Iscovered Ore: N, W, R & M
Iscovered Ore: N, W, R & M
Iscovered Ore: N, W, R & M
New
races
ta l e n t s
a nd
items
B y A nd r e w M o d r o
~ Supplement #4 ~
for
Andrew Modro
Michael Wolf
The Forge Studios, Pawel Dobosz and Maciej Zagorski. Used
with permission.
Please note: this whole book may be freely copied and shared for personal use!
in thought, they record their history with ancient runes carved into stone.
Talents: Exceptional Attribute (Warrior),
Tough as Nails, No Talent for Magic
Breathe Water: You can breathe underwater weapons; if you wish to use other weapons
with no hindrance.
you must take Dual Wielding for them first before you can take Double Attack for them).
Curious: When confronted with an object you
have never seen before, you must make a Chal- Fish Swim: You may move underwater at your
lenging (DL 9) Mage roll or spend at least the full normal speed without having to make rolls,
next minute investigating it. If you are attacked and you gain a +2 bonus to any rolls for swimor otherwise endangered while fascinated, you ming in difficult conditions.
may make an Easy (DL 5) roll to s nap out of it.
Moonbound: You must make a Challenging
Dehydration: You may spend a number of (DL 9) Mage roll when the full moon rises (three
days up to your Warrior score on dry land. Af- days out of every lunar cycle) or wolfchange
ter this time is up you must spend at least eight until the moon sets.
hours fully submerged in clean water (fresh or
salt water). If you do not submerge yourself, Prehensile Tail: You may use your tail as a fifth
you take 1d6 damage per extra day out of water limb. Though you may not make attacks with
that does not heal until you submerge.
your tail, you may use it to grasp and lift objects and to hold your weight from a limb, vine
Feline Weapons: Your claws and bite both do or other hanging surface.
1d6-2 damage. You do not receive any more
attacks than normal, but you may develop the Wolfchange: You may shapechange into the
Double Attack talent as if you had the Dual form of a large wolf at will. While in this form
Wielding talent already (only for your natural you gain a +2 bonus to all Mage rolls involving
contains six new playable races for your Warrior, Rogue & Mage
campaign. Smash your foes as a hulking Mountain Giant or explore the depths of
the oceans as a member of the ancient merfolk. In addition to that this book provides
you with new magic items and a set of sample characters that can be used as starting
player characters or as NPCs.
WYRM
Roleplaying System
STARGAZER
GAMES
in phi
lanthropy we trust
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