked to the back of the room, searching
the same sinceoh, something I should not say. In my youth
for his contact.
I met a man named Reikado. He taught me how to live as a
He saw her in a small booth along the wall. Although she wave man. I never understood why he took an interest in me,
was concealed by a thin piece of cloth that hung across the but I do now.
front of the booth, he could see the tessen placed perpendicular
Unexpected Allies
You must be Horobei, she said. The man who performed offer he could refuse.
so admirably against Mirumoto Tsuda at the Emerald
I will accept your offer, Utagawa-sama, he addressed her
Championship. Of course, had you performed any more
formally. I will warn you, though, that even if you do not
admirably, you might be serving the Empress today, and not
want a yojimbo, you will have one. I will protect you even
me. She smirked, and Horobei was unsure how to reply.
if you try to dissuade me. I suspect you will prove difficult,
It is an honor to be offered a commission in the Legion of given your history, but I would be honored to serve you. I
Two Thousand, he began carefully, but your man Masaya suppose I only have one question. Where do we go first?
would not tell me exactly to whom I would be assigned. It
I am meeting with a member of my staff tomorrow, she
has been several years since I worked as a yojimbo, so I was
said, a wicked smile showing through the smoke, and then
surprised to be approached about doing so again.
we will travel to Kyuden Bayushi to accept a contract to
The woman leaned back and spoke more casually. My relieve one of the Scorpion Clans units at the Second Pit.
officers insist I employ a yojimbo. I do not need one, but their I hope your sword is eager, for I expect we will have use of
concern is touching. I hate to worry them. it soon.
Horobeis eyes widened as he realized who she was. You are Kyuden Bayushi? Horobei failed to contain his shock. Is
General Utagawa? I must say, I never expected to be working it safe there? I have heard interesting things about Bayushi
with someone with such an illustrious history. Though if you Nitoshi. I would prefer not to learn if they are true.
insist you have no need of a yojimbo, what would you have
Not to worry, Horobei-san, she said confidently. I knew
me do?
his mother well, and he has always been cordial to me.
Nitoshi is a perfect Scorpion, but he knows well enough that
we go where we are paid to go.
When you have been around as long as I have, she
continued, you can go many places and speak to many
people. I traveled so much in my youth that I would wager
I met as many important people as any three samurai. We
have some time this evening before we must retire. Let us
order sake and I will tell you a few stories of the people I
have met
Unexpected Allies
5
INTRODUCTION
Welcome, samurai, bandits, magistrates, courtiers, ninjas, was published. Weve attempted to keep the format for this
and shugenja of Rokugan to Unexpected Allies II! The book similar to the original. There are two major sections
original Unexpected Allies book was an iconic installment in for Unexpected Allies II, this introductory and explanatory
the Legend of the Five Rings role-playing game, 1st Edition, section which will provide more information what Heroes
and has been a book that is still sought today for the rich and Villains are, explain motivations, and provide a quick-
information and insights into building NPCs to use in the and-dirty way to generate enemy encounters on the fly. The
Emerald Empire. Four editions later, the material from the second section is the real meat of the book, and contains
original book is still something players and GMs go back over 50 different NPCs from all across the Legend of the Five
to over and over again. Its been a long time coming, but Rings storyline, most of whom have never received storytime
weve finally gone and updated the original to include a in the weekly fictions published by Alderac Entertainment
wider variety of characters for you to use in your campaign, Group. We hope to honor the original, iconic book while
with updated information on heroes and villains in Rokugan, also updating it and creating a worthy successor for the 4th
rules for creating your own NPCs and easy-to-use templates Edition of the RPG.
to quickly make henchmen and magistrates. Were also
providing optional rules for GMs to maximize and get the
most of the Allies and Enemies that their players have and
The Characters
make throughout a campaign, which will also give the Unlike many books similar to this one in other systems,
players a much better grasp on just how much an Ally can we encourage players and GMs alike to explore the content
do for them, and to what extent a Sworn Enemy will go to within these pages to find characters that leap out at them
make their lives wretched and miserable. as interesting for their campaign. We have gone out of our
way to make these characters as balanced as possible, and
Welcome, to Unexpected Allies II!
most of them are relatively low-ranking. The reason for this
is with the exception of all but a few high level campaigns,
The New vs. the Old most players are not going to be meeting with the Emerald
Unexpected Allies Champion or a Clan Champion on a regular basis and
receiving orders from them.
The original Unexpected Allies was an important book, and
we want to not only pay homage to it, but update and expand
upon the initial concepts and goals the book had when it
Its a dual-edged blade - on the one hand, everyone wants The World of NPCs
to see the stats for their Clan Champion or one of the iconic
super villains of L5Rs history such as the Dark Lord Daigotsu. From a lowly servant working the fields of his lord to a
The other side of the blade is that its very difficult to work provincial or family daimyo, the range of people who
these characters into a setting or campaign without a lot of populate Rokugan cannot be more diverse. Court scribes,
work on the GM, and even then, these Clan Champions or priests of the Kami, military commanders - they are all part
other high ranking characters are incredibly powerful, with of Rokugan, and thus, part of the world you and your players
years or even decades of training, and many have access create and play in. The GM should populate the world of his
to items such as Ancestral Swords and Armor that make players with all these different kinds of characters around
them leagues above many characters in the world. We dont them, give them potential people to meet and interact with
want that for Unexpected Allies II. Those characters are cool while they are performing their duties to their lord. A simple
and awesome and capable of epic feats, but we wanted to shrine monk can prove a valuable asset to players, and
design this book with low level characters in mind. We want likewise in a major city the guards or innkeepers can prove
these NPCs to be people that your Rank 1 or Rank 2 bushi just valuable an asset to PCs as can the lord of a castle or
or magistrates or even bandits can run across in a normal Darling of the Court.
campaign, who have their own goals and desires that they
wish to achieve. This will give them something to seek from
players, and also give the players a variety of excellent, Balance
flavorful, diverse characters to work with in achieving their We have aimed to make the NPCs contained in this
own goals. There are a few exceptions that are higher rank book mostly lower Ranking characters that have minor to
than many others, and this is intentional. Theyre designed moderate positions within their clans and the Empire. While
to be important people within their clan and the Empire, and some games do see the PCs attain high stations such as
meeting or even working with them is a great honor that will Emerald Champion, Sensei of a Dojo, or even Voice of the
carry the potential for status and glory for player characters, Empress, the majority of games people run do not start and
Unexpected Allies
but bringing about their scorn or wrath will make for many end at these high levels. And for the games that do, many
long nights and very little sleep. major NPCs - the Clan Champions, Family Daimyo, Jade
One more thing to note about these NPCs - they come from Champions, and other major positions are outlined in other
across a wide range of time in L5Rs history. Depending on books in the Legend of the Five Rings line. There are not a
the time you are setting your game, there may not be many lot of lower Rank characters though, even though many of
6
characters who would fit the traditional cannon for your th Empires greatest heroes and threats have not always been
home campaign. Along with the NPC creation rules, you can the Dark Lord Daigotsu or Doji Kurohito. With that in mind,
we have aimed to present many options for NPCs in the Rank
INTRODUCTION
Unexpected Allies
of his family, or become the Emerald Champion. Likewise, Tsudaos honor was above reproach, and she would never
a bitter samurai may wish to dishonor an entire family, or have sullied her reputation with lies and schemes. She was
position himself such that he can exact revenge on a samurai honest and direct with everyone she met, and risked her life
who wronged his family years ago. Whatever the motivation, on many occasions to protect the people of Rokugan. She
Heroes and Villains are rarely straightforward. They are sacrificed herself in combat against Daigotsu in the Temple
much, much more. of the Ninth Kami, allowing her brothers to defeat the Dark 7
Lord.
Heroes
INTRODUCTION
An example of the second kind of hero was Tsudaos
brother Toturi III, Toturi Naseru. Naseru was taught as a child
What makes a great hero? Ask yourself that question.
by the power-hungry former emperor, Hantei XVI. Under
Its a question that has nearly infinite answers, and one
his tutelage, Naseru learned many underhanded tricks for
that everyone will have a different answer for. Saving the
manipulating or coercing others. During his time competing
world, defeating someone evil, breaking an ancient curse,
with his siblings for the throne, Naseru used these lessons to
or sacrificing himself so others can live - those are all easy
great effect to set up a would-be puppet as Emerald Champion,
examples of what would make someone a hero. In Rokugan,
disrupt his half-brother Kanekas supply lines, and generally
the definition of hero is a very subtle one, and can take
discredit the others in court. Naseru firmly believed that only
on many different meanings. Exemplars of the tenets of
someone who mastered these skills could protect the Empire.
Bushido, for instance, may be considered heroes. A samurai
As Emperor, Naserus willingness to defy his own place in the
who takes the fall for a slight committed by his lord, heaping
Celestial Order was instrumental in his discovery of the Tomb
the blame upon himself so as to spare his lord shame, is an
of the Seven Thunders and the treasures within that would
honor soul and would be considered a hero by his lord and
be vital to Rokugan.
those around him.
A hero is defined not only by his actions, but by his
motives. A samurai who restored order during a peasant Villains
revolt is a hero, for he is protecting the Empire and guarding If a hero can be complex, a villain is far more so. Great
the Celestial Order. His family and lord will celebrate his villains are defined by a number of characteristics. A villain
accomplishments and declare him a hero. Another samurai must have an ambition that is at odds with the players, or
who helped a village of peasants driven to starvation by the even the entire Empire, the capability of achieving that
brutal taxation of their lords by marching to the lords castle ambition, enough success toward that goal to create dramatic
and demanding he treat the peasants with compassion is also tension, and the villain must engage personally with the
a hero. The peasants will thank the Fortunes that the Celestial players. Finally, a villain must act in a manner that will
Order provided a samurai to protect them in their time of inspire the players to act.
need. Upon closer consideration, those two samurai may
And important distinction among villains is that they need
be heroes, but only to the people they helped. The peasants
not be evil. A villain must only be opposed to some principle
would not celebrate the man who punished them for trying
or institution the players support. Many of the best villains
to force their lord to help them, and the lord will not celebrate
have complications desires, or even believe themselves to be
the man who forced him to lessen the taxes on his vassals.
heroes. In a setting where the dynamic of good and evil is survive even when his body died, and to possess anothers
separate from the dynamic of honorable and dishonorable, body later. He rose twice more, and was only defeated when
there are more ways to position an antagonist as a certain the Fortune of Persistence, Hida Kisada, returned to Ningen-
kind of villain. Do with the knowledge of the khadi magic that allowed
Isawa Sezaru to finally destroy Iuchiban.
An example of a villain who thought he was a hero is
Bayushi Shoju, the Scorpion Clan Champion who planned Both villains have a place in a campaign. A villain who
and executed the Scorpion Clan Coup. Shoju knew that occupies a moral gray area provides a GM with ample
the Prophecies of Uikku warned that the last Hantei would opportunity to test the players understanding of the setting
bring about the return of the Dark God Fu Leng. Shoju knew and to allow the players to define their characters along the
that he must act in order to save the Empire, by killing the good and evil dynamic in a way that is not addressed at
Emperor Hantei XXXVIII and his heir, Hantei Sotorii. Shoju character creation. A purely evil villain is useful to provide
planned and executed the coup, killing the Emperor himself. an obvious foil for the characters and to give the players an
Although he believed that he was doing what was right, indication of where the campaign plot is heading so that the
Shoju realized the enormity of his actions when the Lion players have an easier time finding their way without the GM
Clan Champion Akodo Toturi confronted him in the throne having to lead them there.
room in Otosan Uchi. He had fallen victim to the siren call
of the Bloodsword, Ambition, and his quest to save Rokugan
had turned into a bloody and futile campaign to seize the
Neutral NPCs and Motives
throne for himself. Although Shoju was clearly the superior Although campaigns often focus on major heroes and
swordsman, he purposely drove Ambition into the throne villains, the majority of characters you will meet in Rokugan
and shattered the blade, allowing Toturi to kill him. Shoju are neither. They are soldiers and sailors, merchants and
would be remembered as one of the Empires greatest villains magistrates, farmers and tradesmen. The Empire is full
even though he was doing what was right. of interesting people your players can meet and who will
Unexpected Allies
There he discovered the ways of the khadi, the Heartless, and important before the players arrived and will continue to be
became Iuchiban. He founded the Cult of Bloodspeakers and important after the players have moved on. Neutral NPCs can
plotted to conquer the Empire. Although the forces of the play an important role in your campaign, though, because
clans defeated Iuchiban, his gaijin magic allowed his soul to they can offer things to a group of traveling samurai. A
merchant can provide supplies, while an
innkeeper provides a place to rest and a hot
meal. What both provide that is far more
important, though, is a connection to the
local region.
Peasant characters in particular are useful
for a GM whose players are not yet savvy
in the delicate social protocols in Rokugan.
A new player can very easily do or say
something that would be acceptable in
a Western setting, but which will result
in the characters death in Rokugan.
A samurai interacting with a peasant,
though, is much safer. The samurai
can say almost anything to the peasant
without fear of retribution. This does
not mean that samurai can simply force
the peasantry to do whatever they wish,
though. A samurai must still respect
that the peasant serves a samurai lord,
and so peasants are a safe balance for
newer players.
For more experienced players, the wily merchant and the Then there are the bystanders. These are NPCs who may have
haughty magistrate are excellent archetypes. Samurai caste useful informations, but are not involved in the plot and so
merchants often have access to valued items, useful infor- have no reason to talk about what they know to the players
mation, and powerful allies. Players have much to gain by until engaged.
befriending a merchant, but that friendship will surely come
with a price. Merchants will insist the players reciprocate 2. Where will the
with something the merchants wants. This is an opportunity
players encounter this NPC?
for small side adventures, or to introduce a new plot into the
story with a tale the merchant relays to the players. The physical location where the NPC first appears is
important. Some characters are more or less likely to be
A clan magistrate or Emerald Magistrate brings a different found in a given setting. A small village, for example, is
set of opportunities. Magistrates are especially useful for unlikely to have a Great Clan samurai living there. A ronin is
introducing conflict or funneling players in a particular possible, but the most common residents will be peasants. If
direction. Not only can a magistrate frequently exercise the players are in a large city like Ryoko Owari, though, a far
greater status over players, forcing them to assist in an broader range of character types is available. The relationship
investigation, but a magistrate is also more likely to be between the place where the NPC appears and what thay
straightforward with information. When players seem lost or NPC would otherwise be doing there can be useful. Players
intent on leaving the intended plot, a magistrate can get the are prone to reading into everything in their situation, even
campaign back on schedule without much difficulty. things the GM may not have considered. If the players
encounter a Scorpion Clan samurai in a remote village in
Creating and Using NPCs Phoenix lands, they will assume that the Scorpion is there for
a reason that is relevant to their own interests. If the players
Creating NPCs can be one of the most enjoyable parts of encounter a peasant instead, they will think nothing of it.
planning a campaign for a GM. While the visual descriptions
A clever GM uses these cues to create a desired question
Unexpected Allies
of the setting and scene play an important role in showing
your players where they are and what is going on around the players want to ask, or to prevent the players from
them, the most important parts of the narrative will be ac- running off in the wrong direction. If the Scorpion are up to
complished through the other characters in the world. Those something in this Phoenix village (and when are they not?)
characters should be detailed enough that the players are able then the Scorpion samurai is a good choice for a NPC. If the
to recognize what role they might play in the story, but flex- GM merely wants to give the players access to information
ible enough that the GM can adapt to any unexpected ques- about the village without distracting them from what they 9
tions or actions the players may take in response to the NPC. already know, a peasant is more appropriate.
INTRODUCTION
The simplest way to create a NPC is to follow the character
generation rules in the Core Book, and then add experience 3. How important is the NPC?
to bring the NPC up to the desired level. This is restrictive, Status is incredibly important in Rokugan. It delineates the
though, and may not be the best way to create all NPCs. A feudal system in a way that creates rigid boundaries between
good GM will introduce NPCs to the players to further the vassals and lords. It also dictates the opportunity for one
narrative, but also to give the players a connection to the character to address another, and the manner in which their
GM. If players have access to a knowledgeable NPC, the can interactions will happen. For a GM, this is a tool to make NPCs
address questions to that NPC that they might otherwise try who are more or less willing to be helpful to the players. A
to ask the GM directly. The NPC keeps the players focused on group of players with Status 1, for example, can easily force
the story and provides an opportunity to advance the plot a peasant to answer a question or even accompany them
while staying in character. somewhere. The same group of PCs must be deferential to an
Emerald Magistrate with Status 4.
A GM should ask a series of questions to define a new
NPC, much like the players answered twenty questions The question of how important the NPC must also be
when making their characters. These are the most important considered in light of where the NPC is found. A high
questions, but obviously there can be many more. status NPC in a remote village would raise questions with
the players, as would the presence of a peasant at a closed
session of court in a Daimyos castle.
1. What do I need this
NPC to convey in the narrative?
4. What does the NPC want?
The basic role of any NPC is to anchor the narrative. There
are several common archetypes that prove useful to any GM. Everyone wants something. A samurai may desire glory, or
A NPC can begin a plot by introducing an event or directive simply to be able to fulfill his duty, a merchant may want to
to the players. These are commonly the players own lords or earn a koku, and a peasant may want help feeding his family,
magistrates, but can also include any character the players or simply to be left alone. These are the handles by which a
meet who is in need of help, such as a peasant. Another player can influence or coerce an otherwise uncooperative
NPC can serve to stymie the players efforts. These are often NPC or engender a friendship or alliance with a NPC who
corrupt local officials, samurai who are trying to save face for has shared goals. The desires of a NPC can be obvious to the
themselves or an ally, or members of rival clans who merely player from the first conversation, or they can be hidden deep
wish to prevent a players clan from accomplishing a goal. and require an investment of time and energy to discover.
It is important to distinguish between a desire and a motive. Templates
A motive is the reason for a characters current actions, while
I desire is a reason for a potential action. The latent nature of For a new GM, or a GM in a hurry, we present the following
a desire gives the GM flexibility in deciding how the players templates for quick and easy NPC stats. The GM will still
can learn of an possibly fulfill the desire. Desires are also need to fill in the characterization, but the numbers are all
useful because they do not have to tied into the overall plot here. The templates are based on the Insight Rank calculations
and can be introduced only as a factor in interacting with found in the Core Rules. If your campaign uses modified
the NPC. rules, you will want to modify the templates accordingly.
Simple desires are often the best, because they can be A typical Rank 1 character will have 120 points of Rings
introduced quickly and used to maneuver the players in and 10 points of Skills.
a direction without complicating the plot. A samurai may
desire betrothal to someone in particular, or to be assigned to Sample Rank 1 Bushi
a specific duty or location. A merchant may desire to obtain a
rare item. A peasant may desire for his taxes to be lowered or Air: 2 Earth: 3 Fire: 3 Water: 2 Void: 2
for someone to protect a farm or village from bandits. These Reflexes: 3 Strength: 3
desires both curry favor with the NPC and provide the players
Skills: Athletics 2, Defense 1, Heavy Weapons 2,
with some interesting places to go and things to do.
Intimidation 2, Kenjutsu 3
5. How would the NPC A typical Rank 2 character will have 150 points of Rings
and 15 points of Skills.
interact with the players?
The way the GM wants the NPC to interact with the players Sample Rank 2 Courtier
dictates the role that the NPC should have. These can vary
by location and status like several other aspects of the NPC, Air: 3 Earth: 3 Fire: 3 Water: 3 Void: 3
Unexpected Allies
but the role should also be attuned to the Advantages and Awareness: 4 Intelligence: 4
Disadvantages of the players. A Greedy player may be
susceptible to a merchant, while a Lecherous player would Skills: Courtier (Manipulation) 3, Etiquette 3, Lore: Heraldry
be susceptible to a geisha. If a player has a Brash Lion Clan 2, Meditation 1, Sincerity 4, Tea Ceremony 2
samurai, a Unicorn magistrate would evoke a different A typical Rank 3 character will have 170 points of Rings
10 reaction than a Crane magistrate. and 20 points of Skills.
Within each social strata, there are varying roles that can
Sample Rank 3 Shugenja
INTRODUCTION
Unexpected Allies
history or connection that the Ally values, and will go out
of the way to help the player. The cost for each rank of this
advantage is equal to the Status of the chosen Ally. Whenever
the player travels to a new location in the campaign, that
player will roll 1d10 for each rank of Allies, for each Ally.
On a 9, an agent of the Ally will be in the new location who 11
is willing to assist the player in whatever capacity possible.
On a 10, the Ally will be in the new location in person and
INTRODUCTION
is willing to assist the player. If the player is in the location
for a week, the player will re-roll Allies. If an Ally or agent
was in the area previously, and the player does not roll
the corresponding number for that Ally, the Ally or
agent leaves the area on other business.
T he Cra b Cl a n
Hida Ikarukani bears his nickname with pride and is even known to mock
himself when he is enjoying sake with friends. Ikarukani
Destroyer War, Age of Exploration especially enjoys feigning anger when someone jokes with
The man known as the Angry Crab is a living legend him, laughing uproariously as the blood drains from a
among berserkers. Hida Ikarukani was a member of the friends face when he or she thinks the massive berserker is
elite unit known as Amoros Legion when the Destroyers about to fall into a rage.
descended upon Rokugan. Although his forebears had If there is one thing that does put an end to Ikarukanis
fought the Shadowlands for centuries, the forces of Kali- good mood, it is the Shadowlands. Ikarukani refuses to
ma inflicted unprecedented destruction on the Empire. As accept any toleration of the forces of Jigoku, and only
the war progressed, Ikarukani constantly sought the most begrudgingly accepts that many of his former colleagues
important battles, the most dangerous enemies. He could now fight among the Damned. Although he will
often be seen hurling himself at a seemingly implacable foe acknowledge the skill and ferocity of those who are tainted
with reckless abandon. but not yet Lost, he refuses to accept that the use of such a
unit is a sensible decision for the Crab.
THE CRAB CLAN
in his vicinity could soon be in danger, sought him out after signs of his complete disregard for his own safety during
he had calmed, knowing that wherever Ikarukani traveled, his youth, his mind is still sharp, his sense of humor is
there would be camaraderie. strong, and he still enjoys a warm cup of sake with friends.
Ikarukani is frequently noted for his unusual sense
Hida Ikarukani
of humor. While most samurai tread lightly around the
berserkers, unsure what could make a man fly into such Air: 2 Earth: 4 Fire: 3 Water: 3 Void: 3
their infamous rages, Ikarukani appreciates that his fighting
Reflexes: 3 Strength: 4
style is a curiosity among more traditional warriors. He
Honor: 5.3 Status: 2.6 Glory: 7.7
School/Rank: Hida Bushi 3 (Hida Berserker)
Skills: Athletics 2, Battle (Mass Battle) 3, Defense 1,
Heavy Weapons (Tetsubo, Ono) 4, Hunting 2, Intim-
idation 3, Investigation (Notice) 3, Kenjutu 2, Lore:
Destroyers 2, Lore: Shadowlands 3, Meditation 3
Advantages: Daredevil, Fame (Recklessness in battle),
Large, Quick Healer, Virtuous, Wary
Disadvantages: Brash, Driven (Destroy the
Shadowlands), Idealistic, Overconfident
Hida Kuroda
Four Winds
Few figures are as tragic as that of Hida Kuroda.
Born shortly before the War of Spirits to Hida O-Ushi
and Hida Yasamura, Kuroda and his twin brother Kuon
were the bright and promising future of the Crab Clan.
Kuroda was a brilliant student who studied the tactics
of the greatest generals in Rokugans history. When
O-Ushi named him her successor, even Kuon deferred
to Kurodas superior preparation for those duties.
Kuroda ascended to the Championship when O-Ushi
fell in battle against Doji Kurohito, the Crane Clan
Champion. He was suddenly faced with a growing
war with the Crane in the North and the defense of
the wall in the South. Kuon had become consumed
by rage upon their mothers death, and so Kuroda
sent him to fight the Crane, hoping to keep him out
of immediate danger. To Kuroda, then, fell the fight against Hida Kuroda
the Shadowlands.
Shortly after he took charge of the Crab armies in the Air: 2 Earth: 3 Fire: 4 Water: 3 Void: 3
South, Kuroda was faced with the greatest threat the Crab Reflexes: 4 Willpower: 4
had known in centuries. The Dark Lord of the Shadowlands,
Daigotsu, led a coordinated attack on the Kaiu Wall, Honor: 7.8 Status: 8.0 Glory: 6.1
Chapter One
capturing six of its twelve towers. In the battle for the final School/Rank: Hida Bushi 2/Shinjo Bushi 1
tower, Kuroda faced Daigotsu himself. Although Kuroda Skills: Athletics 3, Battle 3, Defense, Heavy Weapons
bought time for his warriors to escape, he was slain by the (Tetsubo) 4, Horsemanship 4, Intimidation 2, Kenjutsu 3,
Dark Lords servant Kyofu, the Onisu of Fear. Kyujutsu 3, Lore: Lion Clan 3, Lore: Shadowlands 1, Lore:
Prior to his ascension to the Championship, Kuroda Theology (Shintao) 5, Lore: Unicorn 3 13
traveled the Empire extensively. In the course of his studies Advantages: Allies (many), Leadership, Multiple Schools
If you met Hida Sozen on the road, you may not even
guess that he was born to the Dragon Clan. You would alone most of his time at the Kaiu Wall, a duty he views as
be further surprised to learn that he once bore the name sacred and only on orders from the Champion would he
Mirumoto Sozen, before being sent to the Crab Clan as a abandoned it. The one thing that would drive Sozen away
hostage and swearing fealty to the Hida name. from defending Rokugan against the Shadowlands would
be answering for the death of his lord, a situation which
Despite his upbringing and birth, Sozen is the embodiment
14 arose when the Scorpion attempt to take the life of the
of all that the Crab Clan stand for in body and in soul. He is
returned Hida Kisada in 1168, triggering a counter-attack
fearless, loyal and dedicated to his lords, and to his enemies,
Chapter One
by Sozen and the Crab that led to the start of the Crab-
incapable of being slain in battle. Arrows would rain, oni
Scorpion War.
claws would rend flesh, katana would cut deep - and yet
Sozen would still stand, his indomitable will palpable across Hida Sozen
the battlefield. He was large even by Crab standards, and
took his duty to be a hostage to the Crab Clan willingly Air: 2 Earth: 4 Fire: 3 Water: 3 Void: 3
and with a raised head. The mystical ways of the Dragon
Reflexes: 3 Agility: 4 Strength: 5
Clan were foreign to him, and he himself found the idea of
seeking Enlightenment to be a waste of time. He did embrace Honor: 3.9 Status: 2.0 Glory: 3.6
the Niten fighting style though, which made him unique
School/Rank: Hida Bushi 2/Mirumoto Bushi 1
among Crab warriors and gave him advantages in battle
that many of them did not posses. Learning the tactics and Skills: Athletics 3, Battle 4, Defense 3, Iaijutsu 1, Heavy
styles of the Hida further broadened Sozens understanding Weapons (Tetsubo) 4, Hunting 2, Intimidation 3, Jiujutsu
of battle, making him an incredibly dangerous enemy. 2, Kenjutsu (Katana) 4, Lore: Shadowlands 4, Lore:
Shugenja 1, Meditation 1, Theology 2
Advantages: Great Destiny, Hands of Stone, Large,
Multiple Schools (Hida Bushi), Paragon (Duty), Strength
of the Earth
Disadvantages: Brash, Doubt (Meditation), Hostage,
Insensitive
Hida Togeriso Hida Togeriso
Four Winds, Rain of Blood, Time of Air: 3 Earth: 3 Fire: 4 Water: 2 Void: 2
Enlightenment, Race for the Throne Awareness: 4 Intelligence: 5 Perception: 4
Submitted by Michael Hale Honor: 3.0 Status: 3.0 Glory: 3.4
Born to the Hida family in 1110, the cunning Togeriso School/Rank: Hida Bushi 1/Asako Loremaster 3
passed his gempukku in 1124 after having studied with the
Phoenix and was immediately noticed by the enigmatic Skills: Athletics 3, Courtier 2, Defense 4, Etiquette
Kuni Yori for his memorization capacity. Under the (Courtesty) 2, Heavy Weapons (Tetsubo) 3, Intimidation
tutelage of Yori, Togeriso began learning how to serve as 1, Kenjutsu 2, Lore: History 5, Lore: Maho 5, Lore:
the shugenjas personal lorekeeper, a position he was told Shadowlands 5, Lore: Theology (Fortunes) 3, Meditation
would directly serve his Champion, Hida Kisada. 2, Sincerity 1, War Fan 1
The work recorded by Togeriso on Yoris behalf shook Advantages: Clear Thinker, Forbidden Knowledge
him to his foundations. Whatever Yori was doing, Togeriso (Maho), Precise Memory
believed, it was for the good of the Clan and with Kisadas Disadvantages: Gullible, Lame, Weakness (Strength)
blessing. Within a few months Togeriso was secretly
contacted by a member of the Kuni family named Kuni
Ozen who believed that Kisada was not only wrong in
allowing Yori to perform his dark arts, but that the Empire
needed to know. Togeriso stood by his Champion and
the Kuni Daimyo, but listened to reason he set about
secretly copying Yoris dark knowledge where he could and
sequestering it away for use against the Kuni daimyo if the
time ever came.
Chapter One
Only a few months later Kisada marched with the
Crab armies on the Empire. While serving alongside Yori,
Togeriso was present when their party was slaughtered by
Tsukuro. Mistaken for one of the dead, Togeriso managed to
escape the bloodbath and made it back to his only partner, 15
Ozen. Togeriso and Ozen dug up the hidden knowledge
for days. Even as other duties took him away from the daily
activities at Kyuden Hida, Yagimaki always held one great
Hidden Emperor, War Against The celebration in his home, in the spring when the weather was
Shadows, War of Spirits, Four Winds, pleasant. His friends from other clans would travel from
Rain of Blood, Time of Enlightenment every corner of Rokugan for these events, marking the date
well in advance to ensure they could arrange for some duty
16 Hida Yagimaki was a famed bushi of the Crab Clan, but
in the area.
his notoriety comes not from his prowess in battle, though
his skill is considerable. Yagimaki was one of the clans Though Yagimaki only rarely engaged in combat, he
Chapter One
most notorious men because of his unwavering sense of never allowed himself to lose his edge. When the Destroyers
honor and his love of good company and good sake. He attacked Kyuden Hida in 1173, Yagimaki refused to
lived through the leadership of five champions, and by the evacuate when only active duty soldiers were to remain. He
end of his life had earned such respect from the ruling Hida remained and helped fight the rearguard action to protect
bloodline that Hida Kuon considered him among the finest the evacuation. When the Destroyers laid siege to the
men to ever live. fortress, Yagimaki was a source of calm and comfort to the
younger generation of Crab warriors who had never seen
Yagimaki first rose to fame shortly after the Second
horrors such as were outside the gates.
Day of Thunder. At the wedding of Hida O-Ushi and Shinjo
Yasamura, the Crab hosted a traditional sake drinking Yagimaki died in the final push by the Destroyers, as the
contest, which Yagimaki won in impressive fashion. His outer walls crumbled and monsters flooded into the castle.
love of sake and his easygoing manner drew the attention Falling under a wave of enemies, Yagimaki ascended to
of the sake masters Friendly Traveler Village. They arranged Yomi, welcomed to one final celebration.
for Yagimaki to be assigned to a unit stationed there, that he
Hida Yagimaki
could learn their techniques. He had a natural aptitude, and
soon began brewing a number of fine sakes himself. Air: 3 Earth: 4 Fire: 3 Water: 3 Void: 3
Yagimaki served with honor during the War Against Reflexes: 4 Agility: 4 Strength: 5
the Darkess and, after that conflict and the ensuing War
Against the Spirits, settled at Kyuden Hida. While Yagimaki Honor: 7.2 Status: 4.4 Glory: 6.7
was officially a watch commander, and served dutifully on School/Rank: Hida Bushi 3 (Defender of the Wall)
the Kaiu Wall, he was treasured by his comrades for his
Skills: Craft: Bewing 1, Athletics 2, Battle 3, Courtier 2,
prowess after the battle. While a Crane may host a quiet po-
Defense 4, Etiquette 2, Heavy Weapons (Ono, Tetsubo) 5,
etry reading, and a Lion a somber memorial for fallen sol-
Hunting 3, Intimidation 2, Kenjutsu 4, Lore: Crab Clan
diers, Yagimaki celebrated the true spirit of the Crab, throw-
3, Lore: History 3, Lore: Shadowlands 5, Lore: Theology
ing raucous parties that celebrated another day of life, the
(Shintao) 3, Medicine 3, Meditation 2, Perform:
greatest prize for those holding back the tide of darkness.
Storytelling 5
Although Yagimaki never had any famous personal
Advantages: Hero of the People, Large, Strength of the
victories atop the wall, his continued survival spoke for his
Earth
talents as a warrior. When Yagimaki finally retired from
active duty, the celebration at Kyuden Hida was said to last Disadvantages: Contrary, Idealistic, Permanent Wound
Kaiu Iemasa
Destroyer War,
Age of Exploration, Race For The Throne
For a Kaiu, life is often marked by long periods without
excitement, punctuated by short periods of intense terror
and stress. For Kaiu Iemasa, his tenure as daimyo of the
Kaiu family seemed like it would be unending terror.
Iemasa was one of the most brilliant Kaiu engineers of
his generation, and came into his own developing new
techniques for fortifying and breaching structures. He used
the lessons learned from Daigotsus attack on the Kaiu Wall
during the time of the Four Winds to pinpoint previously
unknown structural weaknesses in the towers themselves,
weaknesses that Daigotsu exploited by transporting some
of his forces beyond the wall itself with maho.
Iemasa became a sensei at the Kaiu Engineering School
shortly after the death of Toturi III. The Battle at the Tomb
marked the end of the civil war within the Shadowlands,
with the demons having taken control of those lands
from the Lost. The warfare within the Shadowlands was
unprecedented, and so the Crab braced themselves for new
attacks on the Empire that never came. Iemasa was able to
teach his students in relative peace for a time, but peace
Chapter One
never lasts for the Crab.
In 1170, the Daimyo Kaiu Umasu was murdered by what
appeared to be a ronin assassin. He did not have any heirs,
and so the family chose Iemasa to succeed the gruff Umasu.
Iemasa was met with some criticism from those who had 17
preferred another man in Umasus mold, but his quiet
contemplation eventually won over his detractors when
to the family shortly before the death of Toturi I, Namika village. Hachi himself waded into the enemy looking for
was outraged. She was a devoted member of the Crab Clan their general, who he had recognized as his fallen ancestor
and considered her loyalty beyond reproach. Namika was Tsukuro, defeating him with the aid of Benjiro.
atypical among her brethren in that she did not share their When the battle waned and more reinforcements arrived
sense of pragmatism, especially in the face of dishonor. with Hida Kuon, Namika witnessed one of the most unusual
18 As a young woman, she had discovered that her father, a events in her familys already unusual history. Yasuki
respected merchant, was stealing from the coffers of the Hachi, vassal of Crane Clan Champion Doji Kurohito, laid
Crab. She turned him in and watched impassively as her twenty goblin heads at Kuons feet and demanded to swear
Chapter One
mother seconded his seppuku. fealty to the Crab as well. In doing so, Hachi united the
Namikas sense of loyalty often left her at Yasuki and earned Namikas respect.
odds with many of her associates. Because Namika met her end tragically when she stumbled upon
the ascension of Yasuki Hachi had divided and attempted to infiltrate the Second Gozoku Conspiracy.
the family, Namika learned more of the She feigned interest so that conspirator Doji Jurian would
questionable behavior to which the Yasuki recruit her, but her honorable past betrayed her heart and
had become accustomed since they joined the she was murdered by Ide Haichang in Sunda Mizu Mura.
Crab. She witnessed brutal trade practices,
the hiring of dishonorable mercenaries, Yasuki Namika
and even suspected several members
of her family of employing assassins. Air: 3 Earth: 2 Fire: 3 Water: 2 Void: 2
Unable to tolerate such behavior, but Willpower: 3 Perception: 3
without any means by which to stop
Honor: 6.1 Status: 3.0 Glory: 2.3
School/Rank: Yasuki Merchant 2/Kakita Bushi 1
Skills: Commerce (Appraisal) 3, Courtier 2, Defense 2,
Etiquette 2, Iaijutsu (Focus) 1, Intimidation 1, Investi-
gation 3, Kenjutsu 3, Kyujutsu 2, Lore: Bushido 4, Lore:
Crab Clan 2, Lore: Crane Clan 3, Lore: Law 3, Sincerity
(Deceit) 3, Tea Ceremony 2, Animal Handling 2
Advantages: Irreproachable, Paragon (Honor), Wary
Disadvantages: Idealistic, Sworn Enemy (Gozoku
Conspiracy)
T he Cra ne Cl a n
Asahina Yasutora The brash young lord drew his blade, and with a careful
strike cut a superficial incision into Yasutoras lower torso.
By David Phillips
Byuko did not survive the night. Nor did his village
The years did no service to the aspiring shugenja. His
survive the arrival of the Imperial Legion when the news
father, a seasoned shugenja who seen the evils of battle
of his attack on an Asahina met the ears of the commander
far too often, took his son to the cliffs overlooking the
moving the detachment. When the eta came to claim
southern sea, and spoke with him on the trials he would
the bodies, the Imperial commander insisted Byuko take
face.
his place outside of the Celestial Order and to leave no
During his treks through the lower reaches of the trace of his life. Showing mercy, Yasutora convinced the
Empire, Yasutora assisted in the hospitals erected when commander not to punish Byuko so.
the plague began to sweep through the villages along the
Scorpion-Crab border. Living up to the standards ordered Asahina Yasutora
of the priests, Yasutora refused service to no child, but
the pandemic became more severeand the reports of the Air: 4 Earth: 2 Fire: 2 Water: 3 Void: 2
rising dead spread faster than the plague. Intelligence: 3
It was within a small town Yasutora met a young lord
Honor: 6.0 Status: 2.4 Glory: 1.9
who owed allegiance to no one but his people. Fearing
for what could come from the rise of the dead, the young School/Rank: Asahina Shugenja 2
lord insisted the priest only treat adults, for both the
Chapter Two
Skills: Artisan: Ikebana 3, Calligraphy (Cipher) 2,
preservation of an adult, and the denial of a full grown
Courtier 3, Etiquette 3, Lore: Theology 3, Medicine 3,
zombie. Yasutora refused to abandon the children.
Meditation 3, Sincerity 2, Spellcraft 2
Fearing for the worst, and forsaking the celestial order,
Advantages: Friend of the Elements (Air), Hero of the
the young lord ordered the children of the town relocated 19
People, Virtuous
to nearby villages, forcing Yasutora and his priests to
operate in the manner the lord commanded. When the Disadvantages: Bad Fortune, Cant Lie, Small, Soft
with these principles was so that she would never make burden that her family line has carried since the Dawn of
the mistake that he did many, many years before her birth. the Empire.
Kikaze was the leader of the Daidoji during a very dark Akehas military prowess and tactical skills had not been
time for the Crane Clan, when it was revealed that he was tested before the Age of Exploration, being too young to
the leader of the Daidoji Harriers. The Harriers were an participate in The Destroyer War. Despite this, the Daidoji
elite group within the Daidoji that sought victory at all family follow her without question, the blood in her veins
20 costs, and in extreme cases, even resorted to assassinations a clear indication that she is destined to be a strong and
or arranging for particularly unfavorable information to honorable leader within the Crane Clan for years to come.
come to light about the enemies of the Crane. The Harriers
Chapter Two
had existed for many, many years as a quiet part of the Daidoji Akeha
Daidoji family, and many of the former champions of
the Crane Clan had been aware of their existence. Doji Air: 3 Earth: 3 Fire: 3 Water: 3 Void: 3
Domotais father, Doji Kurohito, had not informed her Reflexes: 4 Stamina: 4 Agility: 5
of the Harriers existence, and when she learned of it,
Honor: 7.2 Status: 7.0 Glory: 5.6
Chapter Two
if there were no voices in court
to keep them safe with Imperial support. After his failure at the Emerald Championship, Noritoshi
His training among the Daidoji gave him skills that he revealed to Sabaru everything that Shosuro Jimen had said,
spent a lifetime perfecting, and his family gave him the and fearing for the life of his daughter and son, Noritoshi
resources not only to aid himself in the courts he attended, had to hide them. During a party, they would depart the 21
but to lend to his charges. It was fulfilling for him to use estate along with several other women and children so the
Rokugan. Born Ikoma Kusari, he was the youngest son Scorpion. Although the Daidoji family directed the whole
of Ikoma Korin, a veteran soldier. As a young boy Kusari of the Crane military, Kusaris Akodo training made him
was in perpetual good spirits, even for an Ikoma. Some one of the finest commanders among their forces, and his
among his friends and fellow students thought he was a record during the war reflected his skill and knowledge.
strange child, but his pleasant, quiet demeanor hid a keen Kusari also performed special missions on Domotais
mind. As he grew older, Kusari took an interest in Go and behalf, though any who angered Domotai enough for her
22
became known for his skill at such a young age. Sensing to send Kusari away from the battlefield soon learned to
a strong potential as a commander, the Akodo family regret their behavior.
Chapter Two
Chapter Two
in society there. She now shares tales from Rokugan to
a generation that has grown up knowing of the Empire Skills: Acting 3, Artisan: Poetry 3, Courtier 4, Craft:
only as a foreign land. With her easy manner and zest for Tailoring 3, Games: Letters 3, Games: Sadane 2, Etiquette
new friends, she attracts an impressive crowd anytime she 3, Lore: Ivory Kingdoms 3, Perform: Storytelling 4,
hosts a party or debuts a new story. Sincerity (Honesty) 4 23
Kae has adapted to her new surroundings in other ways Advantages: Darling of the Court (Second City Court),
Sensation, Seven Fortunes Blessing (Benten), Soul of
Kakita Matabei
Air: 3 Earth: 3 Fire: 4 Water: 2 Void: 4
Reflexes: 5 Perception: 3
School/Rank:
Kakita Bushi 3 (Empress Guard) / Kenshinzen 1
Skills: Battle 3, Courtier 2, Etiquette 4, Iaijutsu (Assess-
ment, Focus) 5, Investigation 3, Kenjutsu 4, Kyujutsu 1,
Lore: Bushido 4, Lore: Underworld 2, Meditation (Void
Recovery) 5, Sincerity 4, Stealth 3, Tea Ceremony 2
Advantages: Allies (Kakita Noritoshi), Prodigy, Touch of
the Spirit Realms (Yomi)
Disadvantages: Antisocial, Brash, Overconfident, Sworn
Enemy (Kakita Korihime)
Chapter Two
Kakita Yariga Yariga never found out where they went. Several minutes
later, there was a deep, loud sound from under him and the
Four Winds, Rain of Blood entire dock gave way. The warehouse collapsed and Yariga
Kakita Yariga was one of the last generation of Crane who was caught in the debris. Although he was able to free
grew up knowing only hatred for the Lion Clan. Yarigas himself, a beam had broken his leg. 25
grandfather had been killed in combat at Shiro no Yojin Yariga returned to his command as quickly as he could
junior sensei of the Hitomi during his younger years with on whatever circumstances fate saw fit to bring him. He
the order. His time as a sensei of the Hitomi was short believed that Hitomi blessed him with her tattoos for a
however, as a visit from Bayushi Paneki changed his path, purpose, and in doing so, he believed that this destiny
and took him to the Imperial Legions, where Paneki asked was to not resist the change in the world or his path in
Suguhara to train the members of the Legion in the arts of life, but to adapt and grow with these changes while still
unarmed combat. Suguhara, ever the embodiment of the maintaining his martial strength and prowess in battle.
26 Hitomi, found the reluctance of the troops to learn and As a leader, he trained his men to be like him - steady,
adapt to his teachings an exciting challenge, and though focused, and disciplined in a world where everything
his progress was slow, Suguhara was always looking
Chapter Three
Chapter Three
Although Daisuke was stunned at first, Teruko had
prepared him well. He was soon a dedicated member of
the conspiracy.
Daisuke was posted at Shiro Mirumoto and worked
with other court attendants to negotiate the marriage 27
between Dragon Champion Mirumoto Shikei and Unicorn
Champion Moto Naleesh. The discovery that Naleesh was
Katsutoshi and three other Dragon samurai traveled into Honor: 1.5 Status: 2.6 Glory: 2.7 Infamy: 4.7
the Shadowlands, hoping to reclaim the lost heirloom.
Katsutoshi and Mirumoto Hirohisa survived to find the School/Rank: Mirumoto Bushi 2
blade, but Katsutoshi had no intention of sharing in the Skills: Courtier 2, Defense 2, Etiquette 3, Iaijutsu 3, In-
Chapter Three
glory, and murdered Hirohisa in the Shadowlands. When vestigation 3, Kenjutsu (Katana) 4, Lore: History 3, Lore:
he returned to the Empire, he kept it until he could use it Shourido 3, Lore: Shugenja 2, Meditation 3, Theology 2
to his benefit. Advantages: Blissful Betrothal (Doji Saori), Dark Paragon
Katsutoshis life changed forever at the Festival of the (Determination), Forbidden Knowledge (Shourido)
Sea Dragon in 1170. He came into conflict with a beautiful 29
Disadvantages: Black Sheep, Consumed (Strength), Dark
Crane duelist, Doji Saori. Saori accused Katsutoshi of Secret (Murdered Mirumoto Hirohisa), Driven (Prove
gaijin captain, Garen Hawthorne. He sensed that she was Air: 4 Earth: 3 Fire: 3 Water: 2 Void: 5
ill at ease, and pointed out that she would not be so un- Perception: 3
certain were it not for the flaws in the Code of Bushido.
Saori refused to accept that Bushido could be flawed, but Honor: 2.1 Status: 2.1 Glory: 3.4 Infamy: 3.4
Garen persisted. He explained that among his own people, School/Rank: Kakita Bushi 2 / Doji Courtier 2
Skills: Artisan: Ikebana 3, Artisan: Poetry
3, Meditation 3, Courtier 3, Etiquette 5,
Horsemanship 2, Iaijutsu (Focus) 5,
Kenjutsu 3, Kyujutsu 1, Lore: Iaijutsu
3, Lore: Shourido 4, Sincerity 2, Tea
Ceremony 3
Advantages: Multiple Schools, Blissful
Betrothal (Mirumoto Katsutoshi),
Forbidden Knowledge (Shourido),
Dark Paragon (Perfection),
Disadvantages: Hostage, Infamous
Tamori Emina Clan. Eminas skill eventually rivaled that even of the
tensai of the Isawa family.
Race for the Throne Eminas world shattered one night when an explosion
In the aftermath of the War Against the Spirits, years rocked Shiro Tamori. Rushing from her rooms, she
of near-constant warfare left many children in Rokugan discovered that the entire wing that housed Shaitungs
orphaned. The daimyo of the newly-named Tamori Family, rooms was gone. Unbeknownst to Emina, Shaitung and
Shaitung, found and took in one such child. The little girl, Nakamuro had been beset by assassins. Unwilling to let
Emina, was traumatized from the war, but eventually either die alone, Shaitung and Nakamuro had chosen to
opened up. Emina was very grateful that Shaitung rescued sacrifice themselves to eliminate their enemies. Emina
her and tried to serve her in any way should could, even never recovered from this loss, and in spite of her gifts
though Shaitung told her that performing menial chores from Benten, never recovered her cheerful demeanor.
was beneath the station of a samurai. Shaitung eventually
realized that she had the talent to speak to the kami, and Tamori Emina
so the Tamori family adopted her and taught her the ways
Air: 4 Earth: 3 Fire: 2 Water: 2 Void: 3
of the shugenja.
Intelligence: 3 Perception: 3
Emina knew she led a blessed life because Shaitung had
found her, and so tried to spread joy to everyone she met. Honor: 6.5 Status: 1.6 Glory: 1.4
Unlike many in her adopted family, Emina was most at
School/Rank: Tamori Shugenja 2
home speaking to the air kami, as they were the ones who
were most carefree. They in turn also spoke with her quite Skills: Athletics 2, Calligraph (Cipher) 3, Courtier 3,
readily. Emina enjoyed the minor court functions that Defense 1, Divination 2, Etiquette 3, Lore: Theology 3,
she could attend at Shiro Tamori, where she could mingle Medicine 2, Meditation 3, Spellcraft 3
and meet new people without the tense politicking that Advantages: Ally (Tamori Shaitung), Clear Thinker,
happened at other castles. Friendly Kami (Air), Friend of the Elements (Air), Seven
Chapter Three
Emina always hoped that Shaitung would find happiness, Fortunes Blessing (Benten)
but never expected it to happen because Shaitung held Disadvantages: Driven (Help Shaitung find happiness),
such hatred and guilt in her heart over the fate of her Gullible, Small, Soft-Hearted
father. Emina found reason for optimism, though, when Affinity/Deficiency: Air/Earth
Shaitung met and fought beside Isawa Nakamuro, the 31
Phoenix Clans Master of Air. Emina could tell that the Spells: Legacy of Kaze-no-Kami, Natures Touch, Bentens
two leaders of their clans felt a kinship they would not Touch, The Kamis Whispers, Striking the Storm, Jurojins
Togashi Genshuo Genshuos travels took a dark turn with the rise of
Iuchiban. Where Genshuo had always met happy, warm
Four Winds, Rain of Blood people on his travels, now everyone was quiet and
THE DRAGON CLAN
Togashi Genshuo was an interesting man, one of the suspicious. So many small outbreaks of bloodspeaker
rare individuals to join a Great Clan in spite of a humble cultists had cowed the people of Rokugan. Genshuo was
upbringing. Genshuos parents were poor ronin who outraged at the fear that the bloodspeakers had projected
lived in Lost Samurai Village. Genshuo was a young man upon the land, and so he sought out Jade Magistrates
when the Dragon Champion, Togashi Hoshi, visited the whenever he could and asked to help investigate and
village on a tour of Kousou Province. While Genshuo was combat the scourge of the bloodspeaker cult.
32 attending his parents and the handful of other samurai in Although Genshuos heart was pure, his life ended in
the village, Hoshi noticed him and asked to speak with tragedy. While assisting a Unicorn named Iuchi Ryoi in
Kaeru Toshi, Genshuo unwittingly discovered a cult cell
Chapter Three
him. Hoshi took Genshuo aside and merely looked into his
eyes. Hoshi then offered to take Genshuo back to Kyuden led by a local magistrate. Genshuo did not realize, though,
Togashi and teach him. Genshuo was surprised by that Ryoi was secretly a part of the cell himself, and when
this, but his parents encouraged him to go. Genshuo told Ryoi, the Unicorn called on the kansen and
At Kyuden Togashi, Genshuo received a mystical murdered Genshuo, silencing the tattooed man forever.
tattoo from his lord, and was adopted into the
Togashi Genshuo
Togashi order. Genshuo did not choose to study
the Tao, though. Hoshi insisted that Genshuo Air: 3 Earth: 3 Fire: 3 Water: 3 Void: 3
follow his own path, and so Togashi Genshuo
Agility: 4
set off into the world to explore its wonders.
It turned out to be his good fortune to Honor: 7.6 Status: 2.0 Glory: 6.8
have left Lost Samurai Village, for several
months later the volcano, Wrath of the School/Rank: Hoshi Tsurui Zumi 2
Kami, erupted, destroying the village, Skills: Athletics 4, Courtier 3, Defense 3, Etiquette 3,
killing Genshuos parents, and Jiujutsu 5, Lore: History 3, Meditation (Void Recovery) 3,
Perform: Storytelling 4
Advantages: Heart of Vengeance (Bloodspeakers), Hero of
the People, Paragon (Compassion), Virtuous
Disadvantages: Ascetic, Driven (Purge
Bloodspeaker cult)
Tattoos: Ki-Rin
Kiho: Breaking Blow, Banish All Shadows, Cleansing
Spirit, Ride the Water Dragon
T he L ion Cl a n
Akodo Rokuro
Rain of Blood,
castle grounds. Rokuro was stunned to see such a massive
Time of Enlightenment, Race for the Throne troop movement in the winter, and had underestimated
All Akodo Rokuro ever wanted was a lord to serve and the strength of his enemies. At last he rode out to the
a blade to carry in his name. His skill with the blade and front lines himself, wishing that he had ordered a full
his keen mind led to so much more. As a graduate of the evacuation instead of throwing his mens lives away
Akodo Tactical School, Rokuro was always very perceptive without even slowing down the Khan.
of his surroundings. Unlike many of his fellow soldiers, Rokuro fought valiantly for hours, but in the end he
however, Rokuro was as adept at seeing the way of people was just one man. As he circled a heavy cavalryman he
as he was of combat or terrain. His skill at negotiating had unhorsed with a careful strike, Rokuro felt the sharp
and his willingness to engage with courtiers impressed the punch of several arrows piercing his back. He fell to his
Lion Champion, Matsu Nimuro. knees, and just before the light slipped away he found
Nimuro appointed Rokuro as the governor of Toshi hope, knowing that behind him thousands of Lion samurai
Ranbo, and he was the last governor of that city before would take up their blades to serve their lord in the war
it was transformed into the new capital after the fall that had just begun.
of Otosan Uchi. Rokuro was instrumental in planning
many of the structural improvements that would allow Akodo Rokuro
Chapter Four
the Emperor to live there, and personally oversaw the
Air: 3 Earth: 3 Fire: 4 Water: 3 Void: 3
construction of the new Imperial Palace alongside the
Miya and the Kaiu. When the final preparations were Awareness: 4 Agility: 5 Perception: 5
complete, Nimuro recalled Rokuro to Shiro Matsu to serve
Honor: 7.7 Status: 5.2 Glory: 4.9
on his command staff. 33
Rokuro continued on Nimuros command staff until School/Rank: Akodo Bushi 4 (Akodo Siege Strategist)
Nimuros death fighting against the Unicorn. Rokuro was
retire, feeling that when his duty was done was the day he
status second to the needs of their daimyo, but there often
last drew breath.
arise situations where difficult choices must be made.
When a samurai is shamed, he is often allowed to commit The closest Yobi ever comes to personal indulgence is his
sepukku - the honorable way to atone for their shame. joy of reading history. Yobi found a certain balance and
A truly cruel punishment is to be cast out from the Clan calm in looking to the history of Rokugan and the Lion
and made ronin. Often, those who serve this dishonored Clan, and though it was a simple peace for Yobi, that is all
lord swear fealty to a new one, or commit sepukku he needed. Yobi eventually met his end much like he lived
as well. A few dedicated samurai will follow their lord his life, serving at the side of Matsu Aoiko and defending
into banishment, and Akodo Yobi is one such dedicated, her from his nemesis Voitagi.
honorable man.
Akodo Yobi
Yobi was a tactician and commander for the Lion, but
became a Wave Man when Toturi was cast out and became Air: 2 Earth: 3 Fire: 3 Water: 4 Void: 3
Toturi the Black. For Yobi, there was no question about
Reflexes: 3 Willpower: 4
service - if your daimyo is going to jump into the mouth
of Jigoku itself, you ask for the honor of jumping in beside Honor: 6.0 Status: 5.0 Glory: 3.5
him.
Yobis dedication to Toturi went beyond honor or duty School/Rank: Akodo Bushi 2 (Insight Rank 3)
though. Yobi believed in Toturi, in the Toturi line, and in Skills: Athletics 3, Battle (Mass Combat) 4, Defense 2,
the hope that they represented to Rokugan. He followed Horsemanship 3, Iaijutsu 3, Kenjutsu 4, Kyujutsu 2,
Toturi through his trials as Toturi the Black, saving him Lore: History 6, Lore: Shadowlands 3, Sincerity 2
from assassination at the hands of the ronin Voitagi (who Advantages: Clear Thinker, Heart of Vengeance (Shad-
would rise from the dead through the power of Jigoku owlands), Tactician, Virtuous, Social Position: Hatamoto
Disadvantages: Dark Fate (Murdered by Voitagi), Sworn
Enemy (Voitagi)
Ikoma Asa Saori a liar and forcing a duel that Saori would lose,
ensuring that Asa and Nobuhide could marry.
Race for the Throne, Destroyer War The gift of the handkerchief proved more powerful than
While the Lion Clan may value its martial strength even Asa imagined. The Crane permitted Nobuhide to
over anything else, that strength exists because of the join the Lion and take the Ikoma name. Asa was able to
contribution of generations of honored ancestors. The continue her family line and honor her ancestors and her
Lion are dedicated to remembering their ancestors and brothers. In later years, she often visited Katsutoshi and
paying their respects through story and song. For this Saori, who had married to her surprise, in Toshi Ranbo.
reason, the Ikoma storytellers are revered even though Nobuhide warned her against spending much time in the
they do not fight alongside their brothers and sisters on capital, though, as he did not trust Katsutoshi or Saori.
the field of battle. Asa and Nobuhide retired together during the peace after
When Ikoma Asas two older brothers died in skirmishes the Destroyer War, dedicating themselves to a temple to
with the Phoenix and Scorpion during her childhood, she Benten in Crane lands.
knew she would rather tell of their deeds than follow in
their footsteps. Blessed with a pure voice and a talent for Ikoma Asa
song, Asa was admitted to the Ikoma Bard School. She
Air: 4 Earth: 3 Fire: 2 Water: 2 Void: 3
enjoyed the intricacies of the storytelling techniques of the
Ikoma, and discovered a talent for other courtly pursuits. Awareness: 5 Intelligence: 4 Perception: 3
Upon her gempukku she traveled to Toshi Ranbo, where
Honor: 5.2 Status: 1.9 Glory: 2.1
she was a darling of the court. She learned to make friends
outside her own clan as well, including an intelligent and School/Rank: Ikoma Bard 3
inquisitive Crab named Kaiu Genji who was known for Skills: Artisan: Poetry 4, Courtier 3, Etiquette 4, Lore:
traveling across the Empire regularly. History (Lion Clan) 5, Lore: Law 3, Meditation 3, Perform:
Asa hid sadness, though. She knew that with her brothers Storytelling 6, Sincerity (Honesty) 4, Tea Ceremony 2,
Chapter Four
deaths, her line would end. Knowing that she would be Horsemanship 1
unlikely to attain a station that would allow her to find a Advantages: Allies (Mirumoto Katsutoshi, Mirumoto
husband who would take her name, she resigned herself Saori), Darling of the Court (Toshi Ranbo), Sage, Voice
to the possibility that she would marry for the Lion, an Disadvantages: Driven (Continue her line), Lost Love (Her
honorable choice, but not one she believed would bring brothers), True Love (Doji Nobuhide) 35
her happiness.
Kitsu Tombs, Hisashi singlehandedly defended the Tombs were in line with the needs and goals of the Lion.
from a pair of Soultwisters, a feat that surprised everyone
present. Because of his quiet and reserved nature, many Kitsu Hisashi
did not have a clear understanding of Hisashis magical
Air: 3 Earth: 4 Fire: 2 Water: 3 Void: 3
talents, and he would go on to further prove the latent
power that coursed through his veins. Intelligence: 3
36
The attack on the Kitsu Tombs by the Tsuno changed Honor: 5.5 Status: 1.5 Glory: 1.4
Hisashi forever. Where once there was a quiet, reserved
Chapter Four
man there was now a controlled, nearly endless fury and School/Rank: Kitsu Shugenja 3
hatred. Hisashi no longer sought contentment in the scrolls Skills: Anatomy (Tsuno) 3, Battle 2, Calligraphy (Cipher)
and history of the Kitsu family, instead working diligently 3, Etiquette 3, Lore: History (Kitsu) 4, Lore: Spirit Realms
to understand the Tsuno and ultimately eradicate every 3, Lore: Theology 3, Spellcraft 3, Staves 5
Advantages: Heart of Vengeance (Tsuno),
Magic Resistance (Soultwister Magic -
Rank Three), Touch of the Spirit Realms
(Meido)
Disadvantages: Consumed (Knowledge),
Insensitive
Affinity/Deficiency: Water/Fire
Spells: Clarity of Purpose, Reflections of
Pan Ku, Rejuvenating Vapors, Regrow
the Wound, Strike of the Tsunami,
To Seek the Truth, Mists of Illusion,
Courage of the Seven Thunders, Minor
Binding
Chapter Four
Matsu Agoro Born at night, Matsu Agoro was touched by Onnotangu,
and as such, half of his life is in Lord Moons control.
Time of Enlightenment The sleepwalking at night as a child was merely the first
instance of Lord Moon exerting control. When it stopped,
Submitted by Matthew Tyler 37
it was in fact Onnotangu taking full control and being able
Sometimes ones fate is outside of their hands. Matsu to sneak out without notice. Under his own will, Matsu
Four Winds, Rain of Blood, After some time and more discussion with Kaneshiro,
Mieko began to believe in the ideals of the Gozoku
38
Time of Enlightenment
movement. The Emperor was corrupt. The true paragon of
Submitted by Elizabeth Hellmer bushido was dead. At this point, the necessary course of
Chapter Four
Born in 1143 as the only daughter of a Matsu mother action was to guide the system from within - to change
and an Akodo father, Mieko was raised like most Matsu things so that only those who properly understood and
children: she was ready and eager to become a weapon in were devoted to bushido could control the Empire. Upon
service to both the clan and the Empire. Losing both of her her initiation to the Gozoku conspiracy, Mieko swore
parents to the War of Spirits, she took solace in Bushido at an oath to commit seppuku upon the success of the
a young age, so she came to believe that only the code and Gozoku, thus reconciling the fulfillment of Bushido and
complete devotion to its rigid strictures were vital. Mieko her betrayal of her oaths to the Empire. Then her service
came of age and performed her gempukku ceremony in would be complete.
the year 1158, only weeks before the death of Toturi I.
She joined the Matsu armies and excelled, achieving
Matsu Mieko
rapid promotion to Gunso after exemplary actions during Air: 3 Earth: 3 Fire: 4 Water: 3 Void: 2
skirmishes with the Unicorn.
Reflexes: 4 Perception: 4
The death of the Emperor caused chaos all throughout the
empire. To Mieko, it seemed that the Empire to which she Honor: 4.0 Status: 2.5 Glory: 4.0
had dedicated herself was corrupt, poisoning itself from
within. Toturi Tsudao, the firstborn of the emperor and School/Rank: Matsu Berserker 2 (Agent of the Second
someone whom Mieko admired as the living embodiment Gozoku)
of Bushido, seemed to cut through the chaos and bring Skills: Athletics 3, Battle 2, Courtier 2, Jiujutsu 1,
order back to the empire. It was through her honorable Kenjutsu (Katana) 5, Kyujutsu 4, Lore: Bushido 7, Lore:
actions that Mieko became convinced that Tsudao was the History 4, Lore: Gozoku 1, War Fans 3
only heir with a right to the throne. None of the other Advantages: Allies (Doji Kaneshiro, The Gozoku),
Winds showed a glimmer of (let alone exemplified) true Forbidden Knowledge (Gozoku), Paragon (Honor)
bushido in Miekos eyes. Mieko dedicated her life to
Disadvantages: Dark Secret (Member of the The Gozoku),
following Tsudao. When Tsudao declared herself Empress
Idealistic, Obligation (The Gozoku - commit sepukku
in 1159, Miekos heart swelled with hope, knowing that
upon victory), Sworn Enemy (Toturi III/Toturi Naseru)
the Empire would be led down the true path. The Empress
death soon after shattered the foundations of Miekos
world.
Matsu Mikura Upon the completing her year of training with the
Mantis, Mikura served the Lion on the The Deathless,
The Destroyer War, Age of Exploration the legendary kobune discovered by Ikoma Otemi, and
In her youth, Matsu Mikura was in many ways the eventually was stationed in Toshi Ranbo. She was one
antithesis of a traditional Matsu. She was carefree, of the Lions best strategists and warriors during the
often taken to walking through gardens or nearby fields Destroyer War and would live to continue to serve them
of flowers, and showed little deference towards other into the Age of Exploration.
members of her family or samurai of other clans. She was Mikuras training with the Mantis instilled in her the rev-
a happy girl with incredible beauty, and often found the erence that her family sought for so long to do themselves,
attention of others amusing, but thought little of it beyond and her incredibly beauty continued to attract much at-
that. While her behavior was not dishonorable, it was tention, most of which Mikura took with a smile and a
something that came as a surprise to her family, and try nod. When performing her duties Mikura is a picture per-
as they might they were unable to change Mikuras happy, fect Lion bushi, but in her free time, she prefers the simple,
whimsical outlook on life. Her aunt, the legendary Matsu beautiful things in life, leaving her armor to be donned
Kenji, admired Mikuras outlook on life but understood again when the Lion, and the Empire, have need of her.
that someday she would have to face the reality of being a
Matsu and a samurai. But for Mikura, death and blood and Matsu Mikura
steel were simply less interesting than the beauty of life
Air: 2 Earth: 3 Fire: 3 Water: 3 Void: 2
and nature and finding happiness in these things.
Reflexes: 3
Despite her desire for the simpler things in life,
Mikura was a prodigy in her time. She was the top of Honor: 5.7 Status: 2.9 Glory: 4.7
her class when she graduated the Matsu Bushi school,
demonstrating superior technique and understanding of School/Rank: Matsu Berserker 2
the principles and teachings of the school. The only red Skills: Athletics 2, Battle 1, Craft: Sailing 3, Etiquette 2,
Chapter Four
marks on Mikuras education were the irreverence she Horsemanship 1, Jiujutsu 2, Kenjutsu (Katana) 2, Kyu-
continued to demonstrate, despite constant scolding from jutsu 4, Lore:History 3, Lore: Mantis 2, Lore: Nature 3
her teachers.
Advantages: Dangerous Beauty, Great Potential
Upon graduation, Matsu Kenji sent Mikura to train with (Kyujutsu), Social Postion (Matsu Kenjis niece), Way of
the Mantis for one year, seeking to improve the relation- the Land (Matsu provinces, Isles of Silk and Spice) 39
ship between the two clans. The teachers of the Lion tried
Disadvantages: Contrary, Small
to curb Mikuras nature, and were strict, but within rea-
Clan. With the death of the Emperor who created them, machinations of the Mantis. Anyone who meets Iwarou
the Mondai Ketsu were used less and less, and were com- finds him to be a pleasant, if introspective man. He
pletely inactive by the reign of Toturi. It created tensions often engages other young bushi in journeys with him
among the members, for their position was hereditary, but to uncover more information about the Mondai Ketsu, or
before anything could happen, Daigotsu attacked Otosan even to accompany him on missions he feels he is bound
Uchi and the Mondai Ketsu were all killed to a man. to undertake as part of the ancient oaths of his family.
40 Taros grandmother and great-uncle were children at
this time and werent in the Fox Clan embassy when the
Kitsune Iwarou
Chapter Five
Mondai Ketsu were massacred. They inherited positions Air: 3 Earth: 3 Fire: 3 Water: 2 Void: 2
in the Mondai Ketsus when they reached adulthood, as
did Taros father when he come of age. When Iwarou Honor: 5.5 Status: 1.0 Glory: 3.0
came of age, he decided that it was time to resurrect
School/Rank: Seppun Guardsman
2/Kitsune Ranger 1
Skills: Athletics 1, Battle 1,
Courtier 1, Defense 3, Etiquette
3, Hunting 3, Iaijutsu 2,
Investigation 3, Kenjutsu
(Katana) 2, Kyujutsu 2, Lore:
Law 4, Stealth 3
Advantages: Ally (Mondai
Ketsu), High Purpose (Return
the Mondai Ketsu to glory),
Sacrosanct
Disadvantages: Idealistic,
Kalanis Landing Stigma
(Treat this as the same as
Zakyo Toshi Stigma from
Strongholds of the Empire)
Kata: Striking as Air,
Striking as Earth, Striking
as Fire
Moshi Amika
Rain of Blood,
Time of Enlightenment,
Race for the Throne
Moshi Amika came of age during a
time of strife for the normally peace-
ful Moshi family. For centuries as the
Centipede Clan, the family had wor-
shipped the Lady Sun, Amaterasu,
and lived in harmony in their se-
cluded valley. Amaterasu had no en-
emies among the clans, and so the
Moshi were free to continue about
their lives generally free from the tri-
als that other clans caused and faced.
Shortly before Amika was born,
Amaterasu committed jigai. Lady Sun
was distraught that Hitomi had killed
Onnotangu, and so the heavens were
without a sun and a moon. Although
Hida Yakamo ascended to become the new
sun, the Moshi family was changed forever.
The Daimyo at the time, Amikas great-aunt Moshi strength, though, and did not abandon her faith like Jukio
Chapter Five
Jukio, abandoned her faith and was cursed to live until had so many years before. She was strong for her family,
she learned forgiveness. Jukio did not learn that lesson and saw them through another time of uncertainty.
until shortly after Amikas gempukku. When Amika went Though Amika was still young, her light was extinguished
to visit her Jukio, she found that the old woman had during the Night of the Spider. Daigotsu Harushi, acting
followed Lady Sun. Amika, at a very young age, took the under orders from the Dark Lord Daigotsu, came upon 41
mantle of a family without an identity. Amika in the night and murdered her. Although Amikas
Amika reenergized the Moshis faith in the sun, even if bodyguards were able to injure Harushi, her killer was
enjoyed everything about being a shugenja, one of the next Test of the Jade Champion.
few men in his family with the gift. Kiyomori was very
friendly and enjoyed the company of others, especially
Moshi Kiyomori
other shugenja. He was so charming that others could not Air: 3 Earth: 2 Fire: 3 Water: 4 Void: 3
help but feel compelled to help him with his craft, and he
learned many personal tricks for convincing to kami to Stamina: 3 Perception: 5
work his magic. Honor: 4.4 Status: 2.3 Glory: 3.7
When Kiyomori was ready to finish his schooling, he
was selected to attend the prestigious Topaz Champion- School/Rank: Yoritomo Shugenja 3 (Topaz Champion)
ship, which to his own surprise he won. Kiyomori was Skills: Athletics 2, Calligraphy 3, Knives 3, Lore: Orochi
crestfallen, though, to discover that a member of his del- 3, Lore: Theology 4, Meditation 3, Sailing (Navigation) 4,
egation, Yoritomo Satako, had been working behind the Sincerity 3, Iaijutsu 1, Kenjutsu 2, Spellcraft 4
scenes to defeat those contestants she felt could threaten Advantages: Way of the Land (Rokugani Coast)
him winning. Kiyomori accepted the mantle, and a posi-
Disadvantages: Small, Brash, Overconfident
tion with the Storm Riders, but his enthusiasm had been
tempered with the knowledge that life was not always Affinity/Deficiency: Water/Earth
what it seemed. Spells: Ebbing Strength, Path to Inner Peace, Stand
Kiyomori performed admirably with the Storm Riders Against the Waves, Regrow the Wound, Strike of the
during the internal conflict with the Dark Wave during Tsunami, Walking Upon the Waves, Tempest of Air, Call
the War of Fire and Thunder. Upon the Wind, Extinguish, Mental Quickness
Tsuruchi Etsui After fighting in the Destroyer War, Etsui traveled with is
kin to the Colonies where, many years later, he died while
Time of Enlightenment, Race for the Throne, exploring a deep pool. When the ground gave way, he fell
Destroyer War, Age of Exploration to the edge of the pool and awakened a young orochi.
Remembering when his own people had fought alongside
No one would ever expect the day when a pirate would
the orochi of the Empire, Etsui calmly accepted his fate as
control the fate of a Dynasty, but Tsuruchi Etsui was never
he stared into the eyes of a hungry predator.
interested in expectations. His career began inauspiciously
with duties aboard a Mantis kobune operating near the Etsui was always a boisterous man, given to excessive
Rokugani coast. His rise to greatness did not start on the drink. Though he could often be found passed out in
sea, though, but when he was assigned to the personal the middle of the afternoon, he never failed to be at his
guard of Yoritomo Katoa, the Mantis representative to the duty stations or to perform to the best of his abilities. For
court of Toturi III. nearly his entire life, tavern owners sought his patronage
because it was said that wherever Etsui traveled, revelry
Etsui happened to be present at Katoas estate when word
was not far behind.
reached the court that the Emperor had entered the Shad-
owlands alone. Katoa asked Etsui to make arrangements Tsuruchi Etsui
for a unit of troops to travel with him to meet Yasuki
Hachi in Crab lands and go after the Emperor. Etsui was Air: 3 Earth: 3 Fire: 3 Water: 3 Void: 3
able to make the arrangements easily through an acquain-
Reflexes: 4 Stamina: 4
tance, Yasuki Jinn-Kuen, because, as no one would have
suspected, Etsui was a member of the Kolat. Honor: 3.2 Status: 1.9 Glory: 7.7
Etsui accompanied Katoa and Hachi to the Tomb of the
School/Rank: Tsuruchi Archer 3
Seven Thunders, where they fought beside the Emperor.
Before the Emperor sent them away, he spoke to Etsui and Skills: Athletics 3, Commerce 3, Courtier 2, Craft: Sailing
gave him the secret to finding his will, which named his 3, Defense 2, Etiquette 3, Hunting 4, Investigation 4,
Chapter Five
heir. Etsui escaped the Shadowlands and went in search of Lore: Sake Houses 3, Lore: Kolat 1, Knives 3, Kyujutsu
the will, which was hidden at Tokus Shrine in the Temple (Yumi) 5, Sincerity 2
of Daikoku in Ryoko Owari. Etsui found it with the help of Advantages: Absolute Direction, Daredevil, Fame
Kakita Kyruko, who was Master Silk. Kyruko force Etsui (Various), Forbidden Knowledge (Kolat), Great Destiny,
to join the Silk Sect and spy on his former allies in the Hero of the People, Luck (Rank Two), Sensation, Wealthy 43
Coin Sect. (Rank 5)
a terrible creature corrupt and twisted by the leader of working with him. Following his promotion and the death
the Destroyers Kali-Ma. All of Rokugan rallied to stop the of Amika, Shisuken set his sights on one final target -
beast from reaching Toshi Ranbo, and during the battle but whether or not he passed away into the histories of
Shisuken spotted Harushi amongst the army of the Spider the Mantis and the Tsuruchi with a perfect record, or if
that had arrived to support the fight. Just as Shisuken had Harushi managed to escape Shisukens justice, is up to
Harushi in his sights, the order for supporting fire came you...
44
in from the commander of Shisukens unit. Cursing his
Tsuruchi Shisuken
misfortune, Shisuken added his arrows to the others being
Chapter Five
rained upon the Destroyers, but he would never forget Air: 4 Earth: 3 Fire: 3 Water: 4 Void: 2
Harushis face, or the burning in his very soul to end
Reflexes: 5 Perception: 5
Harushis treacherous life.
Honor: 6.7 Status: 3.1 Glory: 5.1
Chapter Five
Although the Mantis are no strangers to foreign lands, to Rokugan, with many conflicting reports. Some say he
especially the Ivory Kingdoms, the initial colonization of truly died, and that a Togashi monk found his body and
that abandoned region took a toll on even the hardiest of recorded his death. Others say he was rescued by a Crab
samurai. Harsh weather, fantastic beasts, and dangerous and nursed to health. Yet others believe he was taken cap-
topography took the lives of many explorers, but one cap- tive by the Kolat, but no one really believes that. The only 45
tain found them to be as much his home and the Empire thing that anyone can agree on is that Yoritomo Emotos
cause of her later success and opportunities. When she allies in previously untapped areas and built an impressive
decided she favored negotiation over prayer, she arranged network of contacts and favors. Yoyonagis crowning
to be transferred from the shugenja school on Tempest achievement as Amethyst Champion occurred during the
Island to the Yoritomo Courtier School. Destroyer War, when she was able to call in those favors
Yoyonagi rose through the ranks of the Mantis courtiers and devote resources to assist Jade Champion Kuni Daigo
quickly. For a clan that had never made much use of the on the front, while the Emerald Champion Shosuro Jimen
courts, she was a prodigy, showing promise beyond any and the Ruby Champion Yasuki Miliko were unable to
expectation. She was soon assigned to the Imperial Courts, provide that assistance due to their own obligations
where she was so successful that the Otomo considered
her a candidate for the position of Imperial Chancellor.
Yoritomo Yoyonagi
Though the title eventually went to Bayushi Kaukatsu, Air: 5 Earth: 3 Fire: 3 Water: 3 Void: 4
that she was even in contention portended an illustrious
Willpower: 5 Intelligence: 4 Perception: 5
career.
During Yoyonagis early years in the Imperial Court, her Honor: 6.7 Status: 6.0 Glory: 6.9
duties were generally mundane. It was during this time School/Rank: Yoritomo Shugenja 2/Yoritomo Courtier 2
that her love life became the source of drama in her life.
She had a romantic affair with the returned poet, Rezan. Skills: Artisan: Poetry 3, Athletics 2, Calligraphy 3,
Though neither was interested in marriage, Rezan cared a Commerce (Appraisal) 5, Courtier (Rhetoric) 6, Defense
great deal for Yoyonagi, even going so far as to save her 4, Etiquette (Bureaucracy, Conversation) 6, Intimidation
life from the Onisu Settozai during the Battle of Otosan (Control) 3, Lore: Law 4, Lore: Theology 2, Meditation 2,
Uchi. This would have been quite enough for Yoyonagi Sailing (Navigation) 2, Sincerity (Honesty) 5, Knives 1
except that another Mantis courtier, Moshi Mogai, vied Advantages: Allies (Many), Social Position (Amethyst
for her attention. Mogai was persistent, but Yoyonagi Champion), Dangerous Beauty, Multiple Schools, Wealthy
was uninterested as she considered him to be somewhat (Rank Five)
shabby. To her horror, Mogai was one of those corrupted Disadvantages: Cruel, Greedy
by the Rain of Blood, and thereafter Yoyonagi traveled
Spells: Path to Inner Peace, Wisdom and Clarity,
with an armed retinue out of fear for her life.
Reflective Pool, Extinguish, Never Alone, Garbled Tongue,
Quiescence of Air, Wisdom of the Kami, Whispering Wind
T he Phoe ni x Cl a n
Agasha Miyoshi Three of the L5R 4th Edition supplement The Book of the
Void for information on the new magical tradition which
Rain of Blood, arose from Miyoshis experience.
Time of Enlightenment, Race for the Throne
Agasha Miyoshi
Every shugenja hopes to touch the heavens, but one
acolyte of the Phoenix learned that it may not always be a Air: 2 Earth: 4 Fire: 4 Water: 3 Void: 3
pleasant experience. Agasha Miyoshi led an unexciting life,
serving in the Temple of the Seven Dragons. The heavens Honor: 7.5 Status: 2.0 Glory: 4.5
never changed, and so Miyoshis life never changed. She School/Rank: Isawa Shugenja 3 (Isawa Temple Guardian)
expected to live out her days happily maintaining the
Skills: Calligraphy (Cipher) 3, Craft: Sculpture 2, Defense
temple and meeting guests who traveled to worship the
3, Etiquette 3, Lore: Spirit Realms 4, Lore: Theology 4,
dragons, living embodiment of the elements.
Spellcraft 4, Staves 4
Miyoshi was terrified one day when she looked up at the
Advantages: Chosen by the Oracles (Fire), Enlightened,
great mural of the dragons along the wall in the central
Touch of the Spirit Realms (Tengoku)
hall to see that it had changed. There was now an eighth
dragon, a creature of darkness, across from where the Jade Disadvantages: Fascination (Elemental Dragons), Small
Dragon appeared on the other end of the mural. Miyoshi Affinity/Deficiency: Fire/Water
immediately fled and told the Elemental Masters what had Spells: Envious Flames, Extinguish, Fury of Osano-Wo,
happened. The council sent Miyoshi back to the temple Tail of the Fire Dragon, Breath of the Fire Dragon, Shining
with Isawa Angai, wife of Sezaru, to examine the mural Light, Earth Becomes Sky, Grasp of Earth, Essence of Air,
further. There they met Mirumoto Ryosaki, who insisted on To Seek the Truth
Chapter Six
accompanying them as they investigated the new dragon.
Note: These stats represent Miyoshi before she became
The three tracked clues about this new dragon for many the first Dragon Channeler.
months, and were even attacked by agents of the Ninube
in West Hub Village. Miyoshi was attuned to the dragons,
an effect of having prayed to them so often for so long, 47
and so was able to tell when the influence of this new
the Seven Thunders and plunged Rokugan into darkness. Though she often provided her services to the Spider, she
After she witnessed a reflection of herself murdered by remained ever willing to give her life, her soul, for the
that realitys Elemental Council of maho-tsukai, Kinuye Phoenix.
began to have difficulty differentiating between realities.
Asako Kinuye
Kinuyes madness had an unusual effect. Unlike many
maho-tsukai, who eventually cease to identify themselves Air: 4 Earth: 4 Fire: 5 Water: 3 Void: 4
48 by the clan of their birth, Kinuye only became more loyal
Reflexes: 6 Perception: 5
to the Phoenix. She hid in plain sight, tending a garden
of beautiful flowers grown on human blood. Though she
Chapter Six
Chapter Six
Turi, the Dark Oracle of Water. Just when he thought he
Phoenix shoreline, and gained much notoriety. He also
had struck down Mizuhiko, the shugenja rose again, as
met an air tensai named Isawa Oharu, with whom he fell
an inhuman monster controlled by the Bloodsword, and
in love. Though her husband fell in battle, Oharu would
called himself Handan. Handan struck down the Oracle
not marry Mizuhiko. 49
and disappeared.
The distance between Mizuhiko and Oharu only increased
Though rumor has yet to reach Rokugan, Handan now
was among the first to volunteer to travel South to aid the Skills: Athletics 4, Battle 3, Calligraphy (Cipher) 3,
Crab in their defenses. Isawa Kimi permitted his request, Investigation 3, Kenjutsu 4, Kyujutsu 4, Lore: Theology
but the Shiba were alarmed that he would be fighting such 3, Lore: Heraldry 3, Medicine (Wound Treatment) 3,
dangerous enemies. Shiba Rae, the Chui of the detachment Meditation 4, Spellcraft 3
to which Takashi was assigned, ordered that two skilled Advantages: Allies (Isawa Kimi), Ishiken-do, Leadership,
yojimbo were to attend Taskashi at all times. Paragon (Courage), Social Position
50 Takashi found that the men who worked with him were Disadvantages: Driven (Serve and Protect the Phoenix),
always of the highest caliber, and several gave their lives Fascination (Bushi Fighting Styles)
Chapter Six
when Destroyer forces may otherwise have killed Takashi. Affinity/Deficiency: Void/None
Takashi was deeply saddened each time he lost a comrade
in arms, but he did not retreat into the solace of the void. Spells: Boundless Sight, Flow Through the Void, Sense
Instead, he would simply pray for the dead and then throw Void, Drink of Your Essence, The Empty Voice, Moment
himself back into the fighting. The loss of a single member of Clarity, Void Strike, Jade Strike, Armor of the Earth,
of his clan angered Takashi, and he became a fearsome Regrow the Wound, Strength of the Tsunami, The Fires
warrior over the course of the war. From Within, Tail of the Fire Dragon, Tempest of Air,
Summoning the Gale
Isawa Yoriko
Rain of Blood,
Time of Enlightenment,
Race for the Throne
The days of the Clan War
saw chaos reign and many
terrible things come to light.
In some cases, though, small
acts saved lives. For one
young child, the compassion
of the Phoenix saved not only
her life, but her very soul. Isawa
Yoriko was a water tensai of
the Phoenix Clan, and for all
she knew, she was an ordinary
shugenja of no great skill or
importance. Only the Elemental
Council knew who she really
was, and they watched
her with great interest and
apprehension.
Yoriko was born in the year
1125 to Kuni Yori, shortly before
his final descent into corruption
The Council never found Yoriko. The
and madness. Yori had lost his first child,
Chapter Six
closest they ever got was one rumor, during the
Kuni Fujiko, during the Scorpion Coup. Though he was
War of Fire and Thunder, of a shugenja in the tattered
an ambitious man, he had not yet abandoned worldly
robes of a Phoenix, face painted white in the style of a
pleasures, and so his second daughter was born. Yoriko
Kuni witch hunter, standing on the coast in complete
was not legitimate, though, and so the Kuni fostered her to 51
silence while a battle raged all around. The secret of Isawa
the Isawa, merely wishing to avoid any dynastic conflicts
Yoriko is one of the Phoenixs great mysteries, and within
should Yori have had legitimate children again. When the
of service Shiba gave to Isawa. What the school cannot enough of his experiences that others could take on that
teach, and for which no yojimbo can prepare, is the loss task. Takeishis unit was one of the few that were outside
of a charge. Though many would consider Shiba Takeishi of the protection of Phoenix lands when the Rain of Blood
a typical yojimbo, those who knew him spoke of a tale of fell from the sky. Though his companions were honorable
sadness and anger. men, not all were tempered by experience as Takeishi. Two
of the other Shiba succumbed to the madness and tried
Takeishi passed his gempukku and entered service at a to slaughter their companions, but Takeishi was prepared.
small outpost on the border with the Dragon. This proved Though it pained him, he cut down his corrupted kisnmen.
fateful, however, as the Wrath of the Kami erupted only Killing his fellow Shiba took a toll on Takeishi, though,
weeks later. As the Dragon refugees spilled onto Dragon and he asked that he not serve on the front lines again.
Heart Plain, word came from the Elemental Council Given his exemplary service, his request was granted and
to drive the Dragon away, lest they should claim that Takeishi lived out his days at Kyuden Isawa, part of the
territory permanently. Though Takeishi wondered at an personal guard of the Elemental Council.
order to fight refugees, he trusted the Council.
Takeishis first action was in the Battle of Ki-Rins Shrine. Shiba Takeishi
The Dragon, well-versed in the use of shugenja on the
battlefield, were adept at separating vulnerable Phoenix Air: 3 Earth: 4 Fire: 3 Water: 2 Void: 4
shugenja from their bodyguards. Takeishi watched as Reflexes: 4 Perception: 3
dozens of Isawa, untrained in warfare, compromised their
position on the field and were cut down. The Dragon had Honor: 6.3 Status: 1.2 Glory: 2.1
also unleashed a devastating weapon, a magical catapult School/Rank: Shiba Bushi 3 (Shiba Yojimbo)
that shot flames across the battlefield. With every death
Takeishi became more enraged until he rushed the lines, Skills: Defense 4, Kenjutsu 3, Kyujutsu 2, Lore: Shugenja
killing every Dragon he came across with impunity. The 2, Meditation (Void Recovery) 3, Spears 4, Lore: Theology
next thing he knew, he awoke at Shiro Shiba covered in 2
bandages. Advantages: Quick Healer, Strength of the Earth, Way of
the Land (Dragon Heart Plain)
Disadvantages: Idealistic, Obligation (Shiba Aikune, One
Rank)
Shiba Rae
Race of the Throne,
Destroyer War, Age of Conquest
Shiba Rae was in many ways a traditional Shiba bushi.
Rae was raised to believe that the Shiba are the defenders
of the Isawa and that his life was dedicated to protect the
Isawa and the Phoenix. Rae believed that this dedication
and bond between the Shiba and the Isawa was deeper
than simply defending and guarding the Isawa family. To
Rae, the Isawa were the accumulated knowledge of the
Phoenix, and in many ways of the Empire. Defending the
Isawa wasnt just about defending members of the Phoenix,
it was about protecting and defending the knowledge that
the Phoenix had learned.
Rae spent almost as much time reading and studying
the history of his clan and the Empire as he did on his
swordsmanship skills. Even with so much dedication to
knowledge and understand what had come before in
the world, Rae had a natural affinity for working with
shugenja, and always seemed capable of defending his
charge no matter how many foes sought to harm them.
From his studies he also had a better understanding of the
kami and how the Isawa communed with the, even for a
Shiba. Raes belief that the Isawa represented knowledge
Chapter Six
was so sincere and something he believed so deeply that
it almost seem to manifest itself in Rae himself. When
a member of the Isawa sought to bolster Rae with the
strength of the kami they found the spirits easier to speak
53
to and more willing to bestow their blessings on the Shiba.
Likewise, those who sought to use the kami to hinder or
the Dragon to make optimal use of his talents. Although there to be subjugated and forced into slavery. Many
the loose alliance between the two clans in that era Scorpion died during that time, out on the sands or in the
made the exchange possible, Arashiis sensei at the Iron copper mines of the Senpet. Arashiis grandfather listened
Mountain Dojo disliked his young charge and mistreated and picked up the language of their Senpet masters, and
the Scorpion. When Iuchiban unleashed the Rain of Blood such information was key in the Scorpion uprising that
on the Empire, the Tainted rain drove the sensei mad, and lead to their freedom. When they left, they looted many
Arashii took the opportunity to kill him. bits of armor, trinkets, and weapons from the Senpet and
54
Although Arashi eventually mastered the Niten two- it was from those relics that the armor was fashioned. The
sword style and learned all its techniques, his favored tool language of the Senpet and the knowledge of that land
Chapter Seven
of destruction has always been his bow, since it is far was handed down to Arashii along with the armor.
easier to use poison with such a weapon (blades can be
inspected after a fight for poisons, but arrows are harder to Bayushi Arashii
recover). However, he always made a point of maintaining
Air: 4 Earth: 3 Fire: 5 Water: 3 Void: 4
an anonymous nature in public, behaving like an ordinary
Reflexes: 5 Willpower: 4 Perception: 4
Chapter Seven
bought them to Shimomura from the monastery of Dangai.
sensei was old and near retirement, both of his natural
Azumamoru requested to undertake a musha shugyo, he
sons had been lost in battle many years earlier, and so
told his lord he wished to further train in the warrior arts.
he raised Azumamoru within his dojo teaching him the
In truth he wondered if the monastery had records of an
warriors way.
unusual child being born there 20 years ago.
Azumamoru was a good student and excelled in the 55
martial skills of the bushi. By concentrating on his Bayushi Azumamoru
Bayushi Irezu When Irezu does decide to dive in, theres no one more
dangerous. This is not because of any particular skill he
Age of Exploration hasthough after as much combat as hes seen, it would
be unwise to take him lightlybut because of his sheer
Submitted by Herbert Tucker Cobey
unpredictability as an opponent. Stories abound of how
In many ways, Bayushi Irezu is everything a Scorpion he once killed a man by stabbing him in the hand with
samurai could ever hope to be. He is loyal to the core, one of his personal chopsticks during a bar brawl. It later
56 never hesitating to leap into a battle to support one of his became known that he had poisoned his chopsticks and
kinsmen; he has also never refused to stand in place of instigated the brawl with this in mind after having been
Chapter Seven
one in a duel, no matter how fearsome the opponent. He ordered to find a way to kill the man. When he reported
was at the Scorpion Wall when it was breached; he was this to his superior, the flabbergasted samurai asked Irezu
enthusiastically present for the entire War of the Twins; in if he ate with those chopsticks. Irezu, talking as one would
fact, Irezu was present at almost every battle the Scorpion to a small child, said of course he didnthed killed a man
fought since his gempukku. Not only did he survive, but with them, and that would pollute all of his food.
his actions saved the lives of several of his clanmates as
Irezu is on the small and skinny side, but makes up for it
well.
with a quick and wiry build. His hair is short and slightly
All of this is tempered by the fact that Irezu is completely, messy, as he often does not bother to take very good care
obviously, and dangerously insane. of it. Like all Scorpion, he is continually masked; his is a
Irezu is a student of the Bitter Lies technique, as this was red half-mask covering the left side of his face. Beneath it,
the only school willing to accept someone with the kind he wears the happiest smile that some samurai could see
of suicidal passion for danger that Irezu embodies. He has before they die.
never yet shied away from a fightand while hes saved
the lives of dozens of his fellow Scorpion, there have been Bayushi Irezu
many times where he has done so in ways that could
Air: 3 Earth: 3 Fire: 3 Water: 3 Void: 4
not possibly be condoned by any rational person. Many
question how Irezu is still alive; none have a better answer Reflexes: 4 Willpower: 4
than a shrug and a reference to the luck of a madman.
Honor: 2.5 Status: 1.0 Glory: 3.6 Infamy: 2.0
Most peopleeven his adoptive father, the Scorpion vassal
Kentsu Tsuyoshiregard him in the same way they would School/Rank: Bayushi Bushi 4 (Bitter Lies Swordsman)
a barrel of gaijin pepper: useful, but continually dangerous
Skills: Athletics 3, Courtier (Manipulation) 3, Craft:
to everyone surrounding him.
Poison 3, Defense 3, Etiquette 3, Iaijutsu 3, Investigation
The one thing everyone tends to remember about Irezu is 2, Jiujutsu (Improvised Weapons) 3, Kenjutsu 3, Kyujutsu
his happy-go-lucky demeanor. In many ways, Irezu is like 2, Lore: Heraldry 2, Lore: History 1, Ninjutsu 1, Sincerity
a childbut where a child would perhaps be excited by a (Deceit) 3, Stealth 3
favorite toy or a beautiful stone, Irezu is excited by the
Advantages: Crafty, Daredevil, Fame, Inner Gift (Danger
prospect of impending violence. Nothing makes him laugh
Sense), Luck (Rank Three), Prodigy, Quick
more than watching a battle in progress... except, perhaps,
diving into it head-first. Disadvantages: Infamous, Lord Moons Curse (Rank
Three), Overconfident, Small.
Bayushi Kahoku
Destroyer War, Age of Exploration
Submitted by Matthew Tyler
It is often said that one can judge a mans life by the
friends he makes. While this could be true of Bayushi tion as chief Scorpion Clan Magistrate, and was granted
Kahoku, it would be more accurate to look at the list of the authority to judge cases as he wandered the provinces
enemies he has made. Such is the life of a Scorpion, or of his home.
even for a magistrate. Being both, Kahoku has quite the He has refused the position of Emerald Magistrate twice,
long list of enemies that would cause him harm (or death) and has recently been assigned by his clan to the Colonies,
if the opportunity presented itself. where his investigative acumen and his skill with the
In his youth, Bayushi Kahoku showed an aptitude for Final Lessen have facilitated him hunting down an elusive
two subjects, archery and law. A student of the Bayushi cult while making several key discoveries of which the
method of combat, his sensei allowed him to be trained Scorpion have been able to make use.
in yarijutsu while feeding him the knowledge of the
Bayushi Kahoku
Rokugani legal system. He was soon appointed as a yoriki
to a clan magistrate, where he served with distinction, his Air: 4 Earth: 3 Fire: 3 Water: 3 Void: 4
list of enemies beginning to grow as he helped his assigned
Reflexes: 5 Agility: 4 Perception: 4
magistrate solve case after case. A few cases were given
to him to handle on his own, one almost claiming his life Honor: 3.4 Status: 4.0 Glory: 5.0
from a bandit ambush, but he returned successful from
each and was appointed to the position of clan magistrate. School/Rank: Bayushi Bushi 5
It was this turn in his life where he was approached Skills: Battle 3, Calligraphy (High Rokugani, Clan Ci-
Chapter Seven
by an aged Scorpion by the name of Bayushi Akihiro. pher) 3, Courtier (Manipulation) 4, Defense 4, Etiquette
This strange man came to Kahoku with a story and a (Bureaucracy) 5, Horsemanship 3, Iaijutsu 4, Investiga-
proposition. The story was of how a particular lesson had tion (Interrogation, Search) 5, Jiujutsu 2, Kenjutsu 3,
been handed down from master to student through the Kyujutsu (Yumi) 5, Lore: Law 5, Sincerity 4, Stealth 3
ages, crossing clans and centuries. Only one man and Advantages: Allies (Many), Great Destiny, Social Position
one student shall there ever be. The previous master had 57
(Head Clan Magistrate/Saibankan)
recently died at a monastery in Dragon lands, so it was
Disadvantages: Driven (Seek Justice and Enforce the
Atesharu grew to become a relatively well known Atesharu is practical, pragmatic, and loyal to the
playwright, actor, and when he wasnt doing those two Scorpion. He has no problems telling someone if he
things, assassin and tool of the Scorpion Clan and Kolat. believes they are endangering the Scorpion or bringing
He was asked directly by several prominant Scorpions do too much attention to them, but this kind of blunt honesty
carry out their wishes at various points in like, such as is only reserved for Scorpion samurai. Outward, to the rest
Shosuro Toson, Bayushi Jimen, and Bayushi Paneki. of the world, Atesharu is a quiet, skilled playwrite and
58 There are two things that occur in Atesharus life that actor who disappears from one place to appear in another,
left him more mysterious than other Scorpions though. always seemingly on the move.
Chapter Seven
Chapter Seven
reports of this, he scoffed at her. Yasuyo explained her
style, that of the Dark Sword of Bitter Lies, the reckless
training with the kenku Kozue and that she was privy
style of Bayushi Tangen. Kwanchai was, by all accounts,
to knowledge beyond the mortal realm. Believing her to
crazy, and Tishi was one of the few Scorpion to whom
be truthful, Tishi evacuated the facility and the valuable
Kwanchai would listen.
scrolls. The facility was attacked as Yasuyo warned only
At the wedding of Ikoma Otemi and Shosuro Yasuko, a short time later. 59
Kwanchais madness forced Tishi to intervene. Kwanchai
Though in his youth Tishi expected to die in glorious
attempted to challenge the Emerald Champion Yasuki
her into the world of men. Yogo Fujitani was a foxwife man, and yearned for his attention. She approached him
whose sister had joined the Scorpion many years before. and, when he told her to flee, she used what power she
She had seen her sister, Snowflake, take on the name Soshi had to unleash a wave of ice, freezing the Destroyers in
Kiyo and become a loyal and dedicated member of the place. Having finally found her beloved, they embraced,
clan, immersing herself in the human world. surrounded by the stillness of winter.
When Fujitani first took human form, she took on the
Yogo Fujitani
three taboos that had bound her sister. She could never
be touched by the magic of a shugenja, she must always Air: 3 Earth: 2 Fire: 2 Water: 2 Void: 2
answer a question with a question, and she must marry
Intelligence: 4 Perception: 3
a good man within a year. For the first year among the
Scorpion, Fujitani despaired. She could find no one she Honor: 6.5 Status: 1.5 Glory: 1.0
considered good, for they all were willing to perform or
condone evil acts. School/Rank: Bayushi Courtier 2
Fujitani remembered how Snowflake had redeemed her Skills: Calligraphy 3, Courtier (Gossip) 4, Etiquette 4,
husband from his evil ways, and so Fujitani accepted a Investigation 3, Lore: Bushido 4, Lore: Scorpion 3, Lore:
marriage proposal from Yogo Kazuki, from a minor branch Spirit Realms (Chikushudo) 4, Sincerity (Deceit, Honesty)
of the family. He had very little status within the Scorpion 4, Temptation 1
because he was not a shugenja, and was not trusted with Advantages: Dangerous Beauty, Inner Gift (Empathy),
any important responsibilities because of the Yogo curse. Karmic Tie: Soshi Kiyo (Rank Three), Touch of the Spirit
Fujitani was undeterred, though. They were married and Realms (Chikushudo), Voice
she settled as his wife in Ryoko Owari, where he served as
Disadvantages: Blackmailed (True form revealed to the
a minor functionary.
Scorpion), Cant Lie, Idealistic, Lost Love (Yogo Kazuki),
True Love (Crane bushi, unknown)
Shapeshifter Abilities: Humanity, Strength of Jade
Shapeshifter Penalties: Must answer a question with a
question, May never be the target of an elemental spell,
must marry a good man within a year.
T he U nicorn Cl a n
Horiuchi Nobane Owari, he was so badly injured and fatigued that Utaku
Rain of Blood, Time of Enlightenment, Yu-Pan forced him to rest, under guard, while he recov-
ered. Nobane recovered and fought in the rest of the war.
Race for the Throne, Destroyer War
Nobane was haunted when he heard of the death of his
Though the lost Horiuchi family was known for its
family. With the slaughter of the Horiuchi at the Empress
charity and compassion, it surprisingly produced one
command, he was one of only a handful of his kin left
of the greatest Unicorn warriors of a generation. From
alive, saved by his service away from home. Shortly after
humble beginnings, Horiuchi Nobane defended Rokugan
the war, Nobane received a strange visitor. Matsu Benika,
his whole life and though he survived many wars, at the
wielder of the Jade Hand, brought him a sealed package.
end he became the end of a noble line. Nobane was adopted
They had met before several times, but not since she had
into the Horiuchi family, like so many others. He never
received the Jade Hand. She asked him to protect the
knew his parents, but was told that they were vassals of
package, and she swore to do so. He kept it safe, in the
the Akodo family. Hoping to honor their memory, Nobane
empty lands of the Horiuchi, for many years, until Benika
dedicated himself to learning the tactics in Leadership,
retrieved the item and Nobane fulfilled his final duty on
and his instructors found him to be a natural tactician.
the day of his death.
Near the end of the struggle against Iuchiban, Emperor
Toturi III reorganized the Imperial Legions and allowed Horiuchi Nobane
the clans to each nominate a commander from their ranks
to lead one legion. Unicorn Khan Moto Chagatai chose Air: 5 Earth: 4 Fire: 4 Water: 3 Void: 3
Nobane for the honor, both because Nobane was a capable Stamina: 5 Perception: 4
leader and because his study of the Lion style of warfare
would prevent any Imperial Legionnaires from learning Honor: 8.8 Status: 5.5 Glory: 8.1
Chapter Eight
the proprietary cavalry strategies of the Unicorn. Though
School/Rank: Shinjo Bushi 3 (Shinjo Scout)
Nobane suspected this played a role in his nomination, he
accepted the position with honor. Skills: Athletics 3, Battle (Skirmish) 3, Defense 2,
Horsemanship 5, Kenjutsu (Katana) 4, Kyujutsu 4,
Nobanes dedication to his place in the world brought
Stealth (Ambush) 3 61
the attention of the Celestial Heavens. During his time as
commander of the Eighth Legion, Nobane discovered a Advantages: Allies (Matsu Benika), Leadership, Seven
sized court on behalf of the Unicorn Clan, and live out the business of the Unicorn at court and also assisting
his days working in their best interests. Ide Kin ended up the Clan with the disbursement and movement of their
becoming one of the strongest ties to the Dragon Clan the troops around the fledgling Colonies. He can always be
Unicorn would have through the Destroyer War and Age seen with a warm smile and taste for good conversation,
of Exploration, and his contributions to the battlefront are and is always willing to talk at length about his time with
remarkable for a courtier as young as Kin. the Dragon. Though he rarely sees her anymore, Kin still
keeps up letters sent to his sister Ashi, exchanging stories
62 Ide Kin was born to good parents who had a sizable
of the wonderful things hes seen while continuing to try
estate in Ide lands and had an older sister. Ide Ashi was
and live up to the example she set for him.
Chapter Eight
Chapter Eight
Tsungs only path was to join one of the Unicorn armies, Affinity/Deficiency: Water/Fire
as he was unwelcome in the temples. He found a measure
of satisfaction in the Baraunghar, able to travel across Spells: Bo of Water, Ebbing Strength, Reversal of
Unicorn lands and perform his magic among those who Fortunes, Rejuvenating Vapors, Stand Against the Waves,
did not know well of his lack of faith. It was not until Wave-Borne Speed, Strike of the Tsunami, Walking Upon
63
the Unicorn battles against the Lion at Kaeru Toshi that the Waves, Ebb & Flow of Battle, Tempest of Air, Natures
Tsung found his true purpose, though. Tsung was shocked Touch, Call Upon the Wind, Armor of Earth, Earths
and his own Champion, earning the post of Shogun. Jin- Large, Leadership, Social Position (Shogun), Strength of
Sahn was honored to serve as the second Shogun, fol- the Earth, Touch of the Spirit Realms (Meido), Wary
lowing in the footsteps of the great warrior Kaneka, who
Disadvantages: Brash, Gaijin Name, Obtuse
Moto Ogaru
Age of Exploration
The Unicorn are famous in Rokugan for their affinity for
animals and the skill at which they handle and care for
those animals. This applies most specifically to horses, but
many other animals such as falcons and dogs have had
many famous Unicorn trainers.
Moto Ogaru, however, is particularly well skilled at
the handling of pandas. Pandas in Rokugan are rarely
ever in captivity, and left to roam the wild freely. When
Moto Ogaru was young, a wild tiger attacked him in the
wilderness, and it was a panda bear that came to his
rescue, scaring the tiger away. Since that day, Moto Ogaru
has had a deep love for the creatures, and often spends
his time in the wild around them. He rarely ever has to
travel far though. When Ogaru is on patrol or traveling, it
is rare to go a day without seeing a panda nearby, or even
following Ogaru and whomever he is traveling with. Moto Ogaru
Ogaru himself is massive even by Crab standards, Air: 2 Earth: 2 Fire: 2 Water: 3 Void: 2
dwarfing many other samurai, and often appears brutish
Awareness: 3 Stamina: 3 Agility: 3
and stern. He is a commander within the Unicorn armies
and his skills on the battle are noteworthy, often using Honor: 4.6 Status: 3.2 Glory: 3.0
his overwhelming size to his advantage where many
would find it a hinderance. However, anyone who spends School/Rank: Moto Bushi 1
Chapter Eight
more than a minute with Ogaru will find him smiling and Skills: Animal Handling (Pandas) 3, Athletics 3, Battle
laughing constantly, making jokes at his own expense 2, Defense 2, Horsemanship 4, Hunting 3, Kenjutsu
to make other smile and bring them that same joy and (Scimitar) 4, Lore: History 3, Polearms 2
laughter. Ogaru leads a small but well coordinated group Advantages: Inner Gift (Animal Ken), Touch of the Spirits
who also share their commanders joy for life and ability to Realms (Chikushudo), Social Position 65
always make each other smile.
Disadvantages: Disturbing Countenance, Fascination
Shinjo Dun Dun commanded his troops through both that war and
the ensuing Destroyer War, rising to the rank of shireikan
Time of Enlightenment, under Utaku Yu-Pan. He fought in the rearguard action
THE UNICORN CLAN
Race for the Throne, Destroyer War at the Kaiu Wall before it fell, and later fought at Ryoko
Owari when the God Beast attacked that city. He was
For many years following the return of the Kami Shinjo,
forced to take command of the Unicorn forces when Yu-
the Shinjo family lived with the shame of having been
Pan was gravely injured, and he rallied the troops for the
infiltrated and led by the Kolat. This made most Shinjo,
final attack on the hideous monster.
from the lowest guardsman to the Daimyo Shinjo Shono
very wary of asserting themselves for fear that the shame Dun was one of the first Unicorn to volunteer to travel
66 would be used as a weapon against them. As the next outside the borders of the empire in search of unknown
generation came of age, though, the younger Shinjo who threats after the Destroyers were defeated. Though many
knew only honor restored the familys bluster as well. Few of his clan helped explore the land route to the Colonies,
Chapter Eight
were more confident in the glory of their heritage than Dun and a handful of men secretly traveled west, in search
Shinjo Dun. of clues about the mysterious Yodotai that had contacted
the Unicorn several years before. Though it is known that
Dun was an excellent rider and capable warrior whose
Dun returned safely, his report remains a secret known
performance in his early years of training convinced
only to the Unicorn Champion and the Khan.
him that a life of adventure laid ahead. Duns skill even
earned him an invitation to the Topaz Championship for Shinjo Dun
hi gempukku. There he lost closely to one of his own
clan, a slight shugenja named Horiuchi Wakiza. Stunned Air: 3 Earth: 4 Fire: 4 Water: 3 Void: 3
at his loss, Dun was assigned to a small detachment of
Reflexes: 4 Perception: 4
guardsmen serving at Shiro Iuchi.
Honor: 6.7 Status: 6.0 Glory: 6.4
Chapter Eight
spoke to Xieng Chi about her duty and her unease fighting Reflexes: 4 Agility: 3 Strength: 3
other samurai. Xieng Chi tried to explain to her that life
Honor: 7.2 Status: 1.3 Glory: 3.2
and death are a part of the kharmic wheel, but knew that
Mu-Dan was simply too young to truly feel the weight of School/Rank: Utaku Battle Maiden 2
life and death as an older woman would. 67
Skills: Battle 2, Defense 3, Etiquette 2, Horsemanship 4,
Mu-Dans hesitation, fortunately, did not affect her Kenjutsu 3, Meditation 3, Polearms 2, Sincerity 2
ability to engage in the next major engagement. When
Chapter Nine
Shono was appointed as commander in Chens place, and
Chaozhu was again left empty handed. He continued to accept the Taint - Chaozhus ambition knows little limit,
work with the Kolat and was further fueled by hatred of which makes him dangerous in many ways for friend and
his brother until eventually he became reckless, and the foe alike.
Kolat sought to eliminate both of the brothers before they
Moto Chaozhu 69
could be a threat - Chen for getting too close to their
operations, and Chaozhu for being foolish enough to get Air: 2 Earth: 3 Fire: 3 Water: 5 Void: 3
with the animal carcasses the butcher left after cutting death at the hands of the Scorpion. Distraught, Buncho
the meat. This life never pleased the unstable boy, who disappeared into the Empire once more, though to seek
was prone to fits of anger. One day, a passing samurai redemption or revenge no one could say.
got angry at Bunchos parents for not moving their cart
quickly enough out of his way. The samurai killed them Kokujin Buncho
both without a thought.
Air: 4 Earth: 3 Fire: 2 Water: 3 Void: 3
Buncho was nearly an adult, but his mind shattered. He
attacked the passing noble and his guards, and in a rage, Agility: 4
he killed them all bare-handed. He fled into the wilderness.
Honor: 1.5 Status: -8.0 Glory: 1.2 Infamy: 2.2
He was consumed by his anger and his thirst for killing,
until his fateful meeting with the Dark Prophet, Kokujin. Shadowlands Taint: 0.6
Kokujin, the tattooed madman, was at this time creating School/Rank: Hitomi Kikage Zumi 3
a peasant revolt in the Scorpion lands. He heard of a
Skills: Acting (Monk) 4, Athletics 3, Craft: Tattooing
dangerous man killing people randomly in Crane lands
1, Defense 2, Etiquette 1, Intimidation 4, Investigation
and investigated, knowing that he would find a useful
(Interrogation) 2, Jiujutsu (Doku-do) 4, Lore: Anatomy
disciple. And so he did. He hunted Buncho through the
2, Lore: Omens 2, Lore: Theology 3, Meditation 1, Staves
wilderness, defeated him in single combat and beat him
(Nunchaku) 5, Stealth 3
to a pulp until he listened. Thus the former Dragon taught
him his philosophy of the Dark Lotus. Advantages: Hands of Stone, Higher Purpose (Bring
about the Dark Lotus era)
Fully trained, Buncho was a fanatical serial killer. He
believed that everyone has a dharma and kharma debt to Disadvantages: Antisocial (rank 2), Ascetic, Consumed
pay and that his mission was to makes them pay in the (Insight - Meditation), Compulsion (Major - Murder),
name of the Lotus prophet. Buncho worked tirelessly to Enlightened Madness (Balance Tattoo)
help his new master usher in a new era to Rokugan, one Tattoos: Balance, Blaze
where strength would prevail and the false social order of Kiho: Stain Upon the Soul, Riding the Clouds, Soul of the
the samurai would be cast down. Four Winds
Mrika And for Otomo Mrika, thats largely true. She is serving
the needs of the Otomo, and gets to live in a world that her
Destroyer War, Age of Exploration
kind never do. She is bowed to, treated with respect, and
The nature of bog hags is a strange one amongst left to her own devices. All it takes is a few dead bodies
creatures of the Shadowlands. They are by most accounts every now and again.
(for those who meet one and live, anyway) evil creatures But for Mrika the bog hag the Governess is the ultimate
who seek nothing more than to torture, and eventually kill canvas to express her art to the world. And in the end -
victims so that they can wear their flesh as their own. The who could want anything more than that?.
most notable among the Kuni scholars believe that this
embodies a bog hags intense hatred of beauty and life, a Mrika
beauty and life that they cannot ever have so they take it
from others. Air: 4 Earth: 4 Fire: 3 Water: 3
For a bog hag like Mrika though, it represents something Awareness: 5 Intelligence: 5 Strength: 4
very different - a desire not to take and punish the beauty
Honor: 0.0 (4.0) Status: 5.7 Glory: 2.3
and life she sees in the world, but rather to be herself an
expression of art and life. Shadowlands Taint: 5.2
The origins of Mrika the bog hag are completely un- School/Rank: Self Taught Shugenja/Otomo Courtier 3
known, and there very well may not be a single living soul Skills: Acting (Otomo Family) 6, Artisan: Painting
around anymore to remember them. Otomo Mrika, be- 7, Artisan: Sewing (Human Flesh) 6, Calligraphy 3,
loved artisan of the Otomo Family and teacher to Otomo Courtier (Manipulation) 6, Etiquette (Bureaucracy,
Suikihime, the Governess of the Imperial Colonies, how- Conversation) 4, Forgery 3, Investigation 4, Athletics 3,
ever, is well known. Mrika was a ronin who displayed an Hunting 4, Meditation 2, Defense 2, Jiujutsu 5, Knives 4,
incredible artistic talent at a young age, focusing mostly Sincerity (Honesty, Deceit) 6, Sleight of Hand 4, Stealth
on painting. She served in the specialized unit know as 4, Spellcraft 3, Temptation (Seduction) 5
the Sanctified Ones during the Destroyer War, having in-
Chapter Nine
Advantages: Allies (Otomo Suikihime), Crafty, Dangerous
filtrated that unit. To the surprise of her colleagues, who
Beauty, Great Potential (Painting), Imperial Spouse,
were suspicious of her, she proved her loyalty to the Em-
Perceived Honor (Rank Four), Social Position (Suikihimes
press. After the war, she traveled to the Colonies and mar-
Teacher), Soul of Artistry (Artisan Skills)
ried a prominent member of the Otomo family, and began
to create some of her finest work. It should not be con- Disadvantages: Consumed (Perfection), Dark Secret (Bog 71
sidered an oddity that her artwork is not widely displayed Hag), Phobia (Jade), Shadowlands Taint, Small
plague that warped the flesh. Onchi took care of her Intelligence: 3
family as long as she could, but one by one they died to its
corrupting touch, and then rose from death to walk again. Honor: 0.0 Status: 3.5 Glory: 4.5
Onchi, and the Horiuchi, did what they could, but there
was no stopping the spread of the plague. Empress Iweko, School/Rank: Ninube Shugenja 3
in a bid to control the spread of this unnatural disease, Skills: Calligraphy 3, Craft: Meishodo 2, Defense 4,
72 and at the behest of her advisors, sanctioned the torching Forgery 5, Knives 5, Lore: Cartography 4, Lore: Theology
of all Horiuchi lands, including the death of those still in 3, Meditation 4, Sincerity (Deceit) 5, Spellcraft (Spell
that territory. This included Onchi. Research) 4, Stealth 6, Lore: Lying Darkness 5
Chapter Nine
Chapter Nine
behind. 2, Polearms (Bisento) 5
Omigawa eventually chose to travel to the Colonies. The Advantages: Allies (Yoritomo Saigo), Dark Paragon
tales of danger and adventure appealed to him, and he (Strength), Hands of Stone, Kharmic Tie - Yoritomo Saigo
hoped that the untamed lands would satisfy his thirst for (Rank 2), Large
blood. He found as much as he hoped, and more. Omigawa Disadvantages: Ascetic, Brash, Failure of Bushido 73
fought cultists and monsters, pushing aside his quest for (Compassion), Infamous
higher purpose for as long as he could. In the end, he
pot that didnt just taste tolerable, but good even. Most of School/Rank: Chuda Shugenja 2
the Lost learned quickly not to let their curiosity get the Skills: Artisan: Cooking 7, Calligraphy (Cipher) 3,
best of them and ask Udo what he had made his famous Hunting 2, Knives 4, Lore: Food 6, Lore: Maho 5, Lore:
stew out of that day, instead enjoying the taste that earned Shadowlands 4, Spellcraft 4, Stealth 3
him the title of Master Chef.
Advantages: Forbidden Knowledge (Maho), Great Potential
Udo didnt just use his pots to create stew for eating, (Artisan: Cooking), Inheritance (Cooking Pot)
74 however. Blending his talents for taking bare resources
and scraps of flesh from the Shadowlands and making it Disadvantages: Compulsion (Experiment with cooking),
Disturbing Countenance, Enlightened Madness (Artisan:
Chapter Nine
into food, so too could he take the bodies of the dead, and
using a massive caldron that he enchanted over the years Cooking)
with maho and tainted magic, could literally cook the de- Affinity/Deficiency: Maho/Air
ceased into life again as undead under his willing control. Spells: Udo knows most maho spells but when he can
Because the dead are in no short supply in the Shadow- he likes to experiment with them in relation to food and
lands or on the field of battle, Udos unique skills allowed using his massive cooking pot to create different forms of
him to often amass a horde of zombies capable of taking undead, mixing other kinds of magic to create new and
down battle-worn patrols of bushi within the Empire. interesting results.
Hidekazu
Roni n
Race for the Throne, Destroyer War Hidekazu traveled with the caravan until it finally
The Mad Dragon, Pan Ku, manipulated events in reached Toshi Ranbo. He had made sure to leave a number
Rokugan for time immemorial prior to his defeat in of particularly messy clues for Hotei to follow, ensuring
the Second City, but rarely was he venerated. The most that the games he would play in the Imperial City would
notable exception was a young man who thought of be all that much more exciting. Once he arrived, he
himself as Hidekazu, who came out of the wilderness went to work. By choosing his victims at random, as his
and wreaked havoc everywhere he traveled. No one lord would do, Hidekazu knew he was infuriating the
knows where Hidekazu was born. Those who know of his magistrate. Who would ever commit such terrible acts on
existence do not even know that name. Some say he is a whim, after all?
the son of a bandit who slew his father and all his men in The two murders that drew Hotei to Toshi Ranbo were
a fit of confusion. Others say he is the abandoned child far from the last. Though the trail went cold, corpses
of a highborn family daimyo, cast aside when his mental continued to appear throughout the empire for many
illness first manifested. The only thing that can be agreed years, without any clues or explanations.
is that Hidekazu acts without forethought or concern.
Hidekazu first appeared in the Spine of the World Hidekazu
Mountains. When a Unicorn patrol traveled too near
Air: 3 Earth: 2 Fire: 3 Water: 3 Void: 2
when he had been hiding for all those years, she silently
followed them. When they stopped to investigate a cabin Awareness: 5 Stamina: 4 Agility: 5 Perception: 4
in the middle of nowhere, Hidekazu struck. He brutally Honor: 0.0 Status: 0.0 Glory: 0.0 Infamy: 2.3
murdered one of the Unicorn bushi, stripped him of his
Chapter Ten
clothing, and took his place, all during the confusion of School/Rank: Insight Rank 2
a fight with some bandits. Pan Kus blessings allowed
Skills: Acting 10, Athletics (Running) 3, Forgery 4,
Hidekazu to perfectly mimic the man, Moto Chiang, even
Horsemanship 3, Intimidation (Torture) 4, Jiujutsu 6,
fooling Chiangs old friend Moto Jin-sahn.
Knives 3, Sincerity (Deceit) 10, Sleight of Hand (Conceal, 75
Hidekazu lived as Chiang for a time, secretly leaving a Escape) 4, Stealth (Sneaking) 5
trail of murders in his wake. He would often wake in a
RONIN
Advantages: Hands of Stone, Luck (Three Ranks)
cold sweat, or drenched in blood, and know that he had
spent the dark hours as the instrument of Pan Kus will. Disadvantages: Ascetic, Compulsion (Murder), Dark
Hidekaze relished the thought that he was helping to spread Secret (Disciple of Pan Ku), Driven (Sow Chaos)
madness and chaos through the empire. Even with Pan
Kus blessings, though, Hidekazu could
not continue in a single guise forever. At
a temple of Natsu-Togumara, Pan Ku
warned Hidekazue in a vision that he
was being pursued. Hidekazu knew
he would have to conceal himself
once again, and so slaughtered
and replaced a man traveling with
a caravan named Toru.
Hidekazu became Toru just in
time, as the magistrate Moto
Hotei was on his trail. He knew
of Hotei, and that the man was
a famed investigator who had
solved a murder in the capital
that prevented much bloodshed.
Though Hidekazu had no fear
of matching wits with the
magistrate, he knew that Pan
Kus will was paramount, and he
must sow as much chaos as he
could.
is traditionally associated with tanuki
spirits. Kincho enjoys food and drink
to the point of obsession, play evil
tricks on people who cross or offend
him, and also make special efforts to
help or reward individuals who are
kind or assist him.
People who come to the House of the
Blue Tanuki are treated very much the
same way - if a patron causes problems
for Kincho or the House, they may find
their saddle breaks when attempting
to mount or their rations continually
go bad for months on end, Kinchos
way of reminding that foolish mortal
that respect is an important virtue
to learn. For those who are polite or
particularly kind to the inn and to
Kincho or his guests, they usually find
that their fortunes improve in some
way, from a bit of useful information
Kincho comes across to suddenly
coming into great wealth, seemingly
Kincho the Sixth out of nowhere.
However, for the few select visitors that are particularly
Race for the Throne, Destroyer War offensive or cause harm to the other guests, Kincho does
RONIN
For as long as any samurai can remember, there are tales not cause them misfortune in the form of pranks or tricks.
of the House of the Blue Tanuki, a famous sake house They are usually kicked out from the inn and sent on their
and inn that is nestled into a small corner of Kyuden way, but most are never heard from again...
76
Gotei. Every samurai seems to have a story that somehow
involves the inn, for a particularly pleasant nights rest to a Kincho the Sixth
Chapter Ten
Chapter Ten
from Agasha Kyoso, and that events may have transpired Magistrate), Wary
as a result of her machinations.
Disadvantages: Lost Love (Ta-
Tashime traveled the empire to gather more information. mori Shaiko), Sworn Enemy
He consulted with the Master of Water Asako Bairei and, (Daigotsu Shaiko)
at Baireis suggestion, a Sodan-Senzo. During this time, 77
Tashime met Tamori Shaiko, a young Dragon shugenja
RONIN
who took an immediate interest in him. During the course
of their travels, the two fell in love. Their love was not to
last, however, as they found the information they sought
and ventured into the Shadowlands to face Kyoso no Oni.
Fighting an Oni Lord is dangerous work for even the
most hardened Crab veterans, and Tashimes group had
none of the intense training that would be required to
perform flawlessly. Though Kyoso no Oni was defeated,
Shaiko and several of their other companions died.
Tashime was crushed, and returned to the empire an even
more hardened man than he was before.
During an investigation into the mysterious
order of sohei that had recently appeared in
the empire, the Order of Venom, Tashimes
horrors came to life as he discovered
that Shaiko had risen as an undead
maho-tsukai. Tashime threw himself
into the pursuit because he knew he
must destroy Shaiko, as it was his
failure to dispose of her corpse
that allowed her to be raised.
Non-H uma ns
Makirtch The equivalent to ancestors for samurai is the
Transcendents for the Nezumi, powerful shamans who
Rain of Blood, Age of Enlightenment shed their mortal form to become spirits of pure Name
Makirtch was a shaman of the Nezumi race, what the magic that resided in the Realm of Dreams, Yume-do.
equivalent of a shugenja would be in Rokugani society. She They were the guardians of the Ratling race and stood
was a member of the Stained Paw tribe and their strongest as a shield against the impending doom that Tomorrow
and oldest shaman. Makirtch excelled specifically at would bring. Makirtch learned that Tomorrow had come
magic involving and understanding dreams, and despite for the Nezumi already, and was slowly destroying and
the fact that the Stained Paw lived for a long time without eating away at the Transcendents. If Tomorrow succeeded
their memories, Makirtch was able to look into the dreams in killing all of them, the Nezumi would be powerless to
of Nezumi and mortal alike and gleen much about the stop Tomorrow from erasing them from existence.
world and Ningen-do. She was a fierce protector of her Makirtch used a strange hourglass artifact, called by
tribe and was always cautious when dealing with others the Ratlings Tomorrows Hourglass, to transport nearly
outside of the Stained Paw, the loss of their memories the entire race to Yume-do all at once, where they
always leaving Makirtch weary about who might be or would take the fight to their ancient foe and eventually
had been enemies of her tribe. succeed in saving the Transcendents and the Nezumi from
When the Staind Paw regain their Name, and their destruction.
memories, Makirtch joins the leader of the One Trbie Makirtch never fully trusts anyone, Ratling or mortal
Kanokticheck as an elder advisor to the newly unified alike, until after the Staind Paw are saved and become
Ratling tribes. Makirtch would also prove vital in part of the One Tribe. The risk to her tribe and those who
NON-HUMANS
eventually saving the Nezumi race from extinction at the look to her for guidance is too great, and only those
hands of Tomorrow, a formless, malign entity that since within the Stained Paw are trusted completely. The few
the dawn of time the creatures have feared. times Makirtch is forced to fight against foes of her tribe,
Due to her powerful magic and ability to see the dreams her potential to wield the Name magic of the Nezumi is
of others, Makirtch was able to look into the restless devastating to her foes and she is able to even disrupt and
78
dreams of Kanokticheck, who would wake and remember change the very nature of a creature native to Ningen-do
nothing, and see the horrible future that lie ahead of the through this magic. Once Makirtch joins the One Tribe
Chapter Eleven
Nezumi. It was often thought that Tomorrow would attack trust still comes very slowly to her, but she trusts the
one day, coming for the Nezumi, and that the One Tribe judgement and leadership of Kanokticheck and follows
would have to stand united to even have a chance of sav- him without question.
ing itself. But the legend was only partially true - Tomor-
row would come for the Nezumi, but it would not attack Makirtch
their bodies or their warrens, it would attack their dreams.
Air: 3 Earth: 3 Fire: 4 Water: 3 Name: 4
Chapter Eleven
for he knew that without the Dark Lord his tribe would something about Ikmatch-tek did not smell right.
starve and die.
Ikmatch-tek sensed that Matchek could see through
Matchek was the first member of the Stained Paw Tribe the illusion of his being, and so he sent Matchek on
to encounter another Nezumi after the tribe had allied many dangerous raids. In spite of the danger, Matchek
with Daigotsu. He met Chintch of the Crippled Bone Tribe, survived. When at last Ikmatch-tek felt he had to act, he 79
nearly killing him before accepting that the other Nezumi caught Matchek alone and cast a terrible spell upon him,
was not a threat. Matchek and Chintch talked about their unraveling his being with a word. It is unknown what
NON-HUMANS
tribes, and Chintch was alarmed that a tribe of Nezumi happened to Matchek, however. Because Ikmatch-tek
had allied with the darkness. He wanted to convince the was not a true Ratling, he could not destroy Matcheks
Stained Paw to abandon their ways and leave the depths name. Whether Matchek fought beside the Transcendents
of the Shadowlands to be closer to the other tribes. against Tomorrow, or was trapped in some other realm has
Chintch brough Nirumtuk, of the Crooked Tail Tribe, to never been discovered.
meet with Matchek, for Nirumtuk knew the story of how
the tribes had fought together against the Lying Darkness. Matcheck
Chintch hoped the story would convince Matchek to go
Air: 3 Earth: 3 Fire: 4 Water: 2 Name: 3
back to the Stained Paw and lead them away from the
Dark Lord. Chintch was hopeful that the Stained Paw Strength: 3
could be redeemed, but his hope was misplaced. Matchek
Niche: 6.0 Status: 0.0 Glory: 1.5
gave them a false assurance and then disappeared into
the night. School/Rank: Nezumi Scrounger 3
Matchek knew that the other tribes were reviled Skills: Athletics 4, Battle 3, Defense 3, Hunting (Survival)
by the clans, and would not allow his people to be an 4, Jiujutsu 4, Kyujutsu 5, Lore: Shadowlands 4, Stealth
afterthought to the humans. He led many raids against the (Sneaking) 5, Sleight of Hand 3
Crab and Scorpion clans, stealing food and killing many
Advantages: Large, Teeth of Stone
samurai who were foolish enough to underestimate his
tribe. Daigotsu was pleased, and the tribe prospered. Disadvantages: Kwathch, Nameless, Sworn Enemy
(Ikmatch-tek)
One day, Daigotsu brought to Matchek a Nezumi he
had never met before. His name was Ikmatch-tek, and Note: Matchek is considered to have all of the Nezumi
he claimed to be a shaman of the fabled One Tribe, from Physical Abilities listed in Enemies of the Empire.
before Fu Leng fell from the heavens. Matchek and the
rest of the tribe were overjoyed, for Ikmatch-tek promised
to bring the other tribes to heel under his leadership and to
Peptrchek hated Manobu more than anyone or anything
else in the world, offering riches of food, furs, and shiny
treasures to any Nezumi that could bring Peptrchek
Manobus head. As a leader, Peptrchek is able to protect
much of the Crippled Bone tribe from the hunts of the
Lost, and comes to the aid of the Crab Clan on more
than one occasion. Peptrcheks ferocity on the battlefield
against the Lost leaves even some Crab in awe of the
creature, a perfect balance of size, speed, and brutal
efficiency. Peptrchek is fearless and will never leave an
injured member of his tribe behind, cursing the name
of those who spill Ratling blood and seeking to avenge
any of his fallen tribe or those he considers allies such
as the Crab.
While some Ratlings spend time in Rokugan, Peptrchek
and the Crippled Bone are isolated from much of the
society of the Empire, and therefore interact almost
exclusively with the Crab Clan, serving as guides and
scouts or even an early warning against encroachment
from Shadowlands forces. Peptrchek respects the strength
Peptrchek and duty of the Crab, and in turn they respect his skill on
the battlefield and the Crippled Bones mutual hatred of
Rain of Blood, Age of Enlightenment the Lost. Peptrchek does not have the luxery of seraching
Peptrchek was a bushi of the Crippled Bone tribe and a for the shiniest objects in the world or creating a great
NON-HUMANS
fierce opponent of the Shadowlands. He eventually takes warren for himself and his tribe, survival and the fight
over the leadership of the Crippled Bone after the previous against the Shadowlands being his singular focus.
chieftain Tetikkir dies, and is able to lead his tribe The only time the Crippled Bone or Peptrchek leave the
through some very dark and trouble times for the Nezumi. Shadowlands and venture further into Rokugan is to meet
As natural opponents of the Shadowlands, the Ratlings with or help support Kanokticheck and the rest of the
80
have always been hated and hunted by creatures native Ratling tribes under his leadership. While Kanokticheck
to Jigoku and the Lost - Daigotsu Manobu in particular is himself a seasoned warrior and excellent leader,
Chapter Eleven
hated Ratlings significantly more than others, and took Peptrchek may be seen as the Ratlings greatest fighter
a sick joy in hunting, torturing, and murdering those on the battlefield during his time, and is in the frontlines
that were unfortunate enough to be capture by him. He of the armies of the One Tribe when they venture into
was infamous enough to be referred to by the Nezumi Yume-do in the Race against Tomorrow, an event that
as Tomorrows bushi - a name that means very little to saw much of the Ratling race leave Ningen-do to confront
most samurai, but for the Ratlings, Tomorrow represents their mythic foe and never return.
death, the future, or the concept of a being that will
bring about destruction. Tomorrow was inevitable
Peptrchek
for all Nezumi, a foe no single Ratling could defeat Air: 3 Earth: 5 Fire: 4 Water: 4 Name: 3
our outrun. It therefore speaks to the degree that
Reflexes: 5 Strength: 5
the creatures hated and feared Manobu that they
gave him a name synonymous with what they Niche: 6.5 Status: 0.5 Glory: 4.0
viewed as their eventual Doomsday.
School/Rank: Nezumi Warriors 3/Nezumi Berserkers 2
Skills: Athletics (Climbing, Running) 5, Battle 4, Defense
5, Heavy Weapons (Ono) 8, Hunting (Survival) 6, Jiujutsu
3, Lore: History (Rokugan, Nezumi) 5, Lore: Shadowlands
3, Stealth 4
Advantages: Crab Hands, Fearless, Human Allies (Crab
Clan), Language (Rokugani), Large, Leadership, Strength
of the Earth
Disadvantages: Brash, Driven (Kill Daigotsu Manobu),
Sworn Enemy (Daigotsu Manobu)
Note: Peptrchek is considered to have all of the Nezumi
Physical Abilities listed in Enemies of the Empire.
Zintch
Four Winds, Rain of Blood,
Age of Enlightenment
Ratlings are considered by most Rokugani
to be benevolent and good creatures in
the Empire. Though they are mischievous,
they have come to the aid of the Empire, and
specifically to the aid of the Crab Clan on a
number of occasions in the Empires history,
and their natural immunity to the Taint makes
them impressive allies in the battle against
the minions of Jigoku. Even so, Ratlings
are rarely seen within populated areas of
the Empire, and often make their warrens
in remote wilderness areas or in places
that samurai cannot inhabit due to dangers
of other creatures or the Taint. So, seeing on
in the Empire can often be a rare sight for a
samurai, especially in populated or dense urban areas. honor for him to be allowed to speak with
The day that the Ratling Zintch appeared in the Imperial the other assembled representatives of Rokugan, and he
Court was indeed a special occasion for all present from studies intently the finer points of etiquette in society so
that day onward. The Tattered Ear tribe of the Nezumi had as to never offend or bring shame to himself or another. A
come to the aid of the Crab and to honor them, they were bit of his Nezumi accent comes through sometimes when
Chapter Eleven
given the honor of having a voice within the court, and hes speaking, but for the most part, if you couldnt see
the tribe elected Zintch, their chieftain, to be their repre- him many would simply assume Zintch to be another
sentative. For several of the courtiers present when Zintch samurai speaking to his equals.
arrived it was one of the strangest things they had ever
been a part of, for rare as it is to see a Nezumi in a city, Zintch
81
it was unheard of to ever have one in Court, and almost
Air: 3 Earth: 3 Fire: 3 Water: 2 Name: 2
laughably unrealistic for one to be present as a represen-
NON-HUMANS
tative and speak on behalf of other Nezumi. Zintch had a Awareness: 4 Perception: 3
commanding presence within the court, his cloak infused
Niche: 4.5 Status: 0.5 Glory: 6.2
with the powerful Name magic of the Nezumi, and was
articulate, subtle, and respectful to all those in attendance. School/Rank: Nezumi Rememberer 2
Zintch was one of the smartest Ratlings in Rokugan Skills: Courtier 4, Etiquette (Rokugani Etiquette) 5,
during his time, and through his efforts he was able to Lore: Nezumi History 4, Lore: Nezumi Culture 4, Lore:
help unite all of the Ratlings under a single banner of Shadowlands 3, Perform: Storytelling 4, Stealth 2
leadership and command. This was an important moment
Advantages: Clever Tail, Forever Memory, Human Allies,
in history because it was the first time since before the
Language (Rokugani), Precise Memory, Social Position
Dawn of the Empire that the Ratlings had been unified
(Nezumi representative in Rokugan)
and acted as a singular entity, and it would not only serve
the Ratling tribes well, but prove to be a valuable asset to Disadvantages: Cant Lie, Fascination (Rokugani Culture)
Rokugan in the coming years. Zintch was also the one Memory Sticks: Fathers Stick, Happy Stick, Mothers
who informs the Imperial Court of Toturi Naserus journey Stick, Wanderers Stick, Friend Stick, Lovers Stick,
towards the Shadowlands while seeking enlightenment, Wisdom Stick, Life Stick
information which spurs Yasuki Hachi and the forces of Note: Zintch is considered to have all of the Nezumi
Rokugan to assemble and support Naseru at the Battle of Physical Abilities listed in Enemies of the Empire.
Shinseis Tomb.
Zintch is the voice of the Ratlings for the samurai of
Rokugan, and the tribes leader Kanokticheck considers
Zintch one of his closest and trusted advisors. If Zintchs
mere presence already did not command respect and
attention, the force of his Name draws many to listen who
might otherwise blow the Ratlings words off. But Zintch
does not abuse or treat the respect of the samurai like
another treasured object - he realizes that it is a great
Chutoburo Wave after wave of tainted monstrosity was tossed at
him, and their corpses piled up around him. With a swing
Time of Enlightenment, Race for the Throne of his sword entire throngs of goblins would be hacked
into pieces, and oni spawn bloodied the ground at his feet
Submitted by Matthew Tyler
when they met the might of his blows. It was his unit on
Chutoburo had been spending his life as a mindless ogre the wall that first saw the army of the Damned as they
in the Shadowlands. His cave was abysmal but habitable, approached.
with stacks of skulls from the goblins, humans, and beasts
Much has happened since that day, and as Kayomasa
he had destroyed. It wasnt until another ogre by the
left to protect Daigotsus child, Chutoburo chose to stay in
name of Kayomasa came along that things changed for
the Shadowlands. It has been believed he was controlled
the mindless brute.
by the Destroyer Kali-Ma and died in the great war she
Kayomasa was a free ogre who had regained some of enacted upon the Empire. However Chutoburo left when
his soul and memory back from the clutches of the taint, he saw her strange influence begin to exert itself on the
thanks to his time spent with Daigotsu, and his own will. Shadowlands. He took to a life of wandering, staying
During the time of Demons, ogres began to flock to various as close as he dared to the Spider and Kayomasa in the
banners, many turning to Daigotsu by way of other free colonies without revealing himself.
ogres such as Kayomasa. At first, when Kayomasa came
He has a debt to pay, and as his memories continue to
across Chutoburo, the mindless ogre attacked, hoping to
return, he knows that the time will one day come when he
add Kayomasas skull to the mound before his cave. His
will be able to repay that debt.
thuggish fighting style lacked form and discipline and
Kayomasa was able to defeat him, and in restraints, bring Chutoburo
him before Daigotsu.
After the Dark Lord relinquished the control that Jigoku Air: 2 Earth: 5 Fire: 3 Water: 4
had on the ogres mind, over time his memory started to Reflexes: 4 Willpower: 6 Agility: 4 Strength: 6
NON-HUMANS
be hit hardest. He didnt see any fault with this, since Shadowlands 5, Stealth 4
he was stronger than the other ogres, besides Kayomasa Advantages: Allies (Kiyomasa), Crab Hands, Language
himself, and had a thirst to destroy anything his old (Rokugani)
master could throw at him. Disadvantages: Driven (Repay debt), Frail Mind,
Obligation (Kiyomasa)
Hitaka
Four Winds, Rain of Blood,
Time of Enlightenment, Race for
the Throne, Destroyer War
Chapter Eleven
the brutal and bloodthirsty Chuda felt betrayed. Hitaka
Oracle in many of his plots.
knew what it was like to have a lord abandon his people,
Hitaka was secretly an instigator in the war between the and he would have none of it. He followed Mishime deep
Dragon and Phoenix when Tamori caused the volcano into the Shadowlands to continue their twisted rituals.
Wrath of the Kami to erupt in Dragon lands. Tamori
Chosai had gone to Isawa Hochiu and convinced the Hitaka 83
Master of Fire to unleash the Dark Oracle of Fire on the
Dragon Clan, allowing Tamori the power to unleash the Air: 4 Earth: 4 Fire: 3 Water: 3 Void: 3
NON-HUMANS
volcano. Hochiu was prepared to fight the Dragon refugees
Honor: 0.0 Status: -7.5 Glory: 0.0 Infamy: 6.0
fleeing onto the Dragon Heart Plain. Hitaka then goaded
Mirumoto Junnosuke to fight back against the Phoenix, Shadowlands Taint: 5.0
causing the Battle of Ki-Rins Shrine, among the bloodiest
School/Rank: Agasha Shugenja 1/Chuda Shugenja 3
engagements of the war.
(Chuda Necromancer)
Hitaka was exposed when Tamori instructed Hitaka to
Skills: Calligraphy (Cipher) 2, Craft: Fleshscuplting 5,
bring Tsuge to his lair, where the Dark Oracle forced Tsuge
Defense 1, Etiquette 3, Hunting 5, Knives 7, Lore: Maho
to reciprocate the permission Hochiu had given, allowing
6, Lore: Shadowlands 5, Lore: Theology 3, Spellcraft
Tamori to rain destruction on both clans. Hitaka remained
(Spell Reserach) 6, Stealth 4
with Tamori until the end of the war, when Shaitung,
Tsuge, and Hochiu worked together to defeat the Dark Advantages: Allies (Dark Oracle of Fire, Chuda Mishime),
Oracle. Upon the ascension of Chosai as the new Dark Forbidden Knowledge (Maho), Touch of the Spirit Realms
Oracle of Fire, Hitaka fled south into the Shadowlands. (Jigoku)
Hitaka was not seen again for many years, though rumor Disadvantages: Consumed (Knowledge), Disturbing
told of a maho-tsukai whose mere presence would corrupt Countenance, Wrath of the Kami (Earth)
even the finest jade. Hitaka was hiding among the Lost, Affinity/Deficiency: Maho/Water
following whoever controlled the Shadowlands, and Spells: Chuda Hitaka knows a variety of Maho spells,
avoiding notice, since he had failed one of Jogokus most including Summon Undead Champion, and a smaller
powerful servants. It was not until Daigotsu elevated a assortment of offensive elemental spells use to either harm
man who called himself Chuda Mishime that Hitaka took his opponents or to conceal his nature as a necromancer
notice of the actions of those in power.
Hitaka knew of Mishime by reputation. He admired
the power Mishime wielded, and believed he could find
a place in the reborn Chuda family. Hitaka approached
Mishime, revealed his past, and swore fealty. Hitaka
Pokku
surrounding the artifact and its origins fascinated all of
Destroyer War knew of it. Pokku considers the Stone to be his tribes
Goblins are very, very stupid creatures. They pose little most precious and glorious treasure, and guard it fiercely
threat to the samurai of the Empire because they are for quite some time.
generally disorganized, fight amongst themselves, and Pokku is not only smart and crafty, but also displays
very rarely fight with anything resembling tactics. Pokku, leadership abilities that reflect the ability to learn and
then, represents something that most samurai of the Crab adapt, a trait goblins do not usually possess. He is able to
Clan would fear - a smart goblin. Pokku was strong, tough, craft armor out of pieces of stolen samurai equipment and
resourceful, sneaky, and above all, intelligent. For many household items for his tribe, and arm them and organize
years Pokku lead a small but growing band of goblins them far better than any other tribe in Rokugans history.
who looked up to him, admiring his strength and cunning. Pokku doesnt seek the destruction of all things, or even
They were able to kill more than a few samurai, and from the samurai of the Empire all the time - he likes the things
their defeated foes Pokku pieced together a set of armor he is able to find, and he wants above all to prove to
that at first glance looks like it may have actually been the world that the mighty Pokku and his followers are
made for him. fearful and should be respected. Though it is unlikely any
Pokku realized that for his band of goblins to be strong, ordinary samurai would even think to say anything to
they would have to be allies of the Lost. He worked with Pokku before attacking him or his tribe, Pokku is capable
Chuda Hiroe closely, realizing that having someone who of intelligent speech, and has the ability to learn. His
was popular with Daigotsu ment that Pokku and his resourcefulness makes him a very useful ally, and the
goblins would be noticed by the Dark Lord, and rewarded simple nature of goblins and their desires makes them
for their service. But Pokkus attempts to improve and lead easy to appease. Just dont make this mistake of taking
NON-HUMANS
his band of goblins is threatened by the flesh sculptor Pokku or his band for ordinary goblins, as more than one
Omoni, who created his own goblins that were larger and foolish samurai has done.
stronger than Pokku and his tribe. But they werent smart.
Not smart like Pokku. Pokku
Aside from the things that he acquired for Chuda Hiroe Air: 2 Earth: 4 Fire: 3 Water: 3
84 directly, Pokku was very fond of seeking out and taking
Reflexes: 4 Agility: 4 Strength: 5
interesting things for his tribe to call their own. Pokku
Chapter Eleven
collects all manner of things, from mundane household Honor: N/A Status: N/A Glory: 0.0 Infamy: 5.0
items to weapons and even occasionally pieces of art. The
most fascinating thing that Pokku ever stole though was an Shadowlands Taint: 4.0
artifact known simply as the Blood-White Stone. Though Skills: Athletics 4, Battle 3, Defense 2, Engineering
Pokku and his tribe eventually lose the stone, the mystery (Makeshift Armor) 4, Hunting (Traps) 4, Intimidation 3,
Lore: Shadowlands 5, Kenjutsu (Broken Katana)
5, Sleight of Hand 5, Stealth 4
Note: Though Pokku has no technical school
ranks, he has the Mob Leader ability that
Goblin Warmongers possess, and can make
Simple Attacks with his broken katana.
The GM should feel free to give him some
other qualities that goblins or other native
Shadowlands creatures possess as well such
as Swift, Reduction, and one or two minor
Shadowlands powers.
Advantages: Absolute Direction (includes
within and outside the Shadowlands),
Allies (Daigotsu Hiroe, Pokkus Goblin
Tribe), Crafty, Heart of Vengeance (Omonis
Goblins), Leadership, Silent, Way of the
Land (City of the Lost)
Disadvantages: Compulsion (Steal
things), Dependant (Pokkus Goblin
Tribe), Driven (Prove his tribe is the
strongest), Fascination (Shiny objects),
Greedy, Infamous, Small