Zu3d User Guide PDF
Zu3d User Guide PDF
Zu3d User Guide PDF
Contents
The Welcome Screen
Checking and Choosing Your Camera
Capturing Frames
Playing Your Animation
The Interface
The Preview Window
The Playback Controls
The Control Buttons -Animation Controls
The Magic Rubber (Rig Removal)
Importing/Capturing/Recording into Zu3D
Exporting/Printing/Uploading from Zu3D
The Control Buttons - Audio Controls
The Control Buttons - Title Controls
Title Creator Window
Control Buttons Drawing Tools
The Control Buttons Chroma-Key (blue/green Screening) Tools
The Timeline
Working with Frames
Working with Clips
Working with Sound
Multi Edit Mode
Multiple Video Tracks
Advanced Drawing Tools
Advanced Chroma-Keying
Menu Bar
Trouble Shooting
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Open Project
Choose this option to open an existing project from your computer.
Exit
Close the program.
You can also open any of the projects you have been working on recently by clicking on the projects name in
the Recently Opened Projects list, located in the File Menu.
If you don't see the image from you camera or get an error message see the Troubleshooting section for
further assistance.
Capturing Frames
When you have opened or created a new project, and your
camera is connected, you will be taken to the Main Interface.
Here you should be able to see the image from your camera
displayed in the Preview Window.
To start animating straight away, click on the red
Capture button:
You can also press CTRL+ENTER on your keyboard to take a
single frame, or press any number between 1 and 9, to take
1 to 9 frames respectively. (E.g. press 5 to take 5 frames at
once).
This will take a snapshot from your camera and add it to the timeline at the bottom of the screen. These
frames make up your animation.
To quickly play your film click on the green Play button next
to the red Capture button.
Your film will be played back from the position of the red
play cursor (this will be the frame currently displayed in the
preview window). If the play cursor is at the end of your film
it will be play from the beginning.
Alternatively you can use the blue play button in the timeline
controls.
The Interface
This area shows you the current frame of your animation and the live video that is coming from your
camera. When you play your animation it is shown here.
By default the preview window shows you the current live video from your camera, overlaid upon the last
frame of your animation, or just the current frame of your animation as selected on the timeline.
When using the magic rubber, drawing tools, or green screening tools, you can use the mouse to draw
directly on to the images displayed in this area.
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1) Animation Controls
When the red camera tab is selected the 'Animation
Controls' are displayed. These are the buttons which are
useful when capturing the frames which make up your
animation.
2) Take a Frame
Press this button to capture a new frame into your
animation. Shortcut key: CTRL+ENTER or the numbers 1-9 take
1 to 9 frames respectively. (E.g. press 5 to take 5 frames at once).
3) Play
Playback your animation, by default this button will play
back you whole animation, just the same as the main play
button in the timeline controls. Shortcut key: [SPACE]
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b)
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c)
d)
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timeline simply hover your mouse over frames in the timeline and the frame under the mouse cursor
will appear in the source window (e). When you have found the frame you want to use click on it and it
will be set as the source frame. This frame will stay as the source frame until you change the mode of
the magic rubber or select another frame as the source frame.
Capture an image from your webcam. Use this mode if you want to capture an image from your
webcam to use as the source frame. Click this button and the live view from the webcam will appear in
the source frame window. When you are happy that the image is correct click on the red captured
button (d) to capture an image.
When in webcam capture mode, click this button to capture an image from your webcam to use as the
source frame.
The source frame window. The image displayed in this frame is the current source image for the magic
rubber.
When you are happy the magic rubber is setup correctly for your needs click on the "Close" button to
close the Magic Rubber Mode window.
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This is the standard way of capturing into Zu3D. Simply click this
button to capture a single image, or press keys 1 - 9 on the
keyboard to capture 1 to 9 frames respectively.
2) Import images or video
When you click this button a window will appear prompting you
to select images or a video to import into Zu3D.
If you select images to import then Zu3D will automatically
import these images and add them to the timeline at the
current position in the animation. If the image(s) is an
animated GIF then Zu3D will split this gif into individual frames
and add all of the frames to the timeline.
If you choose a video file the Import Video window will be displayed. Using this window you can configure the
various options for importing a
video into Zu3D.
When a video is imported into
Zu3D it is split into individual
frames and each of these frames
is added to your timeline. The
import frame rate should be the
same as your animation frame
rate in order for the imported
video to play at the correct speed.
Zu3D will set the import frame
rate to the same as your
animation frame rate by default.
Once you are happy with the
settings click on Import to start
the import process. This can take
some time if you have a long
video and/or a slow computer.
Long videos also take up quite a bit of hard disk space, so please ensure you have sufficient space on your
computer / user area.
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b
c
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e
As each frame of the time-lapse sequence is captured it is added to your timeline. When you have finished
capturing images using the time-lapse window just click on the Cancel button to close it.
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a) Here you can select the format in which you would like the frames to be printed, just click on the format
you would like. It is also possible to create your own custom format by clicking on the Custom Layout
tab. In the custom layout tab you can set all the options for configuring the layout of the frames, you
can also save your custom layout, or load one you have created before.
b) Print Preview - This is a preview of how the first page of the print out will look. You can see how many
pages your film will spread across in the bottom left corner of the window.
c) Here you can select which frames could be printed. Often it will make sense to only print a limited
number of frames rather than every frame in your animation, so as to give a sense of the film without
having to print a large number of pages.
d) Once you have the print preview looking the way you want, click on one of these export buttons to print
your film. You can export to a PDF file, a sequence of images (JPEGs), to an RTF file which can then be
edited in word, or direct to your printer. If you want to add your own annotations to the frames it is a
good idea to export to Word, to make it easier to do this. Otherwise it is recommended to export to a
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PDF, then you can easily print and reprint the frames from the PDF without having to go through the
export process each time.
Once the export process has finished Zu3D will ask if you would like to open the file you have created. If you
click yes the PDF, word document, or images will be opened automatically:
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1) Import Sounds
To add new sounds to your project click on this button.
See the section on Working With Sound for more
information.
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2) An Example Sound
This is an example of a sound which has been added to the
project audio library. The numbers in brackets indicate the
length of the sound in minutes and seconds.
3) An Example Selected Sound
This is an example of a sound which has been added to the
project audio library and then selected, by clicking on the
sound. The numbers in brackets indicate the length of the
sound in minutes and seconds.
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1) Insert Titles
To add beginning titles to your film click on the Insert Titles
button. This will open the Title Creator Window ready for you
to design your title. When you have finished designing the
titles they will automatically be added at the start of your film.
2) Insert Credits
To add ending credits to your film click on the Insert Credits
button. This will open the Title Creator Window, with the
'Credits' style selected, ready for you to design your credits.
When you have finished designing the credits they will be
automatically added at the end of your film.
3) Insert Sub-Titles
Sub-Titles in Zu3D are titles with their own background inserted at the current point in your film (the
position of the red play cursor). They are similar to chapter or scene headings in a silent movie. Clicking on
the insert sub-titles button will open the Title Creator Window ready for you to design your sub-title.
4) Overlay Text
This button allows you to overlay text upon your film. The text will be overlaid at the current point in your
film (the position of the red play cursor). Clicking on this button will open the Title Creator Window ready
for you to design your text.
5) Overlay Speech Bubble
This button allows you to add a speech bubble to your film. The speech bubble will be overlaid at the
current point in your film (the position of the red play cursor). Clicking on this button will open the Title
Creator Window ready for you to design your speech bubble.
6) Edit Currently Selected Title
To edit a title after you have created it. Select the title in the Timeline by clicking on it (it will turn yellow)
then click on the blue edit title cog. This will bring up the Title Creator Window for this title so you can edit
it.
7) Delete Currently Selected Title
To delete a title after you have created it. Select the title in the Timeline by clicking on it (it will turn yellow)
then click on the red delete title button. Your title will be deleted from your animation.
To learn more about designing titles see the section on the Title Creator Window.
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Customise a Style
This section allows you to customise the look of your title.
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Just click on the colour you require. For more colours click on the
colour button at the bottom of the colour grid.
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Title Transitions
These tabs along the top of the main title creator window allow
you to configure the way your whole title enters and exits from
your film.
Here you can select an entrance or exit animation for your title.
Just click on the animation you want to use on the left and watch it in
the preview window on the right.
To change the speed of the transition drag the slider bar forwards or
back.
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Title Background
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Once you have an area selected you can transform it using the tools in the
tool settings area:
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b)
c)
d)
Enable Transform Mode, clicking this button turns the selection into
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c
transform mode, you can then click and drag on the handles around
the selection to resize, rotate and move it.
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Cut the selected area of the image - the selected area of the image is
cut from the image and placed in the computers clipboard.
Copy the selected area of the image - the selected area of the image is copied from the image and
placed in the computers clipboard.
Paste - pastes any image in the computers clipboard onto the the current drawing layer. This could be
an image copied in another program.
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3) Insert Background
When you click on this button Zu3D adds a new empty
video track below the current frame, then displays the
Insert Background window to allow you to select the
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background you would like to apply:
a) Insert an Image as a background. You will be
prompted to select an image. Zu3D will then
add this image to the video track below the
b
current frame and repeat it so it matches the
length of the clip that that the current frame
belongs to. If you select an animated GIF as the
c
background image Zu3D will split the GIF into
individual frames and add these as the
background, repeating as necessary to match
the length of the clip.
b) Insert a video as a background. You will be
prompted to select a video file. This file is then split into individual frames and these are added to
the video track below the current frame. This process can take quite some time and use quite a
bit of hard disk space if you choose a long video.
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c) Record Live Video - This option allows you to record live video straight from your webcam, Zu3D
will then automatically add it as the background to the current clip. For more information on
recording live video see the section on Recording Live Video.
For more information on using multiple layers of video see the Multiple Video Tracks section.
4) Insert Foreground
This is very much the same idea as adding a background, and the same
window opens giving the same three options for importing footage.
The difference is that this footage is added above the current video
track not below. This will cover up the current video track unless the
images you import have transparent parts to them. The Zu3D media
library contains a selection of foreground images which are semi
transparent. These can be useful to really create the essence that
your characters are in the scene, rather than just in front of it.
For more information on using multiple layers of video see the
Multiple Video Tracks section.
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8) Clear Chroma-Keying
Clicking this button removes any chroma-key effects that have been applied to your captured image,
returning it back to its original state.
9) Main Chroma-Keying Tab
This tab displays the main chroma-key controls. More advanced controls can be found in the Chroma-Key
configuration tab.
10) Chroma-Key Configuration Tab
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This tab displays the controls for adjusting the chroma-key settings and
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adding additional chroma-keys, for more information see the section on
c
b
Advanced Chroma-Keying.
a) Change Key Tolerance - Using this slider it is possible to adjust
the tolerance of your chroma-key, this changes how similar the
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colours in the image need to be to the key colour, in order for
the colour to be removed from the image.
b) Edit the Key - clicking this button brings up a window which allows you to adjust the colour and
mode of the key. For more information see the section on Advanced Chroma-Keying.
c) Delete the Key - This will remove the chroma-key from this frame and update the image accordingly
(resetting the image).
d) Add new Key - Clicking this button allows you to add more chroma-keys. For more information see
the section on Advanced Chroma-Keying.
e) Refresh the Image - Click this button to reapply the current settings to the current frame.
11) Tool Settings Area
The controls in this area change depending on which tool is selected.
12) Rubber Tool
This tool allows you to rub out parts of your captured image, this will show whatever is on the video track
below this frame. This is useful for correcting any bits of the image that might not have been chroma-keyed
quite correctly. You can also use it to rub out strings and other parts of the image, that you don't want, that
haven't been removed by chroma-keying. When this tool is selected the Tool Settings Area (11) shows
sliders for adjusting the size and fuzziness of the rubber. For more information on multiple video tracks see
the section on Multiple Video Tracks.
13) Replacer Tool
This tool allows you to 'replace' parts of your captured image, returning the image back to its original state,
undoing any changes that may have been made by either chroma-keying, the rubber or the magic rubber.
This is very useful for correcting any mistakes that have been made using any of these tools. When this tool
is selected the Tool Settings Area (11) shows sliders for adjusting the size and fuzziness of the rubber.
14) Zoom Tool
This tool allows you to zoom in on the frame. This is useful if you are aiming to do precise rubbing out or
replacing in a small section of your frame. In the tool settings area you can control the level of zoom and
click and drag on the red rectangle to control the part of the zoomed image which is being displayed.
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Enable Transform Mode, clicking this button turns the selection into transform mode, you can then click
and drag on the handles around the selection to resize it, rotate and move it.
Cut the selected area of the image - the selected area of the image is cut from the image and placed in
the computers clipboard.
Copy the selected area of the image - the selected area of the image is copied from the image and
placed in the computers clipboard.
Paste - pastes any image in the computers clipboard onto the captured image (not the drawing layer).
This could be an image copied in another program.
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The Timeline
The timeline is where you can see your whole animation laid out in a way that is easy to visualise.
The Timeline - Zoomed In
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1) Play Cursor
This red cursor indicates the current position in your animation. You can click and drag on the red thumb
slider to 'scrub' through your film, this allows you to view a small section of your animation by moving the
play cursor across those frames. Sound is also played when 'scrubbing' so this can be a useful technique for
checking the syncing sound with your animation.
2) Timeline Zoom Control
This slider allows you to zoom in and out of the timeline. When the timeline is zoomed in it is possible to see
each individual frame of your animation. When the timeline is zoomed out you can see much more of your
animation at one time. If you are editing your animation, copying and pasting frames, adding sounds and
titles etc. it is easier to work with the timeline zoomed out. You can also zoom in and out small amounts by
clicking on the magnifying glasses above and below the zoom slider.
3) Video Track
The frames of your animation are stored on video-tracks. By default only one video track is shown on the
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timeline. In this screen shot two video tracks are shown. It is possible to add new video tracks by clicking on
the blue + button (4). Each frame of each video track can hold a captured image with a drawing layer over
the top of it. For more information see the section on Multiple Video Tracks.
5) An Unselected Frame
This is an example of a frame on the timeline that is not selected. Unselected frames have a blue border and
background and selected frames have a yellow border and background.
6) A Selected Frame
This is an example of a selected frame on the timeline. Unselected frames have a blue border and
background and selected frames have a yellow border and background. You can select frames by clicking on
them or by clicking and dragging on an empty area of the timeline to drag a selection rectangle around a
number of frames. You can also select multiple frames by holding down the CTRL key on the keyboard and
clicking on individual frames, or hold down SHIFT and click at the start and end of a sequence of frames you
would like to select.
7) An Unselected Clip
This is an example of a clip on the timeline that is not selected. Unselected clips are blue.
8) A Selected Clip
This is an example of a selected clip on the timeline. Selected clips are yellow.
9) Clip Join Marker
This grey square represents the beginning and end of a clip. These squares are only visible when you are
zoomed into Frame View so each individual frame is visible.
10) Audio Track
This is an audio track which can hold sound clips which make up the sound track to your animation. There is
no limit to the number of audio tracks you can have in Zu3D. Simply scroll down the timeline (using the
scroll bar on the right to get more audio tracks). See the section on Working With Sound for more
information.
11) An Example Sound
This is an example of a sound clip which has been added to the animation. Zu3D displays the waveform of
the sound making it easier to synchronise your animation with sound. The sound clip can be moved around,
copied, cut, pasted, trimmed, have the volume level changed and faded in and out. For more information
see the section on Working With Sound.
12) The Title Track
This track only appears once you have added a title or text to your animation. There is only one title track
which sits above all the other tracks in your film. You can move titles around this track by clicking a dragging
them, titles can be overlapped on this allowing you to have two titles showing at the same time.
13) An Example Title
This is an example of a title on the title track. You can click and drag on the title to move the title around, or
click and drag on the very end or beginning of the title to trim or extend it. To edit a title either select it then
click on the blue cog button in the Title Controls or right click on the title and click "Edit".
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Paste Frames
To paste any frames you have copied or cut back into your animation right click on the timeline at the
location you would like the copied frames to be pasted. Then click on 'Paste' from the popup menu. The
program will now paste the frames you have copied or cut into the timeline before the currently selected
frame. Shortcut Key: CTRL+V
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Delete Frames
To delete the current frame click on the Delete Frame button in the Animation Controls.
To delete all the selected frames (and any other selected timeline objects) click on the yellow 'Delete
Timeline Objects button on The Timeline, or you can right click on one of the selected frames and click
'Delete'. Shortcut Key: DELETE
Recovering Deleted Frames
To view any frames that have been deleted in your animation click on the 'Settings' menu at the top of the
program then click on 'Show Deleted Frames'.
Any frames that have been deleted from your animation will now be visible on the timeline. The images will
be faint and the frames are not given a number or a time stamp.
To recover a frame right click on the frame and then click 'Recover'. Your frame will be returned to your
animation.
You can also select multiple frames and recover them by right clicking on any selected frame and then click
'Recover'.
Permanently Deleting Frames
When you delete a frame from your project, it is not actually deleted, just hidden. To view any frames that
have been deleted in your animation click on the Settings Menu at top of the program then click on Show
Deleted Frames. Any frames that have been deleted from your animation will now be visible on the timeline.
The images will be faint and the frames are not given a number or a time stamp.
Whilst Delete Frames are being shown the functionally of Zu3D is limited. To return to full functionality turn
'show delete frames' off again.
If you are certain that you will not need a particular frame, you can permanently delete it from your project
by right clicking on the frame, then clicking 'Permanently Delete'.
Moving Frames
It is possible to move frames around in your animation by holding down the mouse on any selected frames
and then dragging the frames to the left or the right. Simply let go with the mouse button when the frames
are in the location you want.
Insert Blank Frames
You may find that you want a period of time in your animation with no images - an extended amount of time
between a fade out and fade in, for example. You can add blank frames, or period of time displaying a
certain image, by using the 'Insert Blank Frames' option and bringing up the Clip Properties dialog box.
Hold Frame
Choosing this option will allow you to 'freeze' the selected frame for a certain time period, measured either
in frames or in seconds.
Properties
Choosing this option will allow you to see information on the selected frame.
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With the 'Preview Image' tab selected, you can see the frame size and type. You also get the opportunity to
recreate the preview image, updating it to reflect any changes you may have made to the original source
files.
With the 'Captured Image' tab selected, you can see the size, file type and location of the, higher quality,
captured image. Clicking the 'Edit' button will allow you to make changes to the file using the graphics
software of your choice. You can use this to add your own effects to your animation.
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Copy Clips
To copy clips in your animation select the clips you wish to copy by any of the methods described above,
then simply right click on any of the clips you have selected and click 'Copy' from the popup menu that
appears. The program will now remember these clips ready to paste them when you click 'Paste'.
Shortcut Key: CTRL+C
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Paste Clips
To paste any clips you have copied or cut back into your animation right click on the timeline at the location
you would like the copied clips to be pasted. Then click on 'Paste' from the popup menu. The program will
now paste the clips you have copied or cut into the timeline.
Splitting Clips
You may decide you want to reuse a particular part of your animation multiple times. One way to do so is to
split it off from the main clip into a clip of its own. To do this, simply choose the point on the timeline that
you want to make the split and click on the clip, then click the green Split button on the Timeline.
Joining Clips
As well as splitting a clip in two, you can also choose to join multiple clips together. Simply select the clips
you want to join, and then click the red Join button on the Timeline.
Reverse Clip
You can do this by selecting the clip, then clicking the blue Reverse button on the Timeline.
Moving Clips
It is possible to move clips around in your animation by holding down the mouse on any selected clips and
then dragging the clips to the left or the right. Simply let go with the mouse button when the clips are in the
location you want.
Fading In and Out
You can choose to make your clip fade in or out of view. This can be useful for transitions between scenes,
for example. To do this, simply click and drag on the fade button on the left of timeline and drop it over the
end or beginning of your clip. To adjust the fade hover the mouse over the inside end of the fade (the
narrow end), the mouse cursor will change to two horizontal arrows. You can now click and drag to adjust
the length of the fade. To remove it, just adjust the length of fade to nothing, and the fade will be
automatically removed.
With the fade applied the clip fades to transparent to show whatever video track is below this track. If
there is no default video track then the default background colour is shown, this is black by default. So if you
only have one video track, adding a fade will cause the clip to fade to black. For more information see
Multiple Video Tracks.
Delete Clip(s)
You may decide you no longer want a clip in your animation. In this case, you can remove it by selecting the
clip and then click on the Delete Timeline Object on the Timeline.
Properties
Selecting a clip, right clicking it and choosing 'Properties' from the menu will bring up the Clip Properties
window. This will allow you to view and change various settings about the clip, such as name and fade
settings.
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Copy Sounds
To copy sounds in your timeline, right click on the sound and click 'Copy' from the popup menu that appears.
The program will now remember this sound ready to paste it when you click 'Paste'. Shortcut Key: CTRL+C
Paste Sounds
To paste a sound you have copied or cut back into your timeline right click on the timeline at the location
you would like the sound to be pasted. Then click on 'Paste' from the popup menu. The program will now
paste the sound you have copied or cut into the timeline at the currently selected frame.
Sound Clip Properties
Right clicking on a sound in the timeline and choosing 'Properties' from the popup menu will display the
Sound Clip Properties window. This gives information about the sound - what it's called, how long it is, and
where it appears in the timeline.
Clicking the green button will play the sound. You can alter the sound volume by using the slider bar, and
change its fade settings.
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Multi-Edit Mode
The multi-edit mode (especially when combined with the selection tools) is one of the most powerful
features of Zu3D. You can enable multi-edit mode by clicking on the Multi-Edit mode button.
When multi-edit mode is on any changes made the current frame (the one showing in the preview window)
will be apply to all the selected frames. This can be useful when you are using the Drawing Tools and want
to draw over a lot of frames at once. Just select the frames you want to draw onto, then enable multi-edit
mode and draw over the current frame. When you have finished drawing your changes will be applied to all
the selected frames. If you have lots and lots of frames selected this can take some time.
You can also use the multi-edit mode when you are using the chroma-key tools.
To apply automatic chroma keying to a number of frames, just select those frames in the timeline, then
apply multi-edit mode, then click the automatic chroma-key button. All the selected frames will have
automatic chroma keying applied.
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Video Tracks
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appears. You can also move clips and frames from one video track to another just by clicking and dragging
on the clips. For more information see Working with Clips.
Adjust Height of Video Tracks
It is possible to adjust the height of Video (and
sound) tracks by clicking and dragging on the line
between each tracks row header.
This can be helpful if you have a lot of video tracks on
your timeline, but you don't need to see them all in
detail, for example you might have a background
image which doesn't change throughout your film.
You could make the video track with this image on it
smaller in order to make it easier to see the rest of
the timeline.
Video Track Context Menu
If you right click on the video track row header the video tracks context menu
appears.
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a) Do Not Draw - If this option is enabled the video track does not show in
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the preview window. This is useful if you are drawing or working on a
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lower video track and want to temporarily disable a higher video track
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which might be obscuring your view.
b) Reference Only - Sometimes you might want to use a video track to
hold reference information. For example you could use the drawing tools to draw in markers to plan
your film, or you might want to import some video to use for rotascoping. In these cases you won't
want this track to show in the film when you export it. If you select Reference Only the video track
will go red, and it will only show when you are previewing your film, not when you export it.
c) Set Transparency - It is possible to
change the transparency of a whole
video track. When you click this option
the Video Track Transparency window
will appear.
Here you can set the opacity of the
video track between 0% and 100%.
If you have a reference only video track
which you are using for rotascoping it
can be useful to lower the opacity of
the video track so you can see through the video to your animation below.
You could also use this feature as part of your film, for example you may have a video track
which contains video or animation of rain falling, you could change the transparency of this track so
the rain is partially transparent. It is also possible to do this for individual clips, see Working with
Clips for more information.
d) Add New Video Track - Click this button to insert a new video track.
e) Move Video Track Up - Move this video track up in the display order.
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f) Move Video Track Down - Move this video track down in the display order.
g) Delete Video Track - Delete this video track and all the frames it contains.
Video Tracks and the Drawing Layer
Each and every frame on each and every video track can hold a captured or imported image, and a
drawing layer. The drawing layer (see Drawing Controls for more information) always appears above the
capture or imported image for that frame.
So if you want to draw onto your frames, and your drawing to appear in front of the captured image, you
only need one video track and you can just draw over the frames. If you want the drawing to appear
below the video track then you need to add a new video track below the current one, and draw onto
frames on that track. Your drawing will now appear behind the capture image. Remember if the
captured image does not have any transparent parts then you will not be able to see the drawing as it
will be covered by the video tracks.
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Advanced Chroma-Keying
This section is coming soon. Please check our website for more information. www.zu3d.com
Menu Bar
This section is coming soon. Please check our website for more information. www.zu3d.com
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Trouble Shooting
My camera doesn't seem to work with Zu3D?
The first thing to do is to check that your camera is being recognised by your PC.
To do this download the Microsoft test utility by clicking on this link:
AM Capture Download
Unzip the downloaded file, and run the file amcap.exe. If your camera is working you should see the live
image on your screen. If you don't see the image from your camera in AM Capture you need to check that
the camera is installed and connected correctly.
If you do see the image in AM Capture but it is still not working in Zu3D please contact us via the support
form providing as much information as possible about your camera and any error messages Zu3D produces.
Can I install Zu3D to a server, and run the program across the network?
No, Zu3D must be installed to each workstation.
Zu3D needs to have .Net 2.0 installed first - where do I get it from?
.Net 2.0 can be downloaded from the Microsoft website: .Net 2.0
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If you have an RM CC3 network, and .Net 2.0 is not already installed, you can order a free copy from RM.
Instructions for deploying .Net 2.0 on a 'vanilla' Windows server network can be found here. Note: these
instructions are for Server 2000, but apply equally to later versions of Windows Server.
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