Influence of Affect in Categorization
Influence of Affect in Categorization
Influence of Affect in Categorization
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induced by telling them that they had performed above average on a task of perceptualmotor skills were significantly more quick to
reach a decision in a complex choice task
(involving choice of a car for purchase from
among 6 alternatives, differing along each of
9 dimensions). They took a mean of 11 min,
whereas the control group took, on average,
19 min; and they used significantly fewer
types of information and engaged in significantly less rechecking of information than
control subjects (Isen & Means, 1983). This
finding, obtained after a different type of
affect induction, is entirely compatible with
those of the studies that found increased use
of heuristics in problem solving as a function
of positive affect (Isen et al., 1982). Together
they suggest that people who are feeling good
tend to simplify decision-making or problemsolving situations, and this too may reflect
an impact of affect on cognitive organization.
Detailed analysis of the protocols of subjects in the car-choice study supports this
suggestion and provides additional information about the influence of positive affect on
decision making. It indicates that people in
the positive-affect condition tended to be
more efficient than control subjects, not just
more impulsive or careless: They were faster
and used fewer dimensions than control subjects in reaching a decision; but the two
dimensions eliminated were those described
as least important by all subjects, and the
ultimate car choice of the two groups did not
differ. In addition, those in the positive-affect
condition, to a significantly greater extent
than controls, tended to use a strategy similar
to the one identified by Tversky (1972) as
"elimination by aspects" (Isen & Means,
1983). This strategy is thought to be one of
the most efficient of the quasi-satisficing strategies (Janis & Mann, 1977; Tversky, 1972).
It involves the use of broad categories to
eliminate large amounts of data and to quickly
narrow the field of alternatives.
One interptetation that has been offered
for these tendencies of happy persons to be
more efficient and also more distractable is
that material may be multiply encoded and
multiply retrievable as a function of happiness. That is, people in positive affective
states may have multiple cues or encoding
and retrieval devices for a given item of
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Mean Affect Rating and Variance on Each of Four Affect Scales in Each Condition
No
Positive
film
n = 57
Control
film
n=36
Negative
film
n = 20
Free
gift
n = 41
manipulation
n = 17
2.74
1.21
3.26
1.39
4.70
2.64
2.62
1.57
3.65
2.02
2.68
1.24
3.94
1.79
5.15
1.40
3.61
1.73
3.32
1.78
3.65
2.88
4.45
1.18
4.49
3.48
3.67
2.53
3.59
1.55
2.64
1.24
3.03
1.70
2.91
2.05
2.61
1.28
3.32
1.81
Scale*
Positive-negative
o2
Amused-sober
o2
Refreshed-tired
Alert-unaware
M
<r
1
Results
Manipulation check. Table 1 presents participants' mean ratings of their feelings following the manipulation of affect. Ratings on
the positive-negative and amused-sober scales
constituted the affect manipulation check
(both of these scales, for the film-induced
negative and positive affect states; only positive-negative for the free-gift induced affect
state). To test whether the intended states had
been induced by the film manipulations, a
two-way, mixed-design analysis of variance
(ANOVA) was performed, with three levels of
affect (positive, neutral, and negative) and
two levels of affect-scale (positive-negative
and amused-sober); this revealed a significant
main effect of affect, ^ 2 , 110) = 40.42, p =
.0001. Planned comparisons showed that participants in the "Gag Reel" condition rated
their feelings as significantly more positive,
t(9l) = 2.17, p < .025, and more amused,
?(91) = 4.85, p < .001, than participants who
had seen the control film. Conversely, partic-
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Table 2
Mean Number of Poor Exemplars Judged as Category Members, Variance, and Number of
Participants in Each Condition
Study 2
Study 1
Measures
Free gift
No
manipulation
"Area under
a curve"
"Gag reel"
"Night
and Fog"
4.10
8.33
42
2.86
3.76
28
3.09
3.54
34
4.61
10.24
36
4.05
5.65
21
a2
members; but this trend did not reach customarily acceptable levels of significance,
/(53) = 1.34, .1 <p<2.
Effects on the second dependent variable
followed the same pattern. The overall analysis
indicated a significant difference among conditions, ^ 4 , 156) = 2.45, p < .05; subjects
in the free-gift condition rated the poor exemplars higher (that is, as tending more to
be members of the categories) than did nomanipulation controls, /(68) = 2.08, p < .025;
comedy-film subjects rated them higher than
did control-film subjects f(68) = 1.84, p<
.05; and there was a nonsignificant tendency
for negative-film subjects to rate the poor
exemplars higher than did control-film subjects, /(53) = 1.46, .1 < p < .2.
Although we were not primarily concerned
with the impact of affect on the ratings of
moderate and good exemplars (we had included them as filler items and had offered
no hypothesis concerning these data), we felt
our readers might be interested in this infor-
Table 3
Mean Ratings of Poor, Moderate, and Good Exemplars, Variance, and Number
of Participants in Each Condition
Study 1
Study 2
Free gift
n = 42
No
manipulation
n = 28
4.28
2.52
Goodness of
exemplar
"Area under
a curve"
n = 34
"Gag reel"
n = 36
"Night
and Fog"
n = 21
3.56
1.33
3.90
1.32
4.52
2.65
4.47
1.72
7.71
1.29
7.51
7.34
.93
.97
7.95
1.10
7.74
.76
9.74
.14
9.68
9.46
.27
.33
9.80
.11
9.77
.17
Poor
a2
Moderate
a2
Good
M
a3
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Results
Table 4 presents the mean number of
categories created in each of the four conditions of this study. A one-way ANOVA on
these data, with four levels of the affect
variable (two positive, one neutral, one negative) indicated significant differences among
the groups, i=l(3, 70) = 3.01, p = .04. As
expected, the two positive-affect conditions
did not differ from each other, thus, they
were combined and compared to the neutral
condition in testing our hypothesis. This procedure revealed a significant difference in the
expected direction, r(54) = 2.72, p < .005. A
comparison between the negative and control
conditions indicated a tendency toward a
difference in the same direction,fl(32)= 2.01,
p < .1, two-tailed.
Discussion
Positive affect. The findings of these four
studies, using two different tasks and three
positive-affect inductions, provide evidence
for the proposal that positive affect can influence the way in which cognitive material is
categorized or grouped together. More specif-
Table 4
Study 3: Mean Number of Categories Created,
Variance, and Number of Participants
in Each Condition
Mea- Free gift "Gag reel"
sures n = 18
n = 22
M
a2
3.72
.80
3.55
2.74
"Area under
a curve"
n = 16
"Night and
Fog"
n = 18
4.88
2.78
3.83
1.79
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discussed. These and other possible mechanisms underlying the influence of positive
affect on cognitive organization need to be
explored in more detail.
Note, however, that these studies have not
addressed cognitive organization directly. It
may be, as proposed here, that positive affect
does result in changes in underlying organization or structure; however, it may be that
affect does not influence underlying structure
or relation between cognitive elements, but
only affects certain processes that may be
responsible for the effects that we have observed. Some obvious possibilities, such as
an affect-induced response bias in use of the
rating scales, seem unlikely, in view of the
full pattern of data obtained and the fact that
multiple methods of measurement have been
employed. However, there are other influences
on responding that might be considered. We
have already mentioned as one possibility the
tendency to rely on heuristics, for example.
Thus, whereas this work on categorization is
compatible with an interpretation in terms
of changes in cognitive organization and suggests that affect may influence organization,
other interpretations remain possible. Because
of this, studies using a priming paradigm
(which is a widely accepted means of studying
cognitive organizational structure) and investigating priming patterns among those in
various affective states might be useful at this
point to address more directly the question
of cognitive organization. If positive affect
influences cognitive organization in the way
hypothesized, then material that is not normally primed by a given stimulus may indeed
be facilitated by that stimulus during positive
affect. Moreover, the details of the ways in
which these patterns change may provide
more specific information about the nature
of the change in cognitive organization that
occurs.
Negative affect. An unexpected finding,
of borderline significance, in two of the four
studies reported in this article was that negative affect appeared to influence the categorization process in the same way that positive
affect did: People in the negative-affect condition tended, though not significantly so, to
give higher ratings to poor exemplars of a
category than did those in the control group;
and they also tended to group more colors
together. Although these findings did not
reach customarily accepted levels of significance, and although negative affect was induced in only one way, some discussion of
this result may be warranted, because it was
observed in two sequential studies using diverse methods of measurement.
These results cannot easily be intrepreted
in terms of the hypothesis regarding the more
basic impact of positive affect on cognitive
organizationthat is, increased breadth of
focus, integration, or chunking of cognitive
material. Even if negative material is cued
by negative affect (a finding that has sometimes been obtained but more frequently
not), such material is not as extensive as
positive material and would not be expected
to require or promote increased chunking
and broader organization. In fact, evidence
regarding at least some forms of negative
affect suggests that the range of attention
becomes more restricted rather than more
inclusive (e.g., Bruner, Matter, & Papanek,
1955; Easterbrook, 1959). Moreover, results
of other studies investigating the aspects of
the current formulation that bear on creative
integration and cue use fail to find evidence
that negative affect facilitates those processes
(Isen et al., in press). Thus, perhaps the
borderline effects of negative affect observed
in the present studies, to the extent that they
are reliable, are reflective of a different process
from that underlying the effect of positive
affect.
It has been proposed that negative affect
may initiate a process of affect repair wherein,
it is hypothesized, normal people who are
feeling bad may engage in processes designed
to make themselves feel better (e.g., Cialdini,
Darby, & Vincent, 1973; Isen, 1984; Isen et
al., 1978). Such a process, which is consistent
with the self-regulatory models of social
learning theory (Bandura, 1973, 1977; Mischel, 1973), has been put forth to explain
instances of asymmetry in the cognitive and
behavioral effects of positive and negative
affect, in dependent measures ranging from
memory to altruism. (See Isen, 1984, for a
more complete discussion of the literature
relating to this point.)
The process of affect-repair following negative-affect induction might contribute to the
effect that we observed in either of two ways:
First, this process is presumed to be primarily
a controlled or effortful process; it therefore
would be expected to require processing capacity and might also thus result in the use
of simplifying strategies such as heuristics.
To date, there has not been investigation of
the influence of negative affect on use of
heuristics as there has been of positive; and
the possibility remains that negative affect,
like positive, though possibly for different
reasons, increases the tendency to use heuristics. If so, then it may be for this reason
that processing capacity demands are increased because of efforts at affect repair, and
this increased demand results in a tendency
to use heuristicsthat negative-affect subjects
may tend to categorize more broadly. As
noted above, however, by itself this interpretation in terms of use of heuristics seems
insufficient to account for all of the relevant
data.
The second way in which the process of
affect-repair might result in the findings that
we obtained is that people might focus on
positive material in order to try to make
themselves feel better. To quote the words to
a popular song, in illustration, "When the
dog bites, when the bee stings, when I'm
feeling sad, I simply remember my favorite
things, and then I don't feel so bad" (Rodgers
& Hammerstein, 1959, p. 27). Thus, after
negative-affect induction, but after the passage
of a little bit of time and the expenditure of
at least a little bit of effort, people may end
up thinking about positive things; and, at
least to some extent and in some situations
(e.g., where the tasks were not cognitively
demanding), this might produce cognitive
effects similar to those occurring in responses
to positive-affect inducers.
This suggestion may lead one to propose
that positive and negative affect will frequently
or generally have the same effects, or will do
so eventually, given time and energy for strategy deployment.3 However, we are not suggesting such a global interpretation. We do
not yet know enough about how or how
successfully such mood-repair strategies work.
For example, they may produce only reduction in unhappiness rather than increased
happiness; and they may not work equally
well in all situations. There is already reason
to believe that these qualifications on the
efficacy of affect repair exist. Nonetheless, in
the current instance, it is possible that the
similar, rather than symmetrical, effects of
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3
Various homeostatic theories of affect have also predicted similarity of response to positive and negative
affect, but for a somewhat different reason. The opponentprocess theory described by Solomon (1980), an interesting
variant that has been applied to various phenomena
involving acquired motivation, postulates that both positive and negative affective processes initiate their own
neutralization. It is not clear, however, whether positive
and negative affective processes would have exactly the
same parameters.
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results that we obtained. Rather, that formulation implies that increased arousal
should make the dominant response more
likely; and thus it would predict that affect,
if it constitutes arousal, should lead to more
usual responding or more typical categorization responses.
In conclusion, the findings of these studies
suggest that categorization is influenced by
positive affect and may be influenced by
negative affect as well. In combination with
other data showing effects of positive affect
on word association, memory, and creative
problem solving, these data support our hypothesis that positive affect is associated with
cognitive reorganization such that more relations among concepts or ideas are seen than
is the case under neutral-affect conditions.
This phenomenon seems worthy of further
investigation.
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