3.5 Ghostwalk PDF
3.5 Ghostwalk PDF
3.5 Ghostwalk PDF
W ashington state is the ready supply ofrules-know ledgeable gam ers.During the design and developm ent
ofthe Ghostwalk cam paign,we spentawhole sum m er
playing through two ofthe adventuresincluded in the
book.Thisweekly m inicam paign allowed usto testnot
only the adventures but also the gam e rules for the
setting.Playtesterfeedback helped shape the flavorof
M anifest and its environs, and the com m ents we
received often offered ideasand solved problem sthat
the designershad overlooked.
U nfortunately,noteverything we wanted to include
w
oul
d fitinto the book.So w ithoutfurther ado,here
D esign:
Sean K Reynolds
ar
e
s
om
e additionalm onster tem plates,feats,spells,
Editing:
Penny W illiam s
and m agic item s for the Ghostwalk cam paign,plus an
Typesetting:
N ancy W alker
adventure seed foryou to develop and the fullstatistics
D esign M anager:
Ed Stark for the playtestcharacters.M ay allofthese offerings
W eb Production:
JuliaM artin enhance your playersexperiences on the other side.
W eb D evelopm ent:
M ark A.Jindra
G raphic D esign:
Sean Glenn,CynthiaFliege
O riginal G hostw alk Playtesters: Jacob BaraShowronek,Brandi Dom kowski,Steven Dom kowski,
Fabian Guttge, M ichelle H udgens, Kevin Karty,
Jonathan Koppel,Ram usPechuel,DanielPogoda,Scott The follow ing tem plates are new for the Ghostwalk
Q uillin,DanyelRohm ann,AndreasU he,Andre W eber, cam paign.O ne isan acquired tem plate thatrem ainsin
force only tem porarily;the otherisinherited.
Chad W ilson,and Brad W yble.
GH O STW ALK W EB
EN H AN CEM EN T
CRED ITS
N EW M O N STER
TEM PLATES
SPAW N IN G A BLO O D GH O U L
To create a blood ghoul,a vam pire m ust get the
targetcreature to ingestsom e ofhis undead blood.
Creating a blood ghouldoes notharm or weaken a
vam pire in any way.
The vam pire can im pose the tem plate for a
totalnum ber ofweeks equalto his H it D ice,allocating thattim e as desired am ong his blood ghoul
servants in increm ents of 1 week.For exam ple,a
5-H D vam pire could create up to five blood
ghouls,each lasting for 1 week.Alternatively,he
could create three blood ghouls that last 1 week
each plus a fourth thatlasts 2 weeks,orone blood
ghoulthat lasts 5 weeks,or any com bination that
adds up to 5 weeks oftim e.H e need notcreate all
his blood ghouls at once, but he m ust have at
least 1 week of duration available at the tim e he
creates a new blood ghoul;otherwise the attem pt
fails.Each tim e 1 week ofa blood ghouls tem plate
duration passes, the vam pire regains a w eeks
worth of potentialduration.Thus,when the first
w eek of a blood ghouls 2-w eek duration has
elapsed,the vam pire regains 1 week of potential
duration.
A vam pire m ay extend the length of a blood
ghouls service at any tim e by feeding her m ore of
his blood.Each such feeding extends the service by
one week,assum ing thatthe vam pire has a weeks
worth ofduration available.Ifhe has m ore than 1
w eek available, he m ay add as m any w eeks as
desired to one blood ghouls tem plate through
m ultiple feedings,or he m ay divide the available
duration up am ong severalblood ghouls (m ini
Challenge R ating:Sam e asthe base creature +1. Clim ate/Terrain:Tem perate forest
O rganization:Solitary,pair,orgrace (36)
VALICO RN (TEM PLATE)
Challenge R ating:2
Valicorns are the offspring ofunicorns and horses or Alignm ent:Chaotic good
other horselike creatures. They are rare except in Advancem ent:48 H D (Large)
forests w here the unicorn population has dw indled
below the levelat w hich it can sustain itself.In the Sw iftm anes are the offspring of unicorns and w ild
Ghostwalk cam paign,repeated attacks by undead and horses.They often travelthe SpiritW ood in pairs or
yuan-tiover the centuries have w innowed the Spirit graces. Sw iftm anes som etim es serve as m ounts for
W ood unicornsdown to butahandfulofindividuals,so otherprotectorsofthe woodland.
those rem aining have begun to take horses as m ates.
Valicornsare norm ally foaled by awakenedhorses,but Co m bat
in desperate tim eseven anorm alhorse m ay bearorsire A sw iftm ane usually attacks w ith its hornplate and
avalicorn.
followsup with hoofattacks.
A valicorn resem blesitshorse parent,exceptthatits
Spell-Like Abilities:3/day detectevil;1/day
eyes are the color of the unicorn parents,and it has curelightwounds,dim ension door.Casterlevel5th.
Im m unities (Ex):Swiftm anesare im m une to all
slightly cloven hoovesand ahard plate on itsforehead
m ade ofthe sam e m aterialasaunicorn
shorn.Valicorns poisonsand to charm and holdeffects.
Protection from Evil (Su):Thisability duplibreed true with theirown kind orwith unicorns.
A valicorns attitude is m uch like that of a true catesthe effectsofthe spellofthe sam e nam e.Itfuncunicorn,though itism ore likely to run forhelp than to tionscontinuously,and the swiftm ane cannotsuppress
charge into battle w ith a powerfulenem y.Valicorns the effect.
refuse to be tam ed,although they m ake lasting friendScent (Ex):A sw iftm ane can detectapproaching
shipswith those ofpure heart,justasunicornsdo.
enem ies,sniffouthidden foes,and track by sense of
The hornplate from avalicorn
sforehead isworth up sm ell.
to 100 gp in som e m arkets,and itisused forthe sam e
purposes thatunicorn horns are.Those w ho trade in Creating a Valicorn
such trophiesare norm ally shunned by good creatures. Valicornisan inherited tem plate thatcan be added to
Valicornsunderstand Sylvan and Com m on,though any equine anim al of Sm all to Large size (hereafter
they cannotactually speak.M ostare adeptatrespond- referred to asthe base creature).Awakenedcreaturesof
ing through head gestureswhen they need to com m u- these kinds m ay also acquire the tem plate.N orm ally,
nicate with speaking creatures.
the valicorn tem plate is added only to ponies,light
horses(warorriding),orheavy horses(warorriding),
Sam ple Valicorn
since unicornsfind the idea ofm ating w ith anything
This exam ple uses a lighthorse as the base creature. lesshorselike than these creaturesrepugnant.
Sw iftm ane (Valicorn Light H orse)
A valicorn has allthe base creatures statistics and
Large M agicalBeast
specialabilitiesexceptasnoted here.
H it D ice:3d8+9 (22 hp)
Size and Type:The creatures type changes to
Initiative:+2
m agicalbeast.Itssize isunchanged.
Speed:60 ft.
AC : The base creatures natural arm or bonus
AC :15 (1 size,+2 D ex,+4 natural),touch 11,flat- increasesby +1.
footed 13
Attacks:A valicorn gainsan attack with itshornAttacks:H ornplate +3 m elee and 2 hooves-3 m elee plate (a kind ofhead-butt)in addition to the base creaD am age:H ornplate 1d4+2,hoof1d4
ture
s attacks. The hornplate becom es the creature
s
Face/R each: 5 ft.by 5 ft./5 ft.
prim ary attack,and allothernaturalattacksexceptbite
SpecialAttacks:Spell-like abilities
becom e secondary.The valicorn cannotuse the hornSpecial Q ualities: Im m unities,low -light vision, plate attack if it also bites in the sam e round.The
protection from evil,scent
valicorn
s hornplate is treated as a +1 m agic weapon,
Saves:Fort+6,Ref+5,W ill+3
though itspowerfadesifitisrem oved from thevalicorn.
Abilities:Str13,Dex 15,Con 17,Int10,W is14,Cha8
D am age:The valicorn
shornplate attack deals1d4
Skills:Listen +9,Spot+9
pointsofbludgeoning dam ageplusthevalicorn
sstrength
Feats:AlertnessB
bonusand thehornplate
s+1 enhancem entbonus.
N EW FEATS
SPELLS
D EM O N IC BLO O D IN FU SIO N
Transm utation [Chaotic,Evil]
Level:Clr6,Sor/W iz6
Com ponents:V,S,M
Casting Tim e:1 action
R ange:Touch
Target:W illing creature touched
D uration:1 hour/level
Saving Throw :N one (see text)
SpellR esistance:Yes
You grantthe subjectinfernalpowerby transform ing
itsblood into the blood ofa dem on.The subjectgains
the fiendish tem plate and the chaotic and evil
subtypes,and itbecom eschaoticevilifitisnotalready.
The creature countsasan outsiderforthe purpose of
spells and effects that affect only certain creature
types.H owever,any effect that banishes,binds,or
sends aw ay outsiders does not function against the
subject;instead,itsim ply causesdem onicblood infusion
to end im m ediately.
W hen the spell ends, all its effects term inate
im m ediately, and the target is nauseated for 1d4
rounds.
Repeated use ofthisspelltendsto corruptthe target
and force itto becom e chaotic evilifitwasnotalready.
Each tim e dem onicblood infusion iscastupon acreature
itm ustattem ptaW illsaving throw.Failure m eansthe
subject becom es chaotic if it w as not already.If the
subject is chaotic but nonevil, failure causes it to
becom e evil.Each tim e the spellis used against the
sam e creature,the D C forthissaving throw increases
by 1.
Dem onicblood infusion wasinvented by the followers
ofO rcus,who useitto boostthepoweroftheirchurch
s
m ortalservants.
M aterialCom ponent:A vialofdem onsblood w orth
100 gp.
D O O R TO GREAT EVIL
Transm utation [Teleportation]
Level:Pal4
Com ponents:V,DF
Casting Tim e:1 action
R ange:Personalortouch
Target:You orwilling paladin touched
D uration:Instantaneous
Saving Throw :N one
SpellR esistance:N o
Thisspellfunctionslike teleport,exceptasnoted above
and asfollows.W hen you castthisspell,you selectone
oftwo variants.
Send Yourself:You teleportyourself,your gear,and
your special m ount (if any).You do not designate a
destination;you are autom atically transported to the
nearestlocation on the sam e plane where yourtalents
asaholy soldierare needed.There isalwaysatleastone
evilcreature (orone creature com m itting an evilact)at
this location. Fighting this creature or creatures is
alwaysan appropriate action you are notrequired to
parley,and killing such creatures is alw ays justified
according to therulesofyourfaith.Theencounterlevel
is less than or equalto your character levelm inus 2;
thus, if you are a 14th-level paladin, you face an
encounter ofEL 12 or below.Ifyou are ofa race that
has a leveladjustm ent (such as a dark elf),use your
effective characterlevelinstead ofyouractualcharacterlevelforthe purpose ofdeterm ining the encounter
levelforthisspell.
Doorto greatevilguaranteessafe arrivalforyou (on
solid ground,notwithin araging fire orunderwater,no
chance ofam ishap,and so on),butitdoesnotprovide
you with away to return.You do,however,have avague
awarenessofthe distance traveled and know the direction you m ustgo to return to the location w here the
spellwascast.
Send Another:Thisversion ofthe spellfunctionsas
above,exceptthatinstead ofteleporting yourself,you
send anotherwilling paladin with hergearand special
m ount (if any) in your place.The challenge to the
paladin isbased on hercharacterlevel,notyours.All
otherfactorsin the spelldescription above thatreferto
youinstead referto the targetpaladin in thisversion.
This spellis a favorite of paladins of Aluvan and
Dracanish,and ofDurann to a lesserextent.O nce per
year,m any of them go on door crusades, in w hich
seniorpaladinscastthisspellon severalpaladinsin a
row, sending them to purge evil from m any spots
beneath the city ofM anifest.
FETID BREATH
AD VEN TU RE SEED
GH O STW ALK
CH ARACTERS
The follow ing characters were developed by the
Ghostwalk playtesters for testing out the adventures
included in the book.
D Antilliaros (Fully M an ifested):Fem ale
hum an ghost Bard 3/Eidolon 1;CR 4;M edium -size
outsider;H D 3d6 plus1d8;hp 17;Init+1;Spd 30 ft.;
AC 15,touch 12,flat-footed 14;Atk +3 m elee (1d6,+1
scream ing bola flail*), or +6 ranged (1d61/[TS]3,
m asterw ork shortbow w ith m asterw ork arrow s);SQ
bardic know ledge +5, bardic m usic (countersong,
fascinate,inspire com petence,inspire courage)3/day,
darkvision 60 ft., ghost qualities, low -light vision,
outsider traits;AL CN ;SV Fort +1,Ref +4,W ill+7;
Str8,Dex 13,Con 11,Int14,W is10,Cha16.
Skills and Feats: Bluff +10, D ecipher Script +6,
Diplom acy +8, Gather Inform ation +10, H ide +5,
Intim idate +9, Know ledge (arcana) +8, Know ledge
(ghostlore*)+6,Knowledge (history)+8,Perform +10,
Sense M otive +6; Control Visage*, Exotic W eapon
Proficiency (bolaflail),GhostRide*,Iron W ill.
Bardic K now ledge:Antilliarosm ay m akeabardic
knowledge check with abonusof+5 to see whethershe
knows som e relevant inform ation about localnotable
people,legendary item s,ornoteworthy places.
B ardic M usic:Antilliaros can use her song or
poeticsto produce m agicaleffectson those around her.
Countersong (Su):Antilliaros can counter m agical
effects that depend on sound by m aking a Perform
check for each round of countersong.Any creature
w ithin 30 feet of her w ho is affected by a sonic or
language-dependent m agical attack m ay use her
Perform check resultin place ofhisorhersaving throw
ifdesired.Countersong lastsfor10 rounds.
Fascinate(Su):Antilliaroscan cause asingle creature
w ithin 90 feet that can see and hear her to becom e
fascinated w ith her.AntilliarossPerform check result
is the D C for the opponents W illsave.Any obvious
threatbreaksthe effect.Fascination lasts3 rounds.
InspireCom petence(Su):Any ally within 30 feetwho
can see and hear Antilliaros gets a +2 com petence
bonuson skillcheckswith aparticularskillforaslong
ashe orshe can hearthe m usic.
Inspire Courage (Su): Any ally w ho can hear
Antilliarosreceivesa+2 m orale bonuson savesagainst
Spellcraft+9,Spot+3;Alertness,GhostFlight*,Ghost
Glide*,PointBlank Shot,Scribe Scroll.
Elf Traits:Furka isim m une to m agic sleepspells
and effects.H e is entitled to a Search check w hen
w ithin 5 feetofa secretor concealed door as though
actively looking for it. H e has M artial W eapon
Proficiency (com posite longbow,com posite shortbow,
longbow,longsw ord,and rapier)asbonusfeats.Furka
also hasa+2 racialbonuson savesagainstenchantm ent
spellsoreffectsand a +2 racialbonuson Listen,Spot,
and Search checks (already figured into the statistics
given above).
Fam iliar B enefits:Furka gains Alertness as a
bonusfeatplusthe following additionalbenefitswhen
hisfam iliariswithin 5 feet.
Em pathic Link (Su):Furka can com m unicate telepathically w ith Silverata distance ofup to 1 m ile.H e
has the sam e connection to an item or a place that
Silverdoes.
Share Spells:Furka m ay have any spellhe casts on
him selfalso affectSilverifthe latteriswithin 5 feetat
the tim e.Furka m ay also casta spellw ith a targetof
Youon Silver.
Touch:Silvercan delivertouch spellsforFurka.
G host Q ualities* (Ex):Furka isa disem bodied
soulwith an ectoplasm ic body and ghostweakness.H e
isincorporealoutside ofM anifest.H e hasno discernable anatom y and can sense his physicalbody w ith a
successfulW isdom check (DC 15).H e hasa+1 natural
arm or bonus w hen not incorporeal and a +4 racial
bonuson H ide checks(already figured into the statisticsabove).
W izard Spells Prepared (5/4/3;save DC 13 +
spelllevel):0 detectm agic,light,m agehand,open/close,
readm agic;1st m agearm or,m agicm issile,sum m on undead
I,truestrike;2nd cat
sgrace,sum m on undeadII(2).
Spellbook: 0 arcane m ark, dancing lights, detect
ghost*,detect m agic,detect poison,disrupt undead,flare,
disruptectoplasm *,light,m agehand,m ending,open/close,
preserveectoplasm *,prestidigitation,rayoffrost,read m agic,
resistance;1st identify,m agearm or,m agicm issile,obscuring m ist,ray ofenfeeblem ent,shield,sum m on m onster I,
sum m on undead I*,truestrike,unseen servant;2nd cat
s
grace,sum m on m onsterII,sum m on undead II*.
Possessions:Shadowbolt(+1 m ighty[+2 Strbonus]
com posite longbow),20 m asterwork arrows,20 norm al
arrows,20 silverarrows,longsword,2 daggers,cloak of
elvenkind,elven wizard outfit,backpack,winterblanket,
wineskin,signalwhistle,candle,flint& steel,120 gp.
D escription:Furka isa short,scrawny,androgynous-looking elf.H ishairand eyesare dark brown.H e
prefersto dressin elven wizard garb,with flowing robes.
10
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sw itched departm ents and now serves as the w orldwidetraining program m anagerforO rganized Play.H is
job includes(orw illinclude shortly)the training and Sean K Reynolds spends a rem arkable am ount of
supporting ofjudgesforW otC card gam e and roleplay- tim e on trains, w here he defeats bandits, solves
ing gam e events.
com plex m athem aticalequations,and shushesnoisy
children.Then he w akesup.Check outhiswebsite at
*From the Ghostwalk Cam paign Setting.
<http://www.seankreynolds.com>.
ABO U T TH E AU TH O R
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