Wots 4 Guide
Wots 4 Guide
Wots 4 Guide
Controls
You can see the basic controls in the main menu under Manual before selecting new game or load, so
this is to explain in detail what you need to know.
Basic gameplay controls are left stick for movement, right stick camera control. direction buttons are
used to select items/ sword and stances mid battle.
Fighting controls: L1 draws or sheathes your sword. Square and triangle are both used to attack,
you can check what your current style can do by going into the menu, go to styles and select your
equipped style. It shows moves with arrows, this is not referring to left and right, if the arrow points left
such as left + square it means to pull the direction stick away from the enemy and hit square. Right
would mean towards the enemy.
R2: R2 brings up the quick change menu, the most important option in here is reversing your sword.
When you reserve your sword you can't kill the enemy and do damage to their vitality instead of life.
You can also switch swords, styles go unarmed and dual weild here, so get used to what does what if
you want to be able to switch quickly in battle.
L2: L2 lets you free run during battle, it's extremely helpful in you're ignoring combat during events, or
trying to pick up an item, style or sword.
Jumping You jump with circle. Apart from a few shortcuts there's really never a good reason to jump.
Some attacks are done mid-air, must notably guns have a quick and powerful mid-air attack.
Talking: In and out of battle using the X button lets you talk to someone when the chat bubble is on
screen. Some events require you to use this function to end a battle without someone dying, so during
the 1st event try hitting X to see what it does.
Kicking: With R1 and square together your samurai will do a small kick. In battle this can be used to
interrupt an enemy (or do good damage with the Big Shot charm). More importantly it makes your
samurai pick up any items or/ and swords you end up kicking. This is especially useful at the end of
scenes to pick up the enemies sword or style before the game transitions to another scene.
Spring Harvest: During battle hold R1 and hit L1 to go into spring harvest mode, you hit harder and
break guard easily in this mode.
How to Play
So we're just starting our adventure in Amihama and have no idea what to do! To help I'm going to
hopefully give you a good idea.
Gameplay basics
Some basic non-combat concepts to help you understand what to do before and after the initial
tutorial events:
Difficulty
This game at it's core is action/ adventure. However your sword can be leveled and needs to be
leveled for normal and more so hard. Start your 1st game on easy, it's not a matter of skill or ability
you just simply do not have a sword that will make any ending possible on normal. Using the default
weapon on easy without upgrades would be pretty hard at that.
Easy can be done with a sword around 50 attack, normal you want 100ish, hard probably 300+ and
Harikiri mode you want the max attack of 500.
Events
When you start you're already in the middle of an event, events happen in certain areas and at certain
times of day. What and when can be easily figured out by going into the menu, selecting journal
then events. This shows a flow chart of all the events, including where you're at so you can figure out
what to do next for the faction you're working for.
I've detailed all events in my Events section, but feel free to experiment it's half the fun of this game!
Now the big question: How to keep vitality up? Eating and sleep restore a lot, you can sleep outside
on marked locations as well as in the inn on Main Plaza . Also the charm Life & Death on a sword
makes you restore vitality as you stand still, see the Smith section for more details on
creating Charms.
Where to start
As I mentioned above your starting sword sucks... right now. It has 5 attack power and 1/9
degradation which means it can be good, we just gotta spend some of those degradation points to up
its base stats, so let's make it better!
In the town area is the Smith, for a fee he can make the sword stronger or more durable. So to get
some upgrades we need some cash. If you speak to the random people walking around they can give
you jobs to get the cash you need. Upgrade the durability once if you want (it does help) but what we
want to get to right away is 50-75 attack, enough to stand a chance against the named characters.
Once I finish the jobs section you can find out about all the jobs and how to compete them. At this
time I can really only say after accepting a job, save and try things.. if it doesn't go well restart.
After getting that initial sword, check the events under journal then events. This shows the flow chart,
following this you can on your own get many of the games endings without any difficulty. I do seriously
recommend trying things on your own, this guide will be here later if you can't figure something out.
In-game reset
Well there isn't exactly one... however if you ever want to quickly restart the game there are two
options:
1) Go to the harbor, in the south west area where you start you can speak to the boatman and choice
to leave Amihama. Just don't save when given the option.
2) Exit and restart the game. I find this is a lot faster and despite going though the menus I can
generally do this faster then leaving in game, especially if you're in forced combat.
Network
If you want to try fight off other players characters (not controlled by them), at the bottom of the menu
under options, is a setting called network settings. Here you can enable it so others can invade your
world and your character will invade other worlds.
Boxes
When a box drops on you or an enemy you take massive damage. To this end you can in fact throw
boxes to do massive damage to enemies, it's hard to do and probably never worth it... but kindva
funny.
Also destroying boxes is as easy as jumping on them.
Combat basics
Below are some tips to help with combat. Not the be all end all but some things to help those new to
the series.
Spring Harvest
You activate Spring Harvest by holding guard (R1) and hitting L1. You attack faster, most of your
attacks break guard and get a nice cinematic end when you either sheathe your sword with L1 or rehold R1 hitting L1 to keep your sword out.
In the middle of your life/ vitality is your spring harvest gauge, it needs to be at least 50% full to
activate and slowly depletes as you use it. It fill with time and also with kill both while using spring
harvest and outside.
Certain items really help maintaining spring harvest. Chocolate is my favorite, it makes you gain more
gauge for 2 minutes which normally means you can use your spring harvest for the rest of the battle
you're in. The Amana Mushroom is also a great item, it does the same as chocolate but for only 30
seconds, it also gives you 500 extra points (50%) so you can right away rip into any enemy around.
Styles
Style is a moveset and unlike previous titles in the series it's separate from the sword. In battle when
you're not mid-animation you can change your style in the menu. Also styles can have multiply
movesets, only 2 of the default in game ones I know of have multiply movesets but custom sets can
have up to 3 different stances in one style.
Making a custom stance requires a blank book (can be purchased in the casino, as well as Dojima
sells them after the tournament with a great crime rate) and being the owner of the Dojo. The Old
Fossil will help you create your own style of destruction.
Free Run
As mentioned above free running is done by holding the L2 button. Why do it in battle? Ignoring
enemies is the 1st reason, but I've found that enemies that are armed with guns will get off a shot or
two when approaching them the normal way, using free run you're faster and can get right next to
them sometimes before they get a single shot off.
Town Overview
Below is a list of all the area and significant facilities, the shops and job brokers in each area.
Little Britain
The area for the Foreigners to gather and not make any sense for your character (until you get the
Language School up and running)
Consulate Located at the very north of the area, this is where you'll find the british characters
of the game most of the time.
Hospital Not functioning to begin with and located in the south eastern corner of this area.
Hospital is needed for certain events, and while it's up all items cost 10% more.
Gramps job giver The king of the homeless! Gramps gives you jobs that help the homeless
of the city, these are mostly good intended with some bloody results. He's right in the middle
(somewhat south east) below the tracks.
Lost and Found shop When you 1st come across this guy beside Gramps below the tracks,
he won't be able to sell you anything. The only things he can sell you are items you've lost when you
died on a previous playthough, so hopefully he get little to no business from you. Some unlockable
are also sold here.
Sweets shop Located on the western side of the map you 1st need to english to use this
shop. And as it's name suggests, you get sweets here.
Cemetery
Really nothing noteworthy here, Dojima starts here unless on a previous playthough you got him to be
the blacksmith.
If you face off against another player and they *ahem* cheat their way to victory... when you select
retry a "revenge horse" will be here (literally a horse) and when you talk to it you can offer to get
revenge which enables you to fight against that player again.
Back Roads
Nothing too special about this area, quests happen and are started here.
Teahouse in the middle of the map lets you eat some food.
Also of note is there is a place in the middle of the map where you can jump done into the
Magistrate area, this is the only one way and is kindva funny when you use it.
Sensei is also located here in the beginning of the game, near the sleep location on the east
side of the map.
Magistrate
Home of the magistrates/ the center of law in town.
Used Goods A shop with various goods, how food can be used somewhat worries me about
what I'm going to end up feeding my samurai... I'm sure he can take it though.
Nodobotoke Middle of the map he gives you missions that are against the Yakuza. Really
more about him pushing his job on you, but completely the missions help order regardless.
Sakotsu Located above Nodobotoke he lets you know what the order in the city is, as well
hates Yakuza a lot and is willing to repeatedly pay you to massacre Yakuza, 25 to 100 at a time
depending on the crime rate.
Main Plaza
The city hub, plenty of events end up happening here
Inn Umeya In the north west side of this area, for a fee you get a different type of room
healing 500, 750, or 1000 Health/Stamina. Staying here instead of sleeping outside also increases the
towns Order.
Curio Shop (Tanukiya) On the west side of town heading toward the Town this place will sell
you hair styles, clothing and some accessories.
Restaurant (Low-end) In the north East side, eat here for recovery.
Town
This is the home of some of the most important thing, the smith as well the dojo you can be in charge
of.
Dojo Located in the south western corner when you enter here you can choose to become
the master of the dojo. Check the Dojo Section for help on what to do here.
Smithy In the south slightly East you can find the smith, he can strengthen your sword help
you create new ones but most importantly is the only cheap way to repair a sword. Check
the SmithSection for help knowing what does what.
Language School In the very south eastern corner is the school that somehow makes you
instantly understand english when opened. It's closed at 1st and you have to complete a certain event
to get it opened.
General Store Right near the dojo this sells you various helpful items.
Bait & Grub On the South western corner this guy as the name suggests sells you items to
help you fish.
Pharmacy West of the Eatery this place sell medicine... and booze, which is medicine to
some...
Western Noodle House Located east of the Eatery this is yet another restaurant.
Bar (Toasty Truth) Open at only at night and located on the western side of the map. Eating/
drinking here gives various stats boosts, so worth considering before a big fight. This is owned by
Akemi and a few events involving the Prajnas happen here.
Gambling Den In the north eastern corner and only open at night you can gamble playing
Koi-Koi if you want (if you have no idea what this game is I suggest looking at barticle's Hanafuda
guide under the Yakuza 3 FAQs, he does a good job describing the game)
Kobato, Mistress The anti-law/ Yakuza job brokers, this guys will give you jobs that lower
order. They're right outside the gambling den in the north east corner of the map. Kobato gives you
various types of mission and Mistress just want you to massacre the magistrates.
To get them to give you jobs speak with Mistress and say:
Shrine
The home turf of the Prajnas. They have a store out front that sells items and hang out in the back of
the cave
Harbor
Where you start the game and where you can end your game at any time. If you even want to leave to
start fresh speak with the Boatman in the south west corner.
Casino On the south east corner and open only at night this is a place where you can play
western style casino games. I do believe this is the only place you can get scroll to instant learn
moves for a stance.
Thief A job broker located at the very north, and as the name implies the thief wants help
stealing stuff, so expect order to drop as you help him.
Curio Shop North side of map this shop sells some of the games accessories.
Souvenir Shop Not sure how healing items are souvenirs, but they are, this is on the east
side of the map west of Soba-ya
Soba-ya On the east side of the map north of the casino, this is a restaurant to eat to restore
some of that stamina.
Sushi-ya West side of the map, yet another restaurant for the area.
Black Ship
Nothing much here, in the interior is a bar that sells items. Have to have the language school open to
use of course.
Endings
Below is a list of all endings and set of events to get them. Most normal endings don't require you to
do every event for a faction but for simplicity I'm listing every event so if you do all steps you will end
up with that ending.
My Method:
1) Harbor - Amihama Harbor Skirmish
-Say "Fight! Fight and win!" to Akemi, then "Take your hands off her!" to Akagi. During the
fight with Akagi you must kill the 2 prajnas members manning the cannon! I suggest
doing this by holding down L2 to free run and attack one of the 2, they'll stand up and draw
their sword so fight them normally then do the same for the 2nd one.
2) Harbor - Meeting with the Three Sisters
Just beat them, same scene as above
3) Main Plaza - A Speedy Arrival
All you have to do is beat Kotobuki here.
4) Shrine - Praying for Recovery
When you get the chance suggest bring Akagi to the hospital saying '"Let's take him to a
British hospital."
5) Shrine - Ability to Lead
Doesn't matter what you choice here Kogure just doesn't lead well
6) Black Ship - Down for the Count
Tell J.J. "Certainly not cooped up in here!", lead him into the Harbor then to Sushi-ya (west
side restuarant), then he asks what it is say: "It's a very stimulating place."
7) Shrine - Strike in the Dark
Kogure informs you he wants to kill Moro, so go into town and near the language school
during night for Kogure to attack Moro. Speaking with Kogure saying: "Let's not be hasty,
Kogure..."then "But it's true, isn't it? About Akagi?" Kogure will then attack both of you so
deplete Kogure vitality with blunt attacks and then speak with him to say "You've lost,
Kogure!"
8) Language School (town) - Pursuit of Knowledge
Doesn't matter what you do, feel free to mock Kogure attempt to hid who he is. Just win the
fight with the demonscales
9) Sushi-ya (harbor) - In Need of Encouragement
Once again doesn't really matter what you say, J.J. ends up getting arrested.
10) Inside Magistrate - Rescuing the Count
Head towards the torture chamber, after the events say to J.J. "I'm here to save you." then
beat the human pigs and rescue J.J.
11) Main Plaza - A Day at the Spa
Simple plot event, but once you see this you're set for the ending! When asked to go after
Laura select "Okay"
12) Magistrate - Laura's Determination and The Fighting Spirit Never Dies
Speak with Laura near the entrance and say "Let's go. We're in this together.", then enjoy
Laura's failed attempt to stop Kinugawa before killing some demonscales and getting
captured. This also leads us to likely the worst situation in a WotS game yet, 1st endure all 3
tortures then defeat the 3 sisters without a weapon
13) Main Plaza - Rescuing Laura
Simple battle, only one chance to say anything to Kinugawa so say "Have you lost your
honor as a samurai?!".
14) Harbor - In Pursuit of Kinugawa and Black Ship Battle
well this is it, beat Madara and Toguro then onto a one on one fight with Kinugawa.
My Method:
1) Harbor - Amihama Harbor Skirmish
-When siding with Akagi it doesn't matter what you say/ however I do suggest when he
takes Laura say "Let me in on this!" then say "I don't fight with Dogs!" to side with Akagi.
2) Shrine - Encounter with the "Patriots"
Nothing to do here, get introduced to all those Prajnas people
3) Toasty Truth Bar (Town) - Violent Behavior of the Marine Corps
Get rid of the marines, be sure not to attack Melinda as that fails the event for you.
4) Shrine - Sneaking into the Magistrate's Office
-Doesn't matter how you do this, you can get one crate and leave or go for more to earn
more money.
5) Toasty Truth Bar (Town) - A Deceptive Price
-Once again doesn't matter how it's complete, though I really wouldn't see the need to get
Kogure to help even on Harikiri mode.
-If the language school is OPEN and you want to keep it open, skip the next event by sleeping
either at the inn (if you're concerned about crime rate) or on one of the mats outside
6) Shrine - We Don't Need No Stinkin' Language School! or The Lecturer Is a Dead Man
Simple events, click the links for details if you need em.
-If the Casino is OPEN and you want to keep it open, skip the next event by sleeping either at
the inn (if you're concerned about crime rate) or on one of the mats outside
Fevered Spirits
Basic: Side with the Prajnas and die with Akagi. This is about the same as above, you just skip the
event The Truth.
My Method:
1) Harbor - Amihama Harbor Skirmish
-When siding with Akagi it doesn't matter what you say/ however I do suggest when he
takes Laura say "Let me in on this!" then say "I don't fight with Dogs!" to side with Akagi.
2) Shrine - Encounter with the "Patriots"
Nothing to do here, get introduced to all those Prajnas people
3) Toasty Truth Bar (Town) - Violent Behavior of the Marine Corps
Get rid of the marines, be sure not to attack Melinda as that fails the event for you.
Road to Ruin
Basic: Side with the Magistrate and help Kinugawa's mad plot to take over the world!
My Method:
1) Harbor - Amihama Harbor Skirmish
-Doesn't matter what you 1st say, when Akagi takes Laura hostage say "Take your hands
off her!" follow the flow of combat, but don't take out the 2 Prajnas manning the cannon during
the fight with Akagi.
2) Magistrate - The Magistrate's Offices
Simple intro event
3) Main Plaza - Hikaru Kotobuki's Explorer's Club
Doesn't matter if you run ahead or stay with Kotobuki, just win the fight at the end
4) Harbor - Stop the Opium Smugglers
Once again how you deal with it doesn't matter, though I do suggest attacking the
smugglers to increase the reward you earn.
-If the hospital is OPEN and you want to keep it open, skip the next event by sleeping either at
the inn (if you're concerned about crime rate) or on one of the mats outside
5) Magistrate - Denying Western Medicine or Plan to Shut Down the Hospital
Easy fights, just be sure to take cash from the sisters as playing with them would be them
torturing you... not much of a reward imo, but if you're into it...
-If the language school is CLOSED and you want to keep it closed, skip the next event by
sleeping either at the inn (if you're concerned about crime rate) or on one of the mats outside
6) Harbor or Town (respectively)- The Lecturer Arrives or The Language School Opens
The lecturer is slow, protect him as best you can. Click links for more details.
7) Main Plaza - Gaijin & Geisha
Your target should be strong enough to not die so long as you kill the Prajnas fast enough.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.
9) Magistrate - The Might of the Demonscales
Simple fight, beat Akagi and Kogure.
10) Magistrate - The Chief Minister & The Three Sisters
Just agree with him, easier that way...
11) Main Plaza - Preparing for the Battle Tournament
Agree to help Moro, and fight off Akagi and Kogure
-auto event The Chief Minister's Big Move12) Magistrate - Imperial Sword
Seems you are worthy to be under Kotobuki's name... yay!
13) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds saying "I wish
to be excused"
14) Magistrate - A Dark Will
A Change of Heart
Basic: Side with the Magistrate and stop Kinugawa's madness.
My Method:
1) Harbor - Amihama Harbor Skirmish
-Doesn't matter what you 1st say, when Akagi takes Laura hostage say "Take your hands
off her!" follow the flow of combat, but don't take out the 2 Prajnas manning the cannon during
the fight with Akagi.
2) Magistrate - The Magistrate's Offices
Simple intro event
3) Main Plaza - Hikaru Kotobuki's Explorer's Club
Doesn't matter if you run ahead or stay with Kotobuki, just win the fight at the end
4) Harbor - Stop the Opium Smugglers
Once again how you deal with it doesn't matter, though I do suggest attacking the
smugglers to increase the reward you earn.
-If the hospital is OPEN and you want to keep it open, skip the next event by sleeping either at
the inn (if you're concerned about crime rate) or on one of the mats outside
5) Magistrate - Denying Western Medicine or Plan to Shut Down the Hospital
Easy fights, just be sure to take cash from the sisters as playing with them would be them
torturing you... not much of a reward imo, but if you're into it...
-If the language school is CLOSED and you want to keep it closed, skip the next event by
sleeping either at the inn (if you're concerned about crime rate) or on one of the mats outside
6) Harbor or Town (respectively)- The Lecturer Arrives or The Language School Opens
The lecturer is slow, protect him as best you can. Click links for more details.
7) Main Plaza - Gaijin & Geisha
Your target should be strong enough to not die so long as you kill the Prajnas fast enough.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.
9) Magistrate - The Might of the Demonscales
Simple fight, beat Akagi and Kogure.
10) Magistrate - The Chief Minister & The Three Sisters
Just agree with him, easier that way...
11) Main Plaza - Preparing for the Battle Tournament
Agree to help Moro, and fight off Akagi and Kogure
-auto event The Chief Minister's Big Move12) Magistrate - Imperial Sword
Seems you are worthy to be under Kotobuki's name... yay!
13) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds saying "I wish
to be excused"
14) Magistrate - A Dark Will
After Moro gets up, you'll be given a chance to leave as well. Do so.
15) Magistrate - Patriots
Simple plot event, sets up the plan
16) Shrine - The Three Kataneers
Love J.J.'s definition of stealth ... anyways just fight your way and beat Akagi and Kogure.
17) Shrine - Hikaru Kotobuki, Military Man
Be aware of the cannons, overall this is an easy final fight imo.
My Method:
1) Harbor - Amihama Harbor Skirmish
-Doesn't matter what you 1st say, when Akagi takes Laura hostage say "Take your hands
off her!" follow the flow of combat, but don't take out the 2 Prajnas manning the cannon during
the fight with Akagi.
2) Little Britain - Audience with the Littlest Public Servant
Simple intro event
3) Little Britain - The Telegraph
Simple event followed by a simple fight.
4) Consulate (Little Britain) - Killing Casual Killing
Another simple killing event
-If the hospital is CLOSED and you want to keep it closed, skip the next event by sleeping
either at the inn (if you're concerned about crime rate) or on one of the mats outside
5) Little Britain or Consulate - OWH (Occupy Western Hospital) or Hooray! The Hospital's
Grand Opening
Easy events, not much too them.
6) Consulate (Little Britain) - A Dumpling Tale
Simple plot event, agree and beat up the thugs that attack
-If the casino is CLOSED and you want to keep it closed, skip the next event by sleeping either
at the inn (if you're concerned about crime rate) or on one of the mats outside
7) Harbor/ Casino - Rising Sun or Hurrying to Rebuild the Casino
Simple and easy events.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.
9) Little Britain - The Little Public Servant & The Big Minister
Plot event, nothing for you to do make comments if you want.
10) Consulate (Little Britain) - The Ambassador Collapses
After the event head to town and get the medicine from the Pharmacy at the north end
(west of the Eatery). Head right back, fight the ronin along the way if you want but you do
have to beat the Prajnas at the end.
11) Little Britain - A Risky Gamble
Purely plot event, not sure why he'd want any of those sisters let alone all of them...
-auto event The Chief Minister's Big Move12) Consulate (Little Britain) - The Eastern Knight
Unlike the other 2 factions Laura just wishes you luck.
13) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds saying "I wish
to be excused"
14) Consulate (Little Britain) - Wasted Wish
After events, delivery Laura message to the Prajnas in front of the cave.
15) Main Plaza - Kinugawa's Evil Influence
The fight with Akagi is simple enough. Once you're dealing with the demonscales though
you have to protect Laura. I found the best method is to eat chocolate or an Asura Mushroom
and just let lose with spring harvest. Every 5 or so kills use the L1 + R1 to stop the spring
harvest to see if you've managed enough kills with the event ending.
16) Black Ship - Twilight On Board
Plot event, do nothing and you get this ending.
Samurai Straight
Basic: Side with the foreigners and either let Laura die or jump off the ship
My Method:
1) Harbor - Amihama Harbor Skirmish
-Doesn't matter what you 1st say, when Akagi takes Laura hostage say "Take your hands
off her!" follow the flow of combat, but don't take out the 2 Prajnas manning the cannon during
the fight with Akagi.
2) Little Britain - Audience with the Littlest Public Servant
Simple intro event
3) Little Britain - The Telegraph
Simple event followed by a simple fight.
4) Consulate (Little Britain) - Killing Casual Killing
Another simple killing event
-If the hospital is CLOSED and you want to keep it closed, skip the next event by sleeping
either at the inn (if you're concerned about crime rate) or on one of the mats outside
5) Little Britain or Consulate - OWH (Occupy Western Hospital) or Hooray! The Hospital's
Grand Opening
Easy events, not much too them.
6) Consulate (Little Britain) - A Dumpling Tale
Simple plot event, agree and beat up the thugs that attack
-If the casino is CLOSED and you want to keep it closed, skip the next event by sleeping either
at the inn (if you're concerned about crime rate) or on one of the mats outside
7) Harbor/ Casino - Rising Sun or Hurrying to Rebuild the Casino
Simple and easy events.
8) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.
9) Little Britain - The Little Public Servant & The Big Minister
Plot event, nothing for you to do make comments if you want.
10) Consulate (Little Britain) - The Ambassador Collapses
After the event head to town and get the medicine from the Pharmacy at the north end
(west of the Eastery). Head right back, fight the ronin along the way if you want but you do
have to beat the Prajnas at the end.
11) Little Britain - A Risky Gamble
Purely plot event, not sure why he'd want any of those sisters let alone all of them...
-auto event The Chief Minister's Big Move12) Consulate (Little Britain) - The Eastern Knight
Unlike the other 2 factions Laura just wishes you luck.
13) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, leave the tournament grounds saying "I wish
to be excused"
As a Demonscale
Basic: Enter the tournament as an independent.
My Method:
1) Harbor Amihama Harbor Skirmish or After the Storm
Doesn't matter if you participate in the skirmish or not.
2) .. anyways, sleep until Day 3 daytime.
3) Main Plaza - Chief Minister Onsen Kinugawa
Auto event but don't draw your sword, but you can enjoy a random comment or two.
4) again sleep, daytime day 4
-auto event The Chief Minister's Big Move5) Town - Idle Chatter
Auto plot event.
6) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament, the ending will auto kick in
Boiled Samurai
Basic: Side with any of the 3 sides and during the tournament climb the stairs to join the other
"winners"
My Method:
Do events for any one side until the tournament if you want a step by step follow any of the other
endings: Fevered Spirits, The Flames of Prajna, Road to Ruin, A Change of Heart, Setting Off to
Foreign Lands, Samurai Straight. Doesn't matter who you side with just pick a colour and go.
1) Main Plaza - Battle Tournament Opens and We Are the Champions
After winning the 3 rounds in the tournament go up the stairs and be a "winner"!
My Method:
This is the fastest method to get the ending, not the only way though.
1) Harbor - Amihama Harbor Skirmish
-Say "Fight! Fight and win!" to Akemi, then "Take your hands off her!" to Akagi. During the
fight with Akagi you must kill the 2 prajnas members manning the cannon! I suggest doing
this by holding down L2 to free run and attack one of the 2, they'll stand up and draw their
sword so fight them normally then do the same for the 2nd one.
2) Harbor - Meeting with the Three Sisters
Just beat them, same scene as above
3) Main Plaza - A Speedy Arrival
All you have to do is beat Kotobuki here.
4) Shrine - Praying for Recovery
Kill Akagi, then Kogure (who is somewhat upset with your actions)
5) Main Plaza - Plot to Assassinate the Chief Minister
Once you agree to help Kotobuki you're off to fight Kinugawa
Events
Below is a list of all events, choices within and what may be required for the event to happen. Before
each section I have a small chart which is setup to look like what you see in the events menu option
under journal.
Day 1
Day 1 events are mostly intros to the various characters of each faction.
Daytime
Samurai On Board
Amihama H
After the S
Samurai On Board
Place: Harbor
Time: Daytime
Description: Take a tour of Amihama
The unavoidable event that eventually doesn't even happen... This is basically the boat ride into town
where you can speak to the driver or yourself asking questions about the town. If you're 1st starting
ask all of them, otherwise you'll likely simply skip this event.
All Wrapped Up
Place: Little Britain
Time: Daytime
Description: Beg forgiveness from the Prajnas.
Requirement: During Amihama Harbor Skirmish talk to a Prajnas and select the 2nd
option "Heeelp! I don't wanna die!".
They leave you to die on the tracks in Little Britain, and you will die unless Dojima is not the smith. If
he isn't you can call out to him and he'll save you... for a fee, all your swords equipped. If you want to
fill this spot in be sure to start the game with no swords or a really crappy one.
The exact text to get him to save you is:
3 times of the 1st 2 options "Save me!" or "Somebody! Help!" to get his attention
The Telegraph
Place: Little Britain
Time: Evening
Description: Day 1 - Participate in Laura's experiment.
Once you say you're interested in the experiment you join Moro in the harbor before having to rush
back to save Laura. Simple combat ensues against a few Prajnas.
Day 2
Todays events are all about setting up and destroying the 3 facilities: the hospital, the language school
and the casino. So each playthough you can close/ open all 3.
Daytim
A Deceptive Price
Denying Western Medicine
Plan to Shut Down the Hospital
OWH (Occupy Western Hospital)
Hooray! The Hospital's Grand Opening
A Deceptive Price
Place: Toast Truth Bar
Time: Daytime
Description: Day 2 - Head out to take down Kenzaki
Simple event accept by saying "As you wish.", then run out and kill Kenzaki and the 2 Prajnas to get
your 1500 mon reward.
If you want to make things easier talk to Kogure and say "Let's do this", he scares the 2 Prajnas
members away and the two of you can kill Kenzaki together. The down side is the reward becomes
500 mon instead.
Time: Evening
Description: Day 2 - Take part in the plot to kill the lecturer.
Requirement: Language school is open.
Unlike the above event this event we want to just attack the lecturer himself. After a few attacks he
should go down. Since the lecturer doesn't have a sword you need to hold down R2 to free run and be
able to attack him.
A Dumpling Tale
Place: Consulate
Time: Evening
Description: Day 2 - Listen to Laura's request
Laura takes you to the back roads and the event is basically dealing with a group of thugs who attack,
simple clean and easy.
Rising Sun
Place: Casino
Time: Night
Description: Day 2 - Meet with J.J.
Requirement: Casino is open
Basically playing games with J.J. until the Prajnas come to destroy the casino. Fight them off and
save the casino.
Day 3
Day 3 we get some revelations about some of the main characters as they prepare for the
tournament.
All
Clash At Midday
Place: Town
Time: Daytime
Description: Day 3 - Wander into town.
Requirement: Refuse to help in either events Washing
the Demonscales and enter town.
Select "I am providing backup...but not to you" to side with Akagi or "I am at your service,
Kotobuki." to side with Kotobuki. The event then runs like Washing Blood With Blood or The
Might of the Demonscales but in mid battle (you still get a reward at the end).
Select the middle ground "I'm just passing through" Makes it so you simply fail the event.
the Traitor
Basically you find Akemi in the cemetery alone. The only thing this event could enable is to night crawl
with Akemi if you've met the conditions to do so.
The Truth
Place: Cemetery
Time: Night
Description: Day 3 - Visit the Cemetery.
Requirement: Have seen the event Kill
the Traitor
Akemi is seen speaking with the 3 sisters, as you approach her you're given options to speak if you
pretend you didn't hear anything she'll simply leave. If you say "I heard everything." you have to fight
her.
Planned Raid
Place: Harbor
Time: Night
Description: Day 3 - Meet with Akagi.
Requirement: Do not see the event Kill
the Traitor
Here you 1st need to kill Moro, followed by fighting off the 3 sisters and a lot of demonscales.
the Traitor
If you did the event The Truth you can inform Akagi that Akemi by saying "Stop
Fighting!" then "This is clearly a trap!" and finally"Akemi is a Shogunate spy!" changing the fight to be
just against a bunch of demonscales. Otherwise you're basically doing the same as Planned Raid.
You get a 1500 mon reward at the end.
A Risky Gamble
Place: Little Britain
Time: Night
Description: Day 3 - Meet with J.J.
Purely a plot event to explain some things later.
Day 4/Tournament
Imperial Sword
Place: Inside Magistrate's
Time: Daytime
Description: Day 4+ - Meet with Kotobuki
Requirement: Do enough Magistrate events
Kotobuki gives you the honor of entering the tournament under his name.
Idle Chatter
Place: Town
Time: Daytime
Description: Day 4+ - Swagger your way into the town.
Requirement: Don't meet the required events for any of the 3 factions (like if you where to sleep
though each of the 1st 3 days).
Small plot event, not much to it.
Demonscale happens auto if you entered as an independent (previous event being Idle
Chatter).
To continue the plot and go for the other endings after winning the 3rd round exit the
tournament grounds to the west, when asked select the option "I wish to be excused."
Final Warning
Place: Harbor
Time: Daytime
Description: Give up in the battle tournament.
Requirement: During one of the 3 rounds in the battle tournament, talk selecting the 2nd option "I
give up".
Toguro the non-unique black mask will tell you to leave Amihama. If you refuse him twice he'll leave
then, but every night in each area several black masks will attack you.
Only way to end the game after this event is to choice to leave the city or die.
Loss of Nerve
Mutual Rescue
A Dark Will
Chief Minister At W
Patriots
Wasted Wish
Loss of Nerve
Place: Shrine
Time: All
Description: Meet with Akagi after the tournament.
Requirement: Side with Prajnas during tournament.
Simple plot event once you agree saying "Absolutely. Let's get this show on the road!" it leads you to
the magistrates exterior...
You're fighting lots of Constables and demonscales here. 1st outside, once you kill enough you move
inside where you need the key. It'll on the Demonscale general, who has demon masks on but
otherwise looks like a standard demonscale member. N ext head to the torture chamber on the west
side of the map (you need to open the door with the general's key)
Mutual Rescue
Place: Magistrate
Time: Daytime
Description: Set off to rescue the captured Prajnas.
Requirement: Complete Loss
of Nerve
Continue from above you have to get out of here. You have to use the south exit, the north doesn't
work. Also it seems the angle that you can hit to use the door is weird, so just keep hitting X on the
door it'll let you out eventually.
Outside now you have to simply leave, the south exit of the compound is closed so go clockwise
around the building to the north exit then to the main plaza exit. You end up getting award, not sure if
it changes based on how you do things, I got 3000... if anything changes it I'd imagine how many of
the prisoners dying would be key.
Rescue
Agree to the attack by saying "Anytime." or say "Let me make some preparations first..." if you wish to
repair your weapon, get items, save etc. This is the last chance to save before either Prajnas endings.
The battle itself starts in Little Britain. Melinda will stand against you if still alive, otherwise a generic
New Commander (literally her name...) with a unique fighting style fights you. Once you're in the
consulate you either fight J.J. in the event The Samurai Spirit or you fight Madara if you missed
the events Kill the Traitor and The Truth to kill her previously (getting you the endingFevered
Spirits).
You can fight J.J. one or one by saying "You two... leave this one to me." or as a group by
saying "Quit your bellyaching and fight like a man!" ... either way it's one on one... (note that the J.J.
fight may be considered part of Raiding the Consulate but it's easier to put it here).
After you beat him you fight the 3 sisters and Kotobuki in the main hall of the consulate. This is
followed by the ending sequence of The Flames of Prajna.
A Dark Will
Place: Magistrate
Time: All
Description: Meet with the three sisters after the tournament
Requirement: Side with Magistrate during the tournament
A plot event, when Moro leaves you can choice to as well. This determines which ending you get from
the magistrates.
Simple plot event, what could possible go wrong with giving Kinugawa cannons.....
Patriots
Place: Magistrate
Time: Daytime
Description: Oppose Kinugawa's plan.
Plot event, sets up your plan to ensure Kinugawa does no more evil.
Minister At War
You're attacking/ destroying the Prajnas. I found this event really annoying since cannons are
constantly attacking everyone. But it is a simple combat kill everyone event ending with killing the
leaders Kogure and Akagi.
of the Prajnas
Ship In Hand
This is a one on one fight with Moro. He uses a waki (side) stance sword, so it's a little different but is
simple enough.
Three Kataneers
You meet Kotobuki at the entrance to the shrine and have to take him out despite just finishing his job.
This is simple enough ultimately but the cannon can prove fatal if you continue to ignore them hitting
you.
Wasted Wish
Place: Consulate
Time: All
Description: Meet with Laura after the tournament
Requirement: Side with the foreigners during the tournament.
After J.J.'s demise you're to deliver Laura message to Akagi. A Prajnas member will be outside the
cave, tell him you have a message then you can return to the consulate to continue to the next event.
Wish
This is a the 2nd worst event in the game. The 1st part against the Prajnas isn't so bad, beat Akagi
(likely Kogure as well if you didn't kill him in the tournament).
After this you have to deal with a lot of demonscales, which wouldn't be bad if you didn't need to
protect Laura during this. I recommend eating chocolate and just killing as fast as possible, after every
5-10 end your spring harvest to see if the event will end (it doesn't mid spring harvest). Also use free
run (R2) to check on Laura, after being hit once she goes to the ground, so try to attack her attackers
then... she can die from your attacks as well as enemy attacks! So you may want to use a style
that doesn't have a wide area of attack.
Twilight On Board
Evil Influence
The Raid
Place: Magistrate
Time: All
Description: Meet with the three sisters after Kinugawa's Evil Influence.
Requirement: Leave the ship during Twilight
during Kinugawa's Evil Influence.
1 man (or women) makes the choice to end Kinugawa. Simple battle against Constables/
demonscales until the inner most room. Here you find the 3 sisters, and have to fight them to end up
with the ending Samurai Straight
Hidden Events
You can't see these events at 1st but they're below the initial events starting at day one and going all
the way across the screen.
A Speedy Arrival
Cause of size a continuation of events that are exclusive to The Light of Hope Ending, note
that A Day at the Spa is a single event, I just copied it down to better show where we're
continuing.
Laura's Determinatio
Amihama Harbor
A Speedy Arrival
Place: Main Plaza
Time: All
Description: Mingle with the Crowd.
Much like the announcement of the tournament just join the crowd to start this event. After the
conversation you're in a fight with Kotobuki and a bunch of demonscales, all you need to continue
after this is beating Kotobuki.
Ability to Lead
Place: Shrine
Time: All
Description: Check on Kogure.
Requirement: Hospital open, have brought Akagi to the hospital in
Kogure can't lead, this is made clear right away. Doesn't really matter what you say, the demonscales
(along with rifle equipped infantry) will attack and once they're dealt with Kogure will ask you to check
on J.J.
Place: Shrine
Time: All
Description: Confirm Akagi's death.
Requirement: Kill Akagi in Praying
The event is basically a one on one fight with Kogure to the death, you can't convince Kogure to stop
the fight in this.
Dice of Destiny
Place: Casino
Time: All
Description: Meet with J.J. at the casino.
Requirement: Casino must be open.
J.J. has two bodyguards tormenting a poor villager... so tell them to stop and you'll end up killing the
bodyguards before taking out J.J. himself.
This event may be the only means to get J.J.'s gun, though I could be wrong about that...
for Recovery
Kogure will decide he can't lead with words but with action, so he decides killing Moro would help the
Prajnas out. We won't want that to happen, so head into Town towards the Language School. During
the event speak with Kogure and tell him:
Pursuit of Knowledge
Place: Language School
Time: Daytime
Description: Lead Kogure to Moro.
Requirement: Defeat Kogure using the back of your sword during
he's lost.
A slightly comical event imo, followed by a fight with some demonscales... simple and easy.
In Need of Encouragement
Place: Sushi-ya
Time: All
Description: Check on J.J.
Requirement: Completed Down
Doesn't matter what you say, poor J.J. will end up getting arrested for making rather weird looking
sushi.
of Destiny
Seems weird you'd see Laura off since you where the one to kill the count... but after she's gone
Melinda will attack you in a death match, so kill her and continue on to the ending The Chief
Minister Lived.
Need of Encouragement
After the initial events say to J.J. "I'm here to save you." you have to fight the human pigs who enjoy
the tortures they endure. I didn't find them at all threatening but you do have to deal with a lot of them.
the Count
After agreeing to assassinate the chief minister (saying "All affairs are in order.") you end up fighting
your him in the Magistrate's office. This gets you the ending The Chief Minister Lived so as you
might imagine your efforts don't go so well.
Laura's Determination
Place: Magistrate
Time: All
Description: Visit Kinugawa with Laura.
Speak to Laura outside and say "Let's go. We're in this together.". Laura speak with Kinugawa, she
realises how evil he is before you have to fight some demonscales/ get captured. This event links
directly to the next one without a chance to save. This event ends with you being in the grasp of the 3
sisters.
Basically you have to endure the 3 tortures in a row (see Torture section for details, starting with
Hell Horse then Super Rock Press finally Human Waterwheel
Rescuing Laura
Place: Main Plaza
Time: Night
Description: Escape from the three sisters.
A large series of fights. After the first fight on the ground level you have a cinematic fight with
Kinugawa at the end say "Have you lost your honor as a samurai?!", then a larger fight in the plaza
below against elite members of the demonscales (who will hit closer to a named character then a
normal demonscale, so be warned).
In Pursuit of Kinugawa
Place: Harbor
Time: Daytime
Description: Stop the public execution.
This is basically the battle with Madara and Toguro, shouldn't be too hard after all you've been though.
So Kinugawa just won't die, and he's taken the Black Ship! This is the final fight with Kinugawa. Once
he's beaten you've finally earned The Light of Hope ending!
Jobs
Below are a list of all jobs, currently I'm focusing on the major jobs not the minor jobs you can get
from random people.
When you have a job and go to the destination of that job, you'll get a message either saying that the
job is on site or not. Generally the reason why a target isn't available is because a plot event is
present and you can't have 2 events in a single area (or 2 jobs, you'd have to leave and come back
for a 2nd job in the same area). Then your target is present it will be displayed on the mini-map as a
target so you can easily find where you need to go.
Sakotsu
The 1st of the two massacre mission givers. He's located in the magistrate office near the center of
the map by the entrance to the main castle (unless you've completed all of Nodobotoke's mission
and he'll be in the horse stalls then).
He gives missions involving killing Yakuza in town. This is extremely helpful for gathering lots of ore as
well as Creating an ultimately weapon. I say this cause you can kill the lot of them and at
least 35 swords remain on the ground, so if you pick up 10 you should get nearly 50 ore per mission
(unless you're doing Underbelly Recon as it caps at 25).
Underbelly Recon
Issuer: Sakotsu
Destination: Town
Time Period: All/ Indefinite
Reward: 1250 mon
Summary: Improve public order by killing 25 yakuza near the gambling den.
How to: To get this mission public order must be very strong.
Go to the town area and near the gambling hall in the north-east corner will be a Yakuza, identify
yourself as the assassin being the nice samurai you are and let the massacre begin!
If you do need/ want to leave mid mission feel free to do so. Though to exit to another map you can't
be near any enemies, so either use spring harvest to clear enemies around you (and likely use quick
travel before more appear) or run in large circles to hopefully create enough distance to either quick
travel or exit normally.
Underbelly Call
Issuer: Sakotsu
Destination: Town
Time Period: All/ Indefinite
Reward: 2500 mon
Summary: Improve public order by killing 50 yakuza near the gambling den.
How to: To get this mission public order must be strong.
Go to the town area and near the gambling hall in the north-east corner will be a Yakuza, identify
yourself as the assassin being the nice samurai you are and let the massacre begin!
If you do need/ want to leave mid mission feel free to do so. Though to exit to another map you can't
be near any enemies, so either use spring harvest to clear enemies around you (and likely use quick
travel before more appear) or run in large circles to hopefully create enough distance to either quick
travel or exit normally.
Underbelly Attack
Issuer: Sakotsu
Destination: Town
Time Period: All/ Indefinite
Reward: 3750 mon
Summary: Improve public order by killing 75 yakuza near the gambling den.
How to: To get this mission public order must be normal.
Go to the town area and near the gambling hall in the north-east corner will be a Yakuza, identify
yourself as the assassin being the nice samurai you are and let the massacre begin!
If you do need/ want to leave mid mission feel free to do so. Though to exit to another map you can't
be near any enemies, so either use spring harvest to clear enemies around you (and likely use quick
travel before more appear) or run in large circles to hopefully create enough distance to either quick
travel or exit normally.
Underbelly Smash
Issuer: Sakotsu
Destination: Town
Time Period: All/ Indefinite
Reward: 5000 mon
Summary: Improve public order by killing 100 yakuza near the gambling den.
How to: To get this mission public order must be weak or very weak.
Go to the town area and near the gambling hall in the north-east corner will be a Yakuza, identify
yourself as the assassin being the nice samurai you are and let the massacre begin!
If you do need/ want to leave mid mission feel free to do so. Though to exit to another map you can't
be near any enemies, so either use spring harvest to clear enemies around you (and likely use quick
travel before more appear) or run in large circles to hopefully create enough distance to either quick
travel or exit normally.
Mistress
The 2nd of the two massacre mission givers. Located by or in the gambling den in the north-east
corner of the town map. Each mission you've given is all about killing 25 to 100 Constables/
government workers. These are normally simply enough, but because the site of the attack is the
Magistrate area it is possible to get arrested if a thief-taker/ constable walks in the area, though
generally they'll draw their swords themselves anyways.
As mentioned in my area overview section to get jobs speak to the Mistress and say:
Government Recon
Issuer: Mistress
Destination: Magistrate
Time Period: All/ Indefinite
Reward: 1250 mon
Summary: Diminish public order by killing 25 government officials near the magistrate's office.
How to: To get this mission public order must be very weak.
Head to the magistrate and speak to your target outside, once you say you're the assassin the
government officials will continue to pour in. So kill away!
If you do need/ want to leave mid mission feel free to do so. Though to exit to another map you can't
be near any enemies, so either use spring harvest to clear enemies around you (and likely use quick
travel before more appear) or run in large circles to hopefully create enough distance to either quick
travel or exit normally.
Government Call
Issuer: Mistress
Destination: Magistrate
Time Period: All/ Indefinite
Reward: 2500 mon
Summary: Diminish public order by killing 50 government officials near the magistrate's office.
How to: To get this mission public order must be weak.
Head to the magistrate and speak to your target outside, once you say you're the assassin the
government officials will continue to pour in. So kill away!
If you do need/ want to leave mid mission feel free to do so. Though to exit to another map you can't
be near any enemies, so either use spring harvest to clear enemies around you (and likely use quick
travel before more appear) or run in large circles to hopefully create enough distance to either quick
travel or exit normally.
Government Attack
Issuer: Mistress
Destination: Magistrate
Time Period: All/ Indefinite
Reward: 3750 mon
Summary: Diminish public order by killing 75 government officials near the magistrate's office.
How to: To get this mission public order must be normal.
Head to the magistrate and speak to your target outside, once you say you're the assassin the
government officials will continue to pour in. So kill away!
If you do need/ want to leave mid mission feel free to do so. Though to exit to another map you can't
be near any enemies, so either use spring harvest to clear enemies around you (and likely use quick
travel before more appear) or run in large circles to hopefully create enough distance to either quick
travel or exit normally.
Government Smash
Issuer: Mistress
Destination: Magistrate
Time Period: All/ Indefinite
Reward: 5000 mon
Summary: Diminish public order by killing 100 government officials near the magistrate's office.
How to: To get this mission public order must be strong or very strong.
Head to the magistrate and speak to your target outside, once you say you're the assassin the
government officials will continue to pour in. So kill away!
If you do need/ want to leave mid mission feel free to do so. Though to exit to another map you can't
be near any enemies, so either use spring harvest to clear enemies around you (and likely use quick
travel before more appear) or run in large circles to hopefully create enough distance to either quick
travel or exit normally.
Nodobotoke
The magistrate job giver, who's missions are more about protecting him then enforcing the law.
Regardless completing his missions does improve the crime rate so it's worth doing a few of his
missions each playthough if you need a bit of money.
To start his missions speak with him selecting the 1st option twice.
All of his missions will have criminals wandering the area, they're dressed in a full black outfit so
should be easy enough to spot. Each kill is worth 1000 mon. When you find one speak with him and
select the 1st option (it changes) to start a fight.
Subpoena
Issuer: Nodobotoke
Destination: Town
Time Period: All/ Indefinite
Reward: 1500 mon
Summary: Issue subpoena to the ronin suspected of murder.
How to: Kill any criminals if you find them, once done approach your target and speak with the
samurai in the back, then speak with one of the people kicking/ yelling at him:
"I work at the magistrate's office" to get them to leave then speak with the ronin again:
Demand Note
Issuer: Nodobotoke
Destination: Harbor
Time Period: All/ Indefinite
Reward: 2000 mon
Summary: Be wary of the outlaw who refuses to pay his fines, but don't kill him!
How to: Kill the bounties if you want, some won't be wandering around, so look in the corners of the
map to find those ones, but some still can be walking around. Once you're done climb the stairs to
your targets
Speak with the bodyguard, Ahara as the lawbreaker is confident until you defeat Ahara. Say:
Fight Ahara, I suggest backing away from him to avoid accidentally hitting his boss
After that speak with the lawbreaker and say "Pay up." to compete the mission
Plea Bargain
Issuer: Nodobotoke
Destination: Cemetery
Time Period: All/ Indefinite
Reward: 2500 mon
Summary: Cut down the scumbag who conducts false transactions. Do not make any transactions.
How to: Kill bounties again, once ready approach your target near the bell and either just start
attacking him or select which ever speech option (they all seem to end in you letting him know why
you're really there) and kill him.
Warning
Issuer: Nodobotoke
Destination: Harbor
Time Period: All/ Indefinite
Reward: 3000 mon
Summary: Be wary of the outlaw who refuses to pay his fines, but don't kill him!
How to: This is literally the same mission as Demand Note, as Ahara has come back from the
dead to get you. So again, kill bounties 1st if you want then speak with Ahara and say:
"Whatever."
Beat him again without hurting the lawbreaker, speak with the lawbreaker after:
"Must be tough..."
Destination: Harbor
Time Period: All/ Indefinite
Reward: 4000 mon
Summary: Find the outlaw who refuses to pay his fines and collect the money from him through any
means necessary.
How to: Kill bounties, kill Ahara and now you can kill the lawbreaker if you want. It's set another copy
of Demand Note/Warning
True Culprit
Issuer: Nodobotoke
Destination: Inn (Main Plaza)
Time Period: All/ Indefinite
Reward: 5000 mon
Summary: Find the head manager of the Deathbringers and standout member of the Yakuza Quartet,
Gozo Hiyoko, and bring him in dead or alive.
How to: Go to the inn, the bounties will be here generally cramped into a corner of the 1st floor. When
ready enter the room on the 2nd floor and speak with Hiyoko:
Defeat Hiyoko, doesn't matter if it's with blunt attacks or not the result is the same he takes a
knee so speak with him to complete this mission.
After completing this one go back to speak with Nodobotoke, who after a somewhat comical event
releases the prisoner from the stables you captured in Subpoena. Speak with both Nodobotoke to
complete the thief-taker mission line then speak with the prisoner to learn his identify (you should see
him right outside the south gate).
Kobato
This guy hangs out in the Town area right near the Gambling den, he basically is the yakuza or
organized crime job giver of the game. As you might imagine the crime rate will get worse as you
complete jobs for him so be aware of that before you start to spend the cash you earn from his
missions.
As mentioned in my area overview section to get jobs from him speak with the Mistress beside him
and say:
Brutish Constable
Issuer: Kobato
Destination: Main Plaza
Time Period: All/ Indefinite
Reward: 1500 mon
Summary: Dispose of the constable who harassed the yakuza underling and took his money.
How to: It can be annoying the break the creates here, no matter how low public order is a few
constables will be in the area so break away if you wish.
So as you approach the target he tries to get the poor girl to sleep with him. Speak with him saying
pretty much anything will result in a fight, kill him to complete the mission.
Easy Task
Issuer: Kobato
Amihama's Womanizer
Issuer: Kobato
Destination: Main Plaza
Time Period: All/ Indefinite
Reward: 3000 mon
Summary: Dispose of the lady-killer who dared to lay a hand on a yakuza woman.
How to: As usual break boxes if you want, just beware that constables are generally here no matter
time of day or crime rate. When ready speak to the man getting followed by all those women and say:
He'll then summon a bunch of half naked kunoichi girls to defend him so beat the bunch of
them.
Speak with the lady killer again to fight him, once beaten you've completed the mission!
Annoying Task
Issuer: Kobato
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 3500 mon
Summary: Dispose of the Bodhislaughtva menace who came to get revenge for last time.
How to: Like Easy Task break crates, draw your sword on your targets to start the fight (or
continue to speak with them) to beat them and complete the mission.
Fight the bodyguards if you want, all you need to do here is kill the winner. So using free run
(R2) line up your target and hit/kill the winner to complete this mission.
"Bodhislaughtva alert!"
"Well met."
"Hell no."
Thief
Spending his time in the harbor, right next to Uchimada's house in the north of the map (leader of the
clean samurai from missions from Gramps) as his title suggests he wants you to steal things. So as
you might imagine the crime rate will worsen as you complete his missions.
To start his missions speak with him and say:
"Thief! Thief!"
"I'm a samurai."
"Sounds good."
Preliminary Test
Issuer: Thief
Destination: Main Plaza
Time Period: All/ Indefinite
Reward: 1500 mon
Summary: Acquire the geisha's treasure
How to: 1st thing you should do is check for the green sacks, each one you pick up adds to the
bonus, when you're done the Geisha will be walking around so find her and walk in front of her.
Every once in a while the thief-takers will not be paying attention, you'll get a message to run into her
("Hint: Now!") from the front, if you're successful she drops the purple furoshiki. If not it'll say why you
failed and eventually you can try again.
Alternatively attacking her makes her right away drop the treasure, the thief-takers will attack you and
you may get arrested, but so long as you get away it can be much faster.
Stealing Is Winning
Issuer: Thief
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 2000 mon
Summary: Acquire the treasure from the sumo stable.
How to: Back Roads is big, so pick up the green furoshiki if you want for the bonus, the purple
furoshiki will simply be on the ground for the taking... however when you enter the small area it's in
the sumo guys right away attack you.
You can grab and run if you want, however this is a great location to attempt to get 10 kills in spring
harvest for a style as the enemies spawn fast and I got about 12 of them.
I Am a Bandit
Issuer: Thief
Destination: Back Roads
Time Period: All/ Indefinite
Reward: 3000 mon
Summary: Acquire the merchant's treasure.
How to: Back roads is big, find green furoshiki if you want but I'd recommend just going for your
targets.
As you approach each merchant speak with them saying "Leave everything you own right here." you'll
then have to kill the bodyguard. Follow up by speaking with the same merchant and saying the same
thing, he'll drop an item or two and after dealing with a few of the merchants (likely the last one) you'll
get your purple furoshiki to complete the mission.
Pack of Beasts
Issuer: Thief
Destination: Cemetery
Time Period: All/ Indefinite
Jobs (Continued)
The Last Heist
Issuer: Thief
Destination: Town
Time Period: All/ Indefinite
Reward: 4500 mon
Summary: Acquire the final treasure.
How to: Avoid the building in the middle where your target is if you want to find the green furoshiki for
the bonus.
When ready enter the building and start going around (you don't need to speak with the girl). Once
you reach the other side constables will come to attack you, and this is very much like a kill 100 type
mission as you need to kill 25 constables before the flow stops. Once you're done head back into that
house's area and pick up the purple furoshiki.
If you do like I did once and forget to pick up the purple furoshiki after killing the constables, go into
menu, journal and missions and fully cancel the mission. If you just re-kill the constables after exiting
the area the purple furoshiki will not drop.
Recovery
Issuer: Thief
Destination: Inn (Main Plaza)
Time Period: All/ Indefinite
Reward: 5000 mon
Summary: Get back the final treasure.
How to: Get the green furoshiki on the 1st floor as this is a really small area. Once ready head
upstairs and enter the room to speak with Suzume:
Gramps
He's located under the tracks in Little Britain and most of his missions involve good intentions with
bloody results.
In the area for each missions are 2 homeless men. Each time you help them you get 300+ mon. They
each require 1 item, you to tell the other homeless person how they are and finally some cash. The
bonus can be nice but for the larger areas like the Back Roads I'd suggest not bothering since it can
take a lot of time.
Defeat the four Ruffians (kill or deplete their vitality up to you) Once the four of them are gone
speak with the Kindly Tramp and say:
I doubt it matters which options from here you say to him but I said:
Something Simple
Issuer: Gramps
Destination: Town
Time Period: All/ Indefinite
Reward: 2500 mon
Summary: Deliver thanks to the townie who showed kindness, along with a simple token of
appreciation.
How to: Like the above mission the town is simple enough that you should help those poor beggars
to get more money from Gramps.
Speak to your target by the dojo and say:
"Wait a second..."
Defeat the clean samurai and speak with the Kindly Merchant and say:
The Players
Issuer: Gramps
Destination: Cemetery
Time Period: All/ Indefinite
Reward: 3000 mon
Summary: Help the little girl get revenge for the murder of her parents.
How to: Gonna remind you again, the cemetery is small... help those beggars and get that bonus!
One of the beggars is likely to ask for a straw doll, it's on the shrine/ hut next to the damaged bell,
otherwise the item will be on the ground, just where is the question.
Speak with the Murderer and say
Defeat him and wait for the daughter to come then say to her:
"Yes. I am."
Now just keep backing up/ or use free run to get away from her, don't attack her. Every 5ish
seconds you can speak to her select the top option each time, after 4 times you get the
option"UWAAAGH, I AM BESTED!" and after your fake death she kicks you a bunch (for no damage)
then leaves completing the mission.
Protest
Issuer: Gramps
Destination: Harbor
Time Period: All/ Indefinite
Reward: 3500 mon
Summary: Express feelings of regret to Uchimada.
How to: After going to the harbor (and helping the beggars for bonus if you want, rubber boots if they
ask are south of Sushi-ya on the wooden deck past the stairs) speak with Uchimada at his house in
the north end of the harbor:
Deal with those clean samurai again and speak with Uchimada again:
"That was payment for the homeless you killed." Completes the mission!
"Please be gentle..."
Fight him with blunt attacks, doesn't matter if you're unarmed or not.
"What's wrong?!"
"Sorry."
Beat Uchimada and his clean Samurai, sadly you can't kill Uchimada but feel free to try
anyways, speak to Uchimada after to complete the quest.
"What?!"
"Stop this!"
Amihama Eight
To start the ultimately mission you must 1st have completed all the missions
for Gramps, Nodobotoke, Kobato and the Thief and gotten the all clear message after their
respective final missions. Also to do the final mission the hospital must be open.
After this head to the Back Roads where you'll find a job giver sign near the exit to the magistrate,
speak with him and say:
"No!"
"I am ready!"
FINALLY you'll start the final mission.
Summary: Work with your companions to wipe out the invading force.
How to: Speak with Kobato and say:
"Let's do it."
You'll fight the commander one on one, after killing him you'll complete the mission and earn yourself
a nice trophy in the process! Also worth noting you can use blunt attacks and he'll commit Harikiri to
end his life, which can be easier then killing him yourself.
After the battle you can speak to your alliees to have them leave, so if you want to kill the All eight
samurai lords/ Yakuza Quartet for their styles and weapons I'd suggest 1st sending Dojima and
Sensei away so you don't have to kill them (unless you do want to kill them...).
Styles
Styles are basically the movesets of the game, unlike previous way of the samurai games the styles
are separated from the swords. So any sword can you any stance, and can be swapped on the fly.
Earning new styles is simple, kill the user of that style and pick up their style book. Remember you
can only have 20 extra styles at a time! If you have your 20 extra, go to the Dojo in town, there you
can store styles to make room for new ones.
Below is a list of the styles in the game as they appear in the in-game menu, so some of the styles are
a bit out of order, but they're all there.
Ayade Swordfighting
Location: Kanzaki during A Deceptive Price on hard
Stance: Jo-dan
Sadaha Swordfighting
Location: Akagi's stance, kill him during endings Road to Ruin , A Change of Heart, Setting Off to
Foreign Lands or Samurai Straight.
Stance: Jo-dan
Hoodlum Swordfighting
Location:
Stance: Jo-dan
Hassu Swordfighting
Location: Yakzua during mission for Nodobotoke.
Stance: Jo-dan
Impenetra Swordfighting
Location: Dojo challenger (appearance?)
Stance: Jo-dan
Goshi Swordfighting
Location: Gramps The Amihama Eight
Stance: Jo-dan
Jackson Swordfighting
Location: Kotetsu one of the Four Samurai Lords (during Four Samurai Lords vs. Yakuza Quartet
(betraying him after the event or The Amihama Eight)
Stance: Chu-dan
Mushin Swordfighting
Location: Default Stance
Stance: Chu-dan
Zabi Swordfighting
Location: Mistress after accepting The Amihama Eight (you have to kill her after everyone else has
left for the big fight)
Stance: Chu-dan
Gan Swordfighting
Location: Sensei's style, find her on the back roads near the rest area or in the Dojo if you've already
recruited her.
Stance: Chu-dan
Shamei Swordfighting
Location: Mayu one of the 3 sisters. Fight her during endings The Light of Hope, Fevered
Spirits or Samurai Straight.
Stance: Chu-dan
Kudoi Swordfighting
Location: Kototaki's stance killable late game during endings/events The Flames of Prajna/ The
Samurai Spirit , A Change of Heart / Hikaru Kotobuki, Military Man
Stance: Chu-dan
Invinciba Swordfighting
Location: Random Yakuza enemy
Stance: Chu-dan
Tsubo Swordfighting
Location: Kobato one of the Yakuza Quartet, (during Four Samurai Lords vs Yakuza
Quartet (betraying him after the event or The Amihama Eight)
Stance: Ge-dan
Osha Swordfighting
Location: Bodhislaughtva during Annoying Task for Kobato
Stance: Ge-dan
Bokunen Swordfighting
Location: Suzume one of the Yakuza Quartet (during Four Samurai Lords vs Yakuza
Quartet (betraying him after the event or The Amihama Eight)
Stance: Ge-dan
Tenshin Swordfighting
Location: Dojima, either in the Cemetery or at the smithy if you've gotten him there.
Stance: Ge-dan
Kuki Swordfighting
Location: Random invader During The Amihama Eight
Stance: Ge-dan
Sekoi Swordfighting
Location: Bounty in Cemetery while on mission for Nodobotoke.
Stance: Ge-dan
Cantgetmi Swordfighting
Location:
Stance: Ge-dan
Flannel Swordfighting
Location: Moro's sword stance, only available during the ending Road to Ruin during the final
event Shigeru Moro, Swordsman.
Stance: Waki
Bugyo Swordfighting
Location: Commander at the end of The Amihama Eight
Stance: Waki
Windsor Swordfighting
Location: Melinda's stance, during many later events/ endings. Most easily gotten by attacking the
consulate, she never runs away.
Stance: Waki
Kinugawa Swordfighting
Location: Kinugawa's stance , beat him during The Light of Hope ending
Stance: Waki, Chu-dan, One-handed
Isobe swordfighting
Location: Constable during thief mission Souvenir From Hell
Stance: Waki
Hanima Swordfighting
Location:
Stance: Waki
Noble Swordfighting
Location: Assassin during Killing Casual Killing
Stance: Waki
Stance: Iai
Torikata Swordfighting
Location: thief-takers
Stance: One-handed
Wisdom Swordfighting
Location: Melinda replacement if you killed her during the tournament while doing the
endings Fevered Spirits or The Flames of Prajna.
Stance: One-handed
Senba Swordfighting
Location: 1st round opponent for the magistrate during the tournament.
Stance: One-handed
Ulster Swordfighting
Location: J.J.'s sword stance, gotten during Fevered Spirits ending.
Stance: One-handed
Kyoji Swordfighting
Location: Kinugawa during The Chief Minister Lived ending
Stance: One-handed
Goyo Swordfighting
Location: The target for the mission Plea Bargain.
Stance: One-handed
Saiga Swordfighting
Location: Black Masks (seems like a rare drop)
Stance: ninja
Urahara Swordfighting
Location: Madara's stance, during The Truth event or The Light of Hope, The Flames of
Prajna endings. Also can be your final opponent during the tournament for independent.
Stance: Shinobi
Genba Swordfighting
Location:
Stance: Shinobi
Asuka Swordfighting
Location: Orochi onea of the Four Samurai Lords (during Four Samurai Lords vs Yakuza
Quartet (betraying him after the event or The Amihama Eight)
Stance: Shinobi
Toho Swordfighting
Location: The 5 star challenger, one member of the dojo must be male (cannot have all females)
Stance: ninja
Note it requires the sword Morning Moon to master, this is a hard drop from Orochi after Four
Samurai Lords vs Yakuza Quartet or The Amihama Eight you have to betray him either way.
Oniwa Swordfighting
Location: Clean Samurai during Protest for Gramps
Stance: Shinobi
Fumo Swordfighting
Location: Bounty in Cemetery during Nodobotoke mission
Stance: Shinobi
Climactic Swordfighting
Common Swordfighting
Location: Guard in the hospital.
Stance: Waki
Spear Styles
As you might guess all spear styles, are ... spear style, can't change stances with a spear.
Blossom Spearfighting
Location: Hiyoko one of the Yakuza Quartet (during Four Samurai Lords vs Yakuza
Quartet (betraying him after the event or The Amihama Eight)
Aido Spearfighting
Location: Yuri, Fight her during endings The Light of Hope, Fevered Spirits or Samurai Straight.
Fukuo Spearfighting
Location: Random Prajna (may be a rare drop)
Masuo Spearfighting
Location: Erika during the tournament
Scripturist Spearfighting
Location: Prajna members
Kongo Spearfighting
Location: Erika during Foreign tournament
Daido Spearfighting
Location: I've been told this is from the bodyguards in the casino.
Gekisho Spearfighting
Location: Default Stance
Dual Arms
To use dual arms you have to have a licence. Normal stance requires 1000 kills, ninja stances require
you to defeat Toguro. To get to Toguro either do The Light of Hope ending or kill Madara duringThe
Truth and fight him as an independent during the tournament (Sensei and Dojima must be at their
respective jobs for this to work)
Harmonious Swordfighting
Location: Mozu one of the Yakuza Quartet (during Four Samurai Lords vs Yakuza Quartet ( or
betraying him after the event or The Amihama Eight)
Stance: Dual Arms
Haten Swordfighting
Location: Mozu one of the Yakuza Quartet (during Four Samurai Lords vs Yakuza Quartet ( or
betraying him after the event or The Amihama Eight)
Stance: Dual Arms
Kantetsu Swordfighting
Location: Demonscale commander during tournament. Kill Melinda and he'll repalce her during the
Prajna tournament
Stance: Dual Arms
Gokon Swordfighting
Location: Chika one of the 3 sisters, fight her during endings The Light of Hope, Fevered
Spirits or Samurai Straight.
Stance: Dual Arms
Junky Swordfighting
Location: Dojo challenger, the 2 bikini girls (the one in dual ninja stance)
Stance: Shinobi Dual arms
Kogara Swordfighting
Location: Dojo challenger, the 2 bikini girls (the one in dual ninja stance)
Stance: Shinobi Dual arms
Mosu Swordfighting
Location: Dojo challenger, the 2 bikini girls (the one in dual ninja stance)
Stance: Shinobi Dual arms
Hara Swordfighting
Location: Toguro either during independent tournament (having seen both Kill the Traitor and The
Truth events to kill Madara before hand as well as having Dojima and Sensei at their respective
jobs/dead) or during The Light of Hope ending.
I believe this is also the default dual shinobi arms stance if you get it before normal dual arms.
Stance: Shinobi Dual arms
Gun
Like Dual arms there are 2 requirements for guns. For pistols, kill J.J. either at the end of Fevered
Spirits or during the hidden path get the Dice of Destiny event. Rifles require you to defeat Charles
on hard, you fight him in the tournament if you side with the Prajnas.
Hand-to-hand
Hand to hand work by hitting L2 and Square, they do less damage but can be really fast. Also you can
get claws on hard/Harikiri by siding with the foreigners and fighting in the tournament that let you
increase your unarmed damage by a lot.
Learning moves
Below is a list of some of the common things to do to earn new moves. While checking your style in
the menu hit X on the unknown moves to see the requirement.
Also at the top of each sword are a set of passive, I'm not listing requirement and will likely list the
passives with the stances on a future update.
Use a bad sword, if you need to hit an enemy 10-15 times to kill them with spring harvest
you'll reach 30 in no time.
finish off an enemy during a Spring Harvest
Easy enough, activate spring harvest and kill the 1st enemy to get in your way
defeat 10 or more enemies during a Spring Harvest
Much harder. The events Killing Casual Killing or Hooray! The Hospital's Grand
Opening work well. Also during the Yakuza/ Constable massacre missions you can get to 10,
just use chocolate before you start the combo, and have a few asura mushrooms in case you
start to run out of spring harvest.
Finish off an enemy
You'll end up getting these without even thinking, swords level in battle and you get kills
quick depending on the event you're in.
perform 250/400 or more damage
With a high attack sword this will happen without any effort. With a lower end sword use the
guard breaker (back to forward to triangle) or grab (L1 + triangle + forward).
hit an enemy with a base move when HP is lower then 250/500
These annoy me. Your life bar must be below 500 or worse yet 250 health, so chances are
you'll need little to no vitality since any enemy that can take you down to health or less health
easily is someone you don't want to fight with so little health. I'd recommend on easy do the
massacre yakuza mission, they hit for very little damage, so wait til they get you done to less
then the 500/250 you need and use the base move.
parry or counter an enemy attack.
This can be annoying to do when trying, but you basically need to clash, so attack when
they attack. I find these just happen more then work when I try really hard.
Lists of unlockables
Instead of creating a bunch of sections below is a bunch of lists of items to help you get everything in
the game.
Trophies
Below is a list of all the trophies in the game, their descriptions and my tips to earn them.
Platinum Trophy
Rank: Platinum
Acquired all trophies.
The big one, requires probably 90ish hours of work to get this one. The biggest/ most annoying time
sink is 100 Girls and Runnin', night crawling a single girl doesn't take a lot of time, but 100 is a huge
pain. The most difficult thing is finishing the ending The Light of Hope on Harikiri, which isn't too bad
if you're properly prepared.
Happy Ending
Rank: Gold
Watched the "Light of Hope" ending.
Check my ending guide for The Light of Hope if you need help.
Normal Ending
Rank: Silver
Played through to the ending.
Any ending completed other then The Light of Hope (maybe it works too..)
Title King
Rank: Silver
Acquired all titles.
See my Titles sections, you have to get all 15 titles so at least 15 playthoughs.
Alchemist
Rank: Bronze
Melted 100 weapons total.
Just continue using the Extract option with useless weapons. You'll want plenty of ore for ultimately
weapons.
My Weapon My Way
Rank: Bronze
Forged an original weapon.
Again something you'll get soon enough, use Create at the smithy.
First Disciple
Rank: Bronze
Enlisted a new disciple for the first time.
See my section Getting recruits section for details.
Bested Challenger
Rank: Bronze
Defeated a dojo challenger.
If you own the dojo and have a single disciple challengers will start coming/ annoying you soon
enough.
Undying Style
Rank: Bronze
Mastered the Tokyu fighting style.
This stance can only be mastered fighting dojo challengers or using scrolls.
Cherry Move
Rank: Bronze
Mastered a new move for the first time.
Should be one of your 1st trophies earned.
100th Move
Rank: Silver
Skillful
Rank: Silver
Acquired 9,999 skill points.
Pretty much anything you do earns you skill points. So this simply takes time, and other takes will take
longer.
Collector
Rank: Silver
Acquired 100 different weapons.
I don't have a sword section atm, so either check Pang Tong's guide or go to the forum to see a list of
swords.
Artist
Rank: Silver
Acquired 50 styles, not including My Style.
See my Styles section for locations, but ultimately you need all 82 styles to platinum the game
anyways so this trophy should be easy enough.
Jo-dan Master
Rank: Bronze
Learned all moves associated with the high-ready position.
Master the following stances:
1.
Yato Swordfighting
2.
3.
Ayade Swordfighting
4.
Sadaha Swordfighting
5.
Hoodlum Swordfighting
6.
Hassu Swordfighting
7.
Impenetra Swordfighting
8.
Goshi Swordfighting
9.
Kudoi Swordfighting
Chu-dan Master
Rank: Bronze
Learned all moves associated with the mid-ready position.
Master the following stances:
1.
Jackson Swordfighting
2.
Mushin Swordfighting
3.
Zabi Swordfighting
4.
Gan Swordfighting
5.
Shamei Swordfighting
6.
Kudoi Swordfighting
7.
Invinciba Swordfighting
8.
Kinugawa Swordfighting
Ge-dan Master
Rank: Bronze
Learned all moves associated with the low-ready position.
Master the following stances:
1.
Tsubo Swordfighting
2.
Osha Swordfighting
3.
4.
Bokunen Swordfighting
5.
Tenshin Swordfighting
6.
Kuki Swordfighting
7.
Sekoi Swordfighting
8.
Cantgetmi Swordfighting
One-Handed Master
Rank: Bronze
Learned all moves associated with the one-handed ready position.
Master the following stances:
1.
Kinugawa Swordfighting
2.
Torikata Swordfighting
3.
Wisdom Swordfighting
4.
Senba Swordfighting
5.
Ulster Swordfighting
6.
Kyoji Swordfighting
7.
8.
Goyo Swordfighting
Waki Master
Rank: Bronze
Learned all moves associated with the side ready position.
Master the following stances:
1.
Flannel Swordfighting
2.
3.
Bugyo Swordfighting
4.
Windsor Swordfighting
5.
Kinugawa Swordfighting
6.
Isobe swordfighting
7.
Hanima Swordfighting
8.
Noble Swordfighting
9.
Common Swordfighting
Spear Master
Rank: Bronze
Learned all moves associated with the spear style.
Master all Spear Styles
Hand-to-Hand Master
Rank: Bronze
Learned all moves associated with hand-to-hand combat.
Master all Hand-to-hand styles
Iai Master
Rank: Bronze
Learned all moves associated with the quick-draw style.
Master the following stances:
1.
2.
3.
4.
5.
6.
7.
8.
Shinobi Master
Rank: Bronze
Learned all moves associated with the shinobi style.
Master the following stances:
1.
Saiga Swordfighting
2.
Urahara Swordfighting
3.
Genba Swordfighting
4.
Asuka Swordfighting
5.
Toho Swordfighting
6.
Oniwa Swordfighting
7.
Fumo Swordfighting
8.
Climactic Swordfighting
Harmonious Swordfighting
2.
Haten Swordfighting
3.
Kantetsu Swordfighting
4.
Gokon Swordfighting
5.
Junky Swordfighting
2.
Kogara Swordfighting
3.
Mosu Swordfighting
4.
Hara Swordfighting
Gunslinger
Rank: Bronze
Learned all moves associated with the gun wielding style.
Master all 3 styles associated with Guns.
Midnight Meeting
Rank: Bronze
Made a night crawling appointment.
This is the 1st step of nightcrawling, so speak to a random female and have her agree.
Happy Pains
Rank: Bronze
Survived the torture game.
Get arrested have one of the sisters attack you. Ultimately you need to survive torture 20 times so this
is easy enough.
Labor Union
Rank: Bronze
Successfully completed a job mission for the first time.
Doesn't matter who gives the job just complete a single side job.
Worker Bee
Rank: Bronze
Successfully completed 100 job missions.
Again a matter of time, if you complete missions for money this will happen naturally.
First Kill
Rank: Bronze
Fashionista
Rank: Silver
Unlocked all fashion items.
You need to complete The Light of Hope on harikiri for this, as all fashion items include all
accessories, all clothing options, all hair and skin colours.
Remember also you need all male clothing as well as all female clothing, you have to be a male to get
male stuff and a female to get female clothing at the Curio Shop (Tanukiya) store in the main plaza on
the west side.
Fish On
Rank: Bronze
Caught a fish for the first time.
Get some bait and catch something, fishing is easy enough in this game.
Great Angler
Rank: Bronze
Caught a total of 100 fish.
A matter of time really. This is annoying but doesn't take too long.
Fishing Legend
Rank: Silver
Caught the legendary fish.
I don't have great advice for this. In town one of the bodies of water has a chance to have a golden
fish in it. Use Earthworms as bait and try all the water bodies.
This includes the river on the east side, Dojima water bucket (if you're behind him you get a good
angle), the well north of Dojima, the well north of the Toasty truth bar (behind the fences to the east
side), the moat south of the toasty truth bar, and well in the north east corner beside the gambling hall
as well as the pool there too.
Again this is a bit of luck, if you keep catching other fish remember, you need to catch 100 of them
after all.
Swift Killer
Rank: Silver
Completed 100 combo strikes.
Use a crappy sword on a harder difficulty during a big fight. Doesn't take long, if you're worried about
running out of spring harvest gauge either use a Chocolate before the battle or have a few Asura
Mushrooms just in case.
Weapon Breaker
Rank: Bronze
Destroyed 10 enemy weapons.
Yubari Martial Arts has a counter move (back + triangle + R1) that can break swords in 2 to 3 uses
depending on difficulty. Can also done by just having an enemy continuously attack you while you
guard, but better to use a hand to hand counter move (there are a few just mentioning Yubari).
Lucky Streak
Rank: Bronze
Won 10 times at gambling.
Play poker or Koi-Koi at the gambling hall, eventually you'll get your 10 wins even if you get 100 loses
before it (they aren't that bad though...).
Foodie
Rank: Bronze
Ate all the food from restaurants and food vendors.
Check the Food list section for a full list of food you need to eat.
Eight Samurai
Rank: Bronze
Successfully completed the final job mission.
Complete the side job The Amihama Eight, start at Amihama Eight if you don't know the conditions
to get to this massive mission.
Sensei's Destiny
Rank: Bronze
Changed Sensei's destiny.
See Getting Sensei for details.
Dojima's Redemption
Rank: Bronze
Changed Dojima's destiny.
See Getting Dojima as your smith for details.
Hardened Samurai
Rank: Bronze
Finished the game in hard mode.
Any ending will do but it must be an ending.
Master Samurai
Rank: Bronze
Finished the game in harakiri mode.
Like above, remember you have to do The Light of Hope on Harakiri to platinum, but doing As a
Demonscale can earn you this easily enough.
Titles
Below is a list of the titles and the approximate % you need at the end of the game to get it. Doing
good and bad missions effects this a lot, but more so "Unsuitable Conduct" reduce the % fast, and
any crime counts as one. So each time you kick a corpse, destroy an object... pretty much anything
that can get you arrested you get one more "Unsuitable Conduct".
To get a specific title I recommend following my ending guide for As a Demonscale. So long as you
don't do any crime you should hit 120% on normal or harder, even on easy I got 116% which is
enough for the highest required title Samurai Lord.
So what we want to do is complete step 5 and save, if you complete the tournament from here you'll
get samurai Lord, but since we want to get different titles we're going to drop our percent by kicking a
corpse to get whichever title you want. So create a corpse by killing pretty much anyone and kick it. 510 kicks should drop you a single title (do more if you need something lower, less if you're 1 or 2 titles
away).
Save then complete the tournament and see if you got the title you want. If so you're done, if you're
still too high on the list create a new corpse and kick it a bunch repeating until you get that title you
need.
Samurai Lord
Description: Become a model of all samurai yet to come.
Percent required: 115%+
True Samurai
Description: Strive to find the samurai essence within you.
Percent required: 105 to 115%
Great Samurai
Description: Live the way of the samurai at all times.
Percent required: 95 to 105%
Splendid Samurai
Description: Continue to act always as a samurai should.
Percent required: 85 to 95%
Almost Samurai
Description: Strive to act as a samurai should
Percent required: 75 to 85%
Pseudo-Samurai
Description: Do as a samurai should.
Percent required: 65 to 75%
Apprentice
Description: Do more and more good deeds.
Percent required: 55 to 65%
Incompetent
Description: Live a half-assed existence.
Percent required: 45 to 55%
Drifter
Description: For the love of Buddha, do something already!
Percent required: 35 to 45%
Good-For-Nothing
Description: Live for yourself, and no one else.
Percent required: 25 to 35%
Delinquent
Description: Better (and easier) to do bad than to do good.
Percent required: 15 to 25%
Shameless
Description: Do more and more bad deeds.
Percent required: 10 to 15%
Miscreant
Description: Distance yourself from humanity bit by bit.
Percent required: 5 to 10%
Foul Heretic
Akemi's Face
Kotobuki's Face
Moro's Face
Mayu's Face
Chika's Face
Yuri's Face
Kinugawa's Face
Madara's Face
Dojima's Face
Sensei's Face
J.J.'s Hairstyle
Kotobuki's Hairstyle
Moro's Hairstyle
Kinugawa's Hairstyle
Akagi's Hairstyle
Kogure's Hairstyle
Dojima's Hairstyle
Mayu's Hairstyle
Chika's Hairstyle
Yuri's Hairstyle
Melinda's Hairstyle
Akemi's Hairstyle
Sensei's Hairstyle
Akagi's Outfit
Akagi's Outfit Bandaged
Kogure's Outfit
Akemi's Footwear
Akemi's Apron
Akemi's Kimono Top
Akemi's Kimono Bottom
J.J.'s Outfit
J.J.'s Outfit Injured
J.J.'s Boxers
Melinda's Outfit
Kotobuki's Outfit
Moro's Outfit
Kinugawa's Outfit
Kinugawa Sisters' Kimono Top
Kinugawa Sisters' Kimono Bottom
Mayu's Outfit
Chika's Outfit
Yuri's Outfit
Sensei's Outfit
Dojima's Outfit
Demonscale Kimono
Madara's Outfit
Black Mask Outfit
Human Pig
Human Pig Set
Foreigner Set
Kinugawa's Eboshi
Melinda's Helment - Down
Melinda's Helment - Up
Melinda's Earring (Left)
Melinda's Earring (Right)
Madara's Patterned Mask
Moro's Hat
Laura's Hat
Laura's Doll
J.J.'s Ear Cuffs
Mayu's Hair Ornament
Chika's Hair Ornament
Yuri's Hair Ornament
Human Pig Mask
Black Mask's Iron Mask
Gun License
Rifle License
Dual Arms License
Shinobi Dual Arms License
Chief Minister's Gun
Accessory List
Below is a list of all the accessories in the game as their appear in the main menu.
Head Accessories
Accessory
Name
Location
Description
Bandana (Red)
Casino
Bandana (Blue)
Casino
A standard blue
bandana
Bandana
(Green)
Casino
A standard green
bandana
Bandana
(Yellow)
Casino
A standard yellow
bandana
Bandana
(Purple)
Casino
A standard purple
bandana
Bandana
(White)
Casino
A standard white
bandana
A standard black
bandana
Bandana (Pink)
Casino
A standard pink
bandana
Beard
Casino
Beard (White)
Casino
Beard (Blond)
Casino
Black Mask's
Iron Mask
Blondie Helmet
Blacksmith's
Glasses
Casino
Blue Mask
Casino
Bowler Hat
Bonnet
Cat Ears
Chika's Hair
Ornament
Hair ornament
Chef Hat
Basically you'll be
looking at it when you
buy it from him
Cowboy Hat
Collar
Casino
Demonscale
Head Guard
Casino
Forehead protector of
all demonscales
Dojima's
Bandana
Casino
Eboshi
Eyepatch
Casino
Simple eyepatch
Fox Mask
a fox
Foreign
Sunglasses
Casino
Green Mask
Casino
Hachimaki
a headband
Hair Ornament
3
Hay-kasa
Hay hat
Hair Ornament
Hair Ornament
1
Hay-kasa
(Black)
Casino
Hair Ornament
2
Hood
Hyottoko Mask
Katsura Maki
Laura's Hat
Her hat
Lady's Hat
Long Pipe
Magistrate-kasa
Something Kotoboki
sometimes has as a hat
Mayu's Hair
Ornament
Marine Hat
Melinda's
Helmet (Down)
Melinda's
Earring (Right)
Melinda's
Earring (Left)
Melinda's
Helmet (Up)
Monocle
Casino
Moro's Hat
Nirayama-kasa
Noh Mask
Nurse Hat
Okame Mask
Theater mask
Casino
Oni Mask
(Green)
Casino
Oni Mask
Demon mask
Patterned Mask
Madara's Mask
Prajna Mask
Prajna
Bandanna
Red Mask
Casino
Ronin-kasa
(Black)
Casino
Ronin-kasa
Sando-kasa
Bamboo hat
Sailor Hat
Scarf Mask
Scarf (Red)
Casino
Scarf (Blue)
Casino
Scarf (Green)
Casino
Scarf (Yellow)
Casino
Scarf (Purple)
Casino
Scarf (White)
Casino
Scarf (Pink)
Casino
Scarf (Black)
Silk Hat
A top hat
Small Mustache
(White)
Casino
Small
Mushtache
(Blond)
Casino
Small
Mushtache
Casino
Small Mushtache
Smoking Pipe
Casino
Spectacles
Pair of glasses
Stalk
Sunglasses
Casino
Tengai
Tengu Mask
Tengai (Black)
Casino
Toothpick
Twisted
Hachimaki
a headband
Yellow Mask
Casino
Yuri's Hair
Ornament
Chest Accessories
Accessory Name
Bamboo Cane
Camera
Circular Wrapping Cloth
Cloth Wrap
Construction Tools
Fishing Pole
Fish Monger's Kit
Foreign Cane
Giant Shuriken
Laura's Doll
Mail Carrier Box
Medal (Silver)
Medal (Gold)
Medal (Bronze)
Medicine Box
Muffler (Yellow)
Muffler (Purple)
Muffler (White)
Muffler (Black)
Muffler (Pink)
Muffler (Red)
Muffler (Blue)
Muffler (Green)
Nipponichi
Paper Umbrella
Ribbon (Green)
Ribbon (Yellow)
Ribbon (Purple)
Ribbon (White)
Ribbon (Black)
Ribbon (Pink)
Ribbon (Red)
Ribbon (Blue)
Stethoscope
Sumaki
Tenka Muso
Wallet
Yui Ga Dokuson
Waist Accessories
Accessory Name
Bamboo Flute
Calabash
Cat Tail
Fish Basket
Leather Pouch
Medicinal Pouch
Pocket Watch
Sake Bottle
Textbook
Wind-catcher Belt
Arms Accessories
Accessory Name
Boxing Glove (Right)
Boxing Glove (Left)
Bracelet
Cat Paw (Right)
Cat Paw (Left)
Foreign Lady's Parasol
Japanese Parasol
Paper Lantern
Pinwheel
Rope
Sushi Box
Food list
Below is a list of locations that sell food and what they do. As well as the cost with average crime rate
and the hospital being closed. If you don't see an option make sure your crime rate is great.
Soba-ya in harbor
Located on the east side of the map, a restaurant you can enter.
Dish Name
Hot Soba
Kitsune Soba
Tanuki Soba
Egg Soba
Hot Udon
Kitsune Udon
Tanuki Udon
Egg Udon
Sushi-ya in harbor
On the west side of the map, a restaurant you can enter.
Dish Name
Tuna
Sea Eel
Shrimp
Cooked Egg
Grilled Sweetfish
Eatery in town
restaurant top of map.
Note that Tempura Bowl is only avaiable for a few days. According to the Japanese wiki days 2,3, 5
and 6.
Dish Name
Eel Bown
Tempura Bowl
Tuna Bowl
Dish Name
Spicy Stir-fried Soba
Hot Sake
Cold Sake
Weapon list
Below is a list of the weapons and where to find them. Been a while since I've gotten some of these
so let me know if there are any problems.
For platinum you need 100 types of weapons. There are 109 total, meaning you need a majority of
them for platinum. However swords in this game are purely cosmetic, all swords can get max stats...
so feel free to pick up a sword and drop it if you don't like the look of it, you don't need to keep the
sword for it to count just have picked one up at some point.
Sword list
The bulk of the weapons are sword, most NPC's will be using these.
Accountability
Obtained From: Yakuza on hard or higher, from Sakotsu massacre mission for easy getting.
Appearance: small blade, green grip and sheath.
Alebarrowl
Obtained From: After The Amihama Eight mission you must kills Gramps. This is his hard weapon
so play on hard or harikiri to get it.
Appearance: Standard blade, but the guard is rather large. grip and sheath are dark brown.
Aleshaft
Obtained From: After The Amihama Eight mission you must kills Gramps. This is his normal
weapon so play below hard to get it easily.
Appearance: Standard blade, but the guard is rather large. grip and sheath are dark brown.
AruKinza Toothpick
Obtained From: Sensei on normal before she's part of the dojo. Also during The Amihama
Eight mission the Foreigners have this weapon commonly.
Appearance: standard blade, brown grip and a red sheath.
Asura
Obtained From: Akagi's normal weapon. Fight him on Road to Ruin, A Change of Heart, Setting
Off to Foreign Lands or the Samurai Straight endings on less then hard to easily obtain it.
Appearance: Large blade, brown and gold grip and sheath.
Basal Blade
Obtained From: Starting the game! This is the default weapon, it's also gotten from random enemies
on normal.
Appearance: standard katana with the standard black grip and sheath.
Bamboo Sword
Obtained From: Sensei when she's at the dojo teaching.
Appearance: Standard bamboo sword.
Beeline
Obtained From: Kotobuki's normal weapon you fight him during The Flames of Prajna, Fevered
Spirits, Samurai Straight and the A Change of Heart endings. Play on easy or normal to have a
good chance at it.
Appearance: unique blade, brown/green grip and sheath.
Big Deal
Obtained From: Mayu's normal weapon. You fight her and her sisters during The Light of
Hope, Fevered Spirits and Samurai Straight endings. Play on normal or lower to easily get this.
Appearance: normal blade, grip is a fancy purple and light brown. Sheath is purple.
Big Bertha
Obtained From: A weapon that various people will have on normal. Do side quests and eventually
you'll find it.
Appearance: standard katana length, gray grip and sheath.
Blazelet
Obtained From: One of Chika's normal weapon. You fight her and her sisters during The Light of
Hope, Fevered Spirits and Samurai Straight endings. Play on normal or lower to easily get this.
Appearance: Standard blade, dark grip and sheath with red lining.
Black Mark't
Obtained From: Dojima's normal weapon before he's the smith. If he's already the smith you'd have
to kill him and kill him again next playthough.
Appearance: Standard blade, black grip with some details. sheath is black and gray.
Bloomer
Obtained From: Suzume after The Amihama Eight mission.
Appearance: Short blade with a standard sheath(black one). grip is dark green or brown.
Blunt Sword
Obtained From: Pretty much everyone on easy. Even on Harikiri random enemies will sometimes still
have it.
Appearance: Default black, this is meant to look like a standard katana with nothing special about it.
Boy Howdy
Obtained From: One of Muzu weapons, fight him after either Amihama Eight mission.
Appearance: standard blade, grip and sheath are both wooden coloured.
Breakright
Obtained From: Kenzaki during A Deceptive Price (Prajna event day 2) make sure you kill Kenzaki
1st as a cut screen will prevent you from picking up the blade if you leave him for last.
Appearance: normal blade with a brown grip and sheath.
Cavitater
Obtained From: Mayu's hard weapon. You fight her and her sisters during The Light of
Hope, Fevered Spirits and Samurai Straight endings. Play on hard or Harikiri to get it.
Appearance: standard blade with a fancy guard. Black/brown grip with a fancy red sheath.
Centurion
Obtained From: Melinda's normal weapon. Pretty much anytime you see her you can kill her for it.
Appearance: A large Claymore, brown grip and a purple sheath.
Ceiling Cut
Obtained From: Random enemies, got it doing Hooray! The Hospital's Grand Opening
Appearance: Large blade, black sheath and grip.
Chieftan
Obtained From: Melinda's hard weapon, find her on hard or harikiri to kill her for it.
Appearance: Another claymore, grip is the same but the sheath is red.
Choking Earl
Obtained From: Low end weapon, yakuza and random enemies can have this.
Appearance: short blade, brown grip and a gray sheath.
Cicadian Schism
Obtained From: Opium dealing on harikiri gave this for me during Stop the Opium Smugglers, can
be found elsewhere still on hard/ harikiri.
Appearance: short blade, dark brown grip and sheath.
Critical Frame
Obtained From: One of Chika's hard difficult weapon. You fight her and her sisters during The Light
of Hope, Fevered Spirits and Samurai Straight endings. Play on hard or Harikiri to have a good
chance at it.
Appearance: Slightly fancy standard blade. gray grip and sheath with green lining.
Crusader
Obtained From: Blondie's all carry this weapon in their attempts to emulate Melinda.
Appearance: a smaller claymore then Melinda. grip is silver or gray. sheath is black and blue.
Cyclone
Obtained From: Kotobuki's hard weapon you fight him during The Flames of Prajna, Fevered
Spirits, Samurai Straight and the A Change of Heart endings. Play on hard or harikiri to have a
good chance at it.
Appearance: A bit of a unique blade, black grip and black sheath.
Devotion
Obtained From: Madara's normal weapon. Fight her during the endings The Light of Hope, Fevered
Spirits, The Flames of Prajna or during the tournament if you fight for the magistrate/ as the
independent path having both Sensei and Dojima either dead or at their respective jobs. Fight her
normal or easy to get it from her.
Appearance: unique short blade, grip and sheath are both black.
Demonbane
Obtained From: In the Gambling Den in town the bookkeeper who sells accessories has this
equipped. Also is dropped during The Amihama Eight mission.
Appearance: Long blade, black grip and sheath is black with a purple cloth on one end.
Diet Slice
Obtained From: One of Sensei's weapons. Normal or lower before she's part of the dojo. Also drops
during The Amihama Eight mission
Appearance: Standard blade, black grip and sheath which has a brown end.
Dragonfly
Obtained From: Generic ninja weapon, any time you're facing a group of ninja one of them is bound
to have one of these.
Appearance: A fancy short sword. Black grip with a mostly black sheath(has a design on it).
Fever
Obtained From: Kazumi Mozu after giving you the The Amihama Eight mission is the best chance
for this. Also drops from some enemies during The Amihama Eight.
Appearance: A straight fencing style blade, grip and sheath are purple.
Finisher
Obtained From: Kamon during the Prajna tournament ... though you don't really want to leave those
poor kids without a dad... do you?
Appearance: Standard katana, black grip and sheath.
Flesh Spelunker
Obtained From: Kotetsu after The Amihama Eight.
Appearance: Standard blade, red grip and sheath.
Full Moonflower
Obtained From: Prajna on harder difficulty
Appearance: Large blade, black grip with a blue sheath with white stripes on it.
Garuda
Obtained From: Akagi's hard weapon. Fight him on Road to Ruin, A Change of Heart, Setting Off
to Foreign Lands or the Samurai Straight endings on hard or harikiri to obtain it.
Appearance: Long blade, white grip and a golden sheath.
Goro Doe
Obtained From: decently common weapon on normal+ from random enemies.
Appearance: standard blade, black grip and mostly black sheath with a brown end.
Great Tengu
Obtained From: I know it's from one of the swordsman after The Amihama Eight mission. Not sure
which one but it's apparently gotten on normal.
Appearance: haven't gotten it... only sword I don't have.
Haruyuki
Obtained From: Moro on easy or normal and only during the end of Road to Ruin ending
(everywhere else he just uses his hands).
Appearance: Normal blade with a blue grip and blue and brown sheath.
Heatsink
Obtained From: Kill Melinda before either Prajna ending (Fevered Spirits or The Flames of Prajna)
and instead of Melinda a new commander will be there with this weapon.
Appearance: A fencing sword. Grip and sheath are pink.
Hundred-Year Itch
Obtained From: Random ninja blade from random ninjas
Appearance: short blade, grip and sheath are both red.
Icy Glare
Obtained From: One of Chika's normal weapon. You fight her and her sisters during the Fevered
Spirits and Samurai Straight endings. Play on normal or lower to easily get this.
Appearance: Standard blade, black grip and sheath with blue highlights.
Integrity
Obtained From: Sugamo the blind swordsman during the magistrate tournament follow Road to
Ruin or A Change of Heart to get this route in the tournament, doesn't matter what difficulty you
choose.
Appearance: gray grip and sheath, normal sized blade.
Ipscalibur
Obtained From: The leader of the invaders during The Amihama Eight mission.
Appearance: A claymore, purple grip and green sheath. Also had a large guard.
Josephine
Obtained From: J.J. uses this during The Flames of Prajna ending. Play on normal or easy to get it.
Appearance: A rapier, green and silver grip, guard and sheath.
Joanna
Obtained From: J.J.'s hard weapon he uses during The Flames of Prajna ending. Play on hard or
harikiri to get it.
Appearance: Rapier, golden and black grip and sheath.
Last Rites
Obtained From: A generic sword, many enemies will have it on the harder difficulties.
Appearance: Standard katana with a brown grip and a blue sheath.
Laundry Pole
Obtained From: Standard weapon for many thugs around town (and others).
Appearance: Long blade, red grip and guard.
Lost Prayer
Obtained From: One of Sensei's possible weapons before she becomes head of the dojo.
Appearance: standard blade, black grip and sheath. sheath has a bit of purple on it.
Longshaft
Obtained From: Kogure's normal weapon kill him during Road to Ruin, A Change of Heart or during
a foreign playthough during the tournament (also could kill him after). Play on easy or normal for this.
Appearance: normal katana, purple grip with a blue, black and silver sheath.
Longarm
Obtained From: A generic weapon, constables seem to have it.
Appearance: Large blade, green grip and sheath.
Lucky Bamboo
Obtained From: I've only seen this from students at the dojo.. so you'll have to kill one of your
students to get this.
Appearance: A yellow bamboo sword.
Masatoshi
Obtained From: Moro on hard or harikiri and only during the end of Road to Ruin ending
(everywhere else he just uses his hands).
Appearance: Red normal sized blade, red grip and sheath.
Marigold
Obtained From: Ninja weapon so fight those ninjas!
Appearance: Short blade, dark green grip and sheath.
Manjusaka
Monkeytail
Obtained From: Another ninja blade randomly equipped by ninja.
Appearance: Short blade, red grip and sheath.
Morning Moon
Obtained From: This is a hard drop from Orochi after Four Samurai Lords vs Yakuza
Quartet or The Amihama Eight you have to betray him either way.
Appearance: short blade, black grip and sheath.
Morning Vainglory
Obtained From: Random enemies will have this.
Appearance: Long blade, dark red grip and red sheath.
Muramasa
Obtained From: Random enemies during The Amihama Eight mission.
Appearance: short red blade, black grip and sheath.
Nerveknive
Obtained From: Kinugawa during The Light of Hope ending, this is his hard weapon so play on
hard/ harikiri for it.
Appearance: sawtooth blade, golden grip with a gold/ gray sheath.
New World
Obtained From: Sensei before she's part of the dojo.
Appearance: Standard blade, brown grip and sheath.
New Religion
Obtained From: Another random blade
Appearance: standard blade, green grip and sheath.
Nihonbashi
Norris
Obtained From: Hosokawa during the magistrate tournament follow Road to Ruin or A Change of
Heart to get this route in the tournament, doesn't matter what difficulty you choose.
Appearance: Long blade, grip is black sheath is mostly red.
Ogrenip
Obtained From: A few enemies during The Amihama Eight mission use this.
Appearance: Long blade, gray grip with a red/orange sheath. sheath also has a white cloth over it.
Poison Viper
Obtained From: Another ninja blade.
Appearance: Short blade, green grip and sheath.
Raincloud
Obtained From: I believe this is Orochi normal weapon, someone you must betray after
either Amihama Eight missions.
Appearance: Short blade, black and purple grip and sheath.
Red Viper
Obtained From: Toguro's weapon kill him during The Light of Hope ending.
Appearance: Short blade, orange/red grip and black sheath.
Rice Burner
Obtained From: Random enemies, harder difficulties should make it more common.
Appearance: standard blade, red grip with a orange sheath
Rose of Sharon
Scapulator
Obtained From: Muzu after The Amihama Eight,
Appearance: unique normal sized blade, red grip and sheath.
Sharkfin Mk. 9
Obtained From: Kirizame after The Amihama Eight mission.
Appearance: Unique normal blade, red grip and sheath.
Shady Deal
Obtained From: Dojima's hard weapon before he's the smith. If he is the smith you'll have to kill him
and in the next playthough find him at the cemetery.
Appearance: normal blade, fancy red grip and a red sheath.
Sharkfin Sluicer
Obtained From: Kinugawa during The Chief Minister Lived.
Appearance: Unique blade, Black grip and black sheath.
Silent Song
Obtained From: Another random ninja weapon.
Appearance: Short blade, dark brown grip and sheath.
Smackuza
Obtained From: Lots of random enemies will have this short sword.
Appearance: short blade, wooden grip and sheath.
Snowcloud
Obtained From: Can't remember if this was Toguro only or can be random ninja... Toguro can be
found during The Light of Hope ending.
Appearance: short blade, gray sheath.
Snatcher
Soul Culler
Obtained From: Kogure's hard weapon kill him during Road to Ruin, A Change of Heart or during a
foreign playthough during the tournament (also could kill him after). Play on hard or harikiri for this.
Appearance: Standard blade, Gray grip and a black sheath with a bit of a pattern on it.
Spindler
Obtained From: Toguro weapon, fight him on The Light of Hope ending.
Appearance: Red blade, dark brown grip and a black sheath.
Strike Two
Obtained From: Kyouemon during independent tournament.
Appearance: Massive blade, purple grip and no sheath.
Strike One
Obtained From: Kyouemon during independent tournament
Appearance: Massive blade, red grip and no sheath.
Tailbwnd
Obtained From: The chief minister during The Chief Minister Lived also a common drop from the
enemies during The Amihama Eight.
Appearance: unique blade with no guard, black grip and sheath.
Two-Face
Obtained From: generic weapon, Demonscales have it a lot.
Appearance: standard blade, green grip and sheath.
Two Heart
Obtained From: Madara's hard weapon. Fight her during the endings The Light of Hope, Fevered
Spirits, The Flames of Prajna or during the tournament if you fight for the magistrate/ as the
independent path having both Sensei and Dojima either dead or at their respective jobs. Fight her
hard or harikiri to get it from her.
Appearance: short blade with a unique look, dark grip and dark red sheath.
Warhead
Obtained From: One of Chika's hard difficult weapon. You fight her and her sisters during The Light
of Hope, Fevered Spirits and Samurai Straight and endings. Play on hard or Harikiri to have a good
chance at it.
Appearance: Slightly fancy standard blade. gray grip and sheath with red lining.
Wyvernfly
Obtained From: Mostly ninja's have this, but it can drop from others.
Appearance: short unique blade, dark brown grip, kindva a stone pattern sheath.
Xerter
Obtained From: Kobato after The Amihama Eight mission.
Appearance: standard blade, gray grip and steath,
Spear Weapons
Should be obviously who's using the spears, Prajna members seem to be a major source of them.
Black Lion
Obtained From: Random enemies
Appearance: Standard spear, black and green grip.
Borrower
Obtained From: Pretty common spear.
Appearance: Standard spear, grip is mostly red with a bit of light green.
Fat Messenger
Obtained From: This is one of the blunt sword of spears, very common
Appearance: Spear, grip is brown with a bit of green near the tip
Hellgirl
Obtained From: Hiyoko after The Amihama Eight mission.
Appearance: spear blade with a half moon guard. grip is white with gold decal.
Ice Needle
Kiritampo
Obtained From: Pretty common weapon, may require you to be normal or above.
Appearance: Curved blade (naginata) and a white grip.
Prodigy
Obtained From: This is one of the blunt sword of spears, very common
Appearance: Standard spear, green grip.
Rakshasa
Obtained From: Erika during the foreigner tournament follow either Setting Off to Foreign
Lands or Samurai Straight endings for a step by step to get here.
Appearance: spear blade with a half moon guard. handle is red and green.
Snowdrift
Obtained From: A bit rarer but a common spear.
Appearance: A curved blade (naginata) with a black grip with a bit of purple.
Wisterianum
Obtained From: Yuri's normal difficult weapon. You fight her and her sisters during The Light of
Hope, Fevered Spirits and Samurai Straight. Play on easy or normal to have a good chance at it.
Appearance: Curved blade (naginata), yellow/black handle with a bulb at the end.
Wisteriam
Obtained From: Yuri's hard difficult weapon. You fight her and her sisters during The Light of
Hope, Fevered Spirits and Samurai Straight. Play on hard or Harikiri to have a good chance at it.
Appearance: Curved blade (naginata), red/purple handle with a bulb at the end.
Other weapons
All other weapons, rifles, pistols and claws.
53 Rifle
Obtained From: You must first have the firearms licence (gotten from the unlockables menu after
defeating Charles in the Prajna path tournament), then defeat any marine walking around with it. It's
common, the hard part is getting the firearms licence.
Appearance: A rifle, pretty easy to spot.
Angel
Obtained From: Charles in the Prajna tournament. Like above you must get the firearms licence 1st,
so to get this weapon you must defeat Charles at least twice.
Appearance: A black version of the standard rifle.
Bamboozler
Obtained From: Dojima, his hammer when he's the smith.
Appearance: A large hammer for smithing and crushing people.
Cutlette
Obtained From: Outside Sushi-ya in the harbor (east of the entrance).
Appearance: A large fish... likely frozen.
Dragon Claw
Obtained From: Onigawawa during the foreigner tournament follow either Setting Off to Foreign
Lands or Samurai Straight endings for a step by step to get here. The difficulty must be set to harikiri
for a chance for these.
Appearance: Very large claws, you use your unarmed style while using them.
Hooked Truncheon
Obtained From: Thief-taker weapon, rather common.
Appearance: A blunt tool to help catch criminals.
Jacqueline
Obtained From: J.J.'s pistol, if you go though the true ending path but have the casino open you'll
face J.J. with him having this pistol. To grab it you must have already defeated J.J. and unlocked
pistols as an option.
Appearance: a six shot revolver.
Maidenmaker
Obtained From: Chika sometimes equips this during The Light of Hope ending (Mayu too maybe).
Also during Kobato mission The Empress Needs No Competition your target sometimes uses this.
Ogre Isle
Obtained From: Buy it from the Lost and found shop after unlocking it from the unlocks menu.
Getting the option there requires you to get the Fevered Spirit ending, as well you'll need to have
defeated J.J. to unlock the pistol licence.
Appearance: Another revolver.
Sharp Knife
Obtained From: One of the dojo challengers always has this. Can also be gotten randomly in some
quests/ events.
Appearance: A standard house knife with a brown grip, extremely short ranged.
Tiger Claw
Obtained From: Onigawawa during the foreigner tournament follow either Setting Off to Foreign
Lands or Samurai Straight endings for a step by step to get here. The difficulty must be set to hard
for a chance for these.
Appearance: A set of claws, a bit smaller then the Dragon Claw, but like it you use your unarmed
style while equipped with them.
Items
Below is everything you need to know about items, where to get them and what shops sell what.
Shop list
Below is a full list of what each shop offers. If you don't see an item at that shop then either your crime
rate less then great or you haven't waited enough days.
So to get a full item list be sure to wait till day 5 (more maybe) and have a great crime rate.
Onigiri
Dried Fish
Steamed Cake
Mushroom
Asura Mushroom
Whetting Stone
Polishing Powder
Casino in Harbor
The casino is in the south-east corner of the harbor and open only at night. Also all items are prizes so
you need chips that you must 1st buy then can win, if you're lucky at the poker mini-game. I'm listing
costs here since they don't really fit in with the normal mon costs.
The prizes in the casino are:
Prize
Chocolate
Medicine
Blade Oil
Moves Scroll
Special Moves Scroll
Legendary Moves Scroll
Blank Book
White Radish
Egg
Umeboshi (L)
Umeboshi
Plum Wine
Straw Doll
Rotten Onigiri
Poison Mushroom
Dojima in Town
Or the smithy, either way at the south end of the town towards the language school The smith offers
weapon related items.
He has for sale:
Whetting Stone
Polishing Powder
Blade Oil
Blank Book
Dojima also offers a few basic weapon parts, but this section is about the items so I'm not going to list
them.
Pharmacy in Town
Stall at the very north end of town, as the name suggests he'll sell you various medicines.
He has for sale:
Sake
Umeboshi
Asura Mushroom
Carrot
Red Pepper
Medicine
Earthworms
Sandworms
Krill
Shrimp
Minnow
Lure
Organic Bait
Mochi
Super Earthworms
Emporium at Shrine
Stall right outside the entrance to the shrine, unmissable.
He has for sale:
Onigiri
Dried Fish
Mushroom
White Radish
Sake
Umeboshi
Plum Wine
Carrot
Red Pepper
Rotten Onigiri
Onigiri
Onigiri (Salmon)
Onigiri
Egg
Steamed Cake
Whetting Stone
Polishing Powder
Chocolate
Soda Water
Items (Continued)
Hospital in Little Britain
More so, the nurse inside the hospital. She sells items that kindva relate to healing.
She has for sale:
Chocolate
Wine Bottle
Asura Mushroom
Carrot
Red Pepper
Medicine
Chocolate
Wine Bottle
Vintage Wine
Item list
Below is a list of all items, their effects and where to get them. The base cost of each item is what it
would cost with a normal/ average crime rate and the hospital being closed. If the crime rate is strong
the cost deceases by 25% (weak increases by 25%) and if it's great crime rate the item costs are
dropped in half (1.5 costs for very weak crime). The hospital being opened adds 10% to the cost of
each item regardless of crime rate.
So an Onigiri costs 100 mon with average crime would cost 50 mon with great crime and 150 with
very weak crime rate. If the hospital was open though, it's cost 110 mon for average, 55 for great
crime and 165 for very weak crime.
Asura Mushroom
Description: Restores half your spring harvest gauge (500 points) and makes the gauge raise
quicker when you get kills/ combos during spring harvest for 30 seconds. I recommend trying to keep
a few of these on you at all times as spring harvest can turn a hard fight into a joke fast.
Found: Constables drop them with some regularity, not found on the ground though.
Purchased From: Souvenir Shop in Harbor, Pharmacy in Town, Hospital in Little Britain
Base cost: 500 mon
Blade Oil
Description: When used this makes your sword indestructible for 5 minutes. This is great when
combined with guns, as their main draw back is how much each shot costs in durability.
Found: A rare drop, if you want some buy it.
Purchased From: Dojima in Town, Casino in Harbor
Blank Book
Description: This is needed to create your own style at the dojo
Found: Toguro rarely drops one who you fight during The Light of Hope ending as well as can be a
substitute during the independent tournament.
Purchased From: Dojima in Town, Casino in Harbor
Base cost: 15,000 mon ... you may want to steal 10 of these before finishing up a playthough (as
Dojima won't help you if you steal from him)
Carrot
Description: Doubles defense for 30 seconds. I believe this actually gives a 50% damage reduction
and like the style skills the largest % is the only one used. So if you have a sword with Toughen Expert, this item is useless to use. Can also be used for fishing.
Found: One in the harbor (behind Sushi-ya up the stairs on some crates).
Purchased From: Pharmacy in Town, Emporium at Shrine, Hospital in Little Britain
Base cost: 500 mon
Chocolate
Description: Restores 50 vitality but more importantly makes spring harvest raise quickly when
getting kills/ comboing in spring harvest for 3 minutes! I generally always have 1-2 of these on me as
one gives enough bonus for most large fights, well worth the low cost.
Found: A rare drop, far easier to buy them.
Purchased From: Sweets Shop in Little Britain, Hospital in Little Britain, Bar in Black
ship, Casino in Harbor
Base cost: 150 mon
Dried Fish
Description: Great early game healing item, restores 500 vitality. Also can be used for fishing.
Found: Enemies will drop it time to time, one or two can be found on the ground.
Purchased From: Souvenir Shop in Harbor, Emporium at Shrine
Base cost: 300 mon
Earthworms
Egg
Description: restores 150 vitality and slowly vitality use for 2 minutes. Useful item, but there are
better options.
Found: Off the top of my head I don't know if I've seen it dropped by an enemy, it does seem to be
the most common successful night crawling "proof of love".
Purchased From: General Store in Town, Used Goods at Magistrate
Base cost: 120 mon
Krill
Description: Fishing bait, can be stacked up to 10 in a single item slot
Found: Only from the bait & Grub in town
Purchased From: Bait & Grub in Town
Base cost: 100 mon
Lure
Description: Fishing bait, can be stacked up to 10 in a single item slot
Found: Only from the bait & Grub in town
Purchased From: Bait & Grub in Town
Base cost: 100 mon
Medicine
Description: A must have item. When you die this fully restores your life to 1000. On Harikiri
especially enemies are capable of one shotting you if you don't have a good style to go against them.
Even on easy it's nice to have one or two of these just in case you mess up big time in a major fight.
Found: A rare drop from named opponents.
Purchased From: Pharmacy in Town, Hospital in Little Britain, Casino in Harbor
Base cost: 3000 mon
Minnow
Description: Fishing bait, can be stacked up to 10 in a single item slot
Found: Only from the bait & Grub in town
Purchased From: Bait & Grub in Town
Base cost: 150 mon
Mochi
Description: Fishing bait, can be stacked up to 10 in a single item slot
Found: Mainly from the bait & Grub in town, I believe it's randomly dropped don't remember where
though.
Purchased From: Bait & Grub in Town
Base cost: 100 mon
Moves Scroll
Description: Teaches a move that requires up to lvl 2 (maybe 3) on a style. Useful if you don't like a
style and want to get rid of it fast.
Found: Can be randomly dropped by a lot of different enemies
Purchased From: Casino in Harbor
Mushroom
Description: restores a bit of the spring harvest gauge (150 points) but I wouldn't suggest keeping a
lot of them on you, there are far better options.
Found: Some enemies can drop them, they also grow in some areas (back roads have some, as
does the cemetary)
Purchased From: Souvenir Shop in Harbor, Emporium at Shrine
Base cost: 100 mon
Onigiri
Description: Basic healing item that is required for a few side quests. Restores 300 vitality.
Found: Lots of enemy can drop these, also can be found on the ground in a few areas.
Purchased From: Souvenir Shop in Harbor, Emporium at Shrine, Onigiri-ya in the Back
Roads, Used Goods at Magistrate
Base cost: 100 mon
Onigiri (Salmon)
Description: Restores 350-420 vitality, for it's cost might as well get a Dried Fish.
Found: Only purchasable at Onigiri-ya.
Purchased From: Onigiri-ya in the Back Roads
Base cost: 200 mon
Organic Bait
Description: Fishing bait, can be stacked up to 10 in a single item slot
Found: Only from the bait & Grub in town
Purchased From: Bait & Grub in Town
Base cost: 150 mon
Plum Wine
Description: Restores 200 vitality and increases spring harvest by 300.
Found: I believe it's a rare drop only from powerful NPC's, if you want some of this you're likely better
off just buying it.
Purchased From: General Store in Town, Emporium at Shrine
Base cost: 300 mon
Poison Mushroom
Description: Increase the spring harvest gauge for then you can't gain anymore for 30 seconds. I'd
probably only consider using it if I was against a named NPC and just needed a small boost, that
being said there are far better options out there.
Found: On the ground in the cemetery/ back roads. Enemies can drop it.
Purchased From: General Store in Town
Base cost: 70 mon
Polishing Powder
Description: Makes your weapon's durability decease slower. Use them if you find them, don't buy
them as Blade Oil is a far better option if you want to prevent your weapon from breaking.
Found: Rare enemy drop
Purchased From: Souvenir Shop in Harbor, Dojima in Town, Used Goods at Magistrate
Base cost: 600 mon
Red Pepper
Description: Double attack for 30 seconds and gives 300 life. The life is nice but the reason to
consider keeping one of these on you is increased attack without a negative.
Found: Yakuza will try to eat these when injured, so attack them to get them to drop em.
Purchased From: Pharmacy in Town, Emporium at Shrine, Hospital in Little Britain
Base cost: 500 mon
Rotten Onigiri
Description: restores between 100-200 vitality but you'll end up losing that vitality quickly. Never use
it, vitality retention is key to winning hard fights so don't make it easy to lose it.
Found: On the ground in the cemetery, enemies can drop it too.
Purchased From: General Store in Town, Onigiri-ya in the Back Roads
Base cost: 50 mon
Sake
Description: Double attack and half defense for 30 seconds. Although not a bad idea to use the
deceased defense makes this item not that good, especially compared to others (like Red Peppers).
Found: Yakuza and thugs drop it.
Purchased From: Pharmacy in Town, Emporium at Shrine
Base cost: 300 mon
Sandworms
Description: Fishing bait, can be stacked up to 10 in a single item slot
Found: Only from the bait & Grub in town
Purchased From: Bait & Grub in Town
Base cost: 50 mon
Shrimp
Description: Fishing bait, can be stacked up to 10 in a single item slot
Found: Only from the bait & Grub in town
Purchased From: Bait & Grub in Town
Base cost: 250 mon
Soda Water
Description: Restores 200 vitality and increases vitality retention for 3 minutes. For it's cost this can
be a great purchase, espically early in when you don't have a Life & Death charmed sword.
Found: Not sure it's ever just dropped for me.
Purchased From: Sweets Shop in Little Britain
Base cost: 120 mon
Steamed Cake
Description: Likely the best basic healing item. Restores all 1000 of your vitality.
Found: Enemies rarely drop it, demonscales seem to the most but I wouldn't try to farm them.
Purchased From: Souvenir Shop in Harbor, Used Goods at Magistrate
Base cost: 1000 mon
Straw Doll
Description: You basically throw this item when used, if it connects with an enemy their defense is
lowered
Found: In the cemetery where the bell is. Also can be gotten while fishing.
Purchased From: General Store in Town
Super Earthworms
Description: Fishing bait, can be stacked up to 10 in a single item slot
Found: Only from the bait & Grub in town
Purchased From: Bait & Grub in Town
Base cost: 100 mon
Umeboshi
Description: Helps with vitality retention for 1 minute. Can be useful, but 1 minute just isn't enough to
justify the use of the item slot imo.
Found: I think it's a rare drop, and can be "proof of love" after a successful night crawling.
Purchased From: General Store in Town, Pharmacy in Town, Emporium at Shrine
Base cost: 50 mon
Umeboshi (L)
Description: Doesn't give extra vitality but does help with vitality retention for 3 minutes. Can be
useless depending on your style, I never used one myself.
Found: Can only be purchased.
Purchased From: General Store in Town
Base cost: 120 mon
Vintage Wine
Description: Restores 500 life and vitality, useful but not really worth the cost.
Found: Rare drop from named NPC's.
Purchased From: Bar in Black ship
Base cost: 750
Whetting Stone
Description: Restores 400 durability to your current weapon. To use the item your weapon must be
drawn, so be careful outside of combat as some NPC might see you as a threat and attack.
Found: A rare drop from enemies.
Purchased From: Souvenir Shop in Harbor, Dojima in Town, Used Goods at Magistrate
Base cost: 500 mon
White Radish
Description: Restore 150 vitality, use it if you find it don't buy it as an Onigiri costs the same but
restores twice this (and there are other options that are all better).
Found: sometimes dropped, also something I commonly get after night crawling as "proof of love".
Purchased From: General Store in Town, Emporium at Shrine
Base cost: 100 mon
Wine Bottle
Description: 3 minutes of double attack and 300 points to spring harvest make this a good item to
carry around.
Found: I believe it's a rare drop, can't remember to be sure (as I haven't really tracked items along
the way).
Purchased From: Hospital in Little Britain, Bar in Black ship
Base cost: 500 mon
Smith
In the town area you can get Dojima (or his master) to work on your blade. It's the main way to repair
your sword and the only way to make it stronger. Below is a list of what he can do to help you make
your ultimately weapon of destruction. Also he does sell some weapon related items and you can sell
him anything as well.
Note to all vets and new people alike, you can only get 2000 durability and 500 attack power
nothing you do can make a sword exceed those numbers.
Refine
Refining is basic work on the sword, making a sword stronger or harder can be done to the max
degradation, after that you can still increase a sword's power with recasting.
make stronger This will increase the attack power of the sword, it gets better with higher degradation
levels so expect up to 16 until the 10th degradation, then it jumps to about 25ish max, then up to 32
max then with 17+ you can actually see 40+. Feel free to reset if Dojima doesn't give you a big
enough number per upgrade if you want, but remember you can Recast until you get max stats easily.
make harder Increases how much a sword can take, up to the max of 2000 durability. For your 1st
one or two swords it's fine to use this option instead of recasting the durability up but after that you'll
want to refine the strength and use recasting for durability since the increase for durability is the same
for both refining and recasting.
polish I'd say incorrectly named, but this repairs your sword and should be done regularly regardless
of how damaged your sword is as you never know when you'll end up in a big enough battle to need
the full durability.
Recast
Recasting does the same as refining, only it can be done beyond the max degradation. I do
recommend this only after you've hit the max degradation since you'll eat though your iron fast. Each
upgrade costs a certain amount of iron gotten though extracting sword (below). This means you can
make any sword godly, just some take a lot more effort then a sword with a better stat.
make stronger Again same as above, this is why you're recasting. The bonus is typically around 1015 attack each time.
maker harder Do this right after hitting the max degradation to hit the limit of 2000 durability.
The ore you select doesn't have an effect on the stats, each ore above iron ore just takes less ore to
do the upgrade. If you needed 40 iron ore to upgrade you'd need 20 Ground Metal and 10 Dojima
steel. This is to a limit of 99 iron ore, 50 Ground Metal, and 25 Dojima steel. The final type of ore is
called Hihiirokane and each one gives an upgrade on it's own, however to get it you need to
complete The Light of Hope ending on Harikiri... which makes it not worth trying to get to upgrade
things.
Below is a chart that is taken from the Japanese Wiki, it shows how much each upgrade would cost
based on how many above the max degradation (so 1st costs would be when your sword is at 12/12
while 26/12 would be now maxed out), I don't doubt that it's right as I've checked a few of these stats:
Type of Ore
1st
Scrap Metal
10
Ground Metal
Dojima steel
So as you can see Dojima steel will max out at 25, though they aren't as easy to come by and
basically require you to be on hard or harikiri to show up regularly. Iron ore eventually takes up 99 but
most swords should be maxed out before hitting that mark.
Appraise
When your sword reaches certain levels in things you can appraise it to give it special properties. The
only working titles are the increased damage (that gives more attack power based on the number of
kills the sword has) and the increased durability swords that is based on how much damage the sword
has taken in it's life.
Titles can be replaced with better titles, so if you have enough kills for the assassin title when you get
50 more kills you can replace it with the crazy eyes title. You lose the effect of the title you replace
though! So if you want to make a sword indestructible you can't also use the oddity title to get a lot of
attack power.
Unbreakable
Extract
Extracting breaks down a sword into iron ore, this means your sword is destroyed when you extract
it. Expect swords you've gotten on easy or normal to give mainly iron ore. Swords gotten on hard or
Harikiri more commonly give Ground Metal or Dojima steel.
You use this ore to Recast your sword after fully upgrading it with Refine.
Create
Here you can take 3 sword parts (or 3 spear parts) and create your own sword. Charms are basically
what it takes to create an ultimately sword, so instead of spending hours resetting when Dojima fails
to give proper stats we're going to end up resetting when he fails to give us the right charms!
Charms
So when you have a part it has 3 spots for charms. These can be combined to create special effects
on swords. You have to vertically align or horizontally align 3 of the same name. So a little table to
show what I mean (since I have no skills with paint...)
Blade
Guard
Grip
Or
Blad
Guar
Grip
You can have 3 charms on a sword, though I doubt 3 different ones could be done without going
insane...
To get 3 of the same there are several potential patterns (replacing Life & Death with whatever charm
you desire):
Blade
Guard
Grip
Blade
Guard
Grip
Or
Also the grip could have the 3 while the blade has 2.
Or
Blade
Guard
Grip
Able-Bodied
Having a few of these makes it so your sword's durability deceased extremely slowly, which would be
useful if it wasn't for the fact you can make your sword indestructible.
Backwater
Increased attack as your health drops, never pick this up as you should never want to have anything
less then the full 1000 life.
Big Shot
Increases damage of guard breaking/ unguardable attacks, this can make even Harikiri very easy.
Dark Sword
Increased power during the night, no effect during the day or evening.
Fortune
Set chance to revive on death and given 250 life when killed, I haven't tested but apparently it's about
a 70% chance to revive when you have 3 Fortune charms on a sword.
Light Sword
Increased power during the day, no effect during the evening or night.
Midas
Increases the money earned on money sacks.
Pitching
Make it so you guard grab attacks automatically. For those that have played previous WotS game this
is like you've matched the grab moves.
Squall
Makes it so certain attacks will pass though you when you dodge. Imo this is completely useless, as
your dodge should have you get out of the way completely, if you can't then you should be guarding
not hoping the attack will go though you.
"Huh?"
Now we're going to dismantle all of the swords you gathered (select them in your Weapon Sack and
select the option to dismantle) this will add the 3 parts that make up the sword into your inventory, and
more importantly each one of the parts will be randomly given charms.
To check the charms quickly I speak with Dojima, select create and part bag*. Since you just started
fresh the only parts in here should be from your swords you just dismantled. Check each one and if it
has 2 or more of the charm you want in the correct formation (see the Charms section again,
basically the guard must have the middle slot while the blade and grip can be either to the side or
split) we're going to put that part away and get a temp on in it's place. Save after each good
part! This process takes a long time and no reason to make it take longer if you're lucky to get a good
part.
What I mean by this is take the part to the dojo's storage and put that part away. Either buy a filler part
from Dojima or take one out of your own storage, we want to keep an even amount of all 3 parts.
Now chances are pretty high on your 1st time Dismantling all your swords apart you didn't get a single
part with all the right charms so we're going to put all these parts together using the create option with
Dojima. It doesn't matter what you name the swords you create because all we're going to do is
create them then right away dismantle them.
From here it's repeatedly checking the parts to see if you've gotten a good part then creating a sword
to dismantle. This can be painful to do and you can see the math below in my Math behind charms.
So a simply step by step would be:
1.
2.
3.
4.
5.
Decide which charm you want, start a game on the highest difficulty possible. Skip the harbor
battle (or fight in it if you want...)
Dismantle all your swords to have parts in your inventory
Check the parts at Dojima, if a part has a good combo of charms replace it with a filler part
and save the good part in the dojo storage (save game after!).
Create swords with the parts that don't have the right charms/ filler parts.
Dismantle them, repeating steps 2 to 5 until you have a blade, guard and grip that will allow
you to create a sword with 3x of the charm you wanted.
Making it unbreakable
So we have a sword with max stats, now to give it the best title in the game! To make a sword
unbreakable we need to repair the sword repeatedly. Specifically we need to break and fully repair the
sword 100 times. Thanks to ReignOfDestiny for posting an "easy" method to do this.
We need a few things 1st. Toho swordfighting from the level 5 dojo challenger. The sword Morning
Moon that is the hard weapon drop from Orochi during the during Four Samurai Lords vs Yakuza
Quartet or after the event The Amihama Eight mission (you have to attack him after either mission)
When we put the 2 together we can learn Toho's secret move Kuruhi Kabuki and eventually get it on a
custom style (once you learn it check it again, basically get 10 kills with this move during spring
harvest).
We'll also need money so for each sword make sure you at least have 5000 mon for great crime and
the hospital closed, though I'd suggest getting 10K each sword just in case.
So now we want to create a custom ninja stance, I suggest just adding Kuruhi Kabuki and the best -vit
use (not needed but can be helpful), naming the stance something like sword breaker... since we're
only using this stance to break swords. I suggest this cause ReignOfDestiny has managed to freeze
his game hitting the mountain of bodies we're about to create with different moves.
With our custom style in tow we need a bunch of corpses, I'd suggest taking the mission
from Sakotsu while the crime rate is great. The mission will have you kill 25 enemies, and since the
game will only allow about 8 corpses kill 16 to 17 of them before heading to one of 2 spots I suggest.
The 1st area as part of the original strategy is right outside the exit to the main plaza, on the south
side of this ally near the end is a small room. On the side of this room that's a triangle is where we
want to gather our corpses. Enemies fighting you will continue to walk around you, so enter this small
room and try to kill them as close to the corner you want them in. From there you can use Kuruhi
Kabuki to move the ones that didn't end up close enough to the corner.
The 2nd area I somewhat prefer myself is right outside of the language school, in the south-east
corner to be exact. This area isn't as good to keep the corpses in line so you might have to gather
them up again using Kuruhi Kabuki but the reason I prefer this area is the small room from the main
method has camera issues. Here you're really close to Dojima, few people will bug you (more then the
1st area) since they can see what you're doing.
Really this method works in any corner ultimately, but the closer to Dojima the better (not too close
though, he doesn't like you having a drawn weapon near him...).
Once you have a small corpse pile stand a few steps back from it and use Kuruhi Kabuki. As it
slashes back and forth it doesn't do a lot of damage to your sword, but the final swing will do at least
150 damage per target hit. If you're positioned right you can destroy a sword with a single move. Also
guarding makes it so you don't move while using the back to forward that Kuruhi Kabuki needs.
Once you've destroyed your sword (or swords if you're doing more then one at once) repair them by
selecting Refine then polish. To get indestructible title without doing anything else you'll need to do
this 99 more times (100 total). This can take 45+ minutes depending on how good you are. While it's a
pain to re-create the corpse pile feel free to do this a few times instead of all at once, as this is pretty
boring but will be worth the effort imo. I also highly suggest saving every 5-10 times you break your
sword, I've yet to have my game freeze but I don't doubt it's possible as Kuruhi Kabuki has made my
game go slower.
Simple Step by step:
1.
Get Toho Swordfighting and Morning Moon Sword to master Toho fighting.
2.
Put Kuruhi Kabuki on a custom style to be able to use it on a sword other then Morning
Moon
3.
Start a Yakuza massacre mission given by Sakotsu (preferable the 25 one having great
crime already)
4.
Kill until less then 10 kills needed to finish the mission. Head to either the small corner room
on the way to the main plaza or just outside the Language school.
5.
Kill the rest trying to get all the corpses to gather in a corner.
6.
7.
8.
9.
Again use Kuruhi Kabuki on your corpse pile, start a few feet away and hopefully each time
you can destroy your sword in a single use.
Get Dojima to repair your sword.
Repeat steps 7 and 8 until Dojima offers Indestructible! (saving every once in a while)
Also this video: http://www.youtube.com/watch?v=cECaEQHdV84 shows off this method pretty
well, so if my description aren't good enough hopefully this video will be around long enough to help
you.
25
2nd set:
31
3rd set:
30
4th set:
29
5th set:
34
Totals:
Percent:
149
41.39%
So what does this mean? Well if all 11 possibilities had an equal chance they'd all be around 9% of
the total. As you can see blank spots take up over 40% of the total, so what I'm using is a bit
pessimistic but one of the lowest numbers. So for my math I'm using 5%, or 1/20 chance to get a
single charm as well as mentioning what it would be like if the chance was completely equal (1/11).
So while creating an ultimate sword each part must have 2 of the same charm. Ideally you'd have a
1/121 chance for each part with the lowest odds to be about 1/400. As you can imagine this is a
HUGE difference, and no matter where the odds are on a single try you'll get the combination you
want 0.8% of the time down to .25% chance. On that note, the chances of getting a 3 charm combo
(all the same charm or a specific combo of 3 different charms on a single sword) would be 1/1331
ideally or down to 1/8000 with our lowest odds, so I suggest NEVER trying to create a sword that has
3 different charms, it will take forever.
Ok so now for a bit of hope, sure your chances to get that part the way you want is less then a single
percent for a single try but we're trying many times over! so for 5 tries the formula would be: 1((120/121)^5) or 4.06% probability for ideal conditions, with the 1/20 chance it drops to 1.24% which
isn't that great but this only takes a few minutes to do if you do as I suggest and have 5+ sets of parts
to take apart and put back together.
So keep at it: with 50 tries the odds for ideal condition jump to 33.96% while the 1/20 odds jump to
11.76%. 100 tries makes ideal odds 56.39% and 1/20 odds to 22.14%.
So yes, the odds to get the part right will never be extremely high without a lot of effort. All we can do
is keep trying, I've made several 3 charm swords with specify parts in mind and each one has taken
hours to make. It takes a long time to get things right, but don't worry it will happen so long as you
keep at it!
I'm also going to note here that ReignOfDestiny used 3/121 for a lot of his calculation, while he may
disagree with me using 1/121 the fact is my math is success per part not per sword, as eventually
you'll get 1 part done, then 2... and be left just wanting to get that final part done.
Dojo
Located in the town area, in the south/ south-west corner the dojo offers a few things to do regardless
if you own it or not.
1st you can store items/ weapons and styles on the shelf in the corner to your left as you enter the
room
Speaking with the Old Fossil (only person here right now) you can ask to own the Dojo. Once you do
you can recruit diciplies, face off against challenger and create your own style.
Also the style he'll give you Tokyu Fighting Style Swordfighting can only be leveled by fighting
challengers here.
Getting recruits
To get a recruit beat any random person in the streets with the back of your sword. They'll take a knee
and you're given 3 options, the last option "I'm making you my disciple!" will make you attempt to
recruit them. One of 2 things will happen: 1 they accept and join your dojo, 2 they kick you. If you're
kicked, kick them back! they'll take a knee again and you can try to get them to join again. If they
refuse a few times they'll run away rather fast and you can't get them.
To get a 5 star dojo you need quality recruits, and I do believe what the Japenese wiki says about
recruits is true. They have a ranking of 1-4 random people have a set ranking and armed people like
the Constables, demonscales, Prajnas, yakuza, ronin etc have a random rank of 1-4. So who do we
want? I've recorded the citizen ranks but basically we want women!
(below is taken from http://samurai4.wiki.fc2.com/wiki/%E9%81%93%E5%A0%B4?
sid=5c743e5c40a34d6c4ead24f1f0f9d44a)
Level 1
Level 2
Old man
grandma
foreigners
merchants
carpenters
tradesman
Level 3
Level 4
express messenger
sailor
nurse (hospital)
Harlet
geisha
maid
Wife
Daughter
So apart from the nurses in the consulate, and Blondie soldiers all women are gold for your dojo. In
fact you need 20 women to earn the Nightly Pleasure Martial Arts
Challengers
The challengers offer several of the styles in the game, they depend on dojo rank. I plan to lay out all
the challengers here in a future release, for now just know each rank offers 2 new challengers, and it
seems like the higher rank you go the better your students are at beaten back challengers without
dying.
Getting Sensei
You might notice when you get the dojo there's a challenger nearly every 10 seconds. Each time you
go from one area to the next there's a chance of a challenger arriving. Having sensei in your dojo will
make it so that each time a challenger appears they're nearly instantly defeated.
To get sensei you have to make her take several jobs, my detailed method is below:
On the back road see Sensei in the east side near the rest area, say to her:
Night Crawling
The section I just don't really care to explain! Basically this is a mini-game where your character tries
to get in bed with all the women of Amihama!
In order to successfully night crawl someone you must 1st make an appointment, which is simple for
random women (but annoying) but can be complex for the 7 women who you can night crawl.
After that during the night you must go to the person's home and find them without getting caught by
anyone else in the house. If you're not sure where the house is within the journal under night crawl it
shows the area it's in, and within that area will be a double heart icon to indicate it's for the night crawl
mission.
When you get to the women both go to the inn and have to fight to undress them (doesn't everyone
wins at this point normally?).
This section details the basic how's of it, you're likely going to have to try it out to really grasp it...
overall this is a really simple mini-game that you have to do 100 times over for the platinum, so if
you're not going for platinum I'd suggest not really bothering with this mini-game in the 1st place.
Night Crawl
Now that you've set a date it's time to get her out of her home! I suggest saving before attempting this
as the NPC's can be weird at times. Basically this makes it seem like you're a kidnapper trying to take
their women away! What you have to do here is find the bed that is hiding the women you're trying to
be with and take off the covers of her bed (by pressing square).
You'll know you're near the right bed by the turtle in the lower left corner (near your health). As he
comes out of his shell you're close to the right bed... when you're right beside the right bed he's
completely out of his shell.
All this is made difficult by the other NPC's that are still awake, if you're found they'll either attack you
or run to call the thief takers. So .... we don't want that to happen so we can do one of two things,
either stay out of their sight or knock them out. Knocking out an NPC is pretty easy, just get behind
them and hold R1 and triangle, if your chop connects they're knocked out.
What I suggest doing is 1st put the mini-map in the corner so you know where you're going. Then start
going around, trying to see if the turtle reacts (if it does you're close). When you see an NPC I suggest
simply avoiding them if you can... a lot of them are just looking at the wall and will never see you, and
if you knock them out they'll make a sound as they hit the ground somewhat alerting others. If the
NPC is patrolling then it's a decent option to knock them out, just move on fast. When you do find the
right area get close to the bed's, you should be able to tell if they're right just by getting close.
Now if an NPC does find you make sure to knock them out fast. If they start attacking you try to circle
them to knock them out. If they go for the thief takers chase them, they eventually take a knee (since
no one apparently has any stamina) for you to catch them. If they manage to leave the house you'll
need to either find your target fast or get ready to leave since as soon as the thief takers come you
either end it by leaving the house or getting caught, you fail either way when they appear.
Sexy time
Yup that's right the final part to successfully night crawl someone is called sexy time. Apparently you
need to fight the girl you're night crawling to remove her clothing. You can do this in one of 2 ways,
either attacking with square until she runs out of health or use the grab (R1 + triangle ) and throw her
onto the bed. All the while you're doing this your partner will attack you as you get near them, you
have a limited amount of health but if you do have some Medicines you'll use them if you run out of
health.
If you're night crawling a normal women it really doesn't matter what you try, the square combo will
likely win the entire match if it all connects. If you're night crawling one of the main character they'll
have a LOT of health. So it's far better to simply grab and throw them.
to throw an enemy I generally try getting near them to get them to attempt a move while being far
enough away not get hit, the delay for the "partner's" move should let you grab them no problem and
throw them, if you didn't manage to get them on the bed try again as normally I can grab them a 2nd
time if needed... but that can be hard to aim.
Once you've managed to undress your partner you win! Afterwards you're outside the inn being given
a random item and most of your vitality will be gone.
Nightcrawl Mayu
For all 3 sister you must get arrested 3 times at a specific crime rate. Basically you must endure their
form of torture 3 times, the last time you must get a high score (above 100 I believe) and they'll set a
date that night. All 3 of them have the same layout for night crawling, they'll be up the stair in the
north-east corner of the building.
For Mayu the crime rate must be good or great.
Nightcrawl Chika
See above, for Chika you must keep the crime rate neutral. This can be annoying since you need to
commit crimes to get arrested.
Nightcrawl Yuri
See above, for Yuri the crime rate must be bad or very bad.
Nightcrawl Akemi
To night crawl Akemi 1st thing we need to do is give her fish. 10 to be exact most types will work,
some don't (she doesn't like crawfish for example).
Doesn't matter when this is done so long as it's done before the event The Truth. And since we need
to see that event following my guide for The Flames of Prajna is what I'd recommend. Save after
step 10 the event Kill the traitor (it's your last chance since it locks you into doing the night crawling
after the next event).
At step 11 instead of saying you overheard her say in order when prompted:
Nightcrawl Laura
Do events for the foreigners until day 3 midday (follow my ending guides Setting Off to Foreign
Lands if you want step by step, basically up to step 10).
After you get Laura her medicine completing the event The Ambassador Collapses it might not be
required but speak to J.J.
Leave Little Britain so it becomes night and come back, The lost and found shop below the tracks
should have an item for sale called mysterious key. Purchase this and then save (just in case you're
caught).
You now need to enter the consulate, but you can't get close to J.J. so hug the east side wall and you
should get in without triggering the event. From there go to Laura's room on the 2nd floor to attempt to
nightcrawl her.
She'll always be on the west side room of the house, but there are a lot of Blondies/ marines here, so
I suggest just running past them to the bed Laura's in.
Now I'm pretty sure the somewhat comical event that happens next is the only possible thing that can
happen... for clear reasons they took out the ability to do it with Laura...
Nightcrawl Sensei
First and foremost Sensei must not be at the dojo at the start of a playthough where you intend to
night crawl her. So if she's at the dojo you'll have to kill her.
I suggest following The Light of Hope ending path and just going as far as getting Akagi to the
hospital, as it's easier then the other endings to deal with Getting Sensei, however you can work
getting her in any ending.
Once she is at your dojo you need to get a 5 star rating. It doesn't matter who's in your dojo just so
long as they're good quality (see Dojo section for tips of who to get). When you get the 5 star rating
with Sensei at your dojo speak with her and say:
Equip this style and attack one of the below 7 male characters. Doesn't need to be a blunt attack and
you should see a unique animation when you attack.
Nightcrawl J.J.
J.J. spends pretty much all his time in the consulate in Little Britain. Find him and use the Nightly
Pleasure Martial Arts to get him to go with you.
Crime Rate
Crime rate determines a few things, who appears everywhere (Constables are really common with a
great crime rate, yakuza with bad crime) and more notable the cost of things.
With average crime, to repair your blade at the smith it costs 100 mon. With Great crime rate it drops
it to 50 mon, while a horrible crime rate will up it to 150 mon. Repairs costs aren't that bad, but
upgrades can cost several thousand, so 50% more adds up fast.
Also the crime rate affects what a store has for sale. As the crime rate gets better stores can offer
more items.
So a rule of thumb, keep the crime rate at great if you can.
Missions for the Yakuza in town, or the Constables in the Magistrate area have the greatest
effects. (the kill X for Mistress and Sakotsu let you easily manipulate fthe rate)
Sleeping outside raises the crime rate, sleeping at the inn lowers it
Attacking lawmen raises the rate, not sure if killing random Yakuza lowers it at all
Torture
Getting Arrested
Getting arrested is easy, attacking people, drawing your weapon, destroying crates in front of thieftakers or constable will have them blow their whistle and they'll attempt to kick you down. Each kick
that connects on you takes about 1/4 of your vitality, and if they take it all and kick you again you're
done and arrested.
Torture Types
There are 3 types of torture, done by a few plot events but mostly seen as punishment for doing
something bad. If you don't want to deal with the torture if you're done something bad, when the sister
comes, you can talk to her and pay 1000 mon to skip out of the torture (time still passes) What you
endure/ and who does it is determined by the crime rate so:
When crime is bad/very bad
Super Rock Press is done by Chika
I find this really easy. There are 5 spots to move between using the left stick. I stick to either side of
Chika, as Chika in the middle will randomly attack you as the stones fall. Moving left or right I can do
this torture without every needing to brace myself.
After torturing you depending on how many points you got the sister who just tortured you may attack
you again, so be prepared to brace again with X as this CAN kill you.
Update History
Version 0.40
September 3, 2012
Initial Release
Version 0.51
September 17, 2012
Fixed lots of small spelling/ grammar errors
Added the major jobs
Version 0.80
October 30, 2012
Finished the styles section
Added the massacre mission job givers (so all major job givers done, just DLC and minor
ones)
Added trophy, title, accessory, food and a list of all unlockables from the main menu
Added most items and shop lists, I know a few are missing but nothing important
Added a section for creating an ultimate weapon, hopefully isn't too much of a wall of text...
Fixed some minor things
Version 1.00
January 23, 2013
Added the night crawl section
Added the sword section
Fixed a few errors... not sure how I mixed up the titles of the endings..
Thanks to Pang Tong as well, I used his FAQ when he 1st put it up to help me get several of the
swords before I was even recording where they where. Also thanks to many community members who
found the swords and posted what they found on the forum.
Also wanted to say thanks to the community in general, questions get asked and answered without
any problem here... it's always nice when it works that way!
The Japanese wiki site: http://www44.atwiki.jp/samuraidou4/ gave me a lot of ideas and vague
concepts of what to do about things.
The other Japanese wiki http://samurai4.wiki.fc2.com/wiki/
%E3%83%88%E3%83%83%E3%83%97%E3%83%9A%E3%83%BC%E3%82%B8 helped with dojo
issues and other small things.
Before my initial release I've gone though plenty of forum posts, so if you feel you deserve credit for
something I've mention e-mail me with a link to your post. I'm not against giving credit for your work
just don't remember what I may have gotten from people and what I figured out on my own.
Contact Info
First and foremost there are many people on the Board that are more knowledgably then I, so posted
any problems and questions there first is a good idea. If you want to contribute or point out any
problems in my guide you can e-mail me or send a message over psn or live, chances are though if
you need a timely response e-mail isn't the way to go just so you know.
If you want to contribute let me know how to credit your contribution! I hate the idea of posting
someone e-mail and if that's all I got then you're unlikely to get any credit for what you gave me.
Also please don't send a friend request, especially a blank one. I have a really full friend's list and
unless I'm going to be playing online with someone I'd rather not add them to my list, just send a
normal message and chances are I'll get back to you soon enough.
Jo-dan
Chu-dan
Goshi: Jubei- Amihama eight
Jackson: Kotetsu- Amihama eight
Mushin: Starting style
Zabi: Gambling den Mistress, Amihama eight. Wait for everyone to clear out.
Gan: Sensei (needs New World to master. Sensei has this on Normal or higher difficulty.)
Shamei: Mayu.
Kudoi: Kotobuki (Chu-dan/Jo-dan)
Invinciba: Generic NPC
Ge-dan
Tsubo: Kobato Amihama eight.
Osha: Generic NPC. Higher chance possible from Mission related enemies.
Nightly Delights: Generic NPC
Bokunen: Suzume- Amihama eight
Tenshin: Gunji Dojima (needs Black Mark't, Bamboozler or Shady Deal to master. Dojima can have any of these.
Kuki: 1st opponent during Prajna Path Tournament. Amihama 8 Invaders
Sekoi: Generic NPCs
Cantgetmi: Generic NPCs
Waki
Iai
Sa-Muraitto: Blind Samurai Tournament oppenent. (needs Lost Prayer to master. Sensei has this on normal difficu
Hanza: Gambling den Book Keeper. Amihama 8
Jochaku: Generic NPCs and Mission Targets
Kasshin: Kogure.
Sexua: Generic NPCs and Mission Targets
Kinen: NPCs
Victorious: Consulate event "funding the hospital".
Perfect: NPCs
One-Handed
Torikata: NPCs
Wisdom: New Commander, kill Melinda. New Commander should pop up.
Senba: Hosakawa, Tournament Magistrate path
Ulster: J.J.
Kyoji: Invader Amihama eight. Or Kinugawa's double, during Fevered Spirits ending.
(Needs Tailbwnd to master. Invaders can have this on any difficulty. The fake
Shinobi
Saiga: Generic NPCs. Suggest farming Black Masks. 5 Star Dojo Challenger Bikini Sister- Shinobi
Urahara: Madara.
Genba: Murderer in "The Players". Bikini Sister
Asuka: Orochi, Amihama eight.
Toho: 5star dojo challenger. Blue Kimono, straw mask. (Needs Morning Moon to master. Orochi can carry this on
Oniwa: Generic NPCs. Bikini Sister
Fumo: Generic NPCs- Farm Yakuza mission "Amihama's Womanizer". Bikini Sister
Climactic: Same as Above.
ReignOfDestiny
(Topic Creator)3 years ago#2
Dual Arms
Harmonious: Demonscale Commander (Replaces Melinda in Prajna Path Tournament if she was killed ) Or Manm
Haten: Manmaru -Amihama eight.
Kantetsu: Tournament opponent. Prajna path. Kill megamelons before the tourney. Also Possible from Dual-Arms
Gokon: Chika
Dual Manifest: Demonscale Gate Keeper Prajnas path if Dual- Shinobi unlocked in menu before Dual Arms.
Junky: Ekubo, yakuza mission "Empress needs no competition" Or 5 star dojo challenger- The Dual Shinobi Bikin
Kogara: Same as Above.
Mosu: Same as above.
Hara: Toguro if Dual- Arms unlocked in menu before Dual-Shinobi.
Spear
Blossom: Hyouka- Amihama eight.
Aido: Yuri
Fukuo: Generic NPCs
Masuo: Spear wielding tounament opponent. Foreigner path.
Scripturist: Generic NPCs.
Kongo: Spear wielding tounament opponent. Foreigner path.
Daido: Generic NPCs
Gekisho: Starting style.
Hand-To-Hand
Adamantine: Casino guards. Or the Body Guard on the Black Ship.
Gachinko: Tournament martial artist Name coming. Foreigner path.
Shoji: Old Smithy, pre-Dojima taking over. (Needs Tiger Claw to master. The second